cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Seawied on May 12, 2011, 10:01:28 pm

Title: RIP Dedicated throwing
Post by: Seawied on May 12, 2011, 10:01:28 pm
Here lies dedicated throwers

January 2011 - May 2011

Rest In Peace.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 12, 2011, 10:09:32 pm
I guess I should be happy that this happened when my Thrower/Javalry character was just 600,000xp from 31.

Still gutted though as Javalry was easily the most interesting and challenging counter to Horse Archers.

Yes throwing lances were bullshite, yes PT 10 tended to be pretty bullshite, but people who used those were very rare, throwers in general were pretty uncommon, it isn't like the regular throwers were breaking the game.

That said I fully expect the usual ream of "Throwing was OP" comments that EVERY thread about throwing gets, or "good riddance."
Title: Re: RIP Dedicated throwing
Post by: Siiem on May 12, 2011, 10:13:59 pm
Throwers are bundle of stickss, bundle of stickss don't go to heaven, ergo they will never rest in peace. Only in pieces!
Title: Re: RIP Dedicated throwing
Post by: Dravic on May 12, 2011, 10:41:25 pm
Here lies dedicated throwers

January 2011 - May 2011

Rest In Peace Hell.
Title: Re: RIP Dedicated throwing
Post by: Radix on May 12, 2011, 11:05:30 pm
oh stop crying, dedicated xbowers are in worse situation than any other class yet no one is crying bout them.
Title: Re: RIP Dedicated throwing
Post by: Spawny on May 13, 2011, 12:09:44 am
oh stop crying, dedicated xbowers are in worse situation than any other class yet no one is crying bout them.

Euhmm... No?

Tried throwing after the patch? I did with with xbows. Little less powerfull overall, needed 1 more hit to kill a full hp target. That was about it. You don't need any skill other than a strength requirement, so it's not that hard to get high agility and high wpf. You're still as accurate as ever with 150+ wpf, without sacrificing killing power.

Throwing got ammo reduced by 40%-50% on all throwing weapons but the ones with a 1-2 PT requirement.
Accuracy with high PT is HORRIBLE. My reticule with heavy throwing axes is about 3-4x bigger. Same goes for most throwing weapons. Rocks/shuriken went from pinpoint accurate to about as accurate as throwing with your eyes closed.
Throwing projectile speed got yet another reduction.
Since you need much higher wpf to get a bit accurate than before, you can't get to 10 or higher PT anymore without rediculously bad accuracy. This in turn vastly decreases throwing damage for all weapons, requiring more hits for a kill. Not 1 more, it's in the order of 2-3 hits more.

Upside:
When I retire, I can start building an agility thrower. I'll make it with 7 or 8 PT and enough agility to take a run for it when I feel like it.
Combine that with throwing rocks and make you all stagger so you get killed.
Title: Re: RIP Dedicated throwing
Post by: Tomas_of_Miles on May 13, 2011, 12:12:59 am
oh stop crying, dedicated xbowers are in worse situation than any other class yet no one is crying bout them.
Crossbows are in a lovely place, I'd say they really don't need anything done to them from now on.
And I miss throwers, weirdly enough. There was a point were I thought the game was well balanced recently. I think we have past that balance now.
Title: RIP JavCav
Post by: 22nd_King_Plazek on May 13, 2011, 12:20:27 am
Please tell me how this is a viable class anymore?
I can only carry a maximum of 3 javelins if I want to be able to carry a two handed weapon, the only other options being 0 slot weapons. Which I cant do because I have only 2h and throwing proficiency. None of the other throwing weapons are viable either when on a horse, the axes are simply useless on horseback and the throwing darts do not do enough damage to be particularly effective against even light horses.

The javelin is less accurate than an archer, does less damage than an archer, has less ammo than an archer. The only advantage perhaps that you can throw faster than an archer can shoot, which is an "issue" that could be solved seperately. So why does a javelin take up the same number of slots as a strongbow and a set of arrows? They are not equal in power. On horse or on foot. Even a light crossbow would be more viable for me now I suspect. Despite the required power throw and weapon proficiency throwing seems worse despite needing the same amount of skills.

The throwing cavalryman was rare enough. It is not like throwing or javelins were over-powered anyway. Especially on horseback, its only real purpose was to take out the horses of enemy lancers and horse archers considering how throwing is so inaccurate aiming for the rider is actually pointless. I used to be able to take at least two or maybe three light horses out with them before and contribute to the team.

---

There goes my hybridity  :cry:
I doubt you even considered the effect on horse throwers that these changes would have, it is such a rare class. But it seems that now if these changes stick that a once viable and interesting class is gone for good.
Title: Re: RIP Dedicated throwing
Post by: Dom.Miguel on May 13, 2011, 12:40:24 am
Throwers are bundle of stickss, bundle of stickss don't go to heaven, ergo they will never rest in peace. Only in pieces!

Where do you think lol stabbers go? Retarded javs taking 2 slots
Title: Re: RIP Dedicated throwing
Post by: NuberT on May 13, 2011, 12:44:40 am
Feels like most of the throwers are archers now...
Title: Re: RIP Dedicated throwing
Post by: Dan lol on May 13, 2011, 12:53:40 am
rip an overpowered easy class born from weapons that are meant to be a supplement to melee
Title: Re: RIP Dedicated throwing
Post by: Dom.Miguel on May 13, 2011, 01:01:50 am
rip an overpowered easy class born from weapons that are meant to be a supplement to melee

And that now its useless even for that!
Title: Re: RIP Dedicated throwing
Post by: Nemeth on May 13, 2011, 01:10:13 am
Yes throwing lances were bullshite, yes PT 10 tended to be pretty bullshite, but people who used those were very rare, throwers in general were pretty uncommon, it isn't like the regular throwers were breaking the game.

Actually, I think you got that that the other way around. People usually didn't cry about pure throwers, since yes, they hit hard, but the trade off for that was that the lack of agi made them unable to backpedall to safety while still throwing shit at you. If they didnt kill you while you were closing in at them, they died.
The hybrids, on the other hand, could easily take 1/3 of your hp in single throwing axe, then backpeddal easily while still throwing shit at you and when they felt like they wasted enough ammo, they just switched to their main weapon with full wpf and fought you like pure melee. If they killed you, they just collected their missed axes from the ground and procceded to next target.
Title: Re: RIP Dedicated throwing
Post by: Digglez on May 13, 2011, 01:54:00 am
i dont get why axes got the hardest hit.  Carrying 4 axes it alot easier than carrying javalin tyle projectiles.
Title: Re: RIP Dedicated throwing
Post by: San on May 13, 2011, 03:59:56 am
Hopefully, we can at least deliver 10% damage on our inaccurate war darts.
Title: Re: RIP Dedicated throwing
Post by: Xeen on May 13, 2011, 04:35:47 am
I just don't see why they needed to touch wardarts.  I seriously only ever saw like 5 people using them. 
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 13, 2011, 04:37:04 am
Because they were the only things we had left man. Finishing blow obviously.
Title: Re: RIP Dedicated throwing
Post by: Paroxysm on May 13, 2011, 05:03:24 am
i agree that hybrid throwers needed to be toned down. i was one myself with 10 pt and 10 ps and it was ridiculous. i had something for every situation. two javs would drop anyone below 50 armor. and if i got closed in melee i'd take out my 2hander and be not much weaker than a dedicated 2hander, it was too good to be a hybrid thrower. but throwing was seriously over-nerfed. dedicated throwers are useless between the stack size, slot and accuracy nerf, while i see many people on NA still packing effective crossbow sidearms. decent throwing hybrids are just impossible now as without all your wpf in throwing you may as well throw blind.

dedicated throwers should be a class that can compete with others and they cannot one bit at the moment, or else why is throwing even in the mod? can a dev really try playing a dedicated thrower for a generation and seriously say with a straight face that the class is fine?

hybrid throwers should be possible but just weaker in both throwing and melee than a dedicated character of that discipline, not a joke as they are.

i thought throwing was fun and i feel bad for everyone who loves being a dedicated thrower, you guys got fucked harder than any class ever.
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 13, 2011, 05:48:58 am
rip an overpowered easy class born from weapons that are meant to be a supplement to melee
:| they could have made it a useable class, but they just nerffed it to shit.... even i dont want to throw... it isnt even ok to throw, its just crap
Title: Re: RIP Dedicated throwing
Post by: Tomas_of_Miles on May 13, 2011, 06:14:41 am
I was gonna do a pure 2h build for a change this time, but now i think I will go throwing to test this nerf. And laugh in the face of adversity!
Title: Re: RIP Dedicated throwing
Post by: San on May 13, 2011, 06:39:39 am
Sometimes I just throw war darts at a wall to see if I can hit a certain spot. With the war darts nerf, I can't even do that!
Title: Re: RIP Dedicated throwing
Post by: Classical on May 13, 2011, 07:21:21 am
The winds rustle, and the trees remain silent.

The last throwers of cRPG assemble.

In their presence, they forge, they smelt, their javelins plunge into the fires of Mt. Goon. Out of the fires pours a thread, on this thread is written: "Try or do not, one thread to rule them all".

So it begun, listen to your player base? Or ignore them, make your choice developers.
Title: Re: RIP Dedicated throwing
Post by: Seawied on May 13, 2011, 07:24:24 am
The accuracy isn't what put the nail in the coffin, its the elimination of ammo. I mean 2 slots for 3 javelins? Come on now. 1.5 throws per slot is not justifiable... especially when its only a few more points of damage over a bow. There is no way you can tell me with a straight face that throwing is now "balanced."


Make javelins, throwing axes, throwing spears, and jarrids take up 1 slot and have a maximum of 3 ammo. Increase the power throw requirement by 1-2, and keep the wpf requirement for PT as is. Balanced throwing achieved.

Maybe reduce the damage by 10%, but at least give people who want to be dedicated throwers have a useable class.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 13, 2011, 07:57:08 am
The accuracy isn't what put the nail in the coffin, its the elimination of ammo. I mean 2 slots for 3 javelins? Come on now. 1.5 throws per slot is not justifiable... especially when its only a few more points of damage over a bow. There is no way you can tell me with a straight face that throwing is now "balanced."


Make javelins, throwing axes, throwing spears, and jarrids take up 1 slot and have a maximum of 3 ammo. Increase the power throw requirement by 1-2, and keep the wpf requirement for PT as is. Balanced throwing achieved.

Maybe reduce the damage by 10%, but at least give people who want to be dedicated throwers have a useable class.

The damage does not need to be decreased. It has already been decreased. And the wpf requirement should not stay as it is because it is currently unreasonable. To make throwing weapons do any kind of damage to compensate for there being so few of them, you need lots and lots of powerthrow. Dedicated throwers will want the most they can have, PT 10. 100wpf is no longer enough and you will get annoying red error messages every time you start a round telling you that you dont have enough, but not how much you actually need. I'm told the amount is somewhere over 140wpf, but could be higher. That is far too high for a weapon that you will run out of, and quickly. A lot of the higher end throwing weapons let you switch to melee. They are god awful melee weapons but with this change, you can't even use them as that since you cant afford to put points into polearms. You need to have a 30/12 attribute split, and 4 points in weaponmaster to make throwing weapons worth carrying. You can't have wpf in any other weapons, and you have to use all your skill points converting them to attributes for the 12 agility.

That is infact if 140wpf is the correct number. If it is higher, then it means being a pure thrower is no longer even possible. Why are different playstyles being removed from the game? A lot of the attraction to cRPG was the ability to find a mix of weapons and abilities that work for you. It's becoming "wear plate or you are playing wrong". I'm expecting the patch that removes ranged from the game entirely any day now.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 13, 2011, 08:56:56 am
Aim for the head.

Problem solved.

Next.
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 13, 2011, 09:05:00 am
The damage does not need to be decreased. It has already been decreased. And the wpf requirement should not stay as it is because it is currently unreasonable. To make throwing weapons do any kind of damage to compensate for there being so few of them, you need lots and lots of powerthrow. Dedicated throwers will want the most they can have, PT 10. 100wpf is no longer enough and you will get annoying red error messages every time you start a round telling you that you dont have enough, but not how much you actually need. I'm told the amount is somewhere over 140wpf, but could be higher. That is far too high for a weapon that you will run out of, and quickly. A lot of the higher end throwing weapons let you switch to melee. They are god awful melee weapons but with this change, you can't even use them as that since you cant afford to put points into polearms. You need to have a 30/12 attribute split, and 4 points in weaponmaster to make throwing weapons worth carrying. You can't have wpf in any other weapons, and you have to use all your skill points converting them to attributes for the 12 agility.

That is infact if 140wpf is the correct number. If it is higher, then it means being a pure thrower is no longer even possible. Why are different playstyles being removed from the game? A lot of the attraction to cRPG was the ability to find a mix of weapons and abilities that work for you. It's becoming "wear plate or you are playing wrong". I'm expecting the patch that removes ranged from the game entirely any day now.
you need 150wpf for 10pt, you need 140 for 9pt, 130 for 8pt, same for bows.... if you wear gear it needs more... u can wear 12lb np, but if your  9pt and have 138 wpf.... u can only wear 9lb....
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 13, 2011, 09:07:02 am
oh stop crying, dedicated xbowers are in worse situation than any other class yet no one is crying bout them.
ya... your buff of 3p+ is sooo bad.... i hate dumb people
xbow bolts went form 10p to 13p... enjoy the buff dumb ass
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 13, 2011, 09:09:49 am
ya... your buff of 3p+ is sooo bad.... i hate dumb people
xbow bolts went form 10p to 13p... enjoy the buff dumb ass

Slowest reload/RoF
Most expensive
For all purposes IMPOSSIBLE to kite with due to standing still requirement for reloading

 :rolleyes:

Adapt already, or move on.  Either way stop crying so much that you guys can't run around 1-shotting 7 shield skill huscarl shields, OR players with your ranged weapons anymore.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 13, 2011, 10:38:37 am
Aim for the head.

Problem solved.

Next.

Ok, I would absolutely love to, except after the accuracy nerfs you can't aim throwing weapons. The reticule is wide enough to ride a horse though. I don't understand the hostile and dismissive attitude. These are legitimate concerns that many people share.
Title: Re: RIP Dedicated throwing
Post by: chadz on May 13, 2011, 10:43:28 am
the item monkehs are working on it, afaik.
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 13, 2011, 10:47:53 am
the item monkehs are working on it, afaik.
O.O REALLY, i wouldnt mind testing throwing again, would be nice if you can reset my looms lol or just 3 of them, fuck heirlooming my pony to champ palf if i can throw again. i did throwing for like 20gens stright lol   :mrgreen:
if your trolling tho, well played  :(
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 13, 2011, 11:24:34 am
the item monkehs are working on it, afaik.

That's good to hear. Any chance you could share what changes are being considered? I've been playing a pure thrower and made a thread about it here and I'm hoping I can play again.

I'll quote myself here.
Quote from: http://forum.c-rpg.net/index.php/topic,5402.msg93199.html#msg93199
The best rebalance I could suggest would be lower the wpf requirement, increase the powerthrow skill needed, boost the accuracy a touch, and make heirlooming increase stack size by 1. Reasonable and minor changes that would be more then enough.
Title: Re: RIP Dedicated throwing
Post by: UrLukur on May 13, 2011, 11:28:23 am
I would love to see javalry again. I think that reducing ammo for javs and jarids and throwing spears to 2 and make them use 1 slot would be good idea. Also, 1 slot for throwing spear would make it at least semi usable.
Title: Re: RIP Dedicated throwing
Post by: Tomas_of_Miles on May 13, 2011, 03:23:30 pm
Aim for the head.

