cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: HarunYahya on April 07, 2014, 03:12:23 pm

Title: About "Cleaver"
Post by: HarunYahya on April 07, 2014, 03:12:23 pm
So with this patch, you added "Bonus against shields" to cleaver.
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Now let's test it please. All of you have these at home right ?
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Hit as many as you want,if you can break the chopping block with your cleaver,i'll be convinced that you can actually break steel shield with it in cRPG.

Seriously looking for a logical explanation on this from the dev who added it.
This mod is dying without Fasader :(
Title: Re: About "Cleaver"
Post by: dynamike on April 07, 2014, 03:20:38 pm
...and if the cleaver breaks before the chopping block add "Bonus against cleaver" to all shields  :D
Title: Re: About "Cleaver"
Post by: Gurnisson on April 07, 2014, 03:23:23 pm
Mod is dead, an overused item was slightly buffed :lol:
Title: Re: About "Cleaver"
Post by: BlueKnight on April 07, 2014, 03:30:01 pm
(click to show/hide)
give them fun
Title: Re: About "Cleaver"
Post by: Tibe on April 07, 2014, 03:49:45 pm
Been using it as a sidearm for my 1h for a while now. I welcome this buff with open arms.
Title: Re: About "Cleaver"
Post by: WITCHCRAFT on April 07, 2014, 03:50:57 pm
I used to have one loomed, 34 cut and crazy fast swings ain't nothing to fuck with. Now it can beat one of its only weaknesses (the other is the fact you need to be french kissing your target in order for swings to hit).
Title: Re: About "Cleaver"
Post by: Phew on April 07, 2014, 04:01:14 pm
Swedish_Chef has been roleplaying his namesake for as long as I can remember (apron, cleaver, etc.). He even uses the round buckler that looks like a mixing bowl. Dude tops scoreboard with decent frequency, and he hits like a truck with his +3 Cleaver. If anything, he deserved this buff just for sticking with his "weak" RP setup for so long.
Title: Re: About "Cleaver"
Post by: San on April 07, 2014, 04:07:19 pm
Blame me for the change. The cleavers in your pic are normal 20c cleavers. 30c japanese steel cleavers can perform these miraculous acts easily.


It's the shortest buyable 1h in the game outside of stones. Compared to the knife, 4 speed, 9 length, and no stab for 2 cut was a poor tradeoff, and there was no leeway to buff any stats because imo 35 cut would be even more ridiculous. It was the short falchion's ugly stepsister. For 200g it's really good, though. It may be as good as the hand axe I guess.
Title: Re: About "Cleaver"
Post by: Kafein on April 07, 2014, 04:29:46 pm
Even if it did 50000c, 35 length is pretty bad.
Title: Re: About "Cleaver"
Post by: dreadnok on April 07, 2014, 04:55:36 pm
Swedish_Chef has been roleplaying his namesake for as long as I can remember (apron, cleaver, etc.). He even uses the round buckler that looks like a mixing bowl. Dude tops scoreboard with decent frequency, and he hits like a truck with his +3 Cleaver. If anything, he deserved this buff just for sticking with his "weak" RP setup for so long.


Fuck out of here. With a shield any weapon with that is a pain in the balls and hits like a truck.  Shields are trash and they are never going back to what they were. The only thing the do to them is make them offensive which is useless.  Why change the shitty knightly shields to 5? No sense. Some fucktard will pop on and says shields are fine as he goes back to his pole arm or 2h bundle of sticks.
Title: Re: About "Cleaver"
Post by: dreadnok on April 07, 2014, 04:56:55 pm
Even if it did 50000c, 35 length is pretty bad.

Again, with a shield this weapon is viable as fuck. The swings you can get off because of its length are great
Title: Re: About "Cleaver"
Post by: Phew on April 07, 2014, 05:06:39 pm

Fuck out of here. With a shield any weapon with that is a pain in the balls and hits like a truck.  Shields are trash and they are never going back to what they were. The only thing the do to them is make them offensive which is useless.  Why change the shitty knightly shields to 5? No sense. Some fucktard will pop on and says shields are fine as he goes back to his pole arm or 2h bundle of sticks.

I can usually decipher Dread-speak, but this one has me scratching my head. Shields suck but the cleaver is OP if used with a shield?
Title: Re: About "Cleaver"
Post by: Cicero on April 07, 2014, 05:09:21 pm
This mod is dying without Fasader :(

I cant believe myself that i agree on fasaderp the borek monster was way better than current item balancers.

Btw give me 1 logical answer how can two Americans dudes can balance a game which is about EU medieval war.

We all have culturel relation between sword or medieval we forced to read those on our education systems but Americans have no idea wtf is it.This is not a humiliation we have no idea how mcdonalds can be meal as well.
Title: Re: About "Cleaver"
Post by: HarunYahya on April 07, 2014, 05:35:49 pm
Blame me for the change. The cleavers in your pic are normal 20c cleavers. 30c japanese steel cleavers can perform these miraculous acts easily.


