Author Topic: Fixing current maps for seige.  (Read 1352 times)

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Offline Nasturtium

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Fixing current maps for seige.
« on: January 25, 2011, 05:35:37 pm »
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As the population of the siege servers grow every day, I would like to know who made the maps, as some of them make everyone groan and switch servers as they are currently. I volunteer to make some minor changes to two of the existing maps, or take screenshots and notes to help whoever designed them to tweak them.

  The two maps in question are (Ill try to describe them clearly):

 The large castle surrounded by spikes with a seige tower, and a ruined one on a upward slope, and an isolated inner keep with one stairway winding around it

Small steppe castle with one seige tower as the only way in.

These maps are visually pleasing but a horrible grind for the attackers, both could be saved with an alternate entrance that is not too far away.

 Screen shots available on request, lets get this done!

Offline zagibu

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Re: Fixing current maps for seige.
« Reply #1 on: January 26, 2011, 11:08:18 am »
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On which server are these maps? I've never seen them...
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 Why am I beswung by sharpe and pointed utensyls?

Offline Kong Ming

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Re: Fixing current maps for seige.
« Reply #2 on: January 26, 2011, 05:25:52 pm »
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I've played them on NA siege.  They both need help.
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Offline zagibu

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Re: Fixing current maps for seige.
« Reply #3 on: January 27, 2011, 02:10:59 am »
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They don't seem to be on the pecores' server and the other eu siege server only have native maps (for shame).
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Offline NuberT

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Re: Fixing current maps for seige.
« Reply #4 on: January 31, 2011, 12:41:59 pm »
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perhaps someone can fix the native map with the small door, just remove the door or I dont know, its just not defendable.

Offline justme

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Re: Fixing current maps for seige.
« Reply #5 on: January 31, 2011, 12:48:48 pm »
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i think that attacker win in 80%, maybe their spawn should move bit backward, just slightly, 5-10 meters

Offline Beauchamp

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Re: Fixing current maps for seige.
« Reply #6 on: January 31, 2011, 07:43:32 pm »
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perhaps someone can fix the native map with the small door, just remove the door or I dont know, its just not defendable.

the best way how to fix this castle is to remove it completely imo and replace it with some other. we've got like 40 other castles to choose from.
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Nasturtium

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Re: Fixing current maps for seige.
« Reply #7 on: February 02, 2011, 09:36:27 pm »
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Ok I have taken it upon myself to fix these maps. Here are the fixes;

1.Rhudkan castle.
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2. Steppe castle 2.
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http://www.mbrepository.com/file.php?id=2541