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Messages - Frell

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61
Apparently in crpg making your target flinch was historically accurate.

Hopefully you're using a hybrid build that allows such weapon combinations to be used effectively.


62
General Discussion / Re: New Multi System will need ASSISTS
« on: June 30, 2012, 01:50:08 am »
PLEASE limit assist to 25%+ of damage. Otherwise well have idiots going around punching people just to get a share of assists.

63
General Discussion / Re: New Multi System will need ASSISTS
« on: June 30, 2012, 01:42:17 am »
I don't know.


I think assist would give spammers more incentive to hit everyone they possibly can, when they aren't actually the ones fighting the enemy until death.

64
Spam / Nerf Miley
« on: June 29, 2012, 11:44:50 pm »
NOTHING WITHIN A 20 MILE RADIUS IS SAFE

65
General Discussion / Re: Banner Slots.
« on: June 29, 2012, 07:25:09 pm »
To stop trolling just remove custom banner rights first offense to those who abuse it

66
General Discussion / Re: Banner Slots.
« on: June 29, 2012, 07:10:19 pm »
Slots are stupid and ruin the game.


Any character past 20 should be able to make a clan and upload a banner, simple as. Look how popular counter strike/tf2 sprays are.

67
Suggestions Corner / Re: Change to siderunning and backpedalling
« on: June 29, 2012, 07:03:49 pm »
The only way to stop 2h spam is (a very tiny amount of) skill.
I mean in general, not 1v1

68
Suggestions Corner / Re: Change to siderunning and backpedalling
« on: June 29, 2012, 04:38:45 pm »
The only way to stop 2h spam is a stamina system.

69
Suggestions Corner / Re: New stat for horses - > Hit speed
« on: June 29, 2012, 04:04:51 pm »
I voted no.

We seriously don't need a buff for HA and HX, and since the horse don't even slowed down when hit by a sideswing from a poleaxe, i don't see why it should when hit by a tiny little arrow. It's all for balance. Speed is very important for cav, and lowering it (when it's already not that difficult to kill the horses) would be too big of a nerf.

Need to "change" them in other ways.

(click to show/hide)
If they want more speed with less hit speed reduction then they need to choose a horse with armor. Its called balance. No armor and fast, but penalized by arrows, or more armor, slower, less penalized.

70
Suggestions Corner / Re: New stat for horses - > Hit speed
« on: June 29, 2012, 03:09:03 pm »
Horses arent that easy to hit with arrows unless the rider sucks

71
Suggestions Corner / Re: Nerf them
« on: June 29, 2012, 02:35:45 pm »
As far as reality goes Archers are underpowered.

The only problem I have with archers as a 2h is being kited.

72
Suggestions Corner / Re: New stat for horses - > Hit speed
« on: June 29, 2012, 02:28:16 pm »
Again, its not a "STUN"

Youre slowed by 20% for a seconds. Whoooo. Youre not dead stopped.

73
General Discussion / Re: Nerf Cav
« on: June 29, 2012, 06:24:30 am »

74
Suggestions Corner / Re: New stat for horses - > Hit speed
« on: June 29, 2012, 01:38:15 am »
Thinking that tiny arrow piercing 1-2 inches into the horse is not going to slow it down is stupid.


And yes I have played cav. Archers aim general sucks unless you ride straight at them or turn too sharp.


Archers as a whole are generally bad. Alot of people play archer because going melee is a bit too much for them. But there are really good ones.

75
Suggestions Corner / Re: New stat for horses - > Hit speed
« on: June 29, 2012, 01:22:59 am »
Turn speed nerf needs to effect archers, they need to be forced to walk backwards if they want to kite

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