Author Topic: Lag on the beginning of every map; Flag-symbols didn't disappear  (Read 801 times)

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Offline Fips

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  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
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  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
0
Usually you join a server, wait a millisecond and then everything loaded nicely and you could join, but since the latest version i always have to wait at least 5 or 6 seconds before everything loaded. Not really that big of problem, but still a huge difference.

Code: [Select]
[23:59:34] Mount&Blade Warband version: 30.07.15
[23:59:34] Havok version: 2011.3.1-r1
[23:59:34] FMOD Ex version: 4.42.00
[23:59:34] Command line:
[23:59:34] Initializing language...
[23:59:34] WARNING: Duplicate language string ui_retreated_battle
[23:59:34] WARNING: Duplicate language string ui_midnight
[23:59:34] WARNING: Duplicate language string ui_chest
[23:59:34] WARNING: Duplicate language string ui_group_rename
[23:59:34] WARNING: Duplicate language string ui_show_framerate
[23:59:34] WARNING: Duplicate language string ui_off
[23:59:34] WARNING: Duplicate language string ui_antialiasing
[23:59:34] WARNING: Duplicate language string ui_module_newer_than_application
[23:59:34] WARNING: Duplicate language string ui_module_older_than_application
[23:59:34] WARNING: Duplicate language string ui_difficulty_rating_percentage
[23:59:34] WARNING: Duplicate language string ui_general_options
[23:59:34] WARNING: Duplicate language string ui_video_options
[23:59:34] WARNING: Duplicate language string ui_controls
[23:59:34] WARNING: Duplicate language string ui_maximum_framerate
[23:59:34] WARNING: Duplicate language string ui_estimated_performance
[23:59:34] WARNING: Duplicate language string ui_invalid_username
[23:59:34] Using Direct3D9Ex
[23:59:34] Initializing sound...
[23:59:34] Initializing physics...
[23:59:34] Initializing renderer...
[23:59:34] Loading core resources...
[23:59:34] WARNING: Unable to find texture mp_ui_maps_e
[23:59:34] Loading language files...
[23:59:34] WARNING: Duplicate language string ui_start_tutorial
[23:59:34] WARNING: Duplicate language string ui_multiplayer
[23:59:34] Loading font...
[23:59:34] Initializing window manager...
[23:59:34] Creating game windows...
[23:59:34] Initializing device...
[23:59:34] Behavior flags: 50
[23:59:34] Back buffer size: 1676x1024
[23:59:34] Back buffer format: X8R8G8B8
[23:59:34] Depth stencil format: D24X8
[23:59:37] Dumping system info...
[23:59:37] -- OS: Microsoft Windows 7 Professional Service Pack 1
[23:59:37]  - Build: 7601
[23:59:37]  - Arch: x64
[23:59:37] -- Memory: 8191 MB
[23:59:37]  - Available: 6166 MB
[23:59:37] -- CPU: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (GenuineIntel)
[23:59:37]  - L2 Cache Size: 6144K
[23:59:37]  - Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
[23:59:37]  - Count: 2
[23:59:37] -- GPU: AMD Radeon HD 6800 Series
[23:59:37]  - Driver Version: 8.980.0.0
[23:59:37]  - Memory: 1024 MB
[23:59:37] Loading settings...
[23:59:37] Loading resource test
[23:59:37] Loading resource textures_face_gen
[23:59:37] Loading resource shaders
[23:59:37] Loading resource textures
[23:59:37] Loading resource materials
[23:59:37] Loading resource materials_face_gen
[23:59:37] Loading resource uimeshes
[23:59:37] Loading resource meshes_face_gen
[23:59:37] Loading resource helpers
[23:59:37] Loading resource map_tree_meshes
[23:59:37] Loading resource map_icon_meshes
[23:59:37] Loading resource particle_meshes
[23:59:37] Loading resource skeletons
[23:59:37] Loading resource tree_meshes
[23:59:37] Loading resource xtree_meshes
[23:59:37] Loading resource grass_meshes
[23:59:37] Loading resource plant_meshes
[23:59:37] Loading resource body_meshes
[23:59:37] Loading resource object_meshes
[23:59:37] Loading resource object_bodies
[23:59:37] Loading module resource bomb
[23:59:37] Loading module resource narfs_plate_armour_pack_wb
[23:59:37] Loading module resource narfs_transitional_armour_pack
