Warhammer is much more than just the tabletop games. And there's a whole bunch of those as well. Both WH and WH40k are huge and detailed settings with tons (in paper quite literally) of lore.
Part of the reason I love the TW series is for the history. Where is the history here? This is too much fantasy for my liking. If they were going to go the warhammer route, they should've done 40k. Sci-fi beats fantasy any day of the week for me.
40k would be next to impossible to do as a TW game.
They made it work with Empire and Napoleon; two games that had a wide variety of melee and ranged units, same as 40k. Just imagine the high-powered and slow firing muskets being replaced with low-powered, fast firing bolters. There's plenty of vehicles types that could fill the niche for cavalry and they already have hero units from shogun which could easily be used for Dreadnoughts or Hive Tyrants ect. They could do it if they tried and I'm sure it would appeal to a larger audience too. Correct me if I'm wrong but 40k is a lot more popular than Warhammer Fantasy. I've always thought Warhammer was too much like LotR but 40k is a different, cooler animal, altogether.The musket era isn't any closer to 40K than Medieval 2 is. Apples and oranges. TW fits the musket era perfectly, with big, dumb formations that just stand there firing slowly and inaccurately. It would make no sense in 40K.
Apparently they're never going to make a 3rd title in a series darmaster, so no Medieval 3 for you.
NOOOOOOO
Source pls who approved that bs
While I think the most tactical and better polished games in the battle section were empire/napoleon, I still wish to see a medieval 3, especially for the campaign, the one I enjoyed the most; factions tgere were the most balanced, second only to shogun, and Christianity vs Islam along with mongols (that hopefully won't be considered islamic again lol) did add a nice vibe.
They made the shooting in line battles way too effective, inf and cav melee combat way too weak. It's even worse with darthmod. In that time period hand to hand combat was still an extremely important facet of battles, and french doctrine relied heavily on it as Angantyr points out. Weren't the only ones either.Just use some militia meatshields and get some Old Guard into melee. They'll decimate their opponents.
Alexander Suvorov, one of the generals Napoleon had deep respect for, said "The bullet is a mad thing; only the bayonet knows what it is about," and "He taught his soldiers to attack instantly and decisively: "Attack with the cold steel! Push hard with the bayonet!". Random quotes maybe but they're indicative of the type of battlefield doctrine he pushed.
https://www.youtube.com/watch?v=VmLw0A1LKl4&feature=youtu.be&t=514
Wow, the interviewer clearly doesn't care in the least. And can be barely bothered to even fake excitement.
https://www.youtube.com/watch?v=qvOZEj6VaiE (https://www.youtube.com/watch?v=qvOZEj6VaiE)
Gameplay footage :o!
I promised myself after buying NTW collectors edition, and still having to pay for several unit dlcs shortly thereafter, that I would not buy another Total War game again that used a similar DLC system. I broke this when I bought Attila and had to buy the Viking forefathers DLC. Then, using this DLC as it should be; invading England, I found that all fucking Celtic factions used generic nordic units and that the real rosters for these factions came in a seperate DLC aswell.
If its fun whats the big deal?
Orcs, humans, Dwarfs and Undead apparently are included......but......preorder and get the Chaos warrior race pack.........WTF?Adding races as big DLC or expansion packs is absolutely fine. Cutting content and selling it to you is not.
Then I imagine DLC:s for Skaven (4.99), Elves (4.99), Black Elves (4.99), Chaos Dwarfs (4.99) - am I wrong?
Adding races as big DLC or expansion packs is absolutely fine. Cutting content and selling it to you is not.
I sometimes wonder if the public has different views of paid content in Japan, influencing SEGA's policies.It's weird, isn't it? It's hard to think of another good game that gets shit on this much, yet SEGA changes nothing. All they have to do is go on YouTube and look at the thumbs up/down ratios.
It's weird, isn't it? It's hard to think of another good game that gets shit on this much, yet SEGA changes nothing. All they have to do is go on YouTube and look at the thumbs up/down ratios.
Apparently a lot of the dislikes were from Angry Joe's group after his rant about it. If more people can get involved with that kinda thing, getting groups of people together to show their dislike things may change for the better.
Hard to imagine any impact unless it effects them financially, so people not buying it or asking for refunds etc
They've already had Angry Joe in with them doing a video showing him the game, being as transparent as possible, they are probably buying his allegiance now lol.
'CA Bashing' is an entire concept of its own on Total War Center and the Org and CA are well aware of the criticism, especially since ETW, hence a substantial PR offensive in recent years, including those misplaced PR women you see on Youtube who doesn't care enough to even feign the slightest interest for the games or historical periods they are supposed to communicate to the public, or that cringe-worthy 'Rally Point' show they released some time ago.