It's the shortest buyable 1h in the game outside of stones. Compared to the knife, 4 speed, 9 length, and no stab for 2 cut was a poor tradeoff, and there was no leeway to buff any stats because imo 35 cut would be even more ridiculous. It was the short falchion's ugly stepsister. For 200g it's really good, though. It may be as good as the hand axe I guess.
Lol ,so you are saying that it is a "Traditional" medieval Japanese "shieldbreaker" (Fact = No one ever used shield in isle of Japan ever) Cleaver instead of basic butcher's cleaver ?
Tell me what you are smoking i'll buy that instead of regular weed from now on.

I did not open this thread because i find stats of the cleaver OP or something i just opened it to state it is plain stupidity to add that feature to simple cleaver.

As I told to Tydeus before, this is not a MMORPG game where you change stats to balance the game.
This is a medieval rpg game and realism comes before balance in this. If you do otherwise it just looks retarded.
Title: Re: About "Cleaver"
Post by: WITCHCRAFT on April 07, 2014, 05:43:05 pm
Lol ,so you are saying that it is a "Traditional" medieval Japanese "shieldbreaker" (Fact = No one ever used shield in isle of Japan ever) Cleaver instead of basic butcher's cleaver ?
Tell me what you are smoking i'll buy that instead of regular weed from now on.

MMM, BEEP BOOP, RUN POST_ANALYSIS.BAT
*gears whirr, steam hisses*
DZZZ, BEEP BOOP ZERO HUMOR DETECTED. POSTER "San" MUST BE REBUTTED.
POSTING MOCKERY.TXT
Title: Re: About "Cleaver"
Post by: Phew on April 07, 2014, 05:50:40 pm
Lol ,so you are saying that it is a "Traditional" medieval Japanese "shieldbreaker" (Fact = No one ever used shield in isle of Japan ever) Cleaver instead of basic butcher's cleaver ?

Do they not have sarcasm in Turkey? San was clearly riffing on the oft-mocked cRPG adage "It's Japanese steel, so it must do +x damage", and you guys fell for it hook, line, and sinker.
Title: Re: About "Cleaver"
Post by: HarunYahya on April 07, 2014, 05:59:33 pm
Do they not have sarcasm in Turkey? San was clearly riffing on the oft-mocked cRPG adage "It's Japanese steel, so it must do +x damage", and you guys fell for it hook, line, and sinker.
In Turkey, when you ask an Item Balancer their reason to "balance" something, they give you the real reason instead of "too funny" sarcastic shitstorm.
Title: Re: About "Cleaver"
Post by: Kafein on April 07, 2014, 06:00:54 pm
In Turkey item balances YOU !
Title: Re: About "Cleaver"
Post by: San on April 07, 2014, 06:04:42 pm
My point was that realism was lost long ago since it's already 30 cut, out-damaging 1hander swords used by soldiers. I thought I was making it obvious enough... If you can suggest stats where it's not completely useless compared to adjacent weapons, go right ahead.

-Knife has similar, but superior stats in every area outside of 2 cut
It's balanced with the knife in mind, but I was also thinking how it would get some use when compared to the hand axe / short falchion, too.
Title: Re: About "Cleaver"
Post by: Phew on April 07, 2014, 06:07:51 pm
In Turkey, when you ask an Item Balancer their reason to "balance" something, they give you the real reason instead of "too funny" sarcastic shitstorm.

You quoted his "reason", but I'll include it again for you. It happened to come after a joke; apparently your reading ability blue screens once it encounters sarcasm.

Quote from: San
It's the shortest buyable 1h in the game outside of stones. Compared to the knife, 4 speed, 9 length, and no stab for 2 cut was a poor tradeoff, and there was no leeway to buff any stats because imo 35 cut would be even more ridiculous. It was the short falchion's ugly stepsister. For 200g it's really good, though. It may be as good as the hand axe I guess.
Title: Re: About "Cleaver"
Post by: PsychoTwins on April 07, 2014, 06:13:19 pm
Every post this guy makes he complains about shit that doesn't matter.

Seriously, the cleaver is game breaking with a bonus against shields?

If the new flavor of the month is cleaver and I see everyone using it, thats just an easy way for me to pad my kd because 35 reach is easily countered by pressing the S key for 1 millisecond.

All this buff does it make the cleaver an option to be useful now. The only time I ever saw someone use it was Swedish Chef. 1 person.

(click to show/hide)
Title: Re: About "Cleaver"
Post by: dreadnok on April 07, 2014, 06:16:55 pm
I can usually decipher Dread-speak, but this one has me scratching my head. Shields suck but the cleaver is OP if used with a shield?