[23:59:37] Loading module resource narfs_rus_armour_pack
[23:59:37] Loading module resource narfs_men_at_arms_pack
[23:59:37] Loading module resource ninja
[23:59:37] Loading module resource dejawolf
[23:59:38] Loading module resource Crpg-Faradon
[23:59:38] Loading module resource shredzorz_weapons
[23:59:38] Loading module resource chadz_siege_equipment
[23:59:38] Loading module resource stronghold_props
[23:59:38] Loading module resource crpg_walls
[23:59:38] Loading module resource swup
[23:59:38] Loading module resource Sibylla_Hairs
[23:59:38] Loading module resource anim_papa_lazarou
[23:59:38] Loading module resource ranged_new
[23:59:38] Loading module resource Yamabusi
[23:59:38] Loading module resource drz_armor
[23:59:38] Loading module resource medieval_equipment_crpg
[23:59:38] Loading module resource tenka_armour_pack
[23:59:38] Loading module resource iboltax_faces
[23:59:38] Loading module resource byz
[23:59:38] Loading module resource DEDEs_Arsenal
[23:59:38] Loading module resource kazakh_armor
[23:59:38] Loading module resource ball
[23:59:38] Loading module resource finalboss_bows
[23:59:38] Loading module resource finalboss_arrows
[23:59:38] Loading module resource finalboss_bolts
[23:59:38] Loading module resource finalboss_throwing
[23:59:38] Loading module resource moeckpack
[23:59:38] Loading module resource zimke_byzantium
[23:59:38] Loading module resource zimke_crpg_turk
[23:59:38] Loading module resource miscellaneous
[23:59:38] Loading module resource Psiphoon_animations
[23:59:38] Loading module resource Ballista
[23:59:38] Loading module resource ani_human_mounted_mirrored
[23:59:38] Loading resource goods_meshes
[23:59:38] Loading resource item_meshes1
[23:59:38] Loading resource horse_a
[23:59:38] Loading resource arabian_horses
[23:59:38] Loading resource arabian_castle
[23:59:39] Loading resource food
[23:59:39] Loading resource beards
[23:59:39] Loading resource armors_b
[23:59:39] Loading resource armors_c
[23:59:39] Loading resource armors_d
[23:59:39] Loading resource armors_e
[23:59:39] Loading resource armors_f
[23:59:39] Loading resource armors_g
[23:59:39] Loading resource armors_h
[23:59:39] Loading resource armors_i
[23:59:39] Loading resource boots_b
[23:59:39] Loading resource boots_c
[23:59:39] Loading resource helmets
[23:59:39] Loading resource helmets_b
[23:59:39] Loading resource village_houses
[23:59:39] Loading resource village_houses_a
[23:59:39] Loading resource village_houses_b
[23:59:39] Loading resource hair
[23:59:39] Loading resource deneme
[23:59:39] Loading resource interiors_a
[23:59:39] Loading resource interiors_b
[23:59:39] Loading resource interiors_c
[23:59:39] Loading resource arena
[23:59:39] Loading resource map_icons_b
[23:59:39] Loading resource castle_a
[23:59:39] Loading resource dungeon
[23:59:39] Loading resource stone_houses
[23:59:39] Loading resource snowy_houses
[23:59:39] Loading resource snowy_castle
[23:59:39] Loading resource helmets_d
[23:59:39] Loading resource helmets_e
[23:59:39] Loading resource helmets_f
[23:59:39] Loading resource castle_b
[23:59:39] Loading resource square_keep
[23:59:39] Loading resource anim_b
[23:59:39] Loading resource shields
[23:59:39] Loading resource shields_b
[23:59:39] Loading resource weapon_meshes_c
[23:59:39] Loading resource xtree_meshes_b
[23:59:39] Loading resource map_icons_c
[23:59:39] Loading resource pictures
[23:59:39] Loading resource user_interface_b
[23:59:39] Loading resource user_interface_c
[23:59:39] Loading resource scene_encounter_spot
[23:59:39] Loading resource interior_thirsty_lion
[23:59:39] Loading resource scene_small_tavern
[23:59:39] Loading resource weapon_meshes1
[23:59:39] Loading resource weapon_meshes_b
[23:59:40] Loading resource houses1
[23:59:40] Loading resource wall_meshes1
[23:59:40] Loading resource town_houses
[23:59:40] Loading resource doors
[23:59:40] Loading resource churches
[23:59:40] Loading resource town_houses_b
[23:59:40] Loading resource castle_c
[23:59:40] Loading resource castle_d
[23:59:40] Loading resource castle_e
[23:59:40] Loading resource castle_f
