cRPG

cRPG => Scene Editing => Topic started by: Mustikki on April 02, 2011, 05:12:10 pm

Title: Battle map: Castle with dungeon (under development)
Post by: Mustikki on April 02, 2011, 05:12:10 pm
When you get to play this map (and why not in advance suggestions), please give me some feedback about the map, good and bad things. So i know what to improve and what to not make in future maps.

Thanks in advance Mustikki

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Title: Re: Battle map: Castle with dungeon (under development)
Post by: Bjarky on April 02, 2011, 06:49:02 pm
uh, an dungeon/cellar would really be an interesting addition to how to get around and get the flag  :D
Title: Re: Battle map: Castle with dungeon (under development)
Post by: Ronan on April 03, 2011, 09:07:32 pm
Well Im glad youre giving it a shot. I think itll be real fun. I took out the dungeon in my map because I couldnt blend it into my scenery. So whats the purpose of the dungeon? Ive been wanting to make a map where attackers start in dungeon and basically take the castle. The one or two responses i got from where positive. Just remember that people dont want to get lost. If you have a lot of corridors try to make them all lead out or into the same main corridor. Thats another thing i learned from my map. People get lost easy and hate the map if they do. But I personally think as long as u take the time to line everything up perfectly and polish it out, that it will be well recieved (After a week or two, haha[just the way ppl are]) So good luck and keep it going.


BTW theres one corridor peice that u always fall through, youll find it when u test it. It doesnt get fixed
Title: Re: Battle map: Castle with dungeon (under development)
Post by: Wallace on April 03, 2011, 10:50:32 pm
Are those Dungeon scene pieces?
Title: Re: Battle map: Castle with dungeon (under development)
Post by: Mustikki on April 04, 2011, 01:19:13 am
Yes, dungeon pieces.

BTW theres one corridor peice that u always fall through, youll find it when u test it. It doesnt get fixed

Is it the long straight corridor piece?

Yea, there might be problem in beginning, as there is plenty of ways to flank the enemy, but the map is very small after all. So everyone is very close to each others all the time.
Title: Re: Battle map: Castle with dungeon (under development)
Post by: Wallace on April 04, 2011, 01:40:18 am
Hmm have u play tested the dungeon with ranged fire? Those pieces seem to catch arrows/bolts with invisible walls
Title: Re: Battle map: Castle with dungeon (under development)
Post by: Ronan on April 04, 2011, 04:23:01 am

Is it the long straight corridor piece?
yep, it is.