Hhahaha on my phone sorry :) not saying its op. But with a shield its a badass weapon, look at the weapon speed. Shields are trash now compared to what they used to be
Title: Re: About "Cleaver"
Post by: dreadnok on April 07, 2014, 06:17:43 pm
Every post this guy makes he complains about shit that doesn't matter.

Seriously, the cleaver is game breaking with a bonus against shields?

If the new flavor of the month is cleaver and I see everyone using it, thats just an easy way for me to pad my kd because 35 reach is easily countered by pressing the S key for 1 millisecond.

All this buff does it make the cleaver an option to be useful now. The only time I ever saw someone use it was Swedish Chef. 1 person.

(click to show/hide)


Not yo mention Bob it doesn't block!
Title: Re: About "Cleaver"
Post by: PsychoTwins on April 07, 2014, 06:21:37 pm

Not yo mention Bob it doesn't block!

Yeah i know right, it is so horrifying!  :lol:

Also, Inb4 this guy makes a "Stick is OP" thread.
Title: Re: About "Cleaver"
Post by: San on April 07, 2014, 06:28:08 pm
Now I'm glad I heeded the advice on not buffing the practice dagger by 2. Forum would have exploded :lol:
Title: Re: About "Cleaver"
Post by: HarunYahya on April 07, 2014, 06:29:39 pm
So,as an item balancer your reason to add "bonus against shielder" is that it is already unrealistic with 30c ? So you decided to fuck it up even more ?
Title: Re: About "Cleaver"
Post by: PsychoTwins on April 07, 2014, 06:38:46 pm
So,as an item balancer your reason to add "bonus against shielder" is that it is already unrealistic with 30c ? So you decided to fuck it up even more ?

If you can suggest stats where it's not completely useless compared to adjacent weapons, go right ahead.

Please Mr. Smartass. Tell us more how you know how this game should work without actually providing any input besides childish rage.

Also, maybe if you made this an actual suggestion topic instead of a QQ topic you would be taken seriously. Keep that in mind when you decide the stick is too good for your longsword to handle.
Title: Re: About "Cleaver"
Post by: San on April 07, 2014, 06:47:04 pm
Quote
So,as an item balancer your reason to add "bonus against shielder" is that it is already unrealistic with 30c ? So you decided to fuck it up even more ?

That was my reason against realism / identity of the weapon, that such a change wouldn't hurt the identity too much, unlike say adding bonus against shield to goedendag or something. A 30 cut cleaver in real life would likely not exist, so
Quote
"Hit as many as you want,if you can break the chopping block with your cleaver,i'll be convinced that you can actually break steel shield with it in cRPG."
holds little value. My gameplay reason I already explained twice, but that seems to have mysteriously not been addressed yet.
Title: Re: About "Cleaver"
Post by: Johammeth on April 07, 2014, 06:54:19 pm
I have a heavy cleaver in my kitchen which I use routinely to break down large cuts of meat.

You never really have to do much more than lift the knife up and guide it down on the ____, letting the weight of the blade do all the cutting.

Although you would never do it in the kitchen, I imagine a full swing cleaver chop would bring a rather horrifying amount of raw cutting force to bear on whatever you hit (likely your own thigh if you're running at full speed making full strength chops).
Title: Re: About "Cleaver"
Post by: HarunYahya on April 07, 2014, 06:59:28 pm
Please Mr. Smartass. Tell us more how you know how this game should work without actually providing any input besides childish rage.

Also, maybe if you made this an actual suggestion topic instead of a QQ topic you would be taken seriously. Keep that in mind when you decide the stick is too good for your longsword to handle.
-Im not raging , nor crying i am just stating that it is stupid to give cleaver that stat.
-Im not suggesting anything so it is not a suggestion topic.
-Its not my job to give stats to weapons , San has "Item balancer" title for a reason.
-I've been playing this since 2011,never seen this bad item balance just stating it , with all your bullshit, you murrican kiddos are the ones who QQ in this thread.

That was my reason against realism / identity of the weapon, that such a change wouldn't hurt the identity too much, unlike say adding bonus against shield to goedendag or something. A 30 cut cleaver in real life would likely not exist, so  holds little value. My gameplay reason I already explained twice, but that seems to have mysteriously not been addressed yet.
Like i said, this isn't a mmorpg game,fucking up realism over gameplay is just a terrible idea.
If you think 30c for that cleaver is too much,reduce it instead of adding more features to it .

But meh...keep turning this game into nobrain murrican arcade shit so your people can enjoy aswell ofc.
Title: Re: About "Cleaver"
Post by: Tibe on April 07, 2014, 07:01:14 pm
I grinned hard when I broke some dudes(relatively good) shield with the cleaver. And it only took few swings. I mean good god, its so puny. It does immense damage, is fast, cheap, 0 sloth and on top of that breaks shields as easly as axes. Start looming those cleavers lads. I somehow knew this day would come that they would buff it.