[23:59:40] Loading resource castle_g
[23:59:40] Loading resource castle_h
[23:59:40] Loading resource castle_i
[23:59:40] Loading resource gatehouse
[23:59:40] Loading resource viking_houses
[23:59:40] Loading resource fake_houses
[23:59:40] Loading resource town_houses_c
[23:59:40] Loading module resource std_banners
[23:59:40] Loading module resource std_banners_default
[23:59:40] Loading module resource std_flags_vertical
[23:59:40] Loading resource particles_2
[23:59:40] Loading resource prisons
[23:59:40] Loading resource prisons_b
[23:59:40] Loading resource interiors_d
[23:59:40] Loading resource costumes_b
[23:59:40] Loading resource costumes_c
[23:59:40] Loading resource arena_costumes
[23:59:40] Loading resource boots_a
[23:59:40] Loading resource terrain_borders
[23:59:40] Loading resource terrain_borders_b
[23:59:40] Loading resource skyboxes
[23:59:40] Loading resource object_b
[23:59:40] Loading resource tree_e_meshes
[23:59:40] Loading resource destroy
[23:59:41] Loading resource xtree_meshes_c
[23:59:41] Loading resource grass_meshes_b
[23:59:41] Loading resource interiors_steppe
[23:59:41] Loading resource grooming_horse
[23:59:41] Loading resource town_houses_d
[23:59:41] Loading resource horses_b
[23:59:41] Loading resource ani_horse_mounted
[23:59:41] Loading resource deneme2
[23:59:41] Loading resource horse_skeleton
[23:59:41] Loading resource steppe_fake_houses
[23:59:41] Loading resource weapon_meshes_d
[23:59:41] Loading resource tableau_shields
[23:59:41] Loading resource heraldic_armors
[23:59:41] Loading resource spear
[23:59:41] Loading resource weapons_e
[23:59:41] Loading resource weapons_f
[23:59:41] Loading resource instruments
[23:59:41] Loading resource sarranid_armors
[23:59:41] Loading resource custom_banner
[23:59:41] Loading resource simple_primitives
[23:59:41] Loading resource ani_man_walk
[23:59:41] Loading resource ani_twohanded
[23:59:41] Loading resource ani_onehanded
[23:59:41] Loading resource ani_death
[23:59:41] Loading resource ani_stand_guardsman
[23:59:41] Loading resource ani_human_mounted
[23:59:41] Loading resource ani_lady_stand
[23:59:41] Loading resource ani_poses
[23:59:41] Loading resource ani_stand_shopkeeper
[23:59:41] Loading resource ani_man_cheer
[23:59:41] Loading resource ani_stand_onhorse
[23:59:41] Loading resource ani_throw_stone
[23:59:41] Loading resource ani_strikes
[23:59:41] Loading resource ani_equip_arms
[23:59:41] Loading resource ani_run_p
[23:59:41] Loading resource ani_run_forward_left_right
[23:59:41] Loading resource uni_strikes3
[23:59:41] Loading resource ani_walk_sideways
[23:59:41] Loading resource ani_run_sideways
[23:59:41] Loading resource ani_stand
[23:59:41] Loading resource ani_crouch_down
[23:59:41] Loading resource ani_low_walk
[23:59:41] Loading resource ani_turn_man
[23:59:41] Loading resource ani_attacks_single
[23:59:41] Loading resource ani_lancer
[23:59:41] Loading resource ani_attacks
[23:59:41] Loading resource ani_kicks
[23:59:41] Loading resource ani_parry_attack
[23:59:41] Loading resource ani_walk_backward
[23:59:41] Loading resource ani_run_lookingsides
[23:59:41] Loading resource ani_defends
[23:59:41] Loading resource ani_walk_lookingsides
[23:59:41] Loading resource ani_jump
[23:59:41] Loading resource ani_wedding
[23:59:41] Loading resource arabian_props
[23:59:41] Loading resource uni_jump
[23:59:41] Loading resource uni_stances
[23:59:41] Loading resource uni_equip
[23:59:41] Loading resource uni_strike
[23:59:41] Loading resource uni_throws
[23:59:41] Loading resource uni_fistswing
[23:59:41] Loading resource uni_lord_stand
[23:59:41] Loading resource uni_defence
[23:59:41] Loading resource uni_sideways
[23:59:41] Loading resource dart
[23:59:41] Loading resource armors_new_a
[23:59:41] Loading resource armors_new_b
[23:59:41] Loading resource armors_new_heraldic
[23:59:41] Loading resource armors_new_arena
[23:59:41] Loading resource crossbows
[23:59:42] Loading resource arabian_armors
[23:59:42] Loading resource rock
[23:59:42] Loading resource costumes_d
[23:59:42] Loading resource nordic_helmets