What the series needs is a serious rival, with something like the campaign map from Europa Universalis and the combat from Total War.
http://forums.totalwar.com/showthread.php/164869-Total-War-WARHAMMER-Dev-Blog-%E2%80%93-Chaos-Warriors-Pre-orders-and-DLC
At least they are honest instead of throwing out a PR-response. And they make a good few points.
We know we have a hill to climb after Rome II, and acknowledged that at the time. We also issued a massive free expansion to the game in order to further underline that.
http://forums.totalwar.com/showthread.php/164869-Total-War-WARHAMMER-Dev-Blog-%E2%80%93-Chaos-Warriors-Pre-orders-and-DLCI don't doubt that some of them believe it themselves, but the argument is still nonsensical because they could just do more work with the same resources; it's not set in stone that you have to have x amount of funds to do x amount of work, just look how much quality content a small indie developer like Larian could make in Divinity Original Sin by hard work and dedication. Or how CD Project Red dealt with the whole DLC issue (and amount of quality content). And CA are veterans, basically have a monopoly, and so many good sales behind them it should be possible not having to buy several unit packs after you've paid for the fucking NTW collectors editions, or have more than four factions in Warhammer, or to not have the entire British Isles, Scandinavia and Northern Europe use the same generic placeholder units in Attila, or any of the other numerous money schemes they've exposed their customers to since ETW. CA used to be the one company I really wanted to support, back in the Shogun and Medieval I days.
At least they are honest instead of throwing out a PR-response. And they make a good few points.
http://forums.totalwar.com/showthread.php/164869-Total-War-WARHAMMER-Dev-Blog-%E2%80%93-Chaos-Warriors-Pre-orders-and-DLC
At least they are honest instead of throwing out a PR-response. And they make a good few points.
Butan, SEGA owns CA, CA is just a dev team that is owned/employed by SEGA.
This is pretty much true. The last game to not have day one DLC was Medieval 2 which Sega came in halfway through development.For me shogun was alright, the DLC were only minor factions or units.(and if I remember right there were no day-one DLC) They didn't take Oda out of the original game and Fall of the samourai expansion added so much content, it made sense to pay for it.
Empire, Napoleon, Shogun 2, Fall of the Samurai, Rome 2, and Attila have all had cut out factions released as day one DLC and faction pack DLC.
Thats why I said CA, or SEGA, or both, is the problem :P I dont pretend I know who is the guiltiest in terms of money milking.
Even if, like you say, CA is just SEGA employees, its not exactly like a dictatorship: there is some degree of independance/struggle/negotiations.
"here you can see it's still possible to abuse the rtarded ai to win against impossible odds"
Attila was the worst. They had a day 1 DLC faction pack which was a cut a paste job, then a week 1 DLC faction pack that was ANOTHER cut a paste job. All before their first patch...
Yeah, the release was so fucking disappointing I almost refunded the game for it.
But now their DLC's are actually quite good, they have unique units, side stories etc to make the game interesting, it's why I'm glad I kept Attila now.
I definitely won't be buying Warhammer because it's not my kinda game (Prefer medieval) but I imagine the launch will be just as awful.
Good, shows that they're polishing it, I hope.Game will optimized for 64bit so it could run smoother.
It raises my hope a little bit, yes. Also they released the specs, minimum, recommended and ultra, isn't much higher than Attila to be fair :o
already pre ordered, for the Empire of Sigmar fggts
tbh this time it looks like a really good game, finally a refreshing total war. Check out all the campaign highlight videos. The way each faction is played differently really interests me. Also, the guy at PC gamer weekender looked very enthusiastic about the game they are making, it looks like their passion project. I don't think they will fuck this up
They dropped the ball SO FUCKING HARD when they didn't just name this title Total WarHammer. I'm sorry but for that alone I might buy this in a few years on steam sale. But only when it's like 70% off.
Didnt look at each campaign vids except Dwarves one. Care to talk about what you've seen and how different their gameplay is?
Will buy on sale. Fuck SEGA.
About that faction:
Will the men you kill on the battlefield arise as your minions?
Will your undead have no "morale" to speak of?
If they respect the lore unit capabilities-wise, this game gonna be the shit; even though they took lots of lore shortcut campaign gameplay-wise.
About that faction:
Will the men you kill on the battlefield arise as your minions?
Will your undead have no "morale" to speak of?
If they respect the lore unit capabilities-wise, this game gonna be the shit; even though they took lots of lore shortcut campaign gameplay-wise.
The only somewhat sensible way I can see that happening is if they lower the quality of the troops and focus more on quantity and special abilities like "fear" or something along those lines.
Also siege mechanics blog http://wiki.totalwar.com/w/Sieges_and_Siege_AI
About that faction:
Will the men you kill on the battlefield arise as your minions?