And why u so mad about it? Its rarely used and its only viable if the opponent cant kick for shit and you are using a shield. Now I know it must be hard not having Youtube there in Turkey, but do try to relax. I quess its kinda OP now, but not gamebreakingly much. Atleast it doesnt have a stab.
Title: Re: About "Cleaver"
Post by: PsychoTwins on April 07, 2014, 07:33:11 pm
-Im not raging , nor crying i am just stating that it is stupid to give cleaver that stat.
-Im not suggesting anything so it is not a suggestion topic.
If you think 30c for that cleaver is too much,reduce it instead of adding more features to it .
Like i said, this isn't a mmorpg game,fucking up realism over gameplay is just a terrible idea.
If you think 30c for that cleaver is too much,reduce it instead of adding more features to it .

-I've been playing this since 2011,never seen this bad item balance just stating it , with all your bullshit, you murrican kiddos are the ones who QQ in this thread.


But meh...keep turning this game into nobrain murrican arcade shit so your people can enjoy aswell ofc.

It's like I don't even have to try for you to make an ass of yourself. You happen to know George Bush?  :lol:
Title: Re: About "Cleaver"
Post by: dynamike on April 07, 2014, 07:43:38 pm
My point was that realism was lost long ago since it's already 30 cut, out-damaging 1hander swords used by soldiers. I thought I was making it obvious enough... If you can suggest stats where it's not completely useless compared to adjacent weapons, go right ahead.

-Knife has similar, but superior stats in every area outside of 2 cut
It's balanced with the knife in mind, but I was also thinking how it would get some use when compared to the hand axe / short falchion, too.

Sorry San, but I think adding unrealistic traits (= not being able to decipher item advantages from its design) to items just so their stats match the ones of other items goes a bit too far.

Yes, your title is "Item Balancer", but not all items necessarily have to be 100% balanced against each other, 99% does the job as well. Some items could just be picked based on personal preference over others or chosen for roleplay purposes, even if they are falling behind a tad compared to others.

IMO certain stats being off by a point or two are preferential over unrealistic traits.
Title: Re: About "Cleaver"
Post by: HarunYahya on April 07, 2014, 07:55:26 pm
0 sloth
Made my day.
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Anyway,im not mad because the item is too strong or too powerful or someshit. It is just ridiculously retarded for a simple butcher's cleaver to have bonus against a shield. This stupidity is too sad im not even mad it just made me sad...
Wanna have it ? Keep it i don't give a fuck but this is not the first unrealistic upgrade this dev team have done and slowly this game is turning into an arcade hack'n slash game instead of realistic medieval rpg. This is the part where im mad .I loved cRPG because it was the most realistic medieval combat game and i'll be even more mad than now if some Murricans take that away from me.
Title: Re: About "Cleaver"
Post by: dreadnok on April 07, 2014, 08:04:08 pm
Made my day.
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Anyway,im not mad because the item is too strong or too powerful or someshit. It is just ridiculously retarded for a simple butcher's cleaver to have bonus against a shield. This stupidity is too sad im not even mad it just made me sad...
Wanna have it ? Keep it i don't give a fuck but this is not the first unrealistic upgrade this dev team have done and slowly this game is turning into an arcade hack'n slash game instead of realistic medieval rpg. This is the part where im mad .I loved cRPG because it was the most realistic medieval combat game and i'll be even more mad than now if some Murricans take that away from me.

Your fucking nuts dude, this game is anti realism from day one. Guys in full plate jumping in spinning and stabbing backwards. Throwing weapons hitting from 400 yards away. Shields using agility instead of strength. Christ, half the way 2h sides wings land would break your fucking wrists! Peasants kicking people in full plate. Kicking people carrying shields and stunnig them. Game is from turkey so I guess its par for the corpse. The best was blocking while kicking while standing on one leg
Title: Re: About "Cleaver"
Post by: PsychoTwins on April 07, 2014, 08:08:01 pm
Let me explain how San "ruined" this game for you single-handedly.

1)San and/or others propose a change to the lower tier weapons, like cleaver and how they should be changed.

2)The WHOLE TEAM votes on if changes should be put in or not.

3)???

4)Rage that it is all Sans fault.

Now, we can either discuss this with sanity like dynamike did, or we can QQ/rage and turn this into a EU vs NA.

If you want to take QQ/rage route ill just say this,
Get the fuck out. This isn't YOUR game and it wasn't suited to YOUR needs.

With sanity,
Im sure some changes could be made but it doesnt seem like a lot of people care about the cleaver buff. It seems more are happy it will actually be used than how it may be too OP for low tier weps.


