Will there be horse poop? (For authenticity)
And because I want to do this to my slain enemies
Will I be able to effectively run a faction without any constant base like castle/city or game will force me to build/conquest one?This! And another question:
alright so how is everyone else going to defeat the crpg players during the night when all of us no lives are raiding their shit^ yeah, this.
1. You mentioned one "round" will last for several months... Why have rounds at all? Can't you make it a persistent world map in which empires can form and stay for years?The reason why they are doing that is that earlier or less earlier there will be someone winning it (or more like a big alliance winning it). Or atleast someone making it impossible to play for all the little factions and all the other tryharders. Those people will be ruling the map then and will make it impossible to play for everyone else, cuz simply: They got the biggest balls now and they are unbeatable.
This! And another question:I like how it's handled in bubble game, where you play a bubble that can eat smaller bubbles but has to avoid bigger ones. They implemented a mechanic which added a risk to hunting anyone, so big bubbles don't hunt small ones as it's just not worth the risk, and small bubbles can drift near big ones with decent safety.
Can a big faction just roll over smaller factions ruiningtheir fun?
to ur first question: The reason why they are doing that is that earlier or less earlier there will be someone winning it (or more like a big alliance winning it).
Does that mean that at the start everyone will be running around naked?
Family
In this time, you build up your family
How will the game handle whole AFK castles? Will the servers not be region based so you can have NA players watching guard, while EU players are asleep? :lol:
alright so how is everyone else going to defeat the crpg players during the night when all of us no lives are raiding their shit
So, there are two instances where you can fight: wars and instanced round-based battles. So, am I not supposed to encounter enemies when riding through the lands and have some small but interesting skirmishes with them?There will also be fights during the day, mostly robberies and similar. We want to have gamedesign that highly encourages those encounters to be non-lethal, but you never know when you come across a jerk.
With each player having a family of 5 working, don't players become jack-of-all-trades? How do they specialize? F.ex. the blacksmith, do you have one of your family members being that, whilst others have to work in support of that?That's really up to you. You start with one guy, and getting up to 5 will take time and effort. It would both make sense to have an entire family run blacksmith, with different specialisation, or to spread it. My assumption will be that, the larger the faction, the more specialised the families in it.
You say there will not be an item in the game, that is not made by a player. Does that mean that at the start everyone will be running around naked?Was an exaggeration, you start with basic tools with bad quality. And basic clothes.
How will death be handled outside a War? Is permadeath still in?- There is permadeath, although highly discouraged.
How will death be handled inside a War? Will a faction go to a War with lives/tickets like in strategus? If so, how do you acquire them?
What do you mean by 'those armies will move slowly across the world', will behind an open world be a strategus-like map where you send your army to attack? Is the War in an instanced zone / separate server?
Will world outside the war be open, as in one map?
- It is one open map, but split on multiple servers. So there will be small loading times when moving from one area to the other, but we'll try and keep that experience as smooth as possible. It will be possible to stand on a mountain and spot castles in the far distance built by other playersWell when it's separated on different servers, I'm not able to see the players next to the border of another server I guess, so players will vanish running in the next server?
- Yes, the armies are tickets. The tickets are characters from your city (possibly with a multiplicator, depends on gameplay tests). Which means drafting an army blocks individual characters of everyone in the city, hurting your economy. There is still some discussion going on about the details of this, but it's about the symbiosis again.
Or is there some integrated browser-feature that allows you to monitor your holdings/prepare a defence remotely?Sweet Handy App 1week after release for $9999999 as DLC to remote your family and villages (if u own several) would be fantastic, also being able to manage ur armies dat way.. your boss wouldn't even notice :lol:
Will there be Kesh?
Maybe it's Kesh's turn to be discount kesh.
All I know is that from what I understand, on day 1 of release the name 'Kesh' is going to suddenly available on a first-come first-served basis... There better not be some bullshit early-access/beta/thing going on that allows the cRPG players who get in there to reserve every name they want before release. What's the betting that 1 cRPG player will grab all the best names first.
Will you need to physically log in to the game and physically 'see' these approaching armies? (basically, are we fucked if we're at work?)
Or is there some integrated browser-feature that allows you to monitor your holdings/prepare a defence remotely?
...but is there still a place for someone who just wants to turn up and fight some guys for an hour then disappear?
Yes, we actually talked about this a lot. You can basically do that and not concern yourself with anything in the world - or nearly nothing, you will still have to use it to buy equipment in the world, but apart from that, go ahead.
Yes, we actually talked about this a lot. You can basically do that and not concern yourself with anything in the world - or nearly nothing, you will still have to use it to buy equipment in the world, but apart from that, go ahead.Will the income of fighting instant battles be high enough to allow the higher tier gear or are "casuals" limited to peasantry cuz the income isn't high enough w/o involvement in the persistent world?
- It is one open map, but split on multiple servers. So there will be small loading times when moving from one area to the other, but we'll try and keep that experience as smooth as possible. It will be possible to stand on a mountain and spot castles in the far distance built by other players
Will the income of fighting instant battles be high enough to allow the higher tier gear or are "casuals" limited to peasantry cuz the income isn't high enough w/o involvement in the persistent world?More importantly for me, does gear matter in Melee?
