Poll

Crucible-RPG

I put on my robe and wizard hat. (yes)
252 (58.3%)
Burn it with fire! (no)
180 (41.7%)

Total Members Voted: 429

Author Topic: Magic  (Read 25839 times)

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Offline Duke

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Re: Magic
« Reply #45 on: November 16, 2011, 11:32:07 pm »
0
I voted 'Yes' to the poll but not for the OP's idea, just the fact I wouldn't mind seeing a separate Mode that incorporates something magical or mystical. I don't want this stuff implemented into cRPG wholesale.

Offline OttomanSniper

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Re: Magic
« Reply #46 on: November 17, 2011, 06:01:51 pm »
+1
Lightning staffs ? Invisible warriors ? Like Dungeon Siege...  :mrgreen:

I think it's fantastic. It mustn't add in main mod, add like DTV - Stronghold mod.
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Offline Torost

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Re: Magic
« Reply #47 on: November 17, 2011, 07:23:01 pm »
+1
yessss... and ligthsabers.. and railguns.. what about nukes? and deathstars skill 100 contruction :)
Alot of potential for many fun things, but that belongs in another mod IMO. Id play it ,if anyone made it..

Firearrows that illuminate, and cause burndamage for some time in a small radius, caltrops (damage/temp slowdown)and foothold traps(damage/lock in place) ,simple poisons (feces on the pointy end of pierce weapons etc.. applied by swinging once into droppings in the field),donkeys,camels and elephants would be fun in crpg..

Offline Duke

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Re: Magic
« Reply #48 on: November 17, 2011, 08:13:11 pm »
0
yessss... and ligthsabers.. and railguns.. what about nukes? and deathstars skill 100 contruction :)
Alot of potential for many fun things, but that belongs in another mod IMO. Id play it ,if anyone made it..

Firearrows that illuminate, and cause burndamage for some time in a small radius, caltrops (damage/temp slowdown)and foothold traps(damage/lock in place) ,simple poisons (feces on the pointy end of pierce weapons etc.. applied by swinging once into droppings in the field),equus africanus asinuss,camels and elephants would be fun in crpg..

Firearrows on a night map would look pretty sweet, tho, amirite?   :D

Offline Tomas_of_Miles

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Re: Magic
« Reply #49 on: November 18, 2011, 01:08:44 am »
0
Firearrows on a night map would look pretty sweet, tho, amirite?   :D
Not sure how hard it would be to code since the particle effect on the torch can be used as a template. But it might be pretty laggy.
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Offline dodnet

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Re: Magic
« Reply #50 on: November 18, 2011, 12:21:43 pm »
-2
OMG... pleeeeeeeeease NOOOOOOOOOOOOOOOOOOOOOOOOOOO  :shock:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Bobthehero

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Re: Magic
« Reply #51 on: November 18, 2011, 08:06:46 pm »
0
So, Talcom powder based potion would cause temporary blindness to a  group of enemies - forced 1st person for 15 seconds

YES
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Offline Sagar

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Re: Magic
« Reply #52 on: November 21, 2011, 01:12:39 pm »
0
NO NO NO

Hate everything that is no realistic. Like WarLord say "65 people do not deserve to play this mod/game any longer".
This game/mod is Holy Grail of all shitty h&s/magic combination games outh there. So please do not ruined it with this stupid idea.

All who voted - yes, go and play Harry Potter, Skyrim or some other shit.

Offline theero

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Re: Magic
« Reply #53 on: November 22, 2011, 08:50:29 am »
+6
NO NO NO

Hate everything that is no realistic. Like WarLord say "65 people do not deserve to play this mod/game any longer".
This game/mod is Holy Grail of all shitty h&s/magic combination games outh there. So please do not ruined it with this stupid idea.

All who voted - yes, go and play Harry Potter, Skyrim or some other shit.

Look, someone's trying to be serious on the Realism Discussions :D . Also, I want to imbue magic into my weapons, like in Magicka :3 .
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Offline Sultan Eren

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Re: Magic
« Reply #54 on: November 23, 2011, 04:28:46 am »
+3
No fucking magic this is why i love this game.
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Offline Tears of Destiny

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Re: Magic
« Reply #55 on: November 23, 2011, 04:44:23 am »
+1
-46?

Come on people, just a few more for -50!
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Offline BlackMilk

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Re: Magic
« Reply #56 on: November 23, 2011, 07:36:29 am »
0
-50!

Changed my +1 to a -1 and BAM! there it was!

Offline HarunYahya

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Re: Magic
« Reply #57 on: November 23, 2011, 08:41:11 am »
-1
fucking mumbo jumbo fanboy kiddos ....

Offline Son Of Odin

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Re: Magic
« Reply #58 on: November 23, 2011, 10:37:40 am »
+1
There is already magic and it is in hands of every admin :P. Realism discussion - Magic... No thank you. If there ever was magic in this game or mod I would never started playing it. Some things you just don't say, some things better not even think about saying. This is one of those things.
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Offline Pigeonteeth

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Re: Magic
« Reply #59 on: November 24, 2011, 10:51:10 pm »
+5
I recall last winter me and 2 of my buddies were bored one night, and installed c-rpg as something to do.

Let me just give you a quick summary of things we noticed:

1. There were tons of knights and tin cans (before upkeep). We thought this was awesome even though we died all the time, and felt awesome being expendable peasants. (I'm sure rage goes back and forth on that but we play games with a lack of serious or competitive nature)

2. It felt like Stronghold 1st person, or Lords of the Realm. This was incredible to us, we played in first person and felt like we were actually there, siege or battle. Another anonymous spearman/footman/etc.

3. There was no magic. This was taken for granted at first, but within a few hours we realized it REALLY WAS lacking magic. None, zero, zip, as far as we knew. It honestly reinforced the feeling of an old medieval battle. We had spent years playing rpgs like Dungeon Siege, Arcanum, Baldurs Gate, Icewind Dale, Neverwinter Nights, Elder Scrolls, and on and on and on! Were the nerdy types that print out a 3x4 foot map of Faerun and wrap it in a leather case. Yeah, that bad. This was surprisingly different from those.

It really felt like we were some soldier on a medieval battlefield, and cooler than native Warband (which we already thought was insanely awesome.) There are medieval games with magic (a helluva lot), and there are ones without. Realism aside this game feels much cooler without magic. It may not be an individual snowflake, but it definitely isn't your average combination.

I can't say I like the idea of it at all. C-rpg could certainly use more balancing, and it always will like any game ever made. I doubt magic however is going to be a really original or appropriate addition to the feeling it has.

If C-RPG had magic I don't think it would really stand out to me anymore, it'd be just another cookie cutter cutout. Hopefully I haven't bored you all to death, but I like to give a background experience behind my reasoning.