Problem solved.

Next.
I don't think he read the thread.
Title: Re: RIP Dedicated throwing
Post by: Lorenzo_of_Iberia on May 13, 2011, 06:05:47 pm
I would love to see javalry again. I think that reducing ammo for javs and jarids and throwing spears to 2 and make them use 1 slot would be good idea. Also, 1 slot for throwing spear would make it at least semi usable.

Don't think you've ever been a javalry if you think a further reduction of ammo to 2 per slot is a good idea :P Seriously even with Pt6 Ha3 wpf 140 javelins do little damage and the cross hairs is still pretty large :P We're talking maximum of 6 javs and a 1h weapon... Compared to a more accurate bow with 24 shots a 1h and a shield, with similar amount of damage to javelins... Seem fair? :P
Title: Re: RIP Dedicated throwing
Post by: Lorenzo_of_Iberia on May 13, 2011, 06:11:53 pm
Also when all the dedicated throwers retire and change to another class, we will have more archers, cavalry, shielders, xbows and 2h's :P yes every class will rise and people will complain that there has been an increase in all of them :P imo throwers were the counter to heavy 2h's with a shield so the table looked like this (in a very basic form).

Throwers > 2h's > Polearms > cavalry > shielders > archers > throwers (among most classes :P)

This is just one map, it's like a food web if any of you did basic biology but just like in nature, You take 1 class out of the system, then some will gain an advantage and others will lose out. And thats the circle of life people :P
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 13, 2011, 07:23:50 pm
Actually, I think you got that that the other way around...

You know I think you might be right. I guess I'm looking at it from the position of a dedicated thrower who just had is main character reamed into oblivion rather than as someone who was multiclassing with thrower back up.

The funny thing is, you can still take 1h/shield + 4 axes, or a 2h/pole + 4 Axes under the current system. Sure you need to spend a little wpf now rather than before when you could just run on PT alone, but having 60-75 wpf in your backup weapon is normal and enough for 4-5 PT.
Title: Re: RIP Dedicated throwing
Post by: Lech on May 13, 2011, 08:28:38 pm
Don't think you've ever been a javalry if you think a further reduction of ammo to 2 per slot is a good idea :P Seriously even with Pt6 Ha3 wpf 140 javelins do little damage and the cross hairs is still pretty large :P We're talking maximum of 6 javs and a 1h weapon... Compared to a more accurate bow with 24 shots a 1h and a shield, with similar amount of damage to javelins... Seem fair? :P

Still way better than current 6 javs and NO 1h/2h weapons. Do you think it's better as 4 in stack that take 2 slots, or 5 in stack that take 2 slots ?

In the perfect world, bastard sword would take 1 slot and be less powerful than currently to make good sidearm for javalry.
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 13, 2011, 08:41:42 pm
You know I think you might be right. I guess I'm looking at it from the position of a dedicated thrower who just had is main character reamed into oblivion rather than as someone who was multiclassing with thrower back up.

The funny thing is, you can still take 1h/shield + 4 axes, or a 2h/pole + 4 Axes under the current system. Sure you need to spend a little wpf now rather than before when you could just run on PT alone, but having 60-75 wpf in your backup weapon is normal and enough for 4-5 PT.
cant take 4 axes and a sheild because throwing takes 2 slots.. and your sheild takes a slot...
Title: Re: RIP Dedicated throwing
Post by: Lorenzo_of_Iberia on May 13, 2011, 08:51:20 pm
Still way better than current 6 javs and NO 1h/2h weapons. Do you think it's better as 4 in stack that take 2 slots, or 5 in stack that take 2 slots ?

In the perfect world, bastard sword would take 1 slot and be less powerful than currently to make good sidearm for javalry.

It should be at least 3 per slot... like it was even then I felt a real effect after the first reduction in ammo... I had to make every javelin count and even then I only had enough to kill peasants and harass a few infantry (assuming I hit every javelin). These javelins were quite low in damage really when compared to a standard bow :(
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 13, 2011, 10:07:44 pm
cant take 4 axes and a sheild because throwing takes 2 slots.. and your sheild takes a slot...

Throwing axes are 2 for 1 slot. They are actually still semi effective, unlike Darts, Javs, Jarids or Spears.
(I hope no devs read this or Throwing Axes will get nerfed again)
 :(

If you are kitted for 1h then you could take 6 axes and a 1slot shield and use the 6th axe as your melee weapon or just drop 2 axes and take a good 1 slot weapon.

Today I've been playing on my dedicated thrower with Quarterstaff (1 slot) and 6 axes (3 slots) it's far from brilliant but like I said better than the other "top" end weapons.

With pure thrower certainly that risk of having to get close, pick your targets, and retrieve missed throws all while having very poor accuracy even with high wpf, and very little spare wpf to put into a melee weapon for protection if someone goes for you all makes for a rediculously difficult class to do much with.

And that was before half the weapons got turned to scrap.
Title: Re: RIP Dedicated throwing
Post by: Spawny on May 13, 2011, 10:29:00 pm
Throwing axes are 2 for 1 slot. They are actually still semi effective, unlike Darts, Javs, Jarids or Spears.
(I hope no devs read this or Throwing Axes will get nerfed again)
 :(

If you are kitted for 1h then you could take 6 axes and a 1slot shield and use the 6th axe as your melee weapon or just drop 2 axes and take a good 1 slot weapon.

Today I've been playing on my dedicated thrower with Quarterstaff (1 slot) and 6 axes (3 slots) it's far from brilliant but like I said better than the other "top" end weapons.

With pure thrower certainly that risk of having to get close, pick your targets, and retrieve missed throws all while having very poor accuracy even with high wpf, and very little spare wpf to put into a melee weapon for protection if someone goes for you all makes for a rediculously difficult class to do much with.

And that was before half the weapons got turned to scrap.

Thanks for the tip. I'm going to get a quarterstaff now. Got no wpf in anything other than throwing, but the speed of the weapn should allow me to hit back after blocking.

Wardarts and quarterstaff it is.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 13, 2011, 10:48:36 pm
Before the destruction of throwing weapons I used to run QStaff and Jarids, then went down to Wardarts after the other 4 got wrecked and slots came in.

When Javelins were still 1 slot I'd switch between Wardarts and Javelins, Javs if I wanted to be slower and more careful, Wardarts when I wanted to spam a little and spread the damage about.

Now that wardarts only 4 for 1 slot and Javs are 3 for 2 really I don't think any of them are very effective, though wardarts are still better than any of the other piercing throwing weapons.

When it takes 2/3s of your ammo to bring down a single horse most of the time you just start to wonder what the point is...even with Heavy Throwing Axes I've noticed I spend more time worrying about picking my shot or retrieving misses than I do actually helping my team.

There are even times when I hit a person or a horse and wish I hadn't because that is the ammo gone.

Maybe if throwing weapons still had a bit of accuracy it wouldn't be too bad but they're inaccurate as hell now on top of the massive reduction on number carried.

All that aside though the Quarter Staff is an awesome single slot weapon, good length (probably the longest single slot weapon), it can poke at horses, it's fast and has knockdown.
Title: Re: RIP Dedicated throwing
Post by: Lech on May 14, 2011, 12:21:15 am
It should be at least 3 per slot... like it was even then I felt a real effect after the first reduction in ammo... I had to make every javelin count and even then I only had enough to kill peasants and harass a few infantry (assuming I hit every javelin). These javelins were quite low in damage really when compared to a standard bow :(

Last gen i played thrower/1h hybrid, and i used 4 heavy throwing axes. It was enough to deal with pretty much anything, and when i tossed them, i was playing as normal 1h. Just 4 axes. I understand that throwing from horseback is less accurate, but i can see javalry with 4 javs, shield/1h or 6 javs, 2h. Sure, it's more like lvl 31 build, but sounds viable.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 14, 2011, 12:55:24 am
It does, but it's not currently if you look at all the different penalties that effect throwing right now. That kind of build just cant exist anymore. Powerthrow has become very expensive and the amount of wpf required to use throwing weapons has gone up considerably. The powerthrow also barley effects accuracy at all meaning hitting anything while on horse with throwing weapons would be the equivalent of playing yahtzee. You have to convert a lot of skill points to agility in order to use it leaving very little points left for riding let alone other skills. It's just not worth it for a few shots while on a horse, especially considering every round would turn into a short combat followed by a long and boring unarmed pony ride while people accuse you of leaching followed by a kick or ban.  :lol: Shame really since it sounds like it was an interesting and challenging build at one point.
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on May 14, 2011, 01:07:58 am
I have played since beta and Nord Javelin Cavalry is the most fun way of playing I have every found :(

Shame you can't do that in C-RPG any more.

You know the mod where you play the class you want to make.
Title: Re: RIP Dedicated throwing
Post by: Seawied on May 14, 2011, 05:54:21 am
I have played since beta and Nord Javelin Cavalry is the most fun way of playing I have every found :(

Shame you can't do that in C-RPG any more.

You know the mod where you play the class you want to make.


Good times. When the nord cav got their free javalins, I remember doing melee javalin duels and dodgeball. It was awesome.
Title: Re: RIP Dedicated throwing
Post by: Homey_D_Clown on May 15, 2011, 10:07:57 pm
ruined my 50/50 split 2h/thrower hybrid. now i got a crossbow instead of my large bag of balanced heavy throwing axes : (
Title: Re: RIP Dedicated throwing
Post by: cmp on May 15, 2011, 10:13:30 pm
Don't despair, the item slaves balancers are already working on it.

I don't have specific info, but I believe it includes accuracy buffs, ammo buffs and slot usage reduction for some weapons.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 15, 2011, 10:26:42 pm
Don't despair, the item slaves balancers are already working on it.

I don't have specific info, but I believe it includes accuracy buffs, ammo buffs and slot usage reduction for some weapons.

Thats cool. I like the sounds of that, but is that hiked wpf need being looked at? I think it was raised a little too high, since throwing is a strength build. Its what broke pure thrower builds the most in my opinion.

It would only have to be lowered a little bit. Being able to reduce my needed weapon master from 4 to 3 would make a world of difference, since I have to spend all my skill points converting to agility. It leaves the build useless and handicapped.
Title: Re: RIP Dedicated throwing
Post by: Lorenzo_of_Iberia on May 15, 2011, 10:27:10 pm
Don't despair, the item slaves balancers are already working on it.

I don't have specific info, but I believe it includes accuracy buffs, ammo buffs and slot usage reduction for some weapons.

How long is it gonna take to get these changes in? :)
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 15, 2011, 11:26:53 pm
Thats cool. I like the sounds of that, but is that hiked wpf need being looked at? I think it was raised a little too high, since throwing is a strength build. Its what broke pure thrower builds the most in my opinion.

It would only have to be lowered a little bit. Being able to reduce my needed weapon master from 4 to 3 would make a world of difference, since I have to spend all my skill points converting to agility. It leaves the build useless and handicapped.

This so very very much.

As things currently stand it is flat out impossible to get enough wpf for high end PT while having enough skill points left for a little athletics, never mind the fact that Javalry is still up shite creek needing 4-5 Riding and 1-2 Horse Archery.
Title: Re: RIP Dedicated throwing
Post by: EponiCo on May 15, 2011, 11:43:54 pm
This so very very much.

As things currently stand it is flat out impossible to get enough wpf for high end PT while having enough skill points left for a little athletics, never mind the fact that Javalry is still up shite creek needing 4-5 Riding and 1-2 Horse Archery.

24/12 build. Or 21/15. I don't really buy it that it needs pure str, I'm doing quite ok with only 18 now.
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 16, 2011, 12:33:48 am
24/12 build. Or 21/15. I don't really buy it that it needs pure str, I'm doing quite ok with only 18 now.
7pt isnt high end.... and 18 agi is fail, go troll somewhere ells
also 7pt throwing wont kill a fly...
Title: Re: RIP Dedicated throwing
Post by: Seawied on May 16, 2011, 12:41:23 am
throwing really did need 8-9 pt in order to do well. The extra agility isn't much more effective.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 16, 2011, 03:25:13 am
throwing really did need 8-9 pt in order to do well. The extra agility isn't much more effective.

Amen. It isn't a pure throwing build if you aren't as good at throwing as possible.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 16, 2011, 04:35:38 am
7pt isnt high end.... and 18 agi is fail, go troll somewhere ells
also 7pt throwing wont kill a fly...
Amen. It isn't a pure throwing build if you aren't as good at throwing as possible.

^
Great examples of fail
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 16, 2011, 04:51:53 am
^
Great examples of fail

Any particular reasoning? Or are you just looking for attention? We are having a discussion here and you are adding nothing of worth to it.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 16, 2011, 06:26:46 am
Any particular reasoning? Or are you just looking for attention? We are having a discussion here and you are adding nothing of worth to it.

For the same reason I say archers that say that anything less than 10 PD is useless and won't kill anything.
Hell, if it's less than 10 PS melee is useless, god forbid you hit the guy more than once amirite?

I've had tons of time using throwing in c-rpg.  Many different throwing weapons (though my main love was always wardarts overall specifically because they required more hits unless it was a headshot) and throwers always say anything less than Y PT is worthless.  It's always been complete fallacy.  It still is.  I have a character now that STILL uses wardarts with a PT of 6 and he STILL drops people with them.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 16, 2011, 12:04:38 pm
Yes but you will note that in my post which started that set of replies I specifically mentioned HIGH level throwing.

I didn't say that mid-level throwing was useless but the point is that if you are only using mid level throwing then without a doubt you are playing a hybrid build and have a back up weapon which you are able to defend yourself with after making your handful of throws.

A dedicated thrower on the other hand ONLY has his meager number of throws and has to get as much damage as possible in with those before being rendered pretty much useless.

Not to mention that even with Power Throw 10 the damage output of a thrower for 2 slots worth is UNDER 100 damage, compared to archers 5-600 and crossbows 800.

That damage output is one of the biggest points, a hybrid archer or crossbow can still potentially put out 300-500 points of damage while being able to put points into defending themselves better with a backup weapon, this is still considerably more than a DEDICATED thrower.
Title: Re: RIP Dedicated throwing
Post by: Chivalry on May 16, 2011, 12:23:22 pm
Dedicated throwers are easily the most annoying class in the game... (more than HA) but as long as no sacrifice 2h/throwing hybrids don't become reborn I think throwing should be buffed.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 16, 2011, 12:46:56 pm
Care to explain why you think "Dedicated throwers are easily the most annoying class in the game."?

I'll even give you some points to counter:

Just a few points are based on how throwers were BEFORE the last couple of patches, so I could make the list a lot lot longer if I was to use their current state but as you say you think they do need a buff I felt it would be wrong to use the current stuff.
Title: Re: RIP Dedicated throwing
Post by: Seawied on May 16, 2011, 07:36:59 pm
Throwing worked just fine with heavy armor alba.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 16, 2011, 08:07:27 pm
Ah, maybe I got my patches a little mixed up...that said I never counted tincan throwers as dedicated throwers, I counted them as arseholes.
 :wink:
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 16, 2011, 11:23:02 pm
Also unlike the other two ranged playstyles, throwing becomes less effective the more points you put into it. Because of the wpf hike, someone with powerthrow 10 is unable to wear armor or use a backup weapon. Instead of making hybrids less attractive it had the reverse effect and made them the only option, and hybrids are what people have been complaining about the whole time.
Title: Re: RIP Dedicated throwing
Post by: EponiCo on May 16, 2011, 11:44:31 pm
Nope, it gets better, you just have to level wpf and pt. With 110 wpf, 6 pt, and 45- 50 armor I don't get any message. People say it's 14, so I should be able to get to 8 pt/9 pt. I don't know why you are so fixated on 10 pt, ask those 10 athletics archers how effective their build is.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 17, 2011, 12:48:52 am
Of course Eponi does it not seem a little unfair that archers with PD 10 are viable, melee with PS 10 are viable, and yet throwing with PT 10 is totally unplayable?

