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Other Games => Total War Series => Topic started by: Ninja_Khorin on July 02, 2012, 04:20:10 pm

Title: Rome II General Info Thread
Post by: Ninja_Khorin on July 02, 2012, 04:20:10 pm
The other thread is too cluttered. Here's something to listen to while reading this thread: http://www.youtube.com/watch?v=zj_kRsTUwJc

Here you go:

(click to show/hide)

Some cools stuff:
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Total War Center dev chat (http://www.twcenter.net/forums/showthread.php?t=548136):
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24.7.2012 update:
Alright. Super tired since I arrivved from NY today and 1 hour later I was out with my friends, but here's the latest updates.

A podcast from TWC with a Creative Assembly(JackLusted) member in attendance answering some questions. Some new and some old info :)

http://www.youtube.com/watch?v=RVG_mEoWgNg&feature=player_embedded#!

TLDL, keep in mind they can't reveal much yet and most of this is stuff they want to do and try to achieve, but can not be confirmed at this early stage:

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TLDR:
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Title: Re: Rome II announced!
Post by: Warni on July 02, 2012, 05:17:13 pm
Fuck yeah! Finally.
Looking forward to this one.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 02, 2012, 05:18:49 pm
"Screenshots":
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Analysis:
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More screenshots:
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More more screenshots:
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More more more screenshots:
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Title: Re: Rome II announced!
Post by: Ujin on July 02, 2012, 05:38:58 pm
fuck yeah is right
Title: Re: Rome II announced!
Post by: Rogue on July 02, 2012, 05:41:00 pm
visitors can't see pics , please register or login


Sounds very interesting so far. Like the changes about combining the different battle parts and can't wait to see how this plays. But honestly what interests me the most is, if the MP campaign will finally support more than two players.
Title: Re: Rome II announced!
Post by: HarunYahya on July 02, 2012, 06:27:53 pm
This .
visitors can't see pics , please register or login

Title: Re: Rome II announced!
Post by: Lord_Panos on July 02, 2012, 06:31:00 pm
BY JUPITERS COCK!!!

YES FUCKING YES!
Title: Re: Rome II announced!
Post by: Tibe on July 02, 2012, 09:06:26 pm
"Screenshots":
(click to show/hide)

That looks soo awesome.....
Title: Re: Rome II announced!
Post by: Murmillus_Prime on July 02, 2012, 09:32:36 pm
Rhome tewtal warh
Title: Re: Rome II announced!
Post by: Franke on July 02, 2012, 09:35:42 pm
 :shock: I'm really excited about this. Can't wait to command my galleys in battle!
Title: Re: Rome II announced!
Post by: Chagan_Arslan on July 02, 2012, 09:57:08 pm
well the AI will be shit as usual, but multiplayer might be fun

go Scythia! :]
Title: Re: Rome II announced!
Post by: Manabalu on July 02, 2012, 10:37:14 pm
I hope it will be heavy modifiable like M2TW. Best games are always the ones with user content (TES, M2TW, Warband->CRPG  :mrgreen:)
Title: Re: Rome II announced!
Post by: Vibe on July 02, 2012, 11:07:22 pm
visitors can't see pics , please register or login
Title: Re: Rome II announced!
Post by: [ptx] on July 02, 2012, 11:16:21 pm
I will need to buy a new keyboard, drooling all over the fucking place

"There is now only one battle-type: battles are not split between sieges, naval battles and open field engagements. Naval units can be combined with infantry combat which can be combined with siege combat." hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnghhhhhhhhhhh
Title: Re: Rome II announced!
Post by: ThePoopy on July 02, 2012, 11:31:08 pm
leaked gameplay
http://www.youtube.com/watch?v=kCQ4sJ1D7ic&feature=related
Title: Re: Rome II announced!
Post by: Teeth on July 02, 2012, 11:43:38 pm
leaked gameplay
http://www.youtube.com/watch?v=kCQ4sJ1D7ic&feature=related
Dat grafikz!
Title: Re: Rome II announced!
Post by: Xant on July 03, 2012, 01:06:01 am
As long as there's enough unit variation (I'm looking at you STW2), this is going to be amazing.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 03, 2012, 01:08:16 am
As long as there's enough unit variation (I'm looking at you STW2), this is going to be amazing.

Quote
“One of the issues with Shogun 2 is that, although we’ve got lots of factions, because it’s set in one country it can’t offer the spectacular variety that we can deliver with Rome 2” explains an upbeat James Russell, Lead Game Designer on the Total War series. And that spectacular variety that he’s offering comes from not only an expanded map that incorporates some of the exoticism of the east, but also from a deeper look at the factions and cultures that dwelled in them.

“We talk about different cultures and what that means is different fighting styles and different tactics, different environments.” So you’ll have the pesky Gauls and Germanic tribes to the North, the ever threatening Carthaginians and Egyptians to the South and assorted Parthians, Dacians, Cappadocians and more to the East. And other Romans. “We really want to push that variety in different ways, with variance in tech trees for barbarian cultures, and other cultures as well.”

It’s not just the tech tree that’s getting an overhaul. The cities and landscapes you’ll fight across will vary according the faction that controls them. “You’ll have barbarian cities that vary in size, and eastern cities, and greco-roman cities that will all be different.” The Carthage we were shown in the demo, in all its incredible splendour, is “kind of a boss battle; you’re storming the capital of a large empire, and that’s pretty much the biggest city that you’ll get to see.” More on which later.
Title: Re: Rome II announced!
Post by: Xant on July 03, 2012, 01:15:25 am
Awesome.

Any ETA?. Spring next year? Well, that's nice.
Title: Re: Rome II announced!
Post by: Lamk on July 03, 2012, 02:11:41 am
I hope that in the multiplayer they will not add bonuses or veterans like they did in Shogun 2 which broke the multi
Title: Re: Rome II announced!
Post by: Xant on July 03, 2012, 02:13:22 am
Yeah, same
Title: Re: Rome II announced!
Post by: Ganner on July 03, 2012, 06:46:33 am
TRIARII

visitors can't see pics , please register or login
Title: Re: Rome II announced!
Post by: Cumface on July 03, 2012, 06:47:58 am
leaked gameplay
http://www.youtube.com/watch?v=kCQ4sJ1D7ic&feature=related
...
Title: Re: Rome II announced!
Post by: Vibe on July 03, 2012, 07:22:43 am
Hope the diplomacy/politics will be done well. I know TW series is primarily a war game, but some of the Crusader Kings 2 in it would not hurt it. After all, it was all about making consul and destroying the republic that time  :wink:
Title: Re: Rome II announced!
Post by: Xant on July 03, 2012, 07:39:11 am
They talked about diplomatics in one of the previews.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 03, 2012, 11:51:41 am
Some more info:

Quote
Q. The previews have focused lots on Rome, does this mean the other factions in the game are being neglected?
Not at all. Lots of work is going into all the different cultures present in the game.

Q. What is all this talk about reducing micro-management in the campaign, and you dumbing it down?
We are not dumbing it down. The campaign in Rome II will have more depth than ever before. We are also aiming to reduce late game micro-management so players can focus on the game and the new mechanics we are introducing to the campaign game.

Q. Some of the previews have talked lots about armies, and you getting rid of individual units or controlling them?
There will still be individual units. Campaign side we are putting more emphasis on armies and them having a history or legacy. We will talk about this in more details when we begin to preview the campaign in depth as time goes on.

Q. Will there be DLC for Rome II?
Yes there will be DLC for Rome II. We will details this more closer to release and also talk about why we do DLC and why it is not cut content.

Q. Is it going to be heavily scripted with all this talk about characters or a more sandbox game?
It is going to be a grand campaign, we are aiming to work more story into the campaign that is different every time you play and based around what you do.

Again, we will talk more about the campaign at a later date.

Q. Are the screenshots from the game?
Yes they are taken from the Siege of Carthage battle we showed to journalists.

Taken here: http://www.twcenter.net/forums/showthread.php?t=548136

Here's an analysis of the two screenshots so far also take from Total War Center, all credit goes to ChairmanCrassus on TWC:
(click to show/hide)

And yes, I'm fairly active on TWC.  :wink:
Title: Re: Rome II announced!
Post by: Leesin on July 05, 2012, 09:15:32 am
I'll smash the shit out of you when Rome 2 comes out Khorin.
Title: Re: Rome II announced!
Post by: ManOfWar on July 06, 2012, 12:22:07 am
Lets see how unmoddable this game is
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 06, 2012, 12:54:17 am
As unmoddable or less moddable than previous titles, of course.
Title: Re: Rome II announced!
Post by: Allers on July 06, 2012, 08:57:26 am
http://www.pcgamer.com/previews/total-war-rome-2-preview-every-detail-about-the-new-engine-naval-combat-multiplayer-and-mods/2/
Quote
Multiplayer and mods
Multiplayer is confirmed, but aside from the fact that Creative Assembly are “planning to do something really big”, no details are available yet. It wouldn’t be unreasonable to expect something along the lines of Shogun 2’s matchmaking and online campaign systems.

Whether or not Rome 2 will include the content creation tools recently rolled out to Shogun 2 is less clear. “We do our best” James Russell told me. “It has become harder, in the old days we worked with very simple text files that were very easy to mod, now we have a proper authenticated database. We don’t necessarily have all the editor tools that the players out there think we do.”

Lets see how unmoddable this game is
As unmoddable or less moddable than previous titles, of course.
Title: Re: Rome II announced!
Post by: Xant on July 06, 2012, 10:56:37 am
Allers, the master of reposting.
Title: Re: Rome II announced!
Post by: Gnjus on July 06, 2012, 11:21:21 am
Some more info:

Taken here: http://www.twcenter.net/forums/showthread.php?t=548136

Here's an analysis of the two screenshots so far also take from Total War Center, all credit goes to ChairmanCrassus on TWC:
(click to show/hide)

And yes, I'm fairly active on TWC.  :wink:

(click to show/hide)
Title: Re: Rome II announced!
Post by: bilwit on July 06, 2012, 06:40:31 pm
I hope that in the multiplayer they will not add bonuses or veterans like they did in Shogun 2 which broke the multi

Yessssss. Actually I didn't mind the veterans, it's when people stacked shit like that on the HERO units. Jesus that shit is OP.
Title: Re: Rome II announced!
Post by: SirCymro_Crusader on July 08, 2012, 10:20:26 pm
Awesome.

Any ETA?. Spring next year? Well, that's nice.

You say Spring but that you can kinda guess which month now. The last 2 Total War games so (Shogun2, and the Fall of the Samurai DLC) have all come out in the same month, which was March and even then the Napoleon Total War was released in mid February. However for some reason i dont think RTWII will be released fully till May :/
Title: Re: Rome II announced!
Post by: Smoothrich on July 08, 2012, 10:40:42 pm
Yessssss. Actually I didn't mind the veterans, it's when people stacked shit like that on the HERO units. Jesus that shit is OP.

The only good hero unit was the Katana Hero, and the Naginata Hero could be useful in some builds.  Katana hero went down like a bitch to arrows, matchlocks, or cav (like all swords), and Naginata Hero was twice as vulnerable to arrows and matchlocks.  All they have going for them is silly high attack and morale, but they are easily counterable or outplayed, and the high cost of them weakens the rest of your build.

I quite enjoyed Shogun 2's multiplayer, only thing that was OP was having tons of yari ashigaru with "hold firm" while abusing matchlocks with rapid volley, but I believe they eventually nerfed both things pretty decently.

Shogun 2's multiplayer was really good (blaming veteran units for your losses was because you were bad, not bad balance), I hope Rome 2 is more similar than different.
Title: Re: Rome II announced!
Post by: To Kill A Dead Horse on July 09, 2012, 08:42:53 am
Anyone who played me during the early days of Shogun 2 would say that 3-4 groups of (Veteran) fire rockets were OP.
Anyone who has played siege with me during this same timeframe would say that 4 groups of max level mangonels are also OP.
Needless to say I caused a few "Ban this hacker" threads
Title: Re: Rome II announced!
Post by: Turboflex on July 09, 2012, 09:50:00 pm
people doing artillery stacks have been the bane of multiplayer since the first MTW. Though the real blame is on CA since multiplayer has always been an afterthough, STW2 was really the first time the put some effort into it.
Title: Re: Rome II announced!
Post by: Smoothrich on July 09, 2012, 09:59:20 pm
When I started playing Shogun 2, there was a limit to 1 artillery piece per army.  Never seemed too powerful or anything with that.
Title: Re: Rome II announced!
Post by: Blade on July 10, 2012, 01:43:26 am
TAKE ALL MY HARD EARNED AMERICAN DOLLERS  :shock:
Title: Re: Rome II announced!
Post by: Havoco on July 10, 2012, 03:12:38 am
Rome 2 will be a nice change from Japan. I hated fighting in Japan on campaigns because it's such a narrow strip of land. Hopefully in future games they will add all of Asia instead of just Japan. I would love playing as India with their elephants, chakrams, serrated whips, etc and china with their repeating xbows.

Also, I had an idea for nomadic armies in campaigns. And since they havent sent me an activation key on TWC yet, I wanted to see how it would fair here. What if each general had attached to them a "camp" agent that had separate xp from the general, but with that xp u would be able to unlock units for recruitment. The general could recruit at any time but the gold would scale the further it is from the home region. If the general died, the army would have to move back to their home region to get a new general or merge in to an existing army in x amount of turns, or they would all disband.

Title: Re: Rome II announced!
Post by: Korgoth on July 10, 2012, 06:02:39 am
"Screenshots":
(click to show/hide)

I'm not going to lie. I seriously thought that picture was a painting for a minute, the detail is absolutely amazing.
Title: Re: Rome II announced!
Post by: Aljo on July 10, 2012, 03:54:35 pm
I'm not going to lie. I seriously thought that picture was a painting for a minute, the detail is absolutely amazing.

same here, bro
Title: Re: Rome II announced!
Post by: Adamar on July 10, 2012, 07:42:34 pm
I'll play this game and die happy.

I hope they'll bring back the city overview feature that allowed us to explore our settlements out of battle mode.

Rome 2 will be a nice change from Japan. I hated fighting in Japan on campaigns because it's such a narrow strip of land. Hopefully in future games they will add all of Asia instead of just Japan. I would love playing as India with their elephants, chakrams, serrated whips, etc and china with their repeating xbows.

Also, I had an idea for nomadic armies in campaigns. And since they havent sent me an activation key on TWC yet, I wanted to see how it would fair here. What if each general had attached to them a "camp" agent that had separate xp from the general, but with that xp u would be able to unlock units for recruitment. The general could recruit at any time but the gold would scale the further it is from the home region. If the general died, the army would have to move back to their home region to get a new general or merge in to an existing army in x amount of turns, or they would all disband.

If what they say is true and we get tens of thousands of soldiers on the field, then some sort of china total war seems more than likely to come up, even if its just a mod.

edit: as soon as someone has a hint on the system requirements, please post them.
Title: Re: Rome II announced!
Post by: Christo on July 10, 2012, 09:24:13 pm
Rome 2 will be a nice change from Japan. I hated fighting in Japan on campaigns because it's such a narrow strip of land. Hopefully in future games they will add all of Asia instead of just Japan. I would love playing as India with their elephants, chakrams, serrated whips, etc and china with their repeating xbows.

I agree.

An ASIA: Total war would've been so badass instead of having just Japan. I'd take Korea.  8-)
Title: Re: Rome II announced!
Post by: Teeth on July 10, 2012, 09:31:13 pm
I agree.

An ASIA: Total war would've been so badass instead of having just Japan. I'd take Korea.  8-)
Exactly my thoughts, Japan was so limited and uninteresting unit variety wise. I think I quit Shogun 2 after about ten hours. Least played Total War for me so far. Asia Total War would've been pretty damn interesting.
Title: Re: Rome II announced!
Post by: [ptx] on July 10, 2012, 10:10:10 pm
Exactly my thoughts, Japan was so limited and uninteresting unit variety wise. I think I quit Shogun 2 after about ten hours. Least played Total War for me so far. Asia Total War would've been pretty damn interesting.
Same. Recently tried the game again, with both Rise and Fall of the Samurai campaigns... quit after just a few hours.
Title: Re: Rome II announced!
Post by: Beauchamp on July 11, 2012, 01:33:43 pm
i'd like to see some ancient total war
Title: Re: Rome II announced!
Post by: okiN on July 11, 2012, 02:05:05 pm
Exactly my thoughts, Japan was so limited and uninteresting unit variety wise. I think I quit Shogun 2 after about ten hours. Least played Total War for me so far. Asia Total War would've been pretty damn interesting.

Empire had the exact same problem as well. They've promised to reverse the trend now, that just means that with a little luck they'll go back to something approaching the RTW level of variety. Nothing like Europa Barbarorum.
Title: Re: Rome II announced!
Post by: Teeth on July 11, 2012, 02:23:08 pm
Empire had the exact same problem as well. They've promised to reverse the trend now, that just means that with a little luck they'll go back to something approaching the RTW level of variety. Nothing like Europa Barbarorum.
Not sure if I'm more excited about EB 2 or Rome Total War 2. Well atleast they have to deal with very different civilizations even if they go for a similar Europe map. Can't get away with a mere dozen different unit types there.

I'd wish CA would take a proper historical approach just for once, its not like they lack the manpower. Did the arcadyness of the Total War games make anyone happy really?
Title: Re: Rome II announced!
Post by: okiN on July 11, 2012, 02:58:23 pm
I, for one, wouldn't have enjoyed RTW without the ninjas.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 11, 2012, 04:07:35 pm
Me neither.

(click to show/hide)
Title: Re: Rome II announced!
Post by: Smoothrich on July 11, 2012, 08:20:09 pm
Personally I find the single player of any Total War game to be absolutely awful and boring, and only care about there being a competitive multiplayer.  It is a sub par strategy game that if you play it well, you end up auto resolving your battles because you have a stupid advantage and its not worth the load times, or if you have strong armies to fight, you end up going against a horrible AI that will charge your perfect defense positions or not respond to basic maneuvers like flanking light infantry or cavalry.  It doesn't really matter what the setting is, if the gameplay is repetitive, lacks depth, and features trash AI.

However add a human commander and balanced army sizes/strength on each side, remove the Paradox Game 4 Babies campaign, and suddenly the game fills its own unique niche, an RTS with no stupid base building or "macro" and is just about battlefield tactics, using your armies strengths and exploiting your opponents weaknesses.  This is why I feel Shogun 2 is by far the best game of the series, because it doesn't have a worthless shit multiplayer matchmaking mode and isn't all about guns blobs and artillery like Empire/Napoleon.  Its the only reason I'm looking forward to Rome.  I don't know how anyone can play these games single player and actually enjoy themselves either.  It sucks!
Title: Re: Rome II announced!
Post by: Turboflex on July 11, 2012, 09:50:46 pm
Smoothrich you would prolly like World in Conflict, if anyone still plays it.
Title: Re: Rome II announced!
Post by: Teeth on July 11, 2012, 11:07:05 pm
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Go play Medieval 2, download Stainless Steel, get BGR IV, play it on VH/VH. Pick a faction with a difficult starting position. Enjoy,  it's intense, challenging and rewarding.

Actually what I always liked about Total War singeplayer is getting to the point where your economy is so strong that you can have all the army you want, getting that first full stack with top quality units. Then I just quit and start a new campaign. The starting phase, where you have to make important diplomatic, economic and military decision to transform your underdog faction into a superpower never fails to entertain.

Seriously, mods.
Title: Re: Rome II announced!
Post by: Adamar on July 12, 2012, 03:27:36 am
^ Agree. The AI should just forge aliances and throw themselfs at you as you get stronger, so you never run out of a challange while you're conquering the world.
Title: Re: Rome II announced!
Post by: marco1391 on July 12, 2012, 12:53:55 pm
Personally I find the single player of any Total War game to be absolutely awful and boring, and only care about there being a competitive multiplayer.  It is a sub par strategy game that if you play it well, you end up auto resolving your battles because you have a stupid advantage and its not worth the load times, or if you have strong armies to fight, you end up going against a horrible AI that will charge your perfect defense positions or not respond to basic maneuvers like flanking light infantry or cavalry.  It doesn't really matter what the setting is, if the gameplay is repetitive, lacks depth, and features trash AI.

However add a human commander and balanced army sizes/strength on each side, remove the Paradox Game 4 Babies campaign, and suddenly the game fills its own unique niche, an RTS with no stupid base building or "macro" and is just about battlefield tactics, using your armies strengths and exploiting your opponents weaknesses.  This is why I feel Shogun 2 is by far the best game of the series, because it doesn't have a worthless shit multiplayer matchmaking mode and isn't all about guns blobs and artillery like Empire/Napoleon.  Its the only reason I'm looking forward to Rome.  I don't know how anyone can play these games single player and actually enjoy themselves either.  It sucks!
I agree almost totally, also what's more frustrating about the single player for me it's the AI and the difficoulty settings changing and "boosting" the AI troop stats instead of providing a real strategical challenge on the battlefield
that's why after getting a tw I always end up doing something like 5 customs and than head straight to mp(that imo is one of the best regarding rts)
Title: Re: Rome II announced!
Post by: Turboflex on July 12, 2012, 03:44:17 pm
the AI is A LOT better in new games like STW2, even all the modding in the world like SS/BGR can't fix AI behaviour enough to compete with 5 years of improvements on the back-end by CA. As much as I love MTW2 (I still play it) it does show its age when you load up STW2 and compare. That's why I am very excited to have all the engine/AI improvements added over the past 5 years between MTW2 and STW2, and now more added to this new game which also is a much better setting than the limited Japan.
Title: Re: Rome II announced!
Post by: Teeth on July 12, 2012, 05:05:34 pm
the AI is A LOT better in new games like STW2, even all the modding in the world like SS/BGR can't fix AI behaviour enough to compete with 5 years of improvements on the back-end by CA.
Which is mostly due to the AI being incredibly hard to mod. Give the resources that CA has to the devs of SS and we would have a much better game entirely.
Title: Re: Rome II announced!
Post by: gazda on July 13, 2012, 07:52:38 pm
rome 2 will be relased, and will probably have higher poly count per armor then warband
Title: Re: Rome II announced!
Post by: Chagan_Arslan on July 14, 2012, 02:17:14 pm
Personally I find the single player of any Total War game to be absolutely awful and boring, and only care about there being a competitive multiplayer.  It is a sub par strategy game that if you play it well, you end up auto resolving your battles because you have a stupid advantage and its not worth the load times, or if you have strong armies to fight, you end up going against a horrible AI that will charge your perfect defense positions or not respond to basic maneuvers like flanking light infantry or cavalry.  It doesn't really matter what the setting is, if the gameplay is repetitive, lacks depth, and features trash AI.

However add a human commander and balanced army sizes/strength on each side, remove the Paradox Game 4 Babies campaign, and suddenly the game fills its own unique niche, an RTS with no stupid base building or "macro" and is just about battlefield tactics, using your armies strengths and exploiting your opponents weaknesses.  This is why I feel Shogun 2 is by far the best game of the series, because it doesn't have a worthless shit multiplayer matchmaking mode and isn't all about guns blobs and artillery like Empire/Napoleon.  Its the only reason I'm looking forward to Rome.  I don't know how anyone can play these games single player and actually enjoy themselves either.  It sucks!

Well your talking about RTT type of games, there was an old game but still with much better mechanics in battle than TW, called warhammer dark omen (http://www.youtube.com/watch?v=EEtfmYEg-E4&feature=relmfu)

Single player campaign can be enjoyable as it gives you background for the battles you do, but your right AI is horrible and provides no challange at all. They keep promising good AI before each release yet still put all the effort to bring better graphics (face animations in rome II WOWZ!)

btw. Smoothrich you were around 500-600 on 1vs1 in shogun right ? ;] i thought i saw you there hehe
Title: Re: Rome II announced!
Post by: Korgoth on July 15, 2012, 09:51:47 am
One thing I'm not looking forward to...

Fucking DLCS and Unit Packs....

Title: Re: Rome II announced!
Post by: Xant on July 15, 2012, 10:46:29 am
Smooth, NTW is definitely not about guns blobs and artillery. Takes by far the most skill in the series. You have to maximize firepower and make sure you don't shoot your own guys. Every unit is both a melee and ranged unit. Artillery is pretty good,but you can often do without.
Title: Re: Rome II announced!
Post by: Oberyn on July 15, 2012, 01:12:27 pm
Well your talking about RTT type of games, there was an old game but still with much better mechanics in battle than TW, called warhammer dark omen (http://www.youtube.com/watch?v=EEtfmYEg-E4&feature=relmfu)

Myth TFL and Myth II were in that vein of multi combat. Some of the last drops of Bungie awesomeness before they completely sold out and made Halo.
Title: Re: Rome II announced!
Post by: Blueberry Muffin on July 16, 2012, 01:53:34 pm
I need some new trousers.....   :oops:

In my mind rome tw, medieval 1+2 were the only tw games worth playing. Empire and Napoleon unimpressed me deeply, shogun was even worse.

Thank fuck theyve got back to an interesting era with some proper unit variety. My one hope is that these combat animations are alot shorter than in the previous versions. They look nice with just 2 guys spinning and attacking, but when it gets up to a few hundred men, it just looks fucking retarded with soldiers glitching through each other, or waiting their turn to fight each other, rather than ganking the bastard like real soldiers would.

But all in all Im fucking hyped.
Title: Re: Rome II announced!
Post by: gazda on July 16, 2012, 02:39:51 pm
why is everyone so against shogun 2, for me it is the best total war game so far. Disregard the era and setting, look at the game itself. Combat, compare shogun 2 combat with medieval 2 combat, improvment is incredible. Shogun 2 is the first game so far where soldiers actually fight 1v1. You can just zoom in and see the epicness. In medieval 2, each soldier swung his sword in different time and hit air, and magically other soldier 3m away frm him sudennly died of that swing. Best you could do there is zoom out fast forward time and wait till blue dots kill all red dots.
Title: Re: Rome II announced!
Post by: [ptx] on July 16, 2012, 02:56:04 pm
How is adding 1v1 based comat animations, that lock the 2 participants in it, making them unavailable to attack from other enemies an improvement over a system that would actually take troop numbers and positions into account, so you don't get a single samurai, surrounded by a hundred ashigaru, killing them off one by one for half a minute, till one of the ashigaru gets a lucky roll and kills the samurai in a duel?
Title: Re: Rome II announced!
Post by: Xant on July 16, 2012, 03:00:28 pm
Unit handling and general responsiveness is great in S2TW
Title: Re: Rome II announced!
Post by: gazda on July 16, 2012, 03:11:36 pm
How is adding 1v1 based comat animations, that lock the 2 participants in it, making them unavailable to attack from other enemies an improvement over a system that would actually take troop numbers and positions into account, so you don't get a single samurai, surrounded by a hundred ashigaru, killing them off one by one for half a minute, till one of the ashigaru gets a lucky roll and kills the samurai in a duel?

nobody said it is perfect, but its definetly a lot better swingin in air and magically hitting unit thats 2m away from you
Title: Re: Rome II announced!
Post by: [ptx] on July 16, 2012, 04:51:37 pm
It is not visually pleasing, but at least a clash between 2 infantry formations does not turn into a series of duels. Also, 2m away? Obvious exaggeration is obvious.
Title: Re: Rome II announced!
Post by: Chagan_Arslan on July 16, 2012, 06:43:35 pm
nobody said it is perfect, but its definetly a lot better swingin in air and magically hitting unit thats 2m away from you

played shit loads of sieges in s2tw, what was funny was that CA didnt figure it out that archers on a lower ground with wall in front of them wouldnt see where the enemy behind the wall is, but in s2tw they did and they even could shoot inside of the castle right at the place where the enemy is, killing a lot of troops each volley ;p

i would take a game with soldiers swinging into air and killing but with proper battle mechanics, and ways for players to be creative rather than looking on max zoom in on a duel between two guys, and with r2tw you will even see the angry faces!

i hope there will come some game studio that will end their monopoly and put more effort on actual battles than shiny graphics
Title: Re: Rome II announced!
Post by: Teeth on July 17, 2012, 06:10:20 pm
why is everyone so against shogun 2, for me it is the best total war game so far. Disregard the era and setting, look at the game itself.
The era and the setting are quite an important and defining part of the game.

Shogun 2 is the first game so far where soldiers actually fight 1v1. You can just zoom in and see the epicness.
Where on the other hand, this is rather unimportant to me. Oh and in Medieval 2 they always actually hit the other soldiers and there were finishing animations which look quite cool. Seriously though, I'm not there to watch 2 soldiers fight, I'm there to rape armies and pillage the lands.
Title: Re: Rome II announced!
Post by: gazda on July 17, 2012, 06:40:15 pm
Oh and in Medieval 2 they always actually hit the other soldiers and there were finishing animations which look quite cool. Seriously though, I'm not there to watch 2 soldiers fight, I'm there to rape armies and pillage the lands.

Theoretically , yes m2tw has dueling animation and finishing animations, but how they really look is very different from what they show in trailer and intro movie. BIG majority of those animations are very odd and swords, armors etc never even come in contact.

theres not only 2 doldiers fighting, its the whole outline to the point where formation allows it.


but im sure theyll manage to do both in rome 2
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 18, 2012, 01:47:22 pm
Two new screenshots for my favourite people:
(click to show/hide)

Siege towers are coming back. And apparently arrows stick to shields.
Title: Re: Rome II announced!
Post by: [ptx] on July 18, 2012, 01:53:44 pm
Aww, cmon, that is obviously just concept art.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 18, 2012, 02:10:59 pm
I know, right!

Anyway, some more developer chat from Total War Center:
(click to show/hide)
Title: Re: Rome II announced!
Post by: ThePoopy on July 18, 2012, 02:19:10 pm
Q. Will there be mixed main weapon types within a unit, say barbarians fighting with swords and spears in the same unit?

A. No. Whilst historically this may have occurred we split them into different units for gameplay reasons. Spears and swords have different stats in our game so we want them to be the main weapons for different units so the use for them is clearer and the player can tailor their army make up more depending on their play style.


hoplites strength lies in formation an variety, if those will be made spear units will sux.
also no throwing for roman units?
Title: Re: Rome II announced!
Post by: gazda on July 18, 2012, 02:19:49 pm
khorin, i declare you official crpg ambasador in totalwar center forums. Bring as all the latest goodies about rome 2 from there to this thread.

Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 18, 2012, 02:23:44 pm
Q. Will there be mixed main weapon types within a unit, say barbarians fighting with swords and spears in the same unit?

A. No. Whilst historically this may have occurred we split them into different units for gameplay reasons. Spears and swords have different stats in our game so we want them to be the main weapons for different units so the use for them is clearer and the player can tailor their army make up more depending on their play style.


hoplites strength lies in formation an variety, if those will be made spear units will sux.
also no throwing for roman units?

I think this should be put in context of the discussion going on in Total War Center. This is an answer to people wanting the barbarian warbands use clubs and spear and swords all in one cluster. Hoplites will still probably use both sword and spear depending on situation, or maybe it'll be a toggleable option.

And regarding romans throwing:
(click to show/hide)

khorin, i declare you official crpg ambasador in totalwar center forums. Bring as all the latest goodies about rome 2 from there to this thread.

I try, but I'm currently in New York, so I'm not spending all day on the internet ;)
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 18, 2012, 02:35:13 pm
Oh, and a list of features compiled by Norseman on TWC:
Quote
(click to show/hide)

------------------------------------------------------------------


EDIT: Meant to edit, sorry for double post
Title: Re: Rome II announced!
Post by: [ptx] on July 18, 2012, 03:27:50 pm
50 factions.

50

mother.

fucking.

factions.

This is starting to resemble EU/HoI/Victoria games :o
Title: Re: Rome II announced!
Post by: Tor! on July 18, 2012, 05:40:10 pm
I also vote for Khorin as our RTW2 ambassador!  8-)
Title: Re: Rome II announced!
Post by: Teeth on July 18, 2012, 05:53:07 pm
Those Romans don't look too bad for the Third Punic War historical accuracy wise, no expert on the subject though.
Title: Re: Rome II announced!
Post by: Opium.dk on July 19, 2012, 06:24:52 am
Im afraid they will dumb it down alot, which wouldnt be a problem if the game were to be as modable as the original but it wont.
Title: Re: Rome II announced!
Post by: Xant on July 19, 2012, 07:16:55 am
Why would they dumb it down a lot?
Title: Re: Rome II announced!
Post by: Havoco on July 19, 2012, 10:13:01 am
Why would they dumb it down a lot?
Because thats what all games seem to be doing anymore.
Title: Re: Rome II announced!
Post by: Christo on July 19, 2012, 12:30:15 pm
50 factions.

50

mother.

fucking.

factions.

This is starting to resemble EU/HoI/Victoria games :o

Holy Batman.
Title: Re: Rome II announced!
Post by: gazda on July 19, 2012, 12:53:33 pm
once again they'll remove modablilty, justify it by saying its not that simple to do stuff anymore(like they are the only people smart enough to understand how to add stuff, and others are dumb idiots), and release 100 dlcs
Title: Re: Rome II announced!
Post by: dodnet on July 19, 2012, 01:54:08 pm
Because thats what all games seem to be doing anymore.

Sad but true, I know no exception to that  :(
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 19, 2012, 03:01:11 pm
50 factions.

50

mother.

fucking.

factions.

This is starting to resemble EU/HoI/Victoria games :o

They said that there would be 50-ish factions. Probably more. ANd that was a semi official statement and may change. But yes. Holy Moses.
Title: Re: Rome II announced!
Post by: Korgoth on July 20, 2012, 03:10:05 am
50?!?!?

visitors can't see pics , please register or login
Title: Re: Rome II announced!
Post by: dodnet on July 20, 2012, 11:04:10 am
Like in Shogun 2 - 50 factions with all the same units?  :mrgreen:
Title: Re: Rome II announced!
Post by: gazda on July 20, 2012, 11:30:47 am
Like in Shogun 2 - 50 factions with all the same units?  :mrgreen:

visitors can't see pics , please register or login
Title: Re: Rome II announced!
Post by: [ptx] on July 20, 2012, 11:34:02 am
Like in Shogun 2 - 50 factions with all the same units?  :mrgreen:
Uh, Rome and various barbarians and greeks and egyptians having the same units? Wat.
Title: Re: Rome II announced!
Post by: dodnet on July 20, 2012, 11:37:53 am
Uh, Rome and various barbarians and greeks and egyptians having the same units? Wat.

Sure: inf with sword, inf with lance, inf with sword and shield, inf with lance and shield, inf with...  :mrgreen:
Title: Re: Rome II announced!
Post by: gazda on July 20, 2012, 11:38:12 am
defenitly not romans, but you know lets hope that the difference between that shitload of barbaran factions will be something more then just different emblem  :D
Title: Re: Rome II announced!
Post by: Gnjus on July 20, 2012, 11:50:04 am
Barbarians are the reason for me to play this game, certainly not Romans.  :P

(click to show/hide)
Title: Re: Rome II announced!
Post by: Overdriven on July 20, 2012, 12:15:09 pm
Uh, Rome and various barbarians and greeks and egyptians having the same units? Wat.

The barbarians in the original were all incredibly similar.

My bet is 50 factions, 5-10 playable and there will be no work around to unlock them all unlike the first.
Title: Re: Rome II announced!
Post by: Christo on July 20, 2012, 12:19:58 pm
The barbarians in the original were all incredibly similar.

Agree, but give EB a shot, there's lots of diversity there.  :mrgreen:

I still want to curse if I remember fighting the Gasetae, or whatever the name of that unit was.

Naked berserkers high on mushrooms man. They ain't gonna rout, and can demoralize your entire army.
Title: Re: Rome II announced!
Post by: Teeth on July 20, 2012, 12:56:59 pm
If they add Return of the Mummy Egyptians again I am driving to their office and bitchslap some CEO.
Title: Re: Rome II announced!
Post by: Korgoth on July 20, 2012, 02:17:43 pm
My body is so ready for this game.
Title: Re: Rome II announced!
Post by: gazda on July 20, 2012, 02:33:25 pm
My body is so ready for this game.

http://www.youtube.com/watch?v=sXasCjUTNpE&t=0m13s
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 20, 2012, 03:14:06 pm
Btw is there any kind of multiplayer in a game like this ?

Previous titles have had multiplayer battles and 2-player campaigns.
Title: Re: Rome II announced!
Post by: Korgoth on July 21, 2012, 04:15:54 pm
http://www.youtube.com/watch?v=sXasCjUTNpE&t=0m13s

That was so fucking hilarious!
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 24, 2012, 02:03:44 am
Alright. Super tired since I arrivved from NY today and 1 hour later I was out with my friends, but here's the latest updates.

A podcast from TWC with a Creative Assembly(JackLusted) member in attendance answering some questions. Some new and some old info :)

http://www.youtube.com/watch?v=RVG_mEoWgNg&feature=player_embedded#!

TLDL, keep in mind they can't reveal much yet and most of this is stuff they want to do and try to achieve, but can not be confirmed at this early stage:

(click to show/hide)

TLDR:
(click to show/hide)
Title: Re: Rome II announced!
Post by: Gnjus on July 24, 2012, 08:43:15 am
(click to show/hide)

(click to show/hide)
Title: Re: Rome II announced!
Post by: gazda on July 24, 2012, 09:47:45 am
seems like they're improving everything they already have,  still nice though.
thats mod summit seems nice
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 30, 2012, 10:14:14 pm
So I figured you guys might like this:
(click to show/hide)

And here's the cover in case anyone missed it:
(click to show/hide)
Title: Re: Rome II announced!
Post by: gazda on July 30, 2012, 10:20:38 pm
visitors can't see pics , please register or login
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 30, 2012, 10:43:08 pm
I like the guys on the roofs.

And if you're wondering why the romans lack belts, it's because they're not finished yet.
Title: Re: Rome II announced!
Post by: Gnjus on July 30, 2012, 10:50:35 pm
How will this affect the player's hardware ? I mean will you need a monster PC to play this in full beauty ?
Title: Re: Rome II announced!
Post by: gazda on July 30, 2012, 10:56:54 pm
lower the graphics by half an its still better then warband
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 30, 2012, 11:01:42 pm
How will this affect the player's hardware ? I mean will you need a monster PC to play this in full beauty ?
They've stated that the minimum requirements will be similar to Shogun 2.
Title: Re: Rome II announced!
Post by: Teeth on July 31, 2012, 01:54:42 am
And if you're wondering why the romans lack belts, it's because they're not finished yet.
Really was the first thing I noticed. Instead of the rearing fucking elephant and people getting thrown of roofs.
Title: Re: Rome II announced!
Post by: Vibe on July 31, 2012, 07:21:14 am
Yes indeed, I was most concerned about the missing belts.
Title: Re: Rome II announced!
Post by: [ptx] on July 31, 2012, 08:33:32 am
Why would they not finish belts on concept art?
Title: Re: Rome II announced!
Post by: gazda on July 31, 2012, 10:30:07 am
its a lie, they will never add belts, they are evil !
Title: Re: Rome II announced!
Post by: Ninja_Khorin on July 31, 2012, 03:32:09 pm
Why would they not finish belts on concept art?

Don't ask me, ptx. But it's what they said after much drama on TWC.
Title: Re: Rome II announced!
Post by: gazda on July 31, 2012, 03:34:27 pm
lol, maybe they forgot, now they are gonna have to do it all over again and postpone release datw by 2 years
Title: Re: Rome II announced!
Post by: Adamar on August 03, 2012, 02:11:56 am

Naval:
- There will be ramming, boarding, archery, and catapults, ballistas, scorpions, onagers.


FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP
Title: Re: Rome II announced!
Post by: Ninja_Khorin on August 04, 2012, 11:36:08 am
More dev chat:
Quote
Q. In previous Total War games a single ship has been able to carry whole armies. Why was this and will it change for Rome 2?
A. In previous Total War games this has always been an abstraction. It has never been the case that we are saying all those troops are being held on that one ship. The army has always been thought of as on its own transport fleet which we did not represent, with the actual fleet representing the escort.

For Rome 2 there are a few changes coming to how armies will be moved around on the sea, some of which we won’t talk about for a while, but we will be representing transports this time round.

Q. Rome 1 did not differentiate between the Hoplite phalanx and the Macedonian phalanx, will both formations be in the game this time round?

A. Yes both the Hoplite phalanx and Macedonian phalanx will be in the game as unit formations and will be represented differently.

Q. In the recent Warcast episode you talked about a historical twist for the Egypt faction, what do you mean by a twist?
A. The Egypt faction will not be the same as the faction from Rome 1. The unit roster is going to be very different with a mix of Hellenic units and local troops as well. We are pushing it a bit more, but as we often do with taking the rarer units from history and making more of them.

Q. How much variety will there be in the look of soldiers within a unit? Will it be similar to Medieval II or Shogun 2 or will there be more variety?
A. Rome 2 is going to have the highest amount of variation within a unit of any Total War game to date. There may be many different helmets, each with a variety of crests, various types of armour along with different tunics and shields with many different shield patterns. New tech will also allow us to vary the colours within a unit a lot more as well, with the possibility of the same tunic but coloured in a variety of ways within a unit.

Q. All factions in Total War games to date have had colour schemes for them, will this continue in Rome 2?
A. Yes, having colour schemes for factions helps make them more identifiable on a battlefield and gives a more unified look to their units. There may be more variety of how those colours are applied within the units, and how colourful, and varied those colours are, will vary by different factions and cultures.

But of course the units won’t be crazy rainbow combinations – they’ll be themed according to the faction they represent.
Title: Re: Rome II announced!
Post by: gazda on August 04, 2012, 01:16:21 pm
thats some nice news
Title: Re: Rome II announced!
Post by: Ninja_Khorin on August 15, 2012, 02:20:37 pm
Et voila:
(click to show/hide)

I just love how the shields are held when they approach teh walls. And what the city looks like in the harbour.
Title: Re: Rome II announced!
Post by: Overdriven on August 15, 2012, 02:25:35 pm
Ooooooooo purrty
Title: Re: Rome II announced!
Post by: Teeth on August 15, 2012, 07:48:29 pm
Is that Athens?
Title: Re: Rome II announced!
Post by: Ninja_Khorin on August 15, 2012, 08:09:46 pm
Carthage.
Title: Re: Rome II announced!
Post by: gazda on August 15, 2012, 08:15:17 pm
edges on those stone towers look a bit too shiny
Title: Re: Rome II announced!
Post by: Ninja_Khorin on August 15, 2012, 08:21:53 pm
True. Can't say I noticed until you said it, though.

And the romans still lack belts.
Title: Re: Rome II announced!
Post by: Teeth on August 15, 2012, 08:45:19 pm
Carthage.
Carthage had a Parthenon look-a-like? Looks like the Acropolis to me.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on August 15, 2012, 08:59:10 pm
Check the pictures in 3rd post in this thread, dammit! Gawd.
Title: Re: Rome II announced!
Post by: Taser on August 16, 2012, 12:46:26 pm
Those screenshots are.... mouth watering.

I'm going to play the shit out of this game..... and half the time I'm going to be admiring the soldiers/scenery as they fight (and thus lose most of the fights  :oops:).
Title: Re: Rome II announced!
Post by: Vibe on August 16, 2012, 12:52:38 pm
Will not play this until they add belts.
Title: Re: Rome II announced!
Post by: Taser on August 16, 2012, 12:57:06 pm
Will not play this until they add belts.

I'm quite alright with the occasional mooning when one of the romans accidentally drop trousers.
Title: Re: Rome II announced!
Post by: SquishMitten on August 16, 2012, 02:03:21 pm
visitors can't see pics , please register or login
Title: Re: Rome II announced!
Post by: [ptx] on August 16, 2012, 02:07:17 pm
Those screenshots are.... mouth watering.

I'm going to play the shit out of this game..... and half the time I'm going to be admiring the soldiers/scenery as they fight (and thus lose most of the fights  :oops:).
I am quite certain that is called concept art, not screenshots.
Title: Re: Rome II announced!
Post by: gazda on August 16, 2012, 02:11:33 pm
highly unlikely,

 those are just retouched gameplay pictures
Title: Re: Rome II announced!
Post by: Ninja_Khorin on August 16, 2012, 02:28:00 pm
They say that they are screenshots of the Carthage demo that they have shown to the media. I suspect they are edited, though.
Title: Re: Rome II announced!
Post by: Overdriven on August 16, 2012, 07:22:23 pm
They are definitely touched up screenshots but even so you can get an idea for how good it'll actually look regardless.
Title: Re: Rome II announced!
Post by: dodnet on August 17, 2012, 01:28:49 pm
Carthage had a Parthenon look-a-like? Looks like the Acropolis to me.

Most of the ancient greek cities had an Acropolis.
Title: Re: Rome II announced!
Post by: gazda on August 17, 2012, 01:52:42 pm
wasnt chartage Phoenician colony?
Title: Re: Rome II announced!
Post by: okiN on August 21, 2012, 08:48:53 pm
(click to show/hide)

The guy in the mail shirt looks really strange. The mail fits very tightly, and he isn't even wearing a belt. First thing that struck me when I saw it over on RPS. Also, the distortion of the other guy's cuirass with the torso rotation. When will people learn to make things like that rigid?
Title: Re: Rome II announced!
Post by: Siiem on August 21, 2012, 09:00:38 pm
Also, the distortion of the other guy's cuirass with the torso rotation. When will people learn to make things like that rigid?

When they figure out how to make materials on ingame mannequins and not just paint armour on said item. And I agree the mail looks like a grey dress and not some of substance.
Title: Re: Rome II announced!
Post by: okiN on August 21, 2012, 09:23:49 pm
(click to show/hide)

gimme gimme gimme
Title: Re: Rome II announced!
Post by: Siiem on August 21, 2012, 09:36:11 pm
(click to show/hide)

gimme gimme gimme (http://www.youtube.com/watch?v=XEjLoHdbVeE&feature=player_detailpage#t=70s)

Riiiiight...
Title: Re: Rome II announced!
Post by: Teeth on August 21, 2012, 11:53:27 pm
Who let Siiem back in here?
Title: Re: Rome II announced!
Post by: gazda on August 21, 2012, 11:57:58 pm
thats like asking who let the dogs out
Title: Re: Rome II announced!
Post by: Siiem on September 26, 2012, 08:31:23 pm
Its... IT'S GLORIOUS!

Title: Re: Rome II announced!
Post by: ThePoopy on September 26, 2012, 09:14:20 pm
looks like crap imo :|
Title: Re: Rome II announced!
Post by: gazda on September 26, 2012, 09:29:11 pm
i agree with templar feces, its shit
Title: Re: Rome II announced!
Post by: okiN on September 26, 2012, 10:48:01 pm
Mite b cool, but I'm somewhat distressed by all the brown.

And I still can't for the life of me figure out why they didn't give them belts.
Title: Re: Rome II announced!
Post by: Vibe on September 26, 2012, 11:44:06 pm
Are the belts still not implemented yet?
Title: Re: Rome II announced!
Post by: okiN on September 26, 2012, 11:49:06 pm
Are the belts still not implemented yet?

Nope, and it seems clear they won't be until the modders put them in.
Title: Re: Rome II announced!
Post by: cmp on September 27, 2012, 03:38:00 am
Mite b cool, but I'm somewhat distressed by all the brown.

It was like that in Ancient Rome, I saw it in Gladiator.
Title: Re: Rome II announced!
Post by: gazda on September 27, 2012, 07:06:32 am
romans had instagram?
Title: Re: Rome II announced!
Post by: Ninja_Khorin on September 27, 2012, 08:04:56 am
Mite b cool, but I'm somewhat distressed by all the brown.

And I still can't for the life of me figure out why they didn't give them belts.

1. You guys laughed at me earlier when I pointed out the lack of belts. Not so funny now?!

2.
Quote
Q. All the screenshots released so far look like they’ve been painted brown or orange. Why is this and will this be true in all parts of the game?
A. The orange/brown hue is there because of the part of the world the screenshots have been set in, North Africa. All of the ones released so far have been from the same battle, the Siege of Carthage.

Also, more dev chat for my peeps:
Quote
Q. Are there really going to be around 700 units in Rome II?
A. Yes, with all the land units, mercenaries, auxiliaries, artillery and ships there will be around 700 units in Rome II.

Q. How much does the unit list and the look of units vary across the map?
A. Whilst there are areas where there will be similar units (siege engines with different looking crews for different cultures) we really want to emphasise the variety in the time period Rome II covers.

An example of this would be to compare the unit rosters we will have for the Germanics and the Gauls. They both have unique unit lists, and whilst there are some similar missile units and low level spearmen, they are big differences as well. Visually they will also look very different, armour and helmets being very rare for the Germanics and fairly common for the Gauls, different hair styles, different shield shapes and patterns etc.

Q. I bet most of those are DLC units aren’t they?
A. No that is the number that will be in the game when it launches.

Q. As the Greek cities are not going to be a single faction anymore but broken up into various different factions, will same be true of other factions from Rome II such as the Gauls or Britons.
A. There will be a lot of factions in the game and yes factions that were previously grouped together as one such as the Gauls will be split up into many tribes along with other cultural groups such as the Iberians, Britons etc.

http://youtu.be/vz5MMr1zQRc?t=7m17s
Title: Re: Rome II announced!
Post by: Vibe on September 27, 2012, 09:15:02 am
http://youtu.be/vz5MMr1zQRc?t=7m17s

Dancing rainbow romans
Title: Re: Rome II announced!
Post by: okiN on September 27, 2012, 11:39:56 am
1. You guys laughed at me earlier when I pointed out the lack of belts. Not so funny now?!

What? I've been saying it since the first crowd shots.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on September 27, 2012, 12:20:26 pm
Some info about the modding summit at CA's headquarters(invitation only)
Quote
Hi all,

Thanks for your continued patience while we’ve been organising the Mod Summit. Although it might have appeared that little has happened externally over the past few weeks since the summit was announced, we’ve been working incredibly hard behind the scenes to put something together that we think everyone in the community will like and benefit from.

While we can’t go into specific details at this stage, we can share with you the finalised agenda for the day.

• Introductions from staff at CA and modders in attendance
• Opening remarks/welcome – Brand Director Rob Bartholemew
• Secret announcement!
• Then and now – Total War modding with Jamie Ferguson (lead designer, Shogun 2) and Guy (coding manager, Creative Assembly)
• TEd Release and Development – an insight into the work in bringing TEd out and feedback on the tool with Elliott Lock
• Unit balancing, design and AI reaction – Jack Lusted

• LUNCH

• PC modding & the future of Total War / Open question session
• A look at the mocap studio
• Secret!
• Pub – all decamp to the pub for drinks and dinner, discussion to be on games and history only!

All invitations have now been sent out, and any delays are just waiting for final responses or booking finalised details.

We have chosen members of the community to attend who we feel have demonstrated a considerable talent or passion for the modding scene, with a track record of creating excellent content or a demonstrable passion for spreading the word about some of the best Total War mods out there. We’ll share the attendees soon, but we’re keeping it small and intimate to begin with and will expand our efforts out in the coming months to be as inclusive as possible.

All attendees will be free to report on the day as much as they like. They will not be required to sign an NDA and will be able to share any exciting news that comes out of the summit.

We’re hoping this will be the start of a brand new relationship with the modding scene, and this summit is just the beginning. What’s coming next is down, in part, to you.

Stay tuned,

The Creative Assembly.
Title: Re: Rome II announced!
Post by: [ptx] on September 27, 2012, 02:19:03 pm
Not buying it before belts get implemented.
Title: Re: Rome II announced!
Post by: gazda on September 27, 2012, 02:20:44 pm
Not buying it before they start charging reasonable price.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on September 27, 2012, 06:10:38 pm
O snap. They just released modding tools for Shogun 2!

http://www.twcenter.net/forums/showthread.php?p=12052517#post12052517
Quote
A new era for Total War Modding has been ushered in with the previously hinted introduction of an impressive array of Total War Modding Tools becoming a reality!

Together with Steam Workshop support, you'll now be able to share the likes of units, historical battles and full-on mods with one and all.

"As discussed at our recently-held Modding Summit, The Creative Assembly are pleased to announce a brand new suite of community tools known as the “Assembly Kit”, including:

    DAVe database tool – used for editing database entries
    Unit Editor - for changing the look for units
    Tooldatabuilder - for unpacking data
    Campaign map reprocessing
    Max export scripts for models
    Example Max files for most model types
    BoB processing tool, also capable of building mod packs
    Documentation" -Creative Assembly's Craig Laycock

And wiki for documentation: http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials
Title: Re: Rome II announced!
Post by: Siiem on September 27, 2012, 06:34:30 pm
Guys guys, belts were not invented until the 13th century so relax.
Title: Re: Rome II announced!
Post by: Turboflex on September 28, 2012, 07:00:26 pm
No wonder pantaloons were so hated.
Title: Re: Rome II announced!
Post by: Tovi on September 28, 2012, 07:20:45 pm
Some stuffs here : http://www.youtube.com/watch?v=QVqb4eUBsgw&feature=endscreen&NR=1
Title: Re: Rome II announced!
Post by: Tavuk_Bey on October 03, 2012, 08:35:18 pm
not buying it until they release the next total war
Title: Re: Rome II announced!
Post by: okiN on October 04, 2012, 02:16:32 pm
My cynicism was unfounded, belts confirmed!

Quote from: Jack Lusted
Simply a case of early models, everything you see so far is still a work in progress. Do not worry belts have not been forgotten about.

Preorder decision made.
Title: Re: Rome II announced!
Post by: Templar_Skipper on October 07, 2012, 03:52:09 am
This looks so good, been waiting for years for a Rome 2. :) Also i'm looking forward to combining all 3 battle types, siege, sea, & land.
Title: Re: Rome II announced!
Post by: Lordark on October 08, 2012, 01:23:44 am
have fun beta testing the first 6 months like we had to endure when shogun 2 came out. suckerss.

Will buy when go on sale 33 or 50 %
Title: Re: Rome II announced!
Post by: Turboflex on October 11, 2012, 05:34:12 pm
Yeah I stopped buying TW games at release after Empire (finally learning my lesson after getting burned on all previous new releases). They really need at 2-2 patches to become respectable.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on October 19, 2012, 01:42:12 pm
Here you go :)

http://uk.gamespot.com/total-war-rome-ii/videos/carthage-battle-gameplay-walkthrough-total-war-rome-ii-6398557/

Couldn't find the youtube link with a 1 min search.
This looks awesome.
Title: Re: Rome II announced!
Post by: Teeth on October 19, 2012, 02:28:39 pm
Blown away, can't wait. Loved the Wilhelm scream at the end. Battle of this scale seems like a bitch to manage though, with pausing it's doable, but in multiplayer that is crazy.
Title: Re: Rome II announced!
Post by: Overdriven on October 19, 2012, 03:14:31 pm
Looks properly awesome.
Title: Re: Rome II announced!
Post by: LordBerenger on October 19, 2012, 06:28:15 pm
Youtube version




Q_Q I won't be able to run this shit at low i'd bet :/
Title: Re: Rome II announced!
Post by: Kafein on October 19, 2012, 08:39:53 pm
Blown away, can't wait. Loved the Wilhelm scream at the end. Battle of this scale seems like a bitch to manage though, with pausing it's doable, but in multiplayer that is crazy.

I never understood why they don't allow pausing in multiplayer. It's a mature game that is played with (hopefully) mature players (not like your classical cocaine-driven RTS *cough*starcraft*cough*). Pauses allow to reach a level of strategic thought that is otherwise drowned by the need to do shit fast. There's no point in making a game that has deep strategy when anyway in the end the players that trained to use the UI faster win.
Title: Re: Rome II announced!
Post by: gazda on October 19, 2012, 08:43:59 pm
pausing in multiplayer?, even if all players are mature and wouldnt abuse the system(which most recently wont be the case) its still wouldnt work well
Title: Re: Rome II announced!
Post by: Kafein on October 19, 2012, 08:45:53 pm
pausing in multiplayer?, even if all players are mature and wouldnt abuse the system(which most recently wont be the case) its still wouldnt work well

Works well enough when people play chess or virtually any tabletop game where you don't play simultaneously (not diplomacy for example).
Title: Re: Rome II announced!
Post by: gazda on October 19, 2012, 09:20:22 pm
yes, because chess is turn based strategy game, unlike tw games which are real time. or perhaps i missunderstood what specific part of the multiplayer you were reffering to
Title: Re: Rome II announced!
Post by: Taser on October 19, 2012, 11:55:30 pm
Youtube version




Q_Q I won't be able to run this shit at low i'd bet :/

Damn that looks so sexy.

I won't be able to run it at all on my current computer. This game is the primary reason I'm getting an upgrade soon (as well as x-com and a few others) but mostly this game because holy shit. That's just beautiful.
Title: Re: Rome II announced!
Post by: Kafein on October 20, 2012, 12:53:21 am
yes, because chess is turn based strategy game, unlike tw games which are real time. or perhaps i missunderstood what specific part of the multiplayer you were reffering to

Even in a RT game (active) pauses do work. They do seem to be generally absent of MP strategy games though, maybe to cater to a population more interested in twitch "gameplay" (to call it that way is beyond me, gameplay is not the UI) and never having to wait or to think through by oneself. But I should end my ranting now.
Title: Re: Rome II announced!
Post by: Overdriven on October 20, 2012, 04:02:57 am
But it's a battle. Couldn't pause in real life so I don't see why you should be able to in a 'real time' battle. I would remove the feature entirely from SP as well if it wasn't useful for dinner/loo breaks. The whole point is the battle hinges on your ability to make decisions quickly and in the moment. Pausing would entirely negate that and remove any sense of real strategy in my opinion.
Title: Re: Rome II announced!
Post by: Teeth on October 20, 2012, 10:47:58 am
But it's a battle. Couldn't pause in real life so I don't see why you should be able to in a 'real time' battle.
You know Total War does not have realistic battles to the extent that you can pull these 'in real life' arguments off right?
Title: Re: Rome II announced!
Post by: Overdriven on October 20, 2012, 01:00:29 pm
No shit. But it's as close as you can get and the point is that your decisions are meant to be in the moment.
Title: Re: Rome II announced!
Post by: Kafein on October 20, 2012, 01:05:57 pm
You know Total War does not have realistic battles to the extent that you can pull these 'in real life' arguments off right?

This. In a real battle you have much more than mere seconds to make your decisions. And orders don't travel at the speed of light either.
Title: Re: Rome II announced!
Post by: Jarlek on November 03, 2012, 03:54:52 pm
This. In a real battle you have much more than mere seconds to make your decisions. And orders don't travel at the speed of light either.
If orders had to be "manually" given to the unit commanders through messengers, drum/horn sounds or flag signals, then I would love to have pauses enabled in MP matches (and why not make it an option you select before the battle?). I would also like you to give certain pre-battle orders to the different units. Ofc, this wouldn't really fit with how the TW games works, but maybe in some other new Strategy IP.
Title: Re: Rome II announced!
Post by: Lordark on November 08, 2012, 10:40:08 pm
every new total war game has bugs and glitches that have major effect on single and multiplayer.


Of course not to speak of huge inbalances with the units/factions. Took shogun2 6 months to be stable... 1 year to be balanced!!!!

Pre order at your own risk fan boys. I for one am tired of beta testing their games for almost 60 a pop.
Title: Re: Rome II announced!
Post by: Turboflex on November 09, 2012, 04:54:26 pm
^this

I have owned every TW game since Shogun 1 and I have stopped buying them on release since ETW after getting burned every single time. Takes them at least 2-3 major patches + modding (so 6-12 months) to be at the quality level they SHOULD be at release.

They're still good games after that point, but like he said, not gonna pay full price for beta product from these guys anymore.
Title: Re: Rome II announced!
Post by: Havoco on November 11, 2012, 12:16:29 pm
I never understood why they don't allow pausing in multiplayer. It's a mature game that is played with (hopefully) mature players (not like your classical cocaine-driven RTS *cough*starcraft*cough*). Pauses allow to reach a level of strategic thought that is otherwise drowned by the need to do shit fast. There's no point in making a game that has deep strategy when anyway in the end the players that trained to use the UI faster win.


Do u use the hotkeys alot? I used to have trouble keeping up in MP unti I looked up the hotkeys, and i gradually started getting faster and faster in MP. I still have trouble with using cav in large battles though.


Pausing isn't that bad, but it kinda ruins the gameplay and fluidity. I hope they don't expand the army size so much that everyone has to pause every time they need to make moves. That would just be overdoing it.


I also hope that if they expand the maximum unit per army size, they should add a way to switch units from player command to AI command. Similar to coop campaign battles in shogun 2.
Title: Re: Rome II announced!
Post by: Kafein on November 11, 2012, 05:41:18 pm
Do u use the hotkeys alot? I used to have trouble keeping up in MP unti I looked up the hotkeys, and i gradually started getting faster and faster in MP. I still have trouble with using cav in large battles though.

No offense, but that's my point : I don't want to learn hotkeys in a strategy game. If I wanted to rape my keyboard, I would play an action game...
Title: Re: Rome II announced!
Post by: Havoco on November 12, 2012, 01:50:08 am
No offense, but that's my point : I don't want to learn hotkeys in a strategy game. If I wanted to rape my keyboard, I would play an action game...

Ahh ok. I'm fine with hotkeys being a common thing in games. Just not macros. Macros is the main reason I stopped playing Starcraft in the first place.

I also think it ruins MMOs. Nothing worse than having multiple skill bars with about 30 skills and items but only having to press 4 buttons.
Title: Re: Rome II announced!
Post by: Ninja_Khorin on December 05, 2012, 05:41:25 pm
This. Is kickass.


(click to show/hide)


And they'll be releasing info on factions in the coming months:
Quote from: Will from Creative Assembly
Rome.


Rome is where it all begin, the empire of conquest which would shape the very core of the modern world as we know it.

We are very proud to announce that it is also the first of our playable faction reveals in the Total War: ROME II line-up! Over the course of the next few months we’ll be giving you an insight into what makes them stand out and a few screenshots of each, just to get everyone fired up.

With Total War: ROME II we are bringing a new level of depth to our factions with each major power having its own unique unit roster and tech trees, making sure they all stand out amidst the enormous scope of the campaign. We’ve never before been able to put as much effort into creating distinctive factions to play as we are for ROME II.

We’ll be posting each faction as it’s announced here at: http://wiki.totalwar.com/w/factions so keep an eye out for more information hot of the digital internet presses.

Enjoy!
Title: Re: Rome II General Info Thread
Post by: Jarlek on December 05, 2012, 06:25:50 pm
I love you Khorin. May you keep posting the updates so that we others wont miss important info on Rome 2.

I'm so excited :D
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on December 05, 2012, 06:33:45 pm
I love you Khorin. May you keep posting the updates so that we others wont miss important info on Rome 2.

I'm so excited :D
Love you too man. I've been slacking lately, tbh.

Here's some stuff I didn't bother posting earlier:

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Havoco on December 05, 2012, 09:08:30 pm
Did they say unique faction tech trees? Interesting...
Title: Re: Rome II General Info Thread
Post by: Turboflex on December 05, 2012, 10:44:56 pm
Didn't say much about Rome faction...

I hope the Republic dynamics are a bit more interesting, there wasn't much too them in Rome 1. Houses should pretty much be under control of the senate, like you are playing the head of it and given assignments like govern X province, build up an army and conquer province Y (and you are given some gold and troops to get you going). If you succeed you amass popularity and wealth, if you fail you lose it. With popularity you can win votes to control republic offices, with wealth you can do stuff like build up your palace for prestige (popularity & offices), invest in business ventures, or fund a household retinue. Then if your house becomes powerful enough to come close to dominating the Republic, it could spark a civil war event.
Title: Re: Rome II General Info Thread
Post by: Christo on December 06, 2012, 02:35:36 am
Well, still wondering what they were smoking when they decided the "Three houses controlling territory" idea was good for release.

One, unified SPQR controlled by the Senate or a Despot, and that's it.
Title: Re: Rome II General Info Thread
Post by: Overdriven on December 06, 2012, 06:44:19 pm
I want to see Parthia again so I hope they are back in...been reading the Parthian series by Peter Daman and it's given me a real desire to want to play as them. I never really tried them in RTW but should probably give them a go now. See how strong those Cataphracts are.
Title: Re: Rome II General Info Thread
Post by: Adamar on December 08, 2012, 07:16:38 pm
Well, still wondering what they were smoking when they decided the "Three houses controlling territory" idea was good for release.

