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Other Games => Total War Series => Topic started by: Ninja_Khorin on December 10, 2012, 02:30:46 pm

Title: Creative Assembly announces partnership with Games Workshop
Post by: Ninja_Khorin on December 10, 2012, 02:30:46 pm
So whaddya think about this bit of news?

http://www.creative-assembly.com/sega-and-creative-assembly-announce-partnership-with-games-workshop-to-create-warhammer-games/

Are we seeing a potential Warhammer Fantasy/40k Total War or a whole new IP?

I'm really interested in seeing it and I pray to sweet baby jesus they'll make a 40k Total War over a fantasy one.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Ninja_Khorin on December 10, 2012, 02:31:16 pm
bleh, double post. Remove.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: [ptx] on December 10, 2012, 02:31:52 pm
I heard it was only for the Warhammer franchise, not the 40k part.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Ninja_Khorin on January 23, 2013, 10:10:20 pm
Rumourmill:

Sega just bought Relic from THQ. Now they have rights to make 40k games aswell ;)
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: [ptx] on January 23, 2013, 10:13:03 pm
Umm, wasn't it THQ, that held the rights, not Relic?
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: okiN on January 23, 2013, 10:41:51 pm
Yes, that's right, and I doubt they'll be sharing.

Anyway, 40k rights are fine where they are. Creative Assembly is more suited for Fantasy Battle, really. Warhammer: Total War might be pretty neat.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Ninja_Khorin on January 23, 2013, 11:11:37 pm
The WH40k rights would've been on the auction if they could sell them. I suspect either Games Workshop has it, or it came as a bundle with Relic. If games workshop has the licence, I wouldn't be surprised to se Sega get it.

I guess there's a small chance that the license remains with THQ since the contract states that they can't sell it and that Game Workshop can't get it back easily.

Here's the rest what THQ auctioned away:

- Sega agreed to purchase Relic
- Koch Media [Deep Silver] agreed to purchase Volition and Metro
- Crytek agreed to purchase Homefront
- Take 2 agreed purchase Evolve and
- Ubisoft agreed to purchase [THQ] Montreal and South Park

(in case some people haven't heard. THQ filed for Chapter 11 a month or so ago.)
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: [ptx] on January 23, 2013, 11:18:16 pm
Aww damnit, if Sega got Relic, then i really hope they get WH40K license as well. :(
Noone does WH40K better than Relic games...
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Ninja_Khorin on January 23, 2013, 11:25:12 pm
I agree. I bought the THQ pack last steam sale. Space Marine was super awesome, though, short. And Dawn of War's are great.

Here are the prices: http://kotaku.com/5978425/thq-is-getting-sold-off-today++heres-everything-we-know

Relic was the most expensive one.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Casimir on January 24, 2013, 05:01:03 pm
Would be great so see colab from relic and creative assembly.  They both make cracking RTS games and could bring alot to a partnership.  While I'm twiddling my thumbs waiting for CoH2 and R:TW2 i can fantasise about some epic game that they could make.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: donib on January 24, 2013, 05:07:15 pm
I bet they could make a really awesome Warhammer: Total War.
Because they are starting to run out of history for the regular total wars.
But the w40k license is returned to gamesworkshop, atleasts thats what i read. No doubt SEGA will buy it
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: okiN on January 24, 2013, 06:40:43 pm
Starting to run out? They've already done each of the periods twice. So yeah, it's really about time they got some fresh material. I'm surprised they haven't done anything with the Early Modern yet.

As for the collab with GW, it probably won't be a straight up Total War game, but rather something that adapts the WHFB rules to a Total War -style game. Certainly an idea with a lot of potential, since with the units of soldiers and everything it's already pretty close. I know there was an old Warhammer RTS game like that back in the day (before the first Shogun, even), and some newer one as well, but I never got around to playing them.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Ujin on January 24, 2013, 06:48:29 pm
i still want medieval 3... too bad it probably won't happen
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: [ptx] on January 24, 2013, 06:51:03 pm
Well, i personally don't care if it's a Warhammer: Total War or whatever, as long as Relic pumps out more WH40k titles. Relic is physically incapable of creating bad games, as long as they're wh40k :)
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Turboflex on January 24, 2013, 07:22:15 pm
What's wrong with repeating eras?

Medieval and Rome are the best anyway so I am fine with them putting out a new iteration of those every 5-10 years with a new engine and gameplay enhancements.

Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Teeth on January 24, 2013, 09:34:27 pm
Asia Total War please
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: okiN on January 24, 2013, 09:42:45 pm
A.K.A. what Shogun 2 should have been? We probably won't be seeing that any time soon.