Also power throw 6 is still just inside hybrid range in my opinion. 8-10 is where a dedicated thrower should be sitting the range depending on their need for other skills like riding.
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on May 17, 2011, 02:05:44 pm
Who cares? I am sick of all this "OMG Hybrids rawr" shit. The whole point of crpg is to make a character you want to play.

And the facts are 1) X bow was always a more powerful secondary with much less skill points needed than throwing so stop freaking out. 2) It is sucky to be a thrower now whether you are hybrid or not.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 17, 2011, 03:57:47 pm
Nope, it gets better, you just have to level wpf and pt. With 110 wpf, 6 pt, and 45- 50 armor I don't get any message. People say it's 14, so I should be able to get to 8 pt/9 pt. I don't know why you are so fixated on 10 pt, ask those 10 athletics archers how effective their build is.

No it really doesn't. I had powerthrow 10 before I retired out of frustration since the nerfs made it so that I was only getting an effective powerthrow 7, 6 with armor.

A lot of people think athletics should have more of an effect and I can't honestly say they're wrong, since I have no experience with athletics. I certainly know how effective two handers with powerstrike 10 are, as they run at me in plate armor and one hit me, even when I had iron flesh 8. Seems like they're more then effective. There should be an actual benefit of getting to powerthrow 10 like there is for IF 10, or PS 10, or PD 10 etc.
Title: Re: RIP Dedicated throwing
Post by: EponiCo on May 17, 2011, 08:40:25 pm
Of course Eponi does it not seem a little unfair that archers with PD 10 are viable, melee with PS 10 are viable, and yet throwing with PT 10 is totally unplayable?

Also power throw 6 is still just inside hybrid range in my opinion. 8-10 is where a dedicated thrower should be sitting the range depending on their need for other skills like riding.

True it isn't fair for all people that have such a char (like every other build that is gimped for a reason, but it is more important to not have anything that breaks the game then having every build viable). But it doesn't at all mean that throwing is impossible now, you can do fine with PS 6, 7, 8, maybe 9 if you really focus.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 17, 2011, 09:06:10 pm
I fully agree that Power Throw 10 is far from the main issue here but to say that "you can do fine" with any sort of dedicated thrower just now is simply incorrect ... unless doing fine means maybe getting 1 or 2 kills on people or horses if you are lucky, and perhaps wounding or distracting a couple of others.

Not that I think throwers should be gunning people down by the dozen or anything but tactically they have almost no place what so ever at the moment.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 17, 2011, 09:41:40 pm
Whatever you feelings may be about dedicated throwers vs hybrids, I don't think anyone can argue that the shear amount of nerfing that throwing received was warranted. Well I mean people will and DO argue. I mean no one retarded. No other class has been nerfed as savagely. I'd really like to know why the balance team decided to do that. A nerf here or there would have been fine, but they hit every single aspect of throwing. The only thing left literally would be to make throwing weapons cost more then horses or plate if they want to make a coffin out of nails.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 17, 2011, 10:56:38 pm
That's their idea for next patch sorted then Cheap_Shot.
 :(
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 18, 2011, 12:14:09 pm
ugh even if they fix throwing, i would have to try to get a loomed lance again... maybe they should redo a few heirlooms too lol
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on May 18, 2011, 01:01:12 pm
I had retired my thrower (got to 31) and decided to go for a different build while throwing was trashed, but I just couldn't do it, I got up to lvl 15 then retired again and have gone back to throwing.

Damn the nerfs, one thing that the horrible state of throwing does mean is that EVERY kill feels like an epic victory, every lucky headshot is worthy of song!
 :mrgreen:
Title: Re: RIP Dedicated throwing
Post by: Seawied on May 18, 2011, 08:47:28 pm
just played for the first time in a while with my throwing alt. Brought a TL and jarrids to a fight. Hit a guy with a lance, he walks off and lives, used the 3 jarrids on someone else. 2 hit him, other hit his shield. He lived. Throwing is SERIOUSLY dead. Hit 75% of my shots at close range, using all of my ammo, and not a single kill from it.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 18, 2011, 10:11:04 pm
I was getting that too. It's not even a lack of skill because I'm hitting with 90% of my ammo. They just don't do enough damage to kill anymore. I get a kill if I'm lucky. It used to be you could use teamwork to distract someone with a shield, turn them around, and plant a heavy spear or lance right in their back and kill them. Job well done. Now it takes someone truly special to be distracted enough after noticing that there are three spears stuck in them, to keep ignoring the lightly armored, shieldless, thrower standing behind them. Most of my rounds are spend dead after someone with three throwing spears sticking out of them walks up to me and slaughters me.
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 18, 2011, 10:50:26 pm
oh the fails of fails, also know as throwing patch
Title: Re: RIP Dedicated throwing
Post by: San on May 19, 2011, 04:01:00 am
Throwing is pretty much only useful for hybrids. War darts can be used as a distraction even though they don't kill, and can reduce the number of required slashes to finish a foe off, and be used to quickly hit a retreating foe.

I wanted to try out a dedicated thrower back when throwing was decent, but due to my lack of skill and being new to crpg (60+ hours single player) I got tired of using the heavy throwing axe as a 1h as a slow peasant.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 19, 2011, 08:37:29 am
Somehow me-thinks you're ALL doing it wrong.

Check out a player named "Sexual_Popcorn".  He's 1-shotting heavy armor infantry with throwing lances (while using them in melee pretty effectively when need be) and 1-shotting light armor guys with jarids on the servers currently.  Somehow he's doing GREAT as a dedicated thrower still.
Title: Re: RIP Dedicated throwing
Post by: Seawied on May 19, 2011, 09:11:42 am
Gorath, my character has 11 PT and 120 wpf and uses no armor. That puts him at about 9 PT due to the wpf constraint. On a target with full life, 1 shotting the opponent is unlikely unless they are a peasant or archer. Throwing is dead.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 19, 2011, 09:17:23 am
Gorath, my character has 11 PT and 120 wpf and uses no armor. That puts him at about 9 PT due to the wpf constraint. On a target with full life, 1 shotting the opponent is unlikely unless they are a peasant or archer. Throwing is dead.

I'm telling you, go look him up.  He's doing it consistantly.
On the Tuna server at this very moment there's a hybrid thrower 2-3 shotting people in mail with wardarts named SAN3711 as well.
Title: Re: RIP Dedicated throwing
Post by: Fasader on May 19, 2011, 10:38:58 am
in next item patch:
all throwing items = 1 slot
darts = 6 ammo
axes = 3 ammo
javs, jarids = 3 ammo
throwing spear = 4 ammo (lower accuracy and damage than jarid)
accuracies reworked, improved on most weapons.
throwing lances removed.

disclaimer: this is not final. anything can still change.
Title: Re: RIP Dedicated throwing
Post by: Lech on May 19, 2011, 10:51:50 am
Meh, as a thrower i was fine with 2 axes per slot. I understand that more make it more viable, but i feel it's not needed for anyone but dedicated thrower.
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on May 19, 2011, 01:08:08 pm
Nice one Fasader :)
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 19, 2011, 08:33:07 pm
in next item patch:
all throwing items = 1 slot
darts = 6 ammo
axes = 3 ammo
javs, jarids = 3 ammo
throwing spear = 4 ammo (lower accuracy and damage than jarid)
accuracies reworked, improved on most weapons.
throwing lances removed.

disclaimer: this is not final. anything can still change.

It's cool that we're being heard, but I'm not sure if that's the way to fix throwing, especially for dedicated throwers. If you don't mind, I have a list of suggestions here: http://forum.c-rpg.net/index.php/topic,5402.msg97436.html#msg97436 (http://forum.c-rpg.net/index.php/topic,5402.msg97436.html#msg97436)

Problem is, all the nerfs made throwing next to useless, even for a dedicated thrower with a lot of skill. Reducing the slot size but not changing anything else is just going to end us up with a pile of two handers in plate running around chucking axes wildly like it was before. It will be a TK nightmare zone.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 19, 2011, 08:37:14 pm
Somehow me-thinks you're ALL doing it wrong.

Check out a player named "Sexual_Popcorn".  He's 1-shotting heavy armor infantry with throwing lances (while using them in melee pretty effectively when need be) and 1-shotting light armor guys with jarids on the servers currently.  Somehow he's doing GREAT as a dedicated thrower still.

It's because he's giving up actually playing for most of the round. I'm guessing his kd isn't very high and he is dieing very quickly. You only get 1 lance per two slots, and 3 jarids. My guess is he is just shotgunning early on, and then running around unarmed until he dies. That's what I'm doing except I'm taking throwing spears so that I have two more shots then if I brought jarids.
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 19, 2011, 10:27:36 pm
in next item patch:
all throwing items = 1 slot
darts = 6 ammo
axes = 3 ammo
javs, jarids = 3 ammo
throwing spear = 4 ammo (lower accuracy and damage than jarid)
accuracies reworked, improved on most weapons.
throwing lances removed.

disclaimer: this is not final. anything can still change.
slots where fine.... 1 slot will make people spam them hard...  6 jarids and a 2 hander... 9 jarids and a 2 hander/1hander,   6 jarids 1hander sheild.....
just up the ammo and damg, and all is fixed
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 19, 2011, 10:30:09 pm
I'm telling you, go look him up.  He's doing it consistantly.
On the Tuna server at this very moment there's a hybrid thrower 2-3 shotting people in mail with wardarts named SAN3711 as well.
that guy is trash, and tuna town is melee only.... not range
soooo you are just trolling.
at 9 pt lances dont kill in 1 shot. I seen him get 1 shot kills on naked people with throwing lances and such, but  i also seen him throw and fail
Title: Re: RIP Dedicated throwing
Post by: Dom.Miguel on May 19, 2011, 11:39:26 pm
in next item patch:
all throwing items = 1 slot
darts = 6 ammo
axes = 3 ammo
javs, jarids = 3 ammo
throwing spear = 4 ammo (lower accuracy and damage than jarid)
accuracies reworked, improved on most weapons.
throwing lances removed.

disclaimer: this is not final. anything can still change.

This or keep tthe slots\ammo ratio and give accu buff
Title: Re: RIP Dedicated throwing
Post by: Seawied on May 20, 2011, 02:10:14 am
in next item patch:
all throwing items = 1 slot
darts = 6 ammo
axes = 3 ammo
javs, jarids = 3 ammo
throwing spear = 4 ammo (lower accuracy and damage than jarid)
accuracies reworked, improved on most weapons.
throwing lances removed.

disclaimer: this is not final. anything can still change.

This would fix things perfectly. Thanks for listening to feedback!


are any of PT reqs going to go up?
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 20, 2011, 03:00:05 am
This would fix things perfectly. Thanks for listening to feedback!


are any of PT reqs going to go up?

What? It wouldn't fix things at all. Ok, if those changes are still up for discussion then lets discuss.

I can pick up a regular crossbow and 12 steel bolts, only using two slots. I can use it without a single point of crossbow wpf or any related skill, and I can do more damage that way then with throwing spears, 6 powerthrow and 120 wpf in throwing. Giving us a few more shots wont do anything because while we will have comparable ammo to crossbows, they can do more damage then us with less risk at range and with several times the accuracy. (!)Throwers need that 14(?) wpf per powerthrow need slightly lessened(!), more accuracy per wpf point, a slight damage increase, and a few more throws per stack.

 Instead of removing the highest tier throwing weapon, increase the powerthrow requirement to use some of the weapons and put their stack size somewhere reasonable. If the slot size is going to be reduced then the powerthrow requirement for the better weapons should be increased defiantly, so it doesn't turn into a big throwing weapon TK nightmare with everyone trying to throw the best weapons with no accuracy.

On a side note, it might be a good idea to reduce throwing accuracy while a shield is equipped to avoid an OP turtle-thrower build.
Title: Re: RIP Dedicated throwing
Post by: Seawied on May 20, 2011, 03:50:50 am
The example you list is more a problem with crossbows and not so much with throwing. Crossbows should have a WPF requirement in lieu of pd/pt.
Title: Re: RIP Dedicated throwing
Post by: ManOfWar on May 20, 2011, 04:13:54 am
in next item patch:
all throwing items = 1 slot
darts = 6 ammo
axes = 3 ammo
javs, jarids = 3 ammo
throwing spear = 4 ammo (lower accuracy and damage than jarid)
accuracies reworked, improved on most weapons.
throwing lances removed.

disclaimer: this is not final. anything can still change.

God bless the item balancers! The throwing lances are removed!
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 20, 2011, 06:05:24 am
The example you list is more a problem with crossbows and not so much with throwing. Crossbows should have a WPF requirement in lieu of pd/pt.

Not really, it was just a comparison. Sure they should probably require wpf, but in every other regard they are pretty much right where they should be. Throwing is nowhere close to where it should be, it was hit too hard and needs a serious fix. Just changing the items around a little wont fix it. More then anything, that wpf requirement per level of powerthrow needs to be lowered. It makes high levels of powerthrow impossible to get to.
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 20, 2011, 06:17:48 am
God bless the item balancers! The throwing lances are removed!
they do less damg then xbows.... but w/e throwing is just  crap anyways
only gonna throw stars for laughs now.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 20, 2011, 06:28:13 am
that guy is trash, and tuna town is melee only.... not range
soooo you are just trolling.

 :rolleyes:
Tunatown is only melee only on the WEEKENDS.  During the week it's ranged included as normal.  Keep up with the times if you're going to spew some shit at me.   :wink:

@Cheap:  He uses his throwing lance in melee mode when he has to, also picks up any random 2h/polearm to defend himself and fight with after he's out of ammo as well.

God bless the item balancers! The throwing lances are removed!

^
INDEED!  Fucking retarded 1-shot weapons.
they do less damg then xbows.... but w/e throwing is just  crap anyways
only gonna throw stars for laughs now.
No, no they don't do less dmg than xbows.  You've really just become a whiny child you know that?
Throwing Lance:
Base dmg = 56 pierce
minimum 6 PT = 26.88 dmg
total = 82.88 pierce
@10PT = 100.8 pierce

X-bows:
Steel bolts = +8 pierce
Hunting = 37 (45)
Light = 46 (54)
X-bow = 54 (62)
Heavy = 67 (75)
Arbalest = 79 (87)

X-bows also cannot use a shield while firing, must stand stock fucking still to reload and take a long ass time to reload.  I know you just have this flaming hard-on for nerfing anything but throwing, and hopefully buffing throwing back into rediculous ez-mode status like it always was until this patch (and don't give me shit, I was throwing for a long ass time pre-patch as well, it was always ez-mode) ;  but really now, the whine level is reaching critical mass dude.

*I say nerf x-bows into the ground, along with what's left of archery AND throwing and lets keep the mod free from ranged butt-piracy once and for all*
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 20, 2011, 06:46:56 am
Why are you using the throwing lance as a comparison? I think that one guy you quoted is the only one who uses it. It takes two slots and you can only throw it once. It can do more damage then an Arbalest, maybe, but then again, that can fire 36 times for 4 slots, compared to twice.


@Cheap:  He uses his throwing lance in melee mode when he has to, also picks up any random 2h/polearm to defend himself and fight with after he's out of ammo as well.

^
INDEED!  Fucking retarded 1-shot weapons.No, no they don't do less dmg than xbows.  You've really just become a whiny child you know that?