Will your undead have no "morale" to speak of?
If they respect the lore unit capabilities-wise, this game gonna be the shit; even though they took lots of lore shortcut campaign gameplay-wise.
My theory is the enemies you would take prisoner in the normal games, will be zombified in the vampire campaign.
Man, you should be designer (and we both know you could! :P).
This sound almost too good to have been thought by one of them CA devs though :lol:
Thank you :mrgreen:
CA devs sucked in the past few games, but from what I've seen in the Campaign Previews, they really stepped their game up. This Total War will be a Masterpiece. Maybe there will be a bunch of paid DLCs, but I don't mind paying for them if I get a near perfect Warhammer game in return. I can only hope they will add the Lizardmen.
Tempted to bookmark this comment for future 'I told you so'.
You know, I was reading some TWC posts about mods and from what I've read, Warhammer will be unmoddable. Not sure if they meant completely or just the more major modifications.
Kinda another stinker there.
It will probably be like the last games, where the map is hardcoded, but new units and improved gameplay is very probable for a mod.
Thank you :mrgreen:
CA devs sucked in the past few games, but from what I've seen in the Campaign Previews, they really stepped their game up. This Total War will be a Masterpiece. Maybe there will be a bunch of paid DLCs, but I don't mind paying for them if I get a near perfect Warhammer game in return. I can only hope they will add the Lizardmen.
AFAIK regarding the modding, the official statement is that they won't release any modding tools (Games Workshop ruling), but tweaking stuff like unit stats and models shouldn't be impossible, so Butan is right, modders will mod either way.
They also won't allow a steam workshop and, pretty sure a no TW Center modding too. We'll see what happens.Your choice, I'm too much of a Warhammer and Total War fan to avoid this franchise marriage, maybe I'll get burnt on it, but Rome 2 launch was long time ago, Attila was very satisfying and Age of Charlemagne was simply good, so it makes me have a little hope.
I'm not giving them anymore of my money.
Your choice, I'm too much of a Warhammer and Total War fan to avoid this franchise marriage, maybe I'll get burnt on it, but Rome 2 launch was long time ago, Attila was very satisfying and Age of Charlemagne was simply good, so it makes me have a little hope.
Or, well, there's always steam refund. Buy preorder the day before release, then watch reviews of people like AngryJoe and judge for yourself whether it's worth the buck or not. If anything, the prospect of masses of people refunding their purchase should be a serious concern for a developer to release good games at the launch, without bugs that break it.
Make the learning part of the game longer than 2 hours to prevent this. Or just find ways to "burn" time to avoid this.That's what I meant by waiting for reviewers first, and not playing. I know even their launcher counts as "being in-game".
And just cause "Was a long time ago," doesn't mean they've come around. From what I've read, I'm not going to hold any hope for this game with out a steep steep discount for me.
That's what I meant by waiting for reviewers first, and not playing. I know even their launcher counts as "being in-game".
I'm not changing my mind, I want to have hope because this game is exactly what I want and I'll be greatly dissapointed if it's bad :(
The new sieges look really cool. Some might say it takes away from the gameplay, that you can only attack from one side, but I bet sieges will be more epic than ever now.
- fiefs defended by garrisons + armies will be clusterfucks and almost impossible to win by tactics (if you can position a 10 men deep unit on every foot of the walls, what can you do but grind them?)
Well, i gotta say I like the new approach. The battles look more like Medieval 2 and less like Rome 2, which is a good thing in my opinion. Medieval 2 is my favorite of the series to date.
Same, if they'd add the replenishment system newer games have to Medieval 2 I would play it all the time '-'
I simply gonna assume and expect it to run as good as Attila did on my mediocre rig.
Which basically means high settings with a few things to ultra, for example unit size and variety.
Turn Unit size down, its still fun. My pc can easily handle everything on max, but I don't like the giant unit sizes, so I play with lower ones
Turn Unit size down, its still fun. My pc can easily handle everything on max, but I don't like the giant unit sizes, so I play with lower ones
And with Warhammer around the corner, I doubt I will be spending much time with Atilla.
Its good that they delayed it, now the release is after my exams 8-) :mrgreen:
Its okay for me, I need a human opponent in Multiplayer Campaign to make it really worth my while; so until I find one, I wont play a lot. I cant play too long against AI only, I get burned on his stupidity real quick.
Will still geek it out until I learn all there is in the game :mrgreen:
Its okay for me, I need a human opponent in Multiplayer Campaign to make it really worth my while; so until I find one, I wont play a lot. I cant play too long against AI only, I get burned on his stupidity real quick.
Will still geek it out until I learn all there is in the game :mrgreen:
Isn't Chaos pre-order bonus?
I believe I read something like that...