[23:59:42] Loading resource sarranid_helmets
[23:59:42] Loading resource sarranid_armor
[23:59:42] Loading resource raw_materials
[23:59:42] Loading resource khergit_lady_dress
[23:59:42] Loading resource vaegir_helmets
[23:59:42] Loading resource gauntlets_new
[23:59:42] Loading resource sarranid_lady_dress
[23:59:42] Loading resource sarranid_boots
[23:59:42] Loading resource bride_dress
[23:59:42] Loading resource full_plate_armor
[23:59:42] Loading resource weapon_meshes_e
[23:59:42] Loading resource fur_armors_a
[23:59:42] Loading resource ui_server_filter
[23:59:42] Loading resource warhorse_new
[23:59:42] Loading resource ship
[23:59:42] Loading resource arabian_houses
[23:59:42] Loading resource object_c
[23:59:42] Loading resource tree_f
[23:59:42] Loading resource interiors_arabian
[23:59:42] Loading resource arabian_village
[23:59:42] Loading resource valleyProps
[23:59:42] Loading resource workshops
[23:59:42] Loading resource barrier_primitives
[23:59:42] Loading resource town_houses_e
[23:59:43] Loading music...
[23:59:43] Loading textures...
[23:59:50] Reading module data...
[23:59:50] Loading item modifiers...
[23:59:50] Loading flora kinds...
[23:59:50] Loading ground specs...
[23:59:50] Loading skyboxes...
[23:59:50] Reading settings data...
[23:59:50] Loading sounds...
[23:59:56] Loading particle systems...
[23:59:56] Loading skins...
[23:59:56] Loading scene props...
[23:59:57] Loading menus...
[23:59:57] Loading tableau materials...
[23:59:57] Loading presentations...
[23:59:57] Loading scripts...
[23:59:57] Unable to map script game_get_skill_modifier_for_troop
[23:59:57] Unable to map script game_console_command_received
[23:59:57] Unable to map script game_server_info_requested
[23:59:57] Loading map icons...
[23:59:57] Loading strings...
[23:59:57] Loading quick strings...
[23:59:57] Loading meshes...
[23:59:57] Loading item kinds...
[23:59:57] Loading conversations...
[23:59:57] Loading mission templates...
[23:59:57] Loading party templates...
[23:59:57] Loading post effects...
[23:59:58] Loading actions...
[23:59:58] Loading time: 24190
[23:59:59] Creating game...
[23:59:59] Loading setting data...
[23:59:59] Starting game...
[23:59:59] Initializing meta mission...
[04:42:01] Exiting...
[04:42:01] Saving configuration...
[04:42:01] Exiting game at frame 1282783...
[04:42:01] Exiting sound manager...
[04:42:01] Exiting network manager...
[04:42:01] Deleting game...
[04:42:01] Deleting mission...
[04:42:01] Deleting resources...
[04:42:01] Deleting font...
[04:42:01] Deleting game windows...
[04:42:01] Exiting sound manager...
[04:42:01] Exiting physics manager...
[04:42:01] Dumping resource usage information...
[04:42:01] Ondemand textures: 167
[04:42:01] Render target textures: 291/296
[04:42:01] Render target materials: 5/278
[04:42:01] Render target stats:
[04:42:01] A8R8G8B8 (150/0): 99 MB
[04:42:01] X8R8G8B8 (1/0): 1 MB
[04:42:01] A8 (128/0): 32 MB
[04:42:01] A16B16G16R16 (5/0): 11 MB
[04:42:01] D16 (3/0): 34 MB
[04:42:01] R16F (2/0): 35 MB
[04:42:01] G16R16F (5/0): 0 MB
[04:42:01] A16B16G16R16F (2/0): 13 MB
[04:42:01] Render target total memory usage: 226 MB
[04:42:01] Exiting graphics manager...
[04:42:01] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000000)
[04:42:01] Dumping call stack...
[04:42:02] - 0x0115BD20 crpg_beta.dll+0x45BD20 (mbCoreGame::frameMove+0x100)
[04:42:02] - 0x011634A9 crpg_beta.dll+0x4634A9 (CD3DApplication::Render3DEnvironment+0x4F9)
[04:42:02] - 0x0116403B crpg_beta.dll+0x46403B (CD3DApplication::Run+0xDB)
[04:42:02] - 0x012B80F8 crpg_beta.dll+0x5B80F8 (WinMain+0x1A18)
[04:42:02] - 0x0144F8AE crpg_beta.dll+0x74F8AE (ftell+0x1A8)
[04:42:02] - 0x769A339A kernel32.dll+0x1339A (BaseThreadInitThunk+0x12)
[04:42:02] - 0x77229EF2 ntdll.dll+0x39EF2 (RtlInitializeExceptionChain+0x63)
[04:42:02] - 0x77229EC5 ntdll.dll+0x39EC5 (RtlInitializeExceptionChain+0x36)
[04:42:02] - 0x77229EC5 ntdll.dll+0x39EC5 (RtlInitializeExceptionChain+0x36)
[04:42:02] Dumping memory status...
[04:42:02] Commit size: 779 MB
[04:42:02] Working set size: 687 MB
[04:42:02] Closing log file...


