Author Topic: Rome II General Info Thread  (Read 125030 times)

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Offline [ptx]

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Re: Rome II General Info Thread
« Reply #495 on: May 25, 2013, 12:40:12 am »
+1
Carthage.

Offline Lord_Bernie_of_Voodoo

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Re: Rome II General Info Thread
« Reply #496 on: May 25, 2013, 06:34:49 am »
0
Some new campaign info in this one. Skip to about 7:00 if you don't want to see cheesy advertisement.


Really liking the new recruiting idea with "core" and mercenary units specific to what region you're in. For example, it'd be interesting to play as Rome or Carthage and have 3 or so German Beserker units to charge at the enemy with the shield wall holding behind.

Offline okiN

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Re: Rome II General Info Thread
« Reply #497 on: May 25, 2013, 11:27:07 am »
+2
Yes, not having to move individual units around after recruiting them sounds like a great change. The "recruit directly to army" feature thus far has been totally useless because you still had to march them around afterwards. The return of mercenaries is also welcome, the last few games have been a bit annoying in the sense that you couldn't really respond to sudden developments in terms of recruitment. The province management stuff and unit traditions also sound pretty cool.
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Offline [ptx]

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Re: Rome II General Info Thread
« Reply #498 on: May 25, 2013, 01:17:38 pm »
+3
Oh, yeah, this time Hannibal will not fail.

Offline Taser

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Re: Rome II General Info Thread
« Reply #499 on: May 25, 2013, 09:12:56 pm »
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Oh, yeah, this time Hannibal will not fail.

Carthage.

Bravo. Destroy rome with fire and steel.
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Offline okiN

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Re: Rome II General Info Thread
« Reply #500 on: May 25, 2013, 09:47:08 pm »
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Carthage will probably be a pretty fun faction. I'm still going with Rome though, because not only are they cool, they're also likely to be the most developed faction in terms of content, their units are fun to play with, and their location on the map is a fun one to start in.
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Re: Rome II General Info Thread
« Reply #501 on: May 25, 2013, 10:33:41 pm »
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Carthage will probably be a pretty fun faction. I'm still going with Rome though, because not only are they cool, they're also likely to be the most developed faction in terms of content, their units are fun to play with, and their location on the map is a fun one to start in.

Yea, I have to say that starting location is a HUGE factor in choosing who to play.
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Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #502 on: May 26, 2013, 03:20:45 am »
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Heh, on empire, I started as the DUTCH, so I might try one of the more interesting starting factions. Will see. Current Choices are Athens, Pontus, Rome, Carthage. Though it'll most likely be a run between Pontus and Carthage.

Btw That webstie is revealing the Total War Map demo at like 14:00
http://www.rezzed.com/whats-on/schedule
14:00
   
Total War: Rome II Live Code Demo
A year on from debuting the first cinematic at Rezzed, The Creative Assembly returns to the developer sessions stage to present a live playthrough of Rome II.
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Offline Teeth

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Re: Rome II General Info Thread
« Reply #503 on: May 26, 2013, 04:37:30 pm »
+1
Haven't taken much of a look at the factions, but I always get a huge nerd boner from playing sarissa phalanx based factions. I just love seeing those enormous sexy spear walls moving around. They are also just so incredibly useful in a battle. Having a few phalanx units provides you with a very stable line around which you move your other troops, keeps battles nice and neat. I always like shitting on Roman armies with my old style Greek warfare instead of the historical other way around. I never like to play Rome in any of the Rome Total War mods I played, they seems so boring.

Okay, just checked the factions list. Where the fuck are the Seleucids, how can you have a Rome based game without including the Seleucids? Gonna have to buy 3 Greek factions as well, unless I preorder? Factions as DLC is just fucking moneywhoring, especially if the starting faction selection is such a joke, I am not going to pay them a dime for the other factions.

Any of the 4 Greek faction will be my pick I guess, probably Macedon first because they probably have the best cavalry to support the phalanx.

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Re: Rome II General Info Thread
« Reply #504 on: May 27, 2013, 05:18:57 am »
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Damn the graphics are going to be too good for me. I can barely play Napoleon total war with 30 fps.  :cry:

Offline Tor!

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Re: Rome II General Info Thread
« Reply #505 on: May 27, 2013, 07:22:16 pm »
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Heh, on empire, I started as the DUTCH, so I might try one of the more interesting starting factions. Will see. Current Choices are Athens, Pontus, Rome, Carthage. Though it'll most likely be a run between Pontus and Carthage.

Btw That webstie is revealing the Total War Map demo at like 14:00
http://www.rezzed.com/whats-on/schedule
14:00
   
Total War: Rome II Live Code Demo
A year on from debuting the first cinematic at Rezzed, The Creative Assembly returns to the developer sessions stage to present a live playthrough of Rome II.

Is it possible to find this video anywhere? Had no luck so far  :|
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #506 on: May 27, 2013, 10:11:09 pm »
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Is it possible to find this video anywhere? Had no luck so far  :|

I wish. I couldn't find shit.
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Offline ThePoopy

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Re: Rome II General Info Thread
« Reply #507 on: May 27, 2013, 10:57:08 pm »
+1
14:00 ... 23rd june

Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #508 on: May 28, 2013, 01:09:05 am »
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14:00 ... 23rd june

hah thought it said may for some reason.
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Offline [ptx]

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Re: Rome II General Info Thread
« Reply #509 on: May 30, 2013, 12:46:06 am »
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Hmm, have there been any reveals about sea combat so far? I've realised, that this might actually be one of the things to have some of the greater changes - because galley combat at that time involved a lot of ramming. I wonder how that would work out and if it would make sea battles a lot more tactical and deep (no pun intended lol)?