He might as well just be a pole user then, if he's using a weapon that you can only throw one of as a melee weapon. They certainly don't one shot heavy armor. xbows on average do do more damage then thrown weapons, especially when you compare the relative invested skill and wpf points. To be able to do the kind of damage you're talking about with throwing weapons, you need to do this currently.

(31)
30/12

WM: 4
PT: 10

Throwing wpf: 140+ min

Little to no armor, no other skills, almost all skill points converted to agility, highest tier throwing weapons which have very little ammo. That is what is required. Anything less then 9-10 powerthrow and your throwing weapons don't do enough damage to survive. Half+1 will go into one plate guy. Anything more then 7-8 and you can't put wpf points into any other weapon, or wear armor because it lowers your wpf too much and you start getting error messages saying its not high enough and your powerthrow points are being wasted.

Comparably, a crossbowman who wants to do similar damage will still have breathing room to carry a sword and put points into it. I'm fine scavenging a sword to use, since it's part of the playstyle, but I don't have any wpf to spare. 14 per 1 PT is too high. 12 or 11 would be more reasonable. It would also be nice to have some idea how much armor will lower my wpf. I've wasted a lot of money buying better armor and finding out I can't use it.

Edit: In conclusion, remove everything from the game except horses, replace horses with monster trucks, buff monster trucks. Monster trucks are OP, nerf monster trucks.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 20, 2011, 07:01:05 am
To be able to do the kind of damage you're talking about with throwing weapons, you need to do this currently.

OR you could quite trying to 1-shot with ranged weapons from body and foot shots all the time and do something like:

Level 30 (4 420 577 xp)
Strength: 18
Agility: 18
Hit points: 53

Unused skill points: 5
Skills to attributes: 2

Ironflesh: 0
Power Strike: 6
Shield: 0
Athletics: 6
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 6
Weapon Master: 6

One Handed: 1
Two Handed: 1
Polearm: 107
Archery: 1
Crossbow: 1
Throwing: 130

with war darts for example:
base = 25 pierce
PT 6 = 12
total =  37 pierce

You can carry 16 max (and retrieve missed shots) while having more than enough wpf to wear decent armor AND use a melee weapon effectively (with 5 points to spare for shield or IF).  Or carry 12 and go with 1h'd or 2h'd like archers.  That's 12 incredibly fast rate of fire ranged shots, headshots will kill just about anyone, you can fire while running/jumping/kiting.  The increased ammo and decreased slot requirements are more than adequate buffs to give throwing more oomph.  With it you can use 9 Jarids or 18 wardarts with this build and be pretty goddamn lethal.
Title: Re: RIP Dedicated throwing
Post by: Gnjus on May 20, 2011, 07:48:28 am
in next item patch:
all throwing items = 1 slot
darts = 6 ammo
axes = 3 ammo
javs, jarids = 3 ammo
throwing spear = 4 ammo (lower accuracy and damage than jarid)
accuracies reworked, improved on most weapons.
throwing lances removed.

disclaimer: this is not final. anything can still change.

As Akara would say: Finally ! We may rejoice !

Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 20, 2011, 07:53:33 am
So I should just play a mediocre hybrid instead of being able to continue playing a dedicated thrower, which is what I enjoy? Leave all the higher tier throwing worthless and unusable because I can do something else? Well sure, I can respec, get on a horse and pick up a lance. That's something else. It seems your suggestion to fix throwing is "don't fix throwing, just make them all change their playstyle." That's not good enough. I retired recently because I was tired of the red error message telling me my build was broken. 120 wpf and 7 powerthrow is what I have right now. Wardarts are completely useless. Even jarids aren't worth it. I can't imagine stopping my build at this range intentionally. It would not in any way be enjoyable or worth it. You say we're whining, but we wouldn't be here if it weren't for the hoards of whiners who didn't know how to stand behind a shield. Throwing weapons were always inaccurate, and easily avoidable. Throwers were always easy to kill close up. Damage as a trade off, was the only good thing about it, but apparently it was OMG OP!!!!! even though I remember quite clearly that everything could one-two hit me right back. Go figure.

Out of curiosity, would you post your current build? I haven't seen you in game so I don't know what you play.
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 20, 2011, 07:54:23 am
OR you could quite trying to 1-shot with ranged weapons from body and foot shots all the time and do something like:

Level 30 (4 420 577 xp)
Strength: 18
Agility: 18
Hit points: 53

Unused skill points: 5
Skills to attributes: 2



Ironflesh: 0
Power Strike: 6
Shield: 0
Athletics: 6
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 6
Weapon Master: 6

One Handed: 1
Two Handed: 1
Polearm: 107
Archery: 1
Crossbow: 1
Throwing: 130

with war darts for example:
base = 25 pierce
PT 6 = 12
total =  37 pierce

You can carry 16 max (and retrieve missed shots) while having more than enough wpf to wear decent armor AND use a melee weapon effectively (with 5 points to spare for shield or IF).  Or carry 12 and go with 1h'd or 2h'd like archers.  That's 12 incredibly fast rate of fire ranged shots, headshots will kill just about anyone, you can fire while running/jumping/kiting.  The increased ammo and decreased slot requirements are more than adequate buffs to give throwing more oomph.  With it you can use 9 Jarids or 18 wardarts with this build and be pretty goddamn lethal.
6pt wont 1 shot
loomed xbows do 100p
loomed lances do like 110p AT TEN POWER THROW. Thats 10pt which means you have 30str. Meaning you have a max of like 6agi, so maybe you can get 2 wm...
you lose damg if you dont have enough wpf in thorwing(150wpf need at 10pt)... so your not hitting 100p at all since you dont have enough wpf. Also who gets 10pt? i only get 9pt that way i can have more wpf
also what throwing do at 6pt? oh what not 100p? come on dont try to say throwing is fine because it is crap.
whats the diff? throwing takes skill points and wpf.... xbow dosnt need anything to hit 100p. At lest know the facts if you're going to spew some shit at me  :rolleyes: 

Title: Re: RIP Dedicated throwing
Post by: Gorath on May 20, 2011, 08:14:41 am
6pt wont 1 shot
also what throwing do at 6pt?
wont 1 shot
oh what not 100p?
1 shot
come on dont try to say throwing is fine because it is crap.
wont 1 shot

That's what all of this, and your whine specifically, comes down to.
"WE CAN'T 1-SHOT EVERYONE ALL MAP LONG LIKE WE ALWAYS USED TO WHEN IT WAS OP AND BROKEN!"

@Cheap:  My "suggestion" is that throwers quit whining about not being able to 1-shot everyone they see, break shields in 1-shot, etc like before.
As for throwing accuracy being crap, that's shit.  I turned off my reticule on my thrower AGES ago, because the reticule will always be shit for throwing and make it seem like your accuracy is crap when in fact your throws will always go in the same general area.  Turn off your reticule and get a vis-a-vis marker and check it on your screen.  Throwing accuracy is fine and without the new ARTIFICIAL wpf restriction it never ever ever required wpf, just PT.

My build?  It's pretty much what I posted above.  All my characters are currently some variation of the whole:
18/18
6,6,6,6,5 thing.

My "main" is
IF 6
PS 6
Ath 6
WM 6
Shield 5

1h - 100
2h - 100
Polearm - 100
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 20, 2011, 08:14:58 am
let look at the high str throwing build, then lets look at the high str xbow build
Throwing build
27str, 9agi
9pt
9ps
3wm
3ride
3ath
100wpf in throwing, 100wpf in pol-arm
with this build u can 2 shot people with your 2 lances.... but you can melee with your lance too

Xbow OP build
27str, 9agi
9if
9ps
3wm
3ride
3ath
100wpf w/e and 100in xbow, takes 2 shots to kill a man. you have 13 shots. Ps you dont need anything in xbow to use it mid rang... so maybe you can have 133wpf in w/e and 0 in xbow... you still will do 100p


Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 20, 2011, 08:23:26 am
That's what all of this, and your whine specifically, comes down to.
"WE CAN'T 1-SHOT EVERYONE ALL MAP LONG LIKE WE ALWAYS USED TO WHEN IT WAS OP AND BROKEN!"
no my fuss is That the throwing lance can 2 shot people and you still call it op, yet you can 2 shot people with the xbow and its fair?
why cant i have more then 2 dam lances.... or just 6 jarids.... 16darts
why can xbows 2 shot me, when they get 13 bolts yet i only get 2 lances and they suck ass....
why do i need to hit 3 for 3 jarids at 9pt to kill a man when the xbow takes 2 shots  :|
why do i need wpf when xbow dosnt?
why do i need skill points when xbow dose not?
why do i need to wear shit gear when xbow men can wear w/e they want?
why do i have to spend so much points to  2 shot a man when its free for xbows?
idc if i have to 3 shot people, i just hate that people like you cryed about it so much that they over nerffed it as a whole and then buffed the xbow.
Lances need a nerff, it was throwing top teir, and it didnt need to 1 shot. 2 lances to the chest seems fair but to only give me 1 lance is bs. To nerff all of throwing because of lances is also fail.
when the throwing lances is gone it wont bug me, as long as jarids and other throwing weapons are fix. right now they suck ass.
1 stack to kill a man is bs.
ya i can  kill a man with 3 war darts? like 40p each right?
so it takes 120p to kill a man, yet i can 2 shot them with a xbow and do like 165p?

throwing right now is crap, if you tryed to do a 6pt build and main throwing you would never be at the top of the list.
just want throwing to be avg, that and xbows to be evened out
Title: Re: RIP Dedicated throwing
Post by: Spawny on May 20, 2011, 03:08:17 pm
*I say nerf x-bows into the ground, along with what's left of archery AND throwing and lets keep the mod free from ranged butt-piracy once and for all*

Yeah, risen server was melee only last time I went there.
It was basically a variation of the duel server. Almost exclusively 2h with greatswords and polearms.
Great fun...
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 21, 2011, 04:19:10 am
That sounds boring as hell. Also Gorath, you are so full of crap. Stop whining that I can't 1 one shot people? I get "one shotted" all the time by people with two handers or polearms. They can easily get 10 powerstrike and do that. Why shouldn't I be able to get 10 powerthrow and do the same? You should stay on tuna town if getting killed by ranged gets you so butt hurt that you need to argue about something no one agrees with you on.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 21, 2011, 05:31:48 am
I get "one shotted" all the time by people with two handers or polearms. They can easily get 10 powerstrike and do that. Why shouldn't I be able to get 10 powerthrow and do the same?

1)  Blockable vs Unblockable
2)  Vunerable vs Invunerable (Melee range where you can be counter attacked, vs ranged where you are safe from counter attack by a melee weapon)

HUGE difference.

Believe it or not I do just fine playing with ranged because I made the sacrifice of giving all of my characters shield skill and a lame ass shield in order to deal with SOME of it.  Sadly that's taking the gay route in order to defend myself from the OTHER gay route.  Lesser of two evils so to speak.

It only sounds boring as hell because you're one of those ranged favored players that saw "OMG!  MP M&B!  The game with the best melee combat system out today so far!  I know, I'll buy it in order to shoot people instead!"

Yup, I'm a melee elitist, but I'm completely honest about it.  I've had (and still have for testing purposes) an archer, a thrower and an x-bowman so I know exactly how they function and can call bullshit when I see it.  Just like I have a cav so I can call bullshit on the guys that try to say it isn't as easy as we all think it is (Cav is really goddamn easy despite what the lobbyists will tell you.  It is somewhat fun though).  Hell, I ran rampant with my HA before my crusade against that uber lame playstyle as well because it really was that damned easy and retard-lame.
Title: Re: RIP Dedicated throwing
Post by: San on May 21, 2011, 07:33:24 am
Have you tried throwing for a few days recently to see what it's like?
Title: Re: RIP Dedicated throwing
Post by: Ozin on May 21, 2011, 08:25:50 am
Gorath is never to be taken seriously, don't feed the troll  :lol:
Title: Re: RIP Dedicated throwing
Post by: Templar_Ratigan on May 21, 2011, 10:15:59 am
Now im not going to win any friends with this post, but hey it's a game and the internet, it isnt about winning friends.

To me I knew this was going to happen, some changes were needed to certain weapons for example throwing lances, however the real damage was done by the ignorance surrounding throwing and the lack of empathy from those who did nothing but melee without a shield, namely 2 handers and polearm users, was immense.

Even those who claimed to try it were only brushing the surface of what it actually was. Most of the time, these people claiming to have a thrower/archer/xbow char and who say they know how it all works, are usually just going in to it for about 5 minutes, already convinced it is a no skilled option, it wouldnt matter even if they were proven wrong, their own delusion convinces them that they are in the right before they've even started.

It's funny really, in the very early crpg versions, not long after warband came out, throwing was exactly the same as in native and singleplayer, that is to say it was very fast through the air and it was very accurate once you got to about 120 wpf. This made leading people and getting long shots much easier than now, but it was still very dodgable.

The reason I find this funny is, at the time, hardly anyone played a thrower, least of all a pure one, there was probably me and a couple of others I can remember, yet at that time throwing was more powerful than it has ever been since. But then again those were the days of tin can jim and his huge sword made from a bin.

The problem as I saw it was the stupid upkeep patch and suddenly everyone and his mum was playing throwing, ironic considering that the patch actually lowered accuracy and projectile speeds on throwing, but the damage was done, hybrids were everywhere, although everyone was complaining about pure throwers, hilariously I hardly ever saw any.

So the nerf was definitely expected, but the pathetic complex of melee players, especially the 2 handed masters of the universe types is what erks me the most. When crpg first came out I tried pretty much every style of play there was to be played and in fact I still do have a ton of melee characters, some 2 handed, some polearm, this one was 1 hand with no shield.

I understand the frustration of facing tons of projectiles, I mean we all lived through archer world, but I can tell you now, what you do isnt that hard, in fact, walking around with a big 2 handed sword is possibly the easiest way to rack up kills and in fact melee in general.

I know I know, shielders dont have to block 4 different directions, but when you have the range and speed, it often doesnt matter, afterall I learnt to melee and block with a 2 hander both in single and when warband was released, in native multiplayer, it was what I naturally gravitated towards. It reminds me of the time I read about someone whining because a thrower could block, then change modes and throw and some of the arguments were that blocking isnt that hard so there isnt much skill in that style of throwing, now isnt that interesting? It's as if the very thing many melee'ers tout as being the cornerstone of their skill was suddenly skilless and easy once it became part of throwing.  :rolleyes:

All I can say is, stop pretending you are the be all and end all, you are still the top dogs in this game, you still hit the top of the scoreboard more than any other style of play, so what if you get shot by horse archers, everyone does. Boohoo if 5 archers are shooting you, they do it to everyone, it's annoying yes but that doesnt mean it needs to be removed or destroyed, plus if it was 5 melee people who worked well together like those archers were, you would be just as dead, except you would have the illusion of a chance.
Now I rage too, the difference? I dont then come on here and use that anger as the basis of an opinion, or even worse, a fact.

The point im making is, grow up, stop letting your rage get the better of you, learn to adapt or at least learn to dodge and stop whining about everything that makes your easy mode slightly less easy mode.
Title: Re: RIP Dedicated throwing
Post by: Diavolo on May 21, 2011, 12:39:57 pm
I think the current damage that thowing weapons deal is pretty ok. (with PT of 5 or more you need 3-4 body hits with a throwing spear (best damage after lance and jarid) or one headshot to kill the average opponent). However, the accuracy is insanely crap, atleast with enugh PT to kill at all with your 4 spears. Throwing speed is also too low, now dodging spears can be done by a peasant with 0 athletics.