Code: [Select]
[Battle]
bBlood=true
bDynamicBannerTransparency=true
bNoAttackingWhileJumpingMelee=false
bNoAttackingWhileJumpingRanged=false
bNoJumpingWhileAttackingMelee=false
bNoJumpingWhileAttackingRanged=false
bShowAttackDirection=false
bShowReticle=true
bWeaponTrails=true
bWeaponsCollideWithGround=true
fAirFrictionArrow=0.003000
fAirFrictionBullet=0.002000
fBattleSize=0.342200
fBloodMultiplier=2.000000
fBluntReduceFactor=0.750000
fBluntSoakFactor=0.500000
fBonusDamageToPropsFactor=1.100000
fBrokenShieldPruneTime=180.000000
fCouchedDamageToPropsFactor=0.200000
fCouchedLanceDamageMultiplier=0.650000
fCrushthroughThreshold=2.400000
fCutReduceFactor=1.000000
fCutSoakFactor=0.800000
fDamageToFriends=1.000000
fDamageToSelf=1.000000
fDroppedItemPruneTime=180.000000
fDynamicBannerTransparencyMaxDistance=600.000000
fDynamicBannerTransparencyMinDistance=400.000000
fExtraReduceFactor=1.000000
fExtraSoakFactor=1.000000
fFallDamageMultiplier=1.000000
fFirstPersonFieldOfView=75.000000
fGhostModeCameraAcceleration=25.000000
fGhostModeCameraDamping=5.000000
fGhostModeCameraMaxSpeed=10.000000
fHorseChargeDamageMultiplier=1.000000
fHorseJumpCooldown=4.000000
fInterruptThreshold=1.000000
fJumpCooldown=2.000000
fKickCooldown=1.800000
fMaxActionProgressForAllyCollision=1.000000
fMeleeDamageSpeedPower=2.000000
fMinActionProgressForAllyCollision=0.000000
fMinInflictedDamageForHighDamageHit=9.000000
fMissileDamageSpeedPower=1.900000
fMissileItemPruneTime=180.000000
fPierceReduceFactor=0.500000
fPierceSoakFactor=0.650000
fRangedDamageToPropsFactor=0.100000
fShieldPenetrationFactor=3.000000
fShieldPenetrationOffset=30.000000
fStrafeCooldown=0.450000
fThirdPersonFieldOfView=90.000000
iAttackControl=2
iBannerMode=2
iBannerOutlineMode=1
iBloodStains=2
iCombatSpeed=2
iDefendControl=1
iDynamicBannerTransparencyMaxAlpha=255
iDynamicBannerTransparencyMinAlpha=165
iFixedBannerTransparencyAlpha=215
iFixedBannerTransparencyOutlineAlpha=205
iHorseCameraMode=2
iLanceControl=2
iMaxNumCorpses=50
iMaxNumPrunableMissionObjects=500
iMaxNumRagdolls=50
iMinSoakedDamageForHighArmorHit=14
iNumWalkSamplePoints=8
uBannerOutlineColorEnemy=0xff0000
uBannerOutlineColorFriendly=0xff00
uBannerOutlineColorNeutral=0xff
vStickItemToLeftHandOffset=0.000000,-0.370000,-0.040000
[BattleAi]
iMinNumAgentsForNavMeshReuse=12
iReduceBattleAi=2
[Campaign]
bSkipTutorial=false
fDayEndHour=20.000000
fDayStartHour=4.000000
fHeroExperienceMultiplier=2.000000
fHeroHealingFactor=1.000000
fHeroWoundedThreshold=15.000000
fMainPartyHeroHealingFactor=1.000000
fMainPartyRegularHealingFactor=1.000000
fMapCameraMaxZoom=175.000000
fMapCameraMinZoom=3.500000
fMapRiverDirection=140.000000
fMapSeaDirection=-40.000000
fMapSeaWaveRotation=300.000000
fPlayerExperienceMultiplier=2.000000
fPlayerHealingFactor=1.000000
fPlayerWoundedThreshold=5.000000
fRegularExperienceMultiplier=3.000000
fRegularHealingFactor=1.000000
fSpottingMultiplier=6.500000
fTimeMultiplier=0.250000
fTrackSpottingMultiplier=0.800000
iBaseCompanionLimit=20
iLeadershipSkillBonus=3
iPrisonerManagementSkillBonus=5
vMapCameraMaxPosition=180.000000,145.000000
vMapCameraMinPosition=-180.000000,-145.000000
vMapRiverSpeed=0.010000,-0.010000
vMapSeaSpeed=0.020000,-0.020000
[CampaignAi]
iReduceCampaignAi=2
[DedicatedServer]
bAutoRestartOnCrash=true
bLogChat=true
bLogConnects=true
bLogDisconnects=true
bLogKills=true
bLogTeamChat=true
cLogSeparatorChar=,
fMinTimeForSuccessfulAutoRestart=120.000000
iMaxNumFailedAutoRestarts=5
[FaceGenerator]
bUseLowVariationCache=false
[FakeCharacterShadows]
bFakeCharacterShadows=true
bFakeCharacterShadowsHighQuality=false
fFakeCharacterShadowDepthBias=0.000200
fFakeCharacterShadowDetail=1.000000
fFakeCharacterShadowSlopeScaledDepthBias=2.000000
iFakeCharacterShadowTextureSize=256
sFakeCharacterShadowShader=shadow_shader
sFakeCharacterShadowShaderHighQuality=shadow_shader_new
uFakeCharacterShadowColor=0xff000915
[Flora]
fFloraDegradeDistance=150.000000
fGrassDensity=1.000000
fGrassMipMapLodBias=-1.000000
iFloraLod=0
iFloraShadows=2
iGrassMagFilter=2
iGrassMaxAnisotropy=4
iGrassMinFilter=3
iGrassMipFilter=2
[Font]
bFontAnisotropicFiltering=true
fScale=1.002918
[General]
bDontBurnCpuCycles=true
bEnableAltF4=false
bEnableLogWindowBackground=true
bFirstRun=false
bHasCustomBattle=false
bHasFirearms=false
bHasMultiplayer=true
bHasSingleplayer=false
bHasTutorial=false
bInputLagOptimization=true
bPauseWhenMinimized=false
bPreventLowFrameLimitInputLag=true
bShowFrameRate=true
bSuppressPerformanceWarnings=true
bSuppressScriptErrors=false
bSuppressWarnings=false
iMaxFrameRate=100
iNumHints=0
iScreenshotFormat=1
sCoreResources=crpg_beta_core_shaders,crpg_beta_core_textures,crpg_beta_core_materials,core_ui_meshes,core_pictures
sIntroVideos=
[Graphics]
bAutoAdjustAspectRatio=true
bAutoAdjustFullscreenResolution=false
bDynamicMeshBatching=true
bForceVSync=false
bInstancing=true
bMaximized=true
bOnDemandTextures=true
bUseDirect3D9ExIfAvailable=true
bWindowed=true
fGamma=2.200000
fOnDemandTextureCheckPeriod=10.000000
fOnDemandTextureForceCheckPeriod=60.000000
iAnisotropicFiltering=16
iCubeMapMagFilter=2
iCubeMapMaxAnisotropy=0
iCubeMapMinFilter=2
iCubeMapMipFilter=2
iDiffuseMapMagFilter=3
iDiffuseMapMaxAnisotropy=16
iDiffuseMapMinFilter=3
iDiffuseMapMipFilter=2
iDisplayHeight=768
iDisplayWidth=1024
iEnvironmentMapMagFilter=2
iEnvironmentMapMaxAnisotropy=0
iEnvironmentMapMinFilter=2
iEnvironmentMapMipFilter=2
iFullscreenDisplayHeight=0
iFullscreenDisplayWidth=0
iGraphicsBufferLockFailThreshold=100
iIndexBufferSizeDynamic=262144
iIndexBufferSizeStatic=1310720
iInitialNumBufferedInstances=1024
iMaxNumAutoBatchMeshVertices=30
iMaxNumAutoBatchSkinnedMeshVertices=70
iMaxNumBatchedMeshVertices=1000
iMaxNumBufferedInstances=32768
iMaximumFrameLatency=0
iNormalMapMagFilter=3
iNormalMapMaxAnisotropy=4
iNormalMapMinFilter=3
iNormalMapMipFilter=2
iOnDemandTextureCheckThreshold=100
iOnDemandTextureTimeout=12000000
iPreset=0
iShaderQuality=3
iSpecularMapMagFilter=2
iSpecularMapMaxAnisotropy=0
iSpecularMapMinFilter=2
iSpecularMapMipFilter=2
iTextureQuality=3
iVertexBufferSizeNormalMapDynamic=65536
iVertexBufferSizeNormalMapSkinningDynamic=65536
iVertexBufferSizeNormalMapSkinningStatic=131072
iVertexBufferSizeNormalMapStatic=131072
iVertexBufferSizeRegularDynamic=65536
iVertexBufferSizeRegularStatic=131072
iVertexBufferSizeSkinningDynamic=65536
iVertexBufferSizeSkinningStatic=131072
iVertexBufferSizeSpecialDynamic=32768
iVertexBufferSizeSpecialStatic=65536
iWindowedDisplayHeight=1050