Yes. But let's be honest here guys... we are all going to get Season Pass anyway, cause we are all nerds who want every Warhammer faction in the game, no matter the price.not me for sure, i will pirate that moneydrain
Isn't Chaos pre-order bonus?To PLAY them, you need the DLC, but they'll be present with everything you saw in that video in the base game without the DLC.
I believe I read something like that...
To PLAY them, you need the DLC, but they'll be present with everything you saw in that video in the base game without the DLC.The cash grabbing again already starting before release. Deliberately leaving content out beforehand. Damn filth.
The cash grabbing again already starting before release. Deliberately leaving content out beforehand. Damn filth.Their reason for that was that Sega wasn't willing to further finance the base game, so they needed the DLC as an excuse for additional moneyz from them, or something along those lines (They posted a blog post about it). As cash-grabbing as it sounds, I can deal with that. I'll pre-order days before release and later wait for reviews before touching the game.
DLC will still be available after launch.
There is a stupid amount more for these two factions alone, and save the rest of every other faction
Anyone gonna buy warhammer?I'd say it's on my watch list.
PS: I actually had a job interview at CA, and nearly got the QA job on this game. if I had sure i'd be up every night until launch eating pizza and slaving on the buggy mess that probably is this game right now ;)
That would've been interesting. I live really close to their building and I was considering leaving my collectors edition box with a large turd on it in at their reception.Why didn't you?
No mod support for a TW game? Lol, no thanks.
http://wiki.totalwar.com/w/Total_War_WARHAMMER_Modding_Details
Im impressed. :o
Basically the XCOM 2 approach... Nice, I like that.
Please only include Warhammer Fantasy Battles content in your mods
Because modding sells. Just look at what PDX just released before Stellaris in prepration for HOI4 and Stellaris...
And their pre-orders are probably really really lacking because of this.
Yea but CA/SEGA NEVER, I say NEVER alluded to "modding increase commercial output". There was even funny threads in official forum where people that defended this point of view did every thing they could do to force someone from the CA team to say something along those lines.
They purposedfully ignore modding = sales "common sense" because it would not make any sense within their DLC policy. It will still not make any sense with how much they are going to milk Warhammer lore out of the fans :P
More likely its a PR stunt to get the modding fans back just before release, also they added the chaos faction to anyone who buys the game in the first weeks.
They are not completely stupid yet it seems.
don't tell me you wouldn't be interested ;)
So they make a paid Chaos DLC and don't even give us the option to dedicate our armies to Nurgle, Khorne, Tzeentch or Slaneesh? GAY!
If there is less politics/diplomacy/strategy and the AI is still shit tactic-wise, its gonna be a hack&slash borefest even with the "better" sieges :( fingers crossed the claims are not overblown like in all the previous TW titles.Regarding battle AI, so far from what I've seen only 1 or 2 youtubers each had a single incident where AI went to retard town, but they were both surprised so it's possible those were just glitches. They may be not playing the final version however :D
If someone considers a last-minute purchase of the game, don't go through steam storeOk, but why does that site ask for "Additional verification by phone", when i try to pay with Paypal?
https://www.instant-gaming.com<- this site has 37% lower price and is confirmed to work, I bought my cd-key there and got it delivered as a photo of the cd-key from the game box, it''s redeemed on my account and just finished downloading))
visitors can't see pics , please register or login
During Total War: Warhammer’s development, our programmers have dedicated more time to engine optimization than any other Total War game. The ultimate aim of this work is to utilise your PC’s resources more effectively, and balance those countless calculations the game performs at any given moment more evenly across CPU cores, while figuring out which tasks we can hand off to the GPU to execute. The net result is improved framerates across the spectrum of PC configurations.
We’re pleased to confirm that Total War: WARHAMMER will also be DX12 compatible, and our graphics team has been working in close concert with AMD’s engineers on the implementation. This will be patched in a little after the game launches, but we’re really happy with the DX12 performance we’re seeing so far, so watch this space!
In non-DX12 news, our graphics team has spent considerable time on engine optimisations and there’s lots of good news in this regard, so let’s talk about specific engine optimisations which benefit everyone.
Total War has traditionally been quite CPU-bound, with the game-draw and graphics render processes both running on the same CPU thread. Over time, as the engine has evolved and become more demanding, this has become an increasingly important bottleneck for us. During the course of TWWH’s development, we’ve spent time separating these so they now run independently on their own threads. We’ve also optimized our task-system to have better multi-threading performance across the board.
In GPU terms, we’ve shifted our particle simulation pipeline from the pixel shader to the compute shader, which is a more efficient use of the GPU’s time. In fact we’ve done this with several parts of the rendering pipeline, further utilizing the GPU and letting the CPU focus on everything else it has to do.