Imo, Throwing needs a slight buff (as proven by the few people who actually use it) which I think is best done with these changes:

Throwing weapons is something that brings a lot of fun diversity to the game, and its more interesting to play when there are actually some throwers around.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 21, 2011, 05:57:15 pm
Now im not going to win any friends with this post, but hey it's a game and the internet, it isnt about winning friends.

In this thread? I think there's only one person who wouldn't want to be your friend when you say things like that.

and it's ok, no one likes him anyway. shhh
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on May 21, 2011, 08:53:49 pm
Gorath is never to be taken seriously, don't feed the troll  :lol:
gorath is no troll, we dont agree alot but he is a good person lol
Title: Re: RIP Dedicated throwing
Post by: Dezilagel on May 21, 2011, 09:02:01 pm
It only sounds boring as hell because you're one of those ranged favored players that saw "OMG!  MP M&B!  The game with the best melee combat system out today so far!  I know, I'll buy it in order to shoot people instead!"

So. Fucking. True.

+, err... -1 for you sir!  :D
Title: Re: RIP Dedicated throwing
Post by: Gnjus on May 22, 2011, 12:50:11 am
It only sounds boring as hell because you're one of those ranged favored players that saw "OMG!  MP M&B!  The game with the best melee combat system out today so far!  I know, I'll buy it in order to shoot people instead!"

Yup, I'm a melee elitist, but I'm completely honest about it, etc, blah, blah, blah....

+1 from me, noble sir.  (yeah, false courtesy)

This game needs more badass sons of bitches like Gorath and less whining cunts like....well most of the community here.

Edit: sorry, i just realized you're a god damn troll who prefers -1's so..... -1 from me it is....
Title: Re: RIP Dedicated throwing
Post by: Snatch on May 25, 2011, 07:55:00 am
If Gorath is a badass, then i am Lady Gaga.

Anyone got that picture of him with a fedora and his neckbeard?
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 25, 2011, 08:04:03 am
*I say nerf x-bows into the ground, along with what's left of archery AND throwing and lets keep the mod free from ranged butt-piracy once and for all*

Yeah, risen server was melee only last time I went there.
It was basically a variation of the duel server. Almost exclusively 2h with greatswords and polearms.
Great fun...

visitors can't see pics , please register or login


No ranged allowed in Goraths cRPG paradise.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 25, 2011, 08:08:34 am
If Gorath is a badass, then i am Lady Gaga.

Anyone got that picture of him with a fedora and his neckbeard?

visitors can't see pics , please register or login


No ranged allowed in Goraths cRPG paradise.

Oh they're allowed.  As long as they're complete feeble-armed weakling pieces of vile shit befitting the nature of their playstyle.
Title: Re: RIP Dedicated throwing
Post by: Diavolo on May 25, 2011, 09:04:03 am
Thanks for the nice information on beards, Gorath. Now when I see someone with that retarded looking beard style I can think to myself "ahh, and there we have the famous neck beard, an interesting species isnt it?"

Btw, great cartoon cheap shot  :D
Title: Re: RIP Dedicated throwing
Post by: Seawied on May 25, 2011, 09:05:41 am
Neck beards are only fashionable if your name is Joe Thornton.
Title: Re: RIP Dedicated throwing
Post by: Gorath on May 25, 2011, 09:14:55 am
Thanks for the nice information on beards, Gorath. Now when I see someone with that retarded looking beard style I can think to myself "ahh, and there we have the famous neck beard, an interesting species isnt it?"

Most welcome.  I've found it's nice to have a handy learning aid for plebs on the internet, since like most things the term "neckbeard" has bridged the barrier into "trendy" vernacular insults where it is used often and incorrectly.  Most of the time people accused of having a "neckbeard" simply have a full beard, though I attribute this mostly to jealousy by smooth skinned boys lacking in the testosterone required to grow one.   :wink:

visitors can't see pics , please register or login
  is found when you look up "neckbeard" images.  Sad sad state of affairs when someone with real dedication to beard is wrongly labled.  Now that I'm in a job where shaving is no longer required I fully intend to grow my shit out like this guy and ideally beyond.  Down with homo/metro razor tyrrany!
Title: Re: RIP Dedicated throwing
Post by: ArchonAlarion on May 25, 2011, 05:13:27 pm
Oh they're allowed.  As long as they're complete feeble-armed weakling pieces of vile shit befitting the nature of their playstyle.

ahaha +1
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on May 29, 2011, 01:50:58 am
in next item patch:
all throwing items = 1 slot
darts = 6 ammo
axes = 3 ammo
javs, jarids = 3 ammo
throwing spear = 4 ammo (lower accuracy and damage than jarid)
accuracies reworked, improved on most weapons.
throwing lances removed.

disclaimer: this is not final. anything can still change.

Any news on this? You said that anything can still change but this is the only bit of news we've heard in a while now.
Title: Re: RIP Dedicated throwing
Post by: Diavolo on May 29, 2011, 07:50:36 am
in next item patch:
all throwing items = 1 slot
darts = 6 ammo
axes = 3 ammo
javs, jarids = 3 ammo
throwing spear = 4 ammo (lower accuracy and damage than jarid)
accuracies reworked, improved on most weapons.
throwing lances removed.

disclaimer: this is not final. anything can still change.

I think these changes would tip the scale back a bit, but not really fix the problem. Imo the real problem is the reduction in wpf due to Power Throw. If that was fixed the realistic amount of ammo is just fine I think. With the ability to carry 12 jarids or 16 throwing spears I think the spam will be a bit too high. I can see the point where it says accuracies will be improved, but I think its better to just remove the power throw wpf penalty, so that throwers get better as they level, instead of getting more damage but less accuracy as they level.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on June 19, 2011, 02:49:53 pm
Bit late to the thread I know...

slots where fine.... 1 slot will make people spam them hard...  6 jarids and a 2 hander... 9 jarids and a 2 hander/1hander,   6 jarids 1hander sheild.....
just up the ammo and damg, and all is fixed

I agree, Javs, Jarids and Spears SHOULD be 2 slot but have more ammo, this would be the easiest way to make sure hybrids don't have too much ammo, while dedicated throwers have enough.

For example if you made Javs, and Jarids 5 for 2 slots, and Spears 6 for 2 slots, that would be okay.

The problems with accuracy, damage and wpf requirement are far bigger though.
Title: Re: RIP Dedicated throwing
Post by: Fasader on June 19, 2011, 03:10:13 pm
Any news on this? You said that anything can still change but this is the only bit of news we've heard in a while now.
Throwing lances aren't getting removed.


oh and btw
mw throwing lances with 10 PT do 131.4p
96.4p at 6PT.
(with minimal wpf.)
Title: Re: RIP Dedicated throwing
Post by: Gorath on June 19, 2011, 05:42:35 pm
Throwing lances aren't getting removed.


oh and btw
mw throwing lances with 10 PT do 131.4p
96.4p at 6PT.
(with minimal wpf.)

sweet mother of god.  railguns are returning to cRPG.
Title: Re: RIP Dedicated throwing
Post by: Seawied on June 19, 2011, 08:37:44 pm
sweet mother of god.  railguns are returning to cRPG.

a rail gun that only has 2 ammo, and god help you if they hit shields.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on June 19, 2011, 08:39:28 pm
Throwing lances aren't getting removed.


oh and btw
mw throwing lances with 10 PT do 131.4p
96.4p at 6PT.
(with minimal wpf.)

Minimal wpf ... would that mean that the wpf req is gone?

sweet mother of god.  railguns are returning to cRPG.

Masterwork Arbalest with Masterwork Steel Bolts already do that job and with longer range, greater accuracy and way more ammo.
Title: Re: RIP Dedicated throwing
Post by: Gorath on June 19, 2011, 09:07:33 pm
a rail gun that only has 2 ammo, and god help you if they hit shields.

Railguns always had really low ammo.  They're railguns.  lol

Masterwork Arbalest with Masterwork Steel Bolts already do that job and with longer range, greater accuracy and way more ammo.

Those are sniper rifles.  Slight difference
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on June 19, 2011, 10:55:11 pm
Throwing lances aren't getting removed.


oh and btw
mw throwing lances with 10 PT do 131.4p
96.4p at 6PT.
(with minimal wpf.)
ooo then i will master work mine lol
i go it to 2x already
Title: Re: RIP Dedicated throwing
Post by: Fasader on June 20, 2011, 12:13:25 am
that was just a reply to whoever said they barely beat sniper at 10 PT

minimal wpf means 13 wpf per PT
Title: Re: RIP Dedicated throwing
Post by: Native_ATS on June 20, 2011, 01:03:33 am
that was just a reply to whoever said they barely beat sniper at 10 PT

minimal wpf means 13 wpf per PT
ugh... can i get 2 heirloom points then when they remove my 2xloomed lances  :|
guess i'll loom my pony  :(
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on June 20, 2011, 02:31:13 am
He said that they decided not to remove them. Didn't he? I think your spears are safe.
Title: Re: RIP Dedicated throwing
Post by: Seawied on June 20, 2011, 03:30:06 am
ya. I think a dev said somewhere that 10 wpf per PT is going to be the requirement instead of 14.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on June 20, 2011, 03:40:07 am
ya. I think a dev said somewhere that 10 wpf per PT is going to be the requirement instead of 14.

I doubt it actually. It's 13 now, and will most likely be lowered to 12, or if we're lucky 11. I'm hoping for 11, since the wpf thing is the worst problem of the bunch.
Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on June 20, 2011, 06:25:58 pm
minimal wpf means 13 wpf per PT

I'm sorry but at 13 wpf per PT you would still have PT 10 being unplayable.

Going by the character planner:
(click to show/hide)

You would have to wear rediculously low armour as any wpf modifier would take you below the 130 limit.

Athletics 3 would leave you so slow that you would be picked appart by range, it would be nearly impossible to run and pick up the ammo from any missed throws before being taken out and the enemy would be able to close the gap on you so fast you'd be dead.

Low athletics doesn't matter to a Power Draw 10 archer because they are on the other side of the battlefield from their target ... a thrower has to be within 10 feet.

Of course if accuracy is tweaked so the effective range is a little longer for throwing it becomes slightly better.
Title: Re: RIP Dedicated throwing
Post by: cmp on June 20, 2011, 07:11:38 pm
I'm sorry but at 13 wpf per PT you would still have PT 10 being unplayable.

Yes, and that's exactly our intention. For the same reason that a 10PD archer is unplayable (except PT gives an even larger bonus than PD).
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on June 20, 2011, 07:26:22 pm
So what about power strike is so special that is is perfectly playable at 10?

Title: Re: RIP Dedicated throwing
Post by: AlbaTiger on June 20, 2011, 08:21:47 pm
Yes, and that's exactly our intention. For the same reason that a 10PD archer is unplayable (except PT gives an even larger bonus than PD).

10 PD archer unplayable ... don't make me laugh.

As I said my post a 10PD archer is FAR more effective than a 10PT thrower because the archers range and ammo count means they are much less likely to be in a situation where they NEED athletics.
Title: Re: RIP Dedicated throwing
Post by: Seawied on June 20, 2011, 08:41:37 pm
So what about power strike is so special that is is perfectly playable at 10?

stole the words right out of my mouth.
Title: Re: RIP Dedicated throwing
Post by: cmp on June 20, 2011, 09:57:36 pm
So what about power strike is so special that is is perfectly playable at 10?

Not sure why you're comparing melee with ranged, but if you really want numbers:

PS: 8% damage increase
vs.
PD: 10% damage increase + missile speed increase + closed reticle duration increase
PT: 12% damage increase + missile speed increase

10 PD archer unplayable ... don't make me laugh.

As I said my post a 10PD archer is FAR more effective than a 10PT thrower because the archers range and ammo count means they are much less likely to be in a situation where they NEED athletics.

Archer: 14 WPF/PD
Thrower: 13 WPF/PT + x1.25 bonus on remaining WPF

If you want I can make STR stacking throwers as "effective" as archers.
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on June 20, 2011, 10:04:25 pm
Just dropping numbers does not mean much. I was hoping for something substantial perhaps involving reasoning. I already knew the % damages were different.

Obviously we are comparing melee with range because they are both present and major playing styles in the same game. Also because of the way you say:

Yes, and that's exactly our intention. For the same reason [care to share?] that a 10PD archer is unplayable (except PT gives an even larger bonus than PD).

Implying that of course 10PT/PD should not be playable. Suggesting there is a reason, yet not giving it. Given the obvious similarities between PT/PD and PS your statement simply begs the question as to why PS is so different.

Title: Re: RIP Dedicated throwing
Post by: cmp on June 20, 2011, 10:13:35 pm
It was decided that 10PD should not be playable when 10PD was the norm, and massively overpowered.
Sorry if that disappoints you, but that's simply how balancing works in every game, there is no philosophy essay about the complex reasoning behind the changes.
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on June 20, 2011, 10:16:41 pm
Didn't expect any.

But saying that it was overpowered otherwise in the opinion of the dev team certainly tells me a lot more than dropping some numbers :P
Title: Re: RIP Dedicated throwing
Post by: cmp on June 20, 2011, 10:42:19 pm
Just to make it clear, the throwing changes aren't final yet.
It will be buffed in the next patch; it might be enough or it might not. In the latter case it will be buffed again, until we feel that it's balanced (and yes, we are very well aware that right now it's not).
Title: Re: RIP Dedicated throwing
Post by: Paul on June 20, 2011, 10:58:25 pm
One additional problem with throwing is that there is no item difficulty based maximum PT bonus. For archery it is (difficulty +4). So with PT >10 stones become simple too effective although they are meant to be a peasant weapon.

Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on June 20, 2011, 11:00:19 pm
David and Goliath :P
Title: Re: RIP Dedicated throwing
Post by: Seawied on June 20, 2011, 11:11:37 pm
One additional problem with throwing is that there is no item difficulty based maximum PT bonus. For archery it is (difficulty +4). So with PT >10 stones become simple too effective although they are meant to be a peasant weapon.

I have a character which I designed to throw rocks, and only rocks. While I can get a rare kill with rocks, only the radically insane, formerly dropped-kicked children, and the mentally handicapped would ever willingly choose to use rocks as their primary weapon. On the NA servers, I am currently the only radically insane, formerly- dropped-kick child, mentally handicapped person who uses this play-style.

I don't understand the reasoning behind nerfing a highly inefficient weapon. To be honest, I think that if a dev is of the mindset that rocks are too strong, you should be completely removed from the balance team.

Are they accurate with high PT? Yes, but anyone with 0 wpf in crossbows can pick up any xbow and be more accurate than a 10 pt thrower chucking stones. Are they damaging? Fuck no! Most of the kills on my stone-chucker are from barely-living disemboweled peasants who have lost the will to live.
Title: Re: RIP Dedicated throwing
Post by: Paul on June 21, 2011, 12:20:52 am
I have a dedicated stone thrower myself (PT 9) and there is a "slight" difference between the rate of fire of throwing stones (4 stacks, 48 shots, upkeep around 0)and firing the crossbow. With my arbalest(18k) I can hardly loose the 12 bolts of the stack I carry during a round while my stone thrower easily can and then pick up some weapon to carry on. I can do decent damage aganst low and medium armored foes while being able to stagger heavies. The accuracy and cadence is very high. Above 10 PT it will get too good. And it's not only about stones. Other weapons will get too good with high end PT and the upcoming throwing buff. Especially with the accuracy increase and the fact that we don't let PT reduce wpf like it is with PD and archery wpf.

And what's it with the personal attacks against devs which seem to become a forum sport? I'm used to it from Tzar since he is special but from other it became a bit too common as well.
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 21, 2011, 12:39:52 am
It was decided that 10PD should not be playable when 10PD was the norm, and massively overpowered.
Sorry if that disappoints you, but that's simply how balancing works in every game, there is no philosophy essay about the complex reasoning behind the changes.

