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Messages - Nick_Larking

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1
Historical Discussion / Re: Agincourt
« on: January 20, 2011, 07:57:58 pm »
Terrain and french stupidity made the english take that victory.

French cavalry charge failed because of the unploughed land which turned into mud by rain and the spikes which english archers carved to protect them from cavalry. cavalry charged through the spikes and because of the mud some spikes fell down but most remained up and pierced the horses resulting in lots of casualties. The french cavalry retreated and trampled their own members on their way back because of panicing horses resulting in an even less organised army.
Footman also managed to get to the english force but after crawling through 200-300yards of mud while being shot by barrages of arrows having the sun shine in their eyes making them disorientated and losing alot of morale they got beaten by the english force, who in comparison had alot more energy to fight.

Casualties from french are estimated at around 10.000 and english casualties  were around 100 according to some sources but most people think it would have been more like 500.



Very very very basic summary, i could also write 3pages by quoting books and sources but that takes to much time and most of you guys know how this battle went anyways because this is one of the most legendary and most spoken off battles in history.

2
General Discussion / Re: nerfed archer again
« on: January 18, 2011, 07:44:26 pm »
Actually, it's because I love playing archer, and I like it to be special.

Now i know why you made HA so crap to use.
You want that to be really really special that only a handfull people on the server even want to use it :P

3
General Discussion / Re: why is range so good
« on: January 17, 2011, 12:53:25 am »
wat

i mean this
http://img1.imagilive.com/0111/gratzcrpgisretardednow.jpg
seriously?
*sees 7 out of 10kills being melee related.

Oh yeah darn archers are everywhere and kiling everyone!

4
I want more leatherish looking armour.
More studded types of armour and multiple leather scale armour sets for example


http://i4.photobucket.com/albums/y110/Nephtys/Oriental%20Warriors/MS_Indian_armour_B.jpg
http://i4.photobucket.com/albums/y110/Nephtys/Royal%20Armouries/mughul_coat_of_1000_nails.jpg


Doesnt need to be historical accurate just cool looking and good enogh to actualy wear.

5
Impossible, you can  reroll though (especialy if you are below lvl10).
And tbh 3points of WFP make pretty much no difference at all.

6
General Discussion / Re: How to use a Charger?
« on: January 13, 2011, 01:26:26 am »
A long cut or crush weapon i would say.
Chargers own people in village streets with a good cut/crush weapon just bumping and slashing through enemy foot soldiers.
Although alot of people seem to carry poles now, jsut be carefull for those.

7
General Discussion / Re: Why so few play horse archers?
« on: January 13, 2011, 12:35:00 am »
Cause when you use a light horse you get shot down easely (the horse) if you use a heavy horse you get caught by meleers on slightly faster horses and cut down.
Accuracy is shit on a horse and you cant get that many kills, you can however shoot down unarmoured horses but not the person riding it. You will also run out of arrows which will render you pretty much useless.

You are more annoying then deadly as HA.
not to mention HA is only viable in a few maps (open fields with lots of movement for cav)

8
General Discussion / Re: Reward if you win?
« on: January 12, 2011, 09:03:13 pm »
I would rather that instead of upkeep and breakages being random that instead it looked at things such as your k/d ratio for that battle, how high you are up on the leaderboard, whether you have comitted any teamkills and so on and thereby worked out a proper % chance of item breakage with some bearing upon how well you are playing. This way good players will be able to use good equipment so long as they stay on top of their game and natural peasants will remain peasants.

Which is how it should be.

But a scoreboard cant calculate support, a peason who damaged 1guy 5times only for that enemy to get killed by a teammate who only managed to get 1hit on him, is also not really fair. I do support an extra bonus for getting kills etc, not sure if they can code it that the server keeps track on damage done to enemys instead of only kills, that would be alot better.

9
General Discussion / Re: The NA Alarm List
« on: January 12, 2011, 08:30:42 pm »
This doesn't mean best people, right? It better not -.-; /lorneface

I think it is considering pridcrusher is darn good.
But some people on those list are more likely to bs people then kill the enemy, maybe its a list of both.

10
General Discussion / Re: Fix List v210
« on: January 12, 2011, 03:22:41 am »
-Plated chargers are still op, they are expensive but making things expensive isnt a reason to make it OP. Besides once you got everything you want you dont need money anymore.
-Archers seem to be ok now, on some maps they are OP and some maps they get their shit pushes in hard by cav or tincans. It still takes quite abit of arrows to take someone out with decent gear so i believe its fine, really depends on the terrain and on the movement of footmen. If you are a meleer wearing leather/low end mail ofcourse you are gonna get killed in 3-5hits by an archer especialy when standing still. I do believe armour could effect accuracy abit more then it does currently.
-lower xp from 30 to 31, cut it in half orso.
-Weapons are fine if you ask me, maybe some changes to certain stab animations wouuldnt be to bad.
-make throwing weapons require more wpf before becoming good.

11
Beginner's Help and Guides / Re: Weapon Proficiency Costs
« on: January 11, 2011, 02:49:52 pm »
Now could you also find out how usefull wfp is for accurecy or damage :mrgreen:
I got 150archery wpf and getting higher doesnt seem to make a difference :( (both on horse or on foot)

12
General Discussion / Re: Stats reset after new changes
« on: January 11, 2011, 02:19:54 pm »
I think im just gonna grind 4million xp and retire with bonus then start over and do same amount o fxp without bonus.
Atleast it only takes like2 days to get that amount of xp.

13
Announcements / Re: Version 0.210
« on: January 11, 2011, 12:12:43 am »
Yay even less arrows, is chadz trying to make it impossible for HA with normal bows?

WEl they did increase damage but thts no good if you cant hit shit weven with 5skill :(

14
Suggestions Corner / Re: Correcting Blocked Aiming Reticule
« on: January 10, 2011, 07:22:40 pm »
Dont use such weapons as an archer  :wink: ?

Or we get rid of 3rd person view, only first person from now on in both melee and archery.

15
Game Balance Discussion / Re: Cut damage for arrows and plated charger
« on: January 10, 2011, 01:18:56 am »
this is where you grab a warbow or longbow instead of a khergit bow or strong bow. if your using a strongbow or khergit bow then you shouldnt be able to kill horses easily,(poor HA) because of the speed rating you should be able to kill slow bow users (ie longbow) and crossbowmen easily.

WTB Asymmetrical bow.

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