Perhaps there has been such a discussion before, if so, close this and I'll try to find it.
Before I start, this isn't a nerf call, rather "what do you guys think" call.
I'm wondering regarding ranged and long weapons (like pikes and such). I've seen people getting hit, damaged and even killed (no idea how much armor, hp, etc. and that's not the point here) by (x)bow or a pike from a very close range or should I say point blank range.
Is there any formula that determines the damage of mentioned weapons when the target is really close?
I mean, if I have a bow and shoot at something half a meter away, I don't think I'll do much dmg if any at all comapred to something further away.
Same for long weapons, pikes and such. I mean I have an advantage for fighting from far away...my weakness should be when someone closes in...Imagine carrying a 2,5-3m spear and doing same damage to someone a meter away as when he's standing i.e. 5m away.
Then again, I may be missing something, so I'll gladly listen to anyone's thoughts, good or bad as long as it's explained.
Perhaps it was talked about but cant be implemented. No idea.
Fire away! (just no flames, pls
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