Long story short: all of this means we’re using the CPU and the GPU more efficiently. TW: Warhammer takes better advantage of multicore CPUs, balancing the load across the cores so that no single core is maxed out and limiting framerates while others sit idle.
We’ve also switched up the Total War engine from 32 to 64-bit. While this brings no tangible performance benefits, we no longer have the 32-bit restriction of a maximum of 2GB of memory devoted to processes. The upshot is we can basically cram a greater variety of models, animations and textures into battles. One neat side benefit though is that it’s brought a reduction in end-turn times. Coupled with further optimisation we’ve done on the AI’s decision-making, this means you’ll enjoy quite noticeably reduced end-turn rounds while all the AI factions take their turns.
In the anti-aliasing department, we have morphological anti-aliasing (MLAA) and multi-sample anti-aliasing (MSAA x2, x4 and x8) as our AA options. While MLAA is a post-process effect, MSAA renders the same pixels in the scene multiple times, making it the most computationally expensive form of AA, and it therefore hits the framerate hardest. As you probably know, your typical Total War scene draws a hell of a lot of edges to smooth!
We’ve put time aside to optimize our MSAA implementation so that it runs computations in a smarter, more selective way. It doesn’t blanket multi-sample every part of every pixel now – it looks for pixel-edges and only multi-samples those. The upshot is nice smooth edges at a reduced GPU cost than before, and therefore a lower impact on your framerate. It’ll still have an impact of course; just less of an impact than in previous Total War titles.
It all adds up to a smoother-running Total War game, and we’re pretty confident you’ll feel that when you get your hands on it.
Ok, but why does that site ask for "Additional verification by phone", when i try to pay with Paypal?
--edit:
After reading Trustpilot reviews, i went ahead with this and even submitting photo of my ID for "verification purposes" (conveniently after already paying) (seriously, is that site trying to be as shady as possible?)...
Got my key. Pre-loading now.
http://wiki.totalwar.com/w/Optimisation_Blog
Edit: Jeez, it unlocks late tomorrow. Approx 22h to go.
So... worth getting at full price? Or should I wait a bit for the first 33% off sale? I'm kinda busy with the witcher 3 right now anyway.
The initial start up took quite a while but that was just that.
Loading times seem on par with other Total War games, initial performance is certainly better, round times are quick tho I haven't been far into the campaign, graphics performance is good with everything on High and few Ultra settings.
Performs better for me than Attila ever did...
No regrets here.
AMD R9 270 2GB + your CPU
Edit: DX 12 comes later in form of a patch anyway FYI
Karl Franz, riding around on his Deathclaw, specced out for combat/attack. What a freaking beast :PThis f****r destroyed my army camping near ruins of Praag to regain numbers.
Those Ork warbosses fall so easily :)
Torn between my dwarven and vampire campaign. Made the mistake of starting one each and they both are cool D: Which to play?!
I'm waiting for Radious mod before I buy. Always has nice improvements.
Also, it is speculated that Wood Elves will be the first DLC. Would make sense, because there should be a playable elven race in a fantasy game. I'm actually surprised they didn't add them from the start.
And please guys, more screenshots of epic clashes!
I'm waiting for Radious mod before I buy. Always has nice improvements.
Radious [developer] 23 May @ 3:42pm
Changelog
First release version and its changes:
Battle Changes:
- New morale system - progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles. Big differences between races (each behaves differently).
- Battles last longer - reworked melee hit chance and almost all unit stats to ensure its not over within 2-3 minutes units clash.
- Almost all units are rebalanced in terms of health, stats, ammo, leadership.
- Wider differences between various weapons, missile weapons, armors and shields to ensure much wider variety on the battlefield.
-Complete rebalance of all projectiles - every single bow, javelin, rifle, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc.
- Various unit abilities and spells slightly rebalanced.
- Rebalanced level up bonuses for units - more experienced units will play higher role.
- Fatigue numbers and its effects rebalanced.
Campaign Changes:
- Economy rebalanced and reworked.
- Changes to religion, cultural coversion and population growth.
- Almost all building effects are rebalanced, many buildings got additional effects to make any sence to actually build them.
- Building costs rebalanced, higher tiers are more expensive.
- Ambush chance increased on almost all terrain types.
- Improved Garrisons - Garrisons slightly edited, minor citties got small boost.
- Unit upkeep reduced by 50% for more possible armies on battlefield.
- Experience system rebalanced, units level up slightly faster.
- Several technologies slightly rebalanced.
- Rebalanced diplomacy status numbers: Friendly, Hostile, Unfriendly, Very friendly
- Skillpoints changes - all generals get from level 1-10 2 skillpoints and from level 11-30 3 skillpoints. All agents get each level 2 skillpoints.
- Millitary morale numbers edited.
- Slightly reduced effects of Vampire Counts and Chaos territory attrition.
