Poll

Unsheathable, 3 slots, both, or neither?

unsheathable
3 slots
both
neither

Author Topic: [STATS] Should Great Maul be unsheathable or 3 slots?  (Read 3747 times)

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Offline San

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[STATS] Should Great Maul be unsheathable or 3 slots?
« on: January 17, 2012, 03:13:48 am »
+8
Great maul has some interesting properties, giving it both heavy advantages and disadvantages.

One of its disadvantages is its difficulty of use when solo. Even then, it has many things going for it: crushthrough, knockdown, etc.

However, I feel that its ability to be sheathed mitigates many of its disadvantages. Being sheathable is fine and dandy for most weapons, but when it helps you get in close range for unblockable attacks with a 1h+shield or top tier 2h/polearm, that's where I feel that it's a problem.

In my opinion, it should just be unsheathable. This won't affect dedicated users of this weapon at all. I could see the argument for 3 slots too, since it's a heavy boulder-like weapon.


I think if you decide to use a maul like this, you're dedicated to it just like a pike. It's hard to deny that it's one of the top support weapons, and I feel it's unfair to have an uber support and 1v1 weapon that you can switch between at will.

Offline Angantyr

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #1 on: January 17, 2012, 03:45:30 am »
0
Do lolhammers have disadvantages their silliness and unsportsmanship aside?

Yes, they are pretty short and slow but any idiot can do a few blocks (not really necessary if wearing heavy armor, otherwise it takes one or two blocks before you're close enough to connect at max), facehug and spam overheads until blockcrush (one or two hits). The only times I see a lolhammer fail is when completely overwhelmed or when wielded by a really inept player doing sideswings. This is easy mode weapon number one.

If something is finally done about it I'd rather see its chance of blockcrush decreased by 50%+.
« Last Edit: January 17, 2012, 03:51:38 am by Angantyr »

Offline Gnjus

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #2 on: January 17, 2012, 09:09:44 am »
+4
This is easy mode weapon number one.

Since it's such an easy mode weapon I'd invite anyone to use it and see it for themselves. Especially against the Grey/DRZ spamitar+shield wielders, I'd eat my hat if you win more then 20% of your "duels" against them & all similar to them.  :wink:
I do, however, agree that it's a perfect support weapon just like pike and maybe (due to its weight) it should be made unsheathable, all heavy weapons should be impossible to sheath because how could one fight with that thing on his back ?
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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #3 on: January 17, 2012, 09:12:11 am »
+3
I'd go with 3 slots and unsheathable. Way too deadly in the hands of a good player.

Offline B3RS3RK

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #4 on: January 17, 2012, 09:14:14 am »
-1
I´d say 3 slots alone is fine.

So they can carry at least alittle sideweapon.
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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #5 on: January 17, 2012, 12:09:50 pm »
-1
Oh, someone got lolhammered did they?  :?
I don't see that any change is needed now. It's already been nerfed three times already. The days of SUPERBEAST pulverising 10 people in a round are long gone.
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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #6 on: January 17, 2012, 12:19:48 pm »
-2
3 slots for this shit :D

Offline Gurnisson

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #7 on: January 17, 2012, 01:04:31 pm »
-1
otherwise it takes one or two blocks before you're close enough to connect at max), facehug and spam overheads until blockcrush (one or two hits)

Angantyr, it's harder than that. Apart from pikers, almost all weapons can spam you/use the hilt to deal full damage on you. Hammers are shit in 1 vs. 1 against comptent players, but a great weapon for support or vs. bad players.
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Offline Mala

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #8 on: January 17, 2012, 01:53:00 pm »
0
Well, the short reach is relative. I use short swords, that are a bit longer, but most of the time i am not able to leave their killing zone.

I am fine with maul only users, but i can not stand the weapon switchers (i know it is an efficiency measure, but it looks a but arrogant to me).
Haa, a few times during my peasant stages some sword/maulers have switched to the hammer although i had only a practice shield. (this was before the shield 13 thing).

Offline Teeth

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #9 on: January 17, 2012, 02:44:12 pm »
0
Great Maul is not easy mode. In siege, yes it is very effective. Still I am not more effective with a great maul than with a German Greatsword, it is more fun though. In battle its not all that effective. Less close quarters combat, more pikes, more ranged/life. Don't forget to take into account that the thing is heavy, you move dirt slow with it.

Do lolhammers have disadvantages their silliness and unsportsmanship aside?

Yes, they are pretty short and slow but any idiot can do a few blocks (not really necessary if wearing heavy armor, otherwise it takes one or two blocks before you're close enough to connect at max), facehug and spam overheads until blockcrush (one or two hits). The only times I see a lolhammer fail is when completely overwhelmed or when wielded by a really inept player doing sideswings. This is easy mode weapon number one.

If something is finally done about it I'd rather see its chance of blockcrush decreased by 50%+.
Ahaahaha, go try it yourself, there is more to it than that. Decent players can spam you and will.

Offline Spawny

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #10 on: January 17, 2012, 03:11:47 pm »
0
I've tried fighting some guys on the duel server who had a great maul.

It's usually like this:

Block - overhead.

Or block until you're close enough, then overhead.
I don't think it's overpowered though. It's a specialist weapon and every weapon is deadly when wielded by a specialized player with a specialized build.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Tzar

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #11 on: January 17, 2012, 03:12:05 pm »
0
I think the crappy range an speed on it all ready balance out the fact that it can crushrough you gotta have expert timing when using it plus against good players its almost impossible to get in range an land a hit..

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Tomas

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #12 on: January 17, 2012, 04:03:15 pm »
0
The point isn't whether the Great Maul is OP or not.  The point is that you can effectively run a hybrid character without sacrificng any skills or wpf.



Offline Tzar

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #13 on: January 17, 2012, 04:15:52 pm »
+1
The point isn't whether the Great Maul is OP or not.  The point is that you can effectively run a hybrid character without sacrificng any skills or wpf.

Wait so its ok for polearms to have lets see here...

Pole stagger

Anti shield ability's

Horse rear

Huge ass variety in different weapons under the same wpf flag...

Lancers an pike´s comes to mind here.





But if somehow a 2h user decides to carry a 10k slow huge ass weight great maul as backup all hell brakes lose?
« Last Edit: January 17, 2012, 04:17:22 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Angantyr

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #14 on: January 17, 2012, 04:26:54 pm »
+1
Ahaahaha, go try it yourself, there is more to it than that. Decent players can spam you and will.
I would never talk out of my ass about a weapon I've never used. I've trained with and against lolhammers regularly in my clan in the two years+ I've played WB. If you don't think it is an easy weapon to use fair enough, but my personal experience has left me with a different impression. Too many times I've seen bad players excel as soon as they got a lolhammer in their hands.

A weapon where you only have to do overheads and get autokills after one or two hits just seem very silly to me.


Edit:
I'm not saying it is the overall most effective weapon or highly versatile or anything like that, mind you - that spot probably goes to the poleaxe or something similar - but  ignoring blocks completely is a waste of a good melee system.
« Last Edit: January 17, 2012, 09:06:02 pm by Angantyr »