One, unified SPQR controlled by the Senate or a Despot, and that's it.

Yeah, the player should have control over the all faction, while the senate would influence the strategy, what faction to invade or make peace with,... and the generals would be rewarded or punished accordingly. If any general went against the will of the senate, then it could cause a civil war, with the game allowing the player to decide which faction to side with. And depending on the power of said general, he could take over rome and become emperor - full control of the empire. The senate would then become more of a cloak and dagger organization, providing assistance or trouble(assassination/bribery...), depending on how the player handles them.
Title: Re: Rome II General Info Thread
Post by: Turboflex on December 08, 2012, 07:59:09 pm
The player and his family should be generals/governers in the Republic.
Title: Re: Rome II General Info Thread
Post by: Havoco on December 09, 2012, 12:15:13 am
Guaranteed the missions u get will have more of an impact on ur strategy than in other games. Most likely they'll come from the senate too.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on December 10, 2012, 03:04:32 pm
More dev chat:
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Taser on December 11, 2012, 12:17:09 am
Sexy stuff. Thanks for continually bumping this thread with info Khorin.
Title: Re: Rome II General Info Thread
Post by: Adamar on December 13, 2012, 05:11:25 am
Those models look better than many of the models in crpg.
Title: Re: Rome II General Info Thread
Post by: joseph590 on December 13, 2012, 05:12:21 am
Those models look better than many of the models in crpg.
Probably because total war models are around 14k polys and warbands are around 1-3k polys
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on December 14, 2012, 01:35:47 pm
Carthage: (http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Carthaginian_Faction)
(click to show/hide)
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: [ptx] on December 14, 2012, 01:40:30 pm
I'm seeing a Gnjus in that 2nd picture :lol:
Title: Re: Rome II General Info Thread
Post by: Adamar on December 18, 2012, 12:20:15 am
I fear my laptop wont handle that. :(
Title: Re: Rome II General Info Thread
Post by: Emotion on December 21, 2012, 07:15:24 pm
I fear my laptop wont handle that. :(

CA has said that they are trying their hardest to make the minimal settings on Rome II the same as the max settings of shogun 2. So try that.
Title: Re: Rome II General Info Thread
Post by: Taser on December 21, 2012, 11:50:09 pm
CA has said that they are trying their hardest to make the minimal settings on Rome II the same as the max settings of shogun 2. So try that.

I couldn't handle shogun 2 on minimal settings. Even if I could, I would want to upgrade my computer anyway. I've had this computer for at least 8 years. Good ol' steed but I desperately want a new one.
Title: Re: Rome II General Info Thread
Post by: Overdriven on December 22, 2012, 01:03:30 pm
CA has said that they are trying their hardest to make the minimal settings on Rome II the same as the max settings of shogun 2. So try that.

That's a pretty high requirement. My computer would struggle with max Shogun 2 settings (if you had huge units as well) and mine is pretty decent.

Not that I mind, TW games always push computers to the max if you have a big battle on high settings. Usually takes me a few years before I have the upgrades to play the newest one on entirely max settings.
Title: Re: Rome II General Info Thread
Post by: Teeth on December 22, 2012, 03:58:53 pm
CA has said that they are trying their hardest to make the minimal settings on Rome II the same as the max settings of shogun 2. So try that.
Pushing from highest to lowest in 2 years? That is retarded.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on December 22, 2012, 11:54:43 pm
http://www.youtube.com/watch?v=RVG_mEoWgNg&feature=player_embedded

In there they say that the system requirements will be similar to Shogun 2. Posted this a while back.
Title: Re: Rome II General Info Thread
Post by: Mr_Oujamaflip on December 24, 2012, 01:38:20 am
Better optimisation ftw
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on January 11, 2013, 10:55:51 pm
Here you, go:

Quote
Hi all,
We are now back up to full speed here at CA after the Christmas break, working hard on the game.
Today I will answer some of the most discussed topics on the forums recently, and post a couple more new screenshots.

Q. How tall will soldiers be, will soldier height vary inside a unit and between Romans and Germanics, and why do some shields seem to be smaller than they were in reality?

A. The base skeleton for soldiers in Rome II is 1.7m tall or around 5’ 6”. We will be portraying height differences between say the Romans and the Germanics, though there is a limit to how much we can scale the skeleton before animations start to look weird in combat. There will also be variation in height between soldiers in the same unit for the first time in a Total War game.

The size of some shields and weapons is different than it was in reality due to the fact there is a wide range of equipment that has to fit onto the animation sets we have. This means we have to homogenise sizes a bit to make animations fit, though keeping as close to the actual sizes as possible.

Q. Are the images of the campaign we’ve seen so far representative of the final campaign? If so why does x faction not own y region?

A. The images we’ve released so far are artistic representations of the campaign map. I understand that as it is the only images of it you have so far it is all you have to go on, but I would ask holding off on comments until you have seen the whole map and all the regions and factions on it.

Q. Will factions in the campaign follow the path they did historically? Could this be an option?

A. We will not be constraining the AI to the path factions took historically. This would make every campaign play out the same, apart from the actions of the player, and the player could very easily exploit this. If a player knows that Carthage and Rome will always go to war at a certain point they could plan their campaign to then attack one of those factions once they’ve gone to war. It would also reduce the replayability as you would not see different campaigns evolve each time, giving you a different story and experience.

Offering it as an option would be a huge amount of work, and essentially require developing two different campaigns at the same time which would massively reduce the effort we could put into them. We instead focus on producing one campaign with the best gameplay we can, following in the sandbox-y nature of previous Total War games.

Q. Why has there been such a focus on Carthage?

A. The Siege of Carthage was the first playable asset we finished to a state we were happy to show to the public Since then we’ve been working on a lot of backend part of the games and producing more assets. There will soon be something new for you all to enjoy, but be reassured we are not focusing on Rome and Carthage to the detriment of the other playable factions.

Q. What is the status of the game?

A. The game is still pre-alpha, I know I’ve seen a few people stating the game is in beta but it is not. Beta happens very late on in the development process.

Q. Why do you not provide more options for the player to customise every option they could want such as campaign map features, the speed of units and how fast combat is etc?

A. There have been quite a few different options proposed on the forums, but it is something that would be very difficult to implement. Not only would we have to test each of these options and do a full sweep on each, we would have to test every combination of options possible which would reduce the effort we put into the core game and making sure we make the best game we can. We would still have to make sure those options were balanced, and that they worked together, that is time that could be spent doing the same to the main game.

-----

Below is a screenshot of some Greek Linothorax and some Italian chest armours.

(click to show/hide)
(click to show/hide)
(click to show/hide)

I hope you have all enjoyed this update.
Title: Re: Rome II General Info Thread
Post by: Turboflex on January 12, 2013, 06:02:12 pm
thanks

I guess not much new info yet
Title: Re: Rome II General Info Thread
Post by: Havoco on January 15, 2013, 11:57:33 am
new wiki site

http://wiki.totalwar.com/w/Total_War_Rome_II (http://wiki.totalwar.com/w/Total_War_Rome_II)
Title: Re: Rome II General Info Thread
Post by: ThePoopy on January 18, 2013, 09:35:42 pm
Macedon revealed http://wiki.totalwar.com/w/Factions
Title: Re: Rome II General Info Thread
Post by: Havoco on January 18, 2013, 10:35:50 pm
Macedon revealed http://wiki.totalwar.com/w/Factions

In b4 spartan hero unit
Title: Re: Rome II General Info Thread
Post by: okiN on January 19, 2013, 12:53:05 am
In b4 spartan hero unit

...for Macedon?

It's odd that they picked classical hoplites for the screenshot. Have they not modeled phalangites yet or something?
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on January 19, 2013, 01:26:22 am
They're "Shield Bearers"(they're going with english name) according to Jack Lusted from Creative Assembly. There will of course be phalanxes, aswell.
Title: Re: Rome II General Info Thread
Post by: Havoco on January 19, 2013, 03:20:53 pm
...for Macedon?

It's odd that they picked classical hoplites for the screenshot. Have they not modeled phalangites yet or something?

Doesn't have to be "classic" spartan units, but I'd bet they get some units from Sparta I'm sure. Probably fairly good units as well.
Title: Re: Rome II General Info Thread
Post by: okiN on January 19, 2013, 03:49:01 pm
It wouldn't be surprising at all for them to include a Spartan elite unit again, it's practically expected, but it wouldn't make sense for it to be a Macedonian unit. Even if there's no separate Greek faction this time (and I would be surprised if there wasn't), then it would probably be a mercenary unit or something, if those still exist, or otherwise tied to the area of Sparta. Maybe a DLC unit, who knows.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on January 20, 2013, 06:02:36 am
All of the revealed factions have been Mediterranean, and all look pretty unique, which I love. But I think it's time to go North and reveal some Barbarians  :D
Title: Re: Rome II General Info Thread
Post by: Taser on January 20, 2013, 06:12:32 am
All of the revealed factions have been Mediterranean, and all look pretty unique, which I love. But I think it's time to go North and reveal some Barbarians  :D

They will. Germans and Britons will most likely be in there as well as Gaul. I think they may be splitting them up though. Not having them as a complete faction. Not sure if I'm remembering something I read wrong though.

I'll be corrected if so.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on January 25, 2013, 06:29:09 pm
Quote from: Jackie
Hi guys,

An answer to one question that has been quite common on the forums recently.

Q. Why aren’t you using the actual Latin/Ancient Greek names for units? Does this mean we will see generic named units such as “guy with spear and shield”, and for the barbarians spear warband just with a different faction/cultural name on the front?


A. This question spawned from a post I made where I confirmed the unit featured in the Macedon faction preview is the Shield Bearers. In ancient Greek it was called Hypaspists, which translates to shield bearer.


We always try to strike a balance between flavour and ease of understanding with our unit names. We’re not going to label each and every unit with a name in the original language because 1) many people would have no idea what the names would mean and 2) a lot of the languages don’t exist anymore.


So we want flavour, but in a way that doesn’t overwhelm people with terms they won’t be familiar with, and the vast majority of players will not be familiar with the Ancient Greek or proto-Germanic names for units. We also factor into account whether some terminology is part of common use. Hoplite is a very well-known name, so we use it for Hoplite units in the game.


People voiced concern about the use of Shield Bearer as they felt it was a generic name, however only one unit will have that name, the Shield Bearers based on the Hypaspists of Alexanders and the later successors armies. Those armies will also feature units such as Royal Peltasts, Thorax Swordsmen, Thureos Spears, Companion Cavalry and more. So we use well-known names (Companion Cavalry are well known thanks to many documentaries and books on Alexander) and in some cases mix in historical terms (Thorax meaning body armour) with generic terms such as Swordsmen. Thorax Swordsmen historically would have been Thorakitai, we decided to call them Thorax Swordsmen as it contains flavour in the use of a historical term alongside a word that gives a good indication to players the role of the unit.


In the case of the ‘Barbarian’ factions there will be unique rosters based on cultures, so the Gallic factions will have different units to the Briton factions who will have different units to the Germanic factions. You will see units with names such as Oathsworn, Naked Warriors, Painted Ones, Heroic Nobles, Sword Brothers and more. Names which have flavour to them and try to communicate some of the nature of the cultures they represent without having to use languages which very very few people understand.
I hope this has help explained more about how we name units, and why we have made the decisions behind that.


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Title: Re: Rome II General Info Thread
Post by: Tom Cruise on January 28, 2013, 08:23:19 pm
Title: Re: Rome II General Info Thread
Post by: okiN on January 28, 2013, 09:42:31 pm
Hm. Segmentata. So they're going to make the time scale slide from Polybian to late Augustan again.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 01, 2013, 03:33:26 pm
Faction reveal number 4. The Iceni.

http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Iceni_Faction

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: okiN on February 01, 2013, 04:08:22 pm
About time they revealed some barbs. Nice to see they haven't dropped the Brits from the playable list, everybody does love the blue guys and their crazy chariots.

Also, why aren't you linking the hi-res images?

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 01, 2013, 04:13:33 pm
About time they revealed some barbs. Nice to see they haven't dropped the Brits from the playable list, everybody does love the blue guys and their crazy chariots.

Also, why aren't you linking the hi-res images?

(click to show/hide)

Because I only copypasted the faction description :P

Either way, the rage about a british faction over on TWC is pretty delicious. The problem is that there's supposedly only 8 playable factions and having a british one take a slot out of more important ones is causing a lot of resentment.

For example, I doubt we'll see a Germanic tribe as playable because of this British one.
Title: Re: Rome II General Info Thread
Post by: okiN on February 01, 2013, 04:19:09 pm
If that's true then it's pretty retarded, yeah. Germans and Gauls seems like the most sensible choice for European barbs if you're cutting them down to two for some reason. Eight playables (no, you don't count the ones that have multiple families more than once) seems a really low number, even after you factor in that they'll inevitably be making new factions playable through DLC.

So wait, if that's true, then we're looking at four more factions after Rome, Carthage, Macedon and Iceni. Those will almost certainly include Gaul and the Seleukids, Parthians or some other eastern faction and... Ptolemaics? I dunno, whoever they pick they're still missing loads of basically essential stuff.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 01, 2013, 04:27:37 pm
Parthians
Ptolemy
Pontic
Seleucid
Gauls
Germanics
Greek Cities
Iberian
Sarmatian

Pick 4. :P
Title: Re: Rome II General Info Thread
Post by: okiN on February 01, 2013, 04:32:40 pm
Yep. Greeks are out because of Macedon, Seleukids are the most likely second successor state, Gauls are the most likely second barbarian culture (though it seems silly to have two Celt factions and no Germans, I just can't see them dropping Gaul), Parthians are probably the most likely eastern culture, so that leaves one question mark for me. Ptolemaics are at risk because they might be seen as being too similar to Seleukids and Madecon (and Carthage I guess), but only if CA don't do what they did in the first RTW and make them more like pre-Hellenistic Egypt. Iberian and Sarmatian are also possible, I think.
Title: Re: Rome II General Info Thread
Post by: Jarlek on February 01, 2013, 04:37:55 pm
I've always wondered.... Why do they never make ALL factions playable? They make the different factions and their unit roosters anyway, why not let us play them? They can have their 8 (or whatever) "main" factions, but why not make us able to start as any faction possible if we want to?
Title: Re: Rome II General Info Thread
Post by: Turboflex on February 01, 2013, 04:39:29 pm
DLC

How many factions did they add as DLC in STW2? like 3 or 4? Expect them to add like 8 to RTW2, and then at least 2 era xpacs again (Alexander + 500 A.D. map?)

Remember when CA used to actually include like 25 factions & 3 campaign eras in the initial release?
Title: Re: Rome II General Info Thread
Post by: okiN on February 01, 2013, 04:50:14 pm
Three DLC clans for Shogun 2 and four for Fall of the Samurai -- even though in all cases they were basically the same faction with different bonuses and maybe a unique unit or two. There were also the two unit packs for Shogun 2 (similar to past ones for Empire and Napoleon) that added some new special units to all the factions -- adding variety that didn't really exist in the base game. Since RTW2 will actually have different factions with different units, and the opening selection of factions is so limited, we can probably expect a shitload of DLC.
Title: Re: Rome II General Info Thread
Post by: Turboflex on February 01, 2013, 07:11:14 pm
Given how much DLC they plan to release, CA would be reasonable if they kept the launch price under 40$ or 35$ even.

Hell I might even buy it on release then, instead of wait for a couple of patches + steam sale considering how flawed these TW gold versions have usually been.
Title: Re: Rome II General Info Thread
Post by: okiN on February 01, 2013, 08:00:24 pm
Given how much DLC they plan to release, CA would be reasonable if they kept the launch price under 40$ or 35$ even.

Yes, it would be reasonable if the whole point of DLC wasn't to extract more money per sold game.
Title: Re: Rome II General Info Thread
Post by: Jarlek on February 01, 2013, 10:36:54 pm
DLC

How many factions did they add as DLC in STW2? like 3 or 4? Expect them to add like 8 to RTW2, and then at least 2 era xpacs again (Alexander + 500 A.D. map?)

Remember when CA used to actually include like 25 factions & 3 campaign eras in the initial release?
True. Greedy people gonna be greedy.

I wouldn't mind if the DLC factions where completely new factions (like: in medieval 2 they could have made some of the rebel territories into a new actual faction with the DLC), but when they already have a faction in the base game but yet make it AI only... The rage!
Title: Re: Rome II General Info Thread
Post by: [ptx] on February 01, 2013, 11:18:35 pm
True. Greedy people gonna be greedy.

I wouldn't mind if the DLC factions where completely new factions (like: in medieval 2 they could have made some of the rebel territories into a new actual faction with the DLC), but when they already have a faction in the base game but yet make it AI only... The rage!
Factions that are already in the game can usually be unlocked with some hax.

In R:TW and M2:TW you could do that by just editing one text file. A quick google search sez you can do the same in Empire and with a bit more trouble - in Shogun 2 as well (why would you want to do that? :lol:)
Title: Re: Rome II General Info Thread
Post by: Jarlek on February 01, 2013, 11:22:58 pm
Factions that are already in the game can usually be unlocked with some hax.

In R:TW and M2:TW you could do that by just editing one text file. A quick google search sez you can do the same in Empire and with a bit more trouble - in Shogun 2 as well (why would you want to do that? :lol:)
I know. That's why I've never bought those DLCs and used mods instead :P

I don't mind DLCs, paying for more content is always nice. But paying for shit that is pretty much already in? Fuck you man!
Title: Re: Rome II General Info Thread
Post by: Taser on February 03, 2013, 03:33:08 am
Factions that are already in the game can usually be unlocked with some hax.

In R:TW and M2:TW you could do that by just editing one text file. A quick google search sez you can do the same in Empire and with a bit more trouble - in Shogun 2 as well (why would you want to do that? :lol:)

I did that once to play as rebels. Holy crap lol. So much stuff to do on the very first turn then you have to fight like 50 battles.. its insane.

Then you play your second turn with 1/4 your settlements gone lol. Was lulzy but I quickly stopped since it took forever to do anything with them.
Title: Re: Rome II General Info Thread
Post by: Oberyn on February 03, 2013, 04:41:35 pm
They're probably going to heavily restrict moddability so they can make more money off of DLC's.
Title: Re: Rome II announced!
Post by: Oberyn on February 03, 2013, 04:50:20 pm
You know Total War does not have realistic battles to the extent that you can pull these 'in real life' arguments off right?

There was an RTW mod that was pretty interesting...I forget what it was called. There were no artificial symbol banners, minimap and the entire battle had to be commanded from the restricted viewpoint of your general's unit. It was pretty interesting but it needed some type of individual AI or general initial battle plan for your units to follow. It was fun playing barbarian factions with units that had the "impetuous" trait or whatever it was called, when undisciplined units would randomely charge the nearest enemy. It was actually an important strategic consideration and not just a stpid gimmick. It definetely makes it harder to command battles in general when you aren't an omnipresent floating helicopter.
Title: Re: Rome II General Info Thread
Post by: Tovi on February 03, 2013, 05:20:08 pm
Only if AI has the same limitation.
Title: Re: Rome II General Info Thread
Post by: Oberyn on February 03, 2013, 05:33:28 pm
Only if AI has the same limitation.

It was more for multiplayer than single tbh. Things like hidden units, wide flanks with cav, using the terrain like forests or hills to disguise thrusts, a lot of the "tricks" that a general would've used in a realistic situation. They aren't a part of a vanilla TW battle at all, because as people pointed out you have instant control regardless of distance and a bird's eye view of the battlefield, not to mention a magic map that shows topography and all movements on it. They are ridiculously useful. Even the most incompetent general in those days, had he had those tools, would've been practically unstoppable.
Title: Re: Rome II General Info Thread
Post by: Smoothrich on February 04, 2013, 12:28:25 am
Has there been info on the ranked multiplayer of this game?  Like about an expanded Avatar Conquest mode.  I don't really care about the campaign and spergin over factions at all.  I just want to stomp kids with vet4 stacks of attack+charge legionnaires while I rout the scrub flanks with Numidian thrower cav
Title: Re: Rome II General Info Thread
Post by: okiN on February 04, 2013, 10:35:19 am
I just want to stomp kids with vet4 stacks of attack+charge legionnaires while I rout the scrub flanks with Numidian thrower cav

You just described everything that made Shogun 2 multiplayer so shitty. The grind required to unlock and level up your army was disgusting.
Title: Re: Rome II General Info Thread
Post by: Chagan_Arslan on February 04, 2013, 12:59:06 pm
You just described everything that made Shogun 2 multiplayer so shitty. The grind required to unlock and level up your army was disgusting.

vet system was ok, some of the skills like the hold firm were a little too good but in the end you didnt need all vet army to win, i know i didnt

and like Smoothrich im looking forward more to the multiplayer part, as i doubt they will improve anything in the AI department

p.s. i hope Scythians will be in :]
Title: Re: Rome II General Info Thread
Post by: okiN on February 04, 2013, 01:41:17 pm
I'm sure you did great against fully tricked-out armies when you had a level one general, no ancillaries and access to no units but ashigaru, and had loads of fun to boot.

Point being, it's retarded that you have to start from nothing. The army customization options are great, but I'd much prefer if everyone had access to them from the get-go instead of having to grind a shitload of lame battles with severely restricted unit rosters.
Title: Re: Rome II General Info Thread
Post by: Chagan_Arslan on February 04, 2013, 02:38:29 pm
i get your point i thought you were talking about getting xp on the vets ;] though i remember it was a matter of winning a few battles to get what you wanted(useful), you also started with one samurai unit and the cheapest cav so it wasnt an all ashigaru army ;] low budget games many times favored the cheaper general especially when the enemy had leadership general

and you always had the option to play the classic mode if you wished for 100% equal rosters
Title: Re: Rome II General Info Thread
Post by: Smoothrich on February 04, 2013, 11:51:49 pm
I'm sure you did great against fully tricked-out armies when you had a level one general, no ancillaries and access to no units but ashigaru, and had loads of fun to boot.

Point being, it's retarded that you have to start from nothing. The army customization options are great, but I'd much prefer if everyone had access to them from the get-go instead of having to grind a shitload of lame battles with severely restricted unit rosters.

Most good players use a majority of non-vetted units, because of the raising cost.  Its almost always better to have more units then fewer, more expensive ones, as long as you know how to use morale shocks.

Regardless, Vet 4 was usually the highest people got to find a nice balance between cost and power.  That takes a couple hours at most to get on most units as long as you use them effectively.

I think the vet and general system added lots to the game and actually made it better and deeper.  Sure some things were imbalanced but I'm hoping Rome 2 is better and more interesting all around.

I played with "rush armies" which hardly required a ton of units anyways.  Katanas, naginatas, and some yari and heavy cav.  With some shit peasants in loose formation to be a meatshield for arrows that noobs would auto-fire on when I approached their lines.  I had all the units I needed for this playstyle within 5 wins.  Within a few days of figuring out my playstyle I had the entire map unlocked anyways :D
Title: Re: Rome II General Info Thread
Post by: okiN on February 05, 2013, 12:21:18 am
Yeah, it's not as awful as the grind in many other games, like BF3 for example, but the first few battles are just retarded, and even after you get all your army's basic building blocks together, the ones who have been at it longer will still have an edge over you in terms of general abilities and ancillaries. It takes quite a few games until it finally stops being a game of catch-up. I'm still pretty far from getting there, even though I've managed to turn my W/L clearly positive. Just CBA grinding ranks. I also noticed that buying DLC gives you immediate access to a whole bunch of great units. Bit unfair, really.

Anyway, to get things back to RTW2, here's a few posts from the Games Workshop collab thread:

Fuck the new engine, the most important gameplay enhancement that they've neglected in practically every iteration of TW games is the AI. If anything it gets worse. Darthmod tries to make it at least slightly better every time but there's only so much he can do.
I wouldn't say it's gotten worse, I've been playing RTW (well, EB) recently and the AI does all kinds of really retarded shit. But yeah, it hasn't exactly gotten better either. They've made promises again, I'll believe it when I see it.

What has gotten better in leaps and bounds is the campaign game. They've done some great stuff in streamlining it without really losing anything compared to the old ones except unnecessary hassles, and actually adding a lot of good things. Removing governors, automated unit replenishment, automated garrisons based on buildings present, proper tech trees, removing diplomats, removing agent spam (and agent action spam as the only training method), multiple recruitment slots with variable training times for units, simplified building (some might not like this one but TBH I prefer it)... loads of great improvements.

There are some nice new bits to add flavor to battles as well, like unit special abilities. There was a lot less variety in those in the past. Nothing as groundbreaking as with the campaign side of things, though. Hopefully with RTW2 they'll bring it all together in an awesome setting. Some of the new stuff we've heard so far has seemed pretty interesting, but battle gameplay will be the main decider.
Yeah, i do like most of the changes to campaign as well, though i personally preferred the old style of buildings (because more is better :D)

The changes to unit replenishment are truly excellent, i totally hated that part in R:TW and M2:TW, that made getting elite units pretty much just a gold sink, since using them in actual war and conquest would mean that they would quickly deplete, with no chance of replenishment (unless you either captured an uber advanced city or went all the way back to retrain them)
Yep, that was truly horribad. Playing Europa Barbarorum, as much as I love the mod, makes it even worse because you have so many hoops to jump through to get your own units recruitable in conquered territory.

As for the buildings, the old system had its charm, but it doesn't quite work with the introduction of the separate research tech tree, which I think is a great addition. I think my favourite building system was in Napoleon, because you could actually swap the buildings to different types instead of having to tear down a max-level structure to replace it with something else. I also liked having more different things available to build in different provinces, gave them some nice variety, whereas in RTW and MTW2 I would always build exactly the same things in exactly the same order in every province for maximum efficiency.

RTW2 will probably have a different system again, from the sound of the whole gradual conquering of provinces thing that they said would replace the "capture capital, own province" mechanic. Hopefully they'll preserve the good ideas from the latest games as well.
I thought the AI was a lot better in STW2. I mean it still does some dumb shit but plays a decently conventional game now while if you go back to MTw2 or RTW it was pretty bananas some of the stuff in did on campaign map.
I think we were talking more about battle AI than campaign AI. When it comes to the campaign the AI has maybe become a little bit smarter, but more importantly it's now a lot more pleasant to deal with in terms of diplomacy. In the past games the campaign AI's diplomatic decision-making process could be incredibly crude and irrational. I kept having to wipe out factions that I didn't really want to because they just wouldn't sign a ceasefire no matter how badly I destroyed them. They've promised further improvements to that as well in RTW2, here's hoping.
Title: Re: Rome II General Info Thread
Post by: Havoco on February 05, 2013, 12:36:44 am
Didnt really like STW2 multiplayer. Mainly because of the lack of unit diversity. I know they tried to improve that with hero units and the better militia units, but it just needs more weapons, plain and simple. Which is definitely something that will be a lot easier to achieve in RTW2 than in STW.

Also forgot about all the bugs for the matchmaking system they had in STW. It was ok for 1v1, but for anything more than that it was near impossible to rely on getting a good game in.


Also looking forward to a better customization for generals in RTW2. I Would love to have a hoplite generals unit. :o
Title: Re: Rome II General Info Thread
Post by: okiN on February 05, 2013, 12:40:47 am
Yeah, speaking of weapon diversity, I'm actually really curious about how they'll do MP with RTW2. If they have a similar sort of thing as in STW2, an avatar campaign or whatever kind of system where you unlock units and level up your army, it's a really big question how they'll do that with the vastly different factions. Unlike in STW2 where everyone has pretty much the same stuff, it would be really weird in RTW2 if you could mix and match units across factions in MP. Could it be they'll require you to make an avatar for each faction separately, or what?
Title: Re: Rome II General Info Thread
Post by: [ptx] on February 05, 2013, 10:17:45 am
I wouldn't say that campaign AI has improved in later TW games. Diplomacy, yes, somewhat, but anything else is still quite dumb. The difference now is that the AI just cheats more, spawning full stack armies out of nowhere.
Title: Re: Rome II General Info Thread
Post by: okiN on February 05, 2013, 10:38:33 am
I feel like it's not quite as easy to divide and conquer the campaign AI as it was in the past, it uses its armies a bit more rationally. That's not to say it's not still dumb, just does a little less truly retarded shit. Playing EB it keeps sending tiny armies at me to die piecemeal instead of gathering them together for a proper strike.

Also, in the newer games it's good that they finally made autocalc actually work. RTW is a nightmare because the autocalc is so incredibly unfair in favor of the AI that you have to fight pretty much every single chickenshit battle just to avoid taking huge casualties for no reason and having half the enemy get away alive. With the new games when the enemy hasn't got a snowball's chance in hell of surviving, or even hurting you, you can actually hit the autocalc and get the expected result.
Title: Re: Rome II General Info Thread
Post by: [ptx] on February 05, 2013, 10:53:38 am
I feel like it's not quite as easy to divide and conquer the campaign AI as it was in the past, it uses its armies a bit more rationally. That's not to say it's not still dumb, just does a little less truly retarded shit. Playing EB it keeps sending tiny armies at me to die piecemeal instead of gathering them together for a proper strike.

Also, in the newer games it's good that they finally made autocalc actually work. RTW is a nightmare because the autocalc is so incredibly unfair in favor of the AI that you have to fight pretty much every single chickenshit battle just to avoid taking huge casualties for no reason and having half the enemy get away alive. With the new games when the enemy hasn't got a snowball's chance in hell of surviving, or even hurting you, you can actually hit the autocalc and get the expected result.

Well, nah, you can actually get better results than expected with autocalc in R:TW, especially when sieging something. Taking a walled city that has a general unit + some 2 regiments in it whilst losing just 50 troops (with huge unit sizes)? H'okay.
Title: Re: Rome II General Info Thread
Post by: okiN on February 05, 2013, 10:58:30 am
That's pretty much the one exception where it works like it should. Half the time I try using autocalc on, say, a 2000 vs 1000 open field battle, it winds up with me winning the battle but taking 1000 casualties, while they take 500 and escape with the rest. Playing the battle out, I take maybe 200 casualties and wipe out their whole army. It's ridiculous.
Title: Re: Rome II General Info Thread
Post by: [ptx] on February 05, 2013, 11:01:23 am
The price for lazyness.
Title: Re: Rome II General Info Thread
Post by: okiN on February 05, 2013, 11:03:35 am
I generally prefer to just get on with it so I can actually get to the good battles. After the first fifty or so walkover victories over pathetically small armies, it gets a bit tedious.
Title: Re: Rome II General Info Thread
Post by: Emotion on February 05, 2013, 02:11:55 pm
I enjoy smaller skirmishes more than super large battles.
Title: Re: Rome II General Info Thread
Post by: okiN on February 05, 2013, 03:27:19 pm
I like both, but it's boring when you outnumber them so much that winning with negligible losses is just a formality. I prefer it when they outnumber me instead.
Title: Re: Rome II General Info Thread
Post by: Emotion on February 05, 2013, 03:34:10 pm
I like both, but it's boring when you outnumber them so much that winning with negligible losses is just a formality. I prefer it when they outnumber me instead.

I agree.
Title: Re: Rome II General Info Thread
Post by: Christo on February 06, 2013, 08:37:58 pm
I generally prefer to just get on with it so I can actually get to the good battles. After the first fifty or so walkover victories over pathetically small armies, it gets a bit tedious.

Maybe they should do this like in EUIII, if you bring an army ten times bigger than the enemy, the smaller force automatically loses.

Might be annoying if the AI can use it, but no stopping for small annoyances either.

But yeah, it's fun to rout an army like.. three times bigger than yours, if you play well.  :mrgreen:
Title: Re: Rome II General Info Thread
Post by: Korgoth on February 07, 2013, 02:37:18 am
They're probably going to heavily restrict moddability so they can make more money off of DLC's.

Creative Assembly are happy to announce our first DLC for Total War: Rome II!!

The Belt DLC! Only £20.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 08, 2013, 09:57:15 pm
Quote
Arverni (Gaul)

“Belief, dignity, power.”

Descended from a long line of Celts, the warlike Arverni are one of the most powerful tribes of central Gaul. Far more than mere barbarian looters and raiders, they have a complex and sophisticated culture centred at Nemossos, their stronghold near the Gergovia plateau.

Ruled by kings and tribal chieftains, but deferent to their druids, there exists a rigid social order amongst the Arverni. Prestige and power come from a man's abilities as a warrior and a leader as much as his lineage.

Heavily dependent on infantry, the Arverni make great use of javelins and the devastating impact of the charge, led by elite warriors such as Spear Nobles and Oathsworn. It is by fighting this way that leaders have earned their places: as champions, proving themselves in conflict.

While many matters ostensibly fall to the Arverni's kings and chieftains, in reality, much is governed by the will of the druids, including declarations of war or peace. Blending animism with a pantheon of greater, local and lesser household gods, the Celtic religion is one of the key factors uniting the disparate Gallic tribes.

Seemingly unstoppable en masse, Gallic tribes sacked Rome in 390BC and terrorised much of the Aegean as recently as 279BC, invading Thrace, Macedon and Illyria. Maybe their destiny lies across the sea to Britannia, with all the Celtic tribes united under a single king? Or to the south, to finally put paid to the growing threat from Rome?

Noted craftsmen, the Arverni enjoy improved income from their artisans, as well as profiting from the Gauls’ expertise with gold-working. In battle, their cavalry benefit from natural Gallic horsemanship, while the charisma and fighting prowess of their kings and chieftains make them formidable warriors, and earns them diplomatic respect amongst other barbarian tribes.

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: okiN on February 08, 2013, 10:19:08 pm
As expected. So we're still waiting on Seleucids, Parthia or other Eastern faction, and the mystery faction, be it Ptolamaics, Baktria, Pontos, Sarmatia, Suebi, Iberia or what have you.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 14, 2013, 12:02:24 pm

Two screenshots for you guys.
Title: Re: Rome II General Info Thread
Post by: okiN on February 14, 2013, 12:47:57 pm
So does this mean they're still adding the Suebi as playable, even after two Celtic factions, or are they just present in the Teutoburg historical battle, and non-playable in campaign? Hmm.

Either way, pretty badass song, that.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on February 15, 2013, 01:07:49 am
That forest in the screenshots looks incredible. Can't wait for the game!
Title: Re: Rome II General Info Thread
Post by: okiN on February 15, 2013, 01:22:48 am
It looks nice... but also quite dense. I really hope we don't have the same kinds of retarded visibility issues as we did with the original RTW.
Title: Re: Rome II General Info Thread
Post by: Franke on February 15, 2013, 05:10:07 pm
So here okiN has his answer. Suebi are the next playable faction revealed. Still waiting for Khorin posting the screenie though...


So there are only two slots left for more playable factions. A bit disappointing for me. I hope the Parthians will make it in.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 15, 2013, 07:26:51 pm
Yeah, just came here to post it. Been away the entire day :)

Quote
Suebi

“Blood, Nobility, Courage.”


The Suebi are an indomitable Germanic culture dwelling to the north east of Gaul. Not a single people, but rather numerous tribes sharing a common language and similar religious beliefs, they frequently raid their Gallic neighbours across the Rhine.

Heavily reliant on infantry and ambush tactics, raiding is their predominant form of conflict. Lightly equipped, most Suebi warriors make use of the framea, a javelin-like spear, as swords are a rarity. Often unarmoured they carried their rounded, oval or long, hexagonal shields into battle and wore little more than simple cloaks or other garments at times.

However, their fighting prowess is legendary and their warriors rightly feared. Even the stoutest centurion would tremble at the sight of a charging band of Berserkers – or feel the icy hand of fear clutching his heart when the sinister, black-painted Night Hunters spring from the forests.

Fairly isolationist, Julius Caesar wrote that there was a paucity of trade outside of the Germanic tribes themselves, occurring only if a surplus of loot or slaves were available. To distinguish themselves from their slaves, freemen and warriors wear a form of topknot that has come to be known as a Suebian knot. Their kings, chiefs and champions sport even more elaborate versions of this same hairstyle.

Given such ostentatious displays, standing out in battle is important. Kings and chiefs, although drawn from elite lineages, are elected, making their continuation of heroic traditions essential in uniting the tribes.

Under the right leadership, The Suebi have the potential to unite to a single purpose, and Britannia, Gaul, and Iberia could easily be swept away under the weight of their numbers…

Like other Germanic factions, the Suebi are masters of forest warfare and plunder. Stemming from a confederation of smaller Germanic tribes, they have a diplomatic edge when dealing with other barbarians and excel at fighting lesser tribes who dare to stand in their way. They feel disdain for outsiders, civilised cultures and other barbarians alike, and must contend with considerable resistance from those whom they conquer.

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Franke on February 15, 2013, 08:28:24 pm
Some more eastern factions would be welcome for me. Pontus, Parthians, Seleucids, all challenged the Romans at times.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 15, 2013, 09:23:49 pm
Not really interested in Parthians, though I agree they should be in.

But I'd like to see Ptolemaics, Pontics and Seleucids in. But unfortunately there seems to be only 2 faction spots left(unless CA is trolling), so I don't know what to choose.
Title: Re: Rome II General Info Thread
Post by: okiN on February 16, 2013, 01:16:58 am
I'm 90% sure the last two starting factions will be Seleucids and Parthians. Remains to be seen which ones they'll add as DLC.
Title: Re: Rome II General Info Thread
Post by: Franke on February 16, 2013, 03:16:07 pm
I'm 90% sure the last two starting factions will be Seleucids and Parthians. Remains to be seen which ones they'll add as DLC.

I agree with that. All factions they presented so far are more or less directly the same as the playable factions as in Rome I, or at least have a similar appearance/faction colour.

Seleucids and Parthians were playable in part I while Pontus was only a minor faction. Would be sad, however, to have no playable Egyptians.
Title: Re: Rome II General Info Thread
Post by: Banok on February 16, 2013, 04:08:00 pm
did anyone else think of the opening battle scene in gladiator when they saw new faction?

I could only find a small clip

Title: Re: Rome II General Info Thread
Post by: okiN on February 16, 2013, 08:39:07 pm
Would be sad, however, to have no playable Egyptians.

It would a bit, but Seleucids are more significant, and Parthians are needed to represent eastern cultures. Ptolemaics will probably be a DLC.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on February 16, 2013, 08:49:40 pm
did anyone else think of the opening battle scene in gladiator when they saw new faction?

I could only find a small clip


Good thing they took those army chants from the movie Zulu

Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 24, 2013, 03:14:45 am
Hai.
Pics:
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Second to last picture shows a mixed weapon unit. Which is cool.
Title: Re: Rome II General Info Thread
Post by: okiN on February 24, 2013, 08:46:17 am
Unless it's two different units overlapping, but yeah, you're probably right. What the hell is going on with this one, though?

visitors can't see pics , please register or login


Is it a German warrior with a looted Roman signaler's headdress and mask?
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 24, 2013, 10:01:53 pm
I have no idea, though I guess there is some reason. Creative Assembly has learned to be able to answer most of these types of questions with some form of evidence.

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I have to admit. Those shields do look pretty. And I love how they are forced to answer all kinds of odd questions from fans. Like ill-fitting helmets.  :lol:

Also, here's an interesting tidbit that I really enjoy:
Quote from: http://www.twcenter.net/forums/showthread.php?591348-Finally-True-Line-of-Sight!-Been-wanting-this-in-TW-for-over-a-decade-D
From PCGamer UK
...a subtle but major change to the Total War formula: every unit now has dynamic, terrain-based line of sight, and no enemy unit is visible by default. No more steering your men towards a general magically marked out by a star on the battlefield.
"Each individual man is actually looking around him," Ferguson explains. "He can only see what he can see. As a result of that you get a much more claustrophobic effect when you're in a forest situation - and much less time to react.

I've always wanted to have a more realistic line of sight system. One caveat, however. The AI must be equally limited, because I don't really care about the AI's movement, but I would like to be able to play with the line of sight myself. This could also make the useage of forward scouts much more necessary in a forest. Or it might not even be noticeable.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 26, 2013, 09:24:12 pm
Omnom

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Title: Re: Rome II General Info Thread
Post by: okiN on February 26, 2013, 11:21:38 pm
War dogs confirmed for a comeback? And the Germans have them this time instead of the Romans? That's cool, although they were pretty crap last time around.

Fingers crossed for incendiary pigs. :lol:
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on February 26, 2013, 11:43:22 pm
As long as I get my OP Berserkers that go into a blood rage of testosterone and fur, mid charging into an enemy formation launching guys into the air I'm good!
Title: Re: Rome II General Info Thread
Post by: Christo on February 28, 2013, 05:13:30 am
As long as I get my OP Berserkers that go into a blood rage of testosterone and fur, mid charging into an enemy formation launching guys into the air I'm good!

Hah that was hilarious  :mrgreen:

I miss my Elephants tearing through entire armies, people flying all over the place, Carthage is where its at!  8-)
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 28, 2013, 03:12:00 pm
SLAM!
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Title: Re: Rome II General Info Thread
Post by: Emotion on February 28, 2013, 03:17:16 pm
SLAM!
(click to show/hide)

I'm at work and can't view it! :[ :[ :[

WHAT IS IT!?
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on February 28, 2013, 03:29:08 pm
It's just this thing that's pretty cool.
Title: Re: Rome II General Info Thread
Post by: Emotion on February 28, 2013, 03:31:46 pm
It's just this thing that's pretty cool.

k, I just quit my job so I could go home and see.

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Title: Re: Rome II General Info Thread
Post by: ThePoopy on February 28, 2013, 06:49:13 pm
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Teeth on February 28, 2013, 07:27:52 pm
Am I the only one who thought the animations and models looked very crappy in the trailer? Maybe it is in engine footage, but even then I have seen better ones from older Total Wars.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on February 28, 2013, 09:14:44 pm
I don't think anyone else can understand how bad I want this game and waiting for it, I dont even think I can understand how bad I want it! XD
Title: Re: Rome II General Info Thread
Post by: okiN on February 28, 2013, 09:49:06 pm
Am I the only one who thought the animations and models looked very crappy in the trailer? Maybe it is in engine footage, but even then I have seen better ones from older Total Wars.

They looked good to me. Definitely much better than any of the previous games.

Neat trailer. It also answered my question from before:

Unless it's two different units overlapping, but yeah, you're probably right. What the hell is going on with this one, though?

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Is it a German warrior with a looted Roman signaler's headdress and mask?

I guess that's Arminius.
Title: Re: Rome II General Info Thread
Post by: Siiem on February 28, 2013, 10:22:08 pm
I guess that's Arminius.



Damn f' straight.

http://www.gametrailers.com/videos/sf4md0/total-war--rome-ii-the-battle-of-teutoburg-forest-trailer
Title: Re: Rome II General Info Thread
Post by: Teeth on February 28, 2013, 10:35:03 pm
Look at the animations of the guys forming the square at 0:48, that is pretty bad. The fire effects on the flaming balls, also jittery. Horse models look a bit low detail. Arminius doesn't exactly look like state of the art either. Now some of it is in engine I guess and I get that they can't get triple A graphics on that scale, but there is also CGI bits that do not look much better.

I dunno, for a trailer it lacked some polish in my opinion.
Title: Re: Rome II General Info Thread
Post by: okiN on February 28, 2013, 10:51:29 pm
Actually, I got the feeling that it's all done using the game engine, just some bits are choreographed. Yeah, the part where they're forming the square isn't great, but it certainly doesn't look any worse than the formation shifts in the older games. It seems to me that you're approaching this wrong. You're comparing it to an average game trailer, when what you're actually looking at is close-ups of Total War units. It's nothing like the Shogun 2 trailer, which was entirely pre-rendered.
Title: Re: Rome II General Info Thread
Post by: BaleOhay on February 28, 2013, 11:15:48 pm
I don't think anyone else can understand how bad I want this game and waiting for it, I dont even think I can understand how bad I want it! XD

poor tom just another game I will destroy you in. You would think you would take up knitting or something instead so you can be better than me
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on March 01, 2013, 12:07:42 am
poor tom just another game I will destroy you in. You would think you would take up knitting or something instead so you can be better than me

Who are you?
Title: Re: Rome II General Info Thread
Post by: IR_Kuoin on March 01, 2013, 02:58:23 pm

Title: Re: Rome II General Info Thread
Post by: okiN on March 01, 2013, 05:22:30 pm
That's the third time that trailer has been posted so far. Maybe I should do it, too, just to fit in? :P
Title: Re: Rome II General Info Thread
Post by: [ptx] on March 01, 2013, 05:39:39 pm
Guys.

Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on March 04, 2013, 09:01:22 pm
Some interesting new info that I stumbled on in TWC:

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They're really trying to make this game a bit different by removing some annoyances and introducing some cool new features.
Title: Re: Rome II General Info Thread
Post by: Havoco on March 04, 2013, 09:44:00 pm
Yeah, most of those features sound cool, except for the naval regions thing. I'll have to get a better example/explanation of it to decide whether I like it or not.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on March 07, 2013, 01:20:41 pm
Faction Reveal Seven and it's Parthia.

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(click to show/hide)

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Link (http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Parthia_Faction)

I have a hard time believing that horse actually sees anything  :wink:
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on March 07, 2013, 01:32:26 pm
The horse probably doesn't Khorin but I suppose that makes it easier to get it to ride into enemy formations and the likes.
Title: Re: Rome II General Info Thread
Post by: okiN on March 07, 2013, 03:31:35 pm
As expected. If the last faction isn't Seleucids, I'll eat my hat.
Title: Re: Rome II General Info Thread
Post by: Overdriven on March 07, 2013, 03:49:56 pm
Can't wait to play as Parthia. So happy they were included  :)
Title: Re: Rome II General Info Thread
Post by: Oberyn on March 07, 2013, 04:32:33 pm
Geographically speaking Seulecids are practically a certainty, there has to be something between Parthia and the meditterranean. Still...no Egypt? Or are they just going to make a few independent cities instead of a playable faction? I can't imagine that they'd make a Rome game where you can't recreate the extent of the historical Roman empire, so they have to be on the map for sure.

There's also the possibility that they will simulate Seulecid empire disentegrating by having them be just a series of independents, and Egypt will be a playable faction. It seems the map isnt going to go very far to the east. Opens up the possibilities for future DLC's too. The more they open the map to the east the more factions can be included, Seulecids being the most obvious, possibly Saka, Bactria and even an Indian faction.
Title: Re: Rome II General Info Thread
Post by: okiN on March 07, 2013, 04:59:30 pm
I reckon Ptolemaics will be an AI faction, and probably playable through DLC, just like we saw with many Shogun 2 clans.
Title: Re: Rome II General Info Thread
Post by: Vibe on March 07, 2013, 05:00:51 pm
I reckon Ptolemaics will be an AI faction, and probably playable through DLC, just like we saw with many Shogun 2 clans.

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Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on March 07, 2013, 05:04:43 pm
Yaaay pre-order exclusive factions.
Title: Re: Rome II General Info Thread
Post by: okiN on March 07, 2013, 05:24:37 pm
Yeah, my guess is they'll have a faction or two as day-one DLC, with more added later on, plus unit packs etc. and a couple of expansions.
Title: Re: Rome II General Info Thread
Post by: Korgoth on March 07, 2013, 05:32:23 pm
Look at the animations of the guys forming the square at 0:48, that is pretty bad. The fire effects on the flaming balls, also jittery. Horse models look a bit low detail. Arminius doesn't exactly look like state of the art either. Now some of it is in engine I guess and I get that they can't get triple A graphics on that scale, but there is also CGI bits that do not look much better.

I dunno, for a trailer it lacked some polish in my opinion.

It's better than your trailer.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on March 07, 2013, 06:46:46 pm
I really hate the way total war release's factions and units as DLC now days :( I wish they would go back to before and make DLC like Barbarian invasion or War-path or something no  "Here! buy this new faction it has the same units as that faction but a who new ONE unit that, that faction doesn't have!" or "here pay money for blood effects..." Its so sickening to me to see poor excuses of DLC be sold for such an amazing game series :'(
Title: Re: Rome II General Info Thread
Post by: Tovi on March 11, 2013, 01:44:41 pm
Yeah, most of those features sound cool, except for the naval regions thing. I'll have to get a better example/explanation of it to decide whether I like it or not.

I like the navy system in TW Medieval1. It's totally unrealistic to cross Mediterranean sea in 3 or 4 years. As it takes only 1 or 2 weeks IRL.
Title: Re: Rome II General Info Thread
Post by: Turboflex on March 11, 2013, 02:34:54 pm
it simplifies navy logic for the AI. Also reduces the amount micromanagement for player.

I don't have a problem with that, there was nothing terribly exciting about spending multiple game turns managing dozens of navy units and chasing hundreds of AI fleets all over map, and if it can make AI stronger that's not so bad their.
Title: Re: Rome II General Info Thread
Post by: okiN on March 11, 2013, 03:45:04 pm
Yeah, the AI was always really bad at fleet management. They always spread their good ships apart into loads of tiny bullshit fleets, which you can then easily smash to pieces with a decent line of battle. Hopefully the new system will make it a little easier for them to cope.
Title: Re: Rome II General Info Thread
Post by: Casimir on March 11, 2013, 04:52:16 pm
With the map returning to Europe, what do you guys think the chances of seeing a medieval conversion mod are for R:TW2?

I'll be buying it anyway, but the medieval setting has always been my favourite.
Title: Re: Rome II General Info Thread
Post by: Turboflex on March 11, 2013, 06:14:55 pm
I'm sure there would be demand for it.

I guess it depends how difficult modding is, and the key would be how much you can tinker with senate/mission system to turn it into papacy but also add spice for non-catholic factions.

after that turning it medieval shouldn't be outrageously difficult in itself unless CA goes out of their way to cockblock it: Adding new armor models & textures, new maps for medieval castles & cities. It would be a lot of artwork/mapwork, and would depend on the organization and dedication of the modellers and designers in question.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on March 11, 2013, 06:17:21 pm
Slim to none, Casimir, unless the modding is made signifcantly easier.
Title: Re: Rome II General Info Thread
Post by: Casimir on March 11, 2013, 07:12:27 pm
My hope is that the next one is Medieval III
Title: Re: Rome II General Info Thread
Post by: Teeth on March 11, 2013, 07:15:33 pm
With the map returning to Europe, what do you guys think the chances of seeing a medieval conversion mod are for R:TW2?

I'll be buying it anyway, but the medieval setting has always been my favourite.
Funny, I was always hoping for an ancient warfare conversion mod for MTW 2 :P
Title: Re: Rome II General Info Thread
Post by: Turboflex on March 11, 2013, 08:19:09 pm
After RTW2 I would assume CA might slow down standard historical TW game development to prioritize projects with their new Warhammer license. So next "TW" will be Warhammer TW and we prolly won't see MTWIII for a long time.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on March 11, 2013, 09:38:50 pm
To be honest seeing as they said they are focusing a-lot on political stuff and whatnot doing a game of thrones TW would be cool if they got the political stuff right, or a LotR TW would be good.
Title: Re: Rome II General Info Thread
Post by: Turboflex on March 12, 2013, 12:33:12 am
yeah but they actually got the warhammer license, not those.
Title: Re: Rome II General Info Thread
Post by: Franke on March 12, 2013, 01:05:58 am
This
doing a game of thrones TW would be cool

but also this

yeah but they actually got the warhammer license, not those.

I hope they wont abandon the historical TW theme. They've entered 19th century with Shogun 2: Fall of the Samurai, so why not an Empire 2 from around 1850 to 1900?
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on March 12, 2013, 01:06:58 am
 :cry: We can still dream and hope!  :evil:
Title: Re: Rome II General Info Thread
Post by: Rogue on March 13, 2013, 12:08:35 pm
I very much prefer the historical themes TW games used in the past to any fantasy theme, apart from GoT maybe. I am especially not thrilled about any Warhammer TW.  :|
Title: Re: Rome II General Info Thread
Post by: Casimir on March 13, 2013, 12:32:02 pm
After RTW2 I would assume CA might slow down standard historical TW game development to prioritize projects with their new Warhammer license. So next "TW" will be Warhammer TW and we prolly won't see MTWIII for a long time.

Actually Relic studio was brought by SEGA along with the licenses they hold, so why would CA stop working on their projects and why would Relic stop working on theirs?

I could understand a combination project, but i do see why either would abandon their incredibly popular products.
Title: Re: Rome II General Info Thread
Post by: okiN on March 13, 2013, 02:48:30 pm
Actually Relic studio was brought by SEGA along with the licenses they hold, so why would CA stop working on their projects and why would Relic stop working on theirs?

I could understand a combination project, but i do see why either would abandon their incredibly popular products.

Someone hasn't been following the news. Relic will keep on with 40k, but CA is working with GW on a WHFB project.

http://forum.meleegaming.com/total-war-series/creative-assembly-announces-partnership-with-games-workshop/
Title: Re: Rome II General Info Thread
Post by: Casimir on March 13, 2013, 03:42:52 pm
Oh yeah forgot about that, still i don't think they'll abandon the current formula.
Title: Re: Rome II General Info Thread
Post by: okiN on March 13, 2013, 03:49:12 pm
Abandon no, but he's right that they wouldn't want a MTW3 (or TW:M3 going by their more recent naming convention) competing with WH:TW or whatever it is they end up making with GW, so it'll certainly affect their release cycle a bit.
Title: Re: Rome II General Info Thread
Post by: Casimir on March 13, 2013, 03:56:12 pm
WEll im just gunna cry myself to sleep and pray for a revival in the modding scene then.
Title: Re: Rome II General Info Thread
Post by: Overdriven on March 13, 2013, 06:48:32 pm
I hope they don't revisit medieval. Feel they should go somewhere completely different, just not sure where.
Title: Re: Rome II General Info Thread
Post by: Turboflex on March 13, 2013, 07:56:00 pm
WEll im just gunna cry myself to sleep and pray for a revival in the modding scene then.

Well I would say that since it's likely this WH addition will mean a longer time before next TW, they have some financial motivation to open modding up a bit in RTW2, cuz it will extend the lifetime of the product like it did for MTW2. From ETW to RTW2 (2009-2013) they have really been banging them out with a lot of significant dlc x-pacs too, no room for mods, but if it slows down a bit and they don't feel mods would be competing too heavily with WH games, modding could really extend their RTW2 revenues in while they focus on WH.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on March 14, 2013, 12:34:08 am
I hope they don't revisit medieval. Feel they should go somewhere completely different, just not sure where.

There is no where else TO go but back to medieval, if they were to make a futuristic kind of TW I certainly wouldn't buy it because imo TW is and always has been about strategy planning and 90% of the time cool had to had combat. Any futuristic kind of TW game will probably just be automatic guns nukes or robots. :| If you think about it each country in the world has had a massive past no matter what time period (Excluding Mercians you had your TW game now shush your history also is not to long either so that TW game purely based on Mercia would be quite dull.)   
Title: Re: Rome II General Info Thread
Post by: Tovi on March 14, 2013, 09:08:13 am
I would like to have a real Viking Invasion or Arab Invasion add on.
Title: Re: Rome II General Info Thread
Post by: Havoco on March 14, 2013, 11:25:32 am
While I think a WW 1/2 game would be cool, I think their best bet would be an east Asia campaign. I mean, east Asian weaponry was pretty diverse back in about 200 AD up to genghis khan.
Title: Re: Rome II General Info Thread
Post by: Overdriven on March 14, 2013, 01:13:45 pm
There is no where else TO go but back to medieval, if they were to make a futuristic kind of TW I certainly wouldn't buy it because imo TW is and always has been about strategy planning and 90% of the time cool had to had combat. Any futuristic kind of TW game will probably just be automatic guns nukes or robots. :| If you think about it each country in the world has had a massive past no matter what time period (Excluding Mercians you had your TW game now shush your history also is not to long either so that TW game purely based on Mercia would be quite dull.)   

I'd be quite interested in one focused more on Asia. As in whole of Asia, not just Japan.
Title: Re: Rome II General Info Thread
Post by: Teeth on March 14, 2013, 01:38:39 pm
A WW 1/2 Total War, really? Have you actually been playing the same games as I have, cause that would not even work.

Asia Total War or something like Ancient Total War, with a good bit B.C. with Persians, Greeks, Egyptians. Or smalled more detailed theatres, there is still lots of possibilities. I just prefer non gunpowder over gunpowder by far.
Title: Re: Rome II General Info Thread
Post by: Turboflex on March 14, 2013, 02:22:58 pm
Yes the engine is best for formation fighting and melee. It does not handle automatic weapons, artillery and entrenchment well at all.
Title: Re: Rome II General Info Thread
Post by: okiN on March 14, 2013, 03:05:46 pm
Yeah, the way the barricades and such worked in Empire and Napoleon was already pretty silly, and that was when everyone was still standing in three ranks. Bringing Total War as we know it to the 20th century is impossible.
Title: Re: Rome II General Info Thread
Post by: Adamar on March 17, 2013, 02:41:23 am
China TW or Lotr total war. Medieval 2 was great, medieval 3 would be too soon.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on March 22, 2013, 01:43:00 am
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on March 22, 2013, 01:14:51 pm
Egypt (http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Egyptian_Faction)

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(click to show/hide)
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Franke on March 22, 2013, 01:48:56 pm
Just as many here already expected.

I'm glad that Parthians made it in as important anti-Roman counterweight in the east, but still hope that Seleucids will get in via DLC (Or in one of those "Super-Duper-Special Editions they offer when releasing the game).
Title: Re: Rome II General Info Thread
Post by: okiN on March 22, 2013, 02:39:49 pm
Seriously? Ptolemaics instead of Seleucids? I have to say I'm surprised by that one.

I really hope they don't look like they're from 1500 BC this time. Unit in the screen seems better than the old ones anyway.
Title: Re: Rome II General Info Thread
Post by: Turboflex on March 22, 2013, 05:08:01 pm
Im sure they will be adding lots of new factions and playable units via DLC. They added 3 or 4 factions (plus unit packs for existing) for STW2  and just to vanilla era campaign, not counting the 2 era expansions, over a year. Since I don't expect a new TW game for like 3-4 years (cuz of warhammer) they'll just keep adding as long as people are still playing this one.
Title: Re: Rome II General Info Thread
Post by: Oberyn on March 23, 2013, 01:13:34 am
Seriously? Ptolemaics instead of Seleucids? I have to say I'm surprised by that one.

I really hope they don't look like they're from 1500 BC this time. Unit in the screen seems better than the old ones anyway.

Hope you got some salt for that hat :o.
Title: Re: Rome II General Info Thread
Post by: okiN on March 23, 2013, 01:07:51 pm
Joke's on you, I don't wear hats.

I'm really surprised, though, as it seems to me Seleucids would have been much more essential. I guess they might have reasoned that the Ptolemaics will let them bring in a bit more exotic flavor.
Title: Re: Rome II General Info Thread
Post by: Vovka on March 25, 2013, 07:41:03 am
still do not see the Russian :evil:
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Title: Re: Rome II General Info Thread
Post by: Tovi on March 26, 2013, 04:24:00 pm
Cuz they don't exist...
Title: Re: Rome II General Info Thread
Post by: Turboflex on March 26, 2013, 06:16:06 pm
That was back when Russians were still Turks.
Title: Re: Rome II General Info Thread
Post by: Leesin on April 03, 2013, 09:39:21 pm
still do not see the Russian :evil:
(click to show/hide)

As mentioned Rus did not exist, its only inhabitants were Slavs, Alans and Ostrogoths during those times and probably not a large number of them that far into what we now call Russian territory.
Title: Re: Rome II General Info Thread
Post by: Korgoth on April 18, 2013, 03:35:46 pm
You should update the OP with all the highlights of the Info.

I canne  wait man! I canne wait!
Title: Re: Rome II General Info Thread
Post by: Korgoth on April 18, 2013, 03:44:51 pm
Faction reveal number 4. The Iceni.

http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Iceni_Faction

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The Britons are looking cool but seriously that picture lack variety in the unit. They all look the same to me.
Title: Re: Rome II General Info Thread
Post by: okiN on April 18, 2013, 06:15:14 pm
From the looks of it they have different hair colours, different hair lengths, different facial hair, different jewelry, different woad patterns, different trousers, different shields and different shield patterns. What more do you expect, exactly?
Title: Re: Rome II General Info Thread
Post by: [ptx] on April 18, 2013, 07:06:50 pm
Different hairstyles?
Title: Re: Rome II General Info Thread
Post by: Havoco on April 18, 2013, 07:47:25 pm
I'm sry, but if they lose the sword and shield in that picture they'd look more like football fanatics then barbarians.
Title: Re: Rome II General Info Thread
Post by: Overdriven on April 18, 2013, 09:35:45 pm
I'm sry, but if they lose the sword and shield in that picture they'd look more like football fanatics then barbarians.

What kind of football do you watch?  :|
Title: Re: Rome II General Info Thread
Post by: Taser on April 19, 2013, 04:43:55 am
Different hairstyles?

But its all the rage there! The ladies love a man with hair like that.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on April 22, 2013, 06:51:20 pm
Been super lazy with this thread.

Here you go:
http://tww-data.s3.amazonaws.com/panorama2/index.html

UI:
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: [ptx] on April 22, 2013, 07:28:14 pm
Nice unit icons, i approve :)
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on April 22, 2013, 07:47:38 pm
Indeed. My only criticism is that the black backgrounds don't fit.
Title: Re: Rome II General Info Thread
Post by: Korgoth on April 22, 2013, 07:53:27 pm
What are the unit cards supposed to be? I can't really see them.

They look like the paintings on Greek pots to me. Am I right or just insane?

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Title: Re: Rome II General Info Thread
Post by: [ptx] on April 22, 2013, 07:54:40 pm
Yes, they do look like classical artworks.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on April 22, 2013, 08:02:14 pm
It's indeed in style of greco-roman pottery.
Title: Re: Rome II General Info Thread
Post by: Jarlek on April 22, 2013, 10:24:32 pm
Indeed. My only criticism is that the black backgrounds don't fit.
Hopefully, that shouldn't be too hard to modify.
Title: Re: Rome II General Info Thread
Post by: okiN on April 22, 2013, 10:38:41 pm
It's odd, this kind of art style is actually much older than the time period this game is set in. AFAIK Roman art was generally much less stylized.

Still, it's a pretty cool look, even if it is a bit anachronistic.
Title: Re: Rome II General Info Thread
Post by: Taser on April 23, 2013, 03:35:25 am
It's odd, this kind of art style is actually much older than the time period this game is set in. AFAIK Roman art was generally much less stylized.

Still, it's a pretty cool look, even if it is a bit anachronistic.

The romans were known for their admiration of the greeks' culture. That may have something to do with it.


Or the more likely reason was that it looks cool and different than how they did it before.
Title: Re: Rome II General Info Thread
Post by: Overdriven on April 23, 2013, 01:08:58 pm
Looks like they've gone for a relatively minimalistic approach to the UI design which is somewhat good.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on April 23, 2013, 04:22:20 pm
The unit cars may get a wee-bit distracting, but I can get over that. However, the overall game visually looks great!
Title: Re: Rome II General Info Thread
Post by: Korgoth on April 24, 2013, 12:34:20 am
I only just noticed how massive the map looks on the mini map.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on April 24, 2013, 04:06:40 am
http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-battle-of-teutoburg-forest-walkthrough-6407363/?tag=Topslot%3BTotalWarRomeIi%3BTotalWarRomeIiBatt (http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-battle-of-teutoburg-forest-walkthrough-6407363/?tag=Topslot%3BTotalWarRomeIi%3BTotalWarRomeIiBatt)
New Video
Title: Re: Rome II General Info Thread
Post by: Xelaris on April 25, 2013, 09:38:46 pm
i hope they don't go for holiwood effects into battles
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on April 25, 2013, 09:42:22 pm
So they lost you like 8 titles ago. Fair enough.
Title: Re: Rome II General Info Thread
Post by: Gnjus on April 26, 2013, 12:37:56 am
http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-battle-of-teutoburg-forest-walkthrough-6407363/?tag=Topslot%3BTotalWarRomeIi%3BTotalWarRomeIiBatt (http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-battle-of-teutoburg-forest-walkthrough-6407363/?tag=Topslot%3BTotalWarRomeIi%3BTotalWarRomeIiBatt)
New Video

LoL the best thing is how I watched 2 or 3 documentaries about Teutoburg Forrest (Varrus, Arminius, etc) just a few weeks ago and I'm quite familiar with this.  :P
Title: Re: Rome II General Info Thread
Post by: Jarlek on April 26, 2013, 12:50:04 am
LoL the best thing is how I watched 2 or 3 documentaries about Teutoburg Forrest (Varrus, Arminius, etc) just a few weeks ago and I'm quite familiar with this.  :P
Link to the documentaries? If they are good that is :)
Title: Re: Rome II General Info Thread
Post by: Gnjus on April 26, 2013, 05:51:49 am
Link to the documentaries? If they are good that is :)

Well not all of them are good I think but in more then one there is this little old & bald German guy who is an expert on the matter, (googles his name.......)......ah yes - Siegmar von Schnurbein.  :P


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Title: Re: Rome II General Info Thread
Post by: Reppu on April 26, 2013, 09:44:03 am
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I want Rome II now!
Title: Re: Rome II General Info Thread
Post by: ThePoopy on April 26, 2013, 04:17:01 pm
http://www.youtube.com/watch?feature=player_embedded&v=dB9stwC2wBA
Title: Re: Rome II General Info Thread
Post by: okiN on April 26, 2013, 04:38:27 pm
Even Pontus before Seleucids? That's really surprising. They were far less of a player.

