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Messages - Eibhlin

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1
Wagh, the forums aren't dead!

Prince_Light_Of_Acre

package sent ✔

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General Discussion / Re: Hosting a Minecraft Server
« on: June 19, 2020, 10:38:18 pm »
Wheeee~

If you guys have any questions on how the whole thing will work, ask away!

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General Discussion / Hosting a Minecraft Server - Strategus
« on: June 19, 2020, 10:03:25 pm »
Hullo everyone, Light here!

Or Eibhlin or Eavan or Aileen or SilverHatTrick or whatever name I use these days  :mrgreen:

As the title of this topic suggests, I'll be hosting a Minecraft server soon. Which brings me to why I'm here. In short, I'm panning for players and testers who are willing to try something a little different from a typical survival or factions server! How is it different?

"Rise and Fall: Kingdoms" will be an immersive multiplayer experience for players to simulate the conditions of statecraft and ruling, as well as those who are under said rulers. Here, Kingdoms will be forged: not by the owners or other staff members, but by you guys, the players!

So there are no set races or kingdoms or even lore that you guys have to follow. Instead the server will focus on the player's unique interaction with the server mechanics, and will also heavily emphasize player-to-player interaction!

Some examples of planned server mechanics are as followed:

Claimant Wars: Mostly beginning in Phase 1, but possible when a King is usurped or dethroned, Claimants can wage duke it out under certain conditions for the throne!

Statecraft: RFK will heavily emphasize the ability of statecraft: the skillful management of state affairs. As a ruler, you are not in charge of AI that will comply in a coded and predetermined matter, you are in charge of actual players capable of thinking, acting, and doing whatever they want. Know that your nation cannot function without them despite whatever side effects they may bring, and that it is YOU that need them and not vice versa. You will need to prove, or at least make them believe that you are a leader, one that is charismatic and charming, capable of keeping them safe and secure, and being someone who has the ability to keep them content. Failure to do so can lead to your people discontent, unruly, rebellious, or they may just outright leave you in hopes for something different. Don’t be surprised then if you are suddenly being challenged, or even dethroned for someone they believe is more better.

Customizable Domestic Policies: As a monarch, you can choose to change the makeup of your Kingdom, whether it be to create an Aristocratic society or Plutocratic society, Serfdom vs Freepeople, Laissez Faire Economy or Mercantilism, Centralized Government vs Decentralized Government, Warlike vs Peaceful, etc! Choosing one domestic policy over the other can lead to you attracting more people to your kingdom, gaining benefits, and losing out on some as well.

Strategus: Something that all of you cRPG players will be familiar with, RFK's Strategus is inspired by cRPG's Strategus! Things such as scheduled battles and sieges will be prevalent upon the release of Beta, but there will also be different and new factors such as movement via tiles, the ability to build key constructions such as large refinery centers for resources, training facilities to create new troop centers, setting up castles in key positions for area-denial, ports to traverse the sea for war and trade, etc!

Customizable Kingdoms: A Kingdom should differentiate itself from other Kingdoms. Upon becoming King, you can choose to declare a “culture” that your kingdom is based off. Example being, “My kingdom is based off Feudal Japan”, and your architecture and culture will resemble Japan. You will also automatically differentiate yourself when you have to decide how your government will run. It is also your choice to create customized offices of government (though generally, the simpler the better), and to form other unique ways to attract more people to your Kingdom.

Lore and "History": Unlike other RP-like servers, RFK will have only have the barest of background lore. Instead, the lore will be born through the game play, where the actions of players and nations will be written by a select group of people known as Scribes, or Historians. Lore will mostly be presented as “history”, where scribes/historians will recollect events, along with their own interpretation of them. At the endgame, all manuscripts will be compiled into one tome, where all players will be able to read and remember all that they have experienced.

Noble Houses, Orders, and Guilds: side from Kingdoms, you can also formulate your own mini-factions within a Kingdom that will help friends keep close, and offer benefits! Houses of nobility can pose as a significant contender for a throne, Orders can be formulated so as to service specific needs of the Kingdom, and Guilds can reach beyond just one Kingdom.

Risk: While griefing and raiding will be reduced, if not completely absent, you can still die and lose your stuff should raiders cross the border to terrorize the folks. You as a vassal should consider the strength of a Kingdom and its ability to protect you before you join one! As a King, you have the potential of losing your lands, throne, and kingdom! Only the most capable, charismatic, and cunning King can unify all the Kingdoms again as one.

There are of course so many things that I hope players will be able to experience soon! Please note, that this is a completely new endeavor for me, and all of these mechanics have yet to be tested by the people who matter: you!

If you would like to stay in tune with the developmental progress, and are curious to try this out, please consider joining the Discord! We'd love to see you there, and I can answer any questions that you may have! I hope to see some of you there soon ^-^

Normie out!

Invite Link: https://discord.gg/m64ya5S






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Spam / Re: NEW STRATEGY : OPEN POSTS DAMMIT
« on: June 19, 2020, 08:12:00 pm »
Meep!

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4 days from release and they still have a nda up, are they scared people wont buy if they see some gameplay on youtube? Someone on gk discord who is in beta said combat is a bit like warband but without the feinting, too bad its a survival game, I would be trying it if it wasn't.

https://www.youtube.com/watch?v=m6TUxSEuD18

A "new" method to melee...

;l

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General Discussion / Re: Last words from all c-rpg gamers.
« on: March 22, 2020, 05:39:18 pm »
Yolo!

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General / Hello
« on: January 09, 2020, 03:42:58 am »
Hello!

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General Discussion / Re: Light's Ranking! RANKINGS ARE IN!
« on: January 09, 2020, 03:37:03 am »
oh shit wrong thread. Hey Light how you doin bud.

Tres bien!

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2011?

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General Discussion / Re: I'm just sleeping.
« on: May 11, 2019, 11:24:15 pm »
i....i think its dead, chief. besides eu dtv, the thing has flatlined due to Mordhau and other reasons.

just play mordhau when you get back lmao

Seriously? Crap....

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General Discussion / I'm just sleeping.
« on: May 11, 2019, 08:39:52 pm »
If you're wondering where I am, I'm (unwillingly) taking some time off from cRPG. But I'll get back on... eventually. But, I do want to bring up as to whether or not you guys want to create/update another said "list". Put your thoughts in the poll~
(click to show/hide)

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So..... I'm not considered new? Actually, I don't know whether or not I should take that as a compliment  :D..................................
(click to show/hide)

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General Discussion / Re: Thoughts
« on: April 20, 2019, 10:01:45 pm »
Five words is too little.

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Minecraft / 1.14 Coming this Tuesday!
« on: April 20, 2019, 09:59:15 pm »
So as I was browsing youtube and generally procastinating/not listening to class I came across an "Updates and Screenshots" playlist from Antvenom, where to I saw all the screenshots. The latest video being that 1.14 will be implemented THIS TUESDAY! Beyond pumped, might play Minecraft again :D!

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