Author Topic: katana: extreme "based-on-reality balance" fail  (Read 10412 times)

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Offline Banok

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katana: extreme "based-on-reality balance" fail
« on: June 08, 2012, 08:34:43 pm »
+8
Does anyone else remember countless arguments about the katana's stab being so stupidly weak that it should really be removed?

cause I remember most the counter arguments being along the lines of: "its a curved weapon not designed for thrusting" (even tho it has a very pointy end). well enter the fauchard, possibly the most curved weapon you can stab with...

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anyway i'm still bitter about the fucking stupidity of katana stats, even tho I decided to stop using then like 2 years ago. if it is a balance issue remove the stab entirely or reduce speed but 16p stab a joke.

Offline wanteds

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Re: katana: extreme "based-on-reality balance" fail
« Reply #1 on: June 08, 2012, 08:37:21 pm »
+9
nerf archers!
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Offline Banok

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Re: katana: extreme "based-on-reality balance" fail
« Reply #2 on: June 08, 2012, 08:46:56 pm »
+1
deligated to this new "realism discussion" fml

its just as much balance disscussion and also disscussion of past disscussion.
« Last Edit: June 08, 2012, 08:50:25 pm by Banok »

Offline Penitent

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Re: katana: extreme "based-on-reality balance" fail
« Reply #3 on: June 08, 2012, 08:51:07 pm »
+2
Stab should be higher.

THis does not need to be in realism discussion, but the way you framed the proposal (realism, based on weapon appearance) it got moved there.

If you post again and frame it from a balance standpoint, it might stay in suggestions section.

Offline Banok

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Re: katana: extreme "based-on-reality balance" fail
« Reply #4 on: June 08, 2012, 08:55:33 pm »
+1
true I just wasn't expecting to get insta moved.

Offline dreadnok

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Re: katana: extreme "based-on-reality balance" fail
« Reply #5 on: June 08, 2012, 10:08:57 pm »
-4
katanas break with stab. its pretty simple. they were made for deep slicing. there thin brittle blades.
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Offline Penitent

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Re: katana: extreme "based-on-reality balance" fail
« Reply #6 on: June 08, 2012, 10:17:43 pm »
+2
katanas break with stab. its pretty simple. they were made for deep slicing. there thin brittle blades.

They are not too brittle, actually, nor thin.  The outside and edge of a katana are made from hard, brittle metal so it can be very sharp.  The core, however, is a softer more flexible temper to allowing it to bend without breaking.

Here's examples of different ways to Katanas are made like this:
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The clipped, one-sided point ensures it is not as good as a thruster as a longsword, for example....but it can still thrust effectively.  The truth is, if Katanas broke when thrusted into a person, the swordsmiths would have made them without points! :)

Sorry, I like history. :)

Offline martyrAD

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Re: katana: extreme "based-on-reality balance" fail
« Reply #7 on: June 08, 2012, 10:34:14 pm »
+4
katanss slicing weapons? how many crappy movies have you watched? later on yes.... but they thrusted them into the weak spots of armor just like western swords..
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Offline Ninja_Khorin

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Re: katana: extreme "based-on-reality balance" fail
« Reply #8 on: June 08, 2012, 11:16:45 pm »
-5
We don't balance games based on realism. I kind of enjoy where the katana is at the moment. Stab is a quick interrupt attack, but does not really dish any damage, while swings are the real deal damage-wise.

Katana stab is a wooden longsword stab basically, which seems silly if you look at it from a realism standpoint.

Offline Penitent

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Re: katana: extreme "based-on-reality balance" fail
« Reply #9 on: June 08, 2012, 11:22:24 pm »
+3
I wish the game was balanced around play-balance AND realism. 
I mean, it is, to an extent.  That's why a great maul does more damage than a short sword.  But any changes since the game was originally written are based on play-balance only.

But, hey, maybe I can make my own game some day. :)

Offline Shrugging Khan

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Re: katana: extreme "based-on-reality balance" fail
« Reply #10 on: June 08, 2012, 11:38:06 pm »
+2
Realism tends to balance itself. Anyone who claims that game balance and realism are mutually exclusive is an idiot.
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Offline Penitent

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Re: katana: extreme "based-on-reality balance" fail
« Reply #11 on: June 08, 2012, 11:43:01 pm »
+1
Realism tends to balance itself. Anyone who claims that game balance and realism are mutually exclusive is an idiot.

That is a philosophical point that would make an interesting thread of itself.  I agree with you, to a point.


Offline Ninja_Khorin

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Re: katana: extreme "based-on-reality balance" fail
« Reply #12 on: June 09, 2012, 12:03:50 am »
+1
Yes. Realistically armies strived to achieve balance so as to not outdo the enemy army too much and embarass them. Just like the mongols and romans.

But yes, interesting thread topic. Might even be the first serious thread in the realism section

Offline Adamar

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Re: katana: extreme "based-on-reality balance" fail
« Reply #13 on: June 09, 2012, 02:15:58 pm »
0
Just remove the damn thing and there'll be no issue.

Offline Banok

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Re: katana: extreme "based-on-reality balance" fail
« Reply #14 on: June 09, 2012, 03:26:46 pm »
0
Realism tends to balance itself. Anyone who claims that game balance and realism are mutually exclusive is an idiot.

this is starting to be my philosophy, after playing stuff like project reality mod.

it really is true to an extent but there are always limiting factors in computer games.