Anyway, it's great that we're getting it for free. It seems like there's hardly any big-budget devs around who still do that sort of thing.
Title: Re: Rome II General Info Thread
Post by: donib on April 26, 2013, 05:03:21 pm
And then you regret you put away your game pc in order to focus on studies  :|
Title: Re: Rome II General Info Thread
Post by: okiN on April 26, 2013, 07:04:47 pm
Well, it's not coming out for a while yet, so you have nothing to worry about.

Speaking of which, they were rather unsubtly hinting we might expect some more free extra content as well, hopefully that means at least one more faction. Seems plausible, they have time for it before release.
Title: Re: Rome II General Info Thread
Post by: Casimir on April 26, 2013, 07:14:32 pm
Well, it's not coming out for a while yet, so you have nothing to worry about.

Speaking of which, they were rather unsubtly hinting we might expect some more free extra content as well, hopefully that means at least one more faction. Seems plausible, they have time for it before release.

well the fact they said it was the 'first free dlc' would definitely suggest they will do more and that there will be paid dlc as well.
Title: Re: Rome II General Info Thread
Post by: okiN on April 26, 2013, 07:16:58 pm
Yes, exactly. However, "more free DLC" could mean, for example, that they'll add in another custom battle or two, or something like that. After all, they need to save SOMETHING for the paid DLC. Obviously everyone will be hoping it's more factions though, so fingers crossed. It'd be nice if the paid DLC was just extra unit packs and other less essential stuff like it was with Empire and Napoleon, and factions were added for free. Though probably it'll be a mix, eg we might get one more faction for free, and others added post-release will have a price tag.
Title: Re: Rome II General Info Thread
Post by: bruttus on May 01, 2013, 10:50:57 pm
i have 1 question in mine mind
how many turns
is it around 200 turns, since Medieval II Total War  to Shogun II or is +300 turns, like Rome I Total War
Title: Re: Rome II General Info Thread
Post by: okiN on May 02, 2013, 08:49:36 am
Good question. And it's not just the number of turns that should concern us, but the number of years as well. Rome and Medieval covered several centuries, Empire spanned one century, but Shogun and Napoleon only took place over a few decades. Since we've been shown the siege of Carthage in trailers, the game will probably open around the second century BC, and Teutoburg puts us in the AD, so maybe it'll run for 200-300 years or so?
Title: Re: Rome II General Info Thread
Post by: Overdriven on May 02, 2013, 09:13:01 am
Yeah so I guess the question is will turns be half a year or seasons...
Title: Re: Rome II General Info Thread
Post by: ThePoopy on May 02, 2013, 11:04:16 am
part1:
Quote
Hi!

I understand that there is some concern regarding our decision to have one turn equal one year in Rome II.

Fundamentally, it boils down to the fact that our campaign spans a considerable period of time, from the build-up to the Punic Wars through to the establishment of the Roman Empire. We chose this period because we felt that, as well as encompassing some of Rome’s most significant conflicts, territorial conquests and internal struggles, it gave us the potential to explore the rise and fall of those factions which would play an important supporting role in Roman history (such as the recently revealed Parthians, a major power who would long keep Rome’s eastward expansion in check as of their first conflicts during first century BC).

So, if we assume a campaign length of around 300 years, that makes around 300 turns: we felt that to escalate this to 600 or 1200 turns would be detrimental to the campaign experience that we were aiming for. Bear in mind that the Rome II campaign is no longer time-restricted, however: the player can take as few or as many turns as they like to achieve their ultimate victory objectives and, as per usual, one is free to continue one’s campaign post-victory.

We understand that seasonal variety is important to campaign map flavour and that the four season cycle from Shogun 2 worked well both visually and in terms of gameplay. One year turns are not the only thing to overcome with regards to this: the map is huge, with many climates that would each require visual and gameplay representations of their individual seasonal variants. The climates themselves do cover the extremes that one would expect to experience at the height of the baking summer or the depths of the long, dark winter, and rest assured that we are continuing to explore effective methods of representing seasonal change regardless of the yearly turns and map scale complexities.

Movement is less of an issue. Yes, the map is huge and the turns long: why would it take my army one year to get from Roma to the alps? Forces are effectively moving in a state of battle-readiness but may be ordered into a ‘forced march’ (armies)or a ‘double-time’ (fleets) stance. Their movement extents are vastly increased, allowing them to assemble from afar in preparation for invasion or to support threatened possessions, albeit at the expense of their offensive and defensive capabilities: long-distance headshotting will not be a valid tactic.

We expect characters who survive the challenges laid out before them to survive a good 40 years in play. Obviously there is an element of chance to this, and a character may well die in battle or at the hands of an unscrupulous agent before succumbing to old age, but during their campaign map tenure they will have plenty of opportunity to make a difference to their faction’s endeavours. Furthermore, the intention is to have characters gain experience faster than in Shogun 2, allowing them to reach their fullest potential faster as long as they are deployed consistently and successfully against their foes. Lastly, every general is affiliated with a ‘party’ within their faction, such as one of the major Roman or Carthaginian dynasties or the royal household of an Eastern kingdom and their court rivals: as these characters act around the campaign map or retire to the homeland to scheme, they contribute to their party’s overall influence within the faction, with repercussions that will carry on from one generation to the next.

The military traditions established by armies and fleets over the years also persist beyond the lifespan of any one character or unit, a legacy handed down the generations by those who fought and died for the good of their people. This process will be slower than that of characters gaining ranks, but can span the entire length of a campaign: even if a military force is disbanded or destroyed utterly, it may be re-established once more, the past effects of its history and traditions intact.

Cheers!
-ds


part 2:
Quote
Hi guys,

It’s great to follow the on-going discussion regarding turns per year – we have similar debates internally about all kinds of things, and sometimes we make a decision that not everyone will like for the good of the overall game – so now might be a good time for us to open up a little about how we come to these decisions.

Here’s some of the rationale, below, and a few points addressing some of the debate so far. Note that we don’t make decisions solely on data, but it can help build a picture of the way that people play our games.

We want to make a campaign experience that is great for everyone
We don’t simply “cater to the masses” with our games – we wouldn’t be where we are now if we did. We know that one of the main reasons people like Total War is that they can create their own story on the campaign map, and their own emergent tales of victories and losses. We’ve read the Rome campaign diaries, we’ve watched the Let’s Plays, and we want to create a game that creates an even deeper level of customisation and experience so that you guys can share more of those tales, and we can read them.

Because of that, the campaign is not scripted
It’s a totally emergent, dynamic experience. There are challenges when designing that sort of game that aren’t always apparent to the player. How much free reign do you give the player before the game stops being fun? And how do you cater for as many people as possible without breaking that individual emergence? We have to take lots of factors into consideration.

The game length is in line with previous Total War games
Shogun 2 gave the player 240 turns to complete its victory conditions when playing a long campaign. Napoleon 244, Empire 200, Medieval II 230 or so. Rome II is balanced around a campaign length of approximately 300 turns, so is in fact longer than recent Total War games.

There is no time limit to complete the victory conditions
You no longer have to win the campaign by a certain point, you could take 1000 turns if you wanted to.

Only 1% of players play for more than 300 turns
We’re not saying that 1% of people is not significant – as we said, we think about how the game will play for everyone, not just the masses (that’s one of our core values). But this sort of data indicates the actual demand for campaigns of a certain length above and beyond anecdotal evidence.

Even with Rome I and its longer overall campaign length, research and surveys we did showed people even then players only played for around 200 turns max each campaign.

As a result we balance the campaign experience around a length that the vast majority of people will enjoy, so everyone will get the full experience instead of just a small percentage.

Many more players play on easy than all the hard difficulties combined
We try to take into consideration how many turns the average player will play, and build in options (like hard, very hard, legendary) for the hardcore guys. Nobody likes to be lumped in with a wider group or tagged with a label, so we try to cater for as many gamer types as possible. But if every decision could be tailored for every player, we’d never make a game.

Movement rates for armies will be similar to previous TW games
Forced march/double time will allow for longer movement, but with penalties to the army, and they can’t attack. We’ve always balanced movement rates for gameplay instead of reality.

Characters will have traits and skills, and will gain experience more quickly
They can get a lot done in a campaign, so don’t get too hung up on the raw numbers. 40 years was also given as an example of how long generals and agents can live for. Some may die gloriously in battle at the age of 20, others may last into their 80’s. There will be plenty of time to make use of your greatest characters.

We are still looking at seasons
Development is fluid, and we don’t rule things out on a whim.


also
Quote
First post for a while and I want to take this opportunity to talk about the changes we have made to the combat system and tweaks we have made to the morale system as well.

Combat changes

There have been big changes to the combat system for Rome II. I will talk about these changes in the context of some new stats: weapon damage and health.

Weapon damage is split into two parts, base damage and armour piercing damage (referred to as AP damage from here on out). AP damage is always applied but base damage can be blocked by armour. Melee weapons and projectiles have this damage split. Health is the amount of hit points a soldier in a unit has, and damage dealt reduces a soldiers hit points.

This system gives us a lot more flexibility in how we balance units. Whereas before an axe may have been set as armour piercing which would reduce target armour by half, the new system allows us to give axes lots of AP damage but little base damage so that most of their damage cannot be blocked by armour. Other weapons may have the other extreme, lots of base damage but low AP damage which would make them fantastic against units with low armour but weak against more heavily armoured opponents.

All weapons do some AP damage so you can always guarantee that no matter who is fighting who some damage will always be done, though this may be very little.

Health has been introduced as the system that damage affects, most units will have a similar amount of health (more for cavalry when mounted to show the hit points of horses) and armour will be a bigger factor in a unit’s survivability as that can block damage whereas health can only absorb so much.

Melee defence is still a factor and is matched against melee attack to determine if a unit will hit and then see if it does damage.

Shields in Rome II do not just provide a bonus to melee defence, they now can provide a bonus to both melee defence and armour when a soldier is attacked from the front or left. How much of a bonus is given to melee defence or armour is dependent on the shield a unit has in the database. So a hoplite shield will give a big bonus to armour but less to melee defence due to how it was held close to the body and could not be moved around lots, but a celtic shield will give a big bonus to melee defence showing how it was used much more actively.

Charge bonus now affects both melee attack and damage to reflect the changes made to the combat system.

All these changes allow for a lot more flexibility and more depth to be portrayed in the unit balancing and combat calculations. This system has more depth to it than any previous Total War games whilst keeping the rules simple so players can grasp what each stat means. All the complexity of the previous system has been retained with more added to it

A brief note here on ranged combat. With the way we display arcs to show the range of missile units, dynamic height based range bonuses are basically impossible to do as it is entirely dependent on who the unit is targeting. Instead we have implemented a damage bonus for ranged units firing down on enemies, and a damage reduction for ranged units firing up on enemies. This allows us to have an advantage for ranged units on high ground without massively complicated code for dynamic firing arcs with very few benefits.

The new combat rules also have one v many combat coded into them. The animations may look 1v1, but under the hood every available additional attacker is factored in and will result in a person surrounded by enemies dying a lot faster.

Morale Changes

There have been less code changes to the morale system, the big one being a smoothing mechanism to soften some of the big jumps between different morale values that can be caused by balancing. This, when combined with units being in the wavering state for longer will allow players more time to react to units in trouble and to try and boost their morale.

The morale values themselves have had a lot of changes, for example the morale penalty from being under missile fire is much greater in Rome II to emphasise the harassment nature of missile units and allow those ranged units to be less focused on just killing opponents and so offer a wider array of tactical uses. The morale effects for lost casualties and flanking have also ben tweaked to help make the cause and effect of player actions more clear in the battlefield and put more emphasis on good movement and positioning.

Unit Stat Scales

As some people noticed in the Teutoberg trailer, the stats for units are a lot bigger now. This is because we are using a wider range of stats for units in Rome II. For example in Shogun 2 morale may have gone from 4 to 15 for most units (excluding heroes). In Rome II it can go from 10 to 75.

This greater range allows us much more granularity in the bonuses we give from experience and in the campaign and also a greater range to differentiate units over.

Additionally, I should point out that the Teutoberg video certainly showed barbarian units breaking earlier and Roman units surviving longer than they will do in the final game. We tweaked this for the video so that the guy demoing it could actually get through the battle to the end without dying horribly halfway through. It can be hilarious when that happens for the fifth time in a row, but maybe not so much when we are trying to record a video to show you….

Below are images of some of the Greek shield patterns.


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I hope you have enjoyed todays update,
Jack
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on May 02, 2013, 04:58:42 pm
Wrong. They answered this a while back. I can't remember the exact amount of years, but the game will span ~250 years (+/- 50 years...).

One year per turn. That makes it ~250 turns, which is around the same as all other Total War's.

EDIT: Heh, serves me right for not checking the last page.
Title: Re: Rome II General Info Thread
Post by: Tor! on May 02, 2013, 05:17:53 pm
Hope we can edit some files to get 0.5 years per turn, I like it better that way  8-)
Title: Re: Rome II General Info Thread
Post by: Oberyn on May 02, 2013, 06:06:23 pm
I kind of feel bad for all the Europa Barbarorum 2 people who have been working on a MTW2 mod for years. Rome 2 as a baseline would probably have made it much, much easier, if only for models. I hope it manages to get a playable version out before Rome 2 does...
Title: Re: Rome II General Info Thread
Post by: Havoco on May 02, 2013, 06:14:15 pm
Wait what?

Quote
more players play on easy than all other hard difficulties combined
REALLY, that's bs.

I wonder if that includes everything or just campaign.
Title: Re: Rome II General Info Thread
Post by: okiN on May 02, 2013, 11:05:14 pm
Yeah, having surmised that the game would run for 200-300 years, it was kind of obvious that it would be one year per turn. I'm not really that bothered, my only real concern with one year per turn is the negative impact it has on character longevity. It's good to see they've taken that into account, though I'm still a little skeptical.

Quote
Characters will have traits and skills, and will gain experience more quickly
They can get a lot done in a campaign, so don’t get too hung up on the raw numbers. 40 years was also given as an example of how long generals and agents can live for. Some may die gloriously in battle at the age of 20, others may last into their 80’s. There will be plenty of time to make use of your greatest characters.

They better level REALLY fast, because I remember playing Medieval/Stainless Steel, which is one year per turn, and it felt like all my generals had the lifespan of a mayfly and took ages to gain experience. The whole dynasty gameplay has its own appeal as opposed to Shogun 2 or Napoleon where you can play through the whole campaign using the same generals, but they need to balance it right. Europa Barbarorum went to the other extreme, with four turns per year and several centuries of campaigning -- it has its good points but on the whole it's excruciatingly slow.
Title: Re: Rome II General Info Thread
Post by: Havoco on May 02, 2013, 11:43:36 pm
wondering what the combat advantages would be with the regular movement versus the quick march now.
Title: Re: Rome II General Info Thread
Post by: okiN on May 03, 2013, 08:12:51 am
Well, he said you can't attack after a forced march, and also that there are penalties. So presumably if you get attacked after a forced march, your units will be at a significant disadvantage in terms of combat stats. I'm guessing they'll certainly be more susceptible to fatigue, maybe also worsened attack/defence/morale, we'll see.
Title: Re: Rome II General Info Thread
Post by: Emotion on May 03, 2013, 05:09:16 pm
I cum every time I read more about this game.
Title: Re: Rome II General Info Thread
Post by: Turboflex on May 03, 2013, 05:29:38 pm
Well, he said you can't attack after a forced march, and also that there are penalties. So presumably if you get attacked after a forced march, your units will be at a significant disadvantage in terms of combat stats. I'm guessing they'll certainly be more susceptible to fatigue, maybe also worsened attack/defence/morale, we'll see.

That said I think army positioning will be more important they are expanding the army proximity zone of control concept cuz the gameplay objective is to force fewer but more decisive field battles as opposed to lots of spammy armies and siegefests. So force marching to gain a key position to cut off an enemy could be critical.
Title: Re: Rome II General Info Thread
Post by: okiN on May 03, 2013, 07:24:20 pm
Maybe, but if there's a sizable enemy force in attack range, you run the risk of being caught on the back foot while your army is weakened. It sounds neat, looking forward to seeing it in action. It's certainly nice that they've addressed the problem of agonizingly slow foot slogs to get troops from your capital to the front lines. Tweaks like this are the greatest thing about the series' progression; removing unit retraining was probably the best gameplay change in the history of Total War.
Title: Re: Rome II General Info Thread
Post by: Bulzur on May 03, 2013, 07:45:43 pm
So, you have a general. You hire an army.
And you wage war, crushing the opponents, with never any losses.
And 40 turns later, your general dies of natural causes, while your PEASANT UNITS stay as veterans, and can still live to the rest of the campaign, always getting stronger.

I like how my archers have a way longer longevity than my finest general. Actually, they're immortals. Fuck yeah. Even better, the longer they live, the better they get. I can already picture the 80 years old sharpshooter, running around the battlefield.  :lol:


I seriously love leveling up some generals, but one year per turn means you'll really have to always be in war to profit using them. A shame. 0,5 year/turn would have been lovely.
Title: Re: Rome II General Info Thread
Post by: okiN on May 03, 2013, 07:53:05 pm
Yeah, I wonder whether we'll see the governor mechanic making a return now that generals will be having such a high turnover. I also wonder whether the family tree will now return to the old branching model where it expands steadily into a pyramid, or whether it'll stay like in Shogun 2 where you only have the core family members with everyone tied directly to the ruler (heir - son - brother) and the family size stays constant.
Title: Re: Rome II General Info Thread
Post by: Korgoth on May 05, 2013, 06:44:14 am
If it's 1 year per turn, will the turns always be in summer or winter? How will they serperate the seasons in the campaign?
Title: Re: Rome II General Info Thread
Post by: enigmatic_stranger on May 05, 2013, 09:13:32 am
If it's 1 year per turn, will the turns always be in summer or winter? How will they serperate the seasons in the campaign?
Quote
We understand that seasonal variety is important to campaign map flavour and that the four season cycle from Shogun 2 worked well both visually and in terms of gameplay. One year turns are not the only thing to overcome with regards to this: the map is huge, with many climates that would each require visual and gameplay representations of their individual seasonal variants. The climates themselves do cover the extremes that one would expect to experience at the height of the baking summer or the depths of the long, dark winter, and rest assured that we are continuing to explore effective methods of representing seasonal change regardless of the yearly turns and map scale complexities.
Title: Re: Rome II General Info Thread
Post by: Bulzur on May 07, 2013, 08:24:16 pm
We understand that seasonal variety is important to campaign map flavour and that the four season cycle from Shogun 2 worked well both visually and in terms of gameplay. One year turns are not the only thing to overcome with regards to this: the map is huge, with many climates that would each require visual and gameplay representations of their individual seasonal variants. The climates themselves do cover the extremes that one would expect to experience at the height of the baking summer or the depths of the long, dark winter, and rest assured that we are continuing to explore effective methods of representing seasonal change regardless of the yearly turns and map scale complexities.

How can you represent different seasons when turns are yearly ? o_O
Will they make perpetual winter in northern countries, perpetual summer in Egypt ? That would just be strange...
If they really want us to play one session in 200-300 years, then make each turn 5 seasons (so 1 year and 1 season). That way, you'll keep the climatic impact for campaign, but also the fast pace and fast ageing.
Even though it's quite strange to have a 5 seasons turn.  :mrgreen:
Title: Re: Rome II General Info Thread
Post by: okiN on May 08, 2013, 01:02:44 pm
How can you represent different seasons when turns are yearly ? o_O

Well, I was wondering about that myself, and one idea that occurred to me was tying it to army movement points. You could say that every turn begins in spring, and then depending on how far the army has to move (as % of its maximum move for the turn) before reaching the site of the battle, the season could change.

Will they make perpetual winter in northern countries, perpetual summer in Egypt ? That would just be strange...

Indeed, a fair compromise would probably be two states, a "warm" and "cold" season for each area. Didn't they have something like that in the original RTW?
Title: Re: Rome II General Info Thread
Post by: Bulzur on May 08, 2013, 06:42:19 pm
Well, I was wondering about that myself, and one idea that occurred to me was tying it to army movement points. You could say that every turn begins in spring, and then depending on how far the army has to move (as % of its maximum move for the turn) before reaching the site of the battle, the season could change.

That's pretty interesting indeed. If they try something like that, they'll have to reach a compromise between realistic (one army can move pretty far in one year) and gameplay (no need to check every place, knowing ennemies can suddenly come from far far away. It'd feel strange though, to move your army, then have a "load" of the map, since you just changed season. Or they won't bother changing the map design, but would just tell what season it is for wich army.
Half a year turn would have been perfect for "cold/hot season" impact on the battlefield and movement, yet faster pace than 4 season.

Really looking forward to see how they'll think that over. Hope they'll surprise me, in a good way.

Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on May 09, 2013, 05:48:21 am
http://www.shacknews.com/game/total-war-rome-ii/videos/15284/total-war-rome-ii-greek-states-culture-pack-trailer (http://www.shacknews.com/game/total-war-rome-ii/videos/15284/total-war-rome-ii-greek-states-culture-pack-trailer)

Hello!
Title: Re: Rome II General Info Thread
Post by: [ptx] on May 09, 2013, 07:32:56 am
Oh, wow, separate Greek city-state factions, i like :o
Title: Re: Rome II General Info Thread
Post by: okiN on May 09, 2013, 12:09:20 pm
I was expecting that, but it's still nice to have confirmation. It's another good change to the campaign we've had since Empire, all these AI factions. Infinitely better than having all of them as "rebels", especially since you can have individual diplomacy and trade with them -- as can other factions. And of course they can then easily be converted into DLC, as we already saw with Shogun 2.

Also it looks like there's a release date now? September third.
Title: Re: Rome II General Info Thread
Post by: Xant on May 09, 2013, 02:42:21 pm
Jesus fucking Christ.

Already two DLCs announced before the game is even released. They're getting more and more shameless with every game.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on May 09, 2013, 02:45:39 pm
Well. At least they're free. Sort of.
Title: Re: Rome II General Info Thread
Post by: okiN on May 09, 2013, 02:46:45 pm
Well, the Pontus thing hardly counts as a DLC. Since it's free, it's more like "look, we made this for you because we had some extra time even though we didn't really plan to earlier". The Greek thing, on the other hand, is a preorder bonus -- also nothing new. Companies have been offering enticements for gamers to lay their money down in advance for years.

That said, yeah, I don't really see why they couldn't just include both in the base game at this point, but meh.
Title: Re: Rome II General Info Thread
Post by: Xant on May 09, 2013, 03:28:54 pm
Well. At least they're free. Sort of.

If you pre-order...

I mean, come on. Making a pre-order bonus with SPARTANS is obvious money grabbing. If they were going to include a Spartan faction in the game, it should be in the base game. But I guess they'll at least ensure lots of pre-orders this way...
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on May 09, 2013, 03:46:34 pm
Oh, I agree. It's a Total Cashgrab. But, still better than exclusive pre-order bonuses. (One clan if you preorder in steam, another if you preorder in gamestop, etc.)
Title: Re: Rome II General Info Thread
Post by: Tor! on May 09, 2013, 03:57:54 pm
Well, atleast we get the Greek factions. Though the way they do it sucks  :|
Title: Re: Rome II General Info Thread
Post by: SirCymro_Crusader on May 09, 2013, 06:42:40 pm

£45 on steam but someone saw a collector's edition for £110 - normally i bought the collector's edition which comes with added troops, and normally that only cost me £40 i hope the price is gonna be worth it, but i think i'll stick to the £45 version
Title: Re: Rome II General Info Thread
Post by: Xant on May 09, 2013, 07:57:02 pm
Pre-ordered.

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: JackieChan on May 09, 2013, 08:10:57 pm
Im starting to hate them for that moneygrabbing BS. Hopefully there will be a cracked version out there soon enough after the release.
Title: Re: Rome II General Info Thread
Post by: Tovi on May 09, 2013, 08:31:34 pm
I don't pay anymore since Medieval2.
Title: Re: Rome II General Info Thread
Post by: okiN on May 09, 2013, 08:51:49 pm
That's really not something to be proud of, quite the opposite.
Title: Re: Rome II General Info Thread
Post by: Overdriven on May 09, 2013, 09:14:23 pm
£45...ridiculous price and I know I'm being cheated but I just can't resist the need to play this game.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on May 09, 2013, 09:22:10 pm
On steam is $60 USD to pre purchase it......same price it would be on release date, but you get early DLC with it......so what the fuck is the problem here?
Title: Re: Rome II General Info Thread
Post by: ThePoopy on May 09, 2013, 09:49:42 pm
suckers  :twisted:
Title: Re: Rome II General Info Thread
Post by: Overdriven on May 09, 2013, 09:52:56 pm
On steam is $60 USD to pre purchase it......same price it would be on release date, but you get early DLC with it......so what the fuck is the problem here?

Well on Amazon it's £30. Just without the Greek Cities. £15 for Greek Cities? Fuck off.
Title: Re: Rome II General Info Thread
Post by: Havoco on May 09, 2013, 10:15:30 pm


???
Title: Re: Rome II General Info Thread
Post by: Xant on May 09, 2013, 10:38:10 pm
I'm buying it mostly so I can play the multiplayer.
Title: Re: Rome II General Info Thread
Post by: Oberyn on May 10, 2013, 01:24:33 am
Pre-ordered.

(click to show/hide)

So weak.
Title: Re: Rome II General Info Thread
Post by: Oberyn on May 10, 2013, 01:25:42 am
That's really not something to be proud of, quite the opposite.

On the part of the devs, maybe. As a consummer, I can only say FUCK YEAH.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on May 10, 2013, 08:45:52 am
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Title: Re: Rome II General Info Thread
Post by: Havoco on May 10, 2013, 10:38:29 am
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DAT CARD GAME.  :mrgreen:
Title: Re: Rome II General Info Thread
Post by: okiN on May 10, 2013, 10:53:24 am
On the part of the devs, maybe. As a consummer, I can only say FUCK YEAH.

If it was about having pride as a consumer, then he also wouldn't be playing the games. Otherwise you're just making excuses for being a leech on the industry.

Well on Amazon it's £30. Just without the Greek Cities. £15 for Greek Cities? Fuck off.

Well spotted.
Title: Re: Rome II General Info Thread
Post by: SirCymro_Crusader on May 10, 2013, 11:09:43 am
Disappointed it's not a 1:1 scale onager....that makes me not want to buy the collector's edition now...i've been seriously let down
Title: Re: Rome II General Info Thread
Post by: Franke on May 10, 2013, 12:23:38 pm
Disappointed it's not a 1:1 scale onager....that makes me not want to buy the collector's edition now

This; though that unique Roman Numeral Serial Number makes me rethink...
Title: Re: Rome II General Info Thread
Post by: Xant on May 10, 2013, 12:24:18 pm
Well spotted.

Well, supposedly, they all have their own missions and unique buildings and units. So it's, supposedly, quite a lot of content.
Title: Re: Rome II General Info Thread
Post by: bruttus on May 10, 2013, 01:08:12 pm
to pre-order the game on steam, cost me 55 euro
i wonder if it worth it
receiving extra factions, tru DLC
Back then in Rome I total war, you could unlock those factions just by playing the game

New Features:
New Playable Factions – Athens, Epirus and Sparta each offer a unique new way to experience the campaign, with their own rosters of powerful military units, distinct traits and play styles.
The Athenian pursuit of enlightenment grants them technological and cultural bonuses; Sparta’s dominance over the Helots allows them to maintain a larger slave population; and Epirus enjoys bonuses to settlement exploitation stemming from their village-confederation origins.
New Cultural Traits – All Greek States benefit from a bonus in battle when defending their own or an allied territory, a bonus to wealth generated by their capitals and an increase to the rate of cultural conversion within their borders.
New Cultural Objectives – Greek States have their own new set of military, economic and cultural victory conditions, as well as sharing a unique set of bonus objectives drawn from Greek history. Additionally, each faction will have to contend with its unique events and dilemmas.
New Military Traditions – Each of the Greek States has a unique top-tier military tradition: Athenian fleets may be honoured as Children of the Aegaean, improving the ramming ability of their ships whilst allowing them to secure more income when raiding; Spartan armies may be remembered as Peers of Leonidas, improving their melee defense capabilities and reducing their upkeep; the armies of Epirus may be feared as Hounds of Molossus, granting them greater charge bonuses whilst allowing them to keep public order problems in check.
New Units:
In addition to the intimidating unit rosters of each faction now playable for the first time, the Greek States Culture Pack introduces a variety of unique and especially elite and deadly forces.
Mercenary Veteran Hoplites – [available to all playable factions]
From glistening spear points to earth-shaking tread, a phalanx is a sight and sound to inspire dread. With these veteran hoplites, that dread is sold to the highest bidder.
Thureos Hoplites – [Unique to Athens]
While the linen breastplates worn by these men may look flimsy, they are cool, practical and surprisingly tough. As with all hoplites, the men inside are also practical and tough warriors.
Thorax Hoplites – [Unique to Athens]
These heavy hoplites are marked by their bronze breastplate armour, a sign of wealth and status. They are armed with spears and hoplon shields, and use the phalanx formation to batter enemies into submission.
Agrianian Axemen – [Unique to Epirus and Macedon]
The Paeonian tribe of Agrianes are fierce fighters. As well as terrible killing tools, their axes are also climbing hooks for rough terrain. No sensible general would not use them in an assault.
Aspis Companion Cavalry – [Unique to Epirus and Macedon]
A king’s companions in battle are his nobles and esteemed friends. It is an honour to be a companion, to ride forth with javelin and kopis to fight for your lord and master.
Heroes of Sparta – [Unique to Sparta]
Embodying the spirit of Thermopylae, the Heroes Of Sparta bear their spears and shields with fierce pride and unrivalled mastery.
Polybolos Repeating Scorpion – [Siege Deployable available to all Greek, Roman and Carthaginian factions]
Able to make short work of even the most heavily-armoured opponents, this repeating bolt thrower sacrifices the ordinary Scorpion’s range in return for a rapid rate of fire.
Tortoise Armoured Battering Ram – [Siege Deployable available to all Greek, Roman and Carthaginian factions]
Combining devastating ramming power while affording protection to its crew, used well the Tortoise more than makes up for its lack of speed and manoeuvrability in open ground.
New Buildings:
The Monument of Lacedaemon – [Unique to Sparta]
A symbol of Sparta’s overridingly martial culture, The Monument of Lacedaemon brings cost reductions to military recruitment, significantly increases the morale of land units in the province and a global morale boost to existing units.
Oracle of Dodona – [Unique to Epirus]
This sacred grove is the domain of the priests and priestesses of Epirus. The Oracle of Dodona increases city growth, provincial happiness, wealth, and the global conversion of other factions to Hellenic culture.
Acropolis – [Unique to Athens]
A symbol of Athenian high culture and engineering excellence, The Acropolis also provides extra garrison forces to Athens, improves the city’s abilities to withstand sieges, and increases Athenian agents’ Authority actions.
Title: Re: Rome II General Info Thread
Post by: Emotion on May 10, 2013, 03:44:40 pm
So many cheap fucks.  :rolleyes: :rolleyes:
Title: Re: Rome II General Info Thread
Post by: okiN on May 10, 2013, 04:01:49 pm
Well, supposedly, they all have their own missions and unique buildings and units. So it's, supposedly, quite a lot of content.

Yeah, I looked over the list, it's not all that much. I'd bet that once it's separately sold on Steam, it'll be less than 17 euros.

Personally I'll just wait until the DLC are 75% off on a sale and buy them then. Probably can't be bothered to wait on the main game this time though, I really want to get my hands on it.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 10, 2013, 04:10:07 pm
60 bucks for a PC game?

Holy hell, that's a bit much for a game...wait nm this is a big publisher. Ok that's normal for a "Big Title" from one of the big boys. I'll wait till closer to release date before i decide to pre-order.

To much getting shafted off of listening to hype.
Title: Re: Rome II General Info Thread
Post by: Xant on May 10, 2013, 04:40:55 pm
I dunno what the big deal is, 45-55 euros is and has always been the normal price for new PC games, at least over here.
Title: Re: Rome II General Info Thread
Post by: SirCymro_Crusader on May 10, 2013, 04:46:25 pm
I dunno what the big deal is, 45-55 euros is and has always been the normal price for new PC games, at least over here.

You're looking at £30 over here and at a very push £35 not £45
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 10, 2013, 05:12:10 pm
You're looking at £30 over here and at a very push £35 not £45

Heh, the limited edition was like 30-40 pounds when shogun 2 was released, and the regular version was roughly 50 dollars.

They've bumped up the cost by 10 bucks but you get 1(2?) DLC for free on release.
Title: Re: Rome II General Info Thread
Post by: Overdriven on May 10, 2013, 06:03:51 pm
DLC which in reality should be in the game if it's already completed.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 10, 2013, 06:17:19 pm
DLC which in reality should be in the game if it's already completed.

It's this new milk every dime model of buisness. And we let them get away with it because we want those features. We grumble, bitch, complain but pay for it in the end.

If everyone started to just pirate shit in protest, I wonder what'd happen? Or if people broke the content to allow those factions to be played?
Title: Re: Rome II General Info Thread
Post by: okiN on May 10, 2013, 06:51:35 pm
FYI guys, Green Man Gaming is currently offering the preorder with DLC for 25% off.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 10, 2013, 07:04:20 pm
FYI guys, Green Man Gaming is currently offering the preorder with DLC for 25% off.

wuts that?
Title: Re: Rome II General Info Thread
Post by: okiN on May 10, 2013, 07:07:11 pm
...he says, instead of just googling it.
Title: Re: Rome II General Info Thread
Post by: Oberyn on May 10, 2013, 07:09:22 pm
So many cheap fucks.  :rolleyes: :rolleyes:

A fool and his money are soon parted.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 10, 2013, 07:13:23 pm
...he says, instead of just googling it.

googling it? (http://www.thefreedictionary.com/Google+%28number%29)
Title: Re: Rome II General Info Thread
Post by: bruttus on May 10, 2013, 10:15:25 pm
I don't mind to pre-order it, but common, in Rome I you received the playable factions without any DLC's
These factions should be in the game, by unlocking them, not by DLC'S
but i have to admit, i complain about it, but the flesh is to weak
Title: Re: Rome II General Info Thread
Post by: Casimir on May 11, 2013, 01:10:29 am
Rome 1 came out nearly a decade ago, games have changed a bit since then. This games are more expensive to make and companies always want to maximise their profits.  It's shit but pre ordering games and stuff like that only encourages publishers to do more of this shit.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 11, 2013, 03:24:24 am
Rome 1 came out nearly a decade ago, games have changed a bit since then. This games are more expensive to make and companies always want to maximise their profits.  It's shit but pre ordering games and stuff like that only encourages publishers to do more of this shit.

Heh. True. And for publishers the more they get in preorders the more they like things. Cause pre-orders means lots of(mostly guaranteed) sales and they want sales.

I hate this shit. I remember when pre-ordering wouldn't be a gamble and games were made good. I remember when preorders weren't gimmicks and developers legitly gave gifts for preorders. I remember the good era of video games. :oops: :cry:
Title: Re: Rome II General Info Thread
Post by: Xant on May 11, 2013, 11:28:36 am
Meh, I don't think pre-ordering Total War games is a gamble. One of the only series where every game has been good.

Thoug I did make a solemn oath to myself to never buy another TW game after some DLC shit they pulled with Empire.
Title: Re: Rome II General Info Thread
Post by: okiN on May 11, 2013, 01:12:51 pm
DLC shit with Empire? What DLC did it even have? Some scenario crap and some special units, IIRC. Who cares?

Also, just gonna mention this again for the benefit of anyone currently considering preordering:

FYI guys, Green Man Gaming is currently offering the preorder with DLC for 25% off.
Title: Re: Rome II General Info Thread
Post by: Havoco on May 11, 2013, 06:09:03 pm
DLC shit with Empire? What DLC did it even have? Some scenario crap and some special units, IIRC. Who cares?

Also, just gonna mention this again for the benefit of anyone currently considering preordering:

Don't forget the Indian factions being on a DLC.

Ty for that btw, I have some credit on GMG.
Title: Re: Rome II General Info Thread
Post by: Oberyn on May 11, 2013, 07:36:16 pm
Thoug I did make a solemn oath to myself to never buy another TW game after some DLC shit they pulled with Empire.

And yet, there you are. Which is why publishers and devs won't stop this nickle and diming bullshit for stuff that should be in the game in the first place. Because people are still willing to pay for it. I can't wait until they make consumers pay for patches (even more than they already are I mean). I give it 5 years or so.
Title: Re: Rome II General Info Thread
Post by: okiN on May 11, 2013, 09:01:19 pm
Don't forget the Indian factions being on a DLC.

That falls under "scenario crap". Wasn't it on a separate campaign?
Title: Re: Rome II General Info Thread
Post by: Havoco on May 11, 2013, 09:55:38 pm
That falls under "scenario crap". Wasn't it on a separate campaign?
Yeah, but empire is where they started DLCs. The Indian factions was reasonable because u couldnt really fit them in to the main campaign but the extra factions and unit packs is a bit much.
Title: Re: Rome II General Info Thread
Post by: Xant on May 11, 2013, 09:55:56 pm
And yet, there you are. Which is why publishers and devs won't stop this nickle and diming bullshit for stuff that should be in the game in the first place. Because people are still willing to pay for it. I can't wait until they make consumers pay for patches (even more than they already are I mean). I give it 5 years or so.
Yes, well, need to buy it legally to be able to play the multiplayer.
Title: Re: Rome II General Info Thread
Post by: okiN on May 11, 2013, 11:58:30 pm
Yeah, but empire is where they started DLCs. The Indian factions was reasonable because u couldnt really fit them in to the main campaign but the extra factions and unit packs is a bit much.

Yeah, my point was that the DLC with Empire was pretty meh anyway, hence:

DLC shit with Empire? What DLC did it even have? Some scenario crap and some special units, IIRC. Who cares?

Same goes for Napoleon really, it was only with Shogun 2 that it started to get properly annoying with DLC factions, but still not such a big deal because the factions were so utterly forgettable anyway. So in that sense this is certainly a lot worse, since presumably the differences between factions are bigger this time, so you're actually missing out on something fairly significant to the game.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on May 12, 2013, 06:34:35 pm
And yet, there you are. Which is why publishers and devs won't stop this nickle and diming bullshit for stuff that should be in the game in the first place. Because people are still willing to pay for it. I can't wait until they make consumers pay for patches (even more than they already are I mean). I give it 5 years or so.

I think a little sooner.
Title: Re: Rome II General Info Thread
Post by: okiN on May 12, 2013, 07:28:56 pm
I think a little sooner.

That seems like an idiotic thing to do, PR-wise. Would have been a hell of a lot better to include Ranger mode in the base game, charge 5 more dollars for the game, and give preorders a 10% discount to make up for it. Pretty much the same result but much less potential for drama.

Same goes for RTW2, really. I don't get why they don't just include the Greek DLC in the base game (or make them free DLC like Pontus if adding them to the release version is difficult at this stage) and give preorders a discount. It's a way more up-front way to achieve the same effect.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on May 12, 2013, 07:34:11 pm
That seems like an idiotic thing to do, PR-wise. Would have been a hell of a lot better to include Ranger mode in the base game, charge 5 more dollars for the game, and give preorders a 10% discount to make up for it. Pretty much the same result but much less potential for drama.

Same goes for RTW2, really. I don't get why they don't just include all the DLC shit in base game (or make them free DLC like Pontus if adding them to the release version is difficult at this stage) and give preorders a discount. It's a way more up-front way to achieve the same effect.

Agreed its really upsetting to see game company's sell them selves out like whores.  :|  :(
Title: Re: Rome II General Info Thread
Post by: okiN on May 12, 2013, 07:36:15 pm
Well the thing is it wouldn't even make any difference in terms of money, but I'd be willing to bet that it would generate less backlash by avoiding the negative attitude customers have towards day one DLC. Pure psychology.

Although they're already charging a lot for Rome 2, so depending on how much they're going to charge for the DLC it might not be feasible to raise it that much further. The total is high either way, though.
Title: Re: Rome II General Info Thread
Post by: okiN on May 12, 2013, 09:37:41 pm
You know, I just realized that Khorin stopped posting the faction promos from the wiki after Egypt. I guess I'll toss in the new ones.

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Title: Re: Rome II General Info Thread
Post by: Xant on May 12, 2013, 10:14:37 pm
Wonder if the graphics will improve. IMO even Napoleon Total War had better looking individual units than RTW2.
Title: Re: Rome II General Info Thread
Post by: JackieChan on May 12, 2013, 10:32:19 pm

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(click to show/hide)

ursue warrior perfection as soldiers and champions. Few have fought toe-to-toe with the Royal Spartans and lived to tell the tale.

Having played a prominent role in the Greco-Persian War, including the legendary stand of the 300 at Thermopylae, and after victory in the Peloponnesus, Sparta’s power and dominance only began to wane following their defeat at the Battle of Leuctra, in 371 BC, during the aftermath of the Corinthian War. They were eventually forced to submit and join the League of Corinth, under Phillip II of Macedon, following the massacre at the Siege of Megalopolis in 331 BC.

What course Sparta will take now is unclear. Historically, it became an ally of Rome during the Punic Wars. Whether it will follow this path, or conquer Alexander’s former territories, reclaiming its former glory, who can say?

Trained to a level of martial prowess few others achieve, Spartan troops are excellent warriors, and, due to their oppression of the Helot people, they suffer less public discontent due to slavery than other factions. However, due to their Laconic austerity and focus on military training, Sparta benefits less from natural resources.


Now why on earth do they portray Roman soldiers wearing lorica segmentata fighting epirus cavalry? i guess they are still into historical anachronism.
(sorry for that history nerd moment, i needed to point this out)
Title: Re: Rome II General Info Thread
Post by: okiN on May 12, 2013, 10:42:49 pm
I was wondering the same thing, it's about 200-300 years early. They shouldn't even have post-Marian legionnaires yet, but rather Polybian or even Camillan troops.

Granted, within the game things may work out very differently, but it's still an odd choice for a promo shot.

Another thing I've noticed is that a few of the faction motto words occur more than once. Macedon, Arverni and Egypt all have "Power". Macedon and Sparta have "Glory". Iceni and Sparta have "Conquest". Parthia and Pontus have "Profit". Egypt and Pontus have "Independence". I think the rest are unique. I wonder if these correlate directly to faction bonuses or they're just coincidental and they'll all be completely different in-game.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 14, 2013, 02:13:49 am
hmm just noticed this.

The Macedonians used to Own Larissa in the "Factions" Tab. that Province has now been given to Epirus after the Greek Cities DLC.
Did anyone else notice this?
Title: Re: Rome II General Info Thread
Post by: Darkoveride on May 15, 2013, 12:19:13 pm
http://wiki.totalwar.com/w/Total_War:_ROME_II_Collector%27s_Edition (http://wiki.totalwar.com/w/Total_War:_ROME_II_Collector%27s_Edition)

aw no , im gonna have to buy this
Title: Re: Rome II General Info Thread
Post by: okiN on May 15, 2013, 01:00:28 pm
Seriously? You're getting the collector's edition? You think you'll actually have a use for all that junk? Seems like a waste of money.
Title: Re: Rome II General Info Thread
Post by: Xant on May 15, 2013, 01:25:47 pm
What do you mean, don't you have a use for a miniature catapult?
Title: Re: Rome II General Info Thread
Post by: JackieChan on May 15, 2013, 01:50:55 pm
What do you mean, don't you have a use for a miniature catapult?
Pelting the neighbors cat an' shit
Title: Re: Rome II General Info Thread
Post by: Darkoveride on May 15, 2013, 03:11:01 pm
the catapults awesome, i can role play as bobby with it.
Title: Re: Rome II General Info Thread
Post by: Mr_Oujamaflip on May 15, 2013, 08:36:15 pm
I already preordered it, Dark. xD
Title: Re: Rome II General Info Thread
Post by: Taser on May 16, 2013, 09:07:12 am
What do you mean, don't you have a use for a miniature catapult?


Start at roughly :48 if you want to get to the part where he loads and shoots it.
Title: Re: Rome II General Info Thread
Post by: Darkoveride on May 17, 2013, 10:14:27 pm
I already preordered it, Dark. xD

Pre ordered mine and i get it at cost MWAHAHAHAHAHAHAHAHAHAAAAAA!
Title: Re: Rome II General Info Thread
Post by: okiN on May 18, 2013, 09:55:17 pm
Eastern infantry.

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pls no
Title: Re: Rome II General Info Thread
Post by: Ulmarth on May 18, 2013, 10:31:51 pm
hahahah Okin what comic/graphic novel is that from? An yea mass route for barb factions is always worrying xD
Title: Re: Rome II General Info Thread
Post by: okiN on May 18, 2013, 10:58:06 pm
hahahah Okin what comic/graphic novel is that from? An yea mass route for barb factions is always worrying xD

It's from a series called Age of Bronze, which focuses on the Trojan War. It's pretty great.

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Jarold on May 21, 2013, 05:45:34 am
My PC struggles with Napoleon, how will I run Rome II!!!  :cry:
Title: Re: Rome II General Info Thread
Post by: Havoco on May 21, 2013, 06:22:29 am
My PC struggles with Napoleon, how will I run Rome II!!!  :cry:

You can always buy the collectors edition. I heard the onager u get with it is better than Rome 2. :mrgreen:

Anyways, which faction u guys planning on playing first? I was thinking Egypt, but when I heard they only did the dynasty thing for Rome and Carthage, I might have to play Rome first.
Title: Re: Rome II General Info Thread
Post by: Taser on May 21, 2013, 06:30:35 am
My PC struggles with Napoleon, how will I run Rome II!!!  :cry:

Yeah I can't even play that. Its why I'll be getting a new computer a month or so before rome 2 comes out. Then I can catc hup on all the games I haven't bought because of my sub par computer (I don't mean it badly baby *comforts computer).
Title: Re: Rome II General Info Thread
Post by: Jarlek on May 21, 2013, 10:13:42 pm
You can always buy the collectors edition. I heard the onager u get with it is better than Rome 2. :mrgreen:

Anyways, which faction u guys planning on playing first? I was thinking Egypt, but when I heard they only did the dynasty thing for Rome and Carthage, I might have to play Rome first.
I'm gonna start with Rome since that's the "main" faction. I always like to start with the "default" faction in TW games. England in medieval, Rome in Rome etc., unless there's a faction I really want to play.
Title: Re: Rome II General Info Thread
Post by: okiN on May 21, 2013, 11:08:51 pm
Yeah, ditto. I'm boring like that.
Title: Re: Rome II General Info Thread
Post by: Franke on May 22, 2013, 05:30:21 pm
Yeah, ditto. I'm boring like that.

Me too. Started with Julii in Rome I, England in Medieval II and Chosokabe (I think they're subject of the tutorial) in Shogun II.
Title: Re: Rome II General Info Thread
Post by: okiN on May 22, 2013, 05:37:59 pm
Chosokabe have such good bonuses as well. They're one of the few factions with an economy bonus, and I love using ranged troops.

And of course I played France first in Empire and Napoleon.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on May 22, 2013, 10:41:51 pm
I'm having a hard time choosing between Rome and the Iceni!  :(
Title: Re: Rome II General Info Thread
Post by: Emotion on May 23, 2013, 03:16:59 pm
Sparta or Rome...
Title: Re: Rome II General Info Thread
Post by: Ulmarth on May 23, 2013, 05:36:21 pm
Avernii unless mass route then i will be a hellanic faction.

Oh btw thanks Okin went out an got all 3 omibuses of the Story of Bronze for 13 quid :) chuffed ty dude good fun read so far.
Title: Re: Rome II General Info Thread
Post by: okiN on May 23, 2013, 06:24:57 pm
Glad you like it.
Title: Re: Rome II General Info Thread
Post by: Franke on May 24, 2013, 10:59:15 pm
Will definitely chose Rome for the start. I'm reading Simon Scarrow's novels at the moment, so this fits.

My first regular (= not tutorial) campaign in Empire was Sweden. They were kinda exotic next to all those usual suspects France, GB, Spain,...
Title: Re: Rome II General Info Thread
Post by: Lizard_man on May 24, 2013, 11:15:52 pm
I'll be playing as one of the "barbarian" states for sure...
Title: Re: Rome II General Info Thread
Post by: Tor! on May 25, 2013, 12:30:04 am
Think it will be Epirus for me. Still, pretty upset about this 1 year per turn they are so set on doing. What is so hard with giving us a choice, so we can play half year per turn atleast?  :|
Title: Re: Rome II General Info Thread
Post by: [ptx] on May 25, 2013, 12:40:12 am
Carthage.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on May 25, 2013, 06:34:49 am
Some new campaign info in this one. Skip to about 7:00 if you don't want to see cheesy advertisement.


Really liking the new recruiting idea with "core" and mercenary units specific to what region you're in. For example, it'd be interesting to play as Rome or Carthage and have 3 or so German Beserker units to charge at the enemy with the shield wall holding behind.
Title: Re: Rome II General Info Thread
Post by: okiN on May 25, 2013, 11:27:07 am
Yes, not having to move individual units around after recruiting them sounds like a great change. The "recruit directly to army" feature thus far has been totally useless because you still had to march them around afterwards. The return of mercenaries is also welcome, the last few games have been a bit annoying in the sense that you couldn't really respond to sudden developments in terms of recruitment. The province management stuff and unit traditions also sound pretty cool.
Title: Re: Rome II General Info Thread
Post by: [ptx] on May 25, 2013, 01:17:38 pm
Oh, yeah, this time Hannibal will not fail.
Title: Re: Rome II General Info Thread
Post by: Taser on May 25, 2013, 09:12:56 pm
Oh, yeah, this time Hannibal will not fail.

Carthage.

Bravo. Destroy rome with fire and steel.
Title: Re: Rome II General Info Thread
Post by: okiN on May 25, 2013, 09:47:08 pm
Carthage will probably be a pretty fun faction. I'm still going with Rome though, because not only are they cool, they're also likely to be the most developed faction in terms of content, their units are fun to play with, and their location on the map is a fun one to start in.
Title: Re: Rome II General Info Thread
Post by: Emotion on May 25, 2013, 10:33:41 pm
Carthage will probably be a pretty fun faction. I'm still going with Rome though, because not only are they cool, they're also likely to be the most developed faction in terms of content, their units are fun to play with, and their location on the map is a fun one to start in.

Yea, I have to say that starting location is a HUGE factor in choosing who to play.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 26, 2013, 03:20:45 am
Heh, on empire, I started as the DUTCH, so I might try one of the more interesting starting factions. Will see. Current Choices are Athens, Pontus, Rome, Carthage. Though it'll most likely be a run between Pontus and Carthage.

Btw That webstie is revealing the Total War Map demo at like 14:00
http://www.rezzed.com/whats-on/schedule
14:00
   
Total War: Rome II Live Code Demo
A year on from debuting the first cinematic at Rezzed, The Creative Assembly returns to the developer sessions stage to present a live playthrough of Rome II.
Title: Re: Rome II General Info Thread
Post by: Teeth on May 26, 2013, 04:37:30 pm
Haven't taken much of a look at the factions, but I always get a huge nerd boner from playing sarissa phalanx based factions. I just love seeing those enormous sexy spear walls moving around. They are also just so incredibly useful in a battle. Having a few phalanx units provides you with a very stable line around which you move your other troops, keeps battles nice and neat. I always like shitting on Roman armies with my old style Greek warfare instead of the historical other way around. I never like to play Rome in any of the Rome Total War mods I played, they seems so boring.

Okay, just checked the factions list. Where the fuck are the Seleucids, how can you have a Rome based game without including the Seleucids? Gonna have to buy 3 Greek factions as well, unless I preorder? Factions as DLC is just fucking moneywhoring, especially if the starting faction selection is such a joke, I am not going to pay them a dime for the other factions.

Any of the 4 Greek faction will be my pick I guess, probably Macedon first because they probably have the best cavalry to support the phalanx.
Title: Re: Rome II General Info Thread
Post by: Jarold on May 27, 2013, 05:18:57 am
Damn the graphics are going to be too good for me. I can barely play Napoleon total war with 30 fps.  :cry:
Title: Re: Rome II General Info Thread
Post by: Tor! on May 27, 2013, 07:22:16 pm
Heh, on empire, I started as the DUTCH, so I might try one of the more interesting starting factions. Will see. Current Choices are Athens, Pontus, Rome, Carthage. Though it'll most likely be a run between Pontus and Carthage.

Btw That webstie is revealing the Total War Map demo at like 14:00
http://www.rezzed.com/whats-on/schedule
14:00
   
Total War: Rome II Live Code Demo
A year on from debuting the first cinematic at Rezzed, The Creative Assembly returns to the developer sessions stage to present a live playthrough of Rome II.

Is it possible to find this video anywhere? Had no luck so far  :|
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 27, 2013, 10:11:09 pm
Is it possible to find this video anywhere? Had no luck so far  :|

I wish. I couldn't find shit.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on May 27, 2013, 10:57:08 pm
14:00 ... 23rd june
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on May 28, 2013, 01:09:05 am
14:00 ... 23rd june

hah thought it said may for some reason.
Title: Re: Rome II General Info Thread
Post by: [ptx] on May 30, 2013, 12:46:06 am
Hmm, have there been any reveals about sea combat so far? I've realised, that this might actually be one of the things to have some of the greater changes - because galley combat at that time involved a lot of ramming. I wonder how that would work out and if it would make sea battles a lot more tactical and deep (no pun intended lol)?
Title: Re: Rome II General Info Thread
Post by: okiN on May 30, 2013, 01:37:46 am
Hmm, have there been any reveals about sea combat so far? I've realised, that this might actually be one of the things to have some of the greater changes - because galley combat at that time involved a lot of ramming. I wonder how that would work out and if it would make sea battles a lot more tactical and deep (no pun intended lol)?

I've been assuming that in general it's going to be a lot like the sea combat in Shogun 2, archery and boarding. Probably the bigger ships will have cooler stuff like ballistae on them. As for ramming, we saw that already in Fall of the Samurai. I think it'll probably work pretty much the same as there, i.e. a cooldown ability giving increased speed, less turning rate, and damage on collision.
Title: Re: Rome II General Info Thread
Post by: Havoco on May 30, 2013, 12:27:17 pm
Don't forget flamethrowers.   :D

Okay, there probably won't be flamethrowers, but you never know.
Title: Re: Rome II General Info Thread
Post by: bruttus on May 30, 2013, 12:31:17 pm
Well, if they actually follow the history on seabattles, yes, allot of ramming
but if i'm not wrong, Roman ships had on a certain time, cata's on there ships, or even the corvus (boardingplank if i'm not wrong)
so there will be a small difrents then with shogun 2
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 04, 2013, 10:14:35 pm
Pre-order on steam is now £30 with Greek Cities. Buy people buy! It may be an error.
Title: Re: Rome II General Info Thread
Post by: okiN on June 04, 2013, 10:27:19 pm
It's showing the same price as before here, 55 euros.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 04, 2013, 10:37:46 pm
Green man gaming was doing another 25% off coupon thingy.($45 or whatever Euros that is)
Title: Re: Rome II General Info Thread
Post by: okiN on June 04, 2013, 10:55:16 pm
Yeah, he was talking about the Steam store though.
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 04, 2013, 11:01:28 pm
Yeah I'm talking about steam and you get the greek cities pack.
Title: Re: Rome II General Info Thread
Post by: okiN on June 04, 2013, 11:17:59 pm
UK only I guess. Typical.
Title: Re: Rome II General Info Thread
Post by: Leesin on June 05, 2013, 11:45:47 am
UK only I guess. Typical.

Yeah, we are awesome.
Title: Re: Rome II General Info Thread
Post by: Xant on June 05, 2013, 03:40:04 pm
UK only I guess. Typical.

Steam really, really hates euros.
Title: Re: Rome II General Info Thread
Post by: Turboflex on June 05, 2013, 04:43:25 pm
Can you blame them?
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 05, 2013, 04:58:28 pm
Can you blame them?

Eh even US didn't get the deal. You should watch what you say there :wink:
I still believe Green Man Gaming is running it for 25% off.
Title: Re: Rome II General Info Thread
Post by: Xant on June 05, 2013, 10:36:58 pm
It's not even about the deal. Steam likes to do stuff like ask 45 dollars and euros for a game. Even though euros are worth a lot more.

Or at least used to do that.
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 06, 2013, 01:01:12 am
Maybe they decided to make up for it because they've done that to us in the UK for years. Charge $30 dollars for a game, clearly for the UK it has to therefore be £30 to make it fair. Steam logic.
Title: Re: Rome II General Info Thread
Post by: okiN on June 06, 2013, 10:51:37 am
Maybe they decided to make up for it because they've done that to us in the UK for years. Charge $30 dollars for a game, clearly for the UK it has to therefore be £30 to make it fair. Steam logic.

You have nothing to complain about, the rest of Europe has always gotten worse prices than the UK.
Title: Re: Rome II General Info Thread
Post by: bruttus on June 06, 2013, 12:36:10 pm
We have to pay extra on games, because of the taxes in Europe
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 06, 2013, 04:56:42 pm
We have to pay extra on games, because of the taxes in Europe

But aren't you French Canadian? How does Europe affect you?

Also HAHA, taxes on games. Real men don't pay taxes, they tar and feather their tax collectors. :twisted: :twisted:
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on June 06, 2013, 05:02:44 pm
Title: Re: Rome II General Info Thread
Post by: Teeth on June 06, 2013, 05:06:11 pm
What the fuck last time I checked Europe was less mountainous.
Title: Re: Rome II General Info Thread
Post by: okiN on June 06, 2013, 06:17:17 pm
Real men don't pay taxes, they tar and feather their tax collectors. :twisted: :twisted:

Who was it that had the saying about death and taxes? I guess there are no real men in the US.

What the fuck last time I checked Europe was less mountainous.

Yeah, seriously exaggerated. Kind of a meh trailer as well.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on June 06, 2013, 08:46:24 pm
Yeah, it does seem a bit mountainy, but at least that means AI armies will by necessity be blocking mine from capturing their cities. :P

pics

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: [ptx] on June 06, 2013, 09:08:21 pm
Oh god yes, dat campaign map
Title: Re: Rome II General Info Thread
Post by: Adamar on June 06, 2013, 09:47:28 pm
Wait, so we only get the greek culture dlc if we pre-order?
Title: Re: Rome II General Info Thread
Post by: okiN on June 06, 2013, 09:54:00 pm
Yeah, it does seem a bit mountainy, but at least that means AI armies will by necessity be blocking mine from capturing their cities. :P

Wasn't city capturing supposed to be much less in-focus this time anyway? You need to capture provinces piecemeal instead of grabbing the capitals.

Wait, so we only get the greek culture dlc if we pre-order?

You only get it for free if you preorder.
Title: Re: Rome II General Info Thread
Post by: bruttus on June 06, 2013, 10:35:47 pm
But aren't you French Canadian? How does Europe affect you?

Also HAHA, taxes on games. Real men don't pay taxes, they tar and feather their tax collectors. :twisted: :twisted:

Nope, Belgian, but i speak a bit french xD

and aye, it is correct, All of Europe, exept the UK, have to pay more because of taxes etc...
Think about it
In US cost the game 54 USD, if i'm not wrong
In Europe the game cost 54 EU
so US have atleast 14 EU lesser to pay then an European (is out of mine head)
so those 14 EU extra that the Europeans have to pay is for taxes, its a law in Europe, nothing to do about it, how unfair it really looks
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 06, 2013, 11:12:42 pm
Game cost 59.99 in US.
Title: Re: Rome II General Info Thread
Post by: okiN on June 06, 2013, 11:28:43 pm
And to us it's the equivalent of 72.85 USD.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 06, 2013, 11:30:58 pm
And to us it's the equivalent of 72.85 USD.

Ew, 60 EU. Well that DOES suck.
Title: Re: Rome II General Info Thread
Post by: [ptx] on June 06, 2013, 11:31:39 pm
Not sure if you guys paid attention, but look at the minimap in those pics by Khorin. Look at them!

It'll be glorious, i tell ya!
Title: Re: Rome II General Info Thread
Post by: okiN on June 06, 2013, 11:42:01 pm
Ew, 60 EU. Well that DOES suck.

No, 55. According to Google that's 72.85300 U.S. dollars.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on June 07, 2013, 12:18:06 am
£29.99 on steam... :)
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 07, 2013, 02:05:52 am
not sure how old this is(May 5th is the date of post, but some info is relatively new):
http://forums.totalwar.com/showthread.php/64152-Confirmed-Rome-2-features-specs
(click to show/hide)

http://www.vg247.com/2013/04/02/total-war-rome-2-will-have-500-units-117-factions-and-183-regions/
Just look at that link. 117 FACTIONS and 500 Units. Pretty ambitious aren't they?

183 REGIONS. Regions are like the old school settlements from the other Total war games(the resources etc that you could upgrade). Provincies are made up of Regions, but you don't need to hold the CAPITAL to control regions. Only the capitals are where you will have siege battles. There's 57 Provinces and 183 regions, so you get like roughly 3 regions per province.
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: okiN on June 07, 2013, 12:03:31 pm
£29.99 on steam... :)

Is it being shown as a reduced price (-33%) or is it a straight up price cut? Didn't it start out on 45GBP?

Just look at that link. 117 FACTIONS and 500 Units. Pretty ambitious aren't they?

Well, most of those factions will be non-playable single-province (or single-region) factions, and most of those units will basically just be reskins of other units for those AI factions. Still, big numbers.
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 07, 2013, 12:21:53 pm
Is it being shown as a reduced price (-33%) or is it a straight up price cut? Didn't it start out on 45GBP?

Well, most of those factions will be non-playable single-province (or single-region) factions, and most of those units will basically just be reskins of other units for those AI factions. Still, big numbers.

Yeah it has a slash through £45 down to £30 basically. Which is odd as I wouldn't have thought they'd do a  sale on a pre-order.
Title: Re: Rome II General Info Thread
Post by: Jarlek on June 07, 2013, 04:18:33 pm
Yeah it has a slash through £45 down to £30 basically. Which is odd as I wouldn't have thought they'd do a  sale on a pre-order.
Doesn't a lot of pre-orders have a discount?
Title: Re: Rome II General Info Thread
Post by: okiN on June 07, 2013, 04:35:47 pm
Yeah, though it's rare for them to have both a preorder bonus and a discount. And 33% discount is pretty high as well for preorders, especially on an AAA title.
Title: Re: Rome II General Info Thread
Post by: Leesin on June 08, 2013, 04:28:24 pm
I happily parted with £30 for a game I will play to death. The £45 price tag might put people off a bit so they did a nice pre-order discount to secure more money, then the price will go back up to £45 and those that haven't bought it will see everyone saying how awesome it is when it's released and want to buy it, but pay £45 or wait for another sale.
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 08, 2013, 05:19:40 pm
Maybe sales of the pre-order were particularly low of the UK?
Title: Re: Rome II General Info Thread
Post by: dynamike on June 09, 2013, 01:07:13 am
• When moving armies over water, you no longer need to load them into a separate navy. They will automatically enter transport ships. You will still require a navy to protect them.
• Armies can move over rivers without building boats/bridges

These are major drawbacks for me as they limit strategical planning and terrain advantages severely.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 09, 2013, 02:23:00 am
These are major drawbacks for me as they limit strategical planning and terrain advantages severely.