Also, Dread, agreed. This is a game not a simulator. Sure realism is nice in some points, but that is for the devs to decide not you, HarunYahya.
Title: Re: About "Cleaver"
Post by: Grumbs on April 07, 2014, 08:17:06 pm
Item balancers are doing a fine job, better than its been in last couple years.
I don't really mind the change to the cleaver, though I guess it is quite unrealistic. Same as the tiny hammer having knockdown, 1 handers outstabbing poles, armour not stopping any projectiles, all the cav mechanics, the simple shooting mechanics, even firing accurately while riding a horse

I know another unrealistic thing might grate a bit, but its pretty minor to me. In terms of balance I don't think its OP. Any axe is better at destroying a shield and any axe is better at killing players without a shield. Its fun but not particularly good imo
Title: Re: About "Cleaver"
Post by: San on April 07, 2014, 08:23:00 pm
I respect that Dynamike, just see things differently is all.

I don't think 100% can be achieved and don't really want it to, since I believe one can't really quantify such a thing so accurately due to metagame changes.

I dislike redundancy above all else. If there's a way for an item to offer some sort of appeal for tradeoffs in other areas, that makes sense to me. If I can't think of anything, I typically just leave it as is (ex. black and white shield compared to the brown kite shield).


I see "Bonus against shield" as a weapon whose mass is centered at the end of the blade instead of a more equal distribution. This can also be seen for how multiple throwing weapons have "bonus against shield" due to the brunt of the force centering on that tiny point behind the weight of the throw/weapon itself. Also, how is giving "bonus against shield" to cleaver so much more unrealistic than the hatchet/hand axe having "bonus against shield"? Cleaver is nearly the same weight, but it's also shorter. When I thought about that, it didn't seem like much of a stretch. What do you define as "bonus against shield" to have such a strong reaction compared to other decisions that are much more unrealistic anyways? What I'm getting at is that if you start to overthink on every inconsistency that is in the least bit unrealistic, you'll just run your mind in circles.
Title: Re: About "Cleaver"
Post by: Jona on April 07, 2014, 09:21:22 pm
Your fucking nuts dude, this game is anti realism from day one. Guys in full plate jumping in spinning and stabbing backwards. Throwing weapons hitting from 400 yards away. Shields using agility instead of strength. Christ, half the way 2h sides wings land would break your fucking wrists! Peasants kicking people in full plate. Kicking people carrying shields and stunnig them. Game is from turkey so I guess its par for the corpse. The best was blocking while kicking while standing on one leg

The dread-speak gets better and better.  :mrgreen:

Also, I will admit that I am sad to see yet another weapon get bonus against shield since nowadays it seems like any axe can kill a shield in 2-3 hits, regardless of the quality of the shield or the user's shield skill. I get that shields are 'disposable' and that it is 'better the shield than me' but it is simply annoying how shields block worse than manual blocks, are more often to get crush-throughed, and are seemingly made of balsa wood. It is great that using a shield doesn't equate to wearing an extra set of plate armor anymore, but they simply crumple like paper when facing any kind of bonus against shield weapon. And now there is a weapon that can spam a shielder until it breaks without letting them get single swing in, most likely. I take solace in the fact that this weapon is probably doomed to never be widely-used due to its short reach and the fact that it can't block. However, Swedish Chef alone deserves this buff for the reasons Phew mentioned... and he will probably be the only one who gets anything out of it.
Title: Re: About "Cleaver"
Post by: dynamike on April 07, 2014, 11:26:26 pm
I see "Bonus against shield" as a weapon whose mass is centered at the end of the blade instead of a more equal distribution. This can also be seen for how multiple throwing weapons have "bonus against shield" due to the brunt of the force centering on that tiny point behind the weight of the throw/weapon itself. Also, how is giving "bonus against shield" to cleaver so much more unrealistic than the hatchet/hand axe having "bonus against shield"? Cleaver is nearly the same weight, but it's also shorter. When I thought about that, it didn't seem like much of a stretch. What do you define as "bonus against shield" to have such a strong reaction compared to other decisions that are much more unrealistic anyways? What I'm getting at is that if you start to overthink on every inconsistency that is in the least bit unrealistic, you'll just run your mind in circles.

Well, an axe is made to split things. This is achieved by
- focusing most of its weight at the outermost point of the weapon/tool for leverage as you already said
- having a relatively short cutting edge (unlike the cleaver) to focus the force
- having an almost triangular shape outward from the cutting edge (unlike the cleaver) in order for it not to get stuck in the things its supposed to split
- being generally wielded by manly men in checkered flannel shirts as opposed to aprons

Please consider this educational video as reference:
(click to show/hide)

I don't feel strongly either way, I just don't think a cleaver would be good at chopping wood and therefore "bonus against shields" seems unrealistic.
Title: Re: About "Cleaver"
Post by: Thryn on April 08, 2014, 05:08:21 pm
Nice cleaver buff. It seems the only people upset are HarunYahya shielders whose shields will break faster. It's easy to fight these things, and seeing different weapons spices up the battlefield.

