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Messages - Inglorious

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1
Announcements / Re: Donkey Crew is back!
« on: June 01, 2018, 02:02:40 am »
Hey my cousin lives and works in wroclaw or however its spelled. Yall should go to the hardrock cafe there. Pick up an American and add him to the crew.

2
Announcements / Re: Strategus Round 7: Started March 5, 21:00 PST
« on: April 08, 2018, 02:51:44 am »
Hey , Decided to come back. Noticed long voulge is no longer able to swing side to side. Unfortunate as I have 1 +3'd for that reason previously. Any way to get these points refunded?  :|

Appreciated in advance

3
Strategus General Discussion / Re: Come one, Come all, to New Emer!!!
« on: April 07, 2018, 02:47:28 am »
I hear we are having a party at New Emer

I SHALL JOIN THEE MARTIN!

4
General Discussion / Re: Fix couch lance prz
« on: June 20, 2017, 08:45:54 pm »
Is the compiler the same reason the website wont update the item previews in the shop?

7
General Discussion / Re: Archery Buffs last year
« on: June 15, 2017, 06:34:37 am »
I can't comment on the state of EU, but on NA archers are definitely an issue right now. I've been playing a lot on my archer, anti-archer, and cav alts since cRPG revived, so I feel like I don't have too much bias for either the pro- or anti-archer side.

One issue is that the most viable archer build at the moment is strength based. Obviously this means archers are hitting very hard with every arrow, but it also benefits them in melee. Not only does getting hit by an archer in melee hurt, but the 1H nudge with high strength sends you flying, giving the archer at least another free shot for a relatively low-skill move (this coming from someone who does this often on his archer alt).

While my anti-archer/thrower build (18/27 shielder) works decently well at dispatching ranged, the compromises I make in order to catch ranged at the cost of strength means that any archer will melee support becomes very difficult to deal with. I think this might be why NA is experiencing more issues than EU, most players who mainly play archer also bannerstack. This means often one team has a few archers with supporting infantry, while the other team is made up mostly of infantry with maybe a sole archer receiving no support. This type of scenario leads to a massacre and makes it very frustrating to play on the non-bannerstack team.

Finally, cav, which should have a role suppressing and quickly taking out archers in some scenarios, are pretty much a free 10 points for any non-blind/deaf archer. In the current state of the game cav is way too fragile, making approaching archers or throwers unfeasible in most scenarios. Unarmored cav can take 2-3 body shots (or 1 horse headshot) from a strength archer before being dismounted.

I am not saying necessarily that archers are overpowered (I think they somewhat are), but, at least in NA, much of the issue has to do with the state of the meta. Everyone wants to play 2H or polearms because that's what's most fun for them. These players don't consider switching to a class that can better handle ranged just to accommodate the threat a few players on the enemy team pose, mainly because those classes aren't very satisfying to play (shielder) or are too weak (cav). What these players do instead is get frustrated and leave the server.

THIS THIS THIS THIS THISSSSS

I played for an hour, died twice in melee and the rest was to archers. Also, my damn horse was just dying right out of the gate. Moved up to using my armored horse. 4-5 shots instead of 2-3. And even if the horse dies as I get to them, I go into melee with the archer, and he can nudge me back and keep shooting as I have no athletics to keep up and am wearing heavy armor to counter arrow fire to boot.

8
General Discussion / Re: Keeping New Players
« on: June 15, 2017, 04:22:06 am »
Yo man I've gotten tons of people to stick around once they started just by being a nice human being. Just ask my man sandersson jenkins or killjoy(RIP) and countless other newbs I've helped along the way.

Like bronto said, I stuck around after I started just because people weren't absolute cancer (to start with). It got alot worse over the course of the next 4 years though.

9
Events & Tournaments / Re: NA 2 v 2 Tournament
« on: June 01, 2015, 10:04:00 am »
How do I claim my prize

10
Game Admin Feedback / Re: [NA] Desire/ Nightingale
« on: April 12, 2015, 11:20:01 pm »
Accept my name change request an I'll leave a $50 under your pillow, and of course, a comments card with HR for your outstanding performance

11
I love Dutchy. Made me laugh a good many times in teamspeak, and has played an interesting hand this strategus round switching loyalties around ever so to benefit his wealth for the long game. Same for James, who has stayed true to his course, but I think has tried pretty damn hard to hold together what men, from multiple clans, as he could to this game during these trying times.

I'm with Jona and the Wardens train of thought here. Both causes should be fun to rally behind as a mercenary, equally. (as long as no one rages in teamspeak while commanding, that's when I'll break to one side or the other)

James and Dutchy, if you'd like, add me on steam, I'd appreciate it.

12
Suggestions Corner / Re: Item workshop - Give us feedback and join us!
« on: March 02, 2015, 06:54:36 am »
Hello guru's of item creation. I have a request for you. Now we all know this helmet here:
Black Helmet
visitors can't see pics , please register or login

Which is a fancy Burgonet helmet, that's been blackened, and had a face guard put on it. That's cool, but the black color kills off alot of clothing combinations.

I am wondering, as a request, is it possible to create a new item based on the black helmet, with some slight change to look something you'd see a common soldier wearing?
Like this to be exact:
Burgonet
visitors can't see pics , please register or login

Getting rid of the black coloration, and removing the facemask is really what I'm requesting. Though for added detail, if you can get it to look like the picture, you would have no complaints from me.

(if it's not any trouble, I think it would be a worthy admission to the mod)

13
General Discussion / Re: Strat Reset! Cmon San and Senni-Ti
« on: February 25, 2015, 05:19:45 am »
Are there enough people in NA to make a 50/50 battle?

14
General Discussion / Re: A cRPG Memory Capsule
« on: February 24, 2015, 08:16:13 pm »
"Everyone wants to be the hero,unfortunately for you, you're not the hero. You're what the hero feeds his trusty steed before riding off to battle.
Upset you cant dent that guy in full plate while he can slap you to death with his armored back hand? Suck it up peasant scum!"

Mr. Shine's top 10 tips to surviving cRPG!


15
General Discussion / Re: A cRPG Memory Capsule
« on: February 24, 2015, 01:59:59 am »
King of KD, anyone?


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