cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Akynos on October 01, 2013, 03:57:15 pm

Title: Balance 1h thrust + nudge
Post by: Akynos on October 01, 2013, 03:57:15 pm
 I don't know about you guys but I'm getting tired of those silly patches 'balancing' classes by making each one of them more broken that the other.

1h thrust used to be shit, now it's as broken as 2h lolstab ( which devs have not fixed). Now 1h roll the servers with scottish/ espada's and other former useless weapons and basically use it like a 100 speed awlpike with a shield.
Advantages? Huge speed, great reach, devastating damage, defends against kicks.

Now, I know that 1h thrust was shit before that patch, but now it's just silly how easy it is, and I'm talking as a shielder. Add to that the possibility to make an unblockable nudge to another guy and you ahve the perfect recipe for an unbeatable class, both in clusterfucks and in duels.

Yes, 1h needed a buff. No, it didn't need more gamebreaking options. If you devs have some sense, please play the game and adjust it.
Thank you.
Title: Re: Balance 1h thrust + nudge
Post by: Nightmare798 on October 01, 2013, 04:35:48 pm
I don't know about you guys but I'm getting tired of those silly patches 'balancing' classes by making each one of them more broken that the other.

1h thrust used to be shit, now it's as broken as 2h lolstab ( which devs have not fixed). Now 1h roll the servers with scottish/ espada's and other former useless weapons and basically use it like a 100 speed awlpike with a shield.
Advantages? Huge speed, great reach, devastating damage, defends against kicks.

Now, I know that 1h thrust was shit before that patch, but now it's just silly how easy it is, and I'm talking as a shielder. Add to that the possibility to make an unblockable nudge to another guy and you ahve the perfect recipe for an unbeatable class, both in clusterfucks and in duels.

Yes, 1h needed a buff. No, it didn't need more gamebreaking options. If you devs have some sense, please play the game and adjust it.
Thank you.

stop speaking of gamebreaking in conjuction with 1h stab. thats complete bullshit. i have a spearman build with unloomed war spear and i am doing pretty well against 1h users [mind you i am noob at manual blocking]. you people need to stop crying and adapt ffs.
Title: Re: Balance 1h thrust + nudge
Post by: BlueKnight on October 01, 2013, 04:42:17 pm
I still hate awlpike more than any stabbing 1h.
Title: Re: Balance 1h thrust + nudge
Post by: Zlisch_The_Butcher on October 01, 2013, 05:17:45 pm
The 1h thrust needs a nerf, atm there is no sense in ever rightswinging if your weapon got a pointy end and is used with one hand, amassed at the amount of bullshit I'm hearing about it though.
You can't stab when the weapon is retracting, the moment it starts glancing with the current animation is right before it is at 100% reach, which is for how long I believe stabs should be able to stab, before the buff the animation was also beyond retarded, starting to glance 50-60% into the reach it gives you. Damage is only really strong on espadas, sideswords, and scots, which (besides the sideswords) will deal very low amounts of damage swinging, and even with my 31 pierce I've yet to onehit someone with decent amounts of armor on my 4ps, 181 wpf, char (cannot say the same for my 3ps godknowshowmuchwpfand10ath 2h with a katana). Stab based 1hs are still not overpowered, they went from low to top tier 1h swords, true, but they're still only equal to the great swinging swords. You can't facehug stab someone without twirling a bit, same bit you need to twirl to do it with a 2h sword, the 1h animation makes that tiny bit of twirling extremely natural though.

Ideally the nerf should either be:
Flat -1, 2 or even 3 pierce damage on all 1hs, nerfing just a few 1hs stab would be idiotic, and shit on internal balance, either nerf all the stabs or leave them all alone.

Do a completely new animation, that extends only 75% or so as much as the current one does, but keeps the same overall speed as the current anim (so that you won't glance while still stabbing and not retracting).

Slow down the time it takes to prepare the stab quite a bit, making it as powerful as now for range stabbing, but easy to spam at facehug range.
Title: Re: Balance 1h thrust + nudge
Post by: STR_KpuBopy4ka on October 13, 2013, 09:10:09 pm
All stab mechanics (2h, polearm and 1h) need rework or maybe nerf.
Stab must glance a lot so everybody should use it carefully(now many players just stab, stab and stab).
Facehug stab is annoying(hoplite, 2d polearms and 2h). 1h can't do that(i can mistake)
Nudge is the most broken thing in the game(but ppl who use it usually say it's ok)
Title: Re: Balance 1h thrust + nudge
Post by: Gurnisson on October 13, 2013, 09:40:19 pm
Facehug stab is annoying(hoplite, 2d polearms and 2h). 1h can't do that(i can mistake)

Polearm and 1h is the best for facehug stabs.
Title: Re: Balance 1h thrust + nudge
Post by: Panos_ on October 13, 2013, 09:41:41 pm
Polearm and 1h is the best for facehug stabs.

define which polearms please
Title: Re: Balance 1h thrust + nudge
Post by: Gurnisson on October 13, 2013, 09:45:58 pm
Poleaxes and shorter spears, not long axes, hafted blades or bardiches. (War) Spear, Awlpike and the Poleaxes the best at it, I'd say.
Title: Re: Balance 1h thrust + nudge
Post by: PsychoTwins on October 13, 2013, 10:02:13 pm
I agree the 1h nudge free hit combo is pretty stupid, but the 1h'ers have to get in really close to do that. It should be fixed, but for now if a 1h'er abuses the nudge on you, just abuse the nice kick radius/range on them :D
Title: Re: Balance 1h thrust + nudge
Post by: Macropus on October 13, 2013, 10:22:30 pm
Poleaxes and shorter spears, not long axes, hafted blades or bardiches. (War) Spear, Awlpike and the Poleaxes the best at it, I'd say.
I'd also add Iron Staff to this list.   :rolleyes: