Author Topic: Rome II General Info Thread  (Read 125017 times)

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Offline Bjarky

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Re: Rome II General Info Thread
« Reply #1245 on: September 10, 2013, 09:20:19 am »
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this guy says it all, man am i a tiny bit relieved that i got this piece of alpha trash from a 3rd party site for 31.99 euro :rolleyes:
waiting for patches, sigh  :(

Offline Molly

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Re: Rome II General Info Thread
« Reply #1246 on: September 10, 2013, 10:36:18 am »
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Yea, I am happy too that I only paid €35... can't imagine the anger if I had bought it for the full €60 :|
When west germany annexed east germany, nobody moved a finger too.

Offline Banok

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Re: Rome II General Info Thread
« Reply #1247 on: September 10, 2013, 11:27:02 am »
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This applies when angry is comparing it to madden

Quote
its funny that you mention call of duty but seem to be clutching the wrong end of the stick.

everyone knows call of duty is virtually the same game every year since cod4. this is the opposite of what rome 2 is to the TW series.

rome 2 tried to innovate. it many ways it did so very well, obviously not a finished product. so it does deserve the ****storm from is purchasers. although its likely unfinished because innovation is harder than simply re skinning.

however many of the complaints from TW loyal fanbase are simply because the game is different and fail to acknowledge many of the redesigns are actually huge improvements.

You are not upset because TW tried to make a game to appeal to masses, you are upset because they didn't make a game to appeal to you, the player who wanted the exact same formula in each release. you wanted totalwarfare2. see the irony?

rome 2 may be a failure, but I have alot of repsect for them for taking those risks to make a better game. and I think eventually rome 2 will be the best TW game, as long as they can make some jesus patches.

that said I still regret paying for a game that can't have been beta tested.

but yeah most of his rant is true, btw you can move siege weapons in deployment anyone else figure out how? lol
« Last Edit: September 10, 2013, 11:55:30 am by Banok »

Offline Xant

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Re: Rome II General Info Thread
« Reply #1248 on: September 10, 2013, 12:37:32 pm »
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40% bigger budget than for any other TW game... seriously? Where did all that money go?
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Offline Molly

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Re: Rome II General Info Thread
« Reply #1249 on: September 10, 2013, 01:29:43 pm »
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[...] btw you can move siege weapons in deployment anyone else figure out how? lol
So, can you or not?

I wouldn't even know how to select them :?
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Offline Banok

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Re: Rome II General Info Thread
« Reply #1250 on: September 10, 2013, 02:13:36 pm »
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you can Im just curious if anyone else has figured it out.  :lol:

Offline Ninja_Khorin

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Re: Rome II General Info Thread
« Reply #1251 on: September 10, 2013, 02:25:47 pm »
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Haven't played for a few days, but iirc it was just a matter of selecting a unit to pick the siege gear up. They no longer spawn holding the siege gear, you have to do it manually.

Offline Molly

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Re: Rome II General Info Thread
« Reply #1252 on: September 10, 2013, 02:48:20 pm »
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Haven't played for a few days, but iirc it was just a matter of selecting a unit to pick the siege gear up. They no longer spawn holding the siege gear, you have to do it manually.
Oww...
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Offline Adamar

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Re: Rome II General Info Thread
« Reply #1253 on: September 10, 2013, 03:06:26 pm »
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I can move ladders just fine...

Offline Casimir

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Re: Rome II General Info Thread
« Reply #1254 on: September 10, 2013, 04:11:41 pm »
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Yeah simply assign a unit to the equipment then move the unit.
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Offline Molly

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Re: Rome II General Info Thread
« Reply #1255 on: September 10, 2013, 04:34:37 pm »
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http://www.twcenter.net/forums/showthread.php?619112-TWR2-Index-of-Released-Mods-%28Last-Update-10-Sep-2013%29

This is going to be something we all will browse quite often in the future so I thought I post it once.

I can recommend the "Close Combat" mod. It actually works quite nice to keep the units from blobbing up and keeping their formation a bit more.
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Offline Lt_Anders

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Offline Rogue

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Re: Rome II General Info Thread
« Reply #1257 on: September 10, 2013, 05:41:24 pm »
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All factions mod? I wonder if CA will dare to shoot this down, afterall they already announced their first paid DLC about steppe nomands...

In other news Rome2 is now 3.9/10 on metacritic. Read this and chuckle: http://www.gamesindustry.biz/articles/2012-05-01-creative-assembly-we-conduct-metacritic-analysis-throughout-development

EU4 is a well deserved 9.0 btw.
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Sacrum Romanum Imperium

Offline Banok

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Re: Rome II General Info Thread
« Reply #1258 on: September 10, 2013, 05:49:20 pm »
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why isnt there like a mod nexus type site for TW mods instead of shitty forums that cant handle any traffic?

anyone actually notice any difference with radious AI mod? will try it on another campaign but didn't really notice AI doing anything better, apart from one time it won by not showing up at all and forcing me to surrender.

also don't think all playable factions is a big deal as aren't they all the same as existing factions but just in different locations and bare bones rosters? I mean like official playable factions add some actual gameplay elements to playing as that faction. maybe in the future we will see some more interesting versions.

also beta patch 1.5, man I really should stop playing this game until everything is fixed but im addicted somehow.
« Last Edit: September 10, 2013, 05:54:31 pm by Banok »

Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #1259 on: September 10, 2013, 05:56:58 pm »
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True, they are "bare-bones" but, with the ability to unlock them, people can give them actual rosters and stuff. Making them unique and fun. Quite neat, actually.
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