Author Topic: Rome II General Info Thread  (Read 124911 times)

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Offline okiN

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Re: Rome II General Info Thread
« Reply #540 on: June 06, 2013, 11:42:01 pm »
0
Ew, 60 EU. Well that DOES suck.

No, 55. According to Google that's 72.85300 U.S. dollars.
Don't.

Offline Lizard_man

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Re: Rome II General Info Thread
« Reply #541 on: June 07, 2013, 12:18:06 am »
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£29.99 on steam... :)
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Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #542 on: June 07, 2013, 02:05:52 am »
+4
not sure how old this is(May 5th is the date of post, but some info is relatively new):
http://forums.totalwar.com/showthread.php/64152-Confirmed-Rome-2-features-specs
(click to show/hide)

http://www.vg247.com/2013/04/02/total-war-rome-2-will-have-500-units-117-factions-and-183-regions/
Just look at that link. 117 FACTIONS and 500 Units. Pretty ambitious aren't they?

183 REGIONS. Regions are like the old school settlements from the other Total war games(the resources etc that you could upgrade). Provincies are made up of Regions, but you don't need to hold the CAPITAL to control regions. Only the capitals are where you will have siege battles. There's 57 Provinces and 183 regions, so you get like roughly 3 regions per province.
(click to show/hide)
« Last Edit: June 07, 2013, 02:11:40 am by Lt_Anders »
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Offline okiN

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Re: Rome II General Info Thread
« Reply #543 on: June 07, 2013, 12:03:31 pm »
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£29.99 on steam... :)

Is it being shown as a reduced price (-33%) or is it a straight up price cut? Didn't it start out on 45GBP?

Just look at that link. 117 FACTIONS and 500 Units. Pretty ambitious aren't they?

Well, most of those factions will be non-playable single-province (or single-region) factions, and most of those units will basically just be reskins of other units for those AI factions. Still, big numbers.
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Offline Overdriven

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Re: Rome II General Info Thread
« Reply #544 on: June 07, 2013, 12:21:53 pm »
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Is it being shown as a reduced price (-33%) or is it a straight up price cut? Didn't it start out on 45GBP?

Well, most of those factions will be non-playable single-province (or single-region) factions, and most of those units will basically just be reskins of other units for those AI factions. Still, big numbers.

Yeah it has a slash through £45 down to £30 basically. Which is odd as I wouldn't have thought they'd do a  sale on a pre-order.

Offline Jarlek

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Re: Rome II General Info Thread
« Reply #545 on: June 07, 2013, 04:18:33 pm »
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Yeah it has a slash through £45 down to £30 basically. Which is odd as I wouldn't have thought they'd do a  sale on a pre-order.
Doesn't a lot of pre-orders have a discount?
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Offline okiN

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Re: Rome II General Info Thread
« Reply #546 on: June 07, 2013, 04:35:47 pm »
+1
Yeah, though it's rare for them to have both a preorder bonus and a discount. And 33% discount is pretty high as well for preorders, especially on an AAA title.
Don't.

Offline Leesin

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Re: Rome II General Info Thread
« Reply #547 on: June 08, 2013, 04:28:24 pm »
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I happily parted with £30 for a game I will play to death. The £45 price tag might put people off a bit so they did a nice pre-order discount to secure more money, then the price will go back up to £45 and those that haven't bought it will see everyone saying how awesome it is when it's released and want to buy it, but pay £45 or wait for another sale.

Offline Overdriven

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Re: Rome II General Info Thread
« Reply #548 on: June 08, 2013, 05:19:40 pm »
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Maybe sales of the pre-order were particularly low of the UK?

Offline dynamike

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Re: Rome II General Info Thread
« Reply #549 on: June 09, 2013, 01:07:13 am »
-1
• When moving armies over water, you no longer need to load them into a separate navy. They will automatically enter transport ships. You will still require a navy to protect them.
• Armies can move over rivers without building boats/bridges

These are major drawbacks for me as they limit strategical planning and terrain advantages severely.
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Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #550 on: June 09, 2013, 02:23:00 am »
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These are major drawbacks for me as they limit strategical planning and terrain advantages severely.

AH but you see, for the first, you would need a single navy attack and that fleet of troops gets wiped out.

As for rivers, meh, I agree, rivers were always the boundaries due to how limited it was to cross.

Also, knowing AI, they will probably fail to defend transports half the time, or do something else remarkably stupid.
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Offline Ulmarth

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Re: Rome II General Info Thread
« Reply #551 on: June 09, 2013, 02:23:33 am »
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These are major drawbacks for me as they limit strategical planning and terrain advantages severely.

Yea but it mentions protecting these ships, so means you can attack them in these positions........and plan and use terrain to ambush i figure. :P

Offline Oberyn

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Re: Rome II General Info Thread
« Reply #552 on: June 09, 2013, 03:26:56 am »
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That's one way to make AI less confused on the map, limit the ammount of options it has. Strategic AI was better in Shogun 2 if only for that reason.
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Offline Turboflex

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Re: Rome II General Info Thread
« Reply #553 on: June 09, 2013, 09:26:02 am »
+1
1) You need to control sea zone first I assume to do transit

2) I am sure building a new bridge/pontoon to cross river will consume a tonne of movement points so a bridge would probably still be a lot better.

Offline LordLargos

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Re: Rome II General Info Thread
« Reply #554 on: June 09, 2013, 05:53:45 pm »
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Yeah, it does seem a bit mountainy, but at least that means AI armies will by necessity be blocking mine from capturing their cities. :P

pics

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Anyone else notice that their are borders in the sea?!?!
Well, this doesn't look good for you. Four team kills - definitely intentional, Appeared to be afk more than once in the video.Also kicking people off of walls is grieving! don't do it.... but ill let you off with a warning this time, only because I don't like largos anyway.