- Rebalanced conquest decisions - more options and potential gold income from various decisions.
- Razing available only for Chaos and its related factions and servants.
AI Changes:
- Reworked AI recruitment system - AI army composition improved and recruitment reworked so AI builds more balanced armies with larger variety of units.
- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players.
Graphics Changes:
- Added new logo to the main menu, representing the mod and you know its activated.
- Removed various dust effects when army marches on places where no dust would ever appear.
So, I've seen Kislev as a faction in some lets plays. Is it an actual faction or does it just use Empire units?Kislev uses empire units.
Kislev uses empire units.
Just for Renay...(click to show/hide)
Imagine a new Medieval setting, or the English Civil War, or the American Civil War, or the European wars of religion, or the Victorian Age, even WWI if they could make it work etc. don't tell me you wouldn't be interested ;) In my opionion CA really needs to make Total War: Victoria.
I had in my Dwarven campaign and it basically killed me.
2 full stacks with advanced units rampaging through my lands.
At some point I timed 2 of my armies to intercept it, manage to fight one off and weaken the 2nd. But you don't have to only deal with the WAAAGH! but also with the normal Greenskin faction. They are separate factions in the turn order. Both together made me rage quit the campaign.
Now I play Vampire :?
...went with Kemmler and I regret it now. Needs to be babysit all the time since he's so weak in melee. :/
My only hatred...
THE END TIMES IS THE MOST FUCKED UP WHFB LORE THEY COULD HAVE MADE. WHY DID THEY HAVE TO GO BLOW SUCH GOOD LORE.
As someone who knows 0 Warhammer Fantasy lore: Why is end times bad and what would be a better setting?
It is the end times m8. Archaon is a playable character in the game as well as Grimgor. Sooo I'm not sure what you mean but it's around that time period, so technically it is the End Times. If you mean it's not "historical", that would be a dumb excuse because it's a total war game. Non canon shit here yo.(I'm talking about the Canon lore being shit. The game itself is good, just the lore is shit)
The forces of Chaos wipe out the living world. Literally kill everything. GG no RE.
That has nothing to do with Total Warhammer.
Anyhow, Chaos invasion/end times DO feel rather underpowered, if you're not playing as Chaos. In my Empire campaign, I didn't even have to face Chaos faction, as Kislev + Nordland + some other non-chaos factions handled it way before it could become a threat to my lands.
How does this compare with Third Age for M2TW? Actually looks a bit worse at a glance.
How does this compare with Third Age for M2TW? Actually looks a bit worse at a glance.
TATW is loads better.
By turn 100, you have the "Full Chaos Invasion" meaning that everyone allies up and fights hordes of chaos armies. It's stupid. Might leave my empire game. Killing Chaos army XX is getting old.
Ugh, I should have stayed away. Just knew it. Can't stand the lore and they force it right down your throats in the game. Sigh.
As a casual Warhammer fan who didnt read any books about it, I can (barely) understand why you would hate the setting used for a game that is ironically enjoyable. I've heard many times that they kinda fucked up the lore with the newest books :(
Being able to separate the two is a proof of rationality I would say! You can hate the setting and like the game, it would be way worse if because you dont like a book about something, you insta-hate a very good game made around it :)
Up until about turn 70, the game is good. Feels like Attila, but not to where it's a everyone allies to fight Attilla. After Archaeon does his thing, 90% of the map either Allies, or Non-Agression, or generally likes each other. It losses the TW feel and it's more of a reaction/TD to chaos armies.
Here's a more spiteful version of the end times lore:
https://1d4chan.org/wiki/The_End_Times#Setting_the_stage
You can read the battle rules for AoS if you wish, but it's pretty bad(for a game, not lore). (Field as many miniatures as you wish, no limit, so hope the other guy doesn't have more than you...)
So unless it's just RNG, but when Chaos invaded the armies that spawned were actually quite scary with a wide variety of units such as chariots, trolls, chosen, etc. Not just your run of the mill marauders or missle cav. And when you have multiple armies of high tier units, with silver/gold experiance, it's a weeeeeee bit of a threat. So while it didn't really effect me directly, because I was somewhat far away and they had to go through my allies to get to me, but it was imminent that they would reach me, for my allies were getting swamped. Out maned and out gunned. So everyone, including myself, joining up as allies put balance back into the war. It was a back and forth of my allies having their settlements turned to ruins, some of our armies losing, and some of their armies losing. It was quite fun actually, there really was no clear winner, even though the forces of Chaos have these huge hosts of powerful units. But that is the point you are missing. If it weren't for the allegiances, people would get steamrolled. And again I'm not sure about you, but a bunch of factions have been wiped out in my game, so really it's only a handful of allies, whether they have some land and be powerful or not, that are teaming up.
