https://www.youtube.com/watch?v=enSYlCEz5VI
Edit: [youtube] tags don't work anymore?
Neat. Must've been the https://.
Neat. Must've been the https://.
yeah, you need to take the s out for some reason
[youtube][/youtube]
It's gone from stun (the short duration one), but not from stagger (the extremely obnoxious long duration one).
It's gone from stun (the short duration one), but not from stagger (the extremely obnoxious long duration one).
Saved the notes incase they don't post themthey are posted in the WS2 section / Version history(click to show/hide)
Ranged and pole stun removed so they act the same as 1h or 2h hits. Stagger still exists for ranged, but they have to do more damage than before, to pass the damage requirement.
Values might change later today, though.
more indirect nerfs to my throwing daggers, i r saddest
I've been testing with my 18 24 longbower, and I've not hit a stagger, or been dealt one yet.
- tweaked thrust sweetspots
When i started the launcher and saw an update i´ve read it ... thought like;"Nah Shields nice fix, stun... i dont care, seems like an good one"
Didnt really realized the tweaked thrust sweetspot ... but when i joined and played for abit i just got mad .... 9 out of 10 thrusts are softspots on ninjaclothing!?
And the worst thing is: ITS NOT AFFECTING 2H!
Its the first time im seriously disappointed not like after every nerf: Gnaah im getting nerfed blabla, but ill keep playing anyway.
This time its just ... you made an huuuuge mistake... a guy who was on teamspeak with me couldnt thrust an sumpter horse with his german poleaxe, why? He glanced ...
I mean i got used to it that 2h were superior to my weapons in all belongings ... they are having an longer thrust and you can spam it, overall an easy class which i regret to play ... but now im just softspotting everyone at every range close or far. Its embarassing.
WAAAAAAAA WAAAAAAAAAAAA PLEASE BUFF MY AWLPIKE STABS MORE BECAUSE I`M A SHIT PLAYER AND I CAN ONLY ABUSE THE AWLPIKE STAB WAAAAAAAAAAA WWWWWAAAAAAAAAAWAAAAAAAAAAAA WAAAAAAAAAAAAAAAAAAAAAAA
WAAAAAAAA WAAAAAAAAAAAA PLEASE BUFF MY AWLPIKE STABS MORE BECAUSE I`M A SHIT PLAYER AND I CAN ONLY ABUSE THE AWLPIKE STAB WAAAAAAAAAAA WWWWWAAAAAAAAAAWAAAAAAAAAAAA WAAAAAAAAAAAAAAAAAAAAAAA
Dem tears are so delicious.
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Could you stop beeing total dickheads? I dont care about a buff, or my weapon. I just want to make such stupid patches gone, Back ladders - no fistchambering cause its idiotic ... and that patch is just bad.
Whens the patch to stop 1h cav swinging through their horse or the 2h lol stab nerf?
Whens the patch to stop 1h cav swinging through their horse or the 2h lol stab nerf?The 2h stab doesn't really need a nerf. Its sweetspots could be adjusted (with reducing the thrust stun accordingly), but with the huge stun they get now there's totally no reason to consider 2h stab OP.
Tydeus!I second this. Some more detailed info would be nice.
dont worry I don't want to plame you. I only want to request some numbers and graphs about the stab tweak, lenght for rearing horses, new 2h to 1h malus etc.
You gave some nice graphs the last time.
Its sweetspots could be adjusted
- tweaked thrust sweetspotshaha
When i started the launcher and saw an update i´ve read it ... thought like;"Nah Shields nice fix, stun... i dont care, seems like an good one"
Didnt really realized the tweaked thrust sweetspot ... but when i joined and played for abit i just got mad .... 9 out of 10 thrusts are softspots on ninjaclothing!?
And the worst thing is: ITS NOT AFFECTING 2H!
Its the first time im seriously disappointed not like after every nerf: Gnaah im getting nerfed blabla, but ill keep playing anyway.
This time its just ... you made an huuuuge mistake... a guy who was on teamspeak with me couldnt thrust an sumpter horse with his german poleaxe, why? He glanced ...
