Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jarold

Pages: 1 2 [3] 4 5 ... 112
31
I already had spaghetti for dinner, no thanks.

In all seriousness, with respect to wiping, my current thoughts are that players should be able to recover what they had pre-wipe, over time. A compromise I've drummed up is one where everyone's characters are all retired, regardless of level. Except for loomed items/heirloom points, which are made inaccessible, all equipment is wiped from the database. When a character retires, they are able to 'recover' and access some portion of their loomed items and heirloom points.

With that system, there would be a time where literally everyone is naked, running around with peasant weapons, but players who have sunk a huge amount of time into acquiring looms/generations in this game would not see their progress destroyed.

I'd love to hear thoughts on this compromise.

Interesting, I think people love their beloved looms too much though to part with them a bit. I also think that a lot of people don't want to grind again, period. However, I don't think the future of the mod should be held back by people stuck in the past or who have already attained maximum status. There's also the other side though of potentially losing loyal followers of the mod, dooming it further. We'll have to see what the general consensus looks like.

32
I think that a wipe is a viable idea, but it is more of a last resort. Like James said, we just need to focus on bug fixing, new content, strat, and improving the game.

33
what battle vs tdm argument? I wasn't vs the two, I was citing current populations on the two na servers, you will get the same response about crpg in na battle as well, actually probably even more critical. I see alot more people I recognize from crpg in  na tdm than na battle.

My mistake, I misunderstood what you were saying. However, you did give me an interesting thought. What if we took away the XP grind, but kept the RPG aspect. Start everyone off at lvl 30 and they can increase there level up to level 33 or so after significant investment of time. However, the real thing to grind for is just gold, items, and looms. Maybe after grinding 5 million XP you get a loom point instead of levels. Take out retirement completely. Reset servers every month or so.

Everyone still gets to fully customize their character, but you don't grind for levels as much. Just a thought.

34
loads of people cant be arsed to grind period why do you think there are 40-80 that play gk tdm every day and 15-30 people that play native battle server almost everyday. And its not because they dont "know" about crpg. Mention crpg there and you will either be ignored or get crpg sucks comments. You get a few "what is crpg" responses but only a few.

And what happens when those that have more time to play get to that "level" again keep wiping to keep all on same ground?

The battle vs TDM argument isn't really valid, people play TDM so they don't have to wait after dying because of the try hards. It may be partially true but its more of a fun ratio to skill level thing.


I think in order for there to be a wipe there has to be a nice reason to grind, besides looms and XP. Anyone have any ideas, maybe loot, maybe craftable items? Should the servers wipe every month or so?


35
Scene Editing / Re: Jarold's Maps
« on: October 22, 2017, 08:02:12 am »
Just added in an updated version of cultist hill, a very old map of mine. Its pretty small but I think it will play well, especially with our current population.

36
General Discussion / Re: What Kind of Maps Have You Liked the Best?
« on: October 22, 2017, 01:01:57 am »
Well, I'm looking through the current maps in cRPG and there are quite a few unique ones that aren't currently in the rotation. I think I can tweak them to make them more likely to be added to the rotation. Also I just made a new map, its a modified native village map, "Village Towers". Let me know what you think.

http://forum.melee.org/scene-editing/jarold's-maps/

37
Scene Editing / Re: Jarold's Maps
« on: October 22, 2017, 12:57:58 am »
Added in a new map "village towers".

38
Halp me pls

39
General Discussion / Re: What Kind of Maps Have You Liked the Best?
« on: October 19, 2017, 09:28:42 pm »
Seems that village maps are held in high regard due to their balanced nature, but they can become the same after awhile. Seems to me people want more complex maps, oh boy!

40
WSE2 Beta / Re: Anyone else having trouble connecting to CRPG?
« on: October 19, 2017, 09:27:40 pm »
Torben, if you are having any problems try downloading a fresh download off the website log in page.

41
Announcements / Re: (Not) The end, 0.4.5.7, 0.4.5.8, 0.4.5.9
« on: October 19, 2017, 12:19:07 am »
The time has finally come, all those years of keeping a ladder in my inventory just in case....

42
General Off Topic / Re: the future is here
« on: October 18, 2017, 10:24:36 pm »
Is it an actual motorcycle helmet, or just made to look like one...

43
General Discussion / What Kind of Maps Have You Liked the Best?
« on: October 18, 2017, 01:08:02 am »
Hello, I was trying to think of more maps to make but frankly I'm out of ideas. So, I decided to hopefully get some good ideas from you guys. What has your favorite map style been? You can post about a specific map or just a general summary of a map you enjoy. I'm really hoping to get some good feedback about maps that have proven to be balanced and fun for all to play. You can even post about maps that were just plain fun for everyone but wasn't exactly balanced! Don't forget you can also post about maps you dislike as well.

Do you enjoy field maps which usually favor cavalry and ranged, but can be fun for infantry?
(click to show/hide)


Do you favor village maps that have a good mix of balance depending on where you are in the map and how the map has been laid out?
(click to show/hide)

Do you favor maps with ruins that you can run into that usually favors most classes, with infantry being left out a bit, but mostly balanced.
(click to show/hide)


Do you favor city maps that limit cavalry player's experience but can really favor infantry and even ranged depending on the map?
(click to show/hide)

Maybe you enjoy a mix of these, something completely different, or out of the box?
(click to show/hide)


I do understand that there is a lot of overlap between map types, but try to choose the ones that most appeal to you.

44
Scene Editing / Re: Peasant_Woman's Maps. Updated - 17/10/2017
« on: October 18, 2017, 12:02:48 am »
Interesting map, I really like the detail you put into it. However, there are some concerns I'd like to raise. I feel like the spawns are much too close together for both teams. I also feel like this map favors ranged heavily and will frankly be a nightmare for infantry, especially when the archers are on the rooftops. Also there are a lot of stretched out objects, a big tree, and terrain that takes away from the overall look of the map.

I just feel like the only part of your map people will be using is the buildings, which may have been your purpose. However if that is the case you might want to make it easier for infantry to access the roof so that the archers don't have a field day. More stairs, less ladders that make infantry easy picking and less ledges to have to jump over. I think you need to tweak the spawns to be farther apart, and so that they allow people to go somewhere else on your map besides the buildings.

Overall, I like the idea but I feel like there are a few problems present. Don't take it the wrong way, I really like the attention to detail in the map.

45
Scene Editing / Re: Jarold's Maps
« on: October 15, 2017, 10:59:33 pm »
Updated an old map of mine and made it better!

Pages: 1 2 [3] 4 5 ... 112