So archery was nerfed back when it all did pierce damage, but now that all but the longbow is cut, 10PD is still nerfed. Throwing was nerfed because people were carrying tons of 10PT throwing lances or 10PT rocks. The slot system was introduced, rocks were severely nerfed, and the PT wpf nerf was introduced. It seems to me that you guys have great ideas for how to fix things but instead of choosing 1 of them that would completely fix everything, you choose to do all 3 and severely cripple it.

One additional problem with throwing is that there is no item difficulty based maximum PT bonus. For archery it is (difficulty +4). So with PT >10 stones become simple too effective although they are meant to be a peasant weapon.

Sorry Paul, you normally post intelligent comments and I actually like you, but this comment is just plain retarded. 11 blunt, hell even 15 blunt for 3x heirloomed rocks, isn't going to do a damn thing even with 10PT. The only things that are "lower tier" that might actually hurt with 10 PT are throwing daggers with their 25 cut and war darts. In the latter case you only get 12 ammo, so I don't see the problem. Also, WHAT IN THE GODDAMNED HOLY HELL is wrong with letting "peasant weapons" be useful at high PT. I can take a damn pitchfork, staff, quarterstaff, or dagger with 7+ PS and 1-2 shot people in low armor. With the same weapons I can severely hurt tin cans, WITH A "PEASANT" WEAPON.

What the hell is up with the melee jock hanging? Everything seems to be either catered to melee or melee has double standards. If you don't want people to get 10PT because they can turn the "peasant" rocks into deadly weapons then why can a melee get 8+ PS and turn "peasant" weapons into deadlier weapons? An 8PS "peasant" melee weapon hurts a LOT more than a 10PT rock.
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 21, 2011, 12:45:15 am
I have a dedicated stone thrower myself (PT 9) and there is a "slight" difference between the rate of fire of throwing stones (4 stacks, 48 shots, upkeep around 0)and firing the crossbow. With my arbalest(18k) I can hardly loose the 12 bolts of the stack I carry during a round while my stone thrower easily can and then pick up some weapon to carry on. I can do decent damage aganst low and medium armored foes while being able to stagger heavies. The accuracy and cadence is very high. Above 10 PT it will get too good. And it's not only about stones. Other weapons will get too good with high end PT and the upcoming throwing buff. Especially with the accuracy increase and the fact that we don't let PT reduce wpf like it is with PD and archery wpf.

And what's it with the personal attacks against devs which seem to become a forum sport? I'm used to it from Tzar since he is special but from other it became a bit too common as well.

9PT is basically double base damage, so your rocks are doing at most 22-30 damage depending on heirloom level before armor. That is pathetic damage. Not only that, but because you have 9PT you have no melee ability at all, you can't wear armor, and you have severely low athletics. This means that cavalry, archers, crossbows, someone with high athletics, and ANYONE with a shield will simply chase you down and 1 shot you.
Title: Re: RIP Dedicated throwing
Post by: Seawied on June 21, 2011, 12:48:41 am
I would love to see someone use rocks, and consistently get a positive KDR. It doesn't happen. You can stun heavys? Ok... thats a bad thing because? At most, you can be a distraction for your team. It would be much easier to just take some wardarts and actually deal some damage to them. Rocks are joke weapons. I'm seriously concerned if you consider them a problem.
Title: Re: RIP Dedicated throwing
Post by: El_Infante on June 21, 2011, 01:16:08 am
I would love to see someone use rocks, and consistently get a positive KDR. It doesn't happen. You can stun heavys? Ok... thats a bad thing because? At most, you can be a distraction for your team. It would be much easier to just take some wardarts and actually deal some damage to them. Rocks are joke weapons. I'm seriously concerned if you consider them a problem.

+1

I don't understand the hate against throwers. Just take a look at k/d ratio before/post patch and it's the same map after map. Open plains, cavalry owns. Close maps, 2handers. Did you see a pure thrower on battle servers topping the score? Throwing is innacurate, you're forced to have low athletics and the equipment is expensive to upkeep, and you're forced to throw on low-mid range to hit without atletics to retreat. Lowering ammo (-1) and 10/11wpf points per PT is enough to balance. Do you see throwers post patch? No. Because the devs destroyed them.

Hybrids throwers need balance? Of course. Pure thrower? Maybe not.
Title: Re: RIP Dedicated throwing
Post by: Siiem on June 21, 2011, 01:46:23 am
I would love to see someone use rocks, and consistently get a positive KDR. It doesn't happen. You can stun heavys? Ok... thats a bad thing because? At most, you can be a distraction for your team. It would be much easier to just take some wardarts and actually deal some damage to them. Rocks are joke weapons. I'm seriously concerned if you consider them a problem.

I guess you haven't met Pebble Pusher.
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 21, 2011, 01:49:43 am
I guess you haven't met Pebble Pusher.

You mean the guy with a crapload of PT that takes 10+ rocks to kill someone in armor and hardly ever gets a positive kdr?
Title: Re: RIP Dedicated throwing
Post by: EponiCo on June 21, 2011, 02:18:26 am
I would love to see someone use rocks, and consistently get a positive KDR. It doesn't happen. You can stun heavys? Ok... thats a bad thing because? At most, you can be a distraction for your team. It would be much easier to just take some wardarts and actually deal some damage to them. Rocks are joke weapons. I'm seriously concerned if you consider them a problem.

If you get a positive KDR with joke weapons wouldn't the improved weapons be OP automatically?
Besides, where are those pure sickle or scythe players (and yes, in robe please not plate armor or horse or huscarl shield) or a shortbow?
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 21, 2011, 02:33:07 am
If you get a positive KDR with joke weapons wouldn't the improved weapons be OP automatically?
Besides, where are those pure sickle or scythe players (and yes, in robe please not plate armor or horse or huscarl shield) or a shortbow?

Not entirely, throwing daggers for example have 32 ammo. This is enough to kill a lot of peasants with high PT. Throwing spears and throwing lances on the other hand only have enough ammo to kill 1-3 people.
Title: Re: RIP Dedicated throwing
Post by: Seawied on June 21, 2011, 02:41:20 am
If you get a positive KDR with joke weapons wouldn't the improved weapons be OP automatically?
Besides, where are those pure sickle or scythe players (and yes, in robe please not plate armor or horse or huscarl shield) or a shortbow?

I think you might be misinterpreting my argument. You don't see any of those weapons you list (well... I do see the sickle wielders) but they are just as effective as rock throwers... which is no very effective at all.
Title: Re: RIP Dedicated throwing
Post by: Dezilagel on June 21, 2011, 09:32:05 am
What the hell is up with the melee jock hanging? Everything seems to be either catered to melee or melee has double standards. If you don't want people to get 10PT because they can turn the "peasant" rocks into deadly weapons then why can a melee get 8+ PS and turn "peasant" weapons into deadlier weapons? An 8PS "peasant" melee weapon hurts a LOT more than a 10PT rock.

That is because:

a. It's a melee weapon, to hit someone with a sickle you need to be able to lick their nosehair.

b. Once again, it's a melee weapon, i.e you can actually defend yourself against it. (you know blocking, ever tried it?)

Melee is the central mechanic of this game. There is a reason you see duel tornaments not with archers pelting at eachother, lancers lollancing or throwers kiting. There is a reason why 99% of ppl, regardless of class carry a melee weapon. There is a reason why the majority of top players play melee oriented classes.

That is not to say that other classes then pure melee shouldn't be viable, as for throwing, (which currently is underpowered yes) read the thread, and make valid arguments instead of flaming the majority of the playerbase with stupid posts like these.

(click to show/hide)

Didn't want to double post, so here goes again:

Also, WHAT IN THE GODDAMNED HOLY HELL is wrong with letting "peasant weapons" be useful at high PT. I can take a damn pitchfork, staff, quarterstaff, or dagger with 7+ PS and 1-2 shot people in low armor. With the same weapons I can severely hurt tin cans, WITH A "PEASANT" WEAPON.

That is because of you walk up and melee a tincan with a pitchfork, you are exposing yourself to a big risk, and you will probably lose eventually in a 1v1 due to glancing (sadly). If you throw stones at him, sure you might not be able to do so much against him, but he can't do a damn thing against you either. And you are free to whip out your pitchfork at any time and kick his ass (since peasant melee weapons are so op).

Plate is the most extreme armor in the game, while stones are the lowest damaging throwing weapon in the game. It's just a really bad matchup. Bring different throwing weapons to deal with different types of opponents, or maybe (god forbid!) a melee weapon to cover your weakness (:hint: steel pick :hint:). If you decide to be a pure thrower who uses only stones, then you are limiting your ability to effectively fight tincans, in which case you can just run away.



 
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 21, 2011, 09:45:36 am
That is because:

a. It's a melee weapon, to hit someone with a sickle you need to be able to lick their nosehair.

b. Once again, it's a melee weapon, i.e you can actually defend yourself against it. (you know blocking, ever tried it?)

Melee is the central mechanic of this game. There is a reason you see duel tornaments not with archers pelting at eachother, lancers lollancing or throwers kiting. There is a reason why 99% of ppl, regardless of class carry a melee weapon. There is a reason why the majority of top players play melee oriented classes.

That is not to say that other classes then pure melee shouldn't be viable, as for throwing, (which currently is underpowered yes) read the thread, read my previous post, and make valid arguments instead of flaming the majority of the playerbase with stupid posts like these.

(click to show/hide)

Wow, your post is oozing with bias and generalizations. The only reason ranged classes pick up melee weapons is because they can or they have to, not because they want to. You think that archer that is wearing cloth and has all of his points in archery wants to melee with the tincan barreling down towards him?

Since we are going to go the moronic route of saying this is supposed to be a melee game because there are no other games like it then I would like to say that this is a ranged game because there are no other games out there that allow you to hurl javelins and shoot realistic arrows that obey physics to an extent. Other than using a huntsman in TF2, I can't think of any off of the top of my head. So, sorry, but if your argument is based on that, (when I say you, I'm talking to everyone, not just Dezilagel) you fail.

On another note, you say melee should be pampered because it has short range? In that case, throwing should receive the same treatment. You aren't going to hit much of anything except a lucky shot from anywhere other than really damn close. If that is your argument, throwing should be pampered way more than archery and crossbows. As it stands, crossbows are currently the developers pet. I don't want to turn this into a crossbow nerf thread, suffice it to say they need to be nerfed in some way. Reasons and solutions can be saved for another thread. I only bring this up because throwing is easily the most handicapped of the 3 ranged options.

Lastly, you say that you can defend melee by blocking with a melee weapon? Guess what? You can block ranged with a shield.....

Comparison of the three ranged options:

Heavy Armor:
Crossbow - Yup
Bow - Nope
Throwing - Nope

Skill Investment:
Crossbow - None needed, but does benefit accuracy and reload speed fairly significantly
Bow - High investment needed, high benefit received
Throwing - High investment needed, wpf benefits are null unless using low tier weapons

Ammo Count:
Crossbow - High
Bow - Higher
Throwing - Laughably low except for rocks and throwing daggers
Title: Re: RIP Dedicated throwing
Post by: Gorath on June 21, 2011, 04:48:08 pm
Wow, your post is oozing with bias and generalizations.
Pot.  Kettle.  Black.
 
Since we are going to go the moronic route of saying this is supposed to be a melee game because there are no other games like it then I would like to say that this is a ranged game because there are no other games out there that allow you to hurl javelins and shoot realistic arrows that obey physics to an extent.

Archery
http://www.freewebarcade.com/archery-games.php
http://www.gamemew.com/Game_Topic/Archery_Games_5712.html
http://stuffucanuse.com/online_game/bowfighter/bowfighter.html
http://www.scssoft.com/rmth3.php
http://www.youtube.com/watch?v=Ll5cjRxx7Jw
http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion
http://www.darkfallonline.com/etc

Javelins (throwing)
http://www.funnygames.co.uk/javelin-throwing-games.html
http://www.owensworld.com/games/sports/javelin-throw
http://www.bigmoneyarcade.com/index.php?action=playgame&gameid=153
http://www.funnygames.co.uk/throw-axe.htm
http://awfulgames.com/2010/09/25/online-games/funny/poop/poo-flinging-contest-stinky-bean
etc

Now away with you.
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on June 21, 2011, 04:57:20 pm
You could do exactly the same with melee games if you are going to cite in browser bullshit like that.
That list proves nothing.

Not that I agree with Jacob's method of "argument" ie, pointlesss rudeness. The above is just as pointless.
Title: Re: RIP Dedicated throwing
Post by: Templar_Ratigan on June 21, 2011, 08:23:17 pm
It's Gorath, what do you expect? :lol:

I think some of the problems stem from what I myself have heard in ts and in game, usually along the lines of: "what?!!!! That is XXXX but it did so much damage for what it is".

Often people used to focus,( and still do), on their own personal world rather than look at things rationally or objectively, for example, a rock hits you in plate with a lot of pt, yes it might do a lot of damage for what it is, but how well is that player doing and for that matter how well are any of these throwers doing on the server you occupy?

It's the bigger picture here, sure they may annoy you but they certainly arent as powerful as people often thought. I didnt like it when archers were everywhere, in fact it's getting back to that now, but I never suggested that we nerf the shit out of them just because they annoy me.

I guess you haven't met Pebble Pusher.

I know I went through this with Gnjus, but he's such a bad player, getting masterwork stones is an achievement of time, not skill. I dont care that his build is difficult, ive had a similar build, it's just that he's so bad at it and yet gets recognition and praise.  :? It is funny people seem to like him in game, in reality if you met him verbally, your reaction would be, what a fucking dick, which he in fact...is.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on June 21, 2011, 10:17:56 pm
Why do people keep using "throwing" in relation to "kiting"? If you have ever been kited by a thrower, then you are god awful and should pack it in and give up.

Also, Paul. How exactly is throwing wpf handled when it comes to PT? Does the PT actually lower wpf by 13 per point?

Edit: wpf - armor % - 13*PT + 25% = adjusted wpf? Is that the formula?

So at zero armor, I am currently working with... 130wpf - 0 - 13*9 = 16.25 wpf.
If the wpf req is lowered to 12 I'll have 27.5 wpf without armor?

If this is the way it is, then why? I know there was some debate going on about PT PD and PS. Im just wondering why melee has such a huge advantage? I know PT and PD raise damage more, but PS can go higher then 10 and get the full benifit of their wpf as well as load up on armor and other skills right? It seems pretty heavily weighted towards melee. There's gotta be another soltion to keep everyone from being ranged other then making melee way cheaper and better then it?
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on June 21, 2011, 11:38:58 pm
Because ranged weapons being able to 1 hit is OP but melee weapons being able to 1 hit is not.

Is the jist of it I believe.
Title: Re: RIP Dedicated throwing
Post by: Kenji on June 21, 2011, 11:48:04 pm
Why do people keep using "throwing" in relation to "kiting"? If you have ever been kited by a thrower, then you are god awful and should pack it in and give up.

Also, Paul. How exactly is throwing wpf handled when it comes to PT? Does the PT actually lower wpf by 13 per point?

Edit: wpf - armor % - 13*PT + 25% = adjusted wpf? Is that the formula?

So at zero armor, I am currently working with... 130wpf - 0 - 13*9 = 16.25 wpf.
If the wpf req is lowered to 12 I'll have 27.5 wpf without armor?

