Author Topic: Submit New Map Ideas Here  (Read 6607 times)

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Offline krampe

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Re: Submit New Map Ideas Here
« Reply #15 on: January 10, 2011, 04:42:43 pm »
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There was once such a map, i really loved.
One street in the middle with one bridge, left and right swampland with very high grass you coulnd't see through.
Wonder what has happend to it?
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Yeah, well you know, that's just like, your opinion, man.

Offline zagibu

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Re: Submit New Map Ideas Here
« Reply #16 on: January 10, 2011, 04:51:02 pm »
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Isn't the problem with high grass that people can just drop their graphics settings and it will disappear?
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Offline Thranduil

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Re: Submit New Map Ideas Here
« Reply #17 on: January 10, 2011, 04:58:19 pm »
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  This looks like a super fin map to work on! You can hide all sorts of easter eggs in there  :lol:  I think the hard part with a wetland map like that would be getting the elevations just right, you don't want players under water hiding, or so many depressions that it becomes impossible to find one another. What plant props would you use for the hugh amount of long grass?

The candidates I see for long grass are as follows:

Basak: it's nice and thick, and doesn't look bad when you stretch it in the z-axis.  It also has cat-tails, so that's a little swampy/suddy.

Common Plant:  another good candidate.  Thick and also a little dull in color for those areas that aren't mossy green.

Grass: stretch it out in the z-axis to twice it's original size or slightly under and you have a good candidate for The Sudd.

Grass_saz:  possibly as an accentuation

Grass_steppe:  again, another good candidate.  Just like Grass, but a little dull in color for those areas that aren't mossy green.



Those are just some I would guess he might use, Nasturtium.  I looked at them and stretched them out to 2 times the normal size in the z-axis only.  Increasing the x and y axis just made it look like I shrunk, and not that the grass grew tall.
Isn't the problem with high grass that people can just drop their graphics settings and it will disappear?

Not if it's placed in the scene as a prop.  If it's part of the map's original terrain code, then yes, but I don't think that it will disappear if it's placed as a prop.  I'll go check that though......yep, I'm right.  The grass will stay if place as a prop.
« Last Edit: January 10, 2011, 05:09:59 pm by Thranduil »
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Offline Kong Ming

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Re: Submit New Map Ideas Here
« Reply #18 on: January 10, 2011, 06:24:10 pm »
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Yeah the grass distance setting or whatever it is only applies to grass that is stitched to the terrain textures (steppe, plain, forest, etc).  I don't think it even applies to foliage in the terrain seed.

I like your suggestions Thran, problem is I don't want to use anything I have to scale on my own since there will be hundreds if not thousands of them  :twisted:.  So I'm sticking to objects that I can randomize scale and rotation.  Mostly using buddy plants, bush1, drybush, and a little big_bush.

EDIT:  The thirteen year-old in me just laughed at that last sentence.
« Last Edit: January 10, 2011, 06:26:42 pm by Kong Ming »
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Offline Thranduil

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Re: Submit New Map Ideas Here
« Reply #19 on: January 11, 2011, 12:10:33 am »
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Okay, Sky Castle is essentially finished.  I'd add more trinkets, but the file size is large enough...640 kB. :(  I have this bug that occurs occasionally where the file size of the .sco file I'm editing will spike sky high.  The file size should have been ~80-100 kB in size, but alas....


(click to show/hide)

I'll upload the file to mbrepository soon.


Edit:

http://www.mbrepository.com/file.php?id=2492
« Last Edit: January 11, 2011, 12:13:41 am by Thranduil »
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Offline Helrekkr

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Re: Submit New Map Ideas Here
« Reply #20 on: January 11, 2011, 08:53:26 am »
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Epic ! Thanks man :)

Now just to figure out how I would go about getting this in a regular battle server rotation.

Offline Thranduil

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Re: Submit New Map Ideas Here
« Reply #21 on: January 11, 2011, 03:58:01 pm »
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Epic ! Thanks man :)

Now just to figure out how I would go about getting this in a regular battle server rotation.

Well, for cRPG, I've posted it in the finished maps section...OH!  BTW, I just updated the file since I noticed I left out one railing to show there's a barrier, and a winch so the gatehouse doesn't have chains sticking out pointlessly...

But yeah, I posted in the finished maps section, so it might get tried out on the cRPG NA servers, but for native, you'd have to ask around and see who'd be willing to use it. 

Here's the thing, I don't think it would work too well in native.  At least, not the falling.  In native, fall damage isn't very...realistic to say the least.  You drop 20 fathoms and there's still a chance you'll survive.  On cRPG though, fall damage is doubled, so I'm relatively certain on this map: you fall, you die. ;)
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Offline Kong Ming

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Re: Submit New Map Ideas Here
« Reply #22 on: January 11, 2011, 07:26:30 pm »
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Yeah, I was testing out my ravine map I was fiddling with, and my guy would frequently survive a 150 FOOT DROP.  Silly Native.
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Offline Helrekkr

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Re: Submit New Map Ideas Here
« Reply #23 on: January 12, 2011, 08:28:34 am »
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Doesn't anybody on the EU servers put some of the maps here up ? :(

Offline Nasturtium

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Re: Submit New Map Ideas Here
« Reply #24 on: January 12, 2011, 08:38:23 pm »
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You can always PM Connasse about maps, since this is a fairly new subforum I am not so sure the admins are even aware of it.

Offline MountedRhader

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Re: Submit New Map Ideas Here
« Reply #25 on: January 19, 2011, 12:22:55 am »
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I need some new map suggestions. I'll try to do any you can think of that are not too crazy.  :D

Offline Killroth

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Re: Submit New Map Ideas Here
« Reply #26 on: January 19, 2011, 12:47:48 am »
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I think a cool map idea for a duel map would be a pit like conan the barbarian but a little bigger so that people didnt have to run all the way across a map to duel :)

Offline Roran Hawkins

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Re: Submit New Map Ideas Here
« Reply #27 on: January 23, 2011, 04:29:00 pm »
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Suggestion: 1 small bridge between the spawns, which are secured from direct fire, and the bridge goes over a HUUUUUUUUUUUUUUGE depth.also, a platform bridge you have to jump over on the side.

Offline Whalen207

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Re: Submit New Map Ideas Here
« Reply #28 on: January 24, 2011, 05:11:41 am »
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Then everyone would just rush across the bridge...
The rest of the map would be rendered useless...
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Offline gazda

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Re: Submit New Map Ideas Here
« Reply #29 on: January 24, 2011, 10:48:00 am »
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I made this map simply by loading map ruins and editing, i dont know how to make it show in quick scene choser and how to install it but if somone knows how to do it and likes this map, and if i can send him scene obj file if needed, pm me. Or you can make the same map on your pc

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