In my Empire campaign I wasn't even aware of the first invasion, it was seriously that lack luster and failed hard. The second Chaos invasion barely cut through towards me and I just picked it apart with my armies, it was easy. In my Orc campaign there is not a chance on earth that I will ever see the Chaos invasions, the second has come around and I am pretty sure those bordering Chaos up north are still alive and kicking. I don't mind the scenario, but it does feel very lack luster. They turn up too early IMO and they're just a difficult part of the game to balance. If you make them too strong, they could turn up and instantly wipe everyone out who has already been fighting each other for a while, but that would at least make it more like "Oh shit, Chaos has arrived" but if you make them too weak, like they are now IMO, then they just get stomped, it seems like the AI just gets buddy buddy with everyone else and they smash Chaos to bits.
I was never a fan of the "Invasion horde" scenarios in Total War games anyway, I felt it killed the freedom of choices in TW games, less decision making and creating your own history. Would have preferred none of this end times scenario with the Chaos invasion and have just seen them be a standing Faction from the beginning, which would see them either flourish or die like any other Faction without any scripting. But I imagine the real lore hardcore Warhammer fans probably wouldn't like that either.
The Settle Anywhere mod must be what's changing the balance in your game. Chaos tribes are able to field a lot of troops, even whilst only owning a couple of shitty settlements in Norsca, due to their tiny unit upkeep and generally large income. Being able to occupy southern human settlements must make them capable of fielding a ridiculous amount of troops.
Finished my Empire campaign, owning pretty much anything that i could own, with the greenskins/undead/all chaos factions destroyed. Now trying to succeed in a Chaos campaign. First attempt was a failure, doing much better in my 2nd attempt, but realized too late that i have made a mistake with how i subjugated the Norsca tribes. Protip: make the tribes your vassals, as you wake them, otherwise they'll keep fighting among themselves and declaring wars on factions you don't want to fight just yet.
Actually haven't played Atilla. Chaos holds no settlements, instead builds infrastructure in their "Hordes". You get income from fighting and raiding, as well as boost your own growth. In the campaign, you first have to subjugate the Norsca tribes, then, with them providing plenty of support by sending stack after stack of Marauders down south, you can go and wage war on the Empire and other goody factions.
I wouldn't say Chaos employs doomstacks as badly as Attila does, they're doable in Warhammer. Ambushing is infinitely easier and it's very useful))
Also;
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:lol:
Any of you guys come across the sneaky Chaos Demon Legendary Lord that the devs placed in the game without any advertisement, bad ass looking 'guy'
This bastard turned up in my coop campaign when playing as Dwarves and Karak Madrid. Unfortunately they fielded nothing but cav, and besieged a settlement, the Varg had infantry but against thundered and organ cannons they didn't stand much chance.
The demon is unbreakable, a strong magician, is about three times the size of chaos knights.
I'll upload a screenshot in a few hours, but was a giant oh fucj when it turned up. It has its own Map effects and in battle effects as well
Add a poll to suggesting this game or nah. I'm still confused.
Well, I couldn't wait any longer, just bought it. Can't wait to start playing :D
I plan on playing Greenskins in a horde style. Stick to owning my starting region and pillage through the old world. :mrgreen:
Edit: Only 9.4 GB? wtf? that seems wrong
Edit 2: Gay, it didn't give me the week 1 DLC... wtf...
Edit 3: Cymro, that bird is a Lord of Change, a greater demon of Tzeentch. Learn the lore, Warhammer is awesome.
So im 175 turns on legendary dwarf campaign, after long slog of wiping out all choas completely, I have all long victory conditions why haven't I won?
Then I see "clear all grudges", and I have a grudge where I have to get engineer to level 15, current level 0. Fuck, theres not enough enemies left to kill to get that much exp, its just me owning every dwarf/orc territory and some surviving human factions.... :(
Engineers get experience from being deployed or embedded in armies as well. Though i think that particular grudge might be bugged. I have it as well, it didn't seem to track progress. Maybe it was because it was an engineer i got for free?
Why wouldn't they make the world bigger? Even so, they could probably add separate campaigns with other races.
I'm guessing we'll get Bretonnia, Skaven, Elves and maybe Kislev as playable factions in the DLCs. They won't make the world bigger, so we won't get to see the other races :(
No lizardmen :cry:
No Khemri :cry:
They confirmed that we'll get all 15 playable tabletop armies with their books. So world will be enlarged and Lizardmen will be in, at least :)
http://www.lazygamer.net/genre/strategy-genre/total-war-warhammer-will-include-all-fantasy-armies-including-some-free-lc-ones/
Why wouldn't they make the world bigger? Even so, they could probably add separate campaigns with other races.