Or, you know, ever. The mainstream crowd doesn't really seem to care about any part of Asia other than Japan.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Turboflex on January 24, 2013, 09:52:13 pm
Well they could just make a euriasian TW game, 1066-1600
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Casimir on January 24, 2013, 10:21:01 pm
Antarctica: Total War
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: ThePoopy on January 24, 2013, 10:30:53 pm
200.000.000 BC: Total War
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: donib on January 24, 2013, 10:40:22 pm
Ghandi Total Peace

(click to show/hide)

Asia Total War please

Yea chinese warring states period would be awesome
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Turboflex on January 25, 2013, 04:56:20 pm
The prob with that is they all use the same units.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: okiN on January 25, 2013, 07:20:15 pm
That wasn't a problem with Shogun 2, apparently.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Turboflex on January 25, 2013, 08:39:51 pm
people bought it cuz it was an upgraded engine/campaign map and was polished, but there was a lot of complaining on forums about lack of unit diversity.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Oberyn on February 04, 2013, 06:05:20 pm
Fuck the new engine, the most important gameplay enhancement that they've neglected in practically every iteration of TW games is the AI. If anything it gets worse. Darthmod tries to make it at least slightly better every time but there's only so much he can do.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: okiN on February 04, 2013, 06:23:07 pm
I wouldn't say it's gotten worse, I've been playing RTW (well, EB) recently and the AI does all kinds of really retarded shit. But yeah, it hasn't exactly gotten better either. They've made promises again, I'll believe it when I see it.

What has gotten better in leaps and bounds is the campaign game. They've done some great stuff in streamlining it without really losing anything compared to the old ones except unnecessary hassles, and actually adding a lot of good things. Removing governors, automated unit replenishment, automated garrisons based on buildings present, proper tech trees, removing diplomats, removing agent spam (and agent action spam as the only training method), multiple recruitment slots with variable training times for units, simplified building (some might not like this one but TBH I prefer it)... loads of great improvements.

There are some nice new bits to add flavor to battles as well, like unit special abilities. There was a lot less variety in those in the past. Nothing as groundbreaking as with the campaign side of things, though. Hopefully with RTW2 they'll bring it all together in an awesome setting. Some of the new stuff we've heard so far has seemed pretty interesting, but battle gameplay will be the main decider.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: [ptx] on February 04, 2013, 07:30:23 pm
Yeah, i do like most of the changes to campaign as well, though i personally preferred the old style of buildings (because more is better :D)

The changes to unit replenishment are truly excellent, i totally hated that part in R:TW and M2:TW, that made getting elite units pretty much just a gold sink, since using them in actual war and conquest would mean that they would quickly deplete, with no chance of replenishment (unless you either captured an uber advanced city or went all the way back to retrain them)
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Turboflex on February 04, 2013, 10:19:36 pm
I thought the AI was a lot better in STW2. I mean it still does some dumb shit but plays a decently conventional game now while if you go back to MTw2 or RTW it was pretty bananas some of the stuff in did on campaign map.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: okiN on February 04, 2013, 11:22:19 pm
Yeah, i do like most of the changes to campaign as well, though i personally preferred the old style of buildings (because more is better :D)

The changes to unit replenishment are truly excellent, i totally hated that part in R:TW and M2:TW, that made getting elite units pretty much just a gold sink, since using them in actual war and conquest would mean that they would quickly deplete, with no chance of replenishment (unless you either captured an uber advanced city or went all the way back to retrain them)

Yep, that was truly horribad. Playing Europa Barbarorum, as much as I love the mod, makes it even worse because you have so many hoops to jump through to get your own units recruitable in conquered territory.

As for the buildings, the old system had its charm, but it doesn't quite work with the introduction of the separate research tech tree, which I think is a great addition. I think my favourite building system was in Napoleon, because you could actually swap the buildings to different types instead of having to tear down a max-level structure to replace it with something else. I also liked having more different things available to build in different provinces, gave them some nice variety, whereas in RTW and MTW2 I would always build exactly the same things in exactly the same order in every province for maximum efficiency.

RTW2 will probably have a different system again, from the sound of the whole gradual conquering of provinces thing that they said would replace the "capture capital, own province" mechanic. Hopefully they'll preserve the good ideas from the latest games as well.

I thought the AI was a lot better in STW2. I mean it still does some dumb shit but plays a decently conventional game now while if you go back to MTw2 or RTW it was pretty bananas some of the stuff in did on campaign map.

I think we were talking more about battle AI than campaign AI. When it comes to the campaign the AI has maybe become a little bit smarter, but more importantly it's now a lot more pleasant to deal with in terms of diplomacy. In the past games the campaign AI's diplomatic decision-making process could be incredibly crude and irrational. I kept having to wipe out factions that I didn't really want to because they just wouldn't sign a ceasefire no matter how badly I destroyed them. They've promised further improvements to that as well in RTW2, here's hoping.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: Ninja_Khorin on February 04, 2013, 11:24:35 pm
I think we were talking more about battle AI than campaign AI. When it comes to the campaign the AI has maybe become a little bit smarter, but more importantly it's now a lot more pleasant to deal with in terms of diplomacy. In the past games the campaign AI's diplomatic decision-making process could be incredibly crude and irrational. I kept having to wipe out factions that I didn't really want to because they just wouldn't sign a ceasefire no matter how badly I destroyed them.

This made it incredibly difficult to run my Genoan trading republic, when I constantly had to wipe out all potential trading partners and eventually control most of the map.
Title: Re: Creative Assembly announces partnership with Games Workshop
Post by: SayAttack on February 08, 2013, 06:13:02 pm
http://www.twcenter.net/forums/forumdisplay.php?f=1377 (http://www.twcenter.net/forums/forumdisplay.php?f=1377)