I mean i got used to it that 2h were superior to my weapons in all belongings ... they are having an longer thrust and you can spam it, overall an easy class which i regret to play ... but now im just softspotting everyone at every range close or far. Its embarassing.
haha
cant abuse stab 24/7?
that taste soooooo good man
lol seriously bobby?I am lancer biach now
I cant believe you guys, a longsword abuser is accusing an awlpike abuser of abusing :lol:
And then you blame me for trolling you guys :lol:
Which would nerf 2h.Why?
Its sweetspots could be adjusted (with reducing the thrust stun accordingly)Stab is VERY risky for twohanders unless you use very fast one like longsword, HBS or katana.
Ranged and pole stun removed for the lower body(torso still gets stunned) so they act the same as 1h or 2h hits. Stagger still exists for ranged, but they have to do more damage than before, to pass the damage requirement.
Values might change later today, though.
i remember when jump shot got removed ppl said it's not realistic
but getting shot in legs and keep running like a rabbit is realistic ? without losing any speed just for few sec ?
so now all inf are like terminators ?
this change was not needed !
ppl cry about amount of ranged, about archers the first bigest mistake was to give normal bows same damage as a mw one. you should start to fix mistake did in past before add some news ...
about decreasing zoom gonna make more team hit coz it's hard to reconize team mate from far distance ... what a stupid change again ...
Damage threshold has been reduced a bit in the next update (also reduced even more + increased chance for leg hits).
154 on EU1 right now, 76 on EU2.
Fuck this
i remember when jump shot got removed ppl said it's not realistic
but getting shot in legs and keep running like a rabbit is realistic ? without losing any speed just for few sec ?
so now all inf are like terminators ?
this change was not needed !
ppl cry about amount of ranged, about archers the first bigest mistake was to give normal bows same damage as a mw one. you should start to fix mistake did in past before add some news ...
about decreasing zoom gonna make more team hit coz it's hard to reconize team mate from far distance ... what a stupid change again ...
devs really intend to nerf archery till they all quit the game. thats the only logical explanation of this stupid stun-removing.It is already started
I even shot a guy that were swinging his weapon, but no stun no nothing so his attack wasnt even cancelled (yes, I shot him in the stomach).I haven't been able to replicate this or even see it done. Likely what happened is the arrow landed JUST after his swing hit you, so close that it looked like they were at the same time. His swing would have still landed, even with the old stun mechanics.
I haven't been able to replicate this or even see it done. Likely what happened is the arrow landed JUST after his swing hit you, so close that it looked like they were at the same time. His swing would have still landed, even with the old stun mechanics.This new stagger-stun reducement thingy might cause some problems. A guy with plate armor may reduce the incoming damage so much, so in close range even if the archer hit the enemy it might not stagger the plated guy. So guess what, there won't be enough time for archer to switch to a melee weapon.
Stagger requirements are likely a bit too high and the chance maybe a bit low still. Archery is what I'm testing atm, so we'll see. Probably going to need to do something to the formula.
Because Strategus is starting. These numbers wont be the same in a week.Yeah, didn't mention player numbers as in reference to the opening post, though it may have seemed so.
This new stagger-stun reducement thingy might cause some problems. A guy with plate armor may reduce the incoming damage so much, so in close range even if the archer hit the enemy it might not stagger the plated guy. So guess what, there won't be enough time for archer to switch to a melee weapon.
These two changes (stagger reducement and armor&speed bonus formula changes) came simultaneously, and I hope you are aware that they amplify the effectiveness of each other.
I haven't been able to replicate this or even see it done. Likely what happened is the arrow landed JUST after his swing hit you, so close that it looked like they were at the same time. His swing would have still landed, even with the old stun mechanics.
Stagger requirements are likely a bit too high and the chance maybe a bit low still. Archery is what I'm testing atm, so we'll see. Probably going to need to do something to the formula.
boo hoo :D don't keep shooting until the plated guy is in melee range? maybe change to melee before he is about to slap you in the faceI just updated the post actually.
