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Messages - Mustikki

Pages: 1 2 [3] 4 5 ... 63
31
General Off Topic / Re: I decided to play some 1257ad today and..
« on: April 18, 2013, 11:32:47 am »
Saatana! You managed to make a devil!  :lol:

32
As a huge elder scrolls fan, I was extremely skeptical about this game.  Beta is changing my mind, though.  This game surprises me.

Pic or it never happened! :D

Some of the leaked video's shows beta in horrible view.

33
Game Admin Feedback / Re: [EU] Elmuri (on trial)
« on: April 06, 2013, 07:22:23 pm »
(click to show/hide)

34
Game Admin Feedback / Re: [EU] Son Of Odin (trial admin)
« on: April 06, 2013, 07:12:57 pm »
(click to show/hide)

(click to show/hide)

35
Beginner's Help and Guides / Re: Upvoting and Downvoting
« on: March 29, 2013, 12:35:35 am »
What do you want to vote?

36
General Discussion / Re: People are sick of the map rotation on eu1.
« on: February 09, 2013, 11:49:48 am »
Then be the hero and make us new maps.
There are only limited amount of maps and recently we took ~30 maps off due to people crying for how bad village maps are and now you get bored for the maps left?

37
General Discussion / Re: People are sick of the map rotation on eu1.
« on: February 09, 2013, 11:43:07 am »
Whats wrong?

38
Scene Editing / Re: Map rotation for official servers
« on: January 27, 2013, 01:27:10 am »
Knock knock... Updated first post.

Battle:
  • Updated Battle rotation EU 1 & NA 1(less village maps)

39
Scene Editing / Re: Vagabonds Maps
« on: January 27, 2013, 01:10:04 am »
Prison Break
Team 2 (entry point 32) doesn't have enough room to spawn. So move it next to wall opposite side where people will spawn (people will spawn to the way X-axis shows.

But people will need to have a map for that scene. The scene is most certainly way too big for c-RPG :(
You may ask Jacko's opinion ofc too.

40
Scene Editing / Re: Teeth's maps
« on: January 27, 2013, 12:48:15 am »
Fix entry point 1 to entry point 0.
Church is missing cross.
The water element placed y-axis sometimes produces bugs in the map like under water textures and slowed moving. So i would advise it to be removed.
Cavalry loves to run into map borders. If its not too much work, maybe add something that players will recognize the map borders before clashing to it (fence, ground changes upper/lower).
The field ground is too dark.
Road/turf edge could be smoothed.
And now that your on it: add some color to dirty road :)
mp_fence will let people walk through so you need to add invisible barrier_4m stopping people for both sides. Stretch it a bit.
When these are done, contact to Jacko - i'll be away untill next weekend.

Otherwise the map looks good. :)

41
Scene Editing / Re: Vagabonds Maps
« on: January 26, 2013, 12:14:21 am »
Going to take a look when i get time.

42
Scene Editing / Re: Teeth's maps
« on: January 26, 2013, 12:02:29 am »
Looking good in the pics!
Gotta take a look in-game when i get time for it.

43
Scene Editing / Re: Bring back Volcano Map
« on: January 25, 2013, 11:47:25 pm »
From where can someone download that map?

44
Scene Editing / Re: Thranduil's Battle Maps [Feedback]
« on: December 18, 2012, 06:08:44 pm »
The url your posting for the pics ain't correct, as the error image says, someone either moved or deleted the pics from the address.
But if you copy url and use [img][/img.] from your earlier working links i think that would be easiest to fix this.

45
Scene Editing / Re: Remove certain DTV maps
« on: November 19, 2012, 12:51:31 am »
visitors can't see pics , please register or login

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