I'm guessing we'll get Bretonnia, Skaven, Elves and maybe Kislev as playable factions in the DLCs. They won't make the world bigger, so we won't get to see the other races :(
No lizardmen :cry:
No Khemri :cry:
The attrition in this game is incredibly unforgiving. I was trying to purge the scum in the far north. And I cant even do it on easy difficulty. 1 turn in the attritionzone? Bam, you lost 25% of your army.It's not that bad. Besides, attrition is very easy to avoid. A number of the stances you can have prevent attrition.
Great News! thx for sharing, guys
Also, check this out: http://www.twcenter.net/forums/showthread.php?731465-WARHAMMER-Radious-Total-Units-Mod-%28Released-31-5-2016%29
I'm optimistic towards their expansions.
already chaos aren't as threatening to dwarves/orcs due to distance.
Brimstone Gyrocopters are pretty okay at killing cavalry, trolls and hurting giants and such.Agreed.
Agreed.
But nothing makes units route as quickly as a good proper welcome with Flamethrowers! And they don't even die in melee to boost! What is not to love about Irondrakes :D
When Chaos spawns / you get the whole introduction animation that they've emerged, one Chaos army(not main Chaos army but a tribe) spawns around the water next to the Greenskin area and take 1 turn to get on land. They got two full armies with strong troops, so they are a threat to pretty much every nation.
This fuck'd me over in so many ways because I wasn't expecting it and all my armies were like around 10 turns away. Decided to reload a prev save and stack armies near their spawnpoint until they arrived and wiped them out in two turns.
But nothing makes units route as quickly as a good proper welcome with Flamethrowers!
chaos invasion(click to show/hide)
Started a legendary Empire campaign, on turn 10 I was already being sieged by 3 full armies from a neighboring province, guess it's time to restart.
Well, admittedly EB battles got a bit TOO LONG. Being unable to slug your way through some city street in a 60 minute time limit with top tier infantry on both sides was a bit much.Agreed, at least on VH/VH.
Can anyone recommend a good mod to slow down battles?
I use Radious Mod with an upkeep balance/submod as I don't like how Radious just thinks more is better, in every single part of the game. Basically Radious mod will make it easy to have a lot of units, so you and the AI will have a ton of armies, some people might find this fun, but I feel it takes away the importance of a good battle and victory, also devalues strategic movement on the campaign map as you and the AI will just be swarming every single weak/strong point leaving little thought to army placement, plus it just drags out the campaign longer than it needs too.
But, it does make the battles better, at least IMO, it slows them down and attempts to balance it further. I don't use Radious unit mod though, again, his thing is "more is better" and the unit mod just contains a ton of made up units that ruin the lore and make the Factions less unique in terms of how they play, because they will all have access to similar units eventually. Each to their own though.
Radious modding is the shittest modding if you want hardcore semi-realist TW battles and campaigns. Radious only deals in EXTREME amounts of armies and custom units, with campaign mechanics bent down in favor of spamming battles.
Btw, they've released the blood&gore dlc, if anyone hasn't noticed yet.BLOOD FOR THE BLOOD GOD
Napoleon Total War was/is so good. Perfect pace, great balance, excellent map size, super high skill ceiling, formations mattering A LOT... too bad the campaign is boring.
What do you guys think?
I completely agree with his first point about the pacing of the battles, in the newer TW games i don't even get to zoom in to any melees, simply because they're over too fast and I'm constantly too busy giving new orders to other units. Was one of the things I loved a lot about older TW games, watching prolonged melee battles play out, zoomed in.
Beastmen? What an odd choice...At least some additional canonen futter for empire :mrgreen:
Napoleon Total War was/is so good. Perfect pace, great balance, excellent map size, super high skill ceiling, formations mattering A LOT... too bad the campaign is boring.
Didnt read the details but I think they are both in the grand and mini-campaign, but in both case their roster is minimal?
Wait, I was under the impression that this will have the Beastmen appear in the grand campaign. Who gives a shit about mini-campaigns in TW games?
so one of the justifcations above assumes "histocial" dlc's were worth money, ergo warhammers should be more expensive. what a load of shit that is, like I previously ranted dlc apart from a few exceptions was mostly database edits that could have been made by an amateur modders like myself.
anyway I bought the dlc because I really enjoyed the base game, im working alot atm so its harder for me to care about being ripped off. but it was a rip off. the minicampaign is complete trash.
I never liked any mini campaigns except age of charlemagne which was epic, but this one is definitely the worst Ive seen. only 1 playable faction, you fight a few humans factions, feels almost like the tutorial for rome 2 even though I played on legendary.
in the grand campaign I like how the 2 legendary lords have different start locations, not a big deal. but it adds a tiny bit more replayability and they really should have done similar for all factions.
"adding the Jabberslythe alone would have been as costly as all the artwork that went into Charlemagne"