This new stagger-stun reducement thingy might cause some problems. A guy with plate armor may reduce the incoming damage so much, so in close range even if the archer hit the enemy it might not stagger the plated guy. So guess what, there won't be enough time for archer to switch to a melee weapon.Yeah, definitely. To be honest, I don't like using effective damage nearly as much as I don't like using raw damage. There are any number of reimbursements we could give for ranged, most notably reduced weight(will probably happen), but faster draw speed is an option on the table as well, among many other things. The formula still needs tweaked, regardless.
These two changes (stagger reducement and armor&speed bonus formula changes) came simultaneously, and I hope you are aware that they amplify the effectiveness of each other. I like the changes from a game design perspective, but something else must be given in exchange in my opinion. You are meddling with the game balance too much while improving the game.
I haven't been able to replicate this or even see it done.
Yeah, definitely. To be honest, I don't like using effective damage nearly as much as I don't like using raw damage. There are any number of reimbursements we could give for ranged, most notably reduced weight(will probably happen), but faster draw speed is an option on the table as well, among many other things. The formula still needs tweaked, regardless.
Yeah, definitely. To be honest, I don't like using effective damage nearly as much as I don't like using raw damage. There are any number of reimbursements we could give for ranged, most notably reduced weight(will probably happen), but faster draw speed is an option on the table as well, among many other things. The formula still needs tweaked, regardless.In my opinion, faster draw speed might not be that necessary. If Cavalry and Infantry class requires some estimation skills, Archer&Crossbowman should require some too (not saying it doesn't, but it's more cruical for classes which rely on hand to hand combat). Otherwise, the surprise effect will be lessened in favor of archers&crossbowmen again, which takes away nearly all the point. But a bit lesser weight for arrows might be good, that extra weight does some difference in close combat.
In my opinion, faster draw speed might not be that necessary. If Cavalry and Infantry class requires some estimation skills, Archer&Crossbowman should require some too (not saying it doesn't, but it's more cruical for classes which rely on hand to hand combat). Otherwise, the surprise effect will be lessened in favor of archers&crossbowmen again, which takes away nearly all the point. But a bit lesser weight for arrows might be good, that extra weight does some difference in close combat.
Again, it's just my opinion.
In NA we have a guy named TRUE candle who can hit 1/4 health while outrunning my 6 athletics. If the weight is changed I'm afraid nobody will catch him.Hmm I'm not very familiar with the NA meta, but what are his stats and your stats? I also assume he takes only 1 quiver of arrows.
Hmm I'm not very familiar with the NA meta, but what are his stats and your stats? I also assume he takes only 1 quiver of arrows.
Seriously guys, you always say I'm whining but look at you now.
I have a list of things to say in case something like this happens so here it comes:
- Deal with it
- Get a shield lol
- Use tactics
- Use teamwork
- Use map design at your advantage
- Learn to dodge
- Every class has counters
- The class that is killing you is hard to play
- If you don't like the game, you can always quit. We both know that won't happen
- You anti-melee lobbyists sound like a broken record
Why don't you ask aexperiencedbiased archer aka bagge to see what needs fixing with archery. Instead of doing these bullshit changes?
24-18 and he has two quivers of bodkins. He doesn't talk at all so IDK what his stats are. The current NA meta is high agi polearms. Particularly warspears.This is just strange in many ways to be honest. Low damage bows like Nomad Bow has been hit the hardest and it shouldn't do much damage to someone like you at all; unless hitting the head. 3 Quiver of arrows and outrunning people sounds like dark magic, it's probably a false assumption.
Edit: I have 64 body armor on average and he uses a nomad bow and possibly 3 quivers since he has no sidearm
I'd say ranged have always dealt with it, or at least a lot more than you would.
Shields are meant to handle ranged, that solution is for you.
Ranged IS a tactical class, and naturally attuned to it.
Inf refuses to teamwork, but ranged have generally helped each other, as you often point out.
Ranged first priority is finding good shooting spots, but they keep getting ironed out by certain individuals for your benefit.
Dodging isn't as useful in melee as it is against ranged, and isn't worth crap anyway with the weight nerf.
