Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Frell

Pages: 1 ... 16 17 [18]
256
Suggestions Corner / Re: Dedicated backstabbing weapons
« on: May 19, 2011, 04:21:10 am »
I think not.

Currently people do exactly what you want, they just cock back their right swing and walk into a duel and end it quickly.

257
Suggestions Corner / Re: Roman Armor and Weapons
« on: May 19, 2011, 12:04:43 am »
Honestly Id prefer this all to be traditional medieval, but what the hell its already mixed so much already...

258
Suggestions Corner / Re: Roman Armor and Weapons
« on: May 18, 2011, 09:58:58 pm »
what is a ninja in warband?

259
Suggestions Corner / Re: Spoils of war
« on: May 18, 2011, 09:57:46 pm »
everyone claims it will create greed though.

Gold per kill renders support classes useless

% of damage as gold would work though

260
Suggestions Corner / Re: Roman Armor and Weapons
« on: May 18, 2011, 07:03:47 am »
Would love roman stuff.

Im a 3d character artist myself and i've always been interested in working on a mod so if anyone needs me.... :O

ADD WHAT SOCRATES POSTED!

261
Suggestions Corner / Re: Spoils of war
« on: May 17, 2011, 10:31:04 pm »
I just wait repair to be nerfed, its wayy too expensive and the armor really isn't that great. It just looks good.

262
Announcements / Re: Official Survey about item power
« on: May 17, 2011, 10:27:50 pm »
2H have always been unrealistically fast. Too easy to swing like crazy.

263
Suggestions Corner / Re: Spoils of war
« on: May 17, 2011, 12:59:30 pm »
What about keeping the current system dominant, but gaining 1-10g per kill DEPENDING on how much armors worth the other player is wearing? Peasants would be worthless if you could kill a knight and get a full 10g.

264
Suggestions Corner / Spoils of war
« on: May 17, 2011, 02:32:21 am »
So we we're talking about you should get a small amount of gold+xp per kill, and that was quickly shot down by players who played during the old system and they all had very good points.


What happens now: Better weapons aren't profitable at all because of repair fees and all you're doing is paying for kills. It is true that by paying for kills you're paying for helping your team and in turn winning and getting a multiplier, but what people do not realize is no one breaks out their good gear until their team spontaneously gets a x2, in an attempt to try and keep the multipliers stacking. And repair fees usually are debt until about x3-x4 (and that gold is gone quickly when the next few rounds go at x1).


My suggestion:
In reality, if an army wins a battle, repair fees are usually paid for by the spoils of war. So my suggestion was, if your team wins you should not have to pay for upkeep that round. If you lose, its what currently happens.



What this will do:
More people will gear up during x1 knowing they'll have a chance of not paying for the damages. This will cause people to wear their best and play their best while still working as a team. Peasants wont be targeted anymore than they are now because they barely do harm and end up being a waste of time. Being beefed up and killing a peasant will be useless, they'll just save the kill for the less geared players while they focus on not paying their bills :P


I don't know about you, but fighting to not have to pay 20kg a round seems worth it. It creates more competition without creating greed.


Please feel free to express your feelings or build upon this. I can't really come home and kill a few hours on this game having fun without getting my ass kicked for a few days first which is incredibly boring.


Pages: 1 ... 16 17 [18]