AH but you see, for the first, you would need a single navy attack and that fleet of troops gets wiped out.

As for rivers, meh, I agree, rivers were always the boundaries due to how limited it was to cross.

Also, knowing AI, they will probably fail to defend transports half the time, or do something else remarkably stupid.
Title: Re: Rome II General Info Thread
Post by: Ulmarth on June 09, 2013, 02:23:33 am
These are major drawbacks for me as they limit strategical planning and terrain advantages severely.

Yea but it mentions protecting these ships, so means you can attack them in these positions........and plan and use terrain to ambush i figure. :P
Title: Re: Rome II General Info Thread
Post by: Oberyn on June 09, 2013, 03:26:56 am
That's one way to make AI less confused on the map, limit the ammount of options it has. Strategic AI was better in Shogun 2 if only for that reason.
Title: Re: Rome II General Info Thread
Post by: Turboflex on June 09, 2013, 09:26:02 am
1) You need to control sea zone first I assume to do transit

2) I am sure building a new bridge/pontoon to cross river will consume a tonne of movement points so a bridge would probably still be a lot better.
Title: Re: Rome II General Info Thread
Post by: LordLargos on June 09, 2013, 05:53:45 pm
Yeah, it does seem a bit mountainy, but at least that means AI armies will by necessity be blocking mine from capturing their cities. :P

pics

(click to show/hide)
Anyone else notice that their are borders in the sea?!?!
Title: Re: Rome II General Info Thread
Post by: okiN on June 09, 2013, 07:14:00 pm
Anyone else notice that their are borders in the sea?!?!

It was announced ages ago that the sea is now partitioned into zones of control.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on June 11, 2013, 11:09:09 pm
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 11, 2013, 11:42:01 pm
I believe that Rome 2 will have a slot tomorrow around 4:20. Not sure if that's EST or PST or what. But I think that's 4:20 for E3 block which would be PST. It'll be with the SEGA block.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on June 12, 2013, 07:22:50 am
Title: Re: Rome II General Info Thread
Post by: okiN on June 12, 2013, 09:28:54 am
(click to show/hide)

Cavalry charging the front of the phalanx, check.

None of the legionaries are trying to flank the phalangites, check.

It's just like every battle I ever fought against the AI.
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 12, 2013, 10:10:13 am
The one next to the rock at the top looks like it's flanking. Maybe it was a sacrifice move by AI  :P
Title: Re: Rome II General Info Thread
Post by: okiN on June 12, 2013, 10:39:48 am
Looks to me like it's engaging the catapult crew, who have been left on their own outside the formation for reasons unknown.
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 12, 2013, 10:54:01 am
Ah yeah didn't notice the catapults.
Title: Re: Rome II General Info Thread
Post by: [ptx] on June 12, 2013, 11:17:00 am
It *looks* fantastic either way. Shut up, haters :mad:
Title: Re: Rome II General Info Thread
Post by: Bulzur on June 12, 2013, 06:47:54 pm
Cavalry charging the front of the phalanx, check.

None of the legionaries are trying to flank the phalangites, check.

It's just like every battle I ever fought against the AI.

Actually, it's the AI wich is defending, and the devs attacking with Romans.
No wonder they're so amazed about their AI.  :lol:
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on June 12, 2013, 07:45:34 pm
Cavalry charging the front of the phalanx, check.

None of the legionaries are trying to flank the phalangites, check.

It's just like every battle I ever fought against the AI.

You have to have a sacrificial unit to hold down the phalanx so another unit can flank. Otherwise the phalanx would just turn and face the appropriate unit. And you cant really do to much flanking when someone is in a noob circle/square :P
Title: Re: Rome II General Info Thread
Post by: ThePoopy on June 13, 2013, 02:57:52 am
http://www.gamespot.com/e3/stage-1-day-2/

6:40
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on June 13, 2013, 04:37:19 am
http://www.gamespot.com/e3/stage-1-day-2/

6:40

And by 6:40 he means 6:40:00. So not six minutes in.

Also the guy interviewing him is retarded. "DO THE BIGGER SHIPS COST MORE!?!?" "ARE WE GUNNA SEE ELEPAHNTS?!" ARE WE GUNNA SEE THOSE ELEPHANTS!?!" "HEY HOW BOUT THOSE ELEPHANTS!?!?" "THOSE CAPTURE POINTS SEEM A LITTLE VIDEO GAMEY......FOR A VIDEO GAME"
Title: Re: Rome II General Info Thread
Post by: BaleOhay on June 13, 2013, 05:58:11 am
And by 6:40 he means 6:40:00. So not six minutes in.

Also the guy interviewing him is retarded. "DO THE BIGGER SHIPS COST MORE!?!?" "ARE WE GUNNA SEE ELEPAHNTS?!" ARE WE GUNNA SEE THOSE ELEPHANTS!?!" "HEY HOW BOUT THOSE ELEPHANTS!?!?" "THOSE CAPTURE POINTS SEEM A LITTLE VIDEO GAMEY......FOR A VIDEO GAME"

Yeah I was thinking the same thing. We playing a multiplayer sometime?
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on June 13, 2013, 06:39:19 am
Yeah I was thinking the same thing. We playing a multiplayer sometime?

Fuck ya we will. I buying a whole new rig first though. Just because I need to upgrade in general but this is like the main game Im doing it for  :D
Title: Re: Rome II General Info Thread
Post by: Taser on June 13, 2013, 07:15:00 am
And by 6:40 he means 6:40:00. So not six minutes in.

Also the guy interviewing him is retarded. "DO THE BIGGER SHIPS COST MORE!?!?" "ARE WE GUNNA SEE ELEPAHNTS?!" ARE WE GUNNA SEE THOSE ELEPHANTS!?!" "HEY HOW BOUT THOSE ELEPHANTS!?!?" "THOSE CAPTURE POINTS SEEM A LITTLE VIDEO GAMEY......FOR A VIDEO GAME"

I assumed you were exaggerating but then I watched the video and now I think you were understating how much that guy focused on elephants.

There were goddamn elephants all over the video they showed and he's still saying "So uhh.. where are the elephants?? I wanted to see elephants! WAR ELEPHANTS!!" etc.

Was a cool little video despite him. Liked the deployables for sure.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on June 13, 2013, 07:23:46 am
Game looks great, but when those Romans literally went flying from those chariots and that artillery, that saddened me a bit. That looked like Rome I or Medieval II physics.
Title: Re: Rome II General Info Thread
Post by: Teeth on June 13, 2013, 09:58:34 am
"THOSE CAPTURE POINTS SEEM A LITTLE VIDEO GAMEY......FOR A VIDEO GAME"
Well damn I fucking agree with this. When two armies meet in a field, why the fuck do you have any other objectives than destroying the other army? That is just seriously dumb and annoying and will limit you in your possibilities for using strategies in these battles.

Also, that artillerly, bales of hay and the chariots looked fucking OP. Hope it doesn't become a contest of who brings the most weird units and things, because it looked like infantry was just cannon fodder here instead of a stable and reliable fighting force.
Title: Re: Rome II General Info Thread
Post by: okiN on June 13, 2013, 10:42:13 am
http://www.gamespot.com/e3/stage-1-day-2/

6:40
And by 6:40 he means 6:40:00. So not six minutes in.

Also the guy interviewing him is retarded. "DO THE BIGGER SHIPS COST MORE!?!?" "ARE WE GUNNA SEE ELEPAHNTS?!" ARE WE GUNNA SEE THOSE ELEPHANTS!?!" "HEY HOW BOUT THOSE ELEPHANTS!?!?" "THOSE CAPTURE POINTS SEEM A LITTLE VIDEO GAMEY......FOR A VIDEO GAME"

But it's actually 6:15.

And yeah, that interviewer is worthless. Who hires these clowns?
Title: Re: Rome II General Info Thread
Post by: Vibe on June 13, 2013, 10:55:36 am
I like that they added ship ramming, it's what they used in the Battle of Actium for example.
Title: Re: Rome II General Info Thread
Post by: Panos on June 13, 2013, 10:56:31 am
Can`t wait to buypirate this game    :twisted:
Title: Re: Rome II General Info Thread
Post by: okiN on June 13, 2013, 11:04:38 am
I like that they added ship ramming, it's what they used in the Battle of Actium for example.

They already had ramming in FotS, it was obvious it'd be in Rome 2.
Title: Re: Rome II General Info Thread
Post by: Vibe on June 13, 2013, 11:06:00 am
They already had ramming in FotS, it was obvious it'd be in Rome 2.

didn't know that, neither do I know what FotS stands for  :lol:
Title: Re: Rome II General Info Thread
Post by: [ptx] on June 13, 2013, 11:06:48 am
Fall of the Samurai for S2:TW, though i don't think it had such significant importance there.
Title: Re: Rome II General Info Thread
Post by: okiN on June 13, 2013, 11:19:14 am
Yeah no, it was pretty useless and you could only do it with a few ships (after researching the tech), but still, it was in.
Title: Re: Rome II General Info Thread
Post by: [ptx] on June 13, 2013, 11:43:02 am
Ramming being one of the main weapons of a galley, i imagine sea battles will be significantly different.
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 13, 2013, 12:03:13 pm
Probably. Shogun sea battles were always pretty bad. Romes should be better I think.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on June 13, 2013, 01:29:48 pm
Here's an only gameplay video:
Title: Re: Rome II General Info Thread
Post by: Tor! on June 13, 2013, 02:54:46 pm
I was really hoping to play around with an elite infantry army. Like Teeth said, looks like infantry is just fodder  :|
Title: Re: Rome II General Info Thread
Post by: Oberyn on June 13, 2013, 03:39:35 pm
I just hope modding is going to be at least slightly supported.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on June 13, 2013, 08:06:57 pm
Keep in mind if someone gets knocked to the ground or sent into the air doenst mean they are dead. So even though those bales and ballista do kinda look OP, they didnt kill too many.
Title: Re: Rome II General Info Thread
Post by: okiN on June 13, 2013, 08:29:08 pm
They also may have tweaked them to make them look more impressive for the video, just like they nerfed the opposition for the Teutoburg Forest run-through clip. Honestly siege weapons could do with a buff, I never used them in any of the games, they were so worthless.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on June 13, 2013, 08:55:15 pm
They also may have tweaked them to make them look more impressive for the video, just like they nerfed the opposition for the Teutoburg Forest run-through clip. Honestly siege weapons could do with a buff, I never used them in any of the games, they were so worthless.

Same. Always just used ladder, rams, and towers.
Title: Re: Rome II General Info Thread
Post by: Jarlek on June 13, 2013, 09:12:46 pm
They also may have tweaked them to make them look more impressive for the video, just like they nerfed the opposition for the Teutoburg Forest run-through clip. Honestly siege weapons could do with a buff, I never used them in any of the games, they were so worthless.
Cannons in empire/napoleon?

Saved my ass a lot of times.
Title: Re: Rome II General Info Thread
Post by: okiN on June 13, 2013, 09:21:57 pm
Cannons in empire/napoleon?

Saved my ass a lot of times.

Yeah, those don't count, they're artillery not siege engines. Along with the FotS cannons they're the only ones that have actually been useful.
Title: Re: Rome II General Info Thread
Post by: Havoco on June 13, 2013, 09:37:01 pm
Yeah, those don't count, they're artillery not siege engines. Along with the FotS cannons they're the only ones that have actually been useful.

the only ones I found useful were the trebuchet in M2TW with dead cows.
Title: Re: Rome II General Info Thread
Post by: Bulzur on June 14, 2013, 12:29:41 am
I liked his perfect english accent.
The "journalist" is a retard. But i do admire him for putting up such a show, knowing it will be worldwidelly viewed. Shame doesn't kill, it seem.


I'm a fan of ranged in general, loved having cretan archers, covered by hoplites, with the heavy onagers. But the AI was terrible, so their Roman turtles would actually get destroyed by my 6 heavy onagers, when i was attacking, since they stay in defensive position...
If they can implement some sort of agressive AI, even for a defensive battle for them, i'll be delighted. Not the suicide charge, but the "his infantry have now advanced, and are in the middle of the plains, time to launch our war chariots from both sides" tactics. May be dreaming there, though.

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Jarlek on June 14, 2013, 12:53:02 am
Yeah, those don't count, they're artillery not siege engines. Along with the FotS cannons they're the only ones that have actually been useful.
Oh, I always thought of ballista, catapults and trebuchets as artillery, similar to cannons. Guess they are classified as siege engines... But wouldn't ladders,siege towers and rams also be classified as siege engines?

I agree that they haven't been the most useful units, though. They have their uses, but I'd rather take another archer or cav unit over them. Maybe if they had certain siege/artillery unit slots?
Title: Re: Rome II General Info Thread
Post by: okiN on June 14, 2013, 11:07:23 am
If they can implement some sort of agressive AI, even for a defensive battle for them, i'll be delighted. Not the suicide charge, but the "his infantry have now advanced, and are in the middle of the plains, time to launch our war chariots from both sides" tactics. May be dreaming there, though.

At least in Shogun 2 it was possible to bait them into attacking instead of defending, either by sending out some unit to act as a lure or by peppering them with arrows.
Title: Re: Rome II General Info Thread
Post by: Molly on June 14, 2013, 03:26:40 pm
Enjoy! :D

Title: Re: Rome II General Info Thread
Post by: [ptx] on June 14, 2013, 03:36:43 pm
Considering that those infantry formations are moving up a steep hill, closely packed, against exotic units and, as they say, most get up again after getting knocked over by that, i guess infantry won't be such fodder after all :)

Hype won't stop growing :D
Title: Re: Rome II General Info Thread
Post by: Smoothrich on June 14, 2013, 04:37:56 pm
Has there been any news on multiplayer yet? I don't know how anyone is excited for the single player of these games, fighting against an AI is the least fun thing in the world :(
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 14, 2013, 06:05:31 pm
Well what news should there really be regarding mp? I'm looking forward to multiplayer campaign and that's about it. Otherwise it'll probably be pretty standard tw mp.
Title: Re: Rome II General Info Thread
Post by: Havoco on June 14, 2013, 07:52:23 pm
Well what news should there really be regarding mp? I'm looking forward to multiplayer campaign and that's about it. Otherwise it'll probably be pretty standard tw mp.

Yeah, I dont think they'll be doing anything like avatar multiplayer like shogun. From what I heard they aren't focusing on multiplayer in Rome 2.
Title: Re: Rome II General Info Thread
Post by: Franke on June 14, 2013, 07:52:40 pm
Well what news should there really be regarding mp? I'm looking forward to multiplayer campaign and that's about it. Otherwise it'll probably be pretty standard tw mp.

Well, some of the guys playing Shogun 2 on our TS have the slight hope that some day there will be a mp coop campaign for more than 2 players...
Title: Re: Rome II General Info Thread
Post by: B3RS3RK on June 16, 2013, 07:41:22 pm
I HATE that they have seemingly kept the build interface they employed for shogun 2 - It looks minimalistic and idiotic to me.Loved the RTW1 or MTW2 Interface.
Title: Re: Rome II General Info Thread
Post by: okiN on June 16, 2013, 10:16:51 pm
I prefer the newer style. Less pointless micro, and the available resources actually make the locations different from each other. In the older games I always just built every place the same way, in the same order. Ostensibly there's more options there but really you're just going through the motions.
Title: Re: Rome II General Info Thread
Post by: Turboflex on June 17, 2013, 02:34:57 am
yep much better in stw2
Title: Re: Rome II General Info Thread
Post by: okiN on June 17, 2013, 10:07:17 am
I think my favourite building system was in Napoleon, because it let you change buildings into different ones without completely demolishing them.
Title: Re: Rome II General Info Thread
Post by: Bulzur on June 17, 2013, 07:06:24 pm
Haven't seen anything about the Generals/Governors. Maybe i haven't searched well enough though.

I liked the idea of Shogun II, with one General and a skill tree, where you could clearly favor in different directions.
Rome I with auto-traits popping up every now and then, retainers gathering, then "giving them out" to a younger general, so as to keep them wasn't to my liking.

And even for battlefavored General, i hope they continue distinguishing Strategist types ( Shogun II : +X moral for all troops, new formations, etc...), from the Brutal ones (Shogun II : +X armor for the bodyguards, more bodyguards, more hp, etc...). And maybe make the "brutal" one more even with the Strategist. You just "had" to take some obvious skills for formations, and all troops bonuses are way better than just 30 tough cavalry.

Yes, i'll play RTW for the battles more than the diplomacy and management.^^ Though i like developping my provinces, and how diplomacy is sometimes necessary.
Title: Re: Rome II General Info Thread
Post by: okiN on June 17, 2013, 07:18:04 pm
I doubt governors will be back. Honestly I hope so, it was a pain in the ass trying to have enough governors everywhere and generals are much more interesting.

They said something in that E3 video about generals, I didn't really understand it but it sounds like instead of a skill tree where you need to progress in a certain order, they might have more like a skill list that you can choose from with more freedom? I dunno, we'll see how it is.
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 17, 2013, 07:45:46 pm
Yeah I ended up turning off the option where you needed a governor to manage a city. Got annoying and generals are deffo more interesting.

The battles will also be the most interesting part. I'm really looking forward to playing Parthia after reading this series of books:
http://www.amazon.com/kindle-store/dp/B0053D6NBE
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on June 18, 2013, 04:12:52 pm
Official Post-E3 info from CraigTW:
Quote
Hi all,

It was a rather exciting week last week with a huge amount of information being split all over the internet from E3 as the press finally got to see the Total War: ROME II campaign map in action and go hands-on for the first time with a sample battle featuring Egypt and Rome duking it out on the banks of the Nile.

As a result, there’s a bit of misinformation doing the rounds on the forums generated by putting different sources together and not getting it quite right, so here’s a few answers to questions that have cropped up from the show.

Hope it helps your discussions by getting some facts in there, and also hope you’ll be able to join us at Rezzed this weekend and other events over the summer to go hands-on with ROME II yourself.

----

Q: Why are animations so over-the-top when men are hit by chariots or artillery?

These animations aren’t final – we’re currently in the process of toning them down to have the right balance between visual impact and realism. There are important gameplay reasons why it might be necessary to indicate that something’s gone very wrong for one of your units, especially when you are zoomed out, but we also need to balance that with the need to maintain a degree of immersion.

They will fly less high in the finished game.

Q: Are Chariots and Artillery over-powered?

The above effect will over emphasise the impact, but it’s important to note that not every solider knocked over by those units’ attacks are killed; a proportion will get back to their feet. These units, and others in the game, are important disruption weapons alongside the direct damage they do. Such attacks are important to use strategically, slowing, demoralising and disrupting the formation of enemy units, causing follow-up attacks to have greater effect.

Q: Does every battle have a capture point?

No.

Most battles in ROME II are either normal field battles or open sea battles. These do not have capture points or baggage trains. Ambush battles don’t have capture points either.

Capture points for cities have been present in all Total War games since “Rome: Total War”. Larger city battles in ROME II now have multiple capture points as this increases the skill and tactical requirements for attacking and defending cities while allowing the use of elements of stealth and surprise, rather than previously where sides could just camp in the centre of the city. Smaller cities will have one, and are likely to be first type of siege battle encountered by most players at the start of the game.

Additionally, the new feature of Baggage Trains (the capture point type you saw in the E3 footage) occurs in battles where an army is attacked while it is in Forced March stance on the Campaign Map. This represents the army being caught while on the move and so being more unprepared for battle. This disadvantage balances out the advantage of being able to move further in a turn and means that players need to judge their strategy more intelligently when selecting this stance. Conversely, as an attacking player, you would do well to time the interception of Forced Marching enemy armies to take advantage of their additional vulnerability.

Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.

In this particular instance, the attacker has the disadvantage of time in which to capture the defender’s baggage train, but the tactical advantage of picking the battleground in the first place.

Placement of the baggage train will vary from battle to battle, while still being in the defender’s deployment zone. Both sides will be able to see exactly where during the deployment phase.

In whatever form they appear, Capture Points are not instant wins. They have a timer on them that allows for any reasonably astute player to react to the situation.

The defence of the baggage train was a genuine issue for armies of the ancient world. Losing your supplies, spare equipment and possessions was a disaster that led to some of history’s most catastrophic defeats.

Q: Are you going to change the unit cards?

No, we have no plans to change the unit cards. When you’re hands-on in battle, we find the new card design to be particularly useful for identifying which unit is which in the heat of battle. You should reserve judgement on their effectiveness until you’d had an opportunity to use them. Needless to say, in the thousands of hours of testing so far they have proven their worth.

We like them a lot as their style is in period for our game and the Romans were rather fond of mimicking the art of other cultures, including Greece.

Q: What is the multiplayer element of ROME II going to be
?

ROME II will contain traditional TW multiplayer modes such as versus battles (1 to 4 players per side, 2 sides) and 1v1 campaigns (co-op or versus), there will be some additional features added in here including a neat MP battlefield selector which we will be talking about soon. However, the Avatar Conquest mode from SHOGUN 2 will not be returning in ROME II; we believe we can create a much more compelling persistent multi-player offering for Total War that will appeal to multi-player fans with Total War: ARENA, and we’ll be bringing you more on that at a later date (get involved with the beta for ARENA here).

Q: Will there be blood DLC in ROME II?


Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.

Q: Will there be a BETA or demo for ROME II before release?

There will not be, no.

Q: Why does Julius Caesar change into a horse when moving on the campaign map demo?


This is an animation to indicate quick movement across the campaign map, which we find preferable to a ‘Benny Hill’-style fast walk. This is subject to change for the final release.

Q: Will there be a hotseat multiplayer campaign?

No, the hotseat feature hasn’t been present for a number of Total War games. There will, however, be a 1v1 multiplayer campaign – both co-operative and head-to-head.

Q: Why is the battle in the E3 demo so fast?

The Battle of the Nile features a lot of fast-moving units, such as chariots and cavalry. This has an impact on the perceived overall speed of the battle. We’re still tweaking the final foot-speed of units, but we’re happy we’re close to final. It is also worth saying that the battle was chosen to fit within the time we had available with journalists at E3, which is often all too brief. Overall you can expect to experience longer battles on average.

Additionally, we are constantly testing and updating the distances between deployment zones depending on the size of the engagement, while constantly adjusting movement speeds for armies. All of which can have a significant effect on how quickly or slowly battle is joined.

Q: Why aren’t there any minimum or recommended specs available yet?

There are, our current expected specs are listed with retailers at the moment [http://store.steampowered.com/app/214950/]; these are subject to change as the game is optimised. Our intent is to get the minimum spec as close to Shogun 2’s requirements as possible. When the specs are finalised we will post them on the TW Wiki.

Q: If I pre-ordered the game before the Pre-order bonus was announced, will I still get the Greek States Culture Pack?

Yes, as long as your retailer is participating in the offer. Check with your retailer if you have any doubt.

Q: How cool are the Iceni?

The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 18, 2013, 07:09:49 pm
Quote
Q: How cool are the Iceni?

The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.

sounds like Civ 5 right there
Title: Re: Rome II General Info Thread
Post by: Corwin on June 20, 2013, 02:50:27 pm
I just saw recommended requirements on Steam:


Recommended:
OS:Vista / Windows 7 / Windows 8
Processor:2nd Generation Intel Core i5 processor (or greater)
Memory:2GB Ram (XP), 4GB RAM (Vista / Windows 7 or 8) GB RAM
Graphics:1024 MB DirectX 11 compatible graphics card.
DirectX®:11
Hard Drive:30 GB HD space
Additional:Screen Resolution - Minimum spec: 1024x768 minimum/ Recommended spec: 1280x1024 minimum (ALL SPECS ARE CURRENTLY NOT FINAL AND ARE SUBJECT TO CHANGE AT ANY TIME)


Can Anyone tell me if I will be able to play on my laptop?

Lenovo G780
Intel's Core i5
GeForce GT 630M
8 GB RAM
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 20, 2013, 02:55:56 pm
I'll be fine then  :)

Probs won't be able to play on full graphics but then I always expect TW games to push my hardware. I think Shogun was the first one where I could still play on high settings comfortably with no upgrades needed from NTW. Otherwise I usually need something new.
Title: Re: Rome II General Info Thread
Post by: Havoco on June 20, 2013, 08:56:10 pm
I just saw recommended requirements on Steam:


Recommended:
OS:Vista / Windows 7 / Windows 8
Processor:2nd Generation Intel Core i5 processor (or greater)
Memory:2GB Ram (XP), 4GB RAM (Vista / Windows 7 or 8) GB RAM
Graphics:1024 MB DirectX 11 compatible graphics card.
DirectX®:11
Hard Drive:30 GB HD space
Additional:Screen Resolution - Minimum spec: 1024x768 minimum/ Recommended spec: 1280x1024 minimum (ALL SPECS ARE CURRENTLY NOT FINAL AND ARE SUBJECT TO CHANGE AT ANY TIME)


Can Anyone tell me if I will be able to play on my laptop?

Lenovo G780
Intel's Core i5
GeForce GT 630M
8 GB RAM

U should be able to play it on that laptop. Then again laptops usually have overheating problems when running close to their max.

Btw 30 GB!? Between m2tw, empire, Napoleon, and shogun I probably have 70GB of total war games installed already.
Title: Re: Rome II General Info Thread
Post by: Smoothrich on June 20, 2013, 08:58:48 pm
Looking forward to the arena total war game then, I got really into persistent unit and commander leveling.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on June 20, 2013, 11:28:55 pm
Maybe this was already asked, but just out of curiosity, what is your guys most liked faction? Or the faction that you're most excited to see/play? For me, i'd say the Suebi and Arverni look really cool, along with Athens.
Title: Re: Rome II General Info Thread
Post by: Overdriven on June 21, 2013, 12:12:25 am
Parthia Parthia Parthia.

Old habits die hard I guess.
Title: Re: Rome II General Info Thread
Post by: Teeth on June 21, 2013, 12:29:43 am
I think it's a fucking disgrace that they managed to not include the Seleucids in a Roman era game. I am still seriously pissed off and I have half a mind of pirating the entire deal because apparently it is accepted to cut half the content from the base game and sell the rest of the stuff for additional money as DLC. The base faction selection is a fucking disgrace. It's like releasing Barcelona as additonal DLC for FIFA.

In any case, I am a complete phalanx slut. Nothing is more majestic than a spear wall lawnmowing through enemy mobs. Basically any successor kingdom, of which there are shamefully few, but still a bunch. Makedon will be my first play I guess, or Epeiros so I can shit on the Romans earlier. Unlike a lot of people I tend to dislike playing Romans and I usually enjoy messing them up. I like Pontus as well but without the Seleucids it will just be weird, hopefully Pontus gets phalanxes as well as cataphracts.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on June 21, 2013, 12:34:50 am
I think it's a fucking disgrace that they managed to not include the Seleucids in a Roman era game. I am still seriously pissed off and I have half a mind of pirating the entire deal because apparently it is accepted to cut half the content from the base game and sell the rest of the stuff for additional money as DLC. The base faction selection is a fucking disgrace. It's like releasing Barcelona as additonal DLC for FIFA.

In any case, I am a complete phalanx slut. Nothing is more majestic than a spear wall lawnmowing through enemy mobs. Basically any successor kingdom, of which there are shamefully few, but still a bunch. Makedon will be my first play I guess, or Epeiros so I can shit on the Romans earlier. Unlike a lot of people I tend to dislike playing Romans and I usually enjoy messing them up. I like Pontus as well but without the Seleucids it will just be weird, hopefully Pontus gets phalanxes as well as cataphracts.

Oh the Seleucids will be there as a NON playable(at first) faction. Probably be P2P DLC. My first faction was the Seleucids(outside of rome since you had to "unlock" the others).

Pretty fun getting suckered almost from the start. Carthage was also another faction I liked to play with. Though, I believe I'll play Pontus or Carthage. Depends on how I like the way they stack units and upgrades. With this new "Cultural Victory" they alluded to, it sounds like you could do well without steamrolling everyone.
Title: Re: Rome II General Info Thread
Post by: bruttus on June 21, 2013, 01:42:27 am
There is only one faction that I play, and its the Romans.
Sorry, but I like they way how they fight, how they look, no need for me for all those eastern and barbaric factions
Title: Re: Rome II General Info Thread
Post by: Franke on June 21, 2013, 01:53:06 am
It's like releasing Barcelona as additonal DLC for FIFA.

Definitely sig-worthy, but I do not want to replace my current signature.

I'll start with Rome as they're the dominating power, most likely followed by Carthage or the Germans (or Suebi, how they're called in the game).

Anyone else here who read Simon Scarrow's (http://en.wikipedia.org/wiki/Simon_Scarrow) books about the Roman legionaries Macro and Cato?
Title: Re: Rome II General Info Thread
Post by: Taser on June 21, 2013, 03:31:56 am
I'll be playing as Carthage or a greek state. I love Carthage and will most likely start as them. Now they truly can be a naval powerhouse instead of kinda one like I played them in Rome I.
Title: Re: Rome II General Info Thread
Post by: [ptx] on June 21, 2013, 09:58:10 am
Carthage!
Title: Re: Rome II General Info Thread
Post by: Xant on June 21, 2013, 05:48:51 pm
SPARTA
Title: Re: Rome II General Info Thread
Post by: Mala on June 22, 2013, 02:55:46 pm
Lichtenstein!
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on June 22, 2013, 07:57:18 pm
\

New video from Rezzed. Shows the Battle of the Nile once again, along with the campaign map - shows a bit more information than the E3 video. There was some things I like and some things I really didn't like, so i'll just have to wait and see, I suppose.
Title: Re: Rome II General Info Thread
Post by: Muunilinst on June 22, 2013, 08:11:07 pm
Really excited about playing as Suebi  :D

just bought the game for 28 euros on a nice site ;D
Title: Re: Rome II General Info Thread
Post by: Oberyn on June 22, 2013, 08:20:38 pm
Really excited about playing as Suebi  :D

just bought the game for 28 euros on a nice site ;D

link? That sounds about what I would be willing to pay for it.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on June 23, 2013, 04:03:19 pm
Very happy with what I'm seeing, looking forward to getting my hands on the game... :)
Title: Re: Rome II General Info Thread
Post by: Muunilinst on June 23, 2013, 10:33:16 pm
this site is on portuguese u need to register but u can check yourself its 28 euros and u get the dlc , u get the steam code at the release day, i allrdy bought it there and can confirm that it works.

http://www.nuuvem.com.br/produto/1213-total-war-rome-ii
Title: Re: Rome II General Info Thread
Post by: Casimir on June 23, 2013, 10:55:20 pm
Yeah will probably pick this up when I see it on sale same as with shogun. It looks stellar though,  should be good.
Title: Re: Rome II General Info Thread
Post by: Muunilinst on June 23, 2013, 11:29:37 pm
Should be hard to find a better offer then the one i posted Full Game + DlC for 28 euros , the guys who bought it somewhere else paid 55  :wink:
Title: Re: Rome II General Info Thread
Post by: Oberyn on June 24, 2013, 10:32:03 am
this site is on portuguese u need to register but u can check yourself its 28 euros and u get the dlc , u get the steam code at the release day, i allrdy bought it there and can confirm that it works.

http://www.nuuvem.com.br/produto/1213-total-war-rome-ii

Muito obrigado  :D.
Title: Re: Rome II General Info Thread
Post by: Teeth on June 24, 2013, 12:55:53 pm
If only the damn Paypal window would open I would preorder it from there right now.
Title: Re: Rome II General Info Thread
Post by: Muunilinst on June 24, 2013, 03:43:23 pm
i had the same problem with paypal when i used chrome, use explorer or another browser then it works
Title: Re: Rome II General Info Thread
Post by: Emotion on June 24, 2013, 04:19:33 pm
fucking cheapers.  :rolleyes:
Title: Re: Rome II General Info Thread
Post by: Leesin on June 26, 2013, 04:47:30 am
fucking cheapers.  :rolleyes:

All customers of your mother then.

I'll be playing as either one of the Germanic or Celtic tribes to begin with, I will enjoy watching them smash the Romans my old friendgy little skulls in.
Title: Re: Rome II General Info Thread
Post by: Adamar on June 29, 2013, 06:15:17 pm
Macedonians for me. But I hope the campaign isn't as easy as it was in he frist, after you take over greece.
Title: Re: Rome II General Info Thread
Post by: Leesin on July 02, 2013, 11:26:01 am
Macedonians for me. But I hope the campaign isn't as easy as it was in he frist, after you take over greece.

Well we can hope they have improved the campaign AI alot, their "difficulty" has always been represented by just giving the AI more bonuses, which whilst made the campaign harder, it was not in a good challenging way. Hopefully the difficulty is based more around the AI rather than balance destroying bonuses.

 The AI spammed armies endlessly due to the massive bonuses in gold etc and also made the battles less immersive if you changed battle difficulty as the AI units were buffed up, meaning you'd see one of your awesome units struggling against some my old friendgy unit. Also the constant spam of armies made for repetitive boring battles defending the same shithouse over and over again whilst you attacked inbetween.

Well, the way armies are done looks a lot better this time and they wont be so easily replaceable/spammable so that's one thing that should be better. But until I get to play the game myself I don't have high hopes for any "amazing AI", I won't really be dissapointed if it isn't awesome, I'll still play the hell out of the Campaign and have a lot of fun in multiplayer.
Title: Re: Rome II General Info Thread
Post by: Turboflex on July 02, 2013, 04:22:44 pm
AI has actually improved quite a bit if you compare RTW1/MTW2 to STW2. It was still a bit too spammy though which I think they have recognized as a problem and are working on addressing it.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on July 02, 2013, 06:00:27 pm
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: pingpong on July 02, 2013, 06:30:29 pm
this site is on portuguese u need to register but u can check yourself its 28 euros and u get the dlc , u get the steam code at the release day, i allrdy bought it there and can confirm that it works.

http://www.nuuvem.com.br/produto/1213-total-war-rome-ii
Seems dubious, why would they sell it so cheap, and im pretty sure theres gonna be a hiccups with steam activating the cd keys, like happend on max payne 3 steam sale, waited 3 days for them to sort it out  :rolleyes: ,so its prob best to buy from steam, me thinks if and when the aforementioned scenario happens you get the key working quickly from steam.

Cant wait to play as parthia, gonna  rape seleucids with HAs and Cataprachts so bad <3 <3
Title: Re: Rome II General Info Thread
Post by: Berserkadin on July 02, 2013, 10:31:08 pm
Egypt or Parthia :D
Title: Re: Rome II General Info Thread
Post by: Lizard_man on July 02, 2013, 10:46:23 pm
Down with Rome!
Title: Re: Rome II General Info Thread
Post by: Adamar on July 05, 2013, 10:38:24 pm
Well we can hope they have improved the campaign AI alot, their "difficulty" has always been represented by just giving the AI more bonuses, which whilst made the campaign harder, it was not in a good challenging way. Hopefully the difficulty is based more around the AI rather than balance destroying bonuses.

 The AI spammed armies endlessly due to the massive bonuses in gold etc and also made the battles less immersive if you changed battle difficulty as the AI units were buffed up, meaning you'd see one of your awesome units struggling against some my old friendgy unit. Also the constant spam of armies made for repetitive boring battles defending the same shithouse over and over again whilst you attacked inbetween.

Well, the way armies are done looks a lot better this time and they wont be so easily replaceable/spammable so that's one thing that should be better. But until I get to play the game myself I don't have high hopes for any "amazing AI", I won't really be dissapointed if it isn't awesome, I'll still play the hell out of the Campaign and have a lot of fun in multiplayer.

They could just make enemy factions more likely to ally and attack you the more powerfull you get, in a way that you always have an equal challanging startegy experience from the beginning to the end. So if you take over half the map, almost every other kingdom has recognised you as a danger that intends to dominate them all, and will unite in an effort to bring you down. And you have a war to fight on all fronts, unless you take the time to train expert diplomats to help with that. That's how tw campaigns should have been from the start.
Title: Re: Rome II General Info Thread
Post by: Taser on July 06, 2013, 03:54:42 am
They could just make enemy factions more likely to ally and attack you the more powerfull you get, in a way that you always have an equal challanging startegy experience from the beginning to the end. So if you take over half the map, almost every other kingdom has recognised you as a danger that intends to dominate them all, and will unite in an effort to bring you down. And you have a war to fight on all fronts, unless you take the time to train expert diplomats to help with that. That's how tw campaigns should have been from the start.

That doesn't work by itself though if they haven't fixed the AI in other areas.

But without knowing/playing the game, no idea on how the AI actually works now. Hopefully its better.
Title: Re: Rome II General Info Thread
Post by: okiN on July 10, 2013, 11:48:06 am
They could just make enemy factions more likely to ally and attack you the more powerfull you get, in a way that you always have an equal challanging startegy experience from the beginning to the end. So if you take over half the map, almost every other kingdom has recognised you as a danger that intends to dominate them all, and will unite in an effort to bring you down. And you have a war to fight on all fronts, unless you take the time to train expert diplomats to help with that. That's how tw campaigns should have been from the start.

In my experience that's how they have been from the start. It's actually kind of a pain in the ass in my opinion, I just get more and more factions declaring war on me for no real reason and there's nothing I can do about it except kill them. Even bribery rarely keeps them out of my hair for long, and long-time allies seem to have no qualms about suddenly joining the bandwagon.
Title: Re: Rome II General Info Thread
Post by: Overdriven on July 10, 2013, 11:59:49 am
Yeah I remember a discussion over AI aggression in Empire total war. It was pretty much straight up a case of the more territories you gain, the more gold you have, the more likely it is that random AI will just declare war on you because the diplomacy is all about numbers and literally works on a +/- system. So if you get enough - points with various factions they will declare war on you regardless. And expansion is one of the main causes of that even if you are no where near the AI who declared war or have been allied with them for half the game.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on July 10, 2013, 06:24:34 pm
http://uk.ign.com/videos/2013/07/10/rome-2-total-war-battle-of-the-nile
Title: Re: Rome II General Info Thread
Post by: okiN on July 10, 2013, 06:36:25 pm
How many videos do we need of that battle? Show us something new already, goddamn.
Title: Re: Rome II General Info Thread
Post by: [ptx] on July 10, 2013, 06:40:09 pm
How many videos do we need of that battle? Show us something new already, goddamn.
Watch it, it's from the other side, he's playing as Romans, and winning.
Title: Re: Rome II General Info Thread
Post by: Adamar on July 10, 2013, 07:51:46 pm
In my experience that's how they have been from the start. It's actually kind of a pain in the ass in my opinion, I just get more and more factions declaring war on me for no real reason and there's nothing I can do about it except kill them. Even bribery rarely keeps them out of my hair for long, and long-time allies seem to have no qualms about suddenly joining the bandwagon.

In my experience up to medieval 2, The more territories you gain, the easier the game gets. And that got boring quickly, making a guy borequit and startover without ever conquering the rest of the map
Title: Re: Rome II General Info Thread
Post by: Miley on July 11, 2013, 12:13:46 am
So they don't have a Spain faction right? Disappoint >_______<
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on July 11, 2013, 12:16:01 am
So they don't have a Spain faction right? Disappoint >_______<
DLC.
Title: Re: Rome II General Info Thread
Post by: Taser on July 11, 2013, 03:40:02 am
DLC.

Fuckers.
Title: Re: Rome II General Info Thread
Post by: Adamar on July 11, 2013, 05:23:14 am
Moders will find a way!
Title: Re: Rome II General Info Thread
Post by: Dergol on July 12, 2013, 03:46:16 pm
looking good.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on July 12, 2013, 10:29:57 pm
http://forums.totalwar.com/showthread.php/70316-ROME-II-interactive-Campaign-Map?s=3e399547b0e40f32e89b53346ce28383 (http://forums.totalwar.com/showthread.php/70316-ROME-II-interactive-Campaign-Map?s=3e399547b0e40f32e89b53346ce28383)

Official map showing all factions, provinces, mercenary units, etc. Interesting that the Iceni or Suebi don't start out with any specific trade good production - maybe you can't trade with anyone unless you expand into other territories? I also found it interesting that central - south Germany have Celtic factions and mercenaries and not Germanic.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on July 12, 2013, 10:48:40 pm
Wow, that's pretty neat. Seleucids are big. They def going to be a DLC faction :evil:

Sigh.... Bactria is pretty big too there. Lots of neat info in game from that map. I can't wait for it now.
Title: Re: Rome II General Info Thread
Post by: okiN on July 12, 2013, 11:11:27 pm
It's a nice-looking map. My picks for most likely DLC factions are the Seleucid Empire, Cantabri, Scythia, Getae, Baktria and Armenia, in that order.

I also found it interesting that central - south Germany have Celtic factions and mercenaries and not Germanic.

The Celts were very widespread at this time, the Germanic migrations only took place centuries later.

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Title: Re: Rome II General Info Thread
Post by: Bulzur on July 12, 2013, 11:48:07 pm
Cretan archers ! :twisted:

Definitely need to recruit thoses, there's still available in the exact same provinces than the first Rome.
Title: Re: Rome II General Info Thread
Post by: okiN on July 13, 2013, 01:10:56 am
It's funny how much the influence of the EB mod shows in this game. Faction, province and settlement naming conventions are the same, and even unit names have been copied from it (I doubt eg Illyrian coastal levies would be in there if not for EB). I bet those guys feel kind of cheated.
Title: Re: Rome II General Info Thread
Post by: Overdriven on July 13, 2013, 01:31:58 am
It's funny how much the influence of the EB mod shows in this game. Faction, province and settlement naming conventions are the same, and even unit names have been copied from it (I doubt eg Illyrian coastal levies would be in there if not for EB). I bet those guys feel kind of cheated.

Cheated? If I were them I would feel pretty proud if their influence as a mod as impacted new changes for the full game.
Title: Re: Rome II General Info Thread
Post by: okiN on July 13, 2013, 01:39:52 am
Yeah, but on the other hand their work (research, design etc) is kind of getting ripped off by CA, who will profit from this game. It's a fifty-fifty thing whether to feel honored or offended, IMO.
Title: Re: Rome II General Info Thread
Post by: Taser on July 13, 2013, 04:19:29 am
Yeah, but on the other hand their work (research, design etc) is kind of getting ripped off by CA, who will profit from this game. It's a fifty-fifty thing whether to feel honored or offended, IMO.

Why not both?


If I had been a part of that, I'd be both honored and offended. Honored they thought it was a good way to go to construct part of the game around but offended they didn't include me and the others that put a lot of work into it somehow or at least thank us in some way.

Won't lie though I'd probably be more offended than honored.
Title: Re: Rome II General Info Thread
Post by: Overdriven on July 13, 2013, 09:30:52 am
I still don't see it. You're a modder, you work for free, it's what you do when you take up the task. What would you seriously expect in return from the company who made the game? If it were me knowing they saw my changes and ideas were good enough for a major title would be great, no matter how small they are, seeing as how most game developers wouldn't even register changes a mod made. Let alone implement some of it.
Title: Re: Rome II General Info Thread
Post by: Teeth on July 13, 2013, 04:44:37 pm
http://uk.ign.com/videos/2013/07/10/rome-2-total-war-battle-of-the-nile
Oh my god, 5:18. They throw their javelins while running and they look like a bunch of laser beams. There is not even a throwing animation, god that looks fucking dumb. Javelin system in RTW was fine, just a little too slow. They cocked it up bad now.

Europa Barbarorum started out as a research project which offered its findings to Creative Assembly to improve historical accuracy especially to avoid Hollywood barbarian factions. CA turned down their help so they decided to make their own mod using their research. Having CA implement a lot of their information in the new version of RTW is kind off a late fulfillment of their original objective. I'd say the EB guys would be mostly happy about this, wouldn't say honoured because CA has been an asshole to them in the past.

Title: Re: Rome II General Info Thread
Post by: okiN on July 13, 2013, 04:47:21 pm
Yeah, the javelin thing struck me as ludicrous as well, I kind of assumed that it couldn't possibly be final. I dunno, we'll have to wait and see, but it was just too bad to be true.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on July 13, 2013, 07:14:58 pm
(click to show/hide)
8:25
Title: Re: Rome II General Info Thread
Post by: Franke on July 14, 2013, 01:22:05 am
Could it be that those projectiles were highlighted yellow because of the unit firing them was selected at that point?
Title: Re: Rome II General Info Thread
Post by: Tor! on July 14, 2013, 05:17:46 pm
http://maps.totalwar.com/

The map, description of areas and what mercenaries you can get there  :D
Title: Re: Rome II General Info Thread
Post by: Lars on July 14, 2013, 06:42:53 pm
http://maps.totalwar.com/

The map, description of areas and what mercenaries you can get there  :D


Raetia has the best landscapes 8-) and big varriorr spirit
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Leesin on July 16, 2013, 11:05:32 am
Guess I'm not the only one hoping those Javelin effects are placeholders and not the final product  :lol:.
Title: Re: Rome II General Info Thread
Post by: Molly on July 16, 2013, 12:46:17 pm
I would have bought Medieval 3 instantly... Rome 2 - not really interested tbh :3
Title: Re: Rome II General Info Thread
Post by: Havoco on July 16, 2013, 02:15:43 pm
There was a lot of things that scared me in that  last video. The units started routing after like 30 seconds of combat for the Egyptians; the javelin graphics too. It just seems like their continuing there fast battle mentality from shogun. And what's worse is that I heard the guy doing darth mod won't be continuing into Rome 2.

Now maybe they had the difficulty set on easy, idk. But still that battle lasted like 10 minutes

And by the fuck aren't they displaying the testudo formation yet?
Title: Re: Rome II General Info Thread
Post by: Butan on July 16, 2013, 03:49:32 pm
And what's worse is that I heard the guy doing darth mod won't be continuing into Rome 2.


He said that for each new sequels of TW : I have no doubt he will see every flaws of the game and start modding again. Even though CA really mistreated him in the last modders-CA event where they didnt even send him an invite, he complained on the forums, and a CA official almost pissed on him publicly (with politically correct words ofc).



Quote from: Overdriven
I still don't see it. You're a modder, you work for free, it's what you do when you take up the task. What would you seriously expect in return from the company who made the game?


Money, a position in the game industry, fame, gratitude.



Quote from: Havoco
There was a lot of things that scared me in that  last video.


Nothing new here : each TW games followed the "casual" trend of the past 10 years and progressively added ways to feel like in front of a good movie, more than trying to illustrate what it means to be a general.

Will probably pirate a copy and wait for a good mod that I will spend 100 hours on before maybe giving money to CA they barely deserve.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on July 16, 2013, 05:27:15 pm

He said that for each new sequels of TW : I have no doubt he will see every flaws of the game and start modding again. Even though CA really mistreated him in the last modders-CA event where they didnt even send him an invite, he complained on the forums, and a CA official almost pissed on him publicly (with politically correct words ofc).


Huh really? Where's that link?
Title: Re: Rome II General Info Thread
Post by: Overdriven on July 16, 2013, 05:52:02 pm
Money, a position in the game industry, fame, gratitude.


Would have to be pretty naive to expect that.
Title: Re: Rome II General Info Thread
Post by: Butan on July 16, 2013, 08:21:56 pm
Some succeeded in the 4  :D


For more infos on darth : http://www.pcgamesn.com/totalwar/total-war-mod-darthmod-empire-v80-platinum-released-developer-retires-total-war-modding
Title: Re: Rome II General Info Thread
Post by: Leesin on July 17, 2013, 12:59:15 pm
There was a lot of things that scared me in that  last video. The units started routing after like 30 seconds of combat for the Egyptians; the javelin graphics too. It just seems like their continuing there fast battle mentality from shogun. And what's worse is that I heard the guy doing darth mod won't be continuing into Rome 2.

Now maybe they had the difficulty set on easy, idk. But still that battle lasted like 10 minutes

And by the fuck aren't they displaying the testudo formation yet?

If you listened in the video I remember the woman asks him about the combat speed, saying it looks very fast, he replies stating that in the Historical Battles it is, but apparently not in the Campaign, or maybe he atleast meant that in the final game it wont be, perhaps it is just this way so he can quickly demonstrate a battle. I wouldn't have watched the whole video and listened to what was being said if it was 30 minutes long lol.

The javelins as I already said myself "I hope they are just placeholders", but I'm 99% sure they are placeholders, the final version will see a much smaller, finer and better looking trail. There was a similar uproar about the arrows trails, but they too turned out to be placeholders and the final version looked much nicer. Personally I'll just mod them out anyway, projectile trails ruin the immersion for me somewhat.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on July 17, 2013, 08:48:08 pm
Quote
Hi Guys!

Thought I’d just illustrate how difficult it is to show off a game that’s as big as Total War when it’s not finished yet. One thing a lot of you noticed were how prominent arrow trails were in our Battle of the Nile video – a good example of something that changes and evolves as the game goes through development.

Projectile trails are important because the player needs some visual indication that their troops are attacking with, or under attack from, ranged weaponry. But as you saw, they were rather prominent in the Battle of the Nile. This was actually caused by all troops firing at once and the trails overlapping each other.

This screen shows what they look like today – the effect of development progression on just that area of the game; one of hundreds of thousands of tweaks and spots of polish the team are applying on the run up to launch.

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Weren on July 17, 2013, 09:05:47 pm
Still don't like them, but that's obviously an improvement.  :P
Title: Re: Rome II General Info Thread
Post by: Butan on July 17, 2013, 09:12:12 pm
Thats already a bit better : even though the explanation of the guy is quite falty when he says it happened because they all fired at once...

EVEN if a a hundred thousand archers fires at once it must never look like what was in the video...
Title: Re: Rome II General Info Thread
Post by: okiN on July 18, 2013, 01:32:03 am
Well, that was to be expected. Hopefully the javelin throwing functionality of the units will also be tweaked back to what it was in previous games instead of the instant-throw-even-while-running shit we saw in the video. Throwing units were just fine in Shogun 2 so there's no reason to think it won't be.
Title: Re: Rome II General Info Thread
Post by: Havoco on July 19, 2013, 08:46:39 pm
I'm surprised they're still making changes like that. With only a month and a half left, I thought they would just start producing the CDs and things needed for release. I guess no one gets a CD anymore, lol.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on July 19, 2013, 08:47:39 pm
http://www.youtube.com/watch?v=BMVB2UYs9ys
Title: Re: Rome II General Info Thread
Post by: Overdriven on July 19, 2013, 09:38:32 pm
I'm surprised they're still making changes like that. With only a month and a half left, I thought they would just start producing the CDs and things needed for release. I guess no one gets a CD anymore, lol.

Day 1 5gb update  :D
Title: Re: Rome II General Info Thread
Post by: Casimir on July 19, 2013, 10:19:23 pm
Mark Strong is the best.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on July 19, 2013, 10:40:24 pm
http://www.youtube.com/watch?v=BMVB2UYs9ys
Campaign map looks stunning - love the overall feel of northern Europe, especially when he shows that Danish port city. Although, the voices of those German generals were a bit odd  :rolleyes:
Title: Re: Rome II General Info Thread
Post by: Lizard_man on July 20, 2013, 01:43:59 am
This is gonna be fucking sweet...
Title: Re: Rome II General Info Thread
Post by: Oberyn on July 20, 2013, 07:25:02 pm
Some succeeded in the 4  :D


For more infos on darth : http://www.pcgamesn.com/totalwar/total-war-mod-darthmod-empire-v80-platinum-released-developer-retires-total-war-modding

Oh god the drama, the sweet drama. My takeaway from it is that they did end up inviting bobbin, and publicly stated that EB was one of their favorite RTW mods. It's not surprising that they have taken elements and been influenced by it.
It's also slightly worrying hearing about things like anti-piracy coding to prevent people from unlocking DLC factions, something already present in Shogun 2. What if a modder just recreates the faction out of spite with different models and textures, would CA call down the hammer on them? What are they going to do, claim copyright on a historical two thousand+ year old tribe? What is going to happen with seleucids for example? It's obviously going to be a DLC faction at some point, despite not being all that different from the other greek factions. Same goes for Baktria. Modders creating and inserting the faction would be obvious competition, especially since they would be free. Hardcoded faction limits doesn't seem so much an engine limitation as a deliberate strategy to sell more DLC, since they can obviously include new factions whenever it suits them.
Title: Re: Rome II General Info Thread
Post by: Overdriven on July 20, 2013, 07:27:43 pm
Some succeeded in the 4  :D


For more infos on darth : http://www.pcgamesn.com/totalwar/total-war-mod-darthmod-empire-v80-platinum-released-developer-retires-total-war-modding

Sounds to me like that guy is throwing a hissy fit over nothing.
Title: Re: Rome II General Info Thread
Post by: Oberyn on July 20, 2013, 08:13:21 pm
Quote
"Total War Then and Now" presentation. The main points are "Rome 2 looks pretties than Rome" and "it has more stuff".

Also rebuilding compiled data from source files takes 12h-24h, and partial updates aren't usually possible due to referential integrity issues.

Doesn't sound terribly moddable even with tools...


Quote
All source code for Rome etc. was lost, so probably no support for .sav ever.


Quote
Some vague story about restoring from wrong backup tapes.

It's a pretty big screwup, but then anybody who never lost any data throw the first stone...

Even if they had source code, it would still be a lot of work to get support for .sav format out of that, so it probably still wouldn't happen.

 :lol:

Quote
"Pretty much no way to change Battle AI, just tweak some numbers. Campaign AI much more flexible."

Quote
"Combat formula is extremely complicated and it makes no sense to release it"

"Nothing in DB tables affects BAI."

Full documentation of group formations will be included in the kit.

I think this is a direct reference to why they are dubious about Darth's claims that his mod improves on battle AI.

Title: Re: Rome II General Info Thread
Post by: Oberyn on July 20, 2013, 08:20:29 pm
Quote
There were some words from one of the people responsible for budgeting and he explained about the economical issues with modding (before you get the wrong impression: you could tell he also loved TW. But they wanted to and it was interesting to hear that side of the story; after all, there is such a thing as a reality to deal with).
The thing about the point that "supporting modding is also good for sales" may be true or not; the team doesn't even really care as such (mostly I think they believe it). Rather, from a their gamer's point of view - which they had a good amount of the time because they all are gamers - they were aware of and amazed by what some modders have put out there. The problem is that for them to support it, they need to include it in their budget, and they need to get money for it from their investors. Investors don't give money out for free, so there needs to be a justification. So CA goes "it's ultimately good for sales and will bring in more money in the long run", the investors is going to ask how much... and that's exactly it: there just is no amount that can be connected to it. People handling money need to fill numbers into spreadsheets, and "pretty much (probably)" just isn't a number.
The fact that they somehow did manage to cut out money to make that summit possible (and make no mistake, that's a pretty big whopper by itself for only a day) must once again be stressed. I really hope the released tools will give S2 modding a big boost and it does pay off for CA.

I think this is salient to the whole modding aspect of TW games, and the financial insentive (or lack thereof, depending) for it's support. Mods being the lifeblood of TW games is something most of it's longtime players can readily recognize. But explaining that to the suits and bean counters behind the financing is probably not easy.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on July 21, 2013, 05:52:31 am
Oh god the drama, the sweet drama. My takeaway from it is that they did end up inviting bobbin, and publicly stated that EB was one of their favorite RTW mods. It's not surprising that they have taken elements and been influenced by it.
It's also slightly worrying hearing about things like anti-piracy coding to prevent people from unlocking DLC factions, something already present in Shogun 2. What if a modder just recreates the faction out of spite with different models and textures, would CA call down the hammer on them? What are they going to do, claim copyright on a historical two thousand+ year old tribe? What is going to happen with seleucids for example? It's obviously going to be a DLC faction at some point, despite not being all that different from the other greek factions. Same goes for Baktria. Modders creating and inserting the faction would be obvious competition, especially since they would be free. Hardcoded faction limits doesn't seem so much an engine limitation as a deliberate strategy to sell more DLC, since they can obviously include new factions whenever it suits them.

They mentioned it in that modding summit thread, but, it's entirely possible to mod in a DLC faction assuming you make/do everything yourself. With the current engine, that means removing one faction and replacing with another type thing. I do believe that that is what's possible.

As for the Darth thing, the claim changing DB doesn't affect BAI, which is true, but by changing the paramaters that BAI works with, then it does change it's options. But, meh, Empire sucks without Darth's mod, so they say....
Title: Re: Rome II General Info Thread
Post by: Xelaris on July 21, 2013, 09:38:27 am
Rome 2 is a good game, i should read all the damn posts from a thread :D
Title: Re: Rome II General Info Thread
Post by: Overdriven on July 21, 2013, 11:56:53 am
But, meh, Empire sucks without Darth's mod, so they say....

My 150 hours of gameplay would state otherwise. I actually really enjoyed basic Empire. AI could do some weird shit sometimes but for the most part it worked.

So i heard you pre-order Rome2.

read the baggage controversy

http://forums.totalwar.org/vb/showthread.php?144533-Total-War-Rome-II-Battle-of-the-Nile
(click to show/hide)

if it was mentioned before i'm sorry to bring it back but i don't think it got nearly enough drama :D

I thought the baggage train capture point thing was already cleared up? They said the capture points wouldn't be in open battles, just historical and sieges (like shogun), so I assume that means the baggage train will only be a specific scenario. So I imagine you lose the battle when you lose your baggage train because the battle is one focusing on your supplies. Like in a Siege you lose the battle if they capture the central square/main capture point.

Ah yeah this guy confirmed they said it:
"You guys do realize that baggage trains will only be in battles when one army was in the forced march stance, right?

And that capture points are just in siege battles?"
Title: Re: Rome II General Info Thread
Post by: Butan on July 21, 2013, 04:04:11 pm
The baggage thing sound actually very realistic  :D  There is a lot of historical examples where it happened and that the army routed : its quite similar to having your general killed, a symbolic banner captured, or just being attacked by the flank/rear = it sent the morale of the army down in the gutter.

Most of the time the baggage train was comprised of : the gold for the army, the food for the army, personal belongings of the general and his officers, some symbolic element of power. So losing that is generaly very, very bad.


Overdriven, you wasted 150 hours of your life  :P  have you only tried the mod or didnt feel like it ? I too, the first time (on medieval 2) played a loooooooot on vanilla, but when I tried a cool mod I could never go back. This is what happens to 99% of the players who does that and im sure you're not one of the 1%!
Title: Re: Rome II General Info Thread
Post by: Overdriven on July 21, 2013, 04:21:06 pm
I played EB on Rome. It was ok but I never particularly enjoyed it. Guess some people's tastes differ. I only even played vanilla after that with the others because I just didn't find the mods that interesting. Vanilla works for me!
Title: Re: Rome II General Info Thread
Post by: Casimir on July 21, 2013, 04:59:28 pm
Having played a wide variety of mods including darth mod, third age 1066 mod and Dark age mod I csn safely say I still very much enjoy the vanilla game.
Title: Re: Rome II General Info Thread
Post by: Butan on July 21, 2013, 05:42:20 pm
You make me feel ashamed of being a human being  :cry:


Anyway I looked more videos on rome II and I must say I saw some cool nice-looking new features... even if they dont completely rework the battle/campaign AI (they promise that each new TW) it looks good and should be enjoyable!

I still hope the modding tools will be available and that it will be not too arcadey (or at least with "arcade" options on/off)
Title: Re: Rome II General Info Thread
Post by: Strudog on July 23, 2013, 03:16:29 pm
Having played a wide variety of mods including darth mod, third age 1066 mod and Dark age mod I csn safely say I still very much enjoy the vanilla game.

Did you ever try the mod from Lordz? Best mod of Napoleon Total war, especially there historical battles, (in which i did some OOB's for) 80 + units on each side while playing at Waterloo was pretty epic, plus it brought realism to the game in a  substantial way with battles taking between 2-3 hours if it was a long one.

It is the best mod you will ever play of the TW series, i would definitely recommend it to anyone who likes realism. Rather than the arcady editions that CA come out with


Plus already pre-ordered Rome, it was £29.99 on the website, so i thought why not
Title: Re: Rome II General Info Thread
Post by: EponiCo on July 24, 2013, 02:40:23 am
As for the Darth thing, the claim changing DB doesn't affect BAI, which is true, but by changing the paramaters that BAI works with, then it does change it's options. But, meh, Empire sucks without Darth's mod, so they say....

Could be that they know the parameters are just artifacts that were used in an initial build but have long been disabled on release though.
In any case tweaking values is way different than actually writing the AI. While they are possibly improvements imo the claims made about the mods were always way overblown.
Btw. I also remember him GTXting TW modding after Medieval 2, so it's not so unlikely there will be Rome 2 Darth Mod.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on July 25, 2013, 03:28:58 pm
http://www.youtube.com/watch?v=Q0GA_jDYfEs
Title: Re: Rome II General Info Thread
Post by: Adamar on July 25, 2013, 11:34:14 pm
I wonder if the baggage train will allow us to retrain our armies away from our territories...
Title: Re: Rome II General Info Thread
Post by: Banok on July 27, 2013, 07:54:31 am

The Celts were very widespread at this time, the Germanic migrations only took place centuries later.

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Never knew this myself, your post led me on a wikipedia reading spree lasting a couple hours most of which unrelated history but guess I must really be bored.
Title: Re: Rome II General Info Thread
Post by: okiN on August 01, 2013, 06:26:22 pm
Hands-on from RPS. Sounds pretty promising, though I won't be really convinced until I play it myself.

http://www.rockpapershotgun.com/2013/08/01/hands-on-total-war-rome-ii/
Title: Re: Rome II General Info Thread
Post by: ThePoopy on August 01, 2013, 07:25:06 pm
Quote from: CraigTW;560903
Hi guys,

Later today, previews of Total War: ROME II from our Rome event will start to hit the web. We're going to use this thread to share those links in one place so you can keep track of them as they come in.

Buckle up and get ready!

CraigTW

***

Previews
--------

Rock, Paper, Shotgun - Hands on - Total War: Rome II (http://www.rockpapershotgun.com/2013/08/01/hands-on-total-war-rome-ii/)

VG247 - Rage Against the Machine: Rome II's Brutal AI (http://www.vg247.com/2013/08/01/rage-against-the-machine-fighting-total-war-rome-2s-ai/)

VentureBeat - Rome II fans will revel in detailed maps, smarter AI and elephants climbing the alps (http://venturebeat.com/2013/08/01/total-war-rome-ii-interview/)

Polygon - Fear and loyalty play a 'massive role' in Total War: Rome 2 (http://www.polygon.com/2013/8/1/4566058/total-war-rome-2/)

The Art of War: Hands-on with Total War: Rome 2 (http://games.on.net/2013/08/the-art-of-war-hands-on-with-total-war-rome-2/)<br /> <br /> DigitalSpy - Total War: Rome 2' preview: The Empire strikes back (http://www.digitalspy.co.uk/gaming/news/a502675/total-war-rome-2-preview-the-empire-strikes-back.html)

PCGamesN - Total War: Rome II Preview: saving Capua (http://www.pcgamesn.com/totalwar/total-war-rome-ii-preview-saving-capua)

PC Gamer - Why Total War: Rome 2′s army traditions system is so exciting (http://www.pcgamer.com/previews/total-war-rome-2s-army-traditions-system-is-so-exciting/)

Video previews
---------------

IGN - Total War Rome II developer commentary (http://uk.ign.com/videos/2013/08/01/total-war-rome-2-developer-commentary)

Rev3 - Adam Sessler meets Al Bickham to talk Rome II (http://www.youtube.com/watch?feature=player_embedded&v=eV5C5Obh8mk)

GameSpot - Al Bickham plays through the prologue campaign (http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-setting-the-stage-for-world-domination-6412318/)

CVG - Total War: Rome II preview (http://www.youtube.com/watch_acl?v=83WsnCV-hP4&feature=em-share_video_user&invite=CO+v690M) (Subscribe here (http://www.youtube.com/subscription_center?add_user=cvg))
Alternative link http://www.youtube.com/watch?v=83WsnCV-hP4&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w (http://www.youtube.com/watch?v=83WsnCV-hP4&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w)

CVG - Interview: Naval combat, factions and the campaign map explained (http://www.youtube.com/watch_acl?v=YEdl4hhes5U&feature=em-share_video_user&invite=CMDRi2A=) (Subscribe here (http://www.youtube.com/subscription_center?add_user=cvg))
Alternative link http://www.youtube.com/watch?v=YEdl4hhes5U&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w (http://www.youtube.com/watch?v=YEdl4hhes5U&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w)

From the Prince Of Macedon, his v-log and coverage of the event, including a tour of the set:
http://youtu.be/XgVpxM_KsHY (http://youtu.be/XgVpxM_KsHY)

And from Lionheart, a selection of videos coving Rome II, some interviews on set and more v-logs:
http://youtu.be/N3AQAsbhbbU (http://youtu.be/N3AQAsbhbbU)
Title: Re: Rome II General Info Thread
Post by: Emotion on August 01, 2013, 07:48:36 pm

"problem loading page" for all of it.
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on August 01, 2013, 07:55:28 pm

Love this trailer. You got Gauls, Germans, historically inaccurate Spartans, Egyptians, Parthians, etc.
Title: Re: Rome II General Info Thread
Post by: Ganner on August 01, 2013, 10:47:12 pm
Ug... I NEED DIS GAME HURRY THE FACK UP AND COME OUT ALREADY.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on August 01, 2013, 11:50:02 pm
Must say, the way the do the Javelin throwing is now pretty good. They run, stop for a second, toss, and then charge into melee.