If this is the way it is, then why? I know there was some debate going on about PT PD and PS. Im just wondering why melee has such a huge advantage? I know PT and PD raise damage more, but PS can go higher then 10 and get the full benifit of their wpf as well as load up on armor and other skills right? It seems pretty heavily weighted towards melee. There's gotta be another soltion to keep everyone from being ranged other then making melee way cheaper and better then it?
I thought PT doesn't reduce your wpf, it's just the more skill points you put into PT, you'll require more wpf points into Throwing proficiency before using thrown weapons?

And yes, if you happened to be 'kited' by a thrower, either he quickly runs out of ammo or you're dead/half-dead from taking heavy hits (Unless the thrown weapons are rocks, shurikens, or daggers that most heavy armor absorbs, but still staggers and chips off hp, annoying).

But then in the cases of throwing lances... They could be picked up if missed, or the target dies from 1 shot most of the time.
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 22, 2011, 12:36:39 am
Because ranged weapons being able to 1 hit is OP but melee weapons being able to 1 hit is not.

Is the jist of it I believe.

Which is silly because crossbows 1 shot with no skill investment. Loomed crossbows do more damage per shot than loomed throwing lances with 6 PT. Sure you can do more damage with 8+ PT, but YOU CAN'T FUCKING HAVE 8 PT UNLESS YOU WANT TO BE A RETARDED GIMP SPEC BECAUSE YOU HAVE WASTED ALL YOUR SKILLPOINTS TO GET, AT MOST, 2 KILLS PER ROUND.

This next patch will either renew my confidence in the developers or confirm my doubts that they are incompetent at balancing the game: Hello crossbows, they have been OP since day 1, sniper crossbow, arbalest, doesn't matter what you call it, it's OP as fuck. What's that, tincan melee that don't use shields are whinig about archers? Ok, nerf archer damage and make most bows cut. Sure, they could just use a shield, or pick up a crossbow, but that would mess up their pure 2h/polearm melee builds and we can't have that.
Title: Re: RIP Dedicated throwing
Post by: Cheap_Shot on June 22, 2011, 01:05:31 am
Even if the wpf requirement stays, I'd be happy if it were just reduced, xbows got balanced, and PS got some kind of limiter. Wont happen, but I think it really should. Melee shouldn't be a game of "Who hits first wins, excuse me while I dispatch of this ranged pest."
Title: Re: RIP Dedicated throwing
Post by: Seawied on June 22, 2011, 01:09:18 am
Even if the wpf requirement stays, I'd be happy if it were just reduced, xbows got balanced, and PS got some kind of limiter. Wont happen, but I think it really should. Melee shouldn't be a game of "Who hits first wins, excuse me while I dispatch of this ranged pest."

That makes ENTIRELY too much sense to see in-game.
Title: Re: RIP Dedicated throwing
Post by: Gorath on June 22, 2011, 07:07:31 am
You could do exactly the same with melee games if you are going to cite in browser bullshit like that.
That list proves nothing.

Not that I agree with Jacob's method of "argument" ie, pointlesss rudeness. The above is just as pointless.

The point was to troll Jacob.  However you missed Darkfall online (the archery there is actually quite good, even if the game itself is a grindathon piece of shit that makes korean grinders look like "Skip the fun" option games.), Trophy/Bow Hunter (which I played cause sometimes I like to embrace my inner redneck and I bowhunt IRL so I find them amusing every now and then) and Oblivion which had good archery as well for being in a disappointing game (even the melee system wasn't BAD, just not as good as M&B).  Those were the three serious posts in response to his "no good archery games".

Throwing I can't think of any good games off the top of my head but seriously that's going to be hard since throwing is just a sidearm wtf fighting style really anyways.  The problem is that being a sidearm for melee (instead of x-bow like currently) isn't good enough for the "thrower's" who want it to be balanced as a viable dedicated fighting style.  I would cite that this is rediculous because throwing weapons penetrating metal armors is plain silly (except for MAYBE some kind of throwing PICK that might pierce through) other than doing blunt force trauma perhaps, but then the whole "FUCK REALISM!!!!! REALISM chocolate chip cookie!!!! IT'S A GAME!!!!!" rampage starts. 

And it's a valid point, but just as much as saying that even in a game it's just silly and another way of promoting people do anything but melee.  Why not right?  You have archery, xbowery, throwery, and cavalry to choose from so you don't actually have to fight your opponent.  Native WB has already become pretty much a full on FPS with the amount of non-melee players in what's left of it's population, it's only a matter of time before cRPG ends up that way as well I suppose.

It's Gorath, what do you expect? :lol: 
I like to be consistant with my anti ranged trololo bias.   :wink:

It's the bigger picture here, sure they may annoy you but they certainly arent as powerful as people often thought. I didnt like it when archers were everywhere, in fact it's getting back to that now, but I never suggested that we nerf the shit out of them just because they annoy me.

That's really the main reason they'll always be called on to be nerfed.  Just the way it is.  This is the ONLY multiplayer game we have with good melee combat, yet it turns more and more every day into a standard FPS using medieval "guns".  It's not really ever about them being "OP" but the fact that they are just lame and gay, forcing all melee to play a shielder or just deal with having a billion projectiles you have to dodge with shitty movement controls and slow running speed that you can't block just so you can get to have a melee fight.

Same reason people bitch about crushthrough weapons too.  Removing someone's RMB and ability to block or chamber is flat out annoying as shit.  It's like saying "TROLOLO!  You actually spent time learning to melee?  Dumbass, just use abilities which for the most part are unblockable."

TLDR:  It's not about OP, and all about the "gay" factor.

Which is silly because crossbows 1 shot with no skill investment. Loomed crossbows do more damage per shot than loomed throwing lances with 6 PT.

They don't unless you get a headshot or your target is pretty much nekkid with crap str and no IF.   :rolleyes:
All ranged weapons can do this same one shot scenario btw.  Headshot, dead.  Nekkid dude with bad stats, dead.

Because ranged weapons being able to 1 hit is OP but melee weapons being able to 1 hit is not.

Is the jist of it I believe.

Pretty much.  Melee can be blocked and chambered.  Ranged cannot (unless you use a shield which is basically saying all melee has to play shielders and to hell with the skill of manual blocking)
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 22, 2011, 07:20:22 am
The point was to troll Jacob.  However you missed Darkfall online (the archery there is actually quite good, even if the game itself is a grindathon piece of shit that makes korean grinders look like "Skip the fun" option games.), Trophy/Bow Hunter (which I played cause sometimes I like to embrace my inner redneck and I bowhunt IRL so I find them amusing every now and then) and Oblivion which had good archery as well for being in a disappointing game (even the melee system wasn't BAD, just not as good as M&B).  Those were the three serious posts in response to his "no good archery games".

You named one multiplayer game (Darkfall), and archery in that game is a laggy bad mess and doesn't really work very well. Try again.

Throwing I can't think of any good games off the top of my head but seriously that's going to be hard since throwing is just a sidearm wtf fighting style really anyways.  The problem is that being a sidearm for melee (instead of x-bow like currently) isn't good enough for the "thrower's" who want it to be balanced as a viable dedicated fighting style.  I would cite that this is rediculous because throwing weapons penetrating metal armors is plain silly (except for MAYBE some kind of throwing PICK that might pierce through) other than doing blunt force trauma perhaps, but then the whole "FUCK REALISM!!!!! REALISM chocolate chip cookie!!!! IT'S A GAME!!!!!" rampage starts. 

Yea, there's no way a javelin thrown from a horse could penetrate plate armor....oh wait. You need to get your GED so you can at least understand basic physics.

That's really the main reason they'll always be called on to be nerfed.  Just the way it is.  This is the ONLY multiplayer game we have with good melee combat, yet it turns more and more every day into a standard FPS using medieval "guns".  It's not really ever about them being "OP" but the fact that they are just lame and gay, forcing all melee to play a shielder or just deal with having a billion projectiles you have to dodge with shitty movement controls and slow running speed that you can't block just so you can get to have a melee fight.

You obviously never played any of the jedi knight series.

They don't unless you get a headshot or your target is pretty much nekkid with crap str and no IF.   :rolleyes:
All ranged weapons can do this same one shot scenario btw.  Headshot, dead.  Nekkid dude with bad stats, dead.

So you should be fine with throwing lances getting more ammo since they do less damage than an arbalest. Make up your mind, you either have to say that throwing lances AND arbalest are OP because they can 1 shot, or you have to say that they are BOTH fine.

Pretty much.  Ranged can be blocked and absorbed.  Melee cannot (unless you use a melee weapon which is basically saying all ranged has to play with a melee weapon and be able to manual block just as well as the UBAR 1337 MELEE PLAERZ on top of being able to be a good archer)

Fixed.

Double standards as expected. Ranged forces melee players to get a shield or die. Melee forces ranged to take a melee weapon or die. You don't see all archers bitching that they have to or should take a melee weapon, but melee players will throw shitfits if they are required to "waste" 2-4 points and 1 slot to make them completely immune to ranged attackers. On top of that, they can still use their 2h/polearm when they get within range of the enemy. I swear, back when archery did a crapload of damage and everyone carried a sniper crossbow there was less bitching because everyone also carried a shield. The irony here is that you DO have a shield and you're still complaining like a retarded twelve year old.

I propose that melee damage should be cut in half, swing speeds should be slowed, and Archers can block with their fists indefinitely. Why? Because ranged shouldn't have to deal with melee, it's a nuisance. Screw the fact that they can take a melee weapon, they shouldn't have to, they are archers.
Title: Re: RIP Dedicated throwing
Post by: Gorath on June 22, 2011, 08:04:08 am
You named one multiplayer game (Darkfall), and archery in that game is a laggy bad mess and doesn't really work very well. Try again. 
Funny, archery had no lag issues when I played Darkfall during both the beta (EU server and ping) and EU launch (again, EU server and bad ping).  It worked amazing.   :rolleyes:

Yea, there's no way a javelin thrown from a horse could penetrate plate armor....oh wait. You need to get your GED so you can at least understand basic physics. 
Ah!  So there we have it.  Throwing should only be viable when done from horseback as a Javazon.  I approve with your idea and will support it to the devs.  Throwing on foot nerfed to uselessness, Javazons viable due to speed bonus.  Wait, that sounds somewhat like it is currently.  Wierd.
You obviously never played any of the jedi knight series. 
I did, extensively in fact.  Never used the guns there either.  If you're commenting about JK series in response to:
Only multiplayer melee game:  Do you see any JK series servers up and running currently with a respectable community?  Yeah, me neither.

Dealing with projectiles you can't dodge:  Did you even play JK as a force user?  Speed boost, faster base movement anyways, double tapped dodging, FUCKING SABER DEFLECTION TO BLOCK RANGED ATTACKS WITH YOUR SWORD, force-shields?  Yeah, WB isn't slug ass slow and lacking all the rest of those....owait


So you should be fine with throwing lances getting more ammo since they do less damage than an arbalest. Make up your mind, you either have to say that throwing lances AND arbalest are OP because they can 1 shot, or you have to say that they are BOTH fine. 
Lances 1-shot to the body.  Nice try avoiding the point and making up your own though.   :rolleyes:
I also don't think either are OP at the moment specifically because of the ammo nerf to throwing.  The big difference:  I can LOGICALLY see someone carrying 15 x-bow bolts in a quiver/pouch.  I can't LOGICALLY see someone hiding 7 throwing lances up their ass like a goddamned bag of holding.  Especially when the silliness of sheathing a pike and such, along with making larger weapons higher slots than 1 to prevent having a spamberge, great axe, shield, and great maul retardedness was already fixed.  Multiple throwing lances is just as retarded.  So if you want more ammo, give melee back the ability to carry a 2h duel weapon, anti cav weapon, shield and anti-shield weapon back as well.

Fixed.

Double standards as expected. Ranged forces melee players to get a shield or die. Melee forces ranged to take a melee weapon or die. You don't see all archers bitching that they have to or should take a melee weapon, but melee players will throw shitfits if they are required to "waste" 2-4 points and 1 slot to make them completely immune to ranged attackers. On top of that, they can still use their 2h/polearm when they get within range of the enemy. I swear, back when archery did a crapload of damage and everyone carried a sniper crossbow there was less bitching because everyone also carried a shield. The irony here is that you DO have a shield and you're still complaining like a retarded twelve year old.

I propose that melee damage should be cut in half, swing speeds should be slowed, and Archers can block with their fists indefinitely. Why? Because ranged shouldn't have to deal with melee, it's a nuisance. Screw the fact that they can take a melee weapon, they shouldn't have to, they are archers.

You didn't fix shit, you just spouted bullshit.  Ranged doesn't ever have to even get CLOSE to the melee guy.  That's how they can avoid melee altogether.  It's fucking RANGED ffs.   :rolleyes:  Kite.  Stand at RANGE on high ground.  Etc.  The only time ranged has to get close to melee is if:
They're stupid and not paying attention
The last alive and don't want to delay
They're stupid and don't understand that they are RANGED

RANGE

For someone that loves it so much you apparently have no fucking idea how it works.

Range:  I stand across the field and snipe people with unblockable attacks unless you specifically carry a shield.  When you approach, I kite and move to another spot where you can't reach me and shoot some more.

Melee:  I have to run across the field and get within arms length of you to attack.  Oh, you get to block my attacks if I DO get that close to you.  Oh and anyone can block with 0 skill-point investment.
Title: Re: RIP Dedicated throwing
Post by: Templar_Ratigan on June 22, 2011, 04:13:10 pm
Quote
Melee:  I have to run across the field and get within arms length of you to attack.  Oh, you get to block my attacks if I DO get that close to you.  Oh and anyone can block with 0 skill-point investment.

This has the poor effect of implying that being able to block is not a skill in itself.  :mrgreen:
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 22, 2011, 05:23:30 pm
Funny, archery had no lag issues when I played Darkfall during both the beta (EU server and ping) and EU launch (again, EU server and bad ping).  It worked amazing.   :rolleyes:
Ah!  So there we have it.  Throwing should only be viable when done from horseback as a Javazon.  I approve with your idea and will support it to the devs.  Throwing on foot nerfed to uselessness, Javazons viable due to speed bonus.  Wait, that sounds somewhat like it is currently.  Wierd.I did, extensively in fact.  Never used the guns there either.  If you're commenting about JK series in response to:
Only multiplayer melee game:  Do you see any JK series servers up and running currently with a respectable community?  Yeah, me neither.

Darkfall is all about melee and magic now. Stamina is used for stamina to health or stamina to mana. Back when you played archery was still fairly insignificant compared to magic and melee.


Dealing with projectiles you can't dodge:  Did you even play JK as a force user?  Speed boost, faster base movement anyways, double tapped dodging, FUCKING SABER DEFLECTION TO BLOCK RANGED ATTACKS WITH YOUR SWORD, force-shields?  Yeah, WB isn't slug ass slow and lacking all the rest of those....owait

Sounds like the perfect game for you, please go back to it so you stop bitching about ranged in this game. I guarantee there are still servers out there.


Lances 1-shot to the body.  Nice try avoiding the point and making up your own though.   :rolleyes:
I also don't think either are OP at the moment specifically because of the ammo nerf to throwing.  The big difference:  I can LOGICALLY see someone carrying 15 x-bow bolts in a quiver/pouch.  I can't LOGICALLY see someone hiding 7 throwing lances up their ass like a goddamned bag of holding.  Especially when the silliness of sheathing a pike and such, along with making larger weapons higher slots than 1 to prevent having a spamberge, great axe, shield, and great maul retardedness was already fixed.  Multiple throwing lances is just as retarded.  So if you want more ammo, give melee back the ability to carry a 2h duel weapon, anti cav weapon, shield and anti-shield weapon back as well.