Melee is hard to play if you're a scrub.
People do quit the game because of nerfs, as intended.
Ranged isn't particularly anti-melee, since melee remains the primary skill in the game and used by all.
Those things apply to melee. Learn the game.
I'm scared that this change will make archers kite more and only infuriate melee players more by running.If I am not mistaken, more agi means to go down the bow tiers which again leads to even less stunning chance on high armoured enemies which then leads to even more running?
They changed the damage done to high armor targets so archers are already less deadly, it was a fine change and i like it but the thing that keeps me alive most of the time is that i can shoot a person and he gets stuned a bit, using a longbow i could start drawing again and could mostly fire 3 shots before being forced to draw my sword.
Before the patches i could kill most players before reaching me with that and now thats gone down to about half to 2/3 (if i hit them all(which is fine for me)).
But now i can only fire 1/2 arrows (3 if i'm lucky) because i don't have that extra time to start drawing my bow after the shot, so people come a lot closer a lot faster.
Because of that i tend to run away much earlyer to prevent being forced in a duel against a guy i only hit 1's (meaning almost certain dead). So archers are now more forced into 2 roles, A: Getting heavyer armor/ps and melee people. or B: get more Agi/Ath and run.
Seeing that duelling a person is still pretty hard as an archer, even with 6ps (which i have). I Think that more people are going to go for AGI based builds and thus more of a running then fighting style, making the complaints of archers kiteing come back.
I'm scared that this change will make archers kite more and only infuriate melee players more by running.
They changed the damage done to high armor targets so archers are already less deadly, it was a fine change and i like it but the thing that keeps me alive most of the time is that i can shoot a person and he gets stuned a bit, using a longbow i could start drawing again and could mostly fire 3 shots before being forced to draw my sword.
Before the patches i could kill most players before reaching me with that and now thats gone down to about half to 2/3 (if i hit them all(which is fine for me)).
But now i can only fire 1/2 arrows (3 if i'm lucky) because i don't have that extra time to start drawing my bow after the shot, so people come a lot closer a lot faster.
Because of that i tend to run away much earlyer to prevent being forced in a duel against a guy i only hit 1's (meaning almost certain dead). So archers are now more forced into 2 roles, A: Getting heavyer armor/ps and melee people. or B: get more Agi/Ath and run.
Seeing that duelling a person is still pretty hard as an archer, even with 6ps (which i have). I Think that more people are going to go for AGI based builds and thus more of a running then fighting style, making the complaints of archers kiteing come back.
They changed the damage done to high armor targets so archers are already less deadlyWasn't this reverted so as to just make ranged have no extra armor penetration bonus compared to melee anymore = equalizing the two damage-wise?
If I am not mistaken, more agi means to go down the bow tiers which again leads to even less stunning chance on high armoured enemies which then leads to even more running?
That doesn't seem to make sense from an archer's point of view.
Going more PD, more damage, more stunning, accepting the lower accuracy seems more viable to me. But then again, I am no archer.
Now you have the same parallel diliama the rest of us have, take route a) with a shield or take route b) without a shield. Instead of having only route c) which provided the best of both worlds.
Stunning ppl or kiting them is in a way the same thing imo. Both are used to help the archer keeping them at distance as long as possible.
Wasn't this reverted so as to just make ranged have no extra armor penetration bonus compared to melee anymore = equalizing the two damage-wise?
Same with the new change with stagger, some people seem to take it as a nerf when in fact it is just equalizing poles, 2h, 1h and ranged.
True,but what i mean is that kitting is based on moving yourself and prevent the enemy from moving (towards you) so when they lesser the one (Stunning) you will be "forced" to upper the other (running).
i'm sorry but this is just the stupidest change i've ever seen, you've basically buffed thoughtless, "high armour charge directly at a group of archers spamming and rely on your hp too soak the damage rather than actually thinking" play with this change
honestly, this is so dumb.