About realism: I know that you're a larper Harun, and you're absolutely correct about realism>balance, because games should simulate real life. We should forget about fun gameplay.

(click to show/hide)
Title: Re: About "Cleaver"
Post by: dreadnok on April 08, 2014, 07:47:16 pm
The dread-speak gets better and better.  :mrgreen:

Also, I will admit that I am sad to see yet another weapon get bonus against shield since nowadays it seems like any axe can kill a shield in 2-3 hits, regardless of the quality of the shield or the user's shield skill. I get that shields are 'disposable' and that it is 'better the shield than me' but it is simply annoying how shields block worse than manual blocks, are more often to get crush-throughed, and are seemingly made of balsa wood. It is great that using a shield doesn't equate to wearing an extra set of plate armor anymore, but they simply crumple like paper when facing any kind of bonus against shield weapon. And now there is a weapon that can spam a shielder until it breaks without letting them get single swing in, most likely. I take solace in the fact that this weapon is probably doomed to never be widely-used due to its short reach and the fact that it can't block. However, Swedish Chef alone deserves this buff for the reasons Phew mentioned... and he will probably be the only one who gets anything out of it.


Haha its this jerk off phone jona, I was gonna fix it but it sounded cooler. I also disagree about the hammer knockdown, I don't see anyone taking a hammer to the dome and NOT falling!
Title: Re: About "Cleaver"
Post by: CrazyCracka420 on April 08, 2014, 07:47:59 pm
Not all cleavers are built equally
Title: Re: About "Cleaver"
Post by: Phew on April 08, 2014, 07:52:13 pm
"Par for the corpse" is the best Dread-ism yet, intentional or not. I'm going to start using it in normal conversation and see how people react. It kind of implies "Golf idioms are for pussies, I use bloodsport idioms".
Title: Re: About "Cleaver"
Post by: CrazyCracka420 on April 08, 2014, 08:06:57 pm
"Par for the corpse" is the best Dread-ism yet, intentional or not. I'm going to start using it in normal conversation and see how people react. It kind of implies "Golf idioms are for pussies, I use bloodsport idioms".

You don't say?

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Title: Re: About "Cleaver"
Post by: HarunYahya on April 10, 2014, 06:07:44 pm
Let me explain how San "ruined" this game for you single-handedly.

1)San and/or others propose a change to the lower tier weapons, like cleaver and how they should be changed.

2)The WHOLE TEAM votes on if changes should be put in or not.

3)???

4)Rage that it is all Sans fault.

Now, we can either discuss this with sanity like dynamike did, or we can QQ/rage and turn this into a EU vs NA.

If you want to take QQ/rage route ill just say this,
Get the fuck out. This isn't YOUR game and it wasn't suited to YOUR needs.

With sanity,
Im sure some changes could be made but it doesnt seem like a lot of people care about the cleaver buff. It seems more are happy it will actually be used than how it may be too OP for low tier weps.


Also, Dread, agreed. This is a game not a simulator. Sure realism is nice in some points, but that is for the devs to decide not you, HarunYahya.
I don't know how much San paying you to be his bitch but i'll pay double if you just shut the fuck up, asslicker.
Derailing the whole subject since start for what ? Hearing "Good work,bitch." from san and get a raise on  your salary ?
Title: Re: About "Cleaver"
Post by: Cicero on April 11, 2014, 08:50:52 am
I don't know how much San paying you to be his bitch but i'll pay double if you just shut the fuck up, asslicker.
Derailing the whole subject since start for what ? Hearing "Good work,bitch." from san and get a raise on  your salary ?
Harun

All of these are americans who answer you in this topic.

Didnt you already realise its retarted argue them logically ?

My first thoughts about item balancers stay on first page.Murricans can not understand Medieval game so they are making it arcade enough to understand it.

Its just sad to see chadz or cmp gave title to 2 americans

Tydeus : He said that HX shouldnt even shot on horse its not logical.

San : He said that if the game fucked up why dont we fuck it more USA USA USA ( so fuckin funny is it ? )

"We all have culturel relation between sword or medieval we forced to read those on our education systems but Americans have no idea wtf is it.This is not a humiliation we have no idea how mcdonalds can be meal as well."

To all those retards ; Harun is saying giving cleaver bonus against shields are retarted nothing more ; he doesnt QQ or something how can you QQ for cleaver ?

Are you that much retarted to defend cleaver's bonus against shield ?
Title: Re: About "Cleaver"
Post by: Johammeth on April 11, 2014, 09:22:15 am
"blah blah blah anatolia used to not be a dumpster, so i know about internet swords (and real life mustaches)."
Title: Re: About "Cleaver"
Post by: Cicero on April 11, 2014, 09:54:18 am
"blah blah blah anatolia used to not be a dumpster, so i know about internet swords (and real life mustaches)."
still better a love story than usa
Title: Re: About "Cleaver"
Post by: Penitent on April 11, 2014, 07:26:29 pm
This is a realism discussion.  An axe is designed to cut wood, even battle axes can do this well.  Shields are made of wood.  An axe is better at breaking a shield than a sword.  This checks out.