Still got the laser tails like shogun, but I can live with it. That'll be modded out anyway.
Title: Re: Rome II General Info Thread
Post by: JackieChan on August 02, 2013, 05:30:24 am
Title: Re: Rome II General Info Thread
Post by: okiN on August 02, 2013, 04:11:29 pm
Dat Hannibal trailer. Verra nice.

By the way, pay attention to the top left at 2:08.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on August 02, 2013, 05:14:41 pm
Dat Hannibal trailer. Verra nice.

By the way, pay attention to the top left at 2:08.

?
Title: Re: Rome II General Info Thread
Post by: Overdriven on August 02, 2013, 05:15:18 pm
Yeah I couldn't see anything of interest at 2:08...
Title: Re: Rome II General Info Thread
Post by: okiN on August 02, 2013, 05:39:25 pm
Look at the armies in the top left corner of the screen. Only lasts two seconds.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on August 02, 2013, 05:42:32 pm
still not seeing it.
Title: Re: Rome II General Info Thread
Post by: okiN on August 02, 2013, 05:47:05 pm
They're twitching around madly. It happens at other points too, everything on the map is weirdly sped up, but you can see one of the armies headbanging at top speed there.
Title: Re: Rome II General Info Thread
Post by: Casimir on August 02, 2013, 05:58:02 pm
lol yea 2:07 - 08 hes going mental in the top left.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on August 02, 2013, 06:19:10 pm
still don't see it, sadly. Will take your word for it.
Title: Re: Rome II General Info Thread
Post by: okiN on August 02, 2013, 07:11:55 pm
Are you blind? Or watching in 144p on a smartphone screen? I don't even.
Title: Re: Rome II General Info Thread
Post by: Tor! on August 02, 2013, 07:56:55 pm
Haha wtf they got a rave going on there  :mrgreen:
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on August 02, 2013, 10:35:06 pm
Oh I see now. On Italy, I thought you ment over the mountains in the corner :?
Title: Re: Rome II General Info Thread
Post by: okiN on August 02, 2013, 10:40:52 pm
Outside Italy, west of the Alps, in the top left corner, visible from about 2:06 on.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on August 03, 2013, 05:29:44 am
Outside Italy, west of the Alps, in the top left corner, visible from about 2:06 on.

EH, the one I saw was below the alps.
Title: Re: Rome II General Info Thread
Post by: Adamar on August 05, 2013, 05:40:23 pm
You guys think we can buy the greek culture pack later on?
Title: Re: Rome II General Info Thread
Post by: Butan on August 05, 2013, 05:50:12 pm
You guys think we can buy the greek culture pack later on?

inb4 panos post something about nations/cultures.
Title: Re: Rome II General Info Thread
Post by: Franke on August 05, 2013, 07:06:50 pm
You guys think we can buy the greek culture pack later on?

I think so. After all, that'S the main principle of that DLC policy.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on August 05, 2013, 07:35:59 pm
Not long, and I'll finally have a game that's worth playing...
Title: Re: Rome II General Info Thread
Post by: [ptx] on August 05, 2013, 09:04:06 pm
Not long, and I'll finally have a game that's worth playing...
"Not long"? I envy you... :(
Title: Re: Rome II General Info Thread
Post by: Havoco on August 05, 2013, 09:07:20 pm
Not long, and I'll finally have a game that's worth playing...

Tell me about it, been scraping the old games I barely ever play for awhile now.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on August 05, 2013, 10:33:55 pm
"Not long"? I envy you... :(

Less than a month, that's really not too bad... :)

Tell me about it, been scraping the old games I barely ever play for awhile now.

I haven't really being playing anything at all, tried to get back into cRPG again, but it's not happening. Looks like I'll be sitting around twiddling my thumbs until Rome II's released, it looks great... :P
Title: Re: Rome II General Info Thread
Post by: Boerenlater on August 08, 2013, 11:32:53 am
inb4 panos post something about nations/cultures.
He will buy the FYROM dlc pack day 1. I swear.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on August 08, 2013, 06:11:30 pm
Title: Re: Rome II General Info Thread
Post by: Casimir on August 08, 2013, 06:23:55 pm
Panos gunna be mad.
Title: Re: Rome II General Info Thread
Post by: Butan on August 08, 2013, 07:31:16 pm
If this isnt a scripted battle (and CA is famous for showcasing scripted fights), I liked the way AI put some units in reserves and didnt just send everything at once, and put some units directly in front of the player flanking cav at 90° of the other AI formations.

If this is vanilla BAI, its pretty good.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 08, 2013, 08:37:51 pm
I agree I like how the AI doesn't just banzii charge all the time, however I really hate the fact the general still seems like its going to be the most OP unit on the field giving "buffs." That's the one fecking thing I hated about shogun 2 and it seems like they've kept it.  :?  :mad:
Title: Re: Rome II General Info Thread
Post by: Adamar on August 09, 2013, 07:38:49 am
Where were the pike phallanxes??? I want me some proper phallanx!!
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on August 09, 2013, 07:42:28 am
Overall impressed with this video. The limited animations we saw looked pretty fluid (to me, at least.) The AI seemed improved over most Shogun II experiences i've had in my 100+ hours of gameplay. But most of all, I was impressed with the look - both the units and the map.
Title: Re: Rome II General Info Thread
Post by: Butan on August 09, 2013, 03:27:40 pm
Where were the pike phallanxes??? I want me some proper phallanx!!


There was some phalanxes but only with normal spears, so it looked more like a tight shieldwall with a almost non-visible spear hedge : it will probably give bonus to melee defense against infantry in front of them, but bad against missiles and cavalry/infantry charge in the rear and flanks. I'm sure there will be some phalanxes with pikes.


Quote
The limited animations we saw looked pretty fluid (to me, at least.)


Indeed, and I liked the infantry clash near the end of the battle where he followed them with his camera : when he ordered the charge they really ran like hell (maybe a bit too fast) and when they met it wasnt 1v1 micro-duels everywhere but a real clash where most of the guys on the front got literally crushed by the masses and chopped to death (at least thats what I saw).
Title: Re: Rome II General Info Thread
Post by: okiN on August 09, 2013, 11:47:59 pm
Quote from: Rock Paper Shotgun
Speaking of things thrown in for free, Rome II purchasers will get access to Arena, the F2P battle thing announced in March: “Including advanced beta access, exclusive in-game Legion Armoury bonuses and approximately $15(USD) of in-game currency…, ROME II players automatically earn ‘Legion’ status and will be able to experience the massed battle MMO before the game opens up to all.”

I guess I'll have to try it. At least the concept sounds more appealing than all those other MOBAs.
Title: Re: Rome II General Info Thread
Post by: Havoco on August 11, 2013, 04:45:04 am
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 11, 2013, 06:36:50 am
I really hope those capture flags are just in the prolog and historic battles and not in the actual single player, otherwise that's just gonna drive me nuts.  :|

Other then that the animations look good and so do the textures. Can't wait to play it :mrgreen:
Title: Re: Rome II General Info Thread
Post by: Havoco on August 11, 2013, 07:18:43 am
I really hope those capture flags are just in the prolog and historic battles and not in the actual single player, otherwise that's just gonna drive me nuts.  :|

Other then that the animations look good and so do the textures. Can't wait to play it :mrgreen:

I think the flag was only there because army was fortified. But yeah, having flags on every field battle would be incredibly annoying.
Title: Re: Rome II General Info Thread
Post by: Taser on August 11, 2013, 08:48:24 am
I liked the gameplay vid showing it off and seeing how stuff worked a little more..

However... I kept thinking WTF ARE YOU DOING?!

I know he was just showing the game and wasn't trying to do his best but still... I kept thinking wtf wtf wtf the whole time.
Title: Re: Rome II General Info Thread
Post by: Warcat on August 11, 2013, 09:20:54 am
Yeah, he looked pretty bad to me, but then again. I never do a whole battle larger than a couple units without pausing multiple times.
Title: Re: Rome II General Info Thread
Post by: Overdriven on August 11, 2013, 11:21:45 am
I really hope those capture flags are just in the prolog and historic battles and not in the actual single player, otherwise that's just gonna drive me nuts.  :|

Other then that the animations look good and so do the textures. Can't wait to play it :mrgreen:

Yeah they've already said they will only occur in certain situations and not open battles. I think they had some in historical battles, some when you're attacked coming out of forced march (baggage train one) and maybe a couple others.
Title: Re: Rome II General Info Thread
Post by: Casimir on August 11, 2013, 12:43:54 pm
Yeah its very much dependant on the stance of the army whether there are flags on the field or not.
Title: Re: Rome II General Info Thread
Post by: Adamar on August 11, 2013, 12:50:40 pm
Goddam CA devs can't play their own game properly...
Title: Re: Rome II General Info Thread
Post by: okiN on August 11, 2013, 01:03:19 pm
He's not a dev, he's the "communications manager". But yeah, he's just dismally bad.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 11, 2013, 07:22:27 pm
Yeah they've already said they will only occur in certain situations and not open battles. I think they had some in historical battles, some when you're attacked coming out of forced march (baggage train one) and maybe a couple others.
Ah that's not so bad then, however if I'm about to win a battle and one unit manages to some how get the flag and I lose despite even if I have almost all of them routed will just be aggravating.


I liked the gameplay vid showing it off and seeing how stuff worked a little more..

However... I kept thinking WTF ARE YOU DOING?!

I know he was just showing the game and wasn't trying to do his best but still... I kept thinking wtf wtf wtf the whole time.


To be honest they always seem to get below average skilled players to play, they never get someone who really is good at it to test the AI. It would be really nice to see a top total war player play against this "all new AI" to put it through its paces rather then getting people who make silly mistakes to play and be "The AI is really good its really testing my abilities!" When they just keep making silly mistakes and doing silly things.
Title: Re: Rome II General Info Thread
Post by: Taser on August 11, 2013, 07:36:55 pm
To be honest they always seem to get below average skilled players to play, they never get someone who really is good at it to test the AI. It would be really nice to see a top total war player play against this "all new AI" to put it through its paces rather then getting people who make silly mistakes to play and be "The AI is really good its really testing my abilities!" When they just keep making silly mistakes and doing silly things.

I'll admit I'm not the best player out there by far but he made very simple mistakes like ignoring his cav and squandering his chance to use them effectively as well, placing his army in a bad spot to where he had to maneuver in order to hit the army coming at him since they were on his flank, sending troops out too far from his front lines, sending units out to die (italian swordsmen) for no real gain... I just didn't understand his thinking.

However hes trying to show off stuff and etc so some leniency is allowed. Just seems strange that they didn't have someone that truly could challenge the AI ... unless they didn't want to truly stress the AI in the fight..
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 11, 2013, 09:24:21 pm
I'll admit I'm not the best player out there by far but he made very simple mistakes like ignoring his cav and squandering his chance to use them effectively as well, placing his army in a bad spot to where he had to maneuver in order to hit the army coming at him since they were on his flank, sending troops out too far from his front lines, sending units out to die (italian swordsmen) for no real gain... I just didn't understand his thinking.

However hes trying to show off stuff and etc so some leniency is allowed. Just seems strange that they didn't have someone that truly could challenge the AI ... unless they didn't want to truly stress the AI in the fight..

True, I guess if they did have a very skilled player put the AI through its paces and the AI couldn't cope that wouldn't do them any favors. Even so it would be nice if they at-least got someone to play who didn't make silly mistakes, every video I've seen apart from the teutoburg forest one the people they got to play seemed to just make obvious mistakes and I find it really irritating. It still looks like a good TW game though, better then shogun 2 at-least.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on August 11, 2013, 09:26:23 pm
http://forum.meleegaming.com/total-war-series/rome-ii-announced!/msg834229/#msg834229

I believe in one of those videos(maybe the second 1) the guy actually was competent in his strategy.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 12, 2013, 12:57:24 am
On the Total war forums I found someone had posted about what's currently known for the multiplayer

http://forums.totalwar.com/showthread.php/72305-What-we-know-about-Multiplayer-so-far-%28Recap-and-Opinion%29 (http://forums.totalwar.com/showthread.php/72305-What-we-know-about-Multiplayer-so-far-%28Recap-and-Opinion%29)

for everyone who doesn't have a TW account the key points were.

Overview
-Rome 2 will be dropping Shogun 2's online system
-No more veteran forces
-No more Avatar conquest
-No more unlock able units and ability cards

Also this guy done a review on what's known about the multiplayer here. Its a 4 part thing his done, this is only part 1.



EDIT: I just found this little thing. http://maps.totalwar.com/
Title: Re: Rome II General Info Thread
Post by: Leesin on August 14, 2013, 08:43:55 am
Yes they are doing away with all of those multiplayer features and going back to classic multiplayer, why? because they're making the "MMORTS" Total War: Arena which is going to involve all of those elements, so the people who enjoy the classic competitive battles will be happy and those of us who also enjoy the rpg qualities of Shogun 2's avatar mode will get that stuff in Total War: Arena. I enjoy both so all good IMO.
Title: Re: Rome II General Info Thread
Post by: okiN on August 14, 2013, 10:09:51 am
I reckon it's also because it would have taken a lot of work to adapt the Shogun 2 multiplayer formula to the various Rome 2 rosters that are all different from one another.
Title: Re: Rome II General Info Thread
Post by: Weren on August 14, 2013, 01:44:26 pm
If you preorder from here (https://www.getgamesgo.com) you can shake roughly 12 euros off the price.
Title: Re: Rome II General Info Thread
Post by: Adamar on August 14, 2013, 02:50:47 pm
Done it on steam just a few hours ago...
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 14, 2013, 02:57:03 pm
I hated shogun 2 multiplayer, the match making always put me against level 10s when i just started playing. The avatar campaign was a pain in the ass because peoples generals became the most OP unit, more so if they had everything in his fighting ability and put stuff into being a HA, that shit was just annoying.


I'm glad they got rid of the shogun 2 online system, thing was a unbalanced as hell especially before they started limiting units, I mean a whole army of vet bow warrior monks with vet warrior monks maybe with 1-2 units of cav was just stupidly OP.
Title: Re: Rome II General Info Thread
Post by: Bulzur on August 14, 2013, 08:04:00 pm
If you preorder from here (https://www.getgamesgo.com) you can shake roughly 12 euros off the price.

Thanks for the link.
I always wondered if i should buy it already or not, but guess i'll take it at a -22%, with Greek DLC, and a possible 15 bucks for their MMO.
Title: Re: Rome II General Info Thread
Post by: Ganner on August 15, 2013, 11:55:29 am
Anyone use that site yet?

Bought it and it says its supposed to be a steam key but it hasn't given me one. Will i be getting one on release day?
Title: Re: Rome II General Info Thread
Post by: Bulzur on August 15, 2013, 12:09:06 pm
First time i used it. And since it's a pre-order, i have absolutely no idea how it works. I received a pretty long order code, wich is not a steam key.
I guess we'll get the steam key when it's out, but then how do they know it's a pre-order... i just have no idea.
Title: Re: Rome II General Info Thread
Post by: Molly on August 15, 2013, 12:18:06 pm
Anyone use that site yet?

Bought it and it says its supposed to be a steam key but it hasn't given me one. Will i be getting one on release day?
That is usually how key seller work on pre-order.
You pay them, you get the key on release date, maybe 1 day earlier but that's not likely.

First time i used it. And since it's a pre-order, i have absolutely no idea how it works. I received a pretty long order code, wich is not a steam key.
I guess we'll get the steam key when it's out, but then how do they know it's a pre-order... i just have no idea.
The key defines the software package you'll get. So, depending on the key, you'll get the pre-order bonus.
In my experience, most key seller state that they expect the key to be a pre-order one but don't promise it. I can't remember any game that came without the pre-order bonus on my pre-orders I made.


The 2 shops I use regularly and never had issues with (for people interested):
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Bulzur on August 15, 2013, 01:01:30 pm
Thanks for clarifying that benkei.

To think that when Rome II goes out, i'll be working my ass off for my internship report. :( Won't be free before the end of September...
Title: Re: Rome II General Info Thread
Post by: Casimir on August 15, 2013, 01:12:59 pm
I'm moving to the Netherlands on the 1st of September, but God dammit i will find time to play Rome 2.
Title: Re: Rome II General Info Thread
Post by: Weren on August 15, 2013, 03:19:33 pm
I'm moving to the Netherlands on the 1st of September, but God dammit i will find time to play Rome 2.

I myself requested a week off from job starting from the release date.  :P
Title: Re: Rome II General Info Thread
Post by: Leesin on August 15, 2013, 03:46:59 pm
I reckon it's also because it would have taken a lot of work to adapt the Shogun 2 multiplayer formula to the various Rome 2 rosters that are all different from one another.

Well yeah, it's probably one of the main reasons why they decided to make the seperate Arena game, as they know that a lot of players did enjoy the rpg aspect, which would have been too much work for just the rome 2 release. Im looking forward to playing both, i have a feeling i wont be playing anything else when rome 2 is released lol.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 15, 2013, 09:00:38 pm
Title: Re: Rome II General Info Thread
Post by: Warcat on August 15, 2013, 09:47:09 pm
Pretty cool 8-) Certainly different from all previous total war naval combat.
Title: Re: Rome II General Info Thread
Post by: Teeth on August 15, 2013, 10:55:16 pm
Looks fucking awesome to play honestly, something I always missed dearly in the original Rome, especially because it was quite a big thing in the Punic wars and such. Seems they implemented it exactly as I imagined it. Fire arrows look good, a lot better than the javelins earlier. Animations for boarding are quite impressive.

What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.
Title: Re: Rome II General Info Thread
Post by: [ptx] on August 15, 2013, 11:11:00 pm
Maybe it will be implemented. Anyhow, still looks utterly amazing and exactly what i expected of naval combat :D
Title: Re: Rome II General Info Thread
Post by: okiN on August 15, 2013, 11:11:43 pm
Finally you can board one ship with multiple ships of your own. Would have been a travesty if they hadn't added that.

What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.

Yes, that immediately caught my eye as well. Maybe they have some kind of damage mechanic that just wasn't properly shown in that video, but indeed it will be very strange if it just comes down to either nothing much happening or the other ship being totally shattered. There should definitely be a middle ground where a ship sufficiently damaged by ramming will simply begin to take on water and sink if not promptly repaired.
Title: Re: Rome II General Info Thread
Post by: Tovi on August 15, 2013, 11:56:45 pm
Awesome ! But I'd need to buy another PC  :?
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 16, 2013, 12:07:33 am
Looks fucking awesome to play honestly, something I always missed dearly in the original Rome, especially because it was quite a big thing in the Punic wars and such. Seems they implemented it exactly as I imagined it. Fire arrows look good, a lot better than the javelins earlier. Animations for boarding are quite impressive.

What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.

If they don't have any middle ground then I bet there will be a mod for it.  :mrgreen:
Title: Re: Rome II General Info Thread
Post by: Butan on August 16, 2013, 03:11:50 am
Except for ramming ships, boarding locks the boarded ship at any angle you come from : good for gameplay (boarding in napoleon/empire was glitchy and sometimes very long while you took canons to the face) but very unrealistic. Just the movement of the sea would prompt the two ships apart and you woulnt be able to jump on the deck except if your ship's hull/appendages got stuck into the other ship's.

Need some grappling hooks/ropes thrown and hull damages to both ships with a slight impact animation and it will be good. If it stays that way and boarding is an important part of naval battle, naval battles in Rome 2 are going to be less good than the napoleon/empire ones.
Title: Re: Rome II General Info Thread
Post by: Adamar on August 16, 2013, 03:35:23 am
I dont like the new unit cards. Pictures would be more detailed...
Title: Re: Rome II General Info Thread
Post by: Warcat on August 16, 2013, 12:46:47 pm
What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.

Agreed. but perhaps that's just a bad limitation of the engine they use, because the same could be said for all of the games going back to Empire.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on August 16, 2013, 05:35:51 pm
http://www.youtube.com/watch?v=fwWrDtkJdTs
Title: Re: Rome II General Info Thread
Post by: Lizard_man on August 16, 2013, 05:50:51 pm
Can't say I enjoyed the naval battles in Empire, but this actually looks like fun...

http://www.youtube.com/watch?v=fwWrDtkJdTs

Looks great, looking forward to it... :P
Title: Re: Rome II General Info Thread
Post by: Teeth on August 16, 2013, 05:57:19 pm
Agreed. but perhaps that's just a bad limitation of the engine they use, because the same could be said for all of the games going back to Empire.
If you can make a ball of fire roll down a hill you can probably make a ship rock when it gets hit by another.
Title: Re: Rome II General Info Thread
Post by: Adamar on August 16, 2013, 05:58:31 pm
Why'd you show me this???? ffs still 20 days to go!


Those phallangites ran like troglodites...
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 16, 2013, 11:09:12 pm

Some of the kill animations, in this video they show phalanx's nd sheet.  :mrgreen:
Title: Re: Rome II General Info Thread
Post by: Bulzur on August 17, 2013, 01:23:45 pm
Amazing, it looks just like the video we watch after clicking on Poopy's link 4 posts earlier !


The animations looks good. They even thought about the stupid/rude/bothersome interviewer who always talked about elephants, and added some death animations for them.
Title: Re: Rome II General Info Thread
Post by: Butan on August 17, 2013, 04:27:38 pm
If every land troops formations are as mastered as that one, this gonna be good.

Love how the advancing phalanxes completely wipes the other one : someone can tell from the look of it which kind of troop it is ?
Title: Re: Rome II General Info Thread
Post by: ThePoopy on August 17, 2013, 04:39:08 pm
macedonian elite vs pike levy
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 17, 2013, 04:54:51 pm
macedonian elite vs pike levy

:rolleyes: No wonder they won.
Title: Re: Rome II General Info Thread
Post by: Tovi on August 17, 2013, 07:54:55 pm
Agents and tech tree :
Title: Re: Rome II General Info Thread
Post by: Bulzur on August 18, 2013, 02:57:28 pm
Nice Traits.
Wonder how many will be proposed to you for each level up.
I remember saving my game when my general in Shogun 2 was going to win a battle and level up, just to get the good retainers, and not an useless one...
Title: Re: Rome II General Info Thread
Post by: okiN on August 18, 2013, 03:56:17 pm
I really hope the agents and generals level up fast enough this time. I found the agent and general leveling speeds to be too slow in Shogun 2, I found it hard to max them out before the campaign was all but over and it was also a race against their life spans. While they've said it'll be faster in Rome 2, that's obviously just a necessity due to time passing multiple times faster in this game. It remains to be seen whether they'll all be on their deathbeds before they hit the level cap.
Title: Re: Rome II General Info Thread
Post by: Butan on August 18, 2013, 05:21:22 pm
I really hope the agents and generals level up fast enough this time. I found the agent and general leveling speeds to be too slow in Shogun 2, I found it hard to max them out before the campaign was all but over and it was also a race against their life spans. While they've said it'll be faster in Rome 2, that's obviously just a necessity due to time passing multiple times faster in this game. It remains to be seen whether they'll all be on their deathbeds before they hit the level cap.


Idk for agents but at least for armies you will have the tradition perks forever.
Title: Re: Rome II General Info Thread
Post by: okiN on August 18, 2013, 06:45:36 pm
Yeah, that sounds like a good feature, but it's irrelevant to agent and general leveling speed.

I do wonder just how long it will take to fully level an army's traditions as well, though. Pretty much the whole campaign or less?
Title: Re: Rome II General Info Thread
Post by: Butan on August 18, 2013, 08:34:02 pm
I hope it will be slow since its perma, and agents/general relatively fast since they can die.

Even though in one video they said they added the "wounded" event for agents so they cant die so easily. Like some generals in Napoleon Total War.
Maybe they added that to agents AND generals and they die really rarely now, so that they can level up slowly without hampering gameplay?

We will know in 2 weeks  :)
Title: Re: Rome II General Info Thread
Post by: okiN on August 18, 2013, 08:38:51 pm
They already had that in Shogun 2. A partial success on an agent action meant they would be wounded instead of assassinated, put in jail instead of executed, etc. Applied to both agents and generals.
Title: Re: Rome II General Info Thread
Post by: Bulzur on August 18, 2013, 08:53:57 pm
I certainly do hope Armies don't level up too fast.
The fact that an decimated army still has his full tradition, for his next full "recruitment", would mean any warmongers would always have high level armies. Take your time defeating one in your provinces, the time you take to go to theirs, it will be back full, same name, only new recruits.

We also don't know what happens to Veterans when the army they're in are defeated. I do hope they have a 50% chance at least of dieing.

The fact that agents/generals are also "hard" to kill, means that the AI will be using them for ever. And since you'e usually at war with more states, you can really have a hard time killing all thoses spies and veterans telling your own slaves to rebel.

Guess diplomacy will be more important.
Title: Re: Rome II General Info Thread
Post by: okiN on August 18, 2013, 09:16:16 pm
We also don't know what happens to Veterans when the army they're in are defeated. I do hope they have a 50% chance at least of dieing.

AFAIK there's no reason to think that's changed at all. I'm pretty sure that if a unit gets wiped out, it's permanently lost and won't replenish, like always.

The fact that agents/generals are also "hard" to kill, means that the AI will be using them for ever. And since you'e usually at war with more states, you can really have a hard time killing all thoses spies and veterans telling your own slaves to rebel.

I dunno if there's anything new here either, maybe Butan was just confused and forgot about the wounded feature in Shogun 2. Anyway, agents and generals will be in much faster rotation due to the time scale. You'll get 50 turns of use out of them if you're lucky.
Title: Re: Rome II General Info Thread
Post by: Banok on August 20, 2013, 10:18:37 am
pretty dam hyped, spent past few days solidly playing some shogun 2 legendary campaigns.

I'm worried tho rome 2 will suffer same issues as shogun 2 and past total war games that as the campaign continues the gameplay stagnates. I don't think I've ever wanted to play one of those legendary campaigns past 100 turns, you reach a point where you are definitely going win the game eventually but managing 20 territories is just a pain in the ass, and battling so many full stacks is just an absolute meat grind.

is there are info artciles specifically on thi, ie rome 2's endgame? I haven't followed development that closely.
Title: Re: Rome II General Info Thread
Post by: okiN on August 20, 2013, 11:35:37 am
They've said some stuff about improving the endgame, IIRC they said there should be less full stacks all around and there was also something about rebellions if you let your armies and commanders get out of hand.
Title: Re: Rome II General Info Thread
Post by: Banok on August 20, 2013, 01:51:16 pm
I also read there will be different ways to win, ecconomic/military/cultural.

i wonder if this means I can play how I always wanted to in shogun and others, where you loot cities then ditch them. "we do not sow!" style. I did this with mori wako pirates just for the lols, but its pretty much never really viable to loot.

PS: so bored I'm going to try playing rome 1, its actually the first total war I played but so long ago....
Title: Re: Rome II General Info Thread
Post by: ThePoopy on August 20, 2013, 05:36:38 pm
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Tor! on August 20, 2013, 06:36:04 pm
We will see Macedonian campaign gameplay later tonight  :P

Edit: Trade routes and nodes:
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Casimir on August 21, 2013, 03:34:30 am
Is that Macedonia gameplay up somewhere?
Title: Re: Rome II General Info Thread
Post by: Tor! on August 21, 2013, 04:02:33 am
Quote
Originally Posted by Jack Lusted
Hey guys,

Looks like the first part of the play through will go up tomorrow instead of today, difficult to co-ordinate everything with Craig et al at Gamescom and me here in the studio.

Sorry for the delay.

Not long though!  :)
Title: Re: Rome II General Info Thread
Post by: Banok on August 21, 2013, 09:06:39 am
nice also land trade routes; I like.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on August 21, 2013, 12:28:25 pm
http://forums.totalwar.com/showthread.php/73722-Jack-s-Macedon-Campaign-Playthrough
Title: Re: Rome II General Info Thread
Post by: Tor! on August 21, 2013, 06:36:03 pm
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on August 21, 2013, 06:55:47 pm
Interesting how the two factions they've showed the most (except Rome) have been my two most anticipated to play - Macedon and Suebi.
Title: Re: Rome II General Info Thread
Post by: Tor! on August 21, 2013, 07:18:31 pm
Hope the encyclopedia gets leaked before release like Shogun.. Need something to soothe the wait  :P
Title: Re: Rome II General Info Thread
Post by: Xant on August 22, 2013, 08:40:58 am
Hope the encyclopedia gets leaked before release like Shogun.. Need something to soothe the wait  :P

I will soothe your wait.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on August 22, 2013, 04:46:22 pm
http://www.youtube.com/watch?v=XEXBGOrh13I
Title: Re: Rome II General Info Thread
Post by: Bulzur on August 22, 2013, 07:04:07 pm
The guy : "I think you did pretty well."


Seriously, that guy has no pity. Even his remarks during the game were blunt. "Ah ah, squashed you from 3 sides"

On another note, defending a city without walls, with 8 stacks of range ? Without any defense against cavalry ? It's asking to be beaten.
A shame we can't see a more balanced battle, this one was way too fast, thanks to being one sided i suppose.
Title: Re: Rome II General Info Thread
Post by: Banok on August 22, 2013, 10:51:38 pm
he was so bizarrely chuffed the whole time by how much he was beating her.
Title: Re: Rome II General Info Thread
Post by: Nightmare798 on August 22, 2013, 10:53:55 pm
GL running it...
Title: Re: Rome II General Info Thread
Post by: Lizard_man on August 23, 2013, 02:37:41 pm
Just bought it on Steam... :)
Title: Re: Rome II General Info Thread
Post by: Casimir on August 23, 2013, 03:14:29 pm
Releasing free content for ROME II alongside paid-for DLC! In October, you’ll be able to add the Seleucid Empire faction to your playable faction roster.

http://forums.totalwar.com/showthread.php/74026-Post-launch-support-plans-and-even-more-free-content-for-Total-War-ROME-II!?p=605673#post605673

Nice time.
Title: Re: Rome II General Info Thread
Post by: Canuck on August 23, 2013, 04:44:31 pm
If anyone still reading this thread hasn't bought the game yet, these guys have it on for $50 dollars as opposed to steams $60, and you'll be getting the DLC as well. Just not the TF2 shit or the ability to preload. They give the keys out on the day of release in an email

http://www.greenmangaming.com/s/ca/en/pc/games/strategy/total-war-rome-ii/
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on August 23, 2013, 04:52:39 pm
If anyone still reading this thread hasn't bought the game yet, these guys have it on for $50 dollars as opposed to steams $60, and you'll be getting the DLC as well. Just not the TF2 shit or the ability to preload. They give the keys out on the day of release in an email

http://www.greenmangaming.com/s/ca/en/pc/games/strategy/total-war-rome-ii/

Man I got it for 45 Bucks from them, way back.
Title: Re: Rome II General Info Thread
Post by: okiN on August 23, 2013, 08:01:54 pm
It's a nice-looking map. My picks for most likely DLC factions are the Seleucid Empire, Cantabri, Scythia, Getae, Baktria and Armenia, in that order.
Releasing free content for ROME II alongside paid-for DLC! In October, you’ll be able to add the Seleucid Empire faction to your playable faction roster.

Well, those two were highly predictable additions. At least it's nice that we're getting the Seleucids for free. I wonder if we'll get a third freebie faction as well? I'm also curious as to how those three nomadic tribes will be different exactly.
Title: Re: Rome II General Info Thread
Post by: Banok on August 23, 2013, 10:09:59 pm
If anyone still reading this thread hasn't bought the game yet, these guys have it on for $50 dollars as opposed to steams $60, and you'll be getting the DLC as well. Just not the TF2 shit or the ability to preload. They give the keys out on the day of release in an email

http://www.greenmangaming.com/s/ca/en/pc/games/strategy/total-war-rome-ii/

only £1 cheaper for me :(
Title: Re: Rome II General Info Thread
Post by: Tovi on August 24, 2013, 12:42:32 am
As always, this game will be fully playable in september 2014...
Title: Re: Rome II General Info Thread
Post by: Molly on August 24, 2013, 08:40:50 am
Paid 32€ for the game and the Greek states... :D
Title: Re: Rome II General Info Thread
Post by: ThePoopy on August 24, 2013, 06:50:59 pm
http://www.youtube.com/watch?v=bjlL7TS9bP8
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 24, 2013, 10:28:13 pm
http://www.youtube.com/watch?v=bjlL7TS9bP8

I'm glad they finally got someone who knows what their doing to play and uploaded it.
Title: Re: Rome II General Info Thread
Post by: Butan on August 24, 2013, 10:39:31 pm
Still bad at multi tasking, too much talking not enough raiding.

Every units are considered as infantry when they are transported by sea to the battle : so any mounted/siege units will have to be landed on the campaign map to be useful. Disembarking elephants/horses/siege equipment from a boat has never been seen in history ?  :rolleyes:  Thats a major pain in the ass for every combined battles there will be.
Title: Re: Rome II General Info Thread
Post by: Casimir on August 24, 2013, 11:36:08 pm
Yeah don't see why they didn't implement some form of disembarking / setup phase for siege equipment or cavalry.  The unit size is tiny so you could easily fit the equipment on board.

I'm sure there is some balance reason but it's just silly from a gameplay perspective.
Title: Re: Rome II General Info Thread
Post by: Overdriven on August 24, 2013, 11:38:01 pm
I can see what their thought process was. Because unloading horses/siege equipment would be daft instantly straight from the ships in terms of realism. But if turns took days/weeks rather than months it would have made sense. But at the current turn length it makes little sense that you'd have to wait so many months just to get your cav/siege equipment on the ground.
Title: Re: Rome II General Info Thread
Post by: Bulzur on August 24, 2013, 11:56:36 pm
I don't know if it's because it was a city battle, but he didn't won thanks to the capture point. Yet he only has the option to "end the battle", and not "continue the battle".
What happened to that option ? Using cavalry to eliminate all thoses dismoralized troops was always very important in battles. Since it's a city battle, they'll all die, but who gets the kills ? Which unit gets the experience ?


And yeah, no horses could be understandable (horses really don't like ships), but no siege equipment is a shame.
I only hope he didn't have any siege equipment because thoses ones are unmovable (once you place them on the battlefield, they're fixed, maybe you need to research something before for siege in boats), so you can't use your troops to "move" them. But what about movable siege equipment, i have no idea.
Title: Re: Rome II General Info Thread
Post by: Ganner on August 25, 2013, 12:47:15 am
I don't know if it's because it was a city battle, but he didn't won thanks to the capture point. Yet he only has the option to "end the battle", and not "continue the battle".
What happened to that option ? Using cavalry to eliminate all thoses dismoralized troops was always very important in battles. Since it's a city battle, they'll all die, but who gets the kills ? Which unit gets the experience ?


And yeah, no horses could be understandable (horses really don't like ships), but no siege equipment is a shame.
I only hope he didn't have any siege equipment because thoses ones are unmovable (once you place them on the battlefield, they're fixed, maybe you need to research something before for siege in boats), so you can't use your troops to "move" them. But what about movable siege equipment, i have no idea.

It was a multiplayer fight not a campaign mission, thus no need to run down routing troops.
Title: Re: Rome II General Info Thread
Post by: Adamar on August 25, 2013, 06:05:48 am
Running down routing troops is the best part of the battle...
Title: Re: Rome II General Info Thread
Post by: Casimir on August 25, 2013, 06:45:20 am
It was a multiplayer fight not a campaign mission, thus no need to run down routing troops.

Err no it was a battle from the prelude campaign as they repeatedly said.  He basically avoided following the predetermined 'historical' story and forged his own in the prelude campaign.
Title: Re: Rome II General Info Thread
Post by: Ganner on August 25, 2013, 08:11:11 am
Err no it was a battle from the prelude campaign as they repeatedly said.  He basically avoided following the predetermined 'historical' story and forged his own in the prelude campaign.

Ug, i didn't even see that last link, i thought he was talking about the video linked before that with the dude vs the chick multi, my bad.
Title: Re: Rome II General Info Thread
Post by: Leesin on August 25, 2013, 08:45:53 am
I'm gonna smash all of you my old friendwankers using the mighty Iceni.
Title: Re: Rome II General Info Thread
Post by: okiN on August 25, 2013, 10:40:22 am
It was a multiplayer fight not a campaign mission, thus no need to run down routing troops.

I understand that, but I fucking hate that this applies to multiplayer campaigns as well. I mean, what the fuck? The enemy almost always gets away with hundreds of troops.
Title: Re: Rome II General Info Thread
Post by: Tor! on August 25, 2013, 05:11:57 pm


These were not supposed to be shown, but you know, germans.
Title: Re: Rome II General Info Thread
Post by: Molly on August 25, 2013, 06:07:28 pm
Be thankful to the Germans then... :P
Title: Re: Rome II General Info Thread
Post by: Adamar on August 26, 2013, 05:08:40 am
I'm gonna smash all of you my old friendwankers using the mighty Iceni.

Lets see them smash a pike wall.
Title: Re: Rome II General Info Thread
Post by: Leesin on August 27, 2013, 03:24:50 pm
Lets see them smash a pike wall.

Let's see a pikewall get pelted with large stones and then try to out maneuver a more numerous and faster moving horde of angry butt fucking shit cunts with pecs for chest armour.

Infact we will have to play sometime, you with your pikewall and me with my highly mobile force of handsome gentlemen.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 27, 2013, 04:47:19 pm
Only one week left :D
Title: Re: Rome II General Info Thread
Post by: Jarlek on August 27, 2013, 08:17:58 pm
Only Holy fuck, still one week left  :(
FTFY
Title: Re: Rome II General Info Thread
Post by: Adamar on August 27, 2013, 08:31:00 pm
Let's see a pikewall get pelted with large stones and then try to out maneuver a more numerous and faster moving horde of angry butt fucking shit cunts with pecs for chest armour.

That's not smashing, that's picking appart.

Macedon also had fast moving infantry for support, not to mention the awsome cavalry

Brit my old friends of the time were warfare troglodites with their slingers and charriots...
Title: Re: Rome II General Info Thread
Post by: Tor! on August 27, 2013, 09:44:33 pm
Slingers seems like a complete waste unless your fighting naked people without shields  :P
Title: Re: Rome II General Info Thread
Post by: Xant on August 27, 2013, 10:06:46 pm
I'm not very optimistic when "rock paper scissors balance" is thrown around so much by the developers. It's the worst and laziest way to balance a RTS game.
Title: Re: Rome II General Info Thread
Post by: Casimir on August 27, 2013, 10:28:16 pm
Slingers seems like a complete waste unless your fighting naked people without shields  :P

They're valuable for breaking up frontlines and supporting engaged units, which seems appropriate to me.
Title: Re: Rome II General Info Thread
Post by: Tor! on August 27, 2013, 10:38:33 pm
I think a cav, melee or archer / javelin unit will always have more utility than slingers. But I'm judging from what I've seen so far in the videos, there are still those pesky Balearic slingers who havent been seen yet  8-)
Title: Re: Rome II General Info Thread
Post by: darmaster on August 27, 2013, 10:46:48 pm
anyone knows if console command will be enabled?
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on August 27, 2013, 10:48:54 pm
I think a cav, melee or archer / javelin unit will always have more utility than slingers. But I'm judging from what I've seen so far in the videos, there are still those pesky Balearic slingers who havent been seen yet  8-)

Gotta remember, during this time period, people didn't really have significant armor like they did in the later middle ages. Those slingers would sling a 5-10 lb(or was it kg, can't remember) lead pellet that would hurt. Not to mention, slingers were very, very good, and fairly accurate(often young men, and near constant training).

They were deadly against unarmored opponents, decent to effective against light armor, but heavy armor they shrug. That's where archers would come in with the more efficient anti armor capabilities.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on August 27, 2013, 11:06:34 pm
This is how useful slinger's are.  :twisted:

http://youtu.be/f_fpOUQcAac?t=3m22s
Title: Re: Rome II General Info Thread
Post by: Banok on August 28, 2013, 01:10:53 am
anyone knows if console command will be enabled?

why do people like you have to post, I'm trying to cut down on my fap

slingers will hopefully be uber cheap and just to fill up the gaps in your stacks early on i'm guessing. plus they demoralize the people they are slingers, although when your slingers flee IDK if that reduces morale of your other nearby units. always kind of felt like this may be the case in shogun 2.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on August 28, 2013, 12:57:12 pm
Quote
Archers have a fast fire rate, good range and damage, but little of their damage is armour piercing so they struggle against the more armoured units.

Javelins are short range, but very high damage so can hurt anyone.

Slingers have the longest range and a lot of ammo. Their weakness is low damage, but they will do something against everyone.
Title: Re: Rome II General Info Thread
Post by: Ganner on August 28, 2013, 04:56:05 pm
This game will unlock in approximately 6 days and 3 hours
Title: Re: Rome II General Info Thread
Post by: Adamar on August 28, 2013, 05:01:48 pm
This game will unlock in approximately 6 days and 3 hours

Thank you...
Title: Re: Rome II General Info Thread
Post by: Tor! on August 28, 2013, 05:42:00 pm
Quote
Hello all,

Just to let you all know CA today announced the Activation Time for ROME II on its release day next week as a single worldwide unlock time of zero hours US Pacific Time on the 3rd Sept, equivalent of 00:00 PDT / 03:00 EDT / 08:00 BST / 09:00 CET / 17:00 AEST.

From that point game activation will be live and Total War: ROME II will be playable.

Digital customers can begin preloading via Steam from 10:00 PDT / 18:00 BST today (28th Aug) in order to be as ready as possible to begin their conquest of the ancient world on launch day, with only the day one content patch including Pontus, an additional playable faction, needing to be downloaded once the game is live.
Title: Re: Rome II General Info Thread
Post by: Butan on August 28, 2013, 06:19:16 pm
Like others said, slingers will probably be pretty cheap and useful if handled right.


But the problems in total war series is that most of the time :

- AI full charge mode doesnt leave much pre-battle skirmish time, for slingers and every other ranged units (thats the thing I hated the most with AI, and thats why I love fighting against humans)
- every slots in an army counts, even more if you cant have non-general armies hanging around just to delay/scout/have some fights, so most of the time you will want all your units to be efficient
- the way human players handle cavalry, and AI too to a certain extent (which would be genius-like in real battles, where you cant really have sky-view + instant communication), its piss easy to target and rape any light unit trying to get some fight (wether ranged or melee light unit) if they dont have a sufficient cover nearby


So basically, if you're not hella good at micro-managing, I guess slingers and other non-super lethal ranged units will be very few in battles where you can choose exactly what you want to have as an army (with infinite gold and unit type I mean, then economy-faction limitation will certainly give some incentive to try them out!).
Title: Re: Rome II General Info Thread
Post by: Bulzur on August 28, 2013, 07:23:06 pm
You should also consider the speed and stamina.
Yes, cavs are your biggest threat, but if you eliminate them early on (baiting one unit of slinger), then the rest of your slingers can pull and damage an entire unit of slower infantry.
Cost/Efficiency, i believe them to be more than decent.
I can't recall how effective slingers are against horses though. They have a superior range (on paper), but do they still do a lot of damage at that range ? Low-damage range units are often only used to kill horses, and demoralize/slowly kill ennemy infantry.

I still prefer archers (Cretan Archers !), but since you don't have that many armies around, guess you'll prioritize infantry. 2 archer, 6 infantry, 1 general, 2 cav, 1 siege, for example.
Title: Re: Rome II General Info Thread
Post by: Adamar on August 28, 2013, 08:41:36 pm
It's loaded! Any cracks out there?
Title: Re: Rome II General Info Thread
Post by: Ganner on August 29, 2013, 07:34:44 am
If you preordered from GetGames you should of recieved your key by now and you can start preloading as well too!

YAY
Title: Re: Rome II General Info Thread
Post by: Molly on August 29, 2013, 09:47:20 am
Bought at a key seller for nearly 50% off - I'll need to wait till release day for my key :(

...but hey, nearly 30€ saved so I don't mind waiting :P
Title: Re: Rome II General Info Thread
Post by: Silicium on August 29, 2013, 11:02:06 am
Bought at a key seller for nearly 50% off - I'll need to wait till release day for my key :(

...but hey, nearly 30€ saved so I don't mind waiting :P
Same
Title: Re: Rome II General Info Thread
Post by: okiN on August 29, 2013, 01:40:30 pm
The Steam keys are already up on GMG, activated and pre-loading. :)
Title: Re: Rome II General Info Thread
Post by: Overdriven on August 29, 2013, 02:21:09 pm
Hells yes dling this on the weekend then. I'm moving into a  new house on sunday and no idea how good the internet will be so doing this at home whilst I can.
Title: Re: Rome II General Info Thread
Post by: JackieChan on August 29, 2013, 03:04:52 pm
Bought at a key seller for nearly 50% off - I'll need to wait till release day for my key :(

...but hey, nearly 30€ saved so I don't mind waiting :P
Would you mind sending me the link to that seller? im stilling looking somewhere to buy it =x
Title: Re: Rome II General Info Thread
Post by: Molly on August 29, 2013, 03:07:14 pm
Would you mind sending me the link to that seller? im stilling looking somewhere to buy it =x
Dear Jackie,

I don't mind at all:

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: JackieChan on August 29, 2013, 03:09:09 pm
Dear Jackie,

I don't mind at all:

(click to show/hide)
yeah... i just thought about looking at the previous posts.... dumb me. Anyway thanks :)
Title: Re: Rome II General Info Thread
Post by: Ganner on August 29, 2013, 04:01:06 pm
This game will unlock in approximately 4 days and 18 hours
Title: Re: Rome II General Info Thread
Post by: Butan on August 29, 2013, 08:21:07 pm
yeah... i just thought about looking at the previous posts.... dumb me. Anyway thanks :)

Si tu veux un fournisseur plus classique va sur amazon.uk ils vendent à 30£ (port compris) ce qui fait au final 35€.
Title: Re: Rome II General Info Thread
Post by: Banok on August 30, 2013, 12:21:27 am
You had me excited at the idea of buying cheap steam key off some dodgy russians on the internet but its only like £3 cheaper! :(. I read it costs only £20 in russia, they are taking one huge ass cut just for reselling.

edit: ok did some research, bought off a russian site for £14. wish me luck! hopefully they dont sell my CC info lmao. not sure if I get dlc but at half price fuck sparta.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on August 30, 2013, 01:49:17 am
Cheap fucker, it's only £30 on steam... :P
Title: Re: Rome II General Info Thread
Post by: Banok on August 30, 2013, 04:43:05 am
Cheap fucker, it's only £30 on steam... :P

I'm that broke.

This is my bank manager

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Title: Re: Rome II General Info Thread
Post by: Vibe on August 30, 2013, 08:15:00 am
Cheap fucker, it's only £30 on steam... :P

Shit, you guys have a pretty good price. It's 55€ here :(

Anyway, can anyone roughly explain how multiplayer works in this game? Never played any Total War game in multiplayer (or any mp strategy game for that matter really :D). I'm torn between pirating (for singleplayer only) and buying a key off a shady russian cd seller page (33€, well 36€ if I buy it off GMG which seems to be a bit more legit?).
Title: Re: Rome II General Info Thread
Post by: okiN on August 30, 2013, 09:16:47 am
From what I heard they've done away with the avatar campaign from Shogun 2, so this is a return to the classic head-to-head multiplayer seen in the older games where you just pick a faction, select a combination of troops within the given price ceiling, and have it out. That includes some kind of matchmaking system, that's all I really know. And then there's a two-person co-op campaign.
Title: Re: Rome II General Info Thread
Post by: Molly on August 30, 2013, 09:21:19 am
Shit, you guys have a pretty good price. It's 55€ here :(

Anyway, can anyone roughly explain how multiplayer works in this game? Never played any Total War game in multiplayer (or any mp strategy game for that matter really :D). I'm torn between pirating (for singleplayer only) and buying a key off a shady russian cd seller page (33€, well 36€ if I buy it off GMG which seems to be a bit more legit?).
There is no need for Russian sites:

(click to show/hide)
CJS is Australian.

And Rome 2 with Greek States is €59,99 in the German Steam Store site. Stupid assholes make prices up as they go along.
Title: Re: Rome II General Info Thread
Post by: Vibe on August 30, 2013, 09:46:28 am
Yeah I looked up those pages and did some research, the two you mentioned are still slightly more dodgy than MGM (and you get the key right away - difference is 2-3€ only).
Title: Re: Rome II General Info Thread
Post by: Overdriven on August 30, 2013, 02:28:28 pm
Shit, you guys have a pretty good price. It's 55€ here :(


It was £45 but for some reason a few months ago they cut the price to £30. It's odd because it still shows the original £45 with a slash like it's on deal or something. No idea why they dropped it so much.
Title: Re: Rome II General Info Thread
Post by: [ptx] on August 30, 2013, 03:43:12 pm
2 player Co-op is somewhat fun, i'm doing a S2 campaign with Okin atm, hopefully we'll get it somewhere, before R2 :)
Title: Re: Rome II General Info Thread
Post by: Tor! on August 30, 2013, 04:10:16 pm
Fall of the Samurai coop is pretty epic :P

Looking forward to cooping in Rome 2 as well!
Title: Re: Rome II General Info Thread
Post by: Ganner on August 30, 2013, 04:59:08 pm
This game will unlock in approximately 3 days and 17 hours
Title: Re: Rome II General Info Thread
Post by: Xant on August 31, 2013, 04:20:50 am
Fall of the Samurai coop is pretty epic :P

Looking forward to cooping in Rome 2 as well!
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Title: Re: Rome II General Info Thread
Post by: deVada on August 31, 2013, 02:44:36 pm
any news about possibility to buy RTWII in non-steam version?
Title: Re: Rome II General Info Thread
Post by: okiN on August 31, 2013, 04:52:18 pm
AFAIK there's no such thing, all the other purchasing methods still lead back to Steam. We're living in the DRM age.
Title: Re: Rome II General Info Thread
Post by: Leesin on August 31, 2013, 05:28:46 pm
That's not smashing, that's picking appart.

Macedon also had fast moving infantry for support, not to mention the awsome cavalry

Brit my old friends of the time were warfare troglodites with their slingers and charriots...

It's smashing when your phalanx is hit from the sides and back as well as the front. You have to move your Light Infantry to stop the mighty Iceni flank, at which point they will be eaten up by Handsome Heavy Chariots, oh your cavalry? enjoy the spears and counter cavalry charge, all the whilst your slow moving phalanx is being pelted with stones and confronted by some angry chest hair wielding cunts, meaning if they break formation to turn and face the flankers they will be attacked from the rear, leaving them no choice but to be flanked, I mighty, Iceni.

http://www.youtube.com/watch?v=fWHV2WYdfTI

Being hit by a large stone that is traveling at high speeds is going to cause you some problems, you're forgetting that armour back then did not cover the entire body, when there is a thousand large stones showering down on you, regardless of how lethal they are, it is going to hurt and disrupt the unit.

I'm going to destroy you Adamar.
Title: Re: Rome II General Info Thread
Post by: Teeth on August 31, 2013, 06:15:34 pm
Leesin, I wish you the best of luck, haven't played much multiplayer but the few times that I have proved that a cheap phalanx wall supported by heavily armoured cavalry, decent light infantry and good archers is extremely hard to beat, even when people knew that I was going for that type of army. As long as phalanxes continue to work as a slow to defeat anvil from frontal attacks I should be fine.

I am just a little worried that the default running thing means that managing stamina is going to be less important or not managing it is going to be quite forgiving, or maybe it already is less important in the latest Total Wars, haven't played much since Medieval 2. Would be a shame to nerf clever ploys or strategic flanks by allowing people to just run their units everywhere quickly without much of a penalty.
Title: Re: Rome II General Info Thread
Post by: Leesin on August 31, 2013, 06:42:33 pm
A phalanx based army is always a tough nut to crack even when controlled by an inept player, but they are never unbeatable. They are especially a good defensive army, which is why in Rome 1 you would see newbs playing a battle with them just to make a lame defense formation and not move an inch, because they somehow think that makes them good if they win with it, up until a decent player tears them a new arsehole with a balanced army.

Fatigue will play a role for sure, but we've yet to see just how long battles will last on average. All of the footage we've seen so far is not the final game release, i.e the stats on units were pumped up and movement speeds upped so they would kill each other much quicker, thus the battles ended very quickly so they could demonstrate a full battle in a matter of minutes.

What I do know is Phalanx units have been balanced a lot better than they were in Rome 1, the days of Phalanx squares are most likely going to be long gone and any old newb wont be able to auto win vs another newb just by using a phalanx army. Phalanx lines will not be able to maneuver and turn so quickly as in Rome 1 so we are going to see a difference for sure.

I personally avoided playing Phalanx armies in Rome 1 because I found it boring as they were the easiest to use.
Title: Re: Rome II General Info Thread
Post by: Xant on August 31, 2013, 06:46:12 pm
Default running is just a feature that's been missing from the older Total Wars. Anyone who's played multiplayer extensively knows how annoying it is that you have to make your troops run after giving a command. Generally, you have plenty of time to order them to walk if you want them to walk -- walking is slower, so you're not in a hurry anywhere. But when you want your troops to run, i.e., you're in a hurry, you don't want to waste any more time giving them the order to run.
Title: Re: Rome II General Info Thread
Post by: Butan on August 31, 2013, 06:58:12 pm
Would be a shame to nerf clever ploys or strategic flanks by allowing people to just run their units everywhere quickly without much of a penalty.


Indeed;

In some medieval 2 mods, a unit would leave the "fresh" mod really fast and cant run more than a few hundred yards without slowing down too much. Also would be very slow to recover lost stamina, and near impossible to get back to being "fresh" if you have been exhausted.

I hope its very punitive to just run around everywhere and that depleting stamina gives appropriate debuff to attack/defense (and obviously running speed). Else its just a marathon-fest of heavy units able to reinforce any part of the frontline in a matter of seconds wherever they were in the first place; instead of having to place your army very, very carefully and just by analyzing another army positioning you could tell where would be the weakest point.
Title: Re: Rome II General Info Thread
Post by: Teeth on August 31, 2013, 08:22:04 pm
Well, I never played Rome 1 online, apart from the EB mod, where they had very low attacking and defensive stats, but were still extremely tough to kill off from the front. I'd only have about 25% of my force be phalanx units and I'd use them in an offensive manner. I'm not sure whether I was abusing an OP unit, they died fairly quickly to mass ranged or flanking, but I know I find it very handy to have stable lines in any battle on which you can pin down the enemy army while you maneuver your other units.

Actually I thought that the phalanx from the video appeared to be very fast moving, and quite resilient to side attacks. I don't doubt that they will be much less buggy and much less prone to derping their formation as they were in Rome, so I think my favourite way of fighting will continue to be viable. So majestic, walls of pikes.
Title: Re: Rome II General Info Thread
Post by: Tor! on August 31, 2013, 08:52:56 pm
New siege (spanish commentary tho)


So javelins have a range of 80, cretan archers 125, and rhodian slingers 150. That seems awfully low for the archers and slingers, only javelins really seem worth it.  Romans also get a gladiator unit, with twice the melee stats of any other unit.

In the video cretan archers on the wall fire at the charging gladiator unit, failing to kill a single man, until a friendly artillery kills two. They still dont loose any after running through the breach and chasing down two units.  :rolleyes:

Archers and slingers seem like a complete joke, unless you need them to kill horse archers you cant catch.

Edit; Here's another new video

Title: Re: Rome II General Info Thread
Post by: Adamar on August 31, 2013, 08:55:45 pm
It's smashing when your phalanx is hit from the sides and back as well as the front. You have to move your Light Infantry to stop the mighty Iceni flank, at which point they will be eaten up by Handsome Heavy Chariots, oh your cavalry? enjoy the spears and counter cavalry charge, all the whilst your slow moving phalanx is being pelted with stones and confronted by some angry chest hair wielding cunts, meaning if they break formation to turn and face the flankers they will be attacked from the rear, leaving them no choice but to be flanked, I mighty, Iceni.

You try to flank the phalanx with an inferior force, it willl get overwhelmed by cav and hoplites. You try to flank the phalanx with most of your units, the phalanx will turn and the weaker side of your army gets overhelmed by cav and hoplites. You try to break your army appart any further for flanking purposes, it will just be overhelmed faster. Unless charriots can break phallanxes from the front now, I dont see how you would expect to win.
Title: Re: Rome II General Info Thread
Post by: Xant on August 31, 2013, 08:57:10 pm
Romans also get a gladiator unit, with twice the melee stats of any other unit.

slow sigh
Title: Re: Rome II General Info Thread
Post by: Leesin on August 31, 2013, 09:18:22 pm
You try to flank the phalanx with an inferior force, it willl get overwhelmed by cav and hoplites. You try to flank the phalanx with most of your units, the phalanx will turn and the weaker side of your army gets overhelmed by cav and hoplites. You try to break your army appart any further for flanking purposes, it will just be overhelmed faster. Unless charriots can break phallanxes from the front now, I dont see how you would expect to win.

When your phalanx turn they are charged in the back by skirmishers and then either cut down if you force your unit to move away or they are locked into combat until they win, whilst the remainder of your force is killed by my superior force. We'll play in a couple of weeks when I've managed to get in a few sessions to learn the new features and units etc ( have a full time night shift job, a son and a girlfriend so it'll take a couple weeks to get in a few gaming sessions lol ) and hopefully I'll show you the Phalanx isn't the be all win all and that even cheap units of skirmishers can cause so much problem for a Phalanx that it can decide the outcome of the battle.
Title: Re: Rome II General Info Thread
Post by: Adamar on August 31, 2013, 10:22:27 pm
When your phalanx turn they are charged in the back by skirmishers

You try to flank the phalanx with most of your units, the phalanx will turn and the weaker side of your army gets overhelmed by cav and hoplites.

slow sigh

It had to be so, or the kiddies would cry.
Title: Re: Rome II General Info Thread
Post by: Xant on August 31, 2013, 10:58:03 pm
I'm just somewhat disheartened, though not surprised, that CA is still measuring unit effectiveness by coolness factor. Gladiator training does not form effective, cohesive military units. But Spartacus, so gladiators are twice more effective than military units actually trained for the job.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on September 01, 2013, 12:48:53 am
I'm just somewhat disheartened, though not surprised, that CA is still measuring unit effectiveness by coolness factor. Gladiator training does not form effective, cohesive military units. But Spartacus, so gladiators are twice more effective than military units actually trained for the job.

I think CA don't know that gladiators hardly ever actually killed each other. I mean with such a historically accurate film like Gladiator, who could argue with such hollywoodness.  :rolleyes:
Title: Re: Rome II General Info Thread
Post by: Butan on September 01, 2013, 02:34:19 am
I'm just somewhat disheartened, though not surprised, that CA is still measuring unit effectiveness by coolness factor. Gladiator training does not form effective, cohesive military units. But Spartacus, so gladiators are twice more effective than military units actually trained for the job.


Maybe not cohesive units but a unit with very high attack and very low defense and morale would be realistic. Even though I dont think gladiators have ever been enrolled into any armies in history (except if they were rioting themselves) so its a bit hard to watch and enjoy.
Title: Re: Rome II General Info Thread
Post by: Xant on September 01, 2013, 02:35:23 am

Maybe not cohesive units but a unit with very high attack and very low defense and morale would be realistic.

No. That is not how it works. That's video game logic.
Title: Re: Rome II General Info Thread
Post by: Emotion on September 01, 2013, 06:16:07 am
lol bunch a fucking whiny babies crying and bitching about a game they will have well over 100 hours game play on average.  :rolleyes:
Title: Re: Rome II General Info Thread
Post by: Adamar on September 01, 2013, 06:23:00 am
lol bunch a fucking whiny babies crying and bitching about a game they will have well over 100 hours game play on average.  :rolleyes:

The very reason we're disapointed is becaue we're gonna play the game with all its flaws.

That said, it's the second time I see a battle end without the option to carry on and clear the field. It's worrying.
Title: Re: Rome II General Info Thread
Post by: Ganner on September 01, 2013, 07:33:59 am
This game will unlock in approximately 2 days and 2 hours
Title: Re: Rome II General Info Thread
Post by: Casimir on September 01, 2013, 09:16:33 am

Maybe not cohesive units but a unit with very high attack and very low defense and morale would be realistic. Even though I dont think gladiators have ever been enrolled into any armies in history (except if they were rioting themselves) so its a bit hard to watch and enjoy.

Well considering a lot of gladiators we're PoW's I'd expect they had a decent level of military training.
Title: Re: Rome II General Info Thread
Post by: okiN on September 01, 2013, 09:39:51 am
So javelins have a range of 80, cretan archers 125, and rhodian slingers 150. That seems awfully low for the archers and slingers, only javelins really seem worth it. 

Well, remember that javelins have a much smaller ammo count, and the others can get some shots in on the javelinmen before they even close to throwing range. In a prolonged engagement I think archers and slingers should get their own back and then some.

Romans also get a gladiator unit, with twice the melee stats of any other unit.

Yeah, those dudes seem really buff. At least they had worse defence than triarii, shit armour and a smaller unit size, and I kind of assume they're an expensive elite unit.

In the video cretan archers on the wall fire at the charging gladiator unit, failing to kill a single man, until a friendly artillery kills two. They still dont loose any after running through the breach and chasing down two units.  :rolleyes:

Archers and slingers seem like a complete joke, unless you need them to kill horse archers you cant catch.

Well, if you look at the video, the archers actually only shoot a few arrows. Not sure what's going on with them, maybe it's a bug or they're distracted by something. I think they're definitely not behaving like they should there.
Title: Re: Rome II General Info Thread
Post by: Dezilagel on September 01, 2013, 10:26:41 am
Was going to preorder until I saw the 3 "bonus" faction bullshit.

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Leesin on September 01, 2013, 03:58:36 pm

Quote from: Leesin on August 31, 2013, 09:18:22 pm
When your phalanx turn they are charged in the back by skirmishers

Quote from: Adamar on August 31, 2013, 08:55:45 pm
You try to flank the phalanx with most of your units, the phalanx will turn and the weaker side of your army gets overhelmed by cav and hoplites.


I see you fantasizing but I don't see you accepting the offer to prove your theory about how I wont kick your ass, you gonna battle me or not BRO?

You scared of the mighty Iceni bro? check out the fucking mighty hair bro

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Title: Re: Rome II General Info Thread
Post by: Fips on September 01, 2013, 04:21:44 pm
HURRDURR WHY IT'S NOT TUESDAY YET?!?!?!
Title: Re: Rome II General Info Thread
Post by: Molly on September 01, 2013, 04:35:18 pm
I have to admit that I have no clue about any of the factions that are playable. Probably gonna go Sparta first cuz of Hollywood :D

Any suggestions which faction is cool? ^^
Title: Re: Rome II General Info Thread
Post by: Tor! on September 01, 2013, 04:50:52 pm
I'm going with Athens first, they look the most interesting. Plus they have Tor Ax(!) hoplites and swordmen  8-)

Epirus looks challenging and fun, Pontus situated around the black sea would be cool too.. Arverni are the most advanced barbarian faction. Those are the ones I find most interesting! Depends on what you want from your campaign really  :P
Title: Re: Rome II General Info Thread
Post by: Teeth on September 01, 2013, 05:00:31 pm
Pontus will be my starting campaign. A hellenic faction with some influences from Asia. Probably have cataphracts as well as phalanxes, which is an epic combination of doom if you ask me. You start as a small time faction with the scary ass Seleucid Empire south of you. Got to choose between taking them on or try your luck with the nomad factions north of the Black Sea. You get to fight other hellenic factions as well as the nomad peoples in the north, you have to adapt your armies to completely different enemies. Played these guys in the EB mod for Rome Total War and it was my favourite campaign because it was challenging as fuck.