Next to the increased weight of arrows this seems to me like one of the heaviest nerfs to archery so far. And I dont really understand why it was implemented. Was archery still considered overpowered? You might feel the urge to troll me, but I am seriously asking this, because I dont see alot of archers beeing high on the battle scoreboard since I started playing again, with some exceptions like blackbow, stevee, tenne, woodland and a few others (and that probably only happens because they are all pretty decent melee fighters as well). And the scoreboard seems to me the only measurement I got for their effectiveness.
May be its also just getting nerfed again and again because some players in this community who run around naked! without a shield 90% of the time complain about being shot ded.
Or that cav players topping the scoreboard and getting valor fairly often, in all doing pretty well from what I can see post pictures of their dead horse spiked with a shitload of javs and arrows and the subtext "Nerf ranged", whereas in my mind the question arises: Why can your horse even survive that many hits from ranged? :shock:
I dont believe me to have a really objective view on the topic, because archery is basically the only class I play. Maybe it needed another nerf due to balancing, I just would like to understand the devs motivation for these changes.
Yesterday I played some hours with the new patch and with and mw horn or rus bow and mw bodkins I think I didnt stun anyone once. I dont know how it is with a longbow, maybe someone using one could confirm that stun still exists and was not removed completely?
Anyways, bottom line for me is that archery is less and less fun to play each time I come back to the game so I would be really happy to see you guys giving out some respecs for the people affected.
Cheers
Yesterday I played some hours with the new patch and with and mw horn or rus bow and mw bodkins I think I didnt stun anyone once. I dont know how it is with a longbow, maybe someone using one could confirm that stun still exists and was not removed completely?
Don't worry though, your nerfs will be reverted or turned into buffs elsewhere so nothing really changes
Hit the legs, certain stagger. Or so it seems.
I was actually talking about the stun we had before, not staggering. The stun makes people canceling all actions including movement, staggering only cancels attacks? Or do i get something wrong here?
Stun = cancel attack, but can move freely.
Stagger = cancel attack, can't move.
These are apparently the correct terms.
I'd of thought it's the other way around, when you're stunned you're unable to react. Stagger is unsteady movement.
Unless this is sarcasm and i missed it ;^) Silly me.
Heh, no sarcasm here. Pole stagger used to do the same thing actually, you were locked in place and couldn't attack for a bit.
Stun = cancel attack, but can move freely.
Stagger = cancel attack, can't move.
Stun = cancel attack, but can move freely.
Stagger = cancel attack, can't move.
These are apparently the correct terms.
This is correct.
They also have different animations, and stun is shorter.
This is incorrect in the English dictionary, it makes no sense.
Which nobody really cares about :)
This is incorrect in the English dictionary, it makes no sense.
Which nobody really cares about :)
It is.visitors can't see pics , please register or login
http://www.merriam-webster.com/dictionary/stun?show=0&t=1392647905
- to cause (someone) to suddenly become very confused, very dizzy, or unconscious
http://www.merriam-webster.com/dictionary/stagger
- to move or cause (someone) to move unsteadily from side to side
If I am not mistaken, more agi means to go down the bow tiers which again leads to even less stunning chance on high armoured enemies which then leads to even more running?
That doesn't seem to make sense from an archer's point of view.
Going more PD, more damage, more stunning, accepting the lower accuracy seems more viable to me. But then again, I am no archer.
Hey Molly!This is just bullshit. I have an HA alt and it's piss easy to aim and hit someone with a bow. Do I hit a lot of heads? No but that happens way too often anyway.
I played shielder for 1 gen, thrower for one gen, and my other 19 gens were either xbow or archer. When you play archer and you are not completely mad, you do not want to accept any lower accuracy. Compared to the other ranged classes, bows are inaccurate as fuck already with an 18/21 build on level 30, or respectively, 18 STR and even higher AGI at levels above 30. There is barely any chance to aim carefully, since your crosshair shrinks and expands within split seconds like a coil spring someone stepped on. Depending on your bow, you reload for a certain amount of time, have a few miliseconds to do the shot, and when you are even a bit late, the arrow goes anywhere but where you want it to hit. And if you are experienced enough to know the perfect timing for your shots, you will realize that the crosshair is still at its smallest size very very VERY far from pin-point accuracy which allows you to hit a target across a large distance.
