Author Topic: What's up with those bucklers?  (Read 1747 times)

0 Members and 1 Guest are viewing this topic.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
What's up with those bucklers?
« on: October 25, 2011, 04:08:46 am »
-1
Bucklers seem to have a bigger hitbox than its model. As an archer it feels like the buckler has some form of magnet that makes the shielder impervious to arrows. Using leoking as a test subject, some of my arrows got stuck in thin air outside his shield, and That shouldn't happen.
I assume this isn't a new issue, so if there's more to it please clarify.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: What's up with those bucklers?
« Reply #1 on: October 25, 2011, 04:11:19 am »
0
They do have a forcefield, if they didn't they be goddamn awful. Even now they're barely used.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: What's up with those bucklers?
« Reply #2 on: October 25, 2011, 04:28:29 am »
-1
Down with the forcefield then. Real bucklers would require more user-skill considering their size, just make them almost unbreakable in turn.
Every item should be properly implemented.

Offline Tomas_of_Miles

  • Count
  • *****
  • Renown: 263
  • Infamy: 37
  • cRPG Player
  • Inactive
    • View Profile
  • Faction: Rusty mercenary siege engineer
  • Game nicks: Something with Tomas in it
Re: What's up with those bucklers?
« Reply #3 on: October 25, 2011, 04:32:59 am »
0
Down with the forcefield then. Real bucklers would require more user-skill considering their size, just make them almost unbreakable in turn.
Every item should be properly implemented.
I think the hitbox affects melee combat too. If so, making the buckler smaller might cause a lot of bugs for shielders using it.
Professional poop cleaner

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: What's up with those bucklers?
« Reply #4 on: October 25, 2011, 04:43:21 am »
0
Meaning, the shielder would actually have to turn his shield towards the incoming attack? Wouldn't that the better/more realistic/only for pro's?

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: What's up with those bucklers?
« Reply #5 on: October 25, 2011, 05:33:28 am »
0
It would make the bucklers more shit than they already are is what it would do.

They are already barely used and are more of a style thing for some players.  They do have a forcefield but you can shoot around them easily enough if you aim for extremities.

This would be too much of a nerf to shielders in general, but it would be cool if bucklers were the only shields that had 100 speed.  That or greatly increase their armor.  I feel like bucklers should have some sort of benefit, but they really don't.
« Last Edit: October 25, 2011, 05:34:55 am by MrShine »
Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: What's up with those bucklers?
« Reply #6 on: October 25, 2011, 06:03:02 am »
+1
Meaning, the shielder would actually have to turn his shield towards the incoming attack? Wouldn't that the better/more realistic/only for pro's?

No. It'd be even worse than manual blocking.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline PieParadox

  • Count
  • *****
  • Renown: 219
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Game nicks: PieParadox
Re: What's up with those bucklers?
« Reply #7 on: October 25, 2011, 06:53:41 am »
0
If you use your imagination, you can think that the pro shieldsman is actually moving his buckler to take the incoming arrows. That's what I imagine ha.

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: What's up with those bucklers?
« Reply #8 on: October 25, 2011, 09:33:33 am »
0
Thats was Taleworlds justification about the fact that having more shield skill made the blocking area bigger.
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: What's up with those bucklers?
« Reply #9 on: October 25, 2011, 02:59:38 pm »
0
Without forcefield shieldwalls would shatter instantly, because everyone would be getting hit in their feet.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: What's up with those bucklers?
« Reply #10 on: October 25, 2011, 03:03:43 pm »
0
Forcefields are fine, it just looks a bit ridiculous with the buckler, but thats pretty much just Leoking and Mala.

Offline Spawny

  • Count
  • *****
  • Renown: 152
  • Infamy: 27
  • cRPG Player
    • View Profile
  • Game nicks: Templar_Spawny
Re: What's up with those bucklers?
« Reply #11 on: October 25, 2011, 05:32:36 pm »
0
Forcefields are fine, it just looks a bit ridiculous with the buckler, but thats pretty much just Leoking and Mala.

Who are pretty much the only ones using them consistently. Bring any form of axe and you'll eat through them in no time.
visitors can't see pics , please register or login


The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: What's up with those bucklers?
« Reply #12 on: October 25, 2011, 05:49:04 pm »
0
The forcefield is an abstraction to represent the ability of an actual shield user to reposition the shield effectively in ways that the engine is incapable of doing.

A buckler barely fits into the shield catagory anyways. I guess it was included for style reasons.

Offline Gheritarish le Loki

  • Baron
  • ****
  • Renown: 80
  • Infamy: 42
  • cRPG Player
    • View Profile
Re: What's up with those bucklers?
« Reply #13 on: October 25, 2011, 06:15:18 pm »
0
No. It'd be even worse than manual blocking.

This.

Even with a bigger shield a good archer is able to hit the man behind.

Offline Lizard_man

  • Marshall
  • ********
  • Renown: 717
  • Infamy: 153
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Lizard_man, Jinmenju
Re: What's up with those bucklers?
« Reply #14 on: October 25, 2011, 06:53:51 pm »
0
Bucklers seem to have a bigger hitbox than its model. As an archer it feels like the buckler has some form of magnet that makes the shielder impervious to arrows. Using leoking as a test subject, some of my arrows got stuck in thin air outside his shield, and That shouldn't happen.
I assume this isn't a new issue, so if there's more to it please clarify.

To be fair, the same thing happens with armour, i take the full hit of an arrow that hasn't even touched me... :P
visitors can't see pics , please register or login