Err, okay nevermind. Apparently Seleucids only consist of like 5 provinces in current Syria instead of all over Asia. What is the starting date of the big campaign exactly?
Title: Re: Rome II General Info Thread
Post by: Leesin on September 01, 2013, 05:30:52 pm
272bc i think.
Title: Re: Rome II General Info Thread
Post by: okiN on September 01, 2013, 05:34:46 pm
Apparently Seleucids only consist of like 5 provinces in current Syria instead of all over Asia.

They have a shitload of client kingdoms in the area, though.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 01, 2013, 05:38:02 pm
Will play as the Iceni, then I'll probably play as Egypt or as one of the other barbarian tribes. I've never been interested in playing as Rome...
Title: Re: Rome II General Info Thread
Post by: Butan on September 01, 2013, 05:49:07 pm
I think Epirus will be the most interesting faction to begin with.

272 BC is actually the year its best leader, Pyrrhus, died, and left the country in great disarray. If they correctly represented this diplomatically (starting wars, diplomatic relationship) this is going to be real tough right from the beginning.

Someone knows if Epirus and other greek states will have the sarissa phalanx or only macedon will and the rest will have hoplites ?
Title: Re: Rome II General Info Thread
Post by: okiN on September 01, 2013, 05:53:20 pm
Epirus at least will have pikes. Athens and Sparta will mostly be about the spears, but maybe they'll still have some pikes, dunno.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 01, 2013, 06:47:12 pm
I see you fantasizing but I don't see you accepting the offer to prove your theory about how I wont kick your ass, you gonna battle me or not BRO?

Maybe, I play total war for the singleplayer. But if no one else can show you the error of your ways, then I might give it a try.
Title: Re: Rome II General Info Thread
Post by: Hunter_the_Honourable on September 01, 2013, 09:16:27 pm
I'm struggling to choose between the Iceni and Carthage. :|
Title: Re: Rome II General Info Thread
Post by: Ganner on September 01, 2013, 10:13:12 pm
This game will unlock in approximately 1 day and 11 hours
Title: Re: Rome II General Info Thread
Post by: Boerenlater on September 01, 2013, 10:47:16 pm
No money :cry: oh well I need to finish FotS anyway.
Title: Re: Rome II General Info Thread
Post by: Emotion on September 02, 2013, 02:36:22 am
No money :cry: oh well I need to finish FotS anyway.

kids these days...
Title: Re: Rome II General Info Thread
Post by: Xant on September 02, 2013, 04:48:04 am
kids these days...
What?
Title: Re: Rome II General Info Thread
Post by: Leesin on September 02, 2013, 07:44:43 am
Maybe, I play total war for the singleplayer. But if no one else can show you the error of your ways, then I might give it a try.


Title: Re: Rome II General Info Thread
Post by: Adamar on September 02, 2013, 10:59:57 am
Title: Re: Rome II General Info Thread
Post by: Boerenlater on September 02, 2013, 11:40:24 am
kids these days...
FYI I'm 27 and life hasn't exactly been good on me. Stop talking nonsense.
Title: Re: Rome II General Info Thread
Post by: Tor! on September 02, 2013, 03:09:23 pm
Rock-Paper-Shotgun:
http://www.rockpapershotgun.com/2013...l-war-rome-ii/

CDW: 5/5
http://connecteddigitalworld.com/201...-rome-ii-sega/

NowGamer: 9.5/10
http://www.nowgamer.com/pc/pc-review..._2_review.html

Gamesradar: 4.5/5
http://www.gamesradar.com/total-war-rome-2-review/

GamesVillage: 9.4/10
http://www.gamesvillage.it/review/58...ecensione.html

CVG: 9/10
http://www.computerandvideogames.com...-scale-review/

GameReactorUK: 9/10
http://www.gamereactor.eu/reviews/89...ar%3A+Rome+II/

PushStartUK: 9/10
http://www.push-start.co.uk/game-rev...-total-war-pc/

Electronic Theatre: 90/100
http://electronictheatre.co.uk/pc/pc...al-war-rome-ii

Vandal: 9/10
http://www.vandal.net/analisis/pc/to...-rome-ii/16311

Metro.co.uk: 9/10
http://metro.co.uk/2013/09/02/total-...ns-do-3946558/

GodisaGeek: 9/10
http://www.godisageek.com/2013/09/to...ome-ii-review/

3Djuegos: 9/10
http://www.3djuegos.com/juegos/anali...l-war-rome-ii/

VGRevolution: 9/10
http://www.vgrevolution.com/2013/09/...ew-carpe-diem/

PopBucket.co.uk: 9/10
http://www.popbucket.co.uk/total-war-rome-ii/

Eurogamer.it: 9/10
http://www.eurogamer.it/articles/201...iew-recensione

GameStar: 89/100
http://www.gamestar.de/spiele/total-...ung/48540.html

Meristation: 88/100
http://www.meristation.com/pc/total-...-juego/1788264

PC Gamer: 85/100
http://www.pcgamer.com/review/total-war-rome-2-review

PCGames.de: 85/100
http://www.pcgames.de/Total-War-Rome...-Test-1086491/

EGM: 8.5/10
http://www.egmnow.com/articles/revie...-war-rome-ii/#

thesixthaxis: 8/10
http://www.thesixthaxis.com/2013/09/...rome-2-review/

VideoGamer: 8/10
http://www.videogamer.com/reviews/ro...ar_review.html

Eurogamer.cz: 8/10
http://www.eurogamer.cz/articles/tot...rome-2-recenze

One Hit Pixel: B/A+
http://onehitpixel.com/review/total-war-rome-ii

Beefjack:
http://beefjack.com/reviews/total-wa...-ii-review-pc/

Digital Spy: 4/5
http://www.digitalspy.co.uk/gaming/n...territory.html

Eurogamer: 7/10
http://www.eurogamer.net/articles/20...-rome-2-review

PCgamesn: 7/10
http://www.pcgamesn.com/totalwar/tot...e-ii-pc-review

Joystiq: 3.5/5
http://www.joystiq.com/2013/09/02/to...rome-2-review/

Quote
If Rome II were a gladiator, it would enter the arena as pyrotechnics flared and trumpets blared. Clad in the most beautiful armour in creation, it is the promised one, destined for greatness. Later in the day, having overcome many opponents, it would finally fall, its final opponent holding a sword to its throat. Watching on, only a very cruel emperor would point his thumb murder-wards. It deserves its victories but it’s hard not to think that if the armour it wore were less ornate, lighter and more flexible, then it may never have fallen at all.
Title: Re: Rome II General Info Thread
Post by: Molly on September 02, 2013, 03:16:28 pm
Didn't read them but 7/10? 3.5/5? Seems there are a few things wrong with it. Or just minor stuff nobody really cares about...

Title: Re: Rome II General Info Thread
Post by: Tor! on September 02, 2013, 03:39:47 pm
Common negative factors from the reviews I gathered was; long turn times, a bit sluggish performance even on high end pc's, game does not "help" you by telling you everything you need to do (...), AI can be very good, but also very very bad, ladders going through towers in sieges, some missing textures and small bugs etc. Someone summed it up as lot's of small nuisances that was overlookable by the grand scale of things.

The reviews differ quite alot as well from reviewer to reviewer, with others being quite alot more happy with it than others.

Somewhat unsettling I guess, but we will all get to try it for ourselves tomorrow and make our own judgement  :P

Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 02, 2013, 03:47:29 pm
Didn't read them but 7/10? 3.5/5? Seems there are a few things wrong with it. Or just minor stuff nobody really cares about...

Joystiq: Can't tell the reason. Seems he didn't like Naval Combat
PC Gamer: Army size(related to your conquering), to much wait time in the early years.
Quote
On easy or normal difficulties, the boons earned by your armies and their commanders make little difference, unfortunately. The enemy AI is clueless, wandering around with tiny, poorly constructed armies, declaring war and never following through, or attempting to attack well-defended settlements with 70, admittedly angry, men. Strategy and tactics fly out the window, as even the occasional massive enemy force can easily be wiped out by simply remembering the “rock, paper, scissors” rules of Total War combat.

AI is still bad at pathfiding in sieges, apparently.

Quote
ust as Hannibal ended up running back to Carthage, to be defeated by the Romans at Zama, Rome II may well be elevated by post-release fixes. Rome II needs work: it needs a rapid acceleration of pace, some hard decisions on what limiting a player’s armies actually means, and some hard decisions on how easy and normal modes should actually play. It hurts to say it, but Rome 2 is not the game we’d like it to be. But it really could be, if the developers understand and react to the problem’s with the game’s pace.
Title: Re: Rome II General Info Thread
Post by: Molly on September 02, 2013, 03:55:59 pm
Quote
There’s another resource that also limits your options: not money or gravitas, but ‘Imperium’. It’s a measure of your power as viewed by your faction rivals. It’s increased by conquests, but it’s also an arbitrary roadblock, as it gates the number of armies you can control at any one time. In the early game, you can control three armies. It gradually, slowly, painfully increases to 6/9/and 15 armies. And it has a real impact on the game’s pacing.

It was only after spending 30+ hours in the campaign map embroiled in the conflicts of the classical world that it suddenly dawned on me: Rome II is boring for hours at a time. It doesn’t matter if you have the money and infrastructure to maintain ten armies, because if your Imperium (the fame of your empire) isn’t high enough, then you are limited by three, initially. It’s a completely artificial hurdle.

Hmm... that sucks. I didn't know.

I used to play with lots of smaller troops to have a wide overview and gathering them for sieges and stuff. Can't do that anymore it seems. Don't think I like this.

Quote
Every faction is blessed with a huge array of distinct units. Troops in the early game are bland, small in number and weak in strength, but after a few years and leaps in technology, factions churn out all manner of colourful combatants.
but I hope this is true.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 02, 2013, 03:58:42 pm
Maybe it's to "balance" the bigger factions?
Title: Re: Rome II General Info Thread
Post by: Tor! on September 02, 2013, 04:14:21 pm
The army limits exist on all factions  :rolleyes:

Supposedly a way to get more big decisive battles, and less insignificant skirmishes. Also probably a cheap way to prevent the AI from spamming 1 unit armies all over the map :P

Title: Re: Rome II General Info Thread
Post by: Butan on September 02, 2013, 04:15:26 pm
With big garrisons and recruitment stance of the armies, it actually make sense : you can not, as a small and unglorious faction, create more than a handful of armies. The guy who wrote this comment understood it backwards : the point IS that even if you have the money to maintain a thousand armies, you dont have the possibility to just roflstomp everyone in your path.

Winning the economy game will not give the player every tool to become the new world ruler in a matter of turns: now he will have to gradually "earn" it and as his empire grow he will ALWAYS have to manage his armies at peak efficiency and will never be able, whatever his treasury status is, to man every part of his territories with large armies.
We will have to choose where to send them and it will have a great impact on the strategy part of the campaign map.


Edit : now, even with a 3 or 6 armies limit, you can always choose to use 1 or 2 armies slot with a "recon-skirmish" kind of army. I guess except if you have huge income, you wont be able to 100% use all your armies slots with 20 veteran types of units anyway.


Then the comment about the AI being dumb at times isnt shocking. I just hope it isnt dumb all the time and sometimes will give a great challenge, even without giving them uber-buff with difficulties settings.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 02, 2013, 04:18:59 pm
It may not be a bad thing then, we'll have to see for ourselves...
Title: Re: Rome II General Info Thread
Post by: Leesin on September 02, 2013, 04:46:20 pm
Personally I think the army limit seems like one of the best new features, I'm pretty sure I'm going to enjoy it. Also I am interested in what modders can do with it.

I also see one of the reviewers mentions something about the games pace, that is a personal opinion and mine is that I do not like fast campaigns where you can quickly obtain a ton of armies and take everything over, it's boring and easy, the reviewer is a my old friend.

CAI and BAI? well I pretty much expected some wonky shit, it always is, but I've still got thousands of hours of enjoyment out of TW games.
Title: Re: Rome II General Info Thread
Post by: Ganner on September 02, 2013, 05:03:46 pm
This game will unlock in approximately 16 hours
Title: Re: Rome II General Info Thread
Post by: Molly on September 02, 2013, 05:07:58 pm
Just got my key delievered and I can finally start the preload :D
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 02, 2013, 05:11:16 pm
This game will unlock in approximately 16 hours

Unlocks an hour before I go to work, sucks... :cry:
Title: Re: Rome II General Info Thread
Post by: Havoco on September 02, 2013, 05:13:44 pm
Yeah well it unlocks at 3am for me. Fucking west coasters can die in a fire.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 02, 2013, 05:28:26 pm
Unlock in the morning for me after I've had a good night sleep and have time to prepare epic snacks and drinks to play all day, fuck yeah.
Title: Re: Rome II General Info Thread
Post by: Ganner on September 02, 2013, 05:37:30 pm
I'll be at work when it unlocks :(
Title: Re: Rome II General Info Thread
Post by: Leesin on September 02, 2013, 05:57:57 pm
I'll be at work when it unlocks :(

Don't worry man, I'll post on here telling you how much fun I am having.
Title: Re: Rome II General Info Thread
Post by: ThePoopy on September 02, 2013, 05:59:38 pm
Title: Re: Rome II General Info Thread
Post by: Franke on September 02, 2013, 06:09:22 pm
This game will unlock in approximately 16 hours

I'm so excited I could wet my pants. Still, have to work nightshift from tonight  :cry:...
Title: Re: Rome II General Info Thread
Post by: Fips on September 02, 2013, 06:40:50 pm
WHY IS MY COLLECTLOLS EDITION NOT ON IT'S WAY YET?!?!?!?! AHHHHHHHHHH

MY FANBOY JIMMIES ARE NOT RUSTLED YET
Title: Re: Rome II General Info Thread
Post by: Leesin on September 02, 2013, 07:38:53 pm
Lol @ one of the Iceni units sounding like he has a slight american accent. They also should have hired Brian Blessed to voice the Iceni general instead of some guy that sounds like a complete douchebag, they should have also wrote better lines for the generals speech, the one in the Iceni sieging the Romans was just gay lol.

EDIT: It seems from all the new videos and benchmark testers that 1. The AI still fucking sucks ( which honestly hasn't surprised me ) and 2. It's not optimized well at all right now.
Title: Re: Rome II General Info Thread
Post by: Xant on September 02, 2013, 09:52:09 pm
To be fair, it is really hard to get a "good AI" in a RTS game like Total Wars.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 02, 2013, 10:04:04 pm
Where is the exact release hour?
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 02, 2013, 10:34:11 pm
Where is the exact release hour?

0:00 PST or 3:00 EST for US. It's the same everywhere(global release)
Title: Re: Rome II General Info Thread
Post by: Tot. on September 02, 2013, 11:00:05 pm
Honestly it seems rather underwhelming. And wtf is going on with optimization, is that brown filter eating up all resources?

Title: Re: Rome II General Info Thread
Post by: Banok on September 02, 2013, 11:20:05 pm
so I actually did get my russian copy for £15. I read that rome 2 wouldnt be region locked turns out it is and I have to use VPN to play it on steam ;/

also iceni = real life super sayans.
Title: Re: Rome II General Info Thread
Post by: Tore on September 02, 2013, 11:50:57 pm
http://www.pcgamer.com/review/total-war-rome-2-review/2/ (http://www.pcgamer.com/review/total-war-rome-2-review/2/)

Quote
This is only part of why Rome 2 feels glacial even compared to Empire. You won’t complete a campaign on a Sunday afternoon, or over a weekend. Expanding across such a huge map takes time, and the balance between keeping public order in just-conquered territory and starting new invasions is a constant concern that stopped me from running slipshod over the map. Managing the correct balance of buildings sometimes felt more like admin work than empire building when juggling multiple territories

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Title: Re: Rome II General Info Thread
Post by: Adamar on September 03, 2013, 12:12:22 am
Isn't that a good thing?
Title: Re: Rome II General Info Thread
Post by: Havoco on September 03, 2013, 12:40:42 am
Depends how u want to play. There's so many play styles in Total war games anymore that I only look for the technical issues and bugs in reviews.

Really hoping my comp can stand the supposed optimization problem.
Title: Re: Rome II General Info Thread
Post by: Casimir on September 03, 2013, 03:24:09 am
The way i have seen it is that save scumming will become very popular for a while as people learn. After that maybe people will adapt to the changes? I hope that people will.
Title: Re: Rome II General Info Thread
Post by: Ujin on September 03, 2013, 05:05:14 am
so I actually did get my russian copy for £15. I read that rome 2 wouldnt be region locked turns out it is and I have to use VPN to play it on steam ;/

elaborate please ? :shock:
Title: Re: Rome II General Info Thread
Post by: Banok on September 03, 2013, 05:23:52 am
http://wiki.totalwar.com/w/Total_War_ROME_II:_Regional_Restrictions

Your a real russian don't worry, I just have to pretent to be one otherwise I cant launch the game :(

also im up all night. bring on 8 am.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 03, 2013, 06:01:00 am
This game will unlock in approximately 3 hours

Begin the countdown!
Title: Re: Rome II General Info Thread
Post by: Lord_Bernie_of_Voodoo on September 03, 2013, 07:28:57 am
The wait is over tomorrow morning. About a year of close speculation, checking the forums almost every day, etc. Can't wait!
Title: Re: Rome II General Info Thread
Post by: Xant on September 03, 2013, 07:32:31 am
If I wish to optimize for Rare Diseases in paperclips.
Title: Re: Rome II General Info Thread
Post by: Taser on September 03, 2013, 08:07:14 am
I await the moment people say "Oh man all this time I waited and it sucks because of A, B, and C! CA IS POS AND THIS GAME NEEDS TO DIE IN A FIRE!!!one!!1!"

Its going to happen.. we all know it.
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 08:28:31 am
Quote
Available: 3 September 2013
This game will unlock in approximately 1 hour
:D

Most games make a difference between Russia and the rest of the world. Kinda weird but the main region is Europe/USA and then there is Russia. That's why I always check if there is something written about "This is the EU version."
Title: Re: Rome II General Info Thread
Post by: Emotion on September 03, 2013, 08:29:08 am
unlock in roughly 30 minutes.
Title: Re: Rome II General Info Thread
Post by: Taser on September 03, 2013, 08:33:51 am
Aside from my earlier comment, I do look forward to hearing reviews on here and elsewhere on the gameplay. Glitches and problematic situations in game are definitely welcome as well.
Title: Re: Rome II General Info Thread
Post by: Banok on September 03, 2013, 08:42:18 am
read pc gamer review said, basically said its a TW game. *gasp* (ie. AI, tedium etc.)

but yeah I'm sure they'll be some changes I dont like.

already seen qq on forums about pilus throwing animation, which to be fair does looks really retarded in videos, looks like it belongs in dota or something.
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 08:56:13 am
Quote
Unpacking.
:D
Title: Re: Rome II General Info Thread
Post by: Tor! on September 03, 2013, 09:04:39 am
The time is now  8-)
Title: Re: Rome II General Info Thread
Post by: Emotion on September 03, 2013, 09:04:45 am
unpacking...
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 09:05:28 am
Ready to launch in approximately 3 minutes :|
Title: Re: Rome II General Info Thread
Post by: Emotion on September 03, 2013, 09:09:24 am
10 ...  9 ... 8 ... buh bye world
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 09:10:13 am
Installing... step 1 of 10

lol

EDIT: playing :D
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 03, 2013, 09:14:39 am
Get this installed so I can start playing the second I get home... :)
Title: Re: Rome II General Info Thread
Post by: Ganner on September 03, 2013, 09:33:45 am
Why am i at work right now :(
Title: Re: Rome II General Info Thread
Post by: Tor! on September 03, 2013, 09:59:31 am
Xant's roman army has been crushed by my Pontus! FIRST BLOOD!
Title: Re: Rome II General Info Thread
Post by: Xant on September 03, 2013, 10:45:36 am
My little sister was playing
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 10:47:50 am
Battles run very choppy for me :(
Title: Re: Rome II General Info Thread
Post by: Adamar on September 03, 2013, 11:10:16 am
Why am i at work right now :(

Because you're a productive member of society.



Unpacked in... 28 minutes???  It used to be 13!
Title: Re: Rome II General Info Thread
Post by: Fips on September 03, 2013, 11:40:12 am
Real fucking great. I buy the game to install it with the CDs and now i still have to download 1.3gb which will take me like 8 hours =/
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 11:46:59 am
Now that sucks. 'Tis dem horror of day-1 patches.
Title: Re: Rome II General Info Thread
Post by: Fips on September 03, 2013, 11:55:40 am
Now that sucks. 'Tis dem horror of day-1 patches.

I don't think that's a patch yet. Maybe just the DLC that i got with my Collectlols Edition. Still sucks that it's not in the package, though. So many people in steam playing this game already, i am so jelly xD
Title: Re: Rome II General Info Thread
Post by: Strudog on September 03, 2013, 11:58:28 am
Was using the Sega download this morning, what an annoyance that thing is, just wish i went and bought a hard copy so much easier, now i am at work and cant play :(
Title: Re: Rome II General Info Thread
Post by: Xant on September 03, 2013, 12:08:03 pm
Plays and feels very much like Shogun 2. Not surprising, maybe, but I was hoping they'd go for more M2TW feel, which IMO has the best UI and crispest feel.

The unit cards in R2TW are horrible though... black and white stick figures, wonder whose idea that was.
Title: Re: Rome II General Info Thread
Post by: Strudog on September 03, 2013, 12:21:21 pm
Plays and feels very much like Shogun 2. Not surprising, maybe, but I was hoping they'd go for more M2TW feel, which IMO has the best UI and crispest feel.

The unit cards in R2TW are horrible though... black and white stick figures, wonder whose idea that was.
yh those   unit cards look horrible, is it hard to distinguish between units?

PLus this is what i was not hoping for, i hated Shogun, felt way too arcady and not enough realism, looking like i will have to be finding a good mod for this
Title: Re: Rome II General Info Thread
Post by: Adamar on September 03, 2013, 12:27:31 pm
Yep, troop movement is way too artificial, just like In Shogun. The australian dev team did a better job at realism.

Am still trying to figure out how to make this game look good, the color scheme is horrible.

Does anyone know how to adjust the screen resolution to wide screens?
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 12:45:18 pm
Just crashed on me during the Prologue after the Siege on the campaign map while appointing a new General... :?

Still waiting to be amazed tbh.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 03, 2013, 12:47:40 pm
Had a couple of crashes/freezes on the campaign map to begin with but it hasn't happened for a long while now. Game is running smoothly for me performance wise on a mix of medium/high ( my pc isn't top of the line so trying to run highest I imagine it will be a lag fest lol ) but it still looks nice. Yeah, the unit cards are gay lol, I would have just preferred a picture of the unit.

Fought quite a few battles now and just did a siege to take the last region on Britain. The siege AI was not as bad as I expected, he tried to defend the gate I attacked with the majority of my force, with the bulk of his forces, then his reinforcements entered the back of the his fort and ran through to help defend. I eventually overwhelmed him and there wasn't anything he could really do to stop me once I was inside the fort regardless of the AI.

In the battles I've played outside of a Siege, the AI sometimes has reacted really well, other times not well at all, which is puzzling at times. For instance in one of my first battles I attacked a village, the defender had 8 boats of reinforcement units that were coming in to land on the beach next to the village, so I sent two units of slingers there to pelt them when they got off the ship. When the reinforcement units arrived, they all jumped onto the beach and just stood there until my slingers pelted them all to death. Yet another battle the boat reinforcements jumped off and attacked my guys pelting them. It seems the AI CAN be good, but it just isn't reliable, I guess chaotic you could say lol.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 03, 2013, 01:04:44 pm
One thing that's upseting me is that when I make my cavarly destroy a routing enemy unit, the enemy doesn't seem to die.  :(
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 01:24:15 pm
I decided for me that I won't be playing it until they get some fixes on the performance. It runs like crap for me.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 03, 2013, 01:26:16 pm
One thing that's upseting me is that when I make my cavarly destroy a routing enemy unit, the enemy doesn't seem to die.  :(

Yeah I noticed it seems to do that sometimes, if I notice them not killing the enemy I direct them away a little bit then attack again and it usually works.
Title: Re: Rome II General Info Thread
Post by: Xant on September 03, 2013, 02:14:03 pm
How are people finding unit/faction balance? Anything really overpowered/underpowered? Spearmen, sword infantry, ranged, cavalry?
Title: Re: Rome II General Info Thread
Post by: Tor! on September 03, 2013, 02:30:24 pm
If anyone is running SLI / Crossfire, disable it and run with 1 card. My fps was 27 with crossfire, now 57 without. All the gfx bugs dissapeared as well when I disabled crossfire. Running smooth on high settings with one radeon 6800 card, although campaign map is a bit choppy sometimes.
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 02:36:03 pm
If anyone is running SLI / Crossfire, disable it and run with 1 card. My fps was 27 with crossfire, now 57 without. All the gfx bugs dissapeared as well when I disabled crossfire. Running smooth on high settings with one radeon 6800 card, although campaign map is a bit choppy sometimes.
I have a single 6870 and it runs crap either way unfortunately. Probably a cpu cap. Auto-detect sets me on Extreme -.-
Title: Re: Rome II General Info Thread
Post by: Strudog on September 03, 2013, 02:57:02 pm
I have this horrible flickering on the campaign map and on the battlefield, and sometimes just pictures of the campaign map tiled as the land of the campaign map, dunno how to fix it any help?

If anyone is experiencing this problem just run it in windowed mode
Title: Re: Rome II General Info Thread
Post by: Tore on September 03, 2013, 07:05:34 pm
Never crashed yet but have horrible lag D:
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 07:35:16 pm
I tried it on low settings and battle was actually kinda playable... but hell, even Medieval 2 looks better than that. Campaign map runs smooth even on Extreme.

Checked the Steam forum and it's full of people complaining about the horrible performance. Well, all that's left is wait for a patch from CA. I certainly won't play it on low settings... kinda disappointed right now.

@Strudog:
If windowed mode helps, try disabling all AA you might have turned on somehow. Try deactivating it in your driver settings. I had similar glitches in other games and it was always connected to fullscreen AA/MSAA. See if it helps.
Title: Re: Rome II General Info Thread
Post by: Strudog on September 03, 2013, 07:48:04 pm

Never crashed yet but have horrible lag D:

Put into windowed mode and it should work fine
Title: Re: Rome II General Info Thread
Post by: Banok on September 03, 2013, 07:57:06 pm
yeah the graphics look abit cartoony sometimes and way worse performance than shogun, and alot uglier on lower settings than shogun (on max). I had max unit size and graphics in shogun only ever lagged when sped up, was shogun 2 as good at launch? hopefully rome 2 will be optimized alot.
Title: Re: Rome II General Info Thread
Post by: Molly on September 03, 2013, 07:57:58 pm
I've found these settings in a forum and tried them just now... works like a charm :D Seems the issue is with the cpu heavy settings like shadows and unit size/detail. I can actually play now \o/

(click to show/hide)

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Title: Re: Rome II General Info Thread
Post by: [ptx] on September 03, 2013, 08:12:55 pm
Game was running rather okay on my 5 year+ old PC, but... bugs, AI issues and now the game crashed during the prologue.
Nyehhhhh, guess i'll wait a week for them to sort all this out.
Title: Re: Rome II General Info Thread
Post by: Fips on September 03, 2013, 08:42:22 pm
Runs like crap on my current PC as well. Kinda weird, though, because they told that it should run smooth on machines that ran Shogun 2 good. And i played Shogun 2 with near full ultra settings quite smoothly, hm.
Guess we have to be patient =(
(Well, i also get new hardware very soon, but still...=/)
Title: Re: Rome II General Info Thread
Post by: Weren on September 03, 2013, 09:13:35 pm
Unit details: low (doesnt make a difference visually and uses cpu)

This. I found that lowering the unit details doesn't actually decrease their visual quality it just reduces the variety of men in the unit.
Helped my FPS tremendously, I can get about 40 - 50 fps on huge battles now compared to the 10 -25 from before.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 03, 2013, 09:53:34 pm
Can't even finish the prologue, crashes and restarts my computer every time I press end turn... :|
Title: Re: Rome II General Info Thread
Post by: Jacko on September 03, 2013, 10:32:49 pm
Horrible performance, couple of random shut downs.

Regular CA release.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 03, 2013, 10:40:48 pm
Can't even play the campaign, seems whenever I press end turn it crashes and restarts my computer...
Title: Re: Rome II General Info Thread
Post by: okiN on September 03, 2013, 10:44:39 pm
Am I the only one who isn't having any problems? Runs pretty smoothly on full graphics (if I knock them down a bit it goes from 30 to 60 FPS) and no crashes so far.
Title: Re: Rome II General Info Thread
Post by: Fips on September 03, 2013, 10:47:23 pm
Am I the only one who isn't having any problems? Runs pretty smoothly on full graphics (if I knock them down a bit it goes from 30 to 60 FPS) and no crashes so far.

Your specs?
Title: Re: Rome II General Info Thread
Post by: Weren on September 03, 2013, 10:47:58 pm
Am I the only one who isn't having any problems?

Yes.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 03, 2013, 10:48:48 pm
It's just the crashing for me, everything else seems to be fine... :cry:
Title: Re: Rome II General Info Thread
Post by: Lactating Vegetables on September 03, 2013, 10:55:40 pm
Am I the only one who isn't having any problems? Runs pretty smoothly on full graphics (if I knock them down a bit it goes from 30 to 60 FPS) and no crashes so far.

Pretty much same here, i run on very high though, otherwise i have encounted no real bugs (though i game up on the prologues ages ago due to the pointlessness of them. Just figured everything out by experimenting.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 03, 2013, 10:57:36 pm
My problems stem from BS mechanics. Just captured a province via naval assault? Enemy ground force outside? You lose city and navy and everything in it!

(cause of VP cap)

Fuking bullshit. Have had this happen to me, and others in our ts.
If the enemy caps the VP, and you are fighting/ taking it over, they will still win cause it's a bug.(IE don't let them take the VP)

Um, lets see, AI likes to spam Missile units too....(guess considering the early game, understanable I guess? pretty much all you have)

Also, naval combat mechanics are complete shit. Go ram(and INSTA kill) the enemy ship...YOUR ship is now unusable if an another enemy ship gets within near it. Cause the ship can turn if that happens and your ship is insta ganked. SO if you are going to ram an enemy ship, make sure it's not near others, or it breaks into pieces.

Also, transports ships are apparently epic and can beat a decent naval trireme.....
(BTW I got the game on EPIC settings. That's how it started it so, never changed it)
Title: Re: Rome II General Info Thread
Post by: Teeth on September 03, 2013, 11:01:12 pm
And here I am, running it on a shit PC and it performs above all expectations. Never even dreamed of being able to touch anything above medium settings, but I have a lot of settings on extreme. It just looks quite jaggy still though, even on my native resolution with AA. No crashes, fairly little problems whatsoever.

So far in my Pontos campaign I get the feeling that slingers are OP. I have 4 units of slingers and they can take out a Militia Hoplites squad in like 10 seconds. When you have a missile advantage taking towns is piss easy as well. I have taken two towns so far, killed 1200 troops in both and lost 7 and 11 guys myself. If you can take out their missile troops, the infantry just sits there and waits to get shot down. Which is done way too easily with 4 50 upkeep units called Eastern Slingers.

I was afraid my favourite troops, namely the pike phalanxes would have been nerfed a lot, but so far they still do quite well as street sweepers and lawn mowers. They can even run in phalanx mode.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 03, 2013, 11:22:39 pm
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Title: Re: Rome II General Info Thread
Post by: IR_Kuoin on September 03, 2013, 11:26:21 pm
Got a friend who used around 112 euro on the special limited edition from Gamestop, he's a huge TW fan and got all the games and Rome is his favorite TW game. But he really dislikes this one, says they over complicated the building feature on cities. Haven't tried it yet, just want to know if you think they kinda "screwed up" the building and city management.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 03, 2013, 11:27:21 pm
Couldn't tell you... :P
Title: Re: Rome II General Info Thread
Post by: Vibe on September 03, 2013, 11:39:42 pm
Running quite nicely on a ~5 year old pc (Radeon HD5870), I have everything on extreme.
Title: Re: Rome II General Info Thread
Post by: Teeth on September 03, 2013, 11:40:56 pm
How can building be overcomplicated? So far what I've seen is really simple, to me the more depth with building the better. I am still used to MTW 2 system though as I haven't played the newer ones much. Building was much more complicated there I'd say, but not bad in any way. Rome 2's system is quite intuitive and seems to work, not sure what I prefer, but can't see how it would be a breaking point for anyone.
Title: Re: Rome II General Info Thread
Post by: Jacko on September 03, 2013, 11:48:45 pm
It's a bit different [construction buildings] , but hardly over complicated. Same as in Napoleon but in everything in one place, instead of spread out over the map. Only thing I'm missing so far is more in depth what the in-faction-politics actually do. Why do I want to assassinate my own generals..?
Title: Re: Rome II General Info Thread
Post by: Fips on September 03, 2013, 11:52:17 pm
It's a bit different [construction buildings] , but hardly over complicated. Same as in Napoleon but in everything in one place, instead of spread out over the map. Only thing I'm missing so far is more in depth what the in-faction-politics actually do. Why do I want to assassinate my own generals..?

Because fuck them.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 04, 2013, 12:00:49 am
Anyone else getting crash and shutdown on end turn? I can't even play because of this shit... :mad:
Title: Re: Rome II General Info Thread
Post by: Fips on September 04, 2013, 12:10:08 am
Anyone else getting crash and shutdown on end turn? I can't even play because of this shit... :mad:


Nope, but i had my first crash now, too. Right after a "glorious" battle of my 6 archer units shooting a thousand idle targets. I'm not sure how they still didn't manage to make the AI do something better than standing still while getting shot to pieces.
Title: Re: Rome II General Info Thread
Post by: Rogue on September 04, 2013, 12:11:38 am
Runs pretty well for me, not a single crash so far, BUT MP campaigns are unplayable right now. De-syncs every ~5-8 turns and the AI takes forever to finish its turn. The de-syncs are fixable with the good old save game transfer, but the frequency and that you have to wait like 10x as long for the AI compared to single player, makes it more than just a little tedious.
Title: Re: Rome II General Info Thread
Post by: Ganner on September 04, 2013, 12:23:40 am

Nope, but i had my first crash now, too. Right after a "glorious" battle of my 6 archer units shooting a thousand idle targets. I'm not sure how they still didn't manage to make the AI do something better than standing still while getting shot to pieces.

The siege defense AI is pretty damn stupid but so far in all the field battles i've fought they have either been pretty good or omfg do you really just have to insta charge everything right at my center?

Also ive noticed on field battles the ai likes to focus your general a lot with ranged, so you have to keep him WAY behind your lines :/
Title: Re: Rome II General Info Thread
Post by: Tot. on September 04, 2013, 12:37:36 am
And here I am, running it on a shit PC and it performs above all expectations. Never even dreamed of being able to touch anything above medium settings, but I have a lot of settings on extreme. It just looks quite jaggy still though, even on my native resolution with AA. No crashes, fairly little problems whatsoever.

Shit PC equals what in your case?
Title: Re: Rome II General Info Thread
Post by: Teeth on September 04, 2013, 12:44:12 am
ATI Radeon HD 5870 (Think it's 70, not sure), Intel Core i5 750, 8 GB Ram. I built it two years a go for like 450 euro. Have trouble running a lot of newer games at decent graphics, but Rome 2 runs quite well.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 04, 2013, 01:00:50 am
That's not a shit pc believe me.


I gave up on the prologue. Gonna play as sparta in legendary, that's my prologue.
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 04, 2013, 01:25:12 am
My game will probably arrive tomorrow or the day after. I'm not sure I will actually open or just return it after what I've been reading today.

I didn't care about Napoleon or Shogun 2 (never played them), but other than that I played every single TW game beginning with Shogun 1.

The whole franchise has just gotten old in my opinion. It's ok to be conservative about a working core gameplay, but instead of small and random tweaks (that you may or may not like) I am expecting some big improvements from time to time - deeper campaign experience (and not just Empire-like tons of micromanagement), maybe even customizable unit "designs", something like that. The only thing worth mentioning here over the past decade was the addition of naval battles, if you ask me. Wether they are fun or not, at least CA tried to improve the game for once.

I only bought Rome 2, because Rome 1 was the best in the series in my opinion. Warhounds, burning pigs, elephants, chariots, slingers, berserkers, gladiators, phalanx/horde/testudo formations... That's really all the variety you need to forget about the simplistic and quantity-over-quality kind of strategy part. I was happy to learn that basically all of those make a return in Rome 2, but somehow I expected people to be more content with the game and the AI :/
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 04, 2013, 01:35:25 am
This never gets old... :lol:

Title: Re: Rome II General Info Thread
Post by: bilwit on September 04, 2013, 02:35:45 am
They took out the Shogun 2 multiplayer system (yeah it had its problems, but it was also vastly superior to this out dated 1998 "lolbrowser" bullshit). Dumb game.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 04, 2013, 02:49:48 am
Naval battle, 80% success rate, so I decided to give it a try personally:

An entire unit has perished.

An entire unit has perished.

An entire unit has perished.

An entire unit has perished.

An entire unit has perished.

An entire unit has perished.

An entire unit has perished.

The general has fallen...

WTF am I doing wrong?
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 04, 2013, 03:13:56 am
Well, this has been a fun evening. Maybe tomorrow, I'll actually get to play... :|
Title: Re: Rome II General Info Thread
Post by: Emotion on September 04, 2013, 03:15:44 am
Game runs great. Playing on Extreme.
Crashed twice, but games crash for me once in awhile anyways.
I use missile infantry in sieges too and their troops either rush mine or get the fuck out of the way, don't understand your problems with AI standing still.
Playing as Sparta 12 hours in, having a ton of fun. Took over everything up to Macedon and a little after. Typulis or whatever... minor faction is actually giving me more trouble than Epirus, Athens, and Macedon combined. Campaign AI is much better. Battle AI is definitely better but not as much as I had hoped.
One thing I hate is siegeing a province and waiting for them to sally-out and I have to defend a VP. Doesn't make sense to me.
Province management is way better.
Sound bug once in awhile that makes a "weird sound" for a very short duration.
Other than a few minor things, the game is great I'm sorry for all you guys having issues and not being satisfied. Worth well over 60 bucks imo.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 04, 2013, 03:58:48 am
They took out the Shogun 2 multiplayer system (yeah it had its problems, but it was also vastly superior to this out dated 1998 "lolbrowser" bullshit). Dumb game.

They went back to Classic Multiplayer because they are making "Total War: Arena" which is going to contain all the leveling up and customization etc.
Title: Re: Rome II General Info Thread
Post by: bilwit on September 04, 2013, 04:28:54 am
They went back to Classic Multiplayer because they are making "Total War: Arena" which is going to contain all the leveling up and customization etc.

I didn't know this was a thing. After reading up on it, it sounds a little interesting but it also sounds nothing like the real Total War experience (you pick out of preset historical generals, limited to a single type of unit, etc). The Shogun 2 system had its quirks but that's why you make new titles.. to improve shit about it. The map control/clans/unit persistence was a step in the right direction. Going back to straight up lobby while they make this weird arena shit is two steps backwards and one step to the side.
Title: Re: Rome II General Info Thread
Post by: Casimir on September 04, 2013, 04:30:58 am
I hope that when i have time to play this it will run well. If not i will go to CA offices and torch their building.
Title: Re: Rome II General Info Thread
Post by: BaleOhay on September 04, 2013, 04:35:47 am
Game runs great. Playing on Extreme.
Crashed twice, but games crash for me once in awhile anyways.
I use missile infantry in sieges too and their troops either rush mine or get the fuck out of the way, don't understand your problems with AI standing still.
Playing as Sparta 12 hours in, having a ton of fun. Took over everything up to Macedon and a little after. Typulis or whatever... minor faction is actually giving me more trouble than Epirus, Athens, and Macedon combined. Campaign AI is much better. Battle AI is definitely better but not as much as I had hoped.
One thing I hate is siegeing a province and waiting for them to sally-out and I have to defend a VP. Doesn't make sense to me.
Province management is way better.
Sound bug once in awhile that makes a "weird sound" for a very short duration.
Other than a few minor things, the game is great I'm sorry for all you guys having issues and not being satisfied. Worth well over 60 bucks imo.

in that prolog thing I played I used the slingers to take out half the enemy.. they just stood there till I ran out of rocks to fling. Then I had to march over to them with my melee to get them to actually fight back
Title: Re: Rome II General Info Thread
Post by: Xant on September 04, 2013, 07:37:40 am
It seems like the biggest change is that unit quality matters a lot now. Inferior units barely kill anyone from better quality units. In M2TW you could expect to lose 20-40 men out of a 120 man top-of-the-line infantry unit when fighting against average infantry. In Rome 2 you lose 0-1 men. At least that's my observation so far.
Title: Re: Rome II General Info Thread
Post by: Taser on September 04, 2013, 07:47:44 am
It seems like the biggest change is that unit quality matters a lot now. Inferior units barely kill anyone from better quality units. In M2TW you could expect to lose 20-40 men out of a 120 man top-of-the-line infantry unit when fighting against average infantry. In Rome 2 you lose 0-1 men. At least that's my observation so far.

So elite infantry vs average infantry equals complete annihilation of the average infantry with no losses to the elite? Shit.

What unit vs what unit when you noticed this?
Title: Re: Rome II General Info Thread
Post by: Vibe on September 04, 2013, 08:10:03 am
ATI Radeon HD 5870 (Think it's 70, not sure), Intel Core i5 750, 8 GB Ram. I built it two years a go for like 450 euro. Have trouble running a lot of newer games at decent graphics, but Rome 2 runs quite well.

I have pretty much the same and runs rome 2 with decent fps on extreme as well, bar it getting just slightly choppy when a lot of units clash. Guess it's just bad optimization from CA.
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 04, 2013, 08:24:16 am
Meh, my game could ship any moment now and I still don't know if I even want to keep it. It's impossible to get an idea of the game, when half the people are giving it 0/10 because they can't run it, and the other half are giving 10/10 to counter the 0/10 ratings... I don't care so much about technical issues that will get solved sooner or later. Sure, people have a right to be angry, but it's not relevant when rating a game or deciding wether you actually want to have it. That kind of retaliation is not very helpful.
Title: Re: Rome II General Info Thread
Post by: Xant on September 04, 2013, 08:35:48 am
So elite infantry vs average infantry equals complete annihilation of the average infantry with no losses to the elite? Shit.

What unit vs what unit when you noticed this?

With any units, basically. In my campaign I'm constantly winning battles with like 10 losses and 1000 kills, just meleezerging opponents with the first available Roman infantry (hastatii?). The melees can take long, and in earlier Total Wars I would have taken at least 200-300 casualties myself.
Title: Re: Rome II General Info Thread
Post by: Jacko on September 04, 2013, 08:37:45 am
Here  my pro rating: A weak 3/5, typical CA release. It's needs 6 month of patches and a lot of mod TLC.

Trading with AI is near impossible (like getting Trade Agreements withouth paying for it), though they keep insisting I Give them money, because, uh, they need it. Diplomacy broken, at least on hard.
Lack of (coffee) makes me post things I shouldn't. My game just broke because my opponent accepted joining my confederation (for the third time, insta kills it).
Title: Re: Rome II General Info Thread
Post by: Taser on September 04, 2013, 08:49:54 am
With any units, basically. In my campaign I'm constantly winning battles with like 10 losses and 1000 kills, just meleezerging opponents with the first available Roman infantry (hastatii?). The melees can take long, and in earlier Total Wars I would have taken at least 200-300 casualties myself.

That's shameful. I can definitely confirm that you'd take much more losses than 10 with hastati in rome I.

Guess the romans are OP for now. They'll probably tone that down soon enough. So enjoy it while you can.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 04, 2013, 08:54:32 am
I don't have any problem with trading personally, it's hard, but it's mainly hard because no one likes me. Those that are neutral are far more open to trade, so I'm trading with 5 factions now. Didn't pay anything for it.

However, playing normal difficulty with Romans is waaaaaay too easy. Like Xant said, taking 1 casualty for every hundred of theirs. I gave up on velites, because they died too easily, now I'm rolling only principes and cavalry. Kills everything I've encountered so far, and I've fought Venetii, Etruscans and Carthage.
Title: Re: Rome II General Info Thread
Post by: Xant on September 04, 2013, 08:57:16 am
That's shameful. I can definitely confirm that you'd take much more losses than 10 with hastati in rome I.

Guess the romans are OP for now. They'll probably tone that down soon enough. So enjoy it while you can.

It isn't just the Romans, it's in general. Same thing in my Spartan campaign.
Title: Re: Rome II General Info Thread
Post by: Xant on September 04, 2013, 09:27:18 am
Also, what about ranged? Anyone getting good use out of them? I've started making pure melee armies because of the ridiculously low range of archers, and they don't seem very effective either.
Title: Re: Rome II General Info Thread
Post by: Jacko on September 04, 2013, 09:47:08 am
I have some OP slingers (6 with 1-3 gold chevrons), pretty decent if you can get them shooting the enemy. Battles are over way to fast (large battles versus AI takes 5 minutes).
Title: Re: Rome II General Info Thread
Post by: Xant on September 04, 2013, 09:53:02 am
http://forums.totalwar.com/showthread.php/77224-Multiplayer-Balance?s=b074d157e961697b7fcdaa45ec201cda

Overall this is pretty telling. Common consensus is basically that it's a melee blob fest with no real skill involved, heavy infantry overpowered and ranged underpowered. Oh well. Not that different from other Total Wars IMO. Only Napoleon has good, balanced battles with real tactics.
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 04, 2013, 10:23:48 am
Here  my pro rating: A weak 3/5, typical CA release. It's needs 6 month of patches and a lot of mod TLC.

Trading with AI is near impossible (like getting Trade Agreements withouth paying for it), though they keep insisting I Give them money, because, uh, they need it. Diplomacy broken, at least on hard.
Lack of (coffee) makes me post things I shouldn't. My game just broke because my opponent accepted joining my confederation (for the third time, insta kills it).

So then you'd say there is nothing so fundamentally wrong with the game design and balance that it couldn't be fixed with patches and (if necessary) mods? Nothing to stop it from eventually becoming superior to Rome 1 in every way? Only release problems?... In that case I might as well risk opening the box, I guess.
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 04, 2013, 10:24:25 am
You might actually risk forming your own opinion? Sounds dangerous!
Title: Re: Rome II General Info Thread
Post by: Teeth on September 04, 2013, 10:32:22 am
Also, what about ranged? Anyone getting good use out of them? I've started making pure melee armies because of the ridiculously low range of archers, and they don't seem very effective either.
I have some slingers, they seem pretty effective at killing retarded defending AI which doesn't attack me when I stand halfway into their village slowly killing off the garrison. Kinda breaks my campaign, taking towns is piss easy because I can just let my 4 stacks of slingers kill off 1200 men. They do very well against high tier units as well, inflicting considerable casualties on them. Noticed this myself as well, I tried tanking their ranged with my most heavily armoured unit, but it got wrecked all the same. The game is more fast paced than MTW 2 though, so in field battles you barely get time to skirmish.

Not a multiplayer exper at all, but definitely thinking about using some slingers. They are dirt cheap and putting them a bit away on the flanks of my force while I protect them with some spears or screen them with cav might actually prove useful.

My main gripe with the game so far is that fatigue seems pretty much removed as a concept. Fights seem be over rather quick and running doesn't seem to tire my troops at all. Haven't payed too much attention to it, but I am not sure whether I have ever seen a not 'Fresh' unit. Haven't fought much quality units in my campaign yet though, maybe the fights last longer then.

Anyone used phalanxes in multiplayer? They don't seem to function as a good anvil anymore. Enemy units just bumrush them in the front, sustaining heavy casualties when they do but effectively wrecking the phalanx and finishing the fight very quickly with the result going either way. Maybe using the bracing ability might help though. Not sure if I am too fond of them so far.
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 04, 2013, 10:41:18 am
You might actually risk forming your own opinion? Sounds dangerous!

Lol, it's Mr Judgemental again ^^

Problem is, the moment I open that box, my 40€ stop being refundable. That's the "dangerous" part. After all I've read about the game, I am having my doubts. So I'm asking for opinions, which are free. Besides, I hate to buy full-priced games only to find out I totally disagree with the developer's design decisions. But then it's already too late and I actively supported them. If there was a demo, I'd say you have a point.

Title: my brief jumbled impressions
Post by: Banok on September 04, 2013, 10:51:07 am
there may be balance and optimisation issues, but they will be fixed eventually and the game is really growing on me.

there are alot of important redesign of vs previous TW game mechanics, such as recruitment and public order. old public order system was completely broken and exploitable by what I called tax fluctuation. and nice additions like all the different types of buildings/cultures, its just way more vast. overall a inteligence balance of simplfying boring gameplay, ie managing recruitment from each town, controlling up to 15 agents. and adding complexity to interesting parts of the game, siege, buildings/tech, cultures, pollitics etc.

would take me too much effort to list and explain all the nice changes rome 2 has, id rather be playing. But I think eventually it will be impossible to go back and play older TW games.

there are of course negatives, for instance the victory conditions seem crazy high. you get choice but 110 settlements is a fucking lot! needs a "short campaign" option like in shogun. game also seems alot easier altho I'm yet to play legendary but I won't want to until short campaign because it will just be too much fucking effort to take 110 settlements off full stacking AI cheaters.
Title: Re: Rome II General Info Thread
Post by: Molly on September 04, 2013, 10:51:33 am
Lol, it's Mr Judgemental again ^^

Problem is, the moment I open that box, my 40€ stop being refundable. That's the "dangerous" part. After all I've read about the game, I am having my doubts. So I'm asking for opinions, which are free. Besides, I hate to buy full-priced games only to find out I totally disagree with the developer's design decisions. But then it's already too late and I actively supported them. If there was a demo, I'd say you have a point.



No worries, everyone except mighty ptx understood you just fine.
Title: Re: Rome II General Info Thread
Post by: Banok on September 04, 2013, 10:54:16 am
Lol, it's Mr Judgemental again ^^

Problem is, the moment I open that box, my 40€ stop being refundable. That's the "dangerous" part. After all I've read about the game, I am having my doubts. So I'm asking for opinions, which are free. Besides, I hate to buy full-priced games only to find out I totally disagree with the developer's design decisions. But then it's already too late and I actively supported them. If there was a demo, I'd say you have a point.

All PC games have demos bro. just checked already up on TPB.

kind of glad because my copy doesn't have DLC and I might like to try spartans and co at some point.
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 04, 2013, 11:04:24 am
Lol, it's Mr Judgemental again ^^

Problem is, the moment I open that box, my 40€ stop being refundable. That's the "dangerous" part. After all I've read about the game, I am having my doubts. So I'm asking for opinions, which are free. Besides, I hate to buy full-priced games only to find out I totally disagree with the developer's design decisions. But then it's already too late and I actively supported them. If there was a demo, I'd say you have a point.
Ok, i didn't know this, i take that back, sorry.

I think it'll be worth the money, eventually, anyhow.

No worries, everyone except mighty ptx understood you just fine.
You seem to make a point of taking your hurt to other threads, whenever someone posts something you don't like :lol:
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 04, 2013, 11:13:36 am
All PC games have demos bro. just checked already up on TPB.

kind of glad because my copy doesn't have DLC and I might like to try spartans and co at some point.

Thanks for the tip, but my days of piracy are over ;)

However, if there should be some sort of hack to re-enable the cut out content (aka day one DLC), I wouldn't have a problem with that.
Title: Re: Rome II General Info Thread
Post by: Strudog on September 04, 2013, 11:36:43 am
im just annoyed i have to play in windowed mode, but also the fast pace battles are horrible, i used to play NTW3  a mod for Napoleon) some battles took up to 3 hours, now thats what i call a fun battle
Title: Re: Rome II General Info Thread
Post by: Molly on September 04, 2013, 11:47:10 am
You seem to make a point of taking your hurt to other threads, whenever someone posts something you don't like :lol:
No, it was just awfully obvious that he wasn't sure about opening it and not getting the refund.
Seems you have the tendency to blame others of being butthurt when they mock you for being ignorant to simple facts (like opening something and not being able to get the refund)
Guess from now on I better explain everything in simple terms for you.
Title: Re: Rome II General Info Thread
Post by: Jacko on September 04, 2013, 11:56:37 am
Playing in constant window mode is a huge improvement, I can finally tab out and do something else waiting for the next round to load, haha.

Anyway, Rome II's mechanics are lacking. Compared to NTW (which is the best TW  game so far), it's very shallow and 'blobby'. As with most CA games, it takes 6 months of patching to get them right. I'll finish my campaign (to some extent), and then I'll let the game mature for a couple of months.. 
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 04, 2013, 12:05:22 pm
(click to show/hide)
Anyway, Rome II's mechanics are lacking. Compared to NTW (which is the best TW  game so far), it's very shallow and 'blobby'. As with most CA games, it takes 6 months of patching to get them right. I'll finish my campaign (to some extent), and then I'll let the game mature for a couple of months.. 
This was the impression i got, at least from as far as i got in the prelude campaign, before it went and crashed. All the fights were generally chaotic blobs of my melee units vs chaotic blobs of their units, with my units winning decisively for seemingly no reason, no real formations or anything. Units really need to be more cohesive, rather than passing through each other easily, which is what happens now.
Title: Re: Rome II General Info Thread
Post by: Xant on September 04, 2013, 12:49:31 pm
Compared to NTW (which is the best TW  game so far)
Yes. Finally another enlightened soul!
Title: Re: Rome II General Info Thread
Post by: Banok on September 04, 2013, 12:52:46 pm
I was expecting at least some difficulty on legendary, doesn't seem much different so far. Hmm hope this becomes a CA prioty.

Also I guess each to his own because I thought NTW was the least interesting in the series, and 3 hour battles sound incredibly un-fun. although I do agree rome2's engagements are a little bit too short.
Title: Re: Rome II General Info Thread
Post by: pingpong on September 04, 2013, 01:13:01 pm
Benchmark on all settings low 23.8 fps

Tried a first battle as parthia sieging kath, got like 2-3 fps, notsure but it felt like it, since my units were moving meters in minutes, GG on the optimization CA, i can run
shogun 2 just fine on med but this shit is unplayable at low?  :|
Title: Re: Rome II General Info Thread
Post by: Molly on September 04, 2013, 01:25:09 pm
(click to show/hide)

Benchmark on all settings low 23.8 fps

Tried a first battle as parthia sieging kath, got like 2-3 fps, notsure but it felt like it, since my units were moving meters in minutes, GG on the optimization CA, i can run
shogun 2 just fine on med but this shit is unplayable at low?  :|
I get a proper 35fps as average and with bigger army size it's still not playable. Well, it might me playable but it isn't fun to play with this stuttering going on. Not to mention the ages one single AI turn takes on the campaign map although I could deal with that.
And Shogun 2 ran on very high for me, even when I was playing range heavy with those fire arrows...
Title: Re: Rome II General Info Thread
Post by: Mengil on September 04, 2013, 01:25:29 pm
Playing in constant window mode is a huge improvement, I can finally tab out and do something else waiting for the next round to load, haha.

Anyway, Rome II's mechanics are lacking. Compared to NTW (which is the best TW  game so far), it's very shallow and 'blobby'. As with most CA games, it takes 6 months of patching to get them right. I'll finish my campaign (to some extent), and then I'll let the game mature for a couple of months..

I would say that Rome1 is the best TW game ever, with roma surrection 2 mod of course :)
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 04, 2013, 01:33:16 pm
Common negative factors from the reviews I gathered was; long turn times, a bit sluggish performance even on high end pc's

Something one of my friends complained about. But this has been a 'feature' of pretty much every TW release certainly since medieval. I remember the turn times on Empire being hellish.

Can't actually play it atm because the new placed I moved into is still having the internet set up. A little bit of rage on my side because it supposed to be done when I moved in and was waiting for this. Will make it all the sweeter I suppose.

This was the impression i got, at least from as far as i got in the prelude campaign, before it went and crashed. All the fights were generally chaotic blobs of my melee units vs chaotic blobs of their units, with my units winning decisively for seemingly no reason, no real formations or anything. Units really need to be more cohesive, rather than passing through each other easily, which is what happens now.

Sounds the same as rome 1 to me  :)

ATI Radeon HD 5870 (Think it's 70, not sure), Intel Core i5 750, 8 GB Ram. I built it two years a go for like 450 euro. Have trouble running a lot of newer games at decent graphics, but Rome 2 runs quite well.

Sounds similar to mine then. Hopefully should run well  :)
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 04, 2013, 01:37:53 pm
I guess we can all agree that this game needs some extra time to put some polish on.
Title: Re: Rome II General Info Thread
Post by: Butan on September 04, 2013, 01:57:13 pm
I have no problem with the game itself, except a quite bad synergy in battle

running-killing is very fast
+
unit size on ultra = 160 men with infantry !
=
an entire formation can rout in a matter of seconds
=
battles are over way too fast for my taste



Everyone and their mother are trying to find a way to edit the unit size in the game files but seems like the multiplier_unit line has been removed (most moddable TW ever right?).



Also, for those who pre-ordered through amazon, maybe you're like me and still havent received the DLC code: not sure when we will receive it because e-mails from amazon basically says "you should receive the code before X day", X being 4 september and up to 9 september in automatic e-mails.

I'm waiting with Macedon  :P
Title: Re: Rome II General Info Thread
Post by: Weren on September 04, 2013, 01:57:59 pm
For me the turn times are OK, at least in SP(They are going slighty slower in MP). I remember waiting ages in ETW for my next turn.
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 04, 2013, 02:11:59 pm
(click to show/hide)
This was the impression i got, at least from as far as i got in the prelude campaign, before it went and crashed. All the fights were generally chaotic blobs of my melee units vs chaotic blobs of their units, with my units winning decisively for seemingly no reason, no real formations or anything. Units really need to be more cohesive, rather than passing through each other easily, which is what happens now.

I only just discovered your hidden message there.

I'm not one to use the expression "LOL" lightly, but LOL, you keep baffling me  :rolleyes:

First you apologize, then you call me insane for trying to do some research on a game that is unexpectedly getting TERRIBLE ratings, and that I can still return to get my money back?

- Metacritic user rating dropped by about 0.5 points to below 6.0 in the last few hours. http://www.metacritic.com/game/pc/total-war-rome-ii (http://www.metacritic.com/game/pc/total-war-rome-ii)
- AI both on the campaign map and in battles is completely broken from what I read.
- There's no family tree for generals, who apparently are just random and replacable - also possibly hinting at a more shallow campaign experience overall.
- The balance is a joke with heavy infantry "steam rolling" everything.
- Familiar features like "fire at will" for javelin-carrying infantry units have just been stripped for whatever reason.

That's just some of the things I've learned and the "sane" thing to do here is just to say "fuck it, what do they know" and go ahead regardless?
Sorry, but if someone isn't sane here, it's you.

Before you go on critiscising people for what they do on these forums, maybe you should start with yourself and stop popping into threads, you have no apparent business with, just to harass people with your half-assed judgements.
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 04, 2013, 02:25:13 pm
I did not call you insane, i just found that an odd thing to do, buying a game, with the intention of returning it, without even having tried it yourself, based on the first-impression opinions of a bunch of random cRPGers. I would've suggested TPB, if someone else already hadn't.

My business with this thread is that i bought this game and am trying it?

Calm your tits.
Title: Re: Rome II General Info Thread
Post by: Xant on September 04, 2013, 02:32:39 pm
Man, there's some really weird stuff going on, balance-wise. The one responsible for unit costs/balance must've been sampling some amazing recreational drugs.

Veteran Legionnaires have better stats than the First Cohort etc legionnaires yet cost less, Praetorians have 10 more upkeep than Veteran Legionnaires despite being the top melee unit of Rome, there is no limit to how many Praetorians you can recruit.....

And you can start recruiting them at about turn 15. And one unit of 120 Praetorians wins AI armies of 1000 that consist of hoplites/spearmen taking just a couple of losses, and you auto-replenish... and like said, you can spam as many Praetorians as you wish and there's no reason you shouldn't. Upkeep of 150, wtf?
Title: Re: Rome II General Info Thread
Post by: Teeth on September 04, 2013, 02:51:36 pm
My province capital was attacked by an enemy force of about 1500, too much for my very weak garrison. They didn't bring any siege equipment though, but auto resolve didnt think that was a problem so I decided to fight it out. The enemy was stuck beneath my gate while being pelted by my towers. I left the room to make a sandwich as this didnt seem to go anywhere. When I came back I had lost. I replayed it and it turns out you can capture the gate by standing really close to it, even when outside. GG
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 04, 2013, 03:00:15 pm
I did not call you insane, i just found that an odd thing to do, buying a game, with the intention of returning it,

The game has been in the mail since Monday (coming from abroad, still hasn't arrived, as I've said before) and the situation has slightly changed since I bought it, don't you think? Other than that, I've explained my motivation twice, already. If you don't get it, you don't get it.

based on the first-impression opinions of a bunch of random cRPGers.

Why shouldn't people's opinions here be as good as any? (With the obvious exceptions)

I would've suggested TPB, if someone else already hadn't.

Am I out of line here, because pirating isn't really an option for me (anymore)?

My business with this thread is that i bought this game and am trying it?

Maybe you should focus on that business then.
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 04, 2013, 03:09:09 pm
The game has been in the mail since Monday (coming from abroad, still hasn't arrived, as I've said before) and the situation has slightly changed since I bought it, don't you think? Other than that, I've explained my motivation twice, already. If you don't get it, you don't get it.
Has the situation changed, really? Every major title is followed by knee-jerk situations in the next few days after release. I get your motivation, doesn't mean i support it.
Why shouldn't people's opinions here be as good as any? (With the obvious exceptions)
Because they're not your own?
Am I out of line here, because pirating isn't really an option for me (anymore)?
Well, that's uncommon. Don't you have any IRL friends, that have bought the game and could let you give it a try?
Maybe you should focus on that business then.
Why so hostile? You asked for a response in this thread. My initial reply was needlessly hostile and i apologised, what's the matter now?
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 04, 2013, 03:34:10 pm
It doesn't really concern you, but my friends have mostly abandoned gaming years ago. A common phenomenon with people in their late 20s.
I shouldn't even comment on your "Because they're not your own" statement, but what are you even doing here, if other people's opinions don't matter to you?

I'm not being hostile, just a little bit unnerved with the level of ignorance I'm encountering here. I think I have made my point sufficiently clear. Just for you.
So maybe this off-topic nonsense can stop now.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 04, 2013, 03:55:18 pm
You should get the game, but only if your pc can run it well. Otherwise you might have too many disapointments at once.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 04, 2013, 03:59:26 pm
My thoughts based on about 12 hours of gameplay, hard difficulty and ultra unit sizes:

+ A lot of factions
+ Unit variety is pretty good, and factions feel a bit different
+ Looks good.
+ The concept of armies is awesome. It's cool to level them up, since Generals die too fast to get anything decent going with them.
+ FOW is really cool in the battles. Also, creates some surprise moments when the enemy outflanks you suddenly because you weren't scouting. Love that.
+ Still has the charm of Total War, mostly.