A cleaver is used to cut meat and bone.  Therefore it has high cut damage.  It's basic shape is similar to an axe, but it's not as heavy and the handle isn't as long.  Not as much leverage.

I do not agree that a cleaver should have bonus against shield, though it should have very good damage against light armored targets.

Watching Swedish Chef and San fight with a cleaver with super-agi builds is a little frustrating but mostly hilarious.  I laugh my ass off fighting these guys, and they often get the best of me.
Title: Re: About "Cleaver"
Post by: PsychoTwins on April 11, 2014, 08:39:42 pm
I don't know how much San paying you to be his bitch but i'll pay double if you just shut the fuck up, asslicker.
Derailing the whole subject since start for what ? Hearing "Good work,bitch." from san and get a raise on  your salary ?

I don't think you understand what I was saying then. You bitch that it is all San's fault and dirty "Murricans" who want to change this game into an "arcade" when, for some reason(maybe you are too angry to think logically), you don't realize that the ENTIRE dev team votes on the changes that happened.

TL;DR : Even the "pure masterrace Euros" like yourself agreed for the changes to happen.

I bolded and underlined the main concept to make it easier for you  :wink:
Title: Re: About "Cleaver"
Post by: HarunYahya on April 12, 2014, 05:17:53 am
I don't think you understand what I was saying then. You bitch that it is all San's fault and dirty "Murricans" who want to change this game into an "arcade" when, for some reason(maybe you are too angry to think logically), you don't realize that the ENTIRE dev team votes on the changes that happened.

TL;DR : Even the "pure masterrace Euros" like yourself agreed for the changes to happen.

I bolded and underlined the main concept to make it easier for you  :wink:
So what ? U so mad cuz i said you Murricans have no historical bond with medieval era ?
Truth hurts life is not all about rock'n roll and mcdonalds.I don't care who has vote on it,item balancers are the ones who suggested this bullshit in the first place so hate it as much as you want but your beloved friend San is the one to blame.
This topic started as "How hilariously retarded that this cleaver has bonus against shield" then you and your yankee friends started to defend this absurd stupidity by saying "It was already hilariously retarded , we just made it worse and its cool u mad ?" Now its about "How hilariously retarded can people be" and you guys keep amazing me.
Too much murrica for me,nuff trying to be of reason, you won't understand a shit with that simple,stubborn,ignorant mind anyway.
Yeah fuck it bravo added bonus against shield to cleaver, give crushthrough to hatchet,couching option to arabian cav sword fuck it up i don't care anymore. Im over it now,seriously thanks for all your replies,im over the mod,over the game. Now observing human psychology and how blindlessly it can react and deny a hard fact just because it is hard to accept it and replace it with their corrupt fucked up mind in their heads.Just amazing it's like denying the fact that world is round just because it's not written in the "god's holy book" closing yourself for other options in certain topics because of fear to be wrong about it. I get it, it is so natural don't feel bad , it is just odd to experience such thing alive using internet,thousands of kilometers away from each other.

Since if i continue you'll "stone me to death" by punishment of "heresy", breaking down walls of false truth you built, -which in this case is the dogma of "Accepting bonus against shield addition on cleaver is a healthy decision."- i'll not continue posting here. You guys will not understand it,even childeren you'll raise won't understand it but humanity will see that i was right after many years. Just as we justified Gallileo now, they'll understand that this whole cleaver thing was irrationally stupid and i was being shitstormed by ignorant,fanatic bigots just because i was stating the obvious hard fact. I'll be crowned a Saint and you'll remain as just an ignorant peasant brain full of corrupted dogmas.
What they say, you learn everyday.

God bless america.
Title: Re: About "Cleaver"
Post by: WITCHCRAFT on April 12, 2014, 06:44:10 am
So did you actually want to discuss the cleaver's change or was it just a jumping point to rant and rave about players involved in item balance?

Bonus against shields with a tiny kitchen utensil doesn't make sense, but neither does writing nationalist screeds to discredit the item balance team.
Title: Re: About "Cleaver"
Post by: San on April 12, 2014, 07:06:36 am
Trying to play along with the realism arguments since it got moved and you won't respond to gameplay reasons; not going to be perfect at it because imo realism discussion is dumb due to the 1000 unrealistic things in the game, but there's no need to get so worked up. The argument halted to a standstill when I first gave gameplay reasons for the change that was just ignored. Can't we at least make this discussion about a trivial weapon a little fun?