iWindowedDisplayWidth=1680
[Http]
iConnectTimeout=6000
iMaxNumRetries=3
iReceiveTimeout=4000
iResolveTimeout=6000
iSendTimeout=4000
sUserAgent=Mount Blade HTTP
[Input]
bInvertMouse=false
bInvertMouseX=false
bInvertMouseY=false
fMouseSensitivity=0.711134
fMouseXScale=1.000000
fMouseYScale=1.500000
[Log]
bAutoFlushLog=true
bBackupOnExit=true
iMaxNumStoredLogs=25
sLogPath=crpg_beta_log.txt
sStoredLogDirectory=Logs
[Messages]
bShowCasualties=true
bShowDamage=true
bShowExperienceGain=true
bShowMultiplayerChat=true
bShowMultiplayerTeamChat=true
bShowProficiencyGain=true
bShowScreenshotPath=true
bShowShotDifficulty=true
iMultiplayerKills=2
uMultiplayerChatColor=0xffcccccc
uMultiplayerTeamChatColor=0xff8888cc
[Network]
bHttpServerQueries=false
bLoopbackServer=false
bSecureMasterServerConnection=false
fPlayerActivityTimeout=20.000000
fPlayerInfoRequestActivityTimeout=3.000000
fServerActivityTimeout=20.000000
fServerInfoRequestActivityTimeout=3.000000
iDefaultPort=7240
iMaxNumServerSearchConnections=16
iUdpReceiveBufferSize=262144
iUdpSendBufferSize=262144
sAddress=// IP address of the server (empty for ANY)
[ParticleSystems]
bParticleSystems=true
iParticleSystemMaxNumMeshVertices=32000
iParticleSystemMaxNumRenderedParticles=4500
[Physics]
bAllBodiesAreMoveable=false
bRagdollHeadshots=false
fMaxDeltaTimeStep=0.025000
fMaxSlowMotionDeltaTimeStep=0.005000
fRagdollInactivePurgeTime=1.000000
fRagdollOnGroundPurgeTime=10.000000
fRagdollPurgeTime=30.000000
[PostFX]
bAutoExposure=true
bDepthEffects=true
iFxaa=3
iHighDynamicRange=1
iPostProcess=3
[PostFx]
bAutoExposure=true
bDepthEffects=true
iFxaa=3
iHighDynamicRange=1
iPostProcess=3
[Reflections]
iReflectionsMagFilter=2
iReflectionsMaxAnisotropy=0
iReflectionsMinFilter=2
iReflectionsMipFilter=2
iReflectionsMode=3
iReflectionsTextureSize=256
[Scene]
bSunFlare=true
fCharacterDetail=1.000000
sSunFlareMaterial=flare
sSunFlareMesh=sample_flare
[ServerList]
iDeadFavoritesPurgeTime=604800
iDeadFavoritesPurgeTries=7
[ShadowMap]
bShadowMap=true
fShadowMapDepthBias=0.000200
fShadowMapSlopeScaledDepthBias=2.000000
iShadowMapNumPasses=4
iShadowMapTextureSize=4096
sShadowMapShader=shadow_shader
[Sound]
bDisableFrequencyVariation=false
bDisableMusic=false
bDisableSound=false
bDistanceFilter=true
bFastOcclusion=true
bHrtfFilter=true
bMusic=true
bOcclusion=false
bOcclusionFilter=false
bSound=true
bUseWinmm=false
bWasapiExclusive=false
fDistancePriorityFactor=0.100000
fMusicVolume=0.000000
fSoundVolume=1.000000
iMaxNumChannels=64
iMaxNumVirtualChannels=200
[TerrainGenerator]
fOuterTerrainHeightOffset=1.500000
fOuterTerrainMaxBlendDistance=100.000000
iMaxNumFloraInstances=1024
iMaxNumFloraTypes=32
iMaxNumGrassInstances=262144
iMaxNumGrassTypes=32
iMaxNumTreeInstances=1024
iMaxNumTreeTypes=32
[Threads]
bThreadedIndexBufferWrites=false
bThreadedLogger=false
bThreadedNetwork=true
bThreadedOnDemandTextures=false
bThreadedRenderer=false
bThreadedSkeletalAnimation=false
bThreadedVertexBufferWrites=false
iAsyncRenderCallsCriticalSectionSpinCount=0
iNetworkCriticalSectionSpinCount=0
iNumTaskThreads=0
iRenderBufferCriticalSectionSpinCount=0
iRenderThreadCriticalSectionSpinCount=0
iTaskCriticalSectionSpinCount=0
iTextureCreatorCriticalSectionSpinCount=0
iTextureLoaderCriticalSectionSpinCount=0

