Author Topic: Sea Clash and Sea Battle  (Read 2345 times)

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Offline SteelDevil

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Sea Clash and Sea Battle
« on: February 27, 2011, 02:45:40 am »
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Sea Clash ( finished )

(click to show/hide)

Sea Battle ( finished )

(click to show/hide)

:>

interested ?^^ mayb :D ?





http://rapidshare.com/files/450076508/scn_multi_scene_12.sco

http://rapidshare.com/files/450070219/scn_multi_scene_9.sco
« Last Edit: February 27, 2011, 01:02:56 pm by SteelDevil »

Offline CtrlAltDe1337

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Re: Sea Clash and Sea Battle
« Reply #1 on: February 27, 2011, 06:57:31 am »
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I hope there are AI or normal barriers around all those ships, otherwise horsemen will jump off and survive.
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Offline SteelDevil

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Re: Sea Clash and Sea Battle
« Reply #2 on: February 27, 2011, 11:21:45 am »
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i made it very deep so they hopefully die, but im going to add walls today, and the floor on the second map will be removed too.

Offline LLJK_Korea1

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Re: Sea Clash and Sea Battle
« Reply #3 on: February 27, 2011, 11:44:57 am »
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Can't chadz&co. code some sort of oxygen-timer so when you submerge and dont get up in time you drown?
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Offline SteelDevil

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Re: Sea Clash and Sea Battle
« Reply #4 on: February 27, 2011, 12:17:10 pm »
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ok i added walls to sea battle now, it would be ready to be played :>

edit: k now Sea Clash has its walls too :D
« Last Edit: February 27, 2011, 01:03:45 pm by SteelDevil »

Offline Kong Ming

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Re: Sea Clash and Sea Battle
« Reply #5 on: February 27, 2011, 07:55:27 pm »
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I recommend setting the outer terrain to "sea_outer_terrain_1".  If I recall correctly, this will make the ocean go in all directions indefinitely.  If not then it's "sea_outer_terrain_2".
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Offline Teeth

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Re: Sea Clash and Sea Battle
« Reply #6 on: February 27, 2011, 08:07:38 pm »
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Those looks like a ridiculously ranged friendly maps. With only small connections between boats where you have to jump on and off and therefore stand still for a while this map will be ranged heaven. Also no cav around or good ways to flank this will be camping the boat like never seen before.

Offline Torp

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Re: Sea Clash and Sea Battle
« Reply #7 on: February 27, 2011, 08:43:00 pm »
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Those looks like a ridiculously ranged friendly maps. With only small connections between boats where you have to jump on and off and therefore stand still for a while this map will be ranged heaven. Also no cav around or good ways to flank this will be camping the boat like never seen before.

+1

Offline SteelDevil

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Re: Sea Clash and Sea Battle
« Reply #8 on: February 28, 2011, 11:39:10 am »
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a possibility would be to stuff the big ships with items like chests as a protection from arrows. but id actually like to keep it this way until i saw how it works out with alot of ppl