dont use WSE2, problem solved! or at least you used to be able to
I noticed that chucky stopped using throwing axes after jump throwing was taken away. He would jump before throwing. I think he did it so that he could aim down at you and, if he missed, he could recover his ammo easily.
Bring back jump throwing.
Might someone indeed bother explaining how exactly jump throwing worked?You could loop your throws over the melee fighting mob. Get closer w/o teamhitting all day...
I never played a thrower, but from what I know precision is/was highly reduced when jumping, so why jump if you have even less precision than you already had before?
Throwing never was and never will be superior to anything even with jumping back.i must disagree. There was times when throwing was massive OP on the battlefield if there was many ... and there was many , believe me :mrgreen:. The problem with throwing is, that its something between melee and ranged (in the core idea) that makes it hard to adjusted imo. its now ok, with its reduced impact and accuracy...
We're talking about throwing...
dont use WSE2, problem solved! or at least you used to be able to
Good enough for me
Also, jump throwing compilation (starts at 0:40)
i must disagree. There was times when throwing was massive OP on the battlefield if there was many ... and there was many , believe me :mrgreen:......Everything, besides melee is massive OP on the battlefield when its many. Massive ammounts of archers, cbows, cav.....etc
i must disagree. There was times when throwing was massive OP on the battlefield if there was many ... and there was many , believe me :mrgreen:.
The problem with throwing is, that its something between melee and ranged (in the core idea) that makes it hard to adjusted imo. its now ok, with its reduced impact and accuracy...
I know this discussion is tiresome, but you are comparing apples with oranges here. One is throwing in sports, other is throwing in military history. The first video for example is to pass the ball to your teammate, not to throw something at an enemy to penetrate his armour. And all those things thrown are balls, which weight almost nothing. Javelins and throwing axes are meant to be heavy so they can inflict actual damage, and thus it would be much more difficult to throw them (effectively) mid air.
Oh please stop the realism-talk when theres 2h greatmaul plated guys out there that can jump and do 360° s while theyre overheading...
This is a fucking game - and as such it should be balanced or at least fun for every class available. That INCLUDES throwing. And if you dont accept that throwing is a class then see the throwingnerf through to the finish and just delete it instead of degrading it to a useless fringegroup.
Joker makes a very good point. Jump throwing re-added after the next server restart (tonight, if I don't forget).Love you for this. Really do, this the best news I've had for months now. I am so excited :D
Joker makes a very good point. Jump throwing re-added after the next server restart (tonight, if I don't forget).
Everything, besides melee is massive OP on the battlefield when its many. Massive ammounts of archers, cbows, cav.....etcI am sorry if i didnt make my point clear. I merely wanted to say , that there where times when pure trowing was very, very strong in cRPG a while ago. Ofc your argument is valid, that mass usage of one class makes it strong implicitely. But, there has to be a motivation for it to become used by many players at the same time , which is usually that it is strong. :wink:
Joker makes a very good point. Jump throwing re-added after the next server restart (tonight, if I don't forget).Guess I'm taking 3 PT instead of 3 PD on my char at 31 :)
I am sorry if i didnt make my point clear. I merely wanted to say , that there where times when pure trowing was very, very strong in cRPG a while ago. Ofc your argument is valid, that mass usage of one class makes it strong implicitely. But, there has to be a motivation for it to become used by many players at the same time , which is usually that it is strong. :wink:SO we can finally nerf 2h? :o
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You didn't read my second paragraph, did you?
That is totally not what I wrote in my post!
I just didn't consider jumping a vital part of the thrower gameplay. If it poses a nerf for the class, buff it somewhere else. I understand why it has been taken out, but, as I said, I actually don't mind, because there is enough other stuff annoying me as well. So if you absolutely, positively need jumping (which I still don't believe, it was just a nice option, and now you have to change gameplay, like many other classes had to in the past) you can have it back. Just accept that I think it looks retarded if someone suddenly jumps up behind an enemy in front of me and hurls an axe into my face. It's like "WTF?".
Troll you? I would never. I just took the feedback you provided.
Troll you? I would never. I just took the feedback you provided.
You did not. Otherwise the entire forum would have gone apeshit on me for removing jumps :lol:
Troll you? I would never. I just took the feedback you provided.As long as you're not trolling us by making promises you won't keep... D:
Throwing never was and never will be superior to anything even with jumping back.
We're talking about throwing...
1. Throwing is the only ranged class that can feint lol what
2. Throws can be held like xbows lol what
3. Throws "reload" faster than the fastest bow ok
4. Throws cannot be blocked lol what
5. Throwing weapons, depending on the weapon, can be used as melee weapons in a pinch. ok
6. Throwing weapons do stupid massive damage lol what
Throwing is simply amazing. And it goes well w/ most hybrid builds.
Or maybe it was the fact that an axe got removed and replaced with 3 cut....
The only real advantages throwing got is the very short time to get a throw ready (not the actual fire rate because honestly if you are throwing in quick succession you are not aiming), the ability to use throwing weapons with a shield and the melee mode. Some throwing weapons have very good melee modes, like the throwing lances. The principal drawback is the very low ammo.
Life is hard for real throwers :P
Joker makes a very good point. Jump throwing re-added after the next server restart (tonight, if I don't forget).
EDIT: actually, gonna do it on the new server.
Good enough for me
Also, jump throwing compilation (starts at 0:40)