And yesterday flags didnt disappear, they just fell down into the ground (=D):
(click to show/hide)

Offline Leshma

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Re: Lag on the beginning of every map; Flag-symbols didn't disappear
« Reply #1 on: August 01, 2012, 12:15:39 pm »
0
1. I believe this is also a problem with non-beta client

Yes it is. I heard regular folks complaining about this. It reminds me of first days when EU1_NEW replaced old EU1.

Offline Fips

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Re: Lag on the beginning of every map; Flag-symbols didn't disappear
« Reply #2 on: August 01, 2012, 12:18:41 pm »
0
1. I believe this is also a problem with non-beta client
2. Flag bug is also known to happen with regular client

Well, i never experienced this before, both of it. That kind of lag only appeared when i really had problems with the internet connection.

Offline cmp

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Re: Lag on the beginning of every map; Flag-symbols didn't disappear
« Reply #3 on: August 01, 2012, 01:40:58 pm »
0
Usually you join a server, wait a millisecond and then everything loaded nicely and you could join, but since the latest version i always have to wait at least 5 or 6 seconds before everything loaded. Not really that big of problem, but still a huge difference.

You probably had on demand textures off in the non beta client. With on demand textures on, the ~5 sec of initial loading are normal even on high end machines.

Offline Fips

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Re: Lag on the beginning of every map; Flag-symbols didn't disappear
« Reply #4 on: August 01, 2012, 02:26:31 pm »
0
You probably had on demand textures off in the non beta client. With on demand textures on, the ~5 sec of initial loading are normal even on high end machines.

Ah, okay.