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Rework Shield Hitbox ?

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Author Topic: Shield hitboxes remake  (Read 814 times)

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Offline Anton

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Shield hitboxes remake
« on: June 10, 2012, 01:44:06 am »
+1
When Ranged shoot on shielders like Buklers and they shooting in the knee it blocks why ?
invisible big shield ???? pls rework that
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Offline Anuran

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Re: Shield hitboxes remake
« Reply #1 on: June 10, 2012, 05:45:39 pm »
0
Even if you shoot their feet, the arrow isn't even at the bottom of the shield... Somewhere in the middle

Offline Niemand

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Re: Shield hitboxes remake
« Reply #2 on: June 10, 2012, 09:43:42 pm »
0
if you have enough archery/powerdraw you can hit their heads/feet with your arrows, even if they hold their shield up.

EDIT: and: you want archery nerfed more?
Then have the shield-hitboxes reworked.

Everything is fine as it is.

If you want to annoy 2handers/polearmers you go archer. if you want to kill archers you go shielder. if you want to pissoff shielders you go 2hander/polearmer... and the circle is closed.

EDIT2: and if you want to be a shitretard³, you go horse-crossbower.
« Last Edit: June 10, 2012, 09:46:58 pm by Niemand »
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Offline Aleskander

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Re: Shield hitboxes remake
« Reply #3 on: June 11, 2012, 01:31:33 am »
0
Clearly you don't know what you are talking about
Go play a buckler alt for a while

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Offline Niemand

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Re: Shield hitboxes remake
« Reply #4 on: June 11, 2012, 01:57:29 am »
0
Because: Who cares?

Seriously. A guys with a shield comes in my direction. I get away from him.
I do not care about if its a buckler or a huscarl shield, an arena or a board shield. I just look for another target. Oh wait. Not the arena-shield. that one is down with 2 arrows. :D
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Offline _Sebastian_

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Re: Shield hitboxes remake
« Reply #5 on: June 11, 2012, 04:38:27 pm »
0
The hitboxes are fine.
All shields have the exact size values of their meshes.

The problem is the shield skill, it increases the shield size alot(this is the magnetic forcefield).
So if you use a shield without shield skill, then the shield will has the exact size.

Reducing the shield size in relation to the agents shieldskill will solve this "problem".
It can easily be done with WSE.