No they don't, at PT6-8 there is a very good chance for a tin can to walk away from a throwing lance to the body. Here we go with the real life arguments again, seriously, when it comes to game balance, realism has to go as well. God forbid someone has enough ranged ammo to have a 2:1 K/D. Even if they gave throwers 10 throwing lances per loadout, they wouldn't be able to match the 2h/polearm spamcans without doing a crapload of melee for kills.

You fixed everything, I am just a dumbass.  Melee doesn't ever have to even get in LoS of the ranged guy.  That's how they can avoid ranged altogether.  It's fucking LoS ffs.   :rolleyes:  take cover.  Stand behind cover.  Etc.  The only time melee has to present a target to range is if:
They're stupid and not paying attention
They don't have a shield
The last alive and don't want to delay
They're stupid and don't understand that there is COVER

MELEE

For someone that loves it so much you apparently have no fucking idea how it works.

Range:  I stand across the field and snipe dumbasses who run out into the open without shields.  When you approach from the front and I can see you a mile away, I kite and move to another spot where you can't reach me and shoot some more.

Melee:  All I have to do is run across the field with a shield or flank and use cover and get within arms length of you to 1 shot you.  Oh, you can try to block my attacks if YOU DO have a melee weapon.  Oh and anyone can block with 0 skill-point investment, but they present no danger at all because they can't swing back, and nobody can block forever.

Fixed again.


Get a shield, learn how to use cover, or both. You know what would be great for your Gorath? Join the ninja. I played with them for quite a while and you get a different perspective on how to counter archers and crossbows when you aren't allowed to use a shield or anything but light armor. You obviously have brain damage or something and can't grasp the concept of LoS or the purpose of the shield that you carry on your back.
Title: Re: RIP Dedicated throwing
Post by: Gorath on June 23, 2011, 04:33:14 am
Back when you played archery was still fairly insignificant compared to magic and melee. 
Which is why archery and jumpkiting didn't win the first 5 tournaments held.... owait


No they don't, at PT6-8 there is a very good chance for a tin can to walk away from a throwing lance to the body. Here we go with the real life arguments again, seriously, when it comes to game balance, realism has to go as well.
Then get rid of the melee slots so that we can carry a pike, shield, crush through weapon and dueling weapon again as well.  Or are you saying real life balance is ok for everything but your beloved throwmo style?

Fixed again. More raving lunacy and bullshit
:rolleyes:
"Every melee MUST be a shielder AND/OR hide the whole fucking round being effectively neutralized.  Duh"  That's basically what you said.


Get a shield, learn how to use cover, or both. You know what would be great for your Gorath? Join the ninja. I played with them for quite a while and you get a different perspective on how to counter archers and crossbows when you aren't allowed to use a shield or anything but light armor. You obviously have brain damage or something and can't grasp the concept of LoS or the purpose of the shield that you carry on your back.
I have a shield, I use cover, I snake, I dodge, I've played non-shielder 2h/polearm/1h'er melee guys.  Often with throwing as a sidearm.  See while you want to turn this into something about me specifically, as if I have an issue with ranged, I am talking about the subject itself.  Other than calling you out for being the biggest pleb to ever pleb all over the forums.  Nevermind the fact that you just ignore the fact that I ABUSED THROWMO PLAYSTYLES CONSTANTLY beforehand.  Even before c-RPG was known to me I abused the my old friendgy nature of "pure" throwing in native because it has always been flat out balls easy and retarded.  I commented about it laughing all the time in VOIP.  "Oh it's ez-mode time.  I don't feel like putting forth effort.  4 stacks of throwing axes/Jarids/Wardarts here I come."  It shouldn't return to that because the nature of pure throwing is just moronic.  Sure you should be allowed to do it, no that doesn't mean it should be viable.  Just possible.

*BTW:  The lame nature of ranged spam is exactly the reason I sucked it up and accepted the necessary evil of the shield.  The taint of "gay" from having a shield stain my melee character's is never lost on me, but with the ranged spam blotting out the sun I deal with it.*
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 23, 2011, 06:07:34 am
Which is why archery and jumpkiting didn't win the first 5 tournaments held.... owait

The shitty ones maybe.

Then get rid of the melee slots so that we can carry a pike, shield, crush through weapon and dueling weapon again as well.  Or are you saying real life balance is ok for everything but your beloved throwmo style?
 :rolleyes:
"Every melee MUST be a shielder AND/OR hide the whole fucking round being effectively neutralized.  Duh"  That's basically what you said.

For balance reasons, they can't.

Mindless drivel.

*BTW:  The lame nature of melee spam is exactly the reason I sucked it up and accepted the necessary evil of a melee weapon.  The taint of "gay" from having a melee stain my ranged character's is never lost on me, but with the melee spam blotting out the earth I deal with it.*

Fixed for the third time.
Title: Re: RIP Dedicated throwing
Post by: Gorath on June 23, 2011, 06:41:55 am
The shitty ones maybe. 
Proof you're a trolling pleb.

For bias reasons, they can't.
Fixed.

or

Everything else needs to be balanced around logic.  EXCEPT MY PERSONAL STYLE OF THROWING.  It's ok for ME to have 7 lances shoved up my ass magically, but everyone else must have realistic slot availability and unsheathable tags on their weapons!  BIAS BIAS DRIVEL DRIVEL
Yeah, that about sums it up.

Proved that I'm a trolling throwmo biased moron for the third time.

Indeed troll, indeed.

Love the whole "Lame nature of melee 'spam' (proof that you suck, though seeing your score in the servers everytime already proved that long ago)" it's somewhat funny seeing as that is the ENTIRE MECHANIC THAT MAKES THIS GAME UNIQUE FROM BEING A BASIC FPS GAME.  And mounts.  Hence "MOUNT AND BLADE: WARBAND" not my old friend and arrow: throw spam
Title: Re: RIP Dedicated throwing
Post by: Lactose_the_intolerant on June 23, 2011, 07:44:49 am
I'm sorry Jacob, I really dont feel like having to make my build around your playstyle. dont want to invest 4 points into shield, i need them elsewhere!
that kind of logic annoys me! but gorath already pointed that out
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 23, 2011, 09:02:06 am
Love the whole "Lame nature of melee 'spam' (proof that you suck, though seeing your score in the servers everytime already proved that long ago)" it's somewhat funny seeing as that is the ENTIRE MECHANIC THAT MAKES THIS GAME UNIQUE FROM BEING A BASIC FPS GAME.  And mounts.  Hence "MOUNT AND BLADE: WARBAND" not my old friend and arrow: throw spam

Cause god forbid a level 15-20 gets a bad score as a thrower. I have no melee wpf and no melee weapon. I have fun with throwing, but getting 1:1 isn't easy. I have gone 3-4:1 on ridiculously lucky streaks where I get a lot of headshots and manage to sneak a few melee hits in with my low PS.

I've done the whole high melee wpf, high PS, high armor crap. You get a ridiculous K/D and it's boring as hell. I've done archery and gotten good K/Ds, but it's not as fun as throwing. I've done arbalest build and gotten really good K/Ds, but it makes me feel dirty. I have done polearm cavalry and done really well. Throwing is the only spec where you can't get a really good K/D.

At this point, I am done arguing with you. I can go to the local elementary school and find someone with more intelligence that can provide some actual support to their arguments. Have fun wallowing in your stupidity. I hope the developers aren't completely oblivious and moronic like you are. Fasader seems to be right about at your level, but Paul seems to be intelligent and hopefully he can help guide the balance team to the correct solution. The developers have shown some good ideas like the slot system, which really helped balance out classes and force people to make choices. They just have to fix some things that suffered collateral damage from that fix.

I'm sorry Jacob, I really dont feel like having to make my build around your playstyle. dont want to invest 4 points into shield, i need them elsewhere!
that kind of logic annoys me! but gorath already pointed that out

I'm sorry Lactose_theintolerant, I really dont feel like having to make my build around your playstyle. dont want to invest 5+ points into power strike and 100+ points into melee wpf, i need them elsewhere!
that kind of logic annoys me! but Jacob already pointed that out
Title: Re: RIP Dedicated throwing
Post by: Gorath on June 23, 2011, 09:47:59 am
The developers have shown some good ideas like the slot system, which really helped balance out classes and force people to make choices. They just have to fix some things that suffered collateral damage from that fix. 
Fixed.
Throwing should NOT get special treatment just so dumbasses like you can herp derp with illogical amounts of throwing weapons.  If balance by logic applies to one playstyle, it should apply to them all.  Period.

I'm done with you as well.  You're a plebbing child who's idea of discussion revolves around plugging your ears and screaming "NOU!" in the form of shitting all over a thread.
Title: Re: RIP Dedicated throwing
Post by: Lactose_the_intolerant on June 23, 2011, 09:57:01 am
lol, seriously?

trollin gorath most have tired you out  :D
Title: Re: RIP Dedicated throwing
Post by: Lorenzo_of_Iberia on June 23, 2011, 12:19:39 pm
Tbh I'm with Jacob here, people always adapt to play what they think will prevent them from dying. Since throwing disappeared we've had a lot less shields and a lot more 2h running round thinking they have magically improved in skill :P People were once adapted to have some kind of defence against what was a short ranged, but powerful piercing attack (so a counter to 2h). The longbow and arbalest are the only two weapons that can hold a candle to that role now, so we're seeing just more 2h dropping points in shield to be more effective up close, because there is less need. That is adaption and its key to class building, so if throwing is buffed (and it will be by the sounds of it), those 2h may have to sacrifice some points to shield. If they dont well they will whine as a lot of players do cause a class exists that doesnt allow them 7:1 kd's. Every class has several counters, that applies to everyone and throwing was a valuable counter to 2h, before it got nerfed to the ground...
Title: Re: RIP Dedicated throwing
Post by: Dezilagel on June 23, 2011, 01:45:47 pm
(click to show/hide)

Stop talking about "counters" ffs!

I atleast don't want this game to be "rock-paper-scissors" where if you're up against the "wrong" class ur autofuked. That was the case of throwing vs 2h prepatch (fukin' lances!), and I don't want that to return.

Of course, some classes are better against others, but I atleast want everyone to have a chance regardless of class.

That's why I'm in despise of such things as roofcamping archers, turtle shielders, HA etc., because in certain situations, other classes simply stand no chance.

I know people will always find ways to get advantages, but just look at native which is a fucking mess atm because of the my old friendchery and throwing.



Title: Re: RIP Dedicated throwing
Post by: Kafein on June 23, 2011, 01:56:43 pm
Stop talking about "counters" ffs!

I atleast don't want this game to be "rock-paper-scissors" where if you're up against the "wrong" class ur autofuked. That was the case of throwing vs 2h prepatch (fukin' lances!), and I don't want that to return.

Of course, some classes are better against others, but I atleast want everyone to have a chance regardless of class.

That's why I'm in despise of such things as roofcamping archers, turtle shielders, HA etc., because in certain situations, other classes simply stand no chance.

I know people will always find ways to get advantages, but just look at native which is a fucking mess atm because of the friendly archery and throwing.

This.

The "counter" mechanism is fucked up. If that was really important, then HA would have a real counter, as they basically are the counter to everything already. Melee and melee cav can just wait until they die, ranged troops have 50% chances against the same number of HAs. So yeah what's the point in creating counters for classes that already have. 2h already have archers, crossbows and don't forget the good dedicated throwers too. HA and roofcamping archers have no counter. Fix what is broken first.
Title: Re: RIP Dedicated throwing
Post by: Team_Jacob on June 23, 2011, 03:43:11 pm
Everything has a counter and half the time the counter has nothing to do with what role your character is playing. Melee can counter HA extremely effectively, especially on NA servers. All they have to do is force the HA to engage at a range that the melee can strike back. This is easily done by forcing the HA through chokepoints or by going into a building, hiding behind something, etc. Force him to engage you on your terms.

I will say it again. The reason why people bitch and moan about ranged is because they are so stupid or stubborn that they don't want to change the way they play to counter archers. If you want to see how to do it, join the Ninja clan for a while and they can probably help you out. Melee want to get rid of range so they don't have to change their HURRRR DURRRRR CHARGE FORWARD FOREVER mindset instead of actually using tactics to counter range. Ranged is so easily countered by LoS and shields that it's borderline silly.
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on June 23, 2011, 04:40:31 pm
Throwing cavalry was once a great counter to range, you know before you had only 3 javelins per stack. Now you can't even kill their horse without running out of ammo.
Title: Re: RIP Dedicated throwing
Post by: Lorenzo_of_Iberia on June 23, 2011, 04:57:08 pm
Let me be clear what I mean by counter...

A counter is not necessarily an instant win for the counter, it is merely in the sense that one class has (and should) have an advantage over another purely because both have made sacrifices for such a balance. I imagine this strikes a chord to gamers of older ages as they might remember old rts games such as Age of Empires, just because the unit = good against does not mean an automatic win. Now if we want a game without counters as Kafein and Dezilagel suggest, then you are gonna have to make every player the same stats and equipment, because even a slight change in equipment / stats alters the balance between two individuals. In a mod that is based purely on adaptable builds where you are fully able to customise stats and equipment it is inevitable that counters exist and that is the way it should be.

If you don't like it go play halo 1 but only with assault rifles. and no powerups. or vehicles. and make sure you play a symmetrical map with spawns perfectly placed on either end. Only then will you have game without advantages given to the player. I rest my case :)
Title: Re: RIP Dedicated throwing
Post by: Dezilagel on June 23, 2011, 05:20:03 pm
Of course, some classes are better against others, but I atleast want everyone to have a chance regardless of class.

That's why I'm in despise of such things as roofcamping archers, turtle shielders, HA etc., because in certain situations, other classes simply stand no chance.

Quoting myself has become my new hobby on these forums...
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on June 23, 2011, 06:49:36 pm
When I am in the "certain situation" that I turn to present my back at the enemy archers and stand still while holding a big sign saying shoot me, I stand no chance.

Buff turning your back into the enemy.

(click to show/hide)
Title: Re: RIP Dedicated throwing
Post by: Dezilagel on June 23, 2011, 07:08:24 pm
When I am in the "certain situation" that I turn to present my back at the enemy archers and stand still while holding a big sign saying shoot me, I stand no chance.

Buff turning your back into the enemy.

(click to show/hide)

"facepalm"

In that situation you do have an option, you can drop the sign and start dodging towards them...
Title: Re: RIP Dedicated throwing
Post by: Seawied on June 23, 2011, 07:18:01 pm
why are we talking about archers? This isn't about archers. This isn't about HA. Its about throwing being nerfed to hell and then some. I probably should just lock the thread at this point.
Title: Re: RIP Dedicated throwing
Post by: Spawny on June 23, 2011, 07:45:27 pm
why are we talking about archers? This isn't about archers. This isn't about HA. Its about throwing being nerfed to hell and then some. I probably should just lock the thread at this point.

Good idea.

I think you allready got your point across and everyone (but gorath) agreed throwing was nerfed too hard and should be buffed (devs said it will be buffed).
Title: Re: RIP Dedicated throwing
Post by: 22nd_King_Plazek on June 23, 2011, 07:47:06 pm
"facepalm"

In that situation you do have an option, you can drop the sign and start dodging towards them...

Not if you are a 2h user that does not carry a shield.
In this situation you should die.


Simply stating that in ALL situations ALL classes should stand a reasonable chance of victory is plain wrong.
Title: Re: RIP Dedicated throwing
Post by: Seawied on June 23, 2011, 07:48:03 pm
Good idea.

I think you allready got your point across and everyone (but gorath) agreed throwing was nerfed too hard and should be buffed (devs said it will be buffed).

K, locking the thread.