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Messages - Pinx0

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1
cRPG Technical problems / Re: Problem with loomed armor
« on: February 28, 2012, 11:19:39 pm »
Ok thank you very much for the info.

Mods can close the thread.

2
cRPG Technical problems / [Solved] Problem with loomed armor
« on: February 28, 2012, 10:39:25 pm »
I heirloomed a Black Coat of Plates to Thick Black Coat of Plates, but now I noticed that it's value went from 15k to 20k and I can't mantain such amount, so I tried to buy another one Black Coat of Plates and it won't let me.

So I tried to sell the one heirloomed, but it doesn't allow me either...

What can I do? Or does the heirloomed armor cost the same manteinance as the original?

3
Server Info / Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« on: March 08, 2011, 07:18:02 pm »
Last time on these sweet servers i see pass, which i dont know. Some one know this password? =(
+1

4
Beginner's Help and Guides / Re: Armor & Weapon Proficiency Reduction
« on: March 05, 2011, 02:40:12 pm »
So weigth only affects WPF? And doesn't decrease speed? It'd make more sense...

5
Beginner's Help and Guides / Re: strategus - cant register
« on: March 04, 2011, 01:17:41 am »
It is known where will be up again?

And can someone explain what is exactly about? I've been reading but didn't find exact info.

6
Beginner's Help and Guides / Re: best 2h build
« on: March 03, 2011, 01:55:29 am »
Sorry guys, I don't know that "Phyrex" so I can't tell if what you're saying is irony or it's not... please explain!

7
Beginner's Help and Guides / Re: Time calculator (to get to X level)
« on: March 02, 2011, 06:45:34 pm »
Yes, but there will always be an average, and that must be between 40 and 60 i'd say. Closer to 60 than to 40.

Of course you cannot make a very accurate prediction but estadistics are for this, to estimate with the smallest error possible.

8
General Discussion / Re: Best 2H sword
« on: March 02, 2011, 05:47:14 pm »
So between danish and german... which one is best? That +1 in length does make any difference?

9
Beginner's Help and Guides / Re: Time calculator (to get to X level)
« on: March 02, 2011, 05:34:39 pm »
Mnnn true, so that value should be an average, some number near 60. Depending on how much is the average round length. I'd say 50 (average duration 5 of 6 min.) more or less. That is hard to estimate, you need a wide sample to get it right.

10
Beginner's Help and Guides / Re: Time calculator (to get to X level)
« on: March 02, 2011, 05:04:36 pm »
XP/Gold ticks are once per minute, not every 30 sec.

And we already have an XP calculator from Vargas http://infinitum.dyndns.org/crpg/calc.htm , no need for another one.
You can change that value. In siege are every 30 sec (if i'm not wrong). Maybe in battles are every 60 sec, that's why I put that.

It's not an XP calculator, it's a TIME calculator. You put what level you want to reach, the level you are right now and all the other data required and it tells you how much time you have to play in order to get it. This is based on estadistic calculations to get the average multiplier depending on your % of winning.

11
Closed Requests / Re: [Ban] Banproof
« on: March 01, 2011, 10:23:08 pm »
Question, is it ilegal to take weapons from the ground?

P.S. sorry for going offtopic but i don't know where to ask about rules.

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Beginner's Help and Guides / Time calculator (to get to X level)
« on: March 01, 2011, 09:30:19 pm »
Hi, so I've been asking a few things and it's time to actually give something myself.

The Walt's post about the average multiplier gave me the idea to make an excel to estimate how long would it take me to reach some level X, and here it is:

http://www.megaupload.com/?d=8HO02CNW

Of course, it's an estimation, but if you always close the game after losing and never after winning, it should be pretty accurate in the long term. The EXP for each level was extracted from the chraracter planner. And level 32 and above are just a 2x of the previous level.

You only need to edit the data of "DATA REQUIRED" (obv but u never know...). The Win percent is an estimation you make yourselves, if you are a good player make it higher than 50, if you are bad player, make it slightly lower. No matter how good or bad you are that value shouldn't excess the 35 - 65 range because nobody can make so much difference unless you play with very few people.

Suggestions/critics are well recieved.

Screenshot:

visitors can't see pics , please register or login

13
Foro en Español / Re: Presentaciones
« on: March 01, 2011, 02:59:59 pm »
Hola, otro español por aquí

A ver si coincidimos algún día y ponemos el micro o algo, que si no jugar solo se hace aburrido.

14
Beginner's Help and Guides / Re: 2H build
« on: March 01, 2011, 01:49:12 pm »
Ok thanks!

15
Quote from: Banok on Today at 00:19:16

    its less OP now with only one 2h animation, but its still a dodgy annoying weapon both to use and fight against now because of the unpredictable reach. also my glasses need a rethink or a deletion imo.
+1
loool, when i read the quote i thought... he actually said this?

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