What constitutes as bonus against shield to you? It's difficult for me to see how cleaver, a weapon designed to chop and could be modified in power (in crpg's case, to 30c, as strong as the one handed axe), having bonus against shield is as farfetched as giving the arabian cavalry sword the option to couch. Because of its mediocre attack power, as we observe in the game, it's not really that great at breaking shields even with the bonus, since it's a multiplier of its current attack power. That still makes it worse at breaking shields than most 2h swords/polearms and much worse than other weapons with bonus against shield.  The oddly shaped model in the game is different than the more evenly distributed tools in your pictures. I tried talking about the hatchet due to the similarly odd looking model shape being far from ideal, yet it still has the bonus.

My stance is that I think that weapons designed for chopping have the possibility of having the ability, although it's obvious that axes are the most superior in that regard. I believe the bonus and its perceived attack power are exclusive, since it will be more effective than your average sword designed for slashing considering weapon power is the same regardless of power. That's why a weak/mediocre weapon having it is not a stretch compared to something ludicrous like giving crushthrough to the practice dagger. That's why I also think that for weapons like the falchion, it wouldn't be too much of a stretch as an alternative to increased attack power. I'm not saying that it isn't a stretch at all, though.

Edit: removed a part and put it back.
Title: Re: About "Cleaver"
Post by: PsychoTwins on April 12, 2014, 08:27:26 am
(click to show/hide)

Read first line> Knew it was a rage response> Rest not worth reading.
Title: Re: About "Cleaver"
Post by: Sandersson Jankins on April 12, 2014, 08:28:12 am
So what ? U so mad cuz i said you Murricans have no historical bond with medieval era ?
Truth hurts life is not all about rock'n roll and mcdonalds.I don't care who has vote on it,item balancers are the ones who suggested this bullshit in the first place so hate it as much as you want but your beloved friend San is the one to blame.
This topic started as "How hilariously retarded that this cleaver has bonus against shield" then you and your yankee friends started to defend this absurd stupidity by saying "It was already hilariously retarded , we just made it worse and its cool u mad ?" Now its about "How hilariously retarded can people be" and you guys keep amazing me.
Too much murrica for me,nuff trying to be of reason, you won't understand a shit with that simple,stubborn,ignorant mind anyway.
Yeah fuck it bravo added bonus against shield to cleaver, give crushthrough to hatchet,couching option to arabian cav sword fuck it up i don't care anymore. Im over it now,seriously thanks for all your replies,im over the mod,over the game. Now observing human psychology and how blindlessly it can react and deny a hard fact just because it is hard to accept it and replace it with their corrupt fucked up mind in their heads.Just amazing it's like denying the fact that world is round just because it's not written in the "god's holy book" closing yourself for other options in certain topics because of fear to be wrong about it. I get it, it is so natural don't feel bad , it is just odd to experience such thing alive using internet,thousands of kilometers away from each other.

Since if i continue you'll "stone me to death" by punishment of "heresy", breaking down walls of false truth you built, -which in this case is the dogma of "Accepting bonus against shield addition on cleaver is a healthy decision."- i'll not continue posting here. You guys will not understand it,even childeren you'll raise won't understand it but humanity will see that i was right after many years. Just as we justified Gallileo now, they'll understand that this whole cleaver thing was irrationally stupid and i was being shitstormed by ignorant,fanatic bigots just because i was stating the obvious hard fact. I'll be crowned a Saint and you'll remain as just an ignorant peasant brain full of corrupted dogmas.
What they say, you learn everyday.

God bless america.

You sound extremely eager to put all your perceived faults of tydeus and san upon their nationality. Very stupid, I think.

Could you fathom that it's nothing more than their opinion? We're not some hivemind in the states, nor are you in Turkey.

Please, leave your nationalistic arguments out of this. By the way, I do hope your nation does not re-elect Erdogan. He seems like a complete scumbag, and although I cannot be certain that these reports are correct, but I heard there was leaked transcripts of a conversation among Erdogan and his cabinet of ministers discussing a false flag attack from a syrian faction on one of your national monuments.

Good luck, my turkish friend. Do not make the mistake that simply because no action of medieval combat took place on our continent, that we are completely ignorant and dismissive of them.

(click to show/hide)
Title: Re: About "Cleaver"
Post by: Havelle on April 12, 2014, 08:43:01 am
life is not all about rock'n roll and mcdonalds.

What the fuck kind of backward world do you Euros live in?

(click to show/hide)
Title: Re: About "Cleaver"
Post by: Rico on April 13, 2014, 12:19:50 am
Hitting the edge of the chopping board might actually work :mrgreen:
Title: Re: About "Cleaver"
Post by: Angantyr on April 13, 2014, 02:32:13 pm
(click to show/hide)
This is one of the best rage posts I've read in a long time, dig all the nationalistic stereotyping and mythological stuff, science vs religion etc. on the topic of cleaver getting shield eat ability, lol, good work my man!
Title: Re: About "Cleaver"
Post by: Sniger on April 13, 2014, 04:54:27 pm
give them fun run