In my opinion, the amount of deadly headshots per round is the only thing that distinguishes a skilled archer from a noob. If you limit down the accuracy with a high-str build, you accept randomness rather than skill as a measurement for your performance. And if you ask me, that sucks. Might as well say I am talented at playing the lottery...
Have fun and good games!
Rico
This is just bullshit. I have an HA alt and it's piss easy to aim and hit someone with a bow. Do I hit a lot of heads? No but that happens way too often anyway.Play your alt for 10 gens and you will understand why some people are crying.
This is incorrect in the English dictionary, it makes no sense. Please change what you call a STUN and a STAGGER.
This is just bullshit. I have an HA alt and it's piss easy to aim and hit someone with a bow. Do I hit a lot of heads? No but that happens way too often anyway.Also, HA is designed for shooting at close range, kiting and doing the same again. Infantry archers cannot do that and have to shoot at higher distances. Try to apply your piss easy shooting then.
http://www.calradia.org/dictionary/stunhttp://www.calradia.org/dictionary/stagger
- to cause (someone) to be unable to attack
- to cause (someone) to be unable to attack and move
Also, HA is designed for shooting at close range, kiting and doing the same again. Infantry archers cannot do that and have to shoot at higher distances. Try to apply your piss easy shooting then.
who cares if it's called Joe Stun or Kurwa Stagger, as long as people understand there are 2 unique mechanics.
/me sighs.
After this latest patch I would imagine it is less of an anybody's class and more of a skill based class. Infantry and cavelry are the same way.Particularly after this patch. For a long time there have been changes that have favored mobbing and essentially reduced the effects of player skill on the server. Freeing up movement, horses getting reared easily(only applies to bad cav), and requiring ranged to actually land their shots when they're being charged(this ones more indirect, yet nevertheless the change has the same effect), have all served to not only reward, but make player skill a bit more demanding for success. I'm not sure I agree with everything in its current form, but for the most part, conceptually, the recent changes are for the better.
Like i said and i've discussed this with Tydues, it's the opposite to the english dictonary to what is in the warband mechanics. Which evidently you failed to read.
I don't think you got the joke.
Particularly after this patch. For a long time there have been changes that have favored mobbing and essentially reduced the effects of player skill on the server. Freeing up movement, horses getting reared easily(only applies to bad cav), and requiring ranged to actually land their shots when they're being charged(this ones more indirect, yet nevertheless the change has the same effect), have all served to not only reward, but make player skill a bit more demanding for success. I'm not sure I agree with everything in its current form, but for the most part, conceptually, the recent changes are for the better.
Funny thing, lately I did an archer gen to level 32 with a longbow(least accurate bow) and I would hit anybody on the map easily as long as they were either not moving or going in a constant pattern. Every map I also had atleast 10 kills and was only not in the top 4 scores in the cases of the enemy team getting rolled too fast.
Archery was extremely OP in my opinion. After this latest patch I would imagine it is less of an anybody's class and more of a skill based class. Infantry and cavelry are the same way.
I even epeen'd some screenshots of doing well even against astralis stack(they have really good archers for EU who dont know them)Nice!
I used a longbow with tartar(yes even without the OP bodkin archers do dmg)(click to show/hide)(click to show/hide)Long story short, if you want to do dmg as an archer get a dmg'ing bow.(click to show/hide)
Nice!
By the way, which mods did you use to reach such a k/d? Share with us please.
Imma have to agree with Jack here. I had also recently tried archery on a STF, so only lvl 30, and I have to say it was more than easy to get valor with it.You should play an archer character. Seriously. I saw the potential.
I even epeen'd some screenshots of doing well even against astralis stack(they have really good archers for EU who dont know them)
I used a longbow with tartar(yes even without the OP bodkin archers do dmg)(click to show/hide)(click to show/hide)Long story short, if you want to do dmg as an archer get a dmg'ing bow.(click to show/hide)
You should play an archer character. Seriously. I saw the potential.
Did some heavy testing on my archer and I don't see all the QQ and ruckus about it. Still easy peasy to top scoreboard and have a great K/D.