This is not a game for everyonewhy?
Yes, we actually talked about this a lot. You can basically do that and not concern yourself with anything in the world - or nearly nothing, you will still have to use it to buy equipment in the world, but apart from that, go ahead.
hnnnnnnnnnnnnnnnnnnggghhh
I'm SO FUCKIN READY
If you can only be attacked during the day so you can't get robbed in the night, what will determine the exact hours of "daytime?" Would it strictly be timezone-related and have all battles occur during primetime (roughly 6-10, maybe)? Or is it literally any point in the day, so morning, afternoon, and early evening, allowing no-lifers to ruin anyone who has a 9-5 job?
Don't get your panties in a bunch just yet, they've yet to officially announce catapults. :wink:
"No matter your level, at the end of the day it's still a question of your personal skill who will be triumphant in a combat situation."
So does that mean we get a similiar lvl system as in c-rpg? Never read something about the lvl-system in detail, sorry if it was mentioned before somewhere else, but yeah wanted to know more about that in detail.
Will you need to physically log in to the game and physically 'see' these approaching armies? (basically, are we fucked if we're at work?)
Or is there some integrated browser-feature that allows you to monitor your holdings/prepare a defence remotely?
I refuse to buy the game if there are not anatomically correct (or MORE than correct...knawmean?) uncensored visible genitalia on day 1.
Male genitalia, anyway. Don't really care if you make a cooter model.
This is not a game for everyone
why?
On the other hand, are there really people in the world who don't like Age of Empires? :shock:
You can conquer other towns, or raid them, or burn them down. Those battles are waged in whatever environment the players built, and now it's time to see if the castle design you figured out is up to the task of withstanding an attack.
Second question: [/b]What role will marriage play in the game?also is a gay marriage allowed?
Sorry for being such a complete pretentious nerd though... but I can't help myself :D
What is Melee?
Melee is the use of non - ranged weapons.
Is it?
The best games don't try to appeal to everyone. You try to appeal to "everyone" (or as many people as possible) and you end up with a watered down game, that caters to the lowest common denominators. Better to focus on the type of game you want to make, and make it as top notch as possible for that niche.It obviously wasn't "why don't you make a game for everyone", it was "what makes this a game that isn't for everyone?"
Will I be able to make a viable rock thrower in Melee?
...
Will I be able to use ladders in Melee?
Both a working catapult and ladders where in the kickstarter trailer.So witty. :lol:
So witty. :lol:
family members are NPCs? my brother is lets say an NPC miner so i set him to work in one cave and dig ore for me? he will be there in real time? digging in the day, sleeping in the night in my house?it was also possible buy npc guards
the best game i've ever played was ultima online on a small rp shard with unique rules and you could "buy npc people" to do stuff for you (at that time only to sell in a shop). But I can imagine they could do many more things (sell, mine, do blacksmithing, alchemy, collect plants, beg, steal, farm, breed horses...) It would be cool and feel alive, those all npcs would be "real" people, they'd belong to somebody and would be making things that are making sense.
and rich people could have more npc, while stupid fighters/soldiers would be alone and horseless.
kind of like this:
"chadz, sunday tomorrow, devblog?"
"depends on how hungover I am"
Depends on how well they're handling this new development technique.(click to show/hide)
Who's the artist behind the concept art in the first post?
since NPCs will play a vital role in wars, is there a way to tell human enemies from NPCs? I guess most people would like to know if the one whose ass they're about to kick is a human being or not.
What makes you think that AI will be on the battlefield? From what I understood the NPCs/soldier tickets are probably supposed to be controlled by players just as it is in Strategus.
Well, then I would need clarification on that part. The way I understood it was that your alts/family members are the inhabitants of a city which the lord of the city can control however he likes.
I dont know if someone already asked it, but, If you die, what happan afterwards?I'm perfectly sure that I shall go to heaven and enjoy everlasting bliss, but I fancy you don't discuss such a grim topic here.
we're about to go out. we'll see.
I'm perfectly sure that I shall go to heaven and enjoy everlasting bliss, but I fancy you don't discuss such a grim topic here.
I personally like the model of star citizen. Releasing modules etc.In a smaller game that risks the game dying before it releases the interest parts.
Do you plan to bring content step by step?
Perhaps first some duel-maps, after that deathmatch etc. before you release the full game?
Dev Blog is going to be delayed:Lol
visitors can't see pics , please register or login
How will you run your city? What will you do if, for example, some citizen of your city gets robbed or killed outside your gates? Do you not care? Are you giving your citizens the impression of not being able to defend them, risking losing them for another city? Because they are giving you taxes and resources, so you better make sure that they feel welcome here. How far would you go to make players feel at home?
Do you give them a place to build their own home? Will you have separate city areas for slums and more "appreciated" citizens, or is this important blacksmith that just came into your town forced to be living next to the low-life peasants?
