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Messages - Asheram

Pages: 1 ... 379 380 [381] 382 383
5701
Announcements / Re: cRPG Ingame Feature - what is it you want?
« on: May 29, 2012, 06:11:49 am »
A cav racing mode, like Road Rash but with horses and crpg weapons. :mrgreen:

5702
General Discussion / Re: Thanks for respec on STF!
« on: May 04, 2012, 02:04:47 am »
Pretty sure before this you had to delete the STF char before you could create a new one so respeccing it would only have reset all the skill points without actually allowing you to redistribute them.

This way you can have one char which is permanently your STF and can save up some gold and gear without having to start from scrat and with 10k gold every time.

Way better.
Well you could use an alt that you had ground out some gold and gear on for the skip the fun char and you kept all the gold and items and had 10k gold added to that, but if you forgot to respec the alt before using it for stf the points you already had spent stayed as well.

5703
General Discussion / Re: Thanks for respec on STF!
« on: May 04, 2012, 01:58:45 am »
you could just have repsecced and then STF before :P this is nice tho as it saves you if you forget to respec first
Yeah,I just did a stf a few days back on a alt with stuff and forgot to respec it and was kicking myself in the butt for forgetting too lol.Glad to see they fixed this.

5704
Announcements / Re: Latest version download
« on: April 19, 2012, 01:40:39 am »
How about doing this as a temporary solution:
http://forum.c-rpg.net/index.php/topic,30371.0.html
I just clicked play warband from crpg launcher instead of play crpg and pressed on through the you need wse to play messseges and apparently you dont need wse because I am playing without changing anything.Just my keybinds are reset to default, so far.

5705
General Discussion / Re: What to call it.
« on: March 27, 2012, 02:07:03 am »
How about clash bangers?

5706
General Discussion / Re: Is this bannable?
« on: March 25, 2012, 07:53:55 pm »
Every single one of us has a handy dandy mute button. Don't like what people are saying? Use it.
You know what would make that handy dandy mute button more effective-making it so the person you muted stays muted until you choose to unmute said person,rather than those you have muted becoming unmuted everytime they or you relog/disconnect. :idea:

5707
General Discussion / Re: Project Asinus
« on: March 17, 2012, 09:48:34 pm »
If you think we'll sell your mail to spammers you're either paranoid or just stupid.
I think it is primarily the former turning into the latter, because I accepted the invitation and have received a whole whopping 0 more spam emails than what i normally received before accepting. :shock:

5708
General Discussion / Re: Project Asinus
« on: March 17, 2012, 07:02:08 am »
Could there be some sort of connection to this:
http://lifeisfeudal.com/game-info/key-features.html  :?:
"Melee and ranged combat systems, which take physics in account. "

5709
General Discussion / Re: Byzantine Armor Pack
« on: March 13, 2012, 10:22:22 pm »
extra layer to protect the metal from weather ---> more costly ---> more protection in cRPG perspective. You failed.
You took it way too serious--->you failed, it is a video game lighten up  :P

5710
Game Balance Discussion / Re: Nerf drowning!
« on: March 13, 2012, 10:09:15 pm »
i suggest to make drown only archers :D
I suggest to make drown only everyone who whines about archers,polearms,2handers,throwers,strength crutchers,agility whores,cavalry,horse archers,xbow cavalry,shielders,maps,team hitters,being reported for team hitting and whatever else I missed.
But then the game would be a swimming game errm I mean a drowning game.
They need to just make water unaccessable.I would hate to fall or be kicked/knocked off a bridge into the water now with this happening.

5711
Announcements / Re: Version 0.271
« on: March 13, 2012, 09:55:36 pm »
On a plain map with a river things went total apeshit. You kept bouncing up in the air or walking underground. It only happened near the river so maybe it's a problem with the drowning script?
That map was like that before this patch.

5712
General Discussion / Re: Byzantine Armor Pack
« on: March 13, 2012, 09:53:25 pm »
With red paint +1 armor point
visitors can't see pics , please register or login

5713
Announcements / Re: Version 0.271
« on: March 13, 2012, 08:39:24 pm »
Why would you reset someones multi if they don't spawn, what if they needed to get the door, or is calling someone.
Yea I dont quite like that part either.There has been many times I missed the start of the round because I tried to take care of stuff like getting food and drink,bathroom after dying in the previous round and barely missed the start on the next round.If they are doing this I think they need to extend the time for joining the round at the start.

5714
Announcements / Re: Version 0.271
« on: March 13, 2012, 08:04:40 pm »
Buying +1 black armor 99k.

5715
Announcements / Re: Version 0.260
« on: January 18, 2012, 03:51:25 am »
And you really won't be playing it much after this patch!
That or I might just respec it so it has 3 power draw and 10 athletics and use the shortbow so at least it cant be caught. :P

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