If one thing this patch did, was to force even more teamplay, cause now either you're a god and stunshoot a rusher in the legs, or there's no more hero mode single archer, so you stick to your team and do what you're supposed to do: support.
Or it's like when Cyranule was playing on his Best Archer NA alt... was topping the scoreboard but 2/3 of his kill were done in melee..... :lol:He's still the best NA archer, regardless.
Bob can you at least confirm all the kill you showed on these killboard have been done with a bow? :wink:
Because I know you're capable a murdering a lot of people with only a stick.
Or it's like when Cyranule was playing on his Best Archer NA alt... was topping the scoreboard but 2/3 of his kill were done in melee..... :lol:
Did some heavy testing on my archer and I don't see all the QQ and ruckus about it. Still easy peasy to top scoreboard and have a great K/D.
If one thing this patch did, was to force even more teamplay, cause now either you're a god and stunshoot a rusher in the legs, or there's no more hero mode single archer, so you stick to your team and do what you're supposed to do: support.
Hero mode single archer, are you being sarcastic? Melee players don't want to teamplay with other classes, they want to zerg, and the way this game is ballanced encourages that further.Whether or not they want to, makes no difference. If melee does teamplay with other classes, they're much better off. As is the case with anything else. While stuns and staggers can be used by coordinated archers to keep a target stunned forever, it can also be done by the skill-less. Meanwhile, the removal of leg stun and reduced chance to stagger, increases the skill requirement for archers as it makes landing every shot that much more important.
Tydeus, you keep nerfing 4d polearms, while on the other hand you buff 2h class.
You removed the stagger lock of all 4d polearms, while on the other hand every 2h got a +1 speed, like they werent fast already.
I knew since day 1 that the mod favoursbundle of sticksry2h class, but for fucks sake, don`t make it THAT obvious.
panos bec can now rear horses and have knockdown and high pierce dmg Even 2handers can rear horses now, and there are bigger 2handers with knockdown
stafs are just fuking awesome yeah, cool story bro
hoplite is best class for big battle I`m talking about 4d polearms, not 2d ones
pikes I`m talking about 4d polearms, not 2d ones
alwpikes I`m talking about 4d polearms, not 2d ones
that berdiche that you use is probably best axe in the game Sure its strong, but it`s slow as fuck
there are almost no Unbalanced weapons in class What?? You know shit bobby..
poleaxes are omniweapons with good in everything So is longsword
just stopb biching
Tydeus, you keep nerfing 4d polearms, while on the other hand you buff 2h class.Panos, slow polearms got +1 speed too, including your (mine too) long bardiche. Haven't you noticed? :D
You removed the stagger lock of all 4d polearms, while on the other hand every 2h got a +1 speed, like they werent fast already.
I knew since day 1 that the mod favoursbundle of sticksry2h class, but for fucks sake, don`t make it THAT obvious.
Panos, slow polearms got +1 speed too, including your (mine too) long bardiche. Haven't you noticed? :D
I think all slow weapons got a speed buff, except for onehanders.
PS: and no, not all twohanders got the speed buff. Fast ones sure didn't.
Update: Stagger can (apparently the correct term for what causes your movement to stop) still happen, but as of now it seems very rare. And tweaks can still happen.
Panos how do you expect a weapon that is much larger, heavier, basically an axe on top of a stick to handle the same speed and finese as a lighter balanced well crafter sword?
Stop trying to equal 2h and Polearms, they are quite different classes with quite different features.
1h is on my list now, 2h is not that funny since polearms animations are not only about right swing spam(boring).
"just stopb biching". coming from a guy who used to be a longsword user, and kept lobbying so it could get a major buff.
Now you`re a polearmer, lets see how long until your respec into 2h class again bobby.
Thank god c-rpg is all about total balance between classes :rolleyes:
I`m not trying to equate their stats, but their pros and cons.
Constant nerfing in 4d polearms, while on the other hand retardedly OP 2h swords like longsword, are left untouched.
Bring back the stagger lock for polearm class, and Ill stop lobbying.