What happens if you have two players in your city, both trying to build up a specific industry, and rivaling each other? What if one decides to sabotage the other, will you sort it out, expel one of them, or just watch what will happen, eventually turning your city into an area without rules and laws, encouraging a survival of the fittest?
You will need those citizens if you want to wage large wars, and the citizens need you to protect them and provide them a fair and save environment to thrive... Or another good reason to stay with you and not your rivals.
For me personally, I just want CRPG 2 and then you guys can put as much time and effort into open world Strategus after.
Do you have any technical knowledge of the engine and if it will be able to handle what you are trying to do?They made it from scratch, iirc.
They made it from scratch, iirc.Yep Cmp did some hard work for that
Yep Cmp did some hard work for that
Do you have any technical knowledge of the engine and if it will be able to handle what you are trying to do? There are very few games that can handle hundreds of players on a server and still have high performance. Going with this open world concept means you must be confident to push your game above what warband and crpg could handle with 180 man servers. Adding city building on top of having a good fighting game has not seemed to work yet for anyone else.PW works well (or alright) with an open world and city to manage, even if M&B wasn't made for this purpose.
Concepts are all fine and dandy but they mean nothing to me until I see them working properly.
For me personally, I just want CRPG 2 and then you guys can put as much time and effort into open world Strategus after.
*is doing.
:)
Prox not hating on specifically, because I have no idea who you are, but this entire statement right here makes me want to throat punch someone so fucking hard. Self entitlement is a disgusting characteristic and is so prevelant in our society today. I fucking hate this type of sentiment, well what you're doing is good, but you should make it this way because I think so, and it's what I want. Go fuck yourself, ye?
For them, personally, they want to make the game the way they want to make the game because it's their fucking game.
They made it from scratch, iirc.
PW works well (or alright) with an open world and city to manage, even if M&B wasn't made for this purpose.
That makes me happy, I have encountered far to many indie titles that have similar concepts but run into difficulties with older/existing engines. For example Life is Feudal.Nah, mate. What they're try to do will succeed and it will be epic. ;-)
Nah, mate. What they're try to do will succeed and it will be epic. ;-)
Why is Harald not in the last video?:cry: visitors can't see pics , please register or login
And what is he doing now? (He was doing the web stuff iirc)
A political map should only be for the purpose of planning for battles/strategy, but in my mind, there should just be one massive map. A way to sort of "quick travel" or let bots do it for you might be a good idea, but you should be able to physically explore/roam the entire map. Otherwise it will just feel like a multiplayer M&B campaign. Either way I'd still enjoy it, but I'd prefer it to be one big explorable map.You should change the way You write shit down. I almost thought you were a retard. After further analysis I finally got it. Still looks weird on paper. Please read an english book of a story you like. It will help you with that kind of thing alot.
Douche,You're 100% right. I didn't realize the difference between a multiplayer map and a MB multiplayer campaign map, because I got so puzzled by the style of his writing. I only did, once I had written the post, but I decided to post it anyways. Just for flame. :rolleyes:
His written English makes perfect sense, and it's written conversationally.
The only thing that makes zero sense is where you've chosen to highlight individual bits in different colours.
A political map should only be for the purpose of planning for battles/strategy, but in my mind, there should just be one massive map. A way to sort of "quick travel" or let bots do it for you might be a good idea, but you should be able to physically explore/roam the entire map. Otherwise it will just feel like a multiplayer M&B campaign. Either way I'd still enjoy it, but I'd prefer it to be one big explorable map.
It may be a little hardcore and too much effort, but I kinda like the idea of there being no magic map on the UI, and all maps must be player-created. Hell, maybe even add an in-game map-making tool and the option to buy/sell maps from other players as merchants. It would add to the sense of a 'player-driven economy' that I believe the devs are aiming for.
-There will be a persistent open-world map like PW mod where you can also kill people, build, craft, live. It is said that two tradesman in one city can kill the other so in this case is it perma-death?
-There will be a political map like Strategus. So just like Strategus battles, event-like battles will take place and it will change the political map, what will happen to the open-world then, what will happen DURING that "event" in open-world?
-There will be also servers to fight battles without having the fear of death? Don't you think there are too many "scenes" and can you give a clean explanation of what happens, in where?
Still need replies to confusion.(OPEN WORLD/grassgrassgrass[CASTLE]grasslakegrass)
You're 100% right. I didn't realize the difference between a multiplayer map and a MB multiplayer campaign map, because I got so puzzled by the style of his writing. I only did, once I had written the post, but I decided to post it anyways. Just for flame. :rolleyes:
idiot-proof, fun gamemodeHey, err not sure if I should mention it, just though about it, reading that you mentioned "casual" gamers.
Besides, a really good game should be self-explanatory! :)
yeah... I had a bit of hope that it was MBG related.
Nope... :mad:
It is lol, but old.
I meant that count down timer... that was about Strategus apparently
That's when they first used it. But they reused it the other day to show the countdown to new strat reset.
Useful feature for this website.
I've got a slight problem. I live in New Zealand, which doesn't fit in with USA Timezone or EU Timezone, so how am I gonna play. Everything good will happen while I'm sleeping, or before I get home at 4pm.