- End turn times are fairly long, though, not impossible in my experience.
- The highly stylized unit cards, etc, clash with the otherwise oddly modern looking UI. Also covers a lot of the screen. As it is now, it's ugly.
- The UI is not that intuitive either. But that might be because it's quite a lot different from earlier games.
- CAI* is ridiculously passive. I have not been invaded once so far. Except when I've taken over an entire faction, the remnant armies cause a hassle and try to siege regions, but they're normally no threat. Hell, no one has even declared war on me yet.
- CAI is also terribad at creating armies. I have yet to feel intimidated by anything they've scrounged together.
- So far I've destroyed plenty of factions and none has made any significant effort to stop me. If the AI has armies, they're usually not used in any logical way.
- The BAI** is retarded. The one time I was worried about an army attacking me(a relatively large remnant army attacking an empty city with only garrison forces), the AI just stood there. They never engaged my troops. I won. When the AI is defending, shooting them down with ranged is still a valid tactic, which leads to very simple sieges.
- The battles are too damn fast. Longest fight so far was 15 minutes (siege of carthage). Most of them clock around 5-10 minutes, regardless of the size of the armies. This leads to tactics being more of a sidenote when after 4 minutes of approaching there's a huge clusterfuck that ends in you winning with huge casualties for the enemy and none of note to you. Due to the battles being so fast, I haven't actually had the time to look at a single duel in the game, something that I really enjoyed doing in previous titles.
- Melee is overpowered. Ranged is underpowered. To be fair, ranged is decent in sieges when the enemy moves its troops without actually doing anything, because then you can shoot without being threatened and moving enemies take more damage since their shields aren't up. However, when the enemy attacks, there's a 10 second window of shooting before the melee clusterfuck starts. Which means that they're largely irrelevant. Shooting at units that are standing still is largely useless.
- Troops creating their own transport ships is pretty cool, as a concept. But it's also a bit silly. Being able to hop on ships in one turn is stupid. In my opinion it should take one turn for the army to do that. It takes away the tactical aspect of the game, when I can go around choke points without any problem by hopping on ships.
- A problem that persists in a much worse form in Rome 2 is that when I choose a unit in the campaign map, my fps drops. If I unselect it, it goes right back up.
- A general problem that I've sort of noticed in my campaign is that the AI factions aren't growing as fast as I do, which means that all the tiny factions just gets eaten by my ever increasing blob.
- Difficulty. On hard, the game is very very easy. In fact I did not notice a difference between normal and hard. Played Rome on normal, switched to Athens and hard, due to Rome being too easy. This happened right after I captured Carthage in 15 minutes, with 70 casualties compared to the enemies 1200.
- Though I like the concept of armies as a more cohesive unit, the fact that you can't recruit more troops to defend is a tad annoying, not really because the enemy attacks me, but because attacking the enemy is way too easy.
- The victory points seem to be even more useless because I have yet to reach one without routing the enemy first. In fact, in the siege of carthage the enemy was routed before I even got a quarter of my troops over the walls.
- Province system is cool and all, but really poorly implemented. The only noticeable bonus is that you can activate edicts which give you bonuses if you control the entire province, but those aren't a big enough reason for me to care about capturing it. In my opinion, sharing a province with another faction should cause negative diplomatic relations and it should be more lucrative to control the entire thing. (serious minuses if you don't, for example).
- You can autoresolve battles even though you have no siege equipment.
(- The clouds in the campaign map annoy me. With already cluttered screen, I don't need clouds block all of the sides as well. And the fog stuff...)

*Campaign AI
**Battle AI

In short, AI still stupid, but it does still look pretty. This time you just don't have time to enjoy it because the battles end too fast. Shame, because they were really touting about all those new combat animations. This time, though, the AI is Empire at release levels of stupid. And it's buggy. I almost miss Shogun stack spam, because at least that was a challenge at times.

Probably missed quite a lot, but whatever, I'm writing this from work.
Title: Re: Rome II General Info Thread
Post by: Tor! on September 04, 2013, 04:04:00 pm
Am I the only one enjoying the game?  :rolleyes:
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 04, 2013, 04:09:16 pm
I'm enjoying it, actually. Looking forward to playing it when I get back home. Doesn't mean it's a very good Total War iteration, though. Just means I like Total War games.
Title: Re: Rome II General Info Thread
Post by: Xant on September 04, 2013, 04:18:52 pm
Am I the only one enjoying the game?  :rolleyes:
visitors can't see pics , please register or login
Title: Re: Rome II General Info Thread
Post by: Butan on September 04, 2013, 04:25:37 pm
visitors can't see pics , please register or login


Kink.com ?




On Rome 2, I found 3 good little mods you can try to use (didnt test any):

- 40 units per general : www.twcenter.net/forums/showthread.php?617756-Want-40-units-fighting-under-one-General-Here-is-how!
- unit size multiplier : http://forums.totalwar.com/showthread.php/78732-A-way-to-cahnge-unit_multiplier!?s=da6ca5e76c3ad9c25df261fd273e3323 (dont know why so few replies)
- 2 turn per year (2 TPY) : (lost the link, brb)
Title: Re: Rome II General Info Thread
Post by: Strudog on September 04, 2013, 04:26:16 pm
you now something is wrong when i can chase down HA's with my spearmen.

Played as Parthia and you encounter a lot of HA only armies, they are too easy to beat, range is a little bit UP
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 04, 2013, 04:32:30 pm
Another fan favourite was when I destroyed the Etruscan navies with my stack of land units on boats, by simply ramming them. Why on earth I'd want a navy that costs tons is beyond me.
Title: Re: Rome II General Info Thread
Post by: Xant on September 04, 2013, 04:33:37 pm
you now something is wrong when i can chase down HA's with my spearmen.

Played as Parthia and you encounter a lot of HA only armies, they are too easy to beat, range is a little bit UP
It's kind of therapeutic, though, to watch the arrows bounce off of your manly, oiled melee men as they heroically charge towards the cowardly archers who attempt to slow their inevitable advance in vain. You can imagine the panic and horror on the faces of those dastardly good-for-nothing bow-barely-deserving-of-the-name-men milliseconds before your gritty, valiant men of close combat gut them on their sharp, beautiful, studalicious blades. If only cRPG was more like Rome 2, it would be the best mod.
Title: Re: Rome II General Info Thread
Post by: Molly on September 04, 2013, 04:41:56 pm
Am I the only one enjoying the game?  :rolleyes:
I think I would if I could play it properly. In the state it is now, it's an unbearable lag-fest for me :(

I am really trying to like and enjoy it but due to the overall bad software state... it's difficult :cry:

EDIT:
http://forums.totalwar.com/showthread.php/77096-Can-we-get-an-ETA-on-a-patch?s=bfa3740f50a69a407556107f316ed38a&p=648602&viewfull=1#post648602 (http://forums.totalwar.com/showthread.php/77096-Can-we-get-an-ETA-on-a-patch?s=bfa3740f50a69a407556107f316ed38a&p=648602&viewfull=1#post648602)
http://www.videogamer.com/pc/rome_ii_total_war/news/total_war_rome_2_patch_to_release_this_friday_september_6.html (http://www.videogamer.com/pc/rome_ii_total_war/news/total_war_rome_2_patch_to_release_this_friday_september_6.html)
Title: Re: Rome II General Info Thread
Post by: Butan on September 04, 2013, 04:52:53 pm
I think I would if I could play it properly. In the state it is now, it's an unbearable lag-fest for me :(

I am really trying to like and enjoy it but due to the overall bad software state... it's difficult :cry:


Even with the tips you shared with us its lagging for you ?

Do you have 2 GPU ? The game doesnt support that so when you tick "unlimited memory" it doesnt work, and when you dont it just use 1 GPU and lowers the performance a lot.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 04, 2013, 04:58:07 pm
Stolen: Anything I agreed with in Normal Text. Bold is stuff I wanted ot comment on.
+ A lot of factions
+ Unit variety is pretty good, and factions feel a bit different
+ Looks good.
+ The concept of armies is awesome. It's cool to level them up, since Generals die too fast to get anything decent going with them.
+ FOW is really cool in the battles. Also, creates some surprise moments when the enemy outflanks you suddenly because you weren't scouting. Love that.
+ Still has the charm of Total War, mostly.

- End turn times are fairly long, though, not impossible in my experience. (It was so bad, I turned off AI moves. Speed things right up)
- The highly stylized unit cards, etc, clash with the otherwise oddly modern looking UI. Also covers a lot of the screen. As it is now, it's ugly. I like them. Hate the Massive UI.
- The UI is not that intuitive either. But that might be because it's quite a lot different from earlier games. Think It was. Perhaps I just don't use it much.
- CAI* is ridiculously passive. I have not been invaded once so far. Except when I've taken over an entire faction, the remnant armies cause a hassle and try to siege regions, but they're normally no threat. Hell, no one has even declared war on me yet. I've had Multiple Assaults against my armies/cities. I don't think they are passive, but they are certainly not aggressive.
- CAI is also terribad at creating armies. I have yet to feel intimidated by anything they've scrounged together. Agreed. Also, autoresolve strengths for these armies is SUPER strong, yet gets shit on in a controlled battled. Tweaking to the Auto Resolve SHOULD help AI get better armies.
- So far I've destroyed plenty of factions and none has made any significant effort to stop me. If the AI has armies, they're usually not used in any logical way. AI often maxes out their army slots and then has like 6 armies of 300 troops run around and do shit.
- The BAI** is retarded. The one time I was worried about an army attacking me(a relatively large remnant army attacking an empty city with only garrison forces), the AI just stood there. They never engaged my troops. I won. When the AI is defending, shooting them down with ranged is still a valid tactic, which leads to very simple sieges.
- The battles are too damn fast. Longest fight so far was 15 minutes (siege of carthage). Most of them clock around 5-10 minutes, regardless of the size of the armies. This leads to tactics being more of a sidenote when after 4 minutes of approaching there's a huge clusterfuck that ends in you winning with huge casualties for the enemy and none of note to you. Due to the battles being so fast, I haven't actually had the time to look at a single duel in the game, something that I really enjoyed doing in previous titles. THIS right here times 100000. Faster battles don't mean more fun(same with SUPER slow battles). I liked the(slower) shogun 2 combat. At least I don't feel like I'm controlling miniture sword tanks zooming around.
- Melee is overpowered. Ranged is underpowered. Yes and No. Pontus: have noticed that the Higher the tier, the better you are versus lower tier.
- Troops creating their own transport ships is pretty cool, as a concept. But it's also a bit silly. Being able to hop on ships in one turn is stupid. In my opinion it should take one turn for the army to do that. It takes away the tactical aspect of the game, when I can go around choke points without any problem by hopping on ships. I like it, but, transport ships are far more powerful than a stupid navy ship. Navies aren't worth it int he early game.
- A problem that persists in a much worse form in Rome 2 is that when I choose a unit in the campaign map, my fps drops. If I unselect it, it goes right back up.
- A general problem that I've sort of noticed in my campaign is that the AI factions aren't growing as fast as I do, which means that all the tiny factions just gets eaten by my ever increasing blob. Normal Campaign: AI is pretty quick at expanding. Liguria took over Italy and Athens has become the next alexander...
- Difficulty. On hard, the game is very very easy. In fact I did not notice a difference between normal and hard. Played Rome on normal, switched to Athens and hard, due to Rome being too easy. This happened right after I captured Carthage in 15 minutes, with 70 casualties compared to the enemies 1200.
- Though I like the concept of armies as a more cohesive unit, the fact that you can't recruit more troops to defend is a tad annoying, not really because the enemy attacks me, but because attacking the enemy is way too easy. Garrisons need a buff.
- The victory points seem to be even more useless because I have yet to reach one without routing the enemy first. In fact, in the siege of carthage the enemy was routed before I even got a quarter of my troops over the walls. Won a few sieges that way cause the AI was to worried about my ships to defend themselves. Stupid BAI
- Province system is cool and all, but really poorly implemented. I'm torn. I hate the fact that PCapitals are Walled, making them way better than the rest....
- You can autoresolve battles even though you have no siege equipment. Really? Haven't Tried.
- The clouds in the campaign map annoy me. With already cluttered screen, I don't need clouds block all of the sides as well No Kidding

Also, my own personal Opinion:
 -Naval battles suck. Sorry I just don't like the fact that transport ships can beat PROPER navy ships just cause of ship spam.


Title: Re: Rome II General Info Thread
Post by: Molly on September 04, 2013, 04:59:45 pm
The battle starts out okay'ish. I could deal with a certain amount of sluggishness but when I am in the battle for a bit (like 2-3 minutes) the frames drop massively.

I could probably play it with all settings set to low but why would I even want to play it then? It looks even crappier on low settings then Medieval 2 vanilla does.
I refuse to play it when that means I have to bare shitty graphics.

I always loved TW for their battles. Ordering thousands of soldiers, seeing archer literally darkening the sky when shooting and melee clashing on the battlefield. Zooming in and watching them up close always has been a huge appeal for me. With crappy graphics and stuttering all the time, it completely spoils the fun for me.

I tried to play it like 10 times now. Starting the game, making moves on the campaign map, attacking a settlement, battle is loading, I start to play the battle and GTX after 2-3 minutes in cuz I am frustrated about how shitty it's running.

Especially whit Shogun running like a charm on very high settings with AA/DOF/SSAO and whatnot. :cry:
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 04, 2013, 05:04:00 pm
Oddly enough, I haven't encountered that many performance issues. First thing I did was to have a 40v40 battle and it was smooth-ish except when I selected a lot of units, then the fps dropped to an annoying level, but not unplayable. Running everything on ultra(not extreme), and AA on 4x, iirc.


Anders: Interesting to see another perspective. Gives me some hope that not all games will be like my 2 short campaigns.

And I remember another thing that annoys me. That super thick foggy stuff in unexplored areas. I have to say I much preferred the pseudo-map that turns in to terrain when discovered. That fog and the clouds are probably half the reason why people  are having performance issues.
Title: Re: Rome II General Info Thread
Post by: Lezard on September 04, 2013, 05:05:23 pm
Tried Carthage on legendary difficulty twice. Had pretty good starts, but got overwhelmed as soon as I got into war with 3-4 factions simultaneously. I might have been able to grind out a victory by exploiting the BAI, but there's no fun in that. Not giving up on Carthage though, but next time I'll make sure to eleminate those pesky desert factions asap.

Enjoying the game, but I dislike the AI (as usual with new TW releases) and the arcady 5 min battles. MOD SALVATION PLS
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 04, 2013, 05:35:03 pm
Here's a picture (http://i.imgur.com/1qOGUg0h.jpg) someone took of 27 000 men battle, over in 5 minutes 50 seconds. This is what happens in most battles I've fought. The battles are simply way too fast. It's terribly underwhelming to say the least. I'd expect at least 15 minutes out of a truly epic battle, where I have time to zoom in and check all the cool stuff happening, but it simply is impossible.
Title: Re: Rome II General Info Thread
Post by: Tovi on September 04, 2013, 07:01:08 pm
Ok, I'll play cRPG for few months until a good realist mod is released.
Every CA games becomes playables 1 year after DLC. When you know it, everything is ok  :rolleyes:
Title: Re: Rome II General Info Thread
Post by: Tears of Destiny on September 04, 2013, 07:58:24 pm
So from the sounds of it, this game will be great once someone releases a Stainless Steel-esqe version of it where defenses are moderately increased, attack powers greatly decreased, general light rebalancing for units, AI revamped/upgraded, and once CA patches the horrendous "optimization."


At least talking to other modders on the TWC it is at a glance much more modder-friendly then Empire was (Though still not as open as M2TW unfortunately...).
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 04, 2013, 08:45:28 pm
Here's a picture (http://i.imgur.com/1qOGUg0h.jpg) someone took of 27 000 men battle, over in 5 minutes 50 seconds. This is what happens in most battles I've fought. The battles are simply way too fast. It's terribly underwhelming to say the least. I'd expect at least 15 minutes out of a truly epic battle, where I have time to zoom in and check all the cool stuff happening, but it simply is impossible.

Dang in some Rome battles I could stretch them out to over 30 mins. Sieges often 45 mins but that was buggy AI usually.
Title: Re: Rome II General Info Thread
Post by: Vibe on September 04, 2013, 09:13:19 pm
What bothers me is that there isn't any tooltip for technologies you research, you need to right click it and go to wiki.
Title: Re: Rome II General Info Thread
Post by: Teeth on September 04, 2013, 09:25:00 pm
When I hover my mouse over them it immediately shows its effects on the bottom left of the screen.
Title: Re: Rome II General Info Thread
Post by: Vibe on September 04, 2013, 09:27:31 pm
When I hover my mouse over them it immediately shows its effects on the bottom left of the screen.

Yeah missed that, silly me
Title: Re: Rome II General Info Thread
Post by: Leesin on September 04, 2013, 09:42:11 pm
Even with all its faults I had a lot of fun playing it yesterday, hopefully CA optimize it better and fix some other issues, then just wait for the mods to perfect it and I will be over the moon lol.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 05, 2013, 12:03:24 am
I dont think the units need a defence buff, most of the killing seems to happen when the infantry breaks, which is realistic. Some of the weaker infantry units need a morale boost to make the battles last longer, that's all. Everything else, like infantry not being able to hold formation and diving into the enemy, is just mechanics.
Title: Re: Rome II General Info Thread
Post by: Molly on September 05, 2013, 12:24:01 am
Anyone who has performance problems might wanna take a look at this:

http://forums.totalwar.com/showthread.php/77808-Everyone-Experiencing-Lag-on-Battle-Map-or-Campaign-map-PLEASE-READ?s=f42272028a13d079956b3fd97e988eea (http://forums.totalwar.com/showthread.php/77808-Everyone-Experiencing-Lag-on-Battle-Map-or-Campaign-map-PLEASE-READ?s=f42272028a13d079956b3fd97e988eea)

Some CA guy is collecting possible fixes from the whole forum there. I haven't tried any of it yet. I'll test those suggestions tomorrow and post in here if it was helping.
Title: Re: Rome II General Info Thread
Post by: Banok on September 05, 2013, 12:28:31 am
My game just broke because my opponent accepted joining my confederation (for the third time, insta kills it).

Not sure how you manged that. I cant even get them to accept trade with 50+ relation. getting them to accept federation seems impossible.

anyone know how you are intended to get people to join federation? is it just really high relation and a huge gold bribe?

its not like vasslage were you can crush them and make them submit to it.
Title: Re: Rome II General Info Thread
Post by: Franke on September 05, 2013, 02:14:27 am
Played into it for the first time yesterday. I haven't come across any crashes so far (but haven't even finished the prologue yet), but the performance is not really fluid. Tomorrow I'll give some of the settings mentioned somewhere above a try.
Title: This is a summary of my suebi legendary campaign
Post by: Banok on September 05, 2013, 02:27:15 am
Bear Force Won
[youtube]https://www.youtube.com/watch?v=twQlpFrm5iM[/youtube]
https://www.youtube.com/watch?v=twQlpFrm5iM
Title: Re: Rome II General Info Thread
Post by: Smoothrich on September 05, 2013, 02:32:22 am
This game is a huge step back from Shogun 2 in every way.

Honestly, I just wanted Shogun 2 with more variety in units. They should've kept the multiplayer, the UI, the battle flow, the performance of the engine.

Instead this feels like a game that would've came out BEFORE Shogun 2 instead of years after. Battles are clunkier, the map runs like shit, and the interface in both combat and the map are bewilderingly bad. They buried half as much information under twice as many menus.

Don't get me started on the multiplayer. Clearly no balancing or effort put into it. And thats my favorite part. With how bad the battle UI is and how armies clunk around now, I doubt it would even get a competitive scene like Shogun 2 actually has (I'm a rather high ranked1vs1 player in that so Dont Fuck With Me)

Hope they fix it soon with patches or something.
Title: Re: Rome II General Info Thread
Post by: bilwit on September 05, 2013, 02:47:03 am
Anyone else notice that AA seems to not be working at all and the graphics, especially in battles, are quite shit even on extreme-everything?
 
Title: Re: Rome II General Info Thread
Post by: Butan on September 05, 2013, 04:46:20 am
Anyone else notice that AA seems to not be working at all and the graphics, especially in battles, are quite shit even on extreme-everything?

Tick unlimited memory in the settings (or at least never use the pre-set graphical options and always try to find your computer custom options sweepoint).
Title: Re: Rome II General Info Thread
Post by: Lemmy_Winks on September 05, 2013, 06:34:15 am
I do like the game but it seems in the time ive been playing it that it is too easy. Im playing suebi (germany) on very hard, it has not been hard at all. No one has ever attacked me, i just attack someoen whenever im ready and easily crush them, dont even have to fight battles can sim and win big easily. Third age total war on max hard settings was only TW game i can remember that was ever challengeing, but this is easier than most of what i remember. It would probabbly be really easy with a faction like the romans or something. And in battles you have all these abilities and formations but you dont need to use any of them, your opponent stands there and lets you attack them, stands there while you pelt them with arrows. TW AIs have always been bad, hopefully someone writes a good one.
Title: Re: Rome II General Info Thread
Post by: Banok on September 05, 2013, 07:42:54 am
yes my main real issue with the game is the the campign AI is terribad even on legendary. I'm guessing and hoping its a prioty fix.

there are some bad changes in this game but blimey its impressive how people are completely ignoring all the things they have drastically improved.

visitors can't see pics , please register or login


My BEARFORCE1 raiding squad slaves and loots the british coast line. notice I lost 76 men but enemy only had 68 kills, and I have all melee inf (lol berzerk mode).
Title: Re: Rome II General Info Thread
Post by: Smoothrich on September 05, 2013, 07:46:33 am
there are some bad changes in this game but blimey its impressive how people are completely ignoring all the things they have drastically improved.

Not a single thing is improved over Shogun 2. In fact, they pretty much went around all the bests parts of Shogun 2 and made them worse.

Rome 2 is officially a Bad Game, and I'm just gonna go back to Shogun until they fix it (which will be never)
Title: Re: Rome II General Info Thread
Post by: Banok on September 05, 2013, 07:53:38 am
Not a single thing is improved over Shogun 2. In fact, they pretty much went around all the bests parts of Shogun 2 and made them worse.

Rome 2 is officially a Bad Game, and I'm just gonna go back to Shogun until they fix it (which will be never)

there's so many things improved over shogun 2 it would take me a very long time to list them all, plus most are incredibly obvious. whilst some of these may be subject to opinion, most are not. maybe you people just don't actually understand the new mechanics, or maybe just delusionally but-hurt since its not a finished product.

so many people on the hate train just because they *gasp* changed the game, I think people would be happier if they just pumped out the exact same formula every year like CoD.
Title: Re: Rome II General Info Thread
Post by: bilwit on September 05, 2013, 08:27:50 am
there's so many things improved over shogun 2 it would take me a very long time to list them all, plus most are incredibly obvious. whilst some of these may be subject to opinion, most are not. maybe you people just don't actually understand the new mechanics, or maybe just delusionally but-hurt since its not a finished product.

so many people on the hate train just because they *gasp* changed the game, I think people would be happier if they just pumped out the exact same formula every year like CoD.

Total War has become the Madden series for PC. Shuffle a few things here or there, add cool features and then remove them so they can be reintroduced down the line as "new," etc. A lot of the shit they added in SP is just bloat and doesn't affect anything either way (politics anyone?). The stripping down of the multiplayer from what it was in Shogun 2 was the absolute biggest disappointment for me.

A few other things I've noticed:
-battles are really short and armies seem march across the field to meet you in no time
-ai seem to do nothing, on hard mode I never get attacked except very sparingly long after I initiate the war (never in danger of my shit getting taken over)
-costs nothing to replenish troops, they just lolregen from anywhere on the map
-ranged units are pretty useless

Completely underwhelmed by this game. It doesn't even reach mediocrity as a run of the mill TW game, it's a step backwards really. Instead of more-of-the-same it feels like a watered down arcade version of what it should be.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 05, 2013, 10:56:51 am
They returned the multiplayer to the classical multiplayer because theyre making a f2p mmo game called Total War: Arena. It will include all the rpg aspects and customization with 8v8 battles. I think anyone who pre ordered Rome 2 will get into the beta, so im waiting to see if its going to be good or not.
Title: Re: Rome II General Info Thread
Post by: Molly on September 05, 2013, 11:03:10 am
Found this beautiful comment which seems to sum up most critcs:

(click to show/hide)

Actually, it starts to make sense (huge UI, mediocre combat, simplified controls):

http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html (http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html)
Title: Re: Rome II General Info Thread
Post by: Banok on September 05, 2013, 11:07:35 am
The stripping down of the multiplayer from what it was in Shogun 2 was the absolute biggest disappointment for me.

Your tears are tasty. The idea of having hugely better units because you played more sounded disgusting.

I guess this is a crpg forum, shouldn't surprise me that people don't want even playing field or sensible game changes.
Title: Re: Rome II General Info Thread
Post by: Vibe on September 05, 2013, 11:08:15 am
Graphics do look pixely, even with AA on. It's nothing like in those screens they showed. That's on full extreme.
Title: Re: Rome II General Info Thread
Post by: pingpong on September 05, 2013, 11:41:30 am
Oh boy this went south fast, i dont think theyre ever going to fix the main problems ( 5 min battles, chasing down routing enemy <-- BEST THING IN TW GAMES, EVER!,  unitbalance, BAI) instead they just gonna release more DLC with new superkewlshiny units and factions. :rolleyes:

If you guys want the real rome tw experience i suggest waiting for Europa Barbarorum II.
http://www.twcenter.net/forums/forumdisplay.php?454-Europa-Barbarorum-II
Title: Re: Rome II General Info Thread
Post by: Leesin on September 05, 2013, 11:46:54 am
Found this beautiful comment which seems to sum up most critcs:

(click to show/hide)

Actually, it starts to make sense (huge UI, mediocre combat, simplified controls):

http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html (http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html)

Thats complete speculation as of now, many people were saying this is the only source stating that and its not exactly a reliable one, plus it was written in june. Im not saying it isnt possible, but to assume its a fact just because of one statement on that website is jumping the gun. Plus CA have already made a console game years ago, they might make another, that doesnt mean its why rome 2 has issues.

It just seems like all the upset players are clutching at straws, everyone seems to forget how awful some of the older TW games were at release, M2 was unplayable in some cases and empires had a large amount of game breaking bugs and awful AI. Rome 2 has its issues, but im confident CA will improve the base game with patches along with optimization and a selection of mods will allow me to change game aspects I dislike.

People should also stop throwing Shogun 2 into their arguments, everyone bashed that to hell on release and now everyone is saying its great. What you have to remember is Shogun 2 is patched up and was also a far simpler game to make in the first place. Shogun 2 also had a terribly boring campaign.

All in all yes CA need to fix things in Rome 2 and definitely optimize it, but some people really need to get a grip and perhaps forget about Rome 2 until things are fixed and even modded so they might enjoy it more and not spam the total war forums with massive basement dweller rage. Petsonally i cant think of a total war game that i didnt enjoy playing more with mods so lets wait and see before we get mad.
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 05, 2013, 12:04:15 pm
What Leesin said. I'm putting this game on standby for at least a month or two, before i try out some patches.
Title: Re: Rome II General Info Thread
Post by: Teeth on September 05, 2013, 12:12:39 pm
Pro tip, Spartan Pikemen are the best thing you'll ever buy for 510 gold. Just won a quick battle with 13 units of them, god they are awesome. I am having a blast playing this game still, but multiplayer battles start to get boring already due to the extreme supremacy of infantry. Can't do much varied armies when having 75% infantry is basically a must. Apart from the dirt cheap elephants, which are basically a no brainer to get two units of, Spartan Pikemen are probably the most OP thing.

Lack of fatigue is also a problem. Who cares about flanking or devious maneuvers when people can sprint everyone to everywhere in a pinch. Even the phalanxes are extremely mobile and adaptable to the situation. Getting attacked from the back? Sprint them towards the enemy, click at the last second and boom, fully functioning phalanx. The speed of cavalry compared to infantry is also very low and so is their survivability. Well, at least I destroyed a full unit of veteran legionaries once with a single charge from Parthia's Royal Cataphracts.
Title: Re: Rome II General Info Thread
Post by: Dezilagel on September 05, 2013, 12:23:41 pm
Yeah, balance is pretty much broken :(

One thing I observed with cav though is that the real charge damage doesn't seem to apply immediately, but rather 3-4 seconds after the impact. I've had my best success with cavalry charging them into the rear of enemy units, letting them hang a few seconds (weirdly enough), pulling out and repeating. Might be just my imagination, but this seems to cause respectable casualties when used by "shock" cav.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 05, 2013, 01:47:05 pm
>.>    <.<    >.>

Class ballance is realistic! only problem is the fast battles.
Cav and ranged are efficient in their own way, but people need to remember that this is supposed to be a representation of the ancient days, when infantry really rulled the field. Most cavalry's job was to clear weak peasant like units and outmaneuver the enemy to get them to rout. While ranged is very usefull at softening an enemy infantry blob while inf holds them off, inf can't do that (course, neither of these features seem relevant with the fast battles...).
Title: Re: Rome II General Info Thread
Post by: Banok on September 05, 2013, 01:55:20 pm
well said leesin. also pro tip:

options>interface>misc>always on.

now you don't have to figure out what the new card icons mean. its anoying that its off by default but to be fair new icons aren't so bad once you get used to them.

I still think that after some patches the good changes of rome2 will outwiegh the bad ones, but has to be said that most of this list is true:
http://forums.totalwar.com/showthread.php/79419-Rome-2-A-casualty-of-the-casual
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 05, 2013, 02:32:49 pm
Found this beautiful comment which seems to sum up most critcs:

(click to show/hide)

Actually, it starts to make sense (huge UI, mediocre combat, simplified controls):

http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html (http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html)

Et tu, CA?...
Title: Re: Rome II General Info Thread
Post by: Molly on September 05, 2013, 02:39:35 pm
Thats complete speculation as of now, many people were saying this is the only source stating that and its not exactly a reliable one, plus it was written in june. Im not saying it isnt possible, but to assume its a fact just because of one statement on that website is jumping the gun. Plus CA have already made a console game years ago, they might make another, that doesnt mean its why rome 2 has issues.

It just seems like all the upset players are clutching at straws, everyone seems to forget how awful some of the older TW games were at release, M2 was unplayable in some cases and empires had a large amount of game breaking bugs and awful AI. Rome 2 has its issues, but im confident CA will improve the base game with patches along with optimization and a selection of mods will allow me to change game aspects I dislike.

People should also stop throwing Shogun 2 into their arguments, everyone bashed that to hell on release and now everyone is saying its great. What you have to remember is Shogun 2 is patched up and was also a far simpler game to make in the first place. Shogun 2 also had a terribly boring campaign.

All in all yes CA need to fix things in Rome 2 and definitely optimize it, but some people really need to get a grip and perhaps forget about Rome 2 until things are fixed and even modded so they might enjoy it more and not spam the total war forums with massive basement dweller rage. Petsonally i cant think of a total war game that i didnt enjoy playing more with mods so lets wait and see before we get mad.
Up till now I never said that I like or even dislike Rome 2 cuz I haven't had the chance to even play it yet.
They fucked up the release, again. Just because they always did it this badly or even worse can't be an excuse for not being able to learn from their mistakes.

All I do is airing my frustration about such an old and veteran studio not being able to properly test and QA their game before release. I am complaining about the unfinished state this piece of software obviously is in. It runs like shit for me and not just me but a lot of others too and tbh I can't remember a game that ran that badly after its release from all those I played over the last few years.

I am disappointed.

Now I've read that their first patch will be online tomorrow and that they plan to do weekly patches. You wanna seriously tell me they didn't fuck up if there is actually the need to patch the game on a weekly basis. CA knows all too well that they screwed up badly.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 05, 2013, 03:57:54 pm
I dont see anything in my post saying that its ok for them to fuck it up for the billionth time, neither did i say they didnt fuck it up, considering I have played the game and have seen the extent of issues that do need fixing I know they have work to do.

My post was  about the rage and cry posters that are acting like this is the worst release and the worst game in the series, when it really isnt either of those. Probably the same people who sit there and praise the othet games, some of which had far worst issues at release and some of which are just not as fun as Rome 2.

What im saying is people should chill the fuck out and give CA a chance to try and fix atleast the biggest issues in the game before rage posting, things like unit balance and battles ending too quickly will be improved by mods if not by CA.

Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 05, 2013, 05:04:39 pm
The things that bother me the most are the lack of

- a family tree to give some meaning to the leaders, and not just be random and replacable. I guess it made sense to remove it from titles like Empire, but why not re-introduce it now? I'm actually very surprised it's not in the game, after CA made so much noise about their "internal" politics, rival families and intrigues.

- the old character trait system that you had only limited and indirect influence on and that gave your generals a unique and dynamic personality with strengths and weaknesses. It was a nice TW trademark feature and I prefer it over generic level ups any day.

Unlike unit stats, AI, maybe even the UI - I just don't think patches or mods can do anything about it.

edit: same probably applies to the long wait in between turns.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 05, 2013, 05:29:27 pm
The things that bother me the most are the lack of

- a family tree to give some meaning to the leaders, and not just be random and replacable. I guess it made sense to remove it from titles like Empire, but why not re-introduce it now? I'm actually very surprised it's not in the game, after CA made so much noise about their "internal" politics, rival families and intrigues.

- the old character trait system that you had only limited and indirect influence on and that gave your generals a unique and dynamic personality with strengths and weaknesses. It was a nice TW trademark feature and I prefer it over generic level ups any day.

Unlike unit stats, AI, maybe even the UI - I just don't think patches or mods can do anything about it.

edit: same probably applies to the long wait in between turns.

I agree about family trees but I'm not sure how they would have worked with all of the factions, i.e as Iceni there is a balance of power between elder chief n other chiefs, it doesnt mean a ton to me but it seems like they would have had a lot of work to do to make it and seeing as the game already has enough issues i imagine they just didnt have the time to do it, remember they have a boss called SEGA who pushes deadlines. I am hoping they will release a dlc that expands on families and internal politics, that i wouldnt mind paying for.

Im not sure where you got the idea there is no trait system as my generals have been picking up positive ones randomly and also a few negatives, it could be more detailed and indepth though.

Title: Re: Rome II General Info Thread
Post by: Ujin on September 05, 2013, 05:33:25 pm
Your tears are tasty. The idea of having hugely better units because you played more sounded disgusting.

I guess this is a crpg forum, shouldn't surprise me that people don't want even playing field or sensible game changes.
And yet Shogun 2 (although after loads of patching and balance tweaks, but still), is a x10000 deeper game than Rome 2 will ever be, unfortunately.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 05, 2013, 05:49:36 pm
And yet Shogun 2 (although after loads of patching and balance tweaks, but still), is a x10000 deeper game than Rome 2 will ever be, unfortunately.

Whilst im not saying shogun 2 isnt a good game, I dont see how Shogun 2 is any deeper than Rome 2, please enlighten me
Title: Re: Rome II General Info Thread
Post by: wayyyyyne on September 05, 2013, 06:09:06 pm
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Leesin on September 05, 2013, 06:29:08 pm
Fucking lol zombie greeks
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 05, 2013, 07:16:24 pm
Im not sure where you got the idea there is no trait system as my generals have been picking up positive ones randomly and also a few negatives, it could be more detailed and indepth though.
My bad, still haven't actually been able to play, just gathering info. I thought the traits had been replaced with bonuses to choose from on leveling, like with armies. Didn't know you have both. Well, that's something at least.
Title: Re: Rome II General Info Thread
Post by: Fips on September 05, 2013, 07:25:17 pm
Awww yes. Installed all this new hardware and now rome2 runs so smooth on highest settings (That vegetation alpha thingy fucks everything up, though). And it looks beautiful.
Although there are still some weird lags that should be taken care of sometime soon and i agree with most of the AI-problems that i've read here.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 05, 2013, 07:40:32 pm
Still can't play on my end, and all these crashes that restart my system have damaged my new studio monitors... :mad:
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 05, 2013, 07:42:08 pm
Some bugbears.

Look at my beautiful empire:
(click to show/hide)

Who designed this UI? Pictures are from Rome and Shogun, displaying the same info.

Campaign map:
(click to show/hide)
(click to show/hide)


Battle:
(click to show/hide)
(click to show/hide)

Rome's UI is so cluttered. Why is that when I have 20 units the unit cards are in two rows? One row is apparently 16 unit cards, leave the second row with 4 and the just clutter.

Shogun II's UI is much smaller and only shows what is needed. And even shows more, like troop numbers.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 05, 2013, 08:28:07 pm
Lets move the Opinion/Critiques to a different thread so we can discuss it here.

Title: Re: Rome II General Info Thread
Post by: Taser on September 05, 2013, 08:33:24 pm
Laughed at the first pic. "Damn you cloud"

Thanks for the comparison pics though Khorin. Now I'm glad I didn't preorder. Which sucks because I made a new computer just for this game. I guess I can play some more shogun 2 and kenshi to pass the time until I get it later (maybe in the winter sale but I kind of doubt they'll discount it that much or at all then)
Title: Re: Rome II General Info Thread
Post by: Doppel on September 05, 2013, 08:36:06 pm
I'm really asking myself where their BIG budget (40% more money than for shogun 2) went... it's like they haven't even tested the game before releasing. Rome II plays like a full priced beta and runs very poor on my PC  :( I could run Shogun 2 on ultra with 60 FPS and now I have to tune the settings down to high-medium. Even on Exterme the game looks worse than Shogun 2 and the animations are awful. Soldiers are dying without any kill-animation and the stupid 1vs1 fights destroy every ancient warfare-atmosphere.

Just look and LISTEN to the alpha video.
(click to show/hide)

Nearly everything the CA guy told us is false. I do not feel any cohesion in the trooplines or impact while playing the game (7:27). It is also not optimized (8:10).

This is so frustrating. Espacially after the beta update which is now downloadable.. there are no noticeable changes. I expected a 1 gig patch but not a little 100-200mb update.
Title: Re: Rome II General Info Thread
Post by: Molly on September 05, 2013, 08:42:53 pm
(click to show/hide)
http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html (http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html)
I really think they will release Rome 2 on consoles - mark my words.
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 05, 2013, 09:03:30 pm
Still can't play on my end, and all these crashes that restart my system have damaged my new studio monitors... :mad:
Erh, crashes that... RESTART your PC? I think your system has some serious issues that have nothing to do with R2...
Title: Re: Rome II General Info Thread
Post by: NuberT on September 05, 2013, 09:55:40 pm
A must have mod! tweaks unit moral

http://www.twcenter.net/forums/showthread.php?618513-Radious-Moral-Mod-!!!!
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 05, 2013, 10:22:40 pm
Erh, crashes that... RESTART your PC? I think your system has some serious issues that have nothing to do with R2...

Nah, this issue seems to be pretty common. Some others having the issue also use the same motherboard/bios and also use AMD processors...
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 05, 2013, 10:49:50 pm
Dunno if posted:



Too accurate for my liking...
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 05, 2013, 11:11:04 pm
I'm out numbered by HORSE ARCHERS.
(click to show/hide)

And I win....
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 06, 2013, 12:12:02 am
Second post:
SOmeone's Unlocked the seleucid for playing already....
http://www.twcenter.net/forums/showthread.php?617837-MOD-Playable-Seleucid-Faction/page1
Title: Re: Rome II General Info Thread
Post by: Adamar on September 06, 2013, 12:12:20 am
Erm I dont know what you guys where talking about, ranged is op!

Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 06, 2013, 12:27:00 am
Maybe it's a good thing that I haven't had chance to play, it looks and sounds a mess...
Title: Re: Rome II General Info Thread
Post by: Teeth on September 06, 2013, 01:01:28 am
(click to show/hide)
I have already commented on this AI deficient, but this guy should've demonstrated with a different army so he gets his point across better. I have taken towns with just 4 units of slingers because the AI refused to attack me outside of the town or attack me whatsoever really.
Title: Re: Rome II General Info Thread
Post by: Xant on September 06, 2013, 01:54:43 am
http://www.metacritic.com/game/pc/total-war-rome-ii

A glorious 4.4 and falling.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 06, 2013, 02:00:36 am
I need help with a couple of things:

How do you make trade agreements when the option wont even show up?

Aren't client states supposed to pay you tribute? I intimidated Knossos into servitude, but it says in the agreement details that they are currently paying me 0 cash per turn. Did I miss something? What are your client states doing?
Title: Re: Rome II General Info Thread
Post by: Banok on September 06, 2013, 03:38:07 am
And yet Shogun 2 (although after loads of patching and balance tweaks, but still), is a x10000 deeper game than Rome 2 will ever be, unfortunately.

dunno about multi but shogun 2 campaign is probably my favourite single player strat game ever, but its already much more shallow than rome 2. shogun 2 is still a vastly superior game overall, but its only a matter of time/mods/patches.

How do you make trade agreements when the option wont even show up?

probably cannot trade in diplo menu on list of factions you can see icons for if you are already trading or if its possible to trade with.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 06, 2013, 04:38:00 am
I got the answer already. Playing as sparta I can only trade with Athens by land, because I dont have a trading port or extra neighbours.

+1 CA
Title: Re: Rome II General Info Thread
Post by: Butan on September 06, 2013, 06:12:11 am
Found back the 2TPY/4TPY mod : http://www.twcenter.net/forums/showthread.php?618096-Released-2-turns-per-year-4-turns-per-year


Basically, if you want to shop for some game modifications, go there : http://www.twcenter.net/forums/forumdisplay.php?1990-Total-War-Rome-II-Mod-Threads
Title: Re: Rome II General Info Thread
Post by: Banok on September 06, 2013, 06:32:26 am
cheers i heard about that mod, but google failed me and didnt think to check the forums.

stupid i have to make an account on those forums tho ;/
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 06, 2013, 07:06:35 am
Lol at the AI in those vids. It's like, for every single game they are making, CA erases their existing AI programming and start from scratch, without remembering a thing from their past games, to make the same stupid mistakes again.

Randomly appearing victory points in open battles? What madness.

Also, do those DLCs actually add any new content to the game or just buy you the right to play already existing factions yourself? That would be kinda lame...

I didn't believe metascore would drop below 5.0 yesterday. Now I wouldn't be surprised, if they manage to make the 4.0 mark.

I'm really hoping for the game to ship today, so I can finally send it back  :lol:
I guess a lot of people wish they could do the same.
Title: Re: Rome II General Info Thread
Post by: Weren on September 06, 2013, 10:35:48 am
For those who have not read it: http://forums.totalwar.com/showthread.php/81021-Review-from-an-Anonymous-Developer?s=74052e9f53ab7c93e72c6656a7b79b5b (http://forums.totalwar.com/showthread.php/81021-Review-from-an-Anonymous-Developer?s=74052e9f53ab7c93e72c6656a7b79b5b)

Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 06, 2013, 11:11:53 am
Just out of curiousity: any idea what developer he is from? I don't know many games from the "military" genre. First I thought Arma 3, but that hasn't really been released yet. CoH2 maybe?

I completely agree with him having expected a massively improved Rome 1 instead of a "dumbed down" version. It's like so many developers don't actually give a shit about what made their succesful games great in the first place, and just look for ways to make everything more casual instead.
Title: Re: Rome II General Info Thread
Post by: Vibe on September 06, 2013, 11:15:05 am
Just out of curiousity: any idea what developer he is from? I don't know many games from the "military" genre. First I thought Arma 3, but that hasn't really been released yet. CoH2 maybe?

Sure sounded to me like he and his studio is far more small time than the guys you mentioned
Title: Re: Rome II General Info Thread
Post by: War_Ferret on September 06, 2013, 11:19:35 am
Yeah probably... Although I'm not sure, BI is actually that big. Relic probably is. Guess I wouldn't even have heard of it then.
Title: Re: Rome II General Info Thread
Post by: Molly on September 06, 2013, 11:23:09 am
http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message (http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message)

Now this seems to be really bad news for Rome 2 :? News to me at least - didn't know before.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 06, 2013, 11:27:52 am
Old news. But there'll be other modders. But Darth at least had the dedication and am interested to see what he comes up with in his new game.
Title: Re: Rome II General Info Thread
Post by: Oberyn on September 06, 2013, 11:53:03 am
The game is pure shit and I feel bad for anyone that paid full price for it. Predictably, the AI is even worse than in Shogun2 (battle and campaign), vanilla balance is utter nonsense and there's the usual avalanche of release day technical/graphical glitches. The only thing CA will (eventually) fix are the tech/graph stuff. Everything else they will wait until their modding community fixes it for them, like every single TW game since MTW2, the last out of the box TW game that wasn't total crap. Except for the AI of course, that is just a lost cause. From my perspective:
Fuck the new engine, the most important gameplay enhancement that they've neglected in practically every iteration of TW games is the AI. If anything it gets worse. Darthmod tries to make it at least slightly better every time but there's only so much he can do.

It's a fucking strategy/tactical game and the AI is literally dogshit retarded. It's like they don't seem to understand what the fucking point of their own game is. No, CA, it's not zooming in to look at the pretty little action figures slaughter each other like we're autistic children. That gets old after the first battle or two.   
I'm not even going to get into the DLC scam.
Like someone else in the thread this has just made me look forward to EB2 even more. I was worried for a while that Rome2 was going to be good enough to overshadow any mod on the old MTW2 engine, but I forgot how exponentially disapointing TW game releases have become over the years.
Title: Re: Rome II General Info Thread
Post by: Vibe on September 06, 2013, 12:06:52 pm
How to have longer fights on battlefield:

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Fips on September 06, 2013, 12:19:12 pm
http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message (http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message)

Now this seems to be really bad news for Rome 2 :? News to me at least - didn't know before.

Don't worry!
www.twcenter.net/forums/showthread.php?616804-Announcement-The-Rome-2-Total-Realism-Team-would-like-to-introduce-itself-to-you!
Rome: Total Realism was the best thing that happened to the original Rome. First of all, it was historically very accurate and thus, second of all, super challenging. Those guys working on TR for R2 is very good news.
Title: Re: Rome II General Info Thread
Post by: Molly on September 06, 2013, 12:57:30 pm
Release date 2015.

Just tried the beta patch and it did nothing to improve for me. I am just very disappointed and I don't have any hope that I will be able to play it properly for the next month... considering their first patch does nothing for me.
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 06, 2013, 01:06:14 pm
R2:TW is a great strategy game.
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Title: Re: Rome II General Info Thread
Post by: Franke on September 06, 2013, 01:13:20 pm
Technically, there are no real problems for me. Still haven't encountered any crashes yet, only a random lag here and there.

Gameplay-wise, I'm still not sure. From earlier games I'm used to play with AI turns being shown, but those long round changes really start to become a pain in the ass...
Title: Re: Rome II General Info Thread
Post by: Molly on September 06, 2013, 01:19:09 pm
Hey butan,

was just chatting with Herezy on Steam and he showed me a screenshot from you:

(click to show/hide)

He said you fixed the zombie look. I have the same crap and wonder how you fixed it. Tell me please D:
Title: Re: Rome II General Info Thread
Post by: Tyefire on September 06, 2013, 01:22:35 pm
Rome 2 is bad and you all should feel bad.
Title: Re: Rome II General Info Thread
Post by: Butan on September 06, 2013, 01:37:58 pm
Frankly Benkey I feel like I have been blessed by the gods graphically-wise  :lol:

My computer was mid-high when I bough it more than a year ago, now it should be mid, and still got a good FPS in huge battles (ultra unit size, + x2 unit size mod, + 40 units per general mod) with those settings.

(click to show/hide)



Like it has been said before, what works for almost everyone (from most to least important) :

(click to show/hide)


And if it doesnt work for you (stuttering, lags, zombies, etc...), no luck.

Try to find your personal computer sweetpoint between performance-quality by spam launching custom battles -> checking if it looks good and doesnt lag -> go into settings and tinker with it a bit more -> custom battle check -> loop.



P.S.: maybe the patch changed the situation, didnt test.
Title: Re: Rome II General Info Thread
Post by: Vibe on September 06, 2013, 01:39:43 pm
(click to show/hide)

They look more in shock rather than zombies. They're like "what the fuck was that shit back there man, the enemy didnt even fight back"

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Title: Re: Rome II General Info Thread
Post by: Leesin on September 06, 2013, 01:52:55 pm
They look more in shock rather than zombies. They're like "what the fuck was that shit back there man, the enemy didnt even fight back"

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Hahahhahaha fuckin laughed my tea out
Title: Re: Rome II General Info Thread
Post by: Butan on September 06, 2013, 02:02:01 pm
Another mod to try out : Radious campaign mod : http://www.twcenter.net/forums/showthread.php?618525-Radious-Campaign-Features-Mod

Features:
(click to show/hide)


And another : Slower units mods : http://www.twcenter.net/forums/showthread.php?618660-Released-Slower-Units-mod

Features:
(click to show/hide)



Modders to check out often : Radious, R2TW: GEM, Splenyi, Roma 2: Imperium Aquilarum, other large modding team that will certainly have some WIP soon.
Title: Re: Rome II General Info Thread
Post by: Molly on September 06, 2013, 04:18:01 pm
This might be interesting for ATi users, I know Tor could be interested cuz it specificly states that crossfire is fixed/improved but single gpu too:

ATi 13.10 beta drivers

http://www2.ati.com/drivers/beta/amd_catalyst_13.10_beta.exe (http://www2.ati.com/drivers/beta/amd_catalyst_13.10_beta.exe)

Haven't tried them yet myself.
Title: Re: Rome II General Info Thread
Post by: Nessaj on September 06, 2013, 04:47:22 pm
Title: Re: Rome II General Info Thread
Post by: Fips on September 06, 2013, 04:49:14 pm
Downloading first patch :0
Title: Re: Rome II General Info Thread
Post by: Franke on September 06, 2013, 05:09:29 pm
Anyone else who thinks that transport ships are way too strong? I just lost 14 out of 20 ships (all dedicated military vessels) in a battle vs 15 enemy transports...  :(
Title: Re: Rome II General Info Thread
Post by: Molly on September 06, 2013, 05:15:50 pm
Alright, I am using the beta driver from ATi and it is already a lot better. Very high settings, barely anything tuned down except shadows, runs smooth now even with a bunch of men on the screen :)

Those drivers seem to help. I am using the beta patch and I used the uninstall utility of ATi before installing the 13.10 beta drivers.

Made a custom battle to test it. Max amount of units, big battle, works :)

Oww, anyone can gimme a link to that x2-mod?
Title: Re: Rome II General Info Thread
Post by: Leesin on September 06, 2013, 05:25:40 pm
Yeah I got a performance improvement when I switched to the ati beta drivers, also this new patch is meant to improve performance but I haven't tried just yet.
Title: Re: Rome II General Info Thread
Post by: Doppel on September 06, 2013, 05:27:09 pm
This patch doesen't help at all.
Title: Re: Rome II General Info Thread
Post by: Fips on September 06, 2013, 05:31:35 pm
Ahhh, fuck this. I'm going to wait this out for a month or two. Current state is not fun at all. Huge disappointment. Meh.
Title: Re: Rome II General Info Thread
Post by: Molly on September 06, 2013, 05:34:06 pm
Since I was using the beta patch before to no avail and then updated my gfx card driver to 13.10 beta and that helped a lot...

Yea, try the driver.
Title: Re: Rome II General Info Thread
Post by: Tovi on September 06, 2013, 05:45:34 pm

Beavis and Butthead...
Title: Re: Rome II General Info Thread
Post by: Adamar on September 06, 2013, 05:47:02 pm
Where's the nvidia driver?
Title: Re: Rome II General Info Thread
Post by: Banok on September 06, 2013, 05:49:41 pm
yeah I'm bored of the game already too now. only real thing stopping it being fun anymore is the fact that is ZERO challenge. the tutorial campaign AI is harder than legendary one, it actually attacked me with a bigger army once.

gotta admit was hoping todays patch would be something to do with this or something nice but guess its time to stop playing and until the real patches.

Anyone else who thinks that transport ships are way too strong? I just lost 14 out of 20 ships (all dedicated military vessels) in a battle vs 15 enemy transports...  :(

this is on the list of things just about everyone agrees is stupid and broken about the game. fixed by use auto resolve tho.
Title: Re: Rome II General Info Thread
Post by: Turboflex on September 06, 2013, 06:40:22 pm
Really shameful of CA to release it with non-functioning AI.
Title: Re: Rome II General Info Thread
Post by: Banok on September 06, 2013, 07:50:39 pm
Really shameful of CA to release it with non-functioning AI.

its completely criminal.

I'm still tired of so many of peoples complaints being utterly misinformed tho. couple of my mini rants might apply here also

(click to show/hide)

also like to add that I didnt like building UI at first either but once you get used to it, and learn icons it starts making sense. I can click a province and see all the buildings for a bunch of settlements at once, it becomes much easier & quicker to track what buildings need doing.
Title: Re: Rome II General Info Thread
Post by: okiN on September 06, 2013, 09:03:27 pm
http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message (http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message)

Now this seems to be really bad news for Rome 2 :? News to me at least - didn't know before.

I didn't enjoy any of his mods, and when he threw that hissy fit about not being invited to the modder summit he struck me as a drama queen with a badly inflated idea of his own work, given that large parts of his mods were basically compilations of other peoples' stuff, and none of them were particularly impressive in any way. So nothing of value lost as far as I'm concerned.

Now, if the Europa Barbarorum team were to come over to Rome 2, that'd be really something. But sadly they'll probably still be working on their MTWII mod for the next five years.
Title: Re: Rome II General Info Thread
Post by: Teeth on September 06, 2013, 09:13:27 pm
(click to show/hide)
Dammit, that is my tactic!

Pro tip, Spartan Pikemen are the best thing you'll ever buy for 510 gold. Just won a quick battle with 13 units of them, Spartan Pikemen are probably the most OP thing.
Title: Re: Rome II General Info Thread
Post by: Lemmy_Winks on September 07, 2013, 12:39:45 am
As far as single player goes the AI is the lynchpin in everything. Without a good AI the sigle player game cannot be good, because your playing against the AI and no one else. TW AIs have never been good, at best mediocre. I remember playing like MTW2 and even that AI on hardest settings, the countries would not fight eachother, they would wait for a border to open up with you to attack you, so while the begining was hard if you got past that point you had a small empire and all the other countries would still have their origonal land because they had done nothing and the rest of the game would be easy.

I dont know if its that the AI is bad, or if the game has been dumbed down too much. As TW and other game series like Elder Scrolls have gone more and more mainstream they have been dumbing the games down more and more to appeal to the lowest common denominator. TW seems to have really dumbed it down, and it will of course get to a point where it is so dumb that you will actually have less people playing than you did before, I dont know if we have hit that point yet but TW is definitely getting closer.

And i dont know of any instances where CA ever updated or fixed their AIs, much less completely re-did it which is what they would need to do in this case. I dont know that they see the shitty AI as even being a problem.


EDIT: Also i would go on their forums and complain about this, but the last time i complained on their forums about one of their games i got banned for a month, so ill just not do that.
Title: Re: Rome II General Info Thread
Post by: bilwit on September 07, 2013, 02:48:55 am

This is Rome 2 in a nut shell. Dem uber tactikz.
Title: Re: Rome II General Info Thread
Post by: Molly on September 07, 2013, 09:40:39 am
Do you notice which way they are facing and where my army/slingers is/are?  :|
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Weren on September 07, 2013, 09:44:34 am
Do you notice which way they are facing and where my army/slingers is/are?  :|

Obviously this a carefully devised and cunning plan to confuse you and your units, obviously.
Title: Re: Rome II General Info Thread
Post by: Molly on September 07, 2013, 09:50:05 am
It worked - I was confused.
Title: Re: Rome II General Info Thread
Post by: Banok on September 07, 2013, 11:04:09 am
at least they aren't in complete denial

http://forums.totalwar.com/showthread.php/82496-Sorry-From-CA-Current-State-of-the-Game-and-What-Happens-Next
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 07, 2013, 12:54:22 pm
Really shameful of CA to release it with non-functioning AI.

Not like they haven't done before. From what I've experienced so far the AI still isn't as bad as it was in Empire. And some of the issues are ones which have been around since the original rome. Not excusing it, but it was hardly unexpected.

For me the main annoyance is balancing issues. Already steam rolling everything with hastati. And although it was the same in Rome 1, not quite to this extent.

The game is pure shit and I feel bad for anyone that paid full price for it. Predictably, the AI is even worse than in Shogun2 (battle and campaign), vanilla balance is utter nonsense and there's the usual avalanche of release day technical/graphical glitches. The only thing CA will (eventually) fix are the tech/graph stuff. Everything else they will wait until their modding community fixes it for them, like every single TW game since MTW2, the last out of the box TW game that wasn't total crap. Except for the AI of course, that is just a lost cause.

Well Empire had apalling AI on release and they actually did A LOT to fix that. If you play Empire now the AI is no where near as bad as it was on release. I'd expect they'd put more effort into fixing Rome than Empire as well as it probably attracts a larger market.

I can stand appalling AI because the AI has always been pretty fing easy to beat and has always tended to zerg rush or not attack at all. And this is going right back to the very old TW games. For me it's balancing issues, speed of battles and a couple of other things which are more annoying.

But that's why I'm looking forward to some multiplayer campaigning. Because it should offer more of a challenge on the campaign.
Title: Re: Rome II General Info Thread
Post by: Banok on September 07, 2013, 01:15:33 pm
tried another legendary campaign post patch, AI might be ninja improved altho not fixed. hard to say for sure but so far feels alot more like legendary should; multiple factions declaring war on me, actually got attacked etc.

I don't recall anything about campaign AI in patch notes. maybe they didn't want to admit it was so completely broken in the first place.
Title: Re: Rome II General Info Thread
Post by: Nessaj on September 07, 2013, 01:31:45 pm
After the patch my game crashes all the time, especially the Sparta campaign where I can't finish a turn, cba to play at all now ;<
Title: Re: Rome II General Info Thread
Post by: Molly on September 07, 2013, 01:34:48 pm
I've read in the forum that there is going to be a hotfix.

I am not sure but I think I've read that it's accessible over the beta tab on Steam. Might wanna check that.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 07, 2013, 01:45:28 pm
Anyone know how to take screenshots without the interface?
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 07, 2013, 01:46:24 pm
Yeah there is some beta hotfix they have given the link to. Not sure where the link is though.

At least they will be rolling out hotfixes week on week though. Mind you I haven't actually had any technical issues yet.
Title: Re: Rome II General Info Thread
Post by: Nessaj on September 07, 2013, 02:04:33 pm
I've read in the forum that there is going to be a hotfix.

I am not sure but I think I've read that it's accessible over the beta tab on Steam. Might wanna check that.

Yeah I used the steam code (kdhf83hd7jf8) to unlock the beta fixes but didn't help at all with anything :/
Title: Re: Rome II General Info Thread
Post by: Oberyn on September 07, 2013, 03:10:19 pm
Seriously though, use DOS box or some Win 95 emulator and play the first Shogun, then play the first MTW. Ok the graphics and 2d sprites are badly outdated, but the battle AI is better in every way. I'm not sure how they fucked it up so badly from Rome onwards. The campaign AI was also much, much better, but that was mostly because of the way the provinces were divided into zones of control ala Risk, a lot easier for AI to manage. Full 3d "realistic" landscape just seems to confuse the fuck out of it. Lemmywinks nailed it imo, it's just been a conscious effort from the devs to move towards mainstream purty graphics and superficial marketing gimmicks over actual gameplay enhancements.
Title: Re: Rome II General Info Thread
Post by: Angantyr on September 07, 2013, 04:21:43 pm
The interface.. The unit and building cards, what were they thinking? Design>utility?

Accomodating only if you're an illiterate child or if you're just waiting for the console port..
Title: Re: Rome II General Info Thread
Post by: Molly on September 07, 2013, 04:25:37 pm
Yeah I used the steam code (kdhf83hd7jf8) to unlock the beta fixes but didn't help at all with anything :/
No need for a key. If you check the beta-tab, there is a betapatch1hotfix available for everyone. I am installing it atm.

Dunno if it does anything.
Title: Re: Rome II General Info Thread
Post by: Angantyr on September 07, 2013, 04:51:21 pm
Found this beautiful comment which seems to sum up most critcs:

(click to show/hide)

Actually, it starts to make sense (huge UI, mediocre combat, simplified controls):

http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html (http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html)
Yeah, my sentiment exactly. Glad I haven't paid for it yet.
Title: Re: Rome II General Info Thread
Post by: Butan on September 07, 2013, 06:00:05 pm
Quote
My main complaint with the AI is that battles only last a mere 3-5 minute.


With those mods, a battle last between 10 and an eternity (depending which you pick and which you dont, some overwrite each others) :

- http://www.twcenter.net/forums/showthread.php?618513-Radious-Battle-Mod
- http://www.twcenter.net/forums/showthread.php?619033-Yarkis-Personal-Battle-Mod-%28True-Kill-Rate-Reduction%29!
- http://www.twcenter.net/forums/showthread.php?618660-Released-Slower-Units-mod
- http://forums.totalwar.com/showthread.php/78732-A-way-to-cahnge-unit_multiplier!?s=da6ca5e76c3ad9c25df261fd273e3323
- www.twcenter.net/forums/showthread.php?617756-Want-40-units-fighting-under-one-General-Here-is-how


Quote
No family tree. The politics is an utter mess, you get no connection with your characters, no emotional attachment whatsoever.

There is no family tree, but there is political parties, which it replaces. You also have household characters (1 slot) and marriages possibles. You also have traits for your characters (only 3 slots).
I prefered the old family tree and traits system of medieval 2 too, but Rome 2 system has its merits.

With this mod, you can form emotional attachment due to the longer lifetime of characters :

- http://www.twcenter.net/forums/showthread.php?618096-2-turns-per-year-4-turns-per-year


Quote
Events, remember those good old events coming on once in a while to add flavor to the game... In Rome II? Had a couple things happening like sacrificing a fawn, adopting some long lost child, but after a while I faced no such events. In 150 turns this was what I did.... End turn, Wait 1 or so minute for 144 factions to process, invade a settlement fight for 3-5 minutes and end turn again.


Could need more events, he is right. But the management of settlements and provinces (public order, growth, edicts, buildings, etc...), the placement of your limited armies and navies and agents, the diplomacy, the monitoring of the political balance, this takes about 5-10 minutes, and much more if you want to do something special, per turn alone. And this is without the much longer battles you will have if you take some very cool mods.

A mod for campaign changes : http://www.twcenter.net/forums/showthread.php?618525-Radious-Campaign-Features-Mod



Quote
Now lets talk about Army Traditions, one of the features CA talked up so much. My LEGIONS Ended up having the SAME TRADITIONS.

There is many traditions to take from, you can upgrade them all on a number of different levels (not only one traits tree), and this, coupled with the general which is at its head, which can have a lot of traits/skills/household bonus multiply by 10 the variety of every armies in terms of capabilities.






Vanilla TW have always been bad, and Rome 2 is the worst on-release vanilla version, I must agree. But with mods its extraordinaly great. Then the AI does random shit sometimes (and for some, its enough to break the game, and I can understand that), I hope it will be ironed out but atm its enough for me to note it 9/10.
Title: Re: Rome II General Info Thread
Post by: Nessaj on September 07, 2013, 06:55:18 pm
No need for a key. If you check the beta-tab, there is a betapatch1hotfix available for everyone. I am installing it atm.

Dunno if it does anything.

None of those help. The key I supplied gives you access to a super sekrit fix 8)
Title: Re: Rome II General Info Thread
Post by: Molly on September 07, 2013, 08:13:01 pm
Gonna try your code - I can use every fix I can get :D

Although those new ATI beta drivers helped a lot already for overall smoothness.
Title: Re: Rome II General Info Thread
Post by: Butan on September 07, 2013, 10:51:10 pm
Epirus campaign, turn 18, year 267 (4 TPY), normal difficulty, battle near Sparta result :

(click to show/hide)



Athens has been crushed recently, they were both at war with me, while Macedon in the north happily watched me kill them off and broke all agreements with them. So I only had to manage Southern Greece and was even able to send a military transport group down Africa to broker trade, and even find a war.

