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Topics - zagibu

Pages: 1 [2] 3 4
16
Spam / ..., it fucking kills me.
« on: November 28, 2012, 12:37:19 am »
Life...

17
Game Balance Discussion / Remove delay from failed 1h stab
« on: November 18, 2012, 05:31:47 pm »
1h stabs are harder to pull off than 2h or pole stabs, therefore I suggest removing the delay on a failed 1h stab (stab that was blocked or that glanced).

18
Suggestions Corner / Blackened armors
« on: November 17, 2012, 06:49:51 pm »
Blackening metal was a technique used to make it more resistant against rust. The metal parts were cooked in dirty oil and developed a black glossy finish. I tried it myself, and this is the result.

Gothic armor:
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Milanese armor:
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What do you think?

19
Note: Despite the devs at first having encouraged the development of this pack, there has been no new information from their side in months, which probably means this won't be implemented in the near future. I am sorry to have risen false hope in some people.

Using the tableaus technique also used for heraldic armors, it's possible to dynamically colorize most armors with a suitable area using the backside color of the player's chosen banner. With this, if your armor is out of fashion, simply choose a new banner with the color that is currently en vogue, and you can show yourself again in the feasting hall.

Below are some examples. They are using banners from native, namely:

- red with black lion
- yellow with black eagle
- green with yellow boars
- blue with yellow lilies
- white and blue checker pattern with red lion
- black and white vertical sawline

These are only examples. The color of your own armor will depend on your banner's scripted backside color.

I have already talked to chadz on IRC and chances seem good that some or all of the armors will be integrated into cRPG.

Tabard:
(click to show/hide)

Gambeson:
(click to show/hide)

Brigandine:
(click to show/hide)

Coat of plates:
(click to show/hide)

Vaegir elite armor:
(click to show/hide)

Lamellar vest:
(click to show/hide)

Scale armor:
(click to show/hide)

Churburg cuirass:
(click to show/hide)

Gilded Churburg cuirass:
(click to show/hide)

Corrazina armor:
(click to show/hide)

Mail shirt:
(click to show/hide)

Byrnie:
(click to show/hide)

Sarranid Elite Armor:
(click to show/hide)

Kaftan:
(click to show/hide)

Padded Cloth:
(click to show/hide)

Transitional armor:
(click to show/hide)

Surcoat over Mail with Hood:
(click to show/hide)

Mail with long surcoat:
(click to show/hide)

Native Aketon:
(click to show/hide)

Linen tunic:
(click to show/hide)

Leather vest:
(click to show/hide)

Padded Leather:
(click to show/hide)

Cuir Bouilli:
(click to show/hide)

Haubergeon:
(click to show/hide)

Clibanarius Armor:
(click to show/hide)

Leather Armor:
(click to show/hide)

Padded Jack:
(click to show/hide)

Heavy Jawshan:
(click to show/hide)

Katafraktoi Armor:
(click to show/hide)

Druzhina Mail Shirt:
(click to show/hide)

Rus Lamellar Cuirass:
(click to show/hide)

Rus Scale Armor:
(click to show/hide)

Black and White Slashed Armor:
(click to show/hide)

Druzhina Lamellar Armor:
(click to show/hide)

Peltastos Armor:
(click to show/hide)

Varangopoulos Armor:
(click to show/hide)

Sipahi jawshan:
(click to show/hide)

Palace Guard Armor:
(click to show/hide)

20
Spam / Secret invasion
« on: September 05, 2012, 12:47:46 am »
Please report any further sightings in this thread.

(click to show/hide)

21
Suggestions Corner / New heraldic armors
« on: June 24, 2012, 09:31:48 pm »
http://mountandblade.nexusmods.com/mods/3711

Heraldic tabard:
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Heraldic padded cloth:
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Heraldic cuir bouilli:
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Heraldics are only on front of the armors.

22
Suggestions Corner / New armor request
« on: June 13, 2012, 02:07:11 am »

23
Scene Editing / Siege Map: Buzgur Castle
« on: May 20, 2012, 07:05:24 pm »
http://mountandblade.nexusmods.com/mods/3669/

(click to show/hide)

Red is the belfry, blue are the ladders and green are doorways.

Version 0 doesn't contain any visual fluff yet. I want to get the balancing right first. Please provide feedback.

24
Suggestions Corner / Chamber block projectiles
« on: May 16, 2012, 10:36:34 pm »
I think it would be cool if you could chamber-block projectiles. It should of course be extremely hard to pull off, but just imagine the awesomeness when you close in on a thrower with 10% health left, and he throws his axe right at your head, but you overhead slap it away, then cut him in half.

Also, chamber block projectiles with other projectiles.

25
Game Balance Discussion / Long Hafted Knobbed Mace
« on: May 13, 2012, 12:45:19 pm »
This weapon feels kind of redundant. It must be one of the most underused weapons in the whole game. I literally NEVER see it on the battlefield. Therefore I propose to heavily rework it:

- Make it slow
- Give it Crushthrough
- Increase weight a bit

I know crushthrough is highly unpopular, but 2h has three different CT weapons, and polearms have only 1. The LHKM could be reworked into the cheaper, shorter, faster, weaker brother of the long maul.

26
For thou art with me; thy fluffyness and thy wambling they comfort me

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27
Game Balance Discussion / Some 1h req oddities
« on: January 27, 2012, 11:53:55 pm »
A bit strange is that Military Pick, Iberian Mace, and One Handed Battle Axe all have higher or the same strength requirements than the next best weapon of their class, despite being lighter or the same weight. Also, there are almost no swords with str req 12. The Arming Swords jump from 10 (regular) to 13 (long) and stay there (Knightly).

28
Spam / Sauroman Gandolf Aragorm Boremir Fredo
« on: January 12, 2012, 12:52:38 am »
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29
Suggestions Corner / Can something be done about the day/night cycle?
« on: December 24, 2011, 01:14:19 am »
I know this has been suggested millions of times, but please, make the full day last longer than three maps. The time it is dusk and dawn are now ridiculously long. It's enough if they last for 1 map, don't need three maps in a row with a sunrise. It is currently longer dark than bright, and my eyes don't like this.

30
Game Balance Discussion / Let's talk about the 2h mace
« on: November 17, 2011, 02:13:46 am »
I've noticed that I die to this weapon a lot. When i look at the stats, I don't see anything special, it is fast, sure, but the damage is nothing unheard of, and the reach is terrible. Somehow I still get hit, even when I think I'm at a safe distance.

What do you guys think? Is it just me that has problems against this weapon? Or do I only imagine problems where a simple overdistribution of this weapon (mostly among ranged) is the cause of my frequent deaths?

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