Author Topic: Rome II General Info Thread  (Read 124977 times)

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Offline Havoco

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Re: Rome II General Info Thread
« Reply #1230 on: September 09, 2013, 09:11:23 am »
+5
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Reminds me of a castle siege in strat....
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Offline Banok

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Re: Rome II General Info Thread
« Reply #1231 on: September 09, 2013, 10:16:00 am »
0
I had the brilliant idea of turning off ingame music and instead using this:

http://play0ad.bandcamp.com/

your welcome.

shocking how huge budget game cant make a decent soundtrack but a 0 budget game can.

Offline JackieChan

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Re: Rome II General Info Thread
« Reply #1232 on: September 09, 2013, 01:39:54 pm »
+2
TBH Rome total war had perfect soundtrack, i dunno why they didnt go the same style. All the songs are dull in rome II
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Offline Overdriven

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Re: Rome II General Info Thread
« Reply #1233 on: September 09, 2013, 02:19:09 pm »
0
Most of the TW games have good music. I barely register the soundtrack in this one and am tempted just to listen to my own music.

Offline Butan

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Re: Rome II General Info Thread
« Reply #1234 on: September 09, 2013, 03:25:46 pm »
0
I had the brilliant idea of turning off ingame music and instead using this:

http://play0ad.bandcamp.com/

your welcome.

shocking how huge budget game cant make a decent soundtrack but a 0 budget game can.


Fact is, when you choose your own music you listen to it more than something that is enabled per default (aka ingame music).
If you want to enjoy TW music, listen to it :)

Offline Weren

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Offline Molly

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Re: Rome II General Info Thread
« Reply #1236 on: September 09, 2013, 06:33:21 pm »
0
When west germany annexed east germany, nobody moved a finger too.

Offline Butan

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Re: Rome II General Info Thread
« Reply #1237 on: September 09, 2013, 06:44:41 pm »
+1
Unfortunately, 3/4 Radious's mods are filled with some critical changes I really dont appreciate. Mostly changes that completely annihilate the economical warfare part in favor of the military spamming.

But the one Weren posted is very good. It just tells the AI to better manage his gold and army composition.

Offline Fips

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Re: Rome II General Info Thread
« Reply #1238 on: September 09, 2013, 06:47:10 pm »
0
Unfortunately, 3/4 Radious's mods are filled with some critical changes I really dont appreciate. Mostly changes that completely annihilate the economy game in favor of TOTAL WAR FOREVER kind.

But the one Weren posted is very good. It just tells the AI to better manage his gold and army composition.

I have to agree with you. I installed the whole pack and now battles feel very awkward. Yes, troops are a lot slower now, which i appreciate, but sometimes my clicks are not recognized and the troops never actually charge. They only do so if ordered like a bazillion miles away from the enemy. Anything that's closer than 1 stonethrow turns into some weird slow-charge without javelin throwing.

Offline Leesin

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Re: Rome II General Info Thread
« Reply #1239 on: September 09, 2013, 07:26:52 pm »
+1
I like most of Radious mod, but I dont like the one that doubles the number of armies you can have, I like the new army system and the inability to just spam armies.

Offline Butan

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Re: Rome II General Info Thread
« Reply #1240 on: September 09, 2013, 07:34:48 pm »
0
I have to agree with you. I installed the whole pack and now battles feel very awkward. Yes, troops are a lot slower now, which i appreciate, but sometimes my clicks are not recognized and the troops never actually charge. They only do so if ordered like a bazillion miles away from the enemy. Anything that's closer than 1 stonethrow turns into some weird slow-charge without javelin throwing.

Could be uncompatible mods  :o  (never seen that bug)

Offline Banok

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Re: Rome II General Info Thread
« Reply #1241 on: September 10, 2013, 01:13:50 am »
0
I will try out that radious AI mod but his other mods have too many completely stupid changes mixed in with the good. like archers outranging slings, not only is this unrealistic but archers were already way way more powerful.

however I got DLC on my pirate copy and epirus and carthage on legendary both seem pretty fucking impossible with practically the entire mediteranean at war with you. I don't think you actually need a mod for those factions. try em if you want a challenge.

what I really want to see if some proper balancing, in singleplayer fielding pikes with ballista seems completely unstoppable. ballista aren't that hard to get and aren't that expensive and are the best siege weapons, and way better than any archers. pike formation is completely broken, also easy to get if hellenic. and generally cavalry are pretty terrible even catapracts lose to swords.

maybe i'd have to figure out how to make a mod myself that radious guy seems a bit clueless to me. he actually buffed phallanxs. or maybe CA can pull their finger out their ear.
« Last Edit: September 10, 2013, 01:17:06 am by Banok »

Offline Tom Cruise

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Re: Rome II General Info Thread
« Reply #1242 on: September 10, 2013, 01:35:55 am »
0
Just gunna wait for a patch instead of all of these stupid mods  :D

Patience is a virtue
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Offline Adamar

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Re: Rome II General Info Thread
« Reply #1243 on: September 10, 2013, 03:38:11 am »
0
My first crash!  :o

Offline Ninja_Khorin

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Re: Rome II General Info Thread
« Reply #1244 on: September 10, 2013, 08:20:31 am »
+9