Sparta has only one army left, but has been recruiting at maximum capacity for a while now : 25 units, 6960 men.
To match their Strenght, I recruited 4 mercenaries and had a 2nd army come to reinforce and initiate the battle, moving from the recently conquered Athenaie : 30 units, 7040 men. The odds were not in my favor yet, the battle will be hard!
And hard it was, my bestest General, Pyrrhus, leader of the faction, died early on while charging to help my left flank  :cry:

(click to show/hide)



Still, this battle was very critical, and was enough to completely break the military power of Sparta, and the siege of Sparta itself is next...
Title: Re: Rome II General Info Thread
Post by: Rogue on September 07, 2013, 11:17:46 pm
This: http://forums.totalwar.com/showthread.php/83143-Possible-battle-map-and-campaign-lag-fix

has really done wonders for me. Why is truly beyond me, I compared the settings and did not notice any real difference, but the game went from sluggish on medium, to high to fluid on high to very high.
I also noticed that the turn times are much faster now, but I am not sure if that is due to the new campaign I, started in comparison to my old pre-patch campaign. The annoying campaign map lags are gone for good though.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 08, 2013, 12:29:01 am
 :( Doesn't make mine go any faster...
Title: Re: Rome II General Info Thread
Post by: Tor! on September 08, 2013, 12:34:04 am
Epirus campaign, turn 18, year 267 (4 TPY), normal difficulty, battle near Sparta result :

(click to show/hide)



Athens has been crushed recently, they were both at war with me, while Macedon in the north happily watched me kill them off and broke all agreements with them. So I only had to manage Southern Greece and was even able to send a military transport group down Africa to broker trade, and even find a war.

Sparta has only one army left, but has been recruiting at maximum capacity for a while now : 25 units, 6960 men.
To match their Strenght, I recruited 4 mercenaries and had a 2nd army come to reinforce and initiate the battle, moving from the recently conquered Athenaie : 30 units, 7040 men. The odds were not in my favor yet, the battle will be hard!
And hard it was, my bestest General, Pyrrhus, leader of the faction, died early on while charging to help my left flank  :cry:

(click to show/hide)



Still, this battle was very critical, and was enough to completely break the military power of Sparta, and the siege of Sparta itself is next...

How do you get these kind of epic battles? The ai avoids me, never declares war on me, and just moves all its armies away from me  :|

Title: Re: Rome II General Info Thread
Post by: Adamar on September 08, 2013, 01:13:27 am
Is your faction big and dangerous?
Title: Re: Rome II General Info Thread
Post by: Tor! on September 08, 2013, 01:43:37 am
I havent been declared war on, from being small to big. I now own everything bordering the black sea, got no allies, legendary difficulty  :rolleyes:
Title: Re: Rome II General Info Thread
Post by: Xant on September 08, 2013, 02:08:07 am
How do you get these kind of epic battles? The ai avoids me, never declares war on me, and just moves all its armies away from me  :|
And you still ask "am I the only one who's enjoying Rome?"

You enjoy playing a game that a toddler could beat and the battles last three minutes so you can't even watch the fights and the AI avoids you, never declares and and just moves all its armies away? Sounds enjoyable Tor!!!!!!!
Title: Re: Rome II General Info Thread
Post by: bilwit on September 08, 2013, 04:57:32 am
I wish multiplayer campaign was like 5 player max instead of just 2 :mad:
Title: Re: Rome II General Info Thread
Post by: Taser on September 08, 2013, 05:07:14 am
I wish multiplayer campaign was like 5 player max instead of just 2 :mad:

Seriously its just 2?

I don't know if I was going to get more than 2 or 3 friends to play but seriously? 2 is the max? That's lame. No way to mod that either?

Goddammit its like they're trying to shoot themselves in the foot with a fat boy. They're succeeding too.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 08, 2013, 05:08:19 am
I think the AI is MORE aggressive on lower difficulty. Like they switched codes or something...
Title: Re: Rome II General Info Thread
Post by: Adamar on September 08, 2013, 05:55:22 am
It seems random to me, or maybe the patch did something.

I've redone my spartan campaign since yesterday, and it's been quite rewarding:

First Epirus is overwhelmed, must take Apolonia and Larissa fast to make sure the romans dont have a foothold in Greece. From there I have Athens surrounded, but I can't make a move on them yet, because their are clients of Macedon. I must be as strong as possible first, so I go over to knossos and whipe out both Army and garrison in a single battle with my one army. After that I pull back my army to greece and turn to civic matters, developing my lands and upgrading my hoplites into actuall spartan hoplites.

So far so good, because the other greek factions wont do anything as long as we have a strong diplomatic situation. So I bide my time and keep developing my lands and strengtning my treasury.

Athens had taken notice of my strong spartan army across the border, so they amassed two of their own to be safe, and eventually one of them gets sick. At this point, the game was getting a bit stale, so I decided to take the offensive and engage both armies and fleets all at once on the open with my one army, and I manage to break them, but not without losing almost a third of my men.
I decide to take Athens imediately, in case Macedon pulled something, so I make my move towards the city where I face the garrison and the 2000+survivors, with no siege equipment of any kind.
I decide to make it simple and burn a gate down, and on the other side is the entire garrison of hoplites and what not, and I think to myself, ' screw it, these men are spartans...' So I spend over 20 minutes just sending men in, trying to push the enemy away from the gate so I can deploy my army inside and surround the enemy, and even with all the pressure of the enemy blob + boilling oil from above they manage to pull it off(although some spartans retreated in the process  :mad:). And after all that was done all units routed, I take the city with only like 10% of my original army and only 15 minutes left.

In the same turn, Macedon renouces Athens as a client state, even though they are technically still a faction(assholes :P) So I think Im safe from a macedonian counter attack, since I managed to defeat Athens in one turn, maybe they will let it be, and I leave my army in athens, where I can rebuild it with all kinds of units.

Next turn, Macedon does decide to declare war on me, but they're not alone. They made a millitary pact with the romans and they're now both at war with me, I saw some roman fleets near Apollonia, and Macedon has besiege Larissa with a full army.

Battle is eminent and I have only my garrison to face them...
Title: Re: Rome II General Info Thread
Post by: Banok on September 08, 2013, 08:48:48 am
Im such a huge nerd I've kind of been writing my own notes/guide on rome 2, testing unit effectiveness and such. i've made it public here (https://docs.google.com/document/d/1P9_8WuZkBizmJlpU5Gw-j8W1dtlo-8vmKwrOoWEA0Nw/edit)

I havent been declared war on, from being small to big. I now own everything bordering the black sea, got no allies, legendary difficulty  :rolleyes:

did you start this campaign before or after patch?

i had same in all my legendary campaigns before patch but now after the first few turns most my nieghbours do war dec me. think it does slightly depend on faction you start as, but still definitely feels imrpoved to me, actually have a reason to play now.
Title: Re: Rome II General Info Thread
Post by: Molly on September 08, 2013, 11:17:14 am
Finally managed to play the Prologue through. Tho the performance on sieges with lots of buildings and units is still crap... anyway...

So, while I played the last siege of the Prologue I was already happy seeing enemy archers on the walls when I approached them with my ladders. Considering the reports of everyone here, I thought it was a good sign.
Put my ladders on the wall, let my men climb up there and then their archers... attacked my Principes in melee :| They didn't retreat. Nope, charged me instead. After all my men climbed the wall, I send 2 troops of to open a gate. Enemy units following them on the ground. They stood below the gate and stopped me from taking it. So far, so good. I send another 2 troops to the 2nd gate. No enemies followed, seemed like they were glued to my main force on the wall. Gate opened.

Now I send 2 cav units in. Thought I check out the back of the city for more units. Stumbled upon 1 victory point while doing so. Then I noticed that another victory point wasn't far of. So I used 1 of those 2 cav units to go there and annoy the AI, maybe make them retreat from the gate I was trying to open and they were blocking.
So I took the 2nd of 3 victory points...

...and nothing happened.

(click to show/hide)

Basicly, I glued the enemy forces to my melee dudes on the wall while 2(!) light cav units took over the whole city. I was rather disappointed of the outcome. I actually thought that victory points had some kind of priority. There forces weren't even far off and the win counter was 100 seconds I think...
Title: Re: Rome II General Info Thread
Post by: Butan on September 08, 2013, 01:35:33 pm
Seriously its just 2?

I don't know if I was going to get more than 2 or 3 friends to play but seriously? 2 is the max? That's lame. No way to mod that either?

Goddammit its like they're trying to shoot themselves in the foot with a fat boy. They're succeeding too.

Its like that (2 players max) since campaign coop has been implemented in the TW series.

Its much better like that, it would be too long to wait it out with more players. Also when a battle begins, you can only choose to control the AI or a small portion of the human army. If there was 5 players, it would be pretty overpowerful to share the army in 5 parts, or have the 4 others control the AI army. And when the 2 players clashes, if you want to control it your way, you're going to have to force the other players to just be spectators ?

But I would like the developers to try to think of a way to add more players in a coop campaign too; its just very hard for obvious reasons.





Quote
Basicly, I glued the enemy forces to my melee dudes on the wall while 2(!) light cav units took over the whole city.


I had something like that happen to me : attacked a small settlement which had a very small garrison, but a big ass transport fleet and even a navy. I glued their garrison to some of my men, while my general dismounted to their only victory point and took it. Bam all transport dead with their soldiers  :lol: hecatomb of thousands of soldiers in one stroke!

Its a bit too easy to capture victory points against the AI.



Quote
did you start this campaign before or after patch?


You think I need to start a new campaign to enjoy patches modifications?
Title: Re: Rome II General Info Thread
Post by: Molly on September 08, 2013, 01:40:26 pm
I can confirm changes to a new campaign. Started my Suebi post-patch now and got insta-war'd by 3 factions in the first 5 turns. Not mention that I started out with a food shortage :?
Title: Re: Rome II General Info Thread
Post by: Nessaj on September 08, 2013, 02:42:56 pm
If you have issues with FPS/Lag/Stuttering try this out, in general it should give you a boost, as long as you're not using a laptop 8)

http://forum.cakewalk.com/Windows-7-amp-Core-Parking-a-better-way-to-Turn-It-OFF-m1861804.aspx (http://forum.cakewalk.com/Windows-7-amp-Core-Parking-a-better-way-to-Turn-It-OFF-m1861804.aspx)

Basically it should make your CPU -- in windows 7 -- load even across your cores.

It works wonders for me in a multitude of games.

On your own risk though!
Title: Re: Rome II General Info Thread
Post by: Xant on September 08, 2013, 04:15:09 pm
It's a shame Rome 2 is in the state it is. It's gonna be a really good game in a year or so, with mods and patches. A lot of good about it, but man, did they fuck up lots of things too.
Title: Re: Rome II General Info Thread
Post by: Molly on September 08, 2013, 04:18:43 pm
Pikes vs Naked Warriors (NSFW :D)
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Leesin on September 08, 2013, 05:16:37 pm
This: http://forums.totalwar.com/showthread.php/83143-Possible-battle-map-and-campaign-lag-fix

has really done wonders for me. Why is truly beyond me, I compared the settings and did not notice any real difference, but the game went from sluggish on medium, to high to fluid on high to very high.
I also noticed that the turn times are much faster now, but I am not sure if that is due to the new campaign I, started in comparison to my old pre-patch campaign. The annoying campaign map lags are gone for good though.

Just tested this on a battle map and I can say that it eradicated the strange stuttering of units/animations and the battle runs smoother in general, awesome fix right there +1 Rogue.

EDIT: Just tested campaign map and that too is running a lot smoother.
Title: Re: Rome II General Info Thread
Post by: Banok on September 08, 2013, 05:48:45 pm
I had that shogun 2 folder, but game is uninstalled so I deleted it, skipped to step 2 then. and it says "change the 2 lines below" it doesn't explain at all how exactly you change them. could have just given us something to paste.

edit: realised what he meant, dam some people might be smart but bloody inarticulate. will see if this works.
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 08, 2013, 05:51:28 pm
Its a bit too easy to capture victory points against the AI.

Pretty much why I've started ignoring them. I took a few settlements by just running some cav to the victory point and kind ruined it for myself. So now I just ignore them and actually fight properly as if they don't exist. Much funner that way.

That said, I just got the end turn crash of doom. Reloaded the autosave and of course no matter what I do as soon as I hit the end turn button I crash. Fortunately wasn't to far into the campaign but definitely need to make sure I keep a couple of saves on the go as well as autosaves. It's another problem that has cropped up in pretty much every TW game.
Title: Re: Rome II General Info Thread
Post by: Banok on September 08, 2013, 06:01:38 pm
yeah I ignore capture points too.

also that crash of doom sound horrible if your in legendary as you cannot make additional saves, unless you maybe make back up of the files.
Title: Re: Rome II General Info Thread
Post by: Butan on September 08, 2013, 06:11:41 pm
Yep its best to put some home rules about not exploiting every flaws of the AI.


I didnt feel the need to restart a campaign: I got a lot of AI diplomacy proposals each turns and got declared 2 times recently.



Could use the fix for stuttering/FPS/lags you proposed but I fear it might kill the perfect balance I managed to find so I will continue without  :P
Title: Re: Rome II General Info Thread
Post by: JackieChan on September 08, 2013, 08:31:41 pm
With all of those mods i hope someone makes a mod compilation, would be awsome.

I still have to wait ages between turns still which is ennoying, am i the only one?
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 08, 2013, 09:36:08 pm
It takes maybe 30 seconds between turns for me. Until it gets as bad as empire I can't complain as at the moment it's simply because of the number of factions.
Title: Re: Rome II General Info Thread
Post by: Weren on September 08, 2013, 09:47:46 pm
It takes maybe 30 seconds between turns for me. Until it gets as bad as empire I can't complain as at the moment it's simply because of the number of factions.

It's alright in SP, the AI turn only takes 1 - 2 mins for me. Now MP is another thing entirely, where the AI can easily take up to 5 minutes and more(And this is with show AI moves disabled).
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 08, 2013, 10:55:33 pm
I'm putting Rome on hold for the moment.

Started playing Napoleon: TW with Darthmod. First battle in the campaign was 6320 troops vs 9572 troops. Battle lasted 35 minutes and the AI actually drew a line and attacked me in a relatively cohesive formation. I still won with only 2000 casualties to their 8500, but it was much more interesting that anything I've done in Rome 2, and it ran smoother that Rome even with all the musket smoke and 16x AA. I hope to baby jesus that Rome 2 will manage this some day.

Of course the AI is still relatively dumb in Napoleon, but at least I can spot some effort there.

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Havoco on September 09, 2013, 09:11:23 am
(click to show/hide)

Reminds me of a castle siege in strat....
Title: Re: Rome II General Info Thread
Post by: Banok on September 09, 2013, 10:16:00 am
I had the brilliant idea of turning off ingame music and instead using this:

http://play0ad.bandcamp.com/

your welcome.

shocking how huge budget game cant make a decent soundtrack but a 0 budget game can.
Title: Re: Rome II General Info Thread
Post by: JackieChan on September 09, 2013, 01:39:54 pm
TBH Rome total war had perfect soundtrack, i dunno why they didnt go the same style. All the songs are dull in rome II
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 09, 2013, 02:19:09 pm
Most of the TW games have good music. I barely register the soundtrack in this one and am tempted just to listen to my own music.
Title: Re: Rome II General Info Thread
Post by: Butan on September 09, 2013, 03:25:46 pm
I had the brilliant idea of turning off ingame music and instead using this:

http://play0ad.bandcamp.com/

your welcome.

shocking how huge budget game cant make a decent soundtrack but a 0 budget game can.


Fact is, when you choose your own music you listen to it more than something that is enabled per default (aka ingame music).
If you want to enjoy TW music, listen to it :)
Title: Re: Rome II General Info Thread
Post by: Weren on September 09, 2013, 04:41:36 pm
Some AI changes: http://www.twcenter.net/forums/showthread.php?619396-Radious-AI-Mod&p=13221084#post13221084 (http://www.twcenter.net/forums/showthread.php?619396-Radious-AI-Mod&p=13221084#post13221084)
Title: Re: Rome II General Info Thread
Post by: Molly on September 09, 2013, 06:33:21 pm
He made a thread with all his mods in one package:

http://www.twcenter.net/forums/showthread.php?618817-Radious-Total-War-Mod-%28Updated-8-9-2013%29 (http://www.twcenter.net/forums/showthread.php?618817-Radious-Total-War-Mod-%28Updated-8-9-2013%29)
Title: Re: Rome II General Info Thread
Post by: Butan on September 09, 2013, 06:44:41 pm
Unfortunately, 3/4 Radious's mods are filled with some critical changes I really dont appreciate. Mostly changes that completely annihilate the economical warfare part in favor of the military spamming.

But the one Weren posted is very good. It just tells the AI to better manage his gold and army composition.
Title: Re: Rome II General Info Thread
Post by: Fips on September 09, 2013, 06:47:10 pm
Unfortunately, 3/4 Radious's mods are filled with some critical changes I really dont appreciate. Mostly changes that completely annihilate the economy game in favor of TOTAL WAR FOREVER kind.

But the one Weren posted is very good. It just tells the AI to better manage his gold and army composition.

I have to agree with you. I installed the whole pack and now battles feel very awkward. Yes, troops are a lot slower now, which i appreciate, but sometimes my clicks are not recognized and the troops never actually charge. They only do so if ordered like a bazillion miles away from the enemy. Anything that's closer than 1 stonethrow turns into some weird slow-charge without javelin throwing.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 09, 2013, 07:26:52 pm
I like most of Radious mod, but I dont like the one that doubles the number of armies you can have, I like the new army system and the inability to just spam armies.
Title: Re: Rome II General Info Thread
Post by: Butan on September 09, 2013, 07:34:48 pm
I have to agree with you. I installed the whole pack and now battles feel very awkward. Yes, troops are a lot slower now, which i appreciate, but sometimes my clicks are not recognized and the troops never actually charge. They only do so if ordered like a bazillion miles away from the enemy. Anything that's closer than 1 stonethrow turns into some weird slow-charge without javelin throwing.

Could be uncompatible mods  :o  (never seen that bug)
Title: Re: Rome II General Info Thread
Post by: Banok on September 10, 2013, 01:13:50 am
I will try out that radious AI mod but his other mods have too many completely stupid changes mixed in with the good. like archers outranging slings, not only is this unrealistic but archers were already way way more powerful.

however I got DLC on my pirate copy and epirus and carthage on legendary both seem pretty fucking impossible with practically the entire mediteranean at war with you. I don't think you actually need a mod for those factions. try em if you want a challenge.

what I really want to see if some proper balancing, in singleplayer fielding pikes with ballista seems completely unstoppable. ballista aren't that hard to get and aren't that expensive and are the best siege weapons, and way better than any archers. pike formation is completely broken, also easy to get if hellenic. and generally cavalry are pretty terrible even catapracts lose to swords.

maybe i'd have to figure out how to make a mod myself that radious guy seems a bit clueless to me. he actually buffed phallanxs. or maybe CA can pull their finger out their ear.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on September 10, 2013, 01:35:55 am
Just gunna wait for a patch instead of all of these stupid mods  :D

Patience is a virtue
Title: Re: Rome II General Info Thread
Post by: Adamar on September 10, 2013, 03:38:11 am
My first crash!  :o
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 10, 2013, 08:20:31 am

Title: Re: Rome II General Info Thread
Post by: Bjarky on September 10, 2013, 09:20:19 am
this guy says it all, man am i a tiny bit relieved that i got this piece of alpha trash from a 3rd party site for 31.99 euro :rolleyes:
waiting for patches, sigh  :(
Title: Re: Rome II General Info Thread
Post by: Molly on September 10, 2013, 10:36:18 am
Yea, I am happy too that I only paid €35... can't imagine the anger if I had bought it for the full €60 :|
Title: Re: Rome II General Info Thread
Post by: Banok on September 10, 2013, 11:27:02 am
This applies when angry is comparing it to madden

Quote
its funny that you mention call of duty but seem to be clutching the wrong end of the stick.

everyone knows call of duty is virtually the same game every year since cod4. this is the opposite of what rome 2 is to the TW series.

rome 2 tried to innovate. it many ways it did so very well, obviously not a finished product. so it does deserve the ****storm from is purchasers. although its likely unfinished because innovation is harder than simply re skinning.

however many of the complaints from TW loyal fanbase are simply because the game is different and fail to acknowledge many of the redesigns are actually huge improvements.

You are not upset because TW tried to make a game to appeal to masses, you are upset because they didn't make a game to appeal to you, the player who wanted the exact same formula in each release. you wanted totalwarfare2. see the irony?

rome 2 may be a failure, but I have alot of repsect for them for taking those risks to make a better game. and I think eventually rome 2 will be the best TW game, as long as they can make some jesus patches.

that said I still regret paying for a game that can't have been beta tested.

but yeah most of his rant is true, btw you can move siege weapons in deployment anyone else figure out how? lol
Title: Re: Rome II General Info Thread
Post by: Xant on September 10, 2013, 12:37:32 pm
40% bigger budget than for any other TW game... seriously? Where did all that money go?
Title: Re: Rome II General Info Thread
Post by: Molly on September 10, 2013, 01:29:43 pm
[...] btw you can move siege weapons in deployment anyone else figure out how? lol
So, can you or not?

I wouldn't even know how to select them :?
Title: Re: Rome II General Info Thread
Post by: Banok on September 10, 2013, 02:13:36 pm
you can Im just curious if anyone else has figured it out.  :lol:
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 10, 2013, 02:25:47 pm
Haven't played for a few days, but iirc it was just a matter of selecting a unit to pick the siege gear up. They no longer spawn holding the siege gear, you have to do it manually.
Title: Re: Rome II General Info Thread
Post by: Molly on September 10, 2013, 02:48:20 pm
Haven't played for a few days, but iirc it was just a matter of selecting a unit to pick the siege gear up. They no longer spawn holding the siege gear, you have to do it manually.
Oww...
Title: Re: Rome II General Info Thread
Post by: Adamar on September 10, 2013, 03:06:26 pm
I can move ladders just fine...
Title: Re: Rome II General Info Thread
Post by: Casimir on September 10, 2013, 04:11:41 pm
Yeah simply assign a unit to the equipment then move the unit.
Title: Re: Rome II General Info Thread
Post by: Molly on September 10, 2013, 04:34:37 pm
http://www.twcenter.net/forums/showthread.php?619112-TWR2-Index-of-Released-Mods-%28Last-Update-10-Sep-2013%29 (http://www.twcenter.net/forums/showthread.php?619112-TWR2-Index-of-Released-Mods-%28Last-Update-10-Sep-2013%29)

This is going to be something we all will browse quite often in the future so I thought I post it once.

I can recommend the "Close Combat" mod. It actually works quite nice to keep the units from blobbing up and keeping their formation a bit more.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 10, 2013, 05:16:48 pm
All Factions Playable:
http://www.twcenter.net/forums/showthread.php?618568-Playable-Factions-%28Total-103-Added-this-round-80%29
Title: Re: Rome II General Info Thread
Post by: Rogue on September 10, 2013, 05:41:24 pm
All factions mod? I wonder if CA will dare to shoot this down, afterall they already announced their first paid DLC about steppe nomands...

In other news Rome2 is now 3.9/10 on metacritic. Read this and chuckle: http://www.gamesindustry.biz/articles/2012-05-01-creative-assembly-we-conduct-metacritic-analysis-throughout-development

EU4 is a well deserved 9.0 btw.
Title: Re: Rome II General Info Thread
Post by: Banok on September 10, 2013, 05:49:20 pm
why isnt there like a mod nexus type site for TW mods instead of shitty forums that cant handle any traffic?

anyone actually notice any difference with radious AI mod? will try it on another campaign but didn't really notice AI doing anything better, apart from one time it won by not showing up at all and forcing me to surrender.

also don't think all playable factions is a big deal as aren't they all the same as existing factions but just in different locations and bare bones rosters? I mean like official playable factions add some actual gameplay elements to playing as that faction. maybe in the future we will see some more interesting versions.

also beta patch 1.5, man I really should stop playing this game until everything is fixed but im addicted somehow.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 10, 2013, 05:56:58 pm
True, they are "bare-bones" but, with the ability to unlock them, people can give them actual rosters and stuff. Making them unique and fun. Quite neat, actually.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 10, 2013, 06:07:48 pm
Eh, TWC used to hold up well, but the recent-ish upgrade to a new version of the forum software has been causing issues for them.
Title: Re: Rome II General Info Thread
Post by: Banok on September 10, 2013, 06:27:01 pm
True, they are "bare-bones" but, with the ability to unlock them, people can give them actual rosters and stuff. Making them unique and fun. Quite neat, actually.

yep I read in that thread someone is already making a version with full bonuses and descriptions. I tried it out and its quite pointless for now tho, did see some bonuses already 10% morale in desert ;)

Eh, TWC used to hold up well, but the recent-ish upgrade to a new version of the forum software has been causing issues for them.

even if they could handle traffic its awful. released, WIP and requested mods all in the same area. its a mess, sites like modnexus are miles better than a forum can ever be anyway with votes and such.
Title: Re: Rome II General Info Thread
Post by: Molly on September 10, 2013, 07:03:35 pm
[...]
even if they could handle traffic its awful. released, WIP and requested mods all in the same area. its a mess, sites like modnexus are miles better than a forum can ever be anyway with votes and such.
http://www.twcenter.net/forums/showthread.php?619112-TWR2-Index-of-Released-Mods-%28Last-Update-10-Sep-2013%29 (http://www.twcenter.net/forums/showthread.php?619112-TWR2-Index-of-Released-Mods-%28Last-Update-10-Sep-2013%29)
[...]
One thread - all mods.
Title: Re: Rome II General Info Thread
Post by: Franke on September 11, 2013, 12:19:43 am
I now also decided to let this one rest for a month or two. I tried out those performance improving measures Rogue linked somewhere above, but didn't notice any improvements. Performance is not really fluid and I encounter between 1 and 3 second-long lags each turn. (Manual) naval warfare is completely useless, I totally have no clue if/how that policy thing is effecting the course of my campaign, and turn end waiting time is completely killing what is left of my motivation to give this game "a chance".

Additionally something that nobody mentioned so far: Sometimes in battle I have to right-click an enemy unit up to five times to actually issue that attack command to my guys...

Guess I'll spend a lot of time with EU 4 the next weeks...

Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 11, 2013, 01:37:38 am
Officially Shelved now. Just used some mods and I had like SHIT FPS.

Apparently, the longer a battle goes on, the worse the FPS gets...

Is it sad, that I had to actually increase difficulty to feel like I'm playing the game?
Title: Re: Rome II General Info Thread
Post by: Leesin on September 12, 2013, 08:52:26 am
After some patching and tweaking over the past days my game is running a lot better, also making the game run on high priority has helped. Also using the Radious mods ( apart from the campaign mod as it increases army limits and i enjoy the vanilla lack of army spam ) and the game is a lot better to play,  AI is making armies with more melee units and using them more aggressively, battles also lasting longer, with units seeming to hold a line better.
Title: Re: Rome II General Info Thread
Post by: Banok on September 12, 2013, 01:09:18 pm
I made a video
Title: Re: Rome II General Info Thread
Post by: Butan on September 12, 2013, 03:51:54 pm
I though it was going to be a "zomg elephants too stronk" but it was a nice balanced fight and proper killing/dying  :)
Title: Re: Rome II General Info Thread
Post by: Bulzur on September 12, 2013, 10:39:29 pm
I though it was going to be a "zomg elephants too stronk" but it was a nice balanced fight and proper killing/dying  :)

The elephants manage to charge and rout the first infantry unit WITHOUT taking any losses. Though there's a good/great number of projectiles getting to them (in their front). As it should be. Their strength reside in the "terrifying creatures" too. Making them charge alone is obviously not the best move.

If their back is turned towards the ennemy, then they do take more damage, wich is also pretty balanced/normal.


I still believe it's good units, though thoses Hellenic Heavy Cavalry really did well there.
Title: Re: Rome II General Info Thread
Post by: Banok on September 13, 2013, 01:22:35 am
I wasnt trying to play to win at all just showing what they looked like and how beefy they there ;) was kind of disapointed the last ramping one didn't live to kill my own unit.

Elephants have very large health pool. so you will find they appear invincible then suddenly the whole unit will die. the best way to use elephants is to send them in until 1 or 2 die pull them out completely until next battle once they are replenished. I don't think they make very effective range vs range units since they only fire a few projectiles, and are a massive target.

I imagine seleucids will be rebalanced for the actually dlc cause atm they have no enemies, tons of resources/territories, a bunch of satrapies, and maybe the best unit roster.
Title: Re: Rome II General Info Thread
Post by: Tovi on September 13, 2013, 09:27:01 am
They are good at flanking an entire enemy line. (special multiplayer strategy ! )
Title: Re: Rome II General Info Thread
Post by: Tibe on September 13, 2013, 02:23:23 pm
Personally im quite pissed off. I already restarted the campaign 2 times already with different difficultysettings and in both cases the Ai didnt put up a fight even for a single battle. The only time I got even briefly scared was when my platoons where even more then halfed due to the plauge. But even then there was no pressure, cause the enemies armies casualtyrate due to plague was also high. And my platoon consisted out of very high level spartan infantry units, while they had a few militaunits. So im gonna have to restart the 3rd time.

Im really not the kind of player that likes loosing and heavy difficultylevel, like general X-complayers. I always like to win in SP, but in this case, its too ridiculous even for my taste.
Title: Re: Rome II General Info Thread
Post by: Butan on September 13, 2013, 04:12:58 pm
Personally im quite pissed off. I already restarted the campaign 2 times already with different difficultysettings and in both cases the Ai didnt put up a fight even for a single battle. The only time I got even briefly scared was when my platoons where even more then halfed due to the plauge. But even then there was no pressure, cause the enemies armies casualtyrate due to plague was also high. And my platoon consisted out of very high level spartan infantry units, while they had a few militaunits. So im gonna have to restart the 3rd time.

Im really not the kind of player that likes loosing and heavy difficultylevel, like general X-complayers. I always like to win in SP, but in this case, its too ridiculous even for my taste.


Maybe im just the lucky guy but since release every battles I fought the AI used all its units at peak efficiency (minus those times where they tried to capture the flag running through my army, or when they fail at besieging).

Then what I agree with you is that an army with high tradition and high experience units, when preserved (then further enhanced) is able to roll on most AI armies that are of the same size : I very rarely encountered a AI army that had more than bronze chevron or a 3 star general. They die too much (both generals and units) to be able to muster epic ones.



To circumvent this problem I have to force myself to send my epic generals/armies into dangerous situations. When you have to replace you lost units with recruits, and a 6 star general with a 1 star one, it changes all.

When my overly experienced general dies, I'm sad about the lost traits and all, but I'm actually encouraged to continue the legacy of the army he led with a newly appointed general, because I know the battles ahead will be 100x tougher.
Title: Re: Rome II General Info Thread
Post by: Tibe on September 13, 2013, 05:05:09 pm
(click to show/hide)

You really were lucky. I wish I had that much fun.  :( And yes, the army legacythingy is really cool.
Title: Re: Rome II General Info Thread
Post by: Banok on September 13, 2013, 05:13:28 pm
new beta patch 2.0 might make it a bit more challenging, looking forward to testing it out.

http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_2

which faction are you playing tho tiberiusX?
Title: Re: Rome II General Info Thread
Post by: Molly on September 13, 2013, 05:51:04 pm
They sure did Ninja-patch something before. I restarted quite a lot lately and there was a huge difference at some point:

Suddenly I get food shortage in the 2 turn, 3 factions declare war on me and so on... They did something even before this beta 2.0.

EDIT: Just read the patchnotes and it reads promising.
Title: Re: Rome II General Info Thread
Post by: Xant on September 13, 2013, 05:51:28 pm
The direction of the patches looks good. That changelog is excellent, but it should've been a changelog during alpha or beta, not after release.
Title: Re: Rome II General Info Thread
Post by: Molly on September 13, 2013, 05:53:16 pm
The direction of the patches looks good. That changelog is excellent, but it should've been a changelog during alpha or beta, not after release.
Amen.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 13, 2013, 07:55:49 pm
The direction of the patches looks good. That changelog is excellent, but it should've been a changelog during alpha or beta, not after release.

QFT
Title: Re: Rome II General Info Thread
Post by: Molly on September 13, 2013, 07:59:54 pm
Great - now it won't start at all.

I start the launcher, press Play, the screen goes black for 2 seconds and I am back to my desktop like nothing happens :|

Validated the files, deleted all mods, even deleted a few files that might have been related and let them re-download. Nothing seems to help.

Fuck you, CA.

EDIT: Got it running again. And hell, it is running good now. Using Ultra settings and it's smooth :D

Should have been that way right from the start tho. Now I am just glad it's at least running smooth and I can finally start playing.
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 13, 2013, 09:15:01 pm
I had quite an interesting moment recently in my Egypt campaign where I attacked the southern fanctions. Quite cleverly they took their armies across the red sea and took all of my cities from Alexandria all through Lybia one after the other. I had to hastily make 3 armies and pin them in. I then marched back to take their provinces by which point one of my allies had nabbed one of my captured territories as well as one of the enemies.

I could only sit back and admire the campaign AI there. Whilst I succeeded in destroying two factions, I lost a city and strengthened my ally who I know I'm eventually going to have to fight.

BAI is still shit but I had to admire the CAI in that moment.
Title: Re: Rome II General Info Thread
Post by: Butan on September 13, 2013, 10:00:07 pm
BAI is still shit but I had to admire the CAI in that moment.


Yep, BAI is way more random than CAI.


The CAI, at one point, will undoubtedly "fail" at managing food/gold/armies placement and that will cause their downfall, but it also creates opportunities for other "better led" CAI to take more lands; so end game should be comprised of the fittest AI. Actually at turn 100~ and some empires with huge armies are already around taking names.
Title: Re: Rome II General Info Thread
Post by: Muunilinst on September 13, 2013, 11:35:18 pm



couldnt agree more
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 14, 2013, 12:39:01 am
So apparently some guy found some UI related stuff in the Rome 2 files: http://www.twcenter.net/forums/showthread.php?620922-Hidden-gem-Rome-2-GUI

He made these mock-up pictures with them:
(click to show/hide)

(click to show/hide)

(click to show/hide)

Regardless if he's speaking the truth, that is one huge improvement, if you ask me
Title: Re: Rome II General Info Thread
Post by: Fips on September 14, 2013, 12:42:31 am
After a very boring campaign with Egypt, i installed the beta patch and Magnar Mod + Close Combat Mod and i have to agree that there are actually some decent fights happening, even in sieges. Sometimes, not that often though, it does happen that they just rush through my lines and getting killed in an instant, but most of the times actual fights happen. AI doesn't use only one way into the cities anymore. I'm actually enjoying my new campaign with rome!  :D
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 14, 2013, 03:23:57 am
So apparently some guy found some UI related stuff in the Rome 2 files: http://www.twcenter.net/forums/showthread.php?620922-Hidden-gem-Rome-2-GUI

He made these mock-up pictures with them:
(click to show/hide)

(click to show/hide)

(click to show/hide)

Regardless if he's speaking the truth, that is one huge improvement, if you ask me

That's NOT ingame. That's just assests on trying to make it look better(using an image editor). States in his post that's what he did. He's putting it up cause of the fact that CA said something about maybe making the UI moddable or something.
Title: Re: Rome II General Info Thread
Post by: Rogue on September 14, 2013, 08:10:45 am
Playeda new campaign as Macedon on vh. Apparently they changed something about the civil war mechanic. All my previous civil wars have been one sided pushovers, but this:
visitors can't see pics , please register or login
 (http://s184.photobucket.com/user/Werg78/media/2013-09-13_00001_zps6e3456fa.jpg.html)
is complete bullshit. The revolt not only outnumbers me 3+:1 in armies and fleets, it also lacked the usual prelude anout civil war brewing and finally being inevitable, giving you some time to prepare. At this stage in the game I could not even afford more than three armies and two fleets. Might still be solveable, but turning the civil war from a joke into a roflstomp of the players heartland is not what I would call good balancing.
Title: Re: Rome II General Info Thread
Post by: Molly on September 14, 2013, 09:19:11 am
I have to say, I lol'd when I saw your screen Rogue :D
Title: Re: Rome II General Info Thread
Post by: Adamar on September 14, 2013, 09:39:29 am
Yep, looks like barbarian invasion is out.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 14, 2013, 10:11:06 am
That's NOT ingame. That's just assests on trying to make it look better(using an image editor). States in his post that's what he did. He's putting it up cause of the fact that CA said something about maybe making the UI moddable or something.

Mock-up pictures, is what I said. But the assets used to make those pictures he took from the game files. That's what he said.

And it really highlights what could've been done waaaaay better in the UI.
Title: Re: Rome II General Info Thread
Post by: Butan on September 14, 2013, 01:34:02 pm
Playeda new campaign as Macedon on vh. Apparently they changed something about the civil war mechanic. All my previous civil wars have been one sided pushovers, but this:
(click to show/hide)
is complete bullshit. The revolt not only outnumbers me 3+:1 in armies and fleets, it also lacked the usual prelude anout civil war brewing and finally being inevitable, giving you some time to prepare. At this stage in the game I could not even afford more than three armies and two fleets. Might still be solveable, but turning the civil war from a joke into a roflstomp of the players heartland is not what I would call good balancing.



The power of the Civil War might be relative to your total power (counting provinces) ?

Still looks overpowered, even though I'm sure if you didnt abandon that game, it could have proven an interesting challenge to drive them off.
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 14, 2013, 03:10:55 pm
Just had an interesting battle. Massively outnumbered, but my troops were much better quality. Still a close run thing though, my troops were on the point of breaking several times. Lost about 800 men and killed around 2000. Still an armies worth of the enemy escaped to run away. Also my longest battle yet lasting around 15 mins. Would have easily lost this if they had more than spear levies and I hadn't used my cavalry to wipe their slingers off quickly. I was also quite impressed how their two armies joined up to make a decent line at the start.

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Banok on September 14, 2013, 04:55:13 pm
Man I tried a pontus campaign post patch, I definitely didn't make perfect decisions was a bit too agressive. I was off at war when armenia did a sudden war dec (which I maybe should have anticipated). but came in with 2 full stacks, so many horse skirmishers. and has taken most my lands before I can really respond, and cannot recruit any decent troops now.

I'm down to only 1 province and 1 army, I maybe could survive but it would take such a long time to recover.

to top that off battle AI seems improved but could just be some flukes. I actually had a costly victory where I outnumbered opponent but he camped the top of a hill, as got as many kills as me. basically this actually feels like legendary did in shogun 2. the only time the battle AI seems to really fuck up is on point capture maps, which hopefully will be removed anyway.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 14, 2013, 05:15:33 pm
Field battles with AI seems to have improved quite a lot, but anything involving points or sieges is still dog shit, then again AI in sieges have always been pretty shit in TW games even when months of patching has occured.

Me and a friend was just fucking about so we did a battle, me and him defending vs 4 AI armies, they had a shit ton of towers and ladders but used none of them, they just used all their onagers to shoot at the walls, as soon as ONE whole appeared, the entire 4 armies all tried to pile into the gap, where we just grinded them down, leaving 3 of my heroic unit noble units with around 1000 kills each lol.

Even though his onagers continued to shoot holes in the wall, the AI stayed committed to trying to pile all 10,000 of his men through one little hole, this is one part of the AI I really hope they can improve. Not only did the AI set up all 4 armies on one side, rather than surrounding the city, but they basically handed us the win easily with their OMG ITS A HOLE CHAAARRRGGEEEE mentality.
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 14, 2013, 05:21:20 pm
That sounds pretty much like any TW AI attacking in a siege ever.
Title: Re: Rome II General Info Thread
Post by: Havoco on September 14, 2013, 05:47:38 pm
Yeah I remember in M2TW when the AI would knock down multiple wall segments, but they all would only go through one unless u had a unit at multiple holes.

Anyways I'm trying radious mods and they seem okay so far, but I'm crashing more. I still haven't even been on the defensive side of a war. Hell, out of 6 campaigns (around 40-50 turns each) I think I've only had about 2 defensive village battles and 1 city siege.

No one has even declared war on me yet.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 14, 2013, 05:52:08 pm
I know, which is why I also said " AI in sieges have always been pretty shit in TW games even when months of patching has occured. ", but even in M2TW, not all of the time, but quite often he AI used multiple methods of attack, ramming my gates, shooting my walls, using towers etc and the AI had often deployed armies on more than just one side. Of course this was after much patching and maybe even mods had an effect but I hope they will at least bring this to the same level so the AI might stand a chance at winning a siege lol.

 Personally I wonder if the Warscape engine is the big issue, I mean if you look at the Empire, Naopleon and Shogun 2 TW the sieges were all pretty straight forward as units could just grapple/climb up a ton of stuff making it very easy for the AI to make a "decent" attack. I guess we'll find out over the next months lol.
Title: Re: Rome II General Info Thread
Post by: Jarlek on September 14, 2013, 10:41:45 pm
Yeah I remember in M2TW when the AI would knock down multiple wall segments, but they all would only go through one unless u had a unit at multiple holes.

Anyways I'm trying radious mods and they seem okay so far, but I'm crashing more. I still haven't even been on the defensive side of a war. Hell, out of 6 campaigns (around 40-50 turns each) I think I've only had about 2 defensive village battles and 1 city siege.

No one has even declared war on me yet.
You want village/city defense battles? Go for this achievement:
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Adamar on September 14, 2013, 10:45:53 pm
No need to declare war on my game, everyone wants a piece of me. Even far away factions that have nothing to gain.
Title: Re: Rome II General Info Thread
Post by: Banok on September 15, 2013, 01:18:08 am
anyone wanna do some head to heads then?

you can cheat and autowin without the other players consent tho. no idea why seems to defeat the whole point, was it like that in shogun 2?
Title: Re: Rome II General Info Thread
Post by: Tibe on September 15, 2013, 08:04:42 am
(click to show/hide)
The only thing I could think to tell you at this point:
visitors can't see pics , please register or login
Title: Re: Rome II General Info Thread
Post by: Bulzur on September 15, 2013, 01:11:51 pm
I know, which is why I also said " AI in sieges have always been pretty shit in TW games even when months of patching has occured. ", but even in M2TW, not all of the time, but quite often he AI used multiple methods of attack, ramming my gates, shooting my walls, using towers etc and the AI had often deployed armies on more than just one side. Of course this was after much patching and maybe even mods had an effect but I hope they will at least bring this to the same level so the AI might stand a chance at winning a siege lol.

 Personally I wonder if the Warscape engine is the big issue, I mean if you look at the Empire, Naopleon and Shogun 2 TW the sieges were all pretty straight forward as units could just grapple/climb up a ton of stuff making it very easy for the AI to make a "decent" attack. I guess we'll find out over the next months lol.


Hummm.
In the first Rome, i had a settlement with simple walls attacked (so the wooden walls), and the AI had taken it's time to build 4 roaming things. Each was protected with 2 other melee stacks ; one went for the door, and the three other scattered through the all same side, and destroyed other pieces of the wall.

So they definitely "had", once upon a time, a decent sieging AI who could make and use multiple holes.


Heavily splitting their forces, though, is very unlikely. Since it will mean a player could rush one of their stack, overwhelm them with numbers, then aim for the others, one by one.
AI doesn't "delay" troops, by withdrawing them from battles. So this tactic is probably less effective than a "full strength stack".
Title: Re: Rome II General Info Thread
Post by: Butan on September 15, 2013, 01:46:27 pm
Yep siege AI is where its at (the problem).



Heavily splitting their forces, though, is very unlikely. Since it will mean a player could rush one of their stack, overwhelm them with numbers, then aim for the others, one by one.
AI doesn't "delay" troops, by withdrawing them from battles. So this tactic is probably less effective than a "full strength stack".



Gotta agree but I will add that, even though they never split their forces INITIALLY, they often split theirs if you approach with flanking forces to confront them; thus creating individual AI forces around the battlefield. Add some AI reinforcements on top, you'll SPLIT your head thinking about all them units running around.
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 15, 2013, 01:58:50 pm
No, the siege AI has always been bad in TW games, it completely forgets how to use all built siege equipment, the moment it has some sort of artillery in its army. Blow one hole, rush all units through that.
Title: Re: Rome II General Info Thread
Post by: Havoco on September 16, 2013, 12:10:58 am
After the beta2patch things seem to have gotten better. Ppl actually declare war on me, less desyncs in multi campaign, the auto graphics tuner is kind of annoying but I think it was necessary for the multiplayer battles.

Now for them to fix naval battles and sieges. The path finding on a broken wall is ridiculous. Though I guess it wasn't much better in the other games.
Title: Re: Rome II General Info Thread
Post by: Tears of Destiny on September 16, 2013, 05:56:08 am
And somehow every TW has the modding community release improved siege AI... Everytime...


To think I was expecting Rome's AI to finally measure up considering the ridiculous hype that idiot of an AI Dev was creating... Especially with all the herping and derping about spending more money then EVA BEFORRRR ON DA AI WOW...



Title: Re: Rome II General Info Thread
Post by: Vibe on September 16, 2013, 10:12:07 am
Campaign map with all the factions

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Butan on September 16, 2013, 12:25:58 pm
Campaign map with all the factions

(click to show/hide)

And all the factions playable here  :P  :  http://www.twcenter.net/forums/showthread.php?618568-Playable-Factions-and-Custom-Battle-%28Updated-13-9-2013%29
Title: Re: Rome II General Info Thread
Post by: [ptx] on September 16, 2013, 01:55:18 pm
Balt tribes not included, i are offended!
Title: Re: Rome II General Info Thread
Post by: Molly on September 16, 2013, 02:40:15 pm
Balt tribes not included, i are balt and no important cuz that!
FTFY :D
Title: Re: Rome II General Info Thread
Post by: Banok on September 16, 2013, 11:44:10 pm
some advice is never push east late game. AI over there always seems to use full stacks of cavalry archers. doesn't always kite with them properly but its still impossible to not take heavy losses ;)


edit: ok so ive figured out how to recruit more than double attack troops, this is NOT including any bonuses from traditions/generals/experience. I do wonder how many people know about this, do CA? is it intended? because its not immediately obvious that this is possible. although now i've pointed it out I bet people can figure it out easy, or maybe people already know about it and im being stupid.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 17, 2013, 04:48:28 am
edit: ok so ive figured out how to recruit more than double attack troops, this is NOT including any bonuses from traditions/generals/experience. I do wonder how many people know about this, do CA? is it intended? because its not immediately obvious that this is possible. although now i've pointed it out I bet people can figure it out easy, or maybe people already know about it and im being stupid.

Huh, you can't go over your army size, unless you mean experience bonus?
Title: Re: Rome II General Info Thread
Post by: okiN on September 17, 2013, 03:21:34 pm
I guess he means more than 100% bonus to melee attack.

Not sure how he'd pull that off, though, since IIRC the smith and training upgrade buildings don't add up to that much. Unless you can stack them within the same province?
Title: Re: Rome II General Info Thread
Post by: Adamar on September 19, 2013, 11:06:10 pm
New Nvidia Gforce driver is out.

The game is now surprisingly smooth.
Title: Re: Rome II General Info Thread
Post by: //saxon on September 20, 2013, 11:44:14 am
Title: Re: Rome II General Info Thread
Post by: Fips on September 20, 2013, 11:48:44 am

That is the third time someone posted AJs Review now =D

Subscribe to him, best reviewer i know *thumbs up*
Title: Re: Rome II General Info Thread
Post by: Rogue on September 20, 2013, 12:19:33 pm
This was re-posted at the TW forums like a hundred times, but that said it deserved every single one! Quite the comprehensive and honest review, unlike so many on gaming sites and in the press.
Title: Re: Rome II General Info Thread
Post by: Teeth on September 20, 2013, 07:01:50 pm
I don't see how any review that takes 43 fucking minutes can be classified as good.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 20, 2013, 07:24:07 pm
I don't see how any review that takes 43 fucking minutes can be classified as good.

have you watched it?

I mean, he states opinion, provides evidence of failures in game, and makes some funny remarks...
Title: Re: Rome II General Info Thread
Post by: okiN on September 20, 2013, 08:02:11 pm
I agree with Teeth, ain't nobody got time fo dat. I don't care how valid his points are or how funny he thinks he is, a certain minimum of condensation is an incredibly important part of a good review.
Title: Re: Rome II General Info Thread
Post by: Butan on September 20, 2013, 08:26:40 pm
I looked at it (and still enjoy Rome 2, AND his valid points) and didnt see the time pass one bit. Try it!
Title: Re: Rome II General Info Thread
Post by: Leesin on September 20, 2013, 10:37:20 pm
Waiting on my hardware upgrade, will probably gut my PC late next week and hopefully by the end of the week be able to either gloat or be pissed off at how well the badly optimized Rome 2 runs on my new hardware.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 20, 2013, 10:43:21 pm
I don't see how any review that takes 43 fucking minutes can be classified as good.

Because most reviews provide the reviewers opinion of the game, while this review provides footage of the games failures, I guess.

Also, he makes jokes and stuff that make it more entertaining, assuming you like his humour.
Title: Re: Rome II General Info Thread
Post by: Adamar on September 20, 2013, 11:20:52 pm
Angry joe is someone you can identify to. A gamer who expresses what we mostly feel when dealing with a game's shortcomings, and makes an enemy of the corrupt gaming corporations that are often reponsible for them.
Title: Re: Rome II General Info Thread
Post by: Banok on September 21, 2013, 01:59:42 am
I was thinking of sitting on this so I could have fun exploiting it in head to head but yeah I'm reporting it to CA now since i'm only really playing vs my brother.

basically other civilizations upgrade on recruitment type buildings can only be built in a city type settlement and you can only build 1 of each type of building in a settlement, but since barbarians can be made in any settlement type you can stack them with themselves.  best on seubi/iceni since you can get 4 settlement provinces. (bonuses which are equipment levels don't stack with themselves ofc). in my case I had +100% attack 40% defense 10% armour ~100% morale.

also worth noting you can stack the morale buildings on any faction. Enjoy.

still not telling you my favourite strategy to exploit this tho ;)

also WOOT patch 3 is awesome. it might even have fixed the above was a bit vague.
Title: Re: Rome II General Info Thread
Post by: Xant on September 21, 2013, 06:34:29 am
You were actually thinking of sitting on that so you could have fun exploiting it in head to head.

....

Wat. Head-to-head, as in head-to-head campaign. Something you play with friends over a long period of time, not just a random 30 minute game. Oh you, Banok.

Also, what the fuck's the point of cheating like that? Why not just use an editor and modify an unit's stats to 100000?
Title: Re: Rome II General Info Thread
Post by: Banok on September 21, 2013, 07:01:33 am
I spent alot of time learning the new game mechanics, trying to come up with interesting strategies. thats one of the most enjoyable parts of the game for me (a big nerd). it just happens that it payed off and I found something out which maybe not even CA know about, since they seem have intentionally designed the other factions to prevent it. I wouldn't call it cheating tho, and don't see how you could compare it to editing the values.

I essentially came up with a strong stratergy, and its a stratergy game. trying to execute it vs an actual good player though might not be that feasible, at least to maximum effect.

I also reported a couple of other exploits which are probably already known ;)
Title: My older 2012 driver gives me 5-17 more fps.
Post by: Banok on September 21, 2013, 07:32:38 am
I'll put my post here incase anyone cares
Quote
My older 2012 driver gives me 5-17 more fps.

so its been ages since I updated my drivers, I decided to do a test to see how much fps I actually gained if any. I wrote down average fps of the ingame benchmark after around "he will betray rome!"

fps on ultra/very high/high
original december 2012 driver
40/48/90
updated to sept 2013 drive
 34 / 42 /73
reverted back to old driver:
38/48/90

one caveat is I just did this on the new beta patch 3.0, I have no idea if older version is different. I cannot be arsed to test it right now, sorry. I also didn't restart my pc in between, altho it didn't ask me to so Idk if this matters.

if your curious the 2012 driver im using is ATI 9.12.0.0 on my hd6950 1gb.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 21, 2013, 12:20:02 pm
Currently using a HD 7770 ( until my "Golden Sample" GTX 660 arrives later this week and pisses on it ) but my performance was better when I upgraded to the latest ATI beta drivers, I would urge anyone to try out them out and if it doesn't work try what Banok suggests and go through some older drivers, going back to older drivers has helped me in the past with some other games.

Anyway, I'm currently playing  Pontus campaign and I was taking over "Asia", by attacking one faction called Sardes I had to face the fact he had about 5 allies joining the war with him. However the icing on the cake was that two other local factions then declared war on me , so I'm fighting against enemies from all over right now, it's getting tough but I'm managing to hold out and counter attacking to take regions. Hopefully soon after I conquer a couple of these turds the other Factions will look for peace, if not then I guess I'm going to have a tough time for a long time, considering the Seleucids is one of the enemies and from what I can see on the map they're just as big as I am right now.
Title: Re: Rome II General Info Thread
Post by: Butan on September 21, 2013, 12:33:09 pm
NEVER use the benchmark to test your FPS.
Title: Re: Rome II General Info Thread
Post by: Banok on September 21, 2013, 08:45:21 pm
Currently using a HD 7770 ( until my "Golden Sample" GTX 660 arrives later this week and pisses on it ) but my performance was better when I upgraded to the latest ATI beta drivers, I would urge anyone to try out them out and if it doesn't work try what Banok suggests and go through some older drivers, going back to older drivers has helped me in the past with some other games.

Anyway, I'm currently playing  Pontus campaign and I was taking over "Asia", by attacking one faction called Sardes I had to face the fact he had about 5 allies joining the war with him. However the icing on the cake was that two other local factions then declared war on me , so I'm fighting against enemies from all over right now, it's getting tough but I'm managing to hold out and counter attacking to take regions. Hopefully soon after I conquer a couple of these turds the other Factions will look for peace, if not then I guess I'm going to have a tough time for a long time, considering the Seleucids is one of the enemies and from what I can see on the map they're just as big as I am right now.

yeah seleucid has many satrapies, and can end up being a huge empire to take on in the late game. me and my brother were trying to do head to head macedon vs egypt, but as egypt seleucid and friends war dec him and then hes kind of fucked even tho egypt have maybe the strongest currently playable start position. it kind of stops a few head to head match ups being viable since is such a big wall between east and west.
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 21, 2013, 09:42:48 pm
Seleucids in my Egypt campaign ended up at war with to many people. They only hold Cyprus now and I've picked their satrapies off one by one and sucked them into my empire via some tactical diplomacy. Have to say I learnt my lesson quickly though when I declared war on them, started taking over the Arabian peninsular only to find a couple of seleucid armies landing on my shores. Fortunately I had an army in Libya and one in Jerusalem just in case but it still took me a little while to recover from the economic damage.
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 21, 2013, 10:13:04 pm
In my new patch 2 rome game: Seleucid own...like the entire east...it's scary. They are Alexander Incarnate...
Title: Re: Rome II General Info Thread
Post by: Adamar on September 22, 2013, 04:09:20 am
Yep, they overhwelmed egypt in my current campaign. Having a big powerfull contender is cool, it's like a boss fight after you're done dealing with the minor factions.
Title: Re: Rome II General Info Thread
Post by: Tibe on September 22, 2013, 07:32:17 am
Alrighty. Reloaded 2nd patch came out. Installed that and restarted the campaign with hard difficulty. Still kicking a lot of arse, but having extremely bitter fighting going on. Good game. I am enjoying it now.
Title: Re: Rome II General Info Thread
Post by: Fredom on September 22, 2013, 10:31:13 am
I am thinking of buying it, I am not the best strategy fan but loved Rome Total War. Is it good enough to suggest it?
Title: Re: Rome II General Info Thread
Post by: Tibe on September 22, 2013, 10:48:24 am
Pirate it. They screwed up too bad while making it. It aint worth the ammount of money they are asking for it. Even now its just playable and you need to have a damn fine PC. My friends cant even play it cause the FPS drops very fast even during 1 vs 1 armyfights. Even im experiencing good ammount of lagging with 1 vs 1 armies with my i7 processor and 16 gb memory. So even trying to go like 2 vs 1 will be quite painful for your PC.

If you can get it for like 20 or 25€, then yea, get it. But for 54? Waste of money.
Title: Re: Rome II General Info Thread
Post by: Overdriven on September 22, 2013, 11:28:24 am
Well lag hasn't been an issue at all to me or any one else I know. Even on my dads slightly older PC. Just got to get the settings right. I would agree though that it perhaps isn't quite worth the money they are asking for atm. If you are debating about it I'd wait for steam sales as I'm sure it'll be down in price then.
Title: Re: Rome II General Info Thread
Post by: Molly on September 22, 2013, 02:48:22 pm
Bought it, including the Greek States, for €35 as pre-order. If that wasn't the case I would have been way more pissed.

That said, right it is running smooth on my rig on Very High with some Ultra in it. Like Overdriven said, you have to invest 1 hour to get the settings right and then it's working fairly well now.
Title: Re: Rome II General Info Thread
Post by: Taser on September 23, 2013, 04:15:52 am
I really don't know why you guys that paid over 50 euros for a preorder aren't more pissed off that it sucked balls on release. You guys got shafted hard with 59 euros for a preorder when US had only $59.99 for preorder. They didn't even bother converting for most of it. Wut.
Title: Re: Rome II General Info Thread
Post by: Tibe on September 23, 2013, 06:03:04 am
I was remotely curious and googled around a bit. Since as I understood the game had like 117 factions and only a handfull that are acctually playable. So I was quessing, mybe most others are unlockable, like in the first Rome. Hell no! Factions are payable DLCs. I MEAN WHAT THE FUCK? How greedy can you possibly get! You know before I realised this, I was kinda positive that I should get like 1 copy when on sale. But now im kinda strongly against giving those mofos a single dime. This is why piracy has to exsist people. Otherwise the already overpaying consumers would have to pay even more with their mouths shut.
Title: Re: Rome II General Info Thread
Post by: Butan on September 23, 2013, 06:17:56 am
I would be if I didnt pre-order through amazon.uk while living in France  :P

£££££ conversion ftw !
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on September 23, 2013, 06:57:44 am
I was remotely curious and googled around a bit. Since as I understood the game had like 117 factions and only a handfull that are acctually playable. So I was quessing, mybe most others are unlockable, like in the first Rome. Hell no! Factions are payable DLCs. I MEAN WHAT THE FUCK? How greedy can you possibly get! You know before I realised this, I was kinda positive that I should get like 1 copy when on sale. But now im kinda strongly against giving those mofos a single dime. This is why piracy has to exsist people. Otherwise the already overpaying consumers would have to pay even more with their mouths shut.

Technically, with Mod, all factions are playable. except for paid DLC factions, I believe...
Title: Re: Rome II General Info Thread
Post by: Adamar on September 23, 2013, 12:15:44 pm
Yeah, and modding isn't piracy... yet.
Title: Re: Rome II General Info Thread
Post by: Vibe on September 23, 2013, 01:31:13 pm
What do I have to research to get better (heavy) Iceni infantry? I only got Sword/Spear band. How do I get Chosen Sword Bands or those Nobles?
Title: Re: Rome II General Info Thread
Post by: Molly on September 23, 2013, 01:54:10 pm
What do I have to research to get better (heavy) Iceni infantry? I only got Sword/Spear band. How do I get Chosen Sword Bands or those Nobles?
That is a valid question. I have a similar when it comes to the Suebi :P

I miss those trees that Shogun 2 had...
Title: Re: Rome II General Info Thread
Post by: Vibe on September 23, 2013, 02:02:51 pm
In the tooltips you only see which building you're unlocking, but not what that building actually does. When I played Romans it was pretty clear which research would unlock which unit :/
Title: Re: Rome II General Info Thread
Post by: Nightmare798 on September 23, 2013, 02:34:48 pm
video game developers have adopted a strange fetish of fucking up the games we are most hyped for.

wtf is going on? first stronghold 3, now rome 2? WHYYYYY?
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 23, 2013, 03:18:23 pm
What do I have to research to get better (heavy) Iceni infantry? I only got Sword/Spear band. How do I get Chosen Sword Bands or those Nobles?

That would be an ironsmith for the chosen, and a great hall for the nobles... :wink:
Title: Re: Rome II General Info Thread
Post by: Mala on September 23, 2013, 08:09:36 pm
That is a valid question. I have a similar when it comes to the Suebi :P

I miss those trees that Shogun 2 had...

for odins warband you need the shine of odin II or the oak of tyr V, for the night hunters the slave market III, meadhall IV for the berzerker and black smith III for swordmaster.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on September 25, 2013, 01:51:54 am
Interesting thread... :P

http://forums.totalwar.com/showthread.php/97370-TotalBiscuit-calling-out-CA-leadership-over-Metacritic-design-focus.

Moderators keep removing, moving, or closing threads on the matter, it's fucking ridiculous...
Title: Re: Rome II General Info Thread
Post by: Tibe on September 25, 2013, 02:51:59 pm
Well I am having quite an odd experience in my recent Athenian campaign. You dont have to read this shit, if you dont want to, nothing completely new and spectacular I assure you:

 Basically I noticed that from the persian side of the planet one faction was relatively kicking a lot of arse (Media). So I decided to make the biggest armies ive ever made so far in this game and quickly wipe it out. I took 3 towns in 1 turn, what I didnt notice however, was that one of its toughest armies was still exsistent and I didnt have the chance to confront it. So what the Median army did was relatively steamroll over 10 different AI towns with ease, with my army behind it on pursuit, reclaiming every AI town they claimed and that happened for quite some time cause the towngarrisons didnt lessen both of our armies numbers even the slightest. With every next turn, they took 1 town, and I took the town they conqured the last turn. At some point Medias steamrollingtactic came to a standstill. One of Ai factions im pretty sure it wanted to steamroll had camped a gigantic army infront of them on the road and they were stuck, cause my army was camped out in the town behind em. So they went balls to the walls next turn and attacked my army. I won, they scattered, now im stuck with atleast 10 towns that hate the shit out of me and are all gonna rebel. But I have to keep these lands somehow thou. If I dont the other factions nearby are gonna get the dibs on em. They wont fuck with me but they will definately grab a rebeling settlement at any chance they get.
Title: Re: Rome II General Info Thread
Post by: Butan on September 25, 2013, 03:12:35 pm
I have to keep these lands somehow thou. If I dont the other factions nearby are gonna get the dibs on em.


Its really not a good idea to "capture" a settlement you wont be able to keep (public order or military challenged wise); in your case I would probably have pillaged 80% of them, 10% captured 10% razed, depending on each fiefs local situation.

Its not too problematic if the AI/rebels gets them back, its better to have gold and a few fiefs than a lot of fiefs and not enough gold.



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Title: Re: Rome II General Info Thread
Post by: Tibe on September 25, 2013, 03:16:42 pm
I was seriuslly frightened of the thought of Media having a giant bunch of lands, so I had to act fast. Looking back thou, it would have been wiser to let them keep 2 lands, they wanted to keep and sue for peace and plan ahead few turns. Mybe if I hadnt pushed them so hard like I did, they wouldnt have roamed so far to avoid extinction.
Title: Re: Rome II General Info Thread
Post by: Fips on September 25, 2013, 03:52:17 pm
visitors can't see pics , please register or login
Title: Re: Rome II General Info Thread
Post by: Tibe on September 25, 2013, 03:54:14 pm
"I bought, I played, I patched"
                                                   - Typical Total war costumer
Title: Re: Rome II General Info Thread
Post by: Molly on September 25, 2013, 04:49:02 pm
"I bought, I played, I patched, I modded"
                                                   - Typical Total war costumer
Slightly altered :wink:
Title: Re: Rome II General Info Thread
Post by: okiN on September 25, 2013, 06:00:01 pm
Costumer? Is that like cosplayer?
Title: Re: Rome II General Info Thread
Post by: Xant on September 25, 2013, 07:29:54 pm
Costumer? Is that like cosplayer?
visitors can't see pics , please register or login
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 26, 2013, 10:09:37 am
I just love how Stonehenge is depicted in the game.

(click to show/hide)

EDIT: While I'm at it.

Why is the Carthage in the campaign map so lame compared to the historical battle one?

(click to show/hide)

I admit the city does grow if you upgrade it more in the campaign map, but Carthage is one of Rome's first enemies. They'll never get to fight Carthage in actual Carthage.

And while I'm at it. Where did the 32 000 troops per battle claim go?

Source for the 32 000 troops per battle claim: http://www.ign.com/articles/2013/08/...al-war-rome-ii

"Meanwhile, owners of Skynet-like hardware can get even more out of the game. A high-spec machine can enjoy up to 32,000 units on the battlefield during a single real-time encounter. If you’re seeking further glory and are willing to push your PC harder than your legionaries, Jamie casually mentioned you can tweak the preference files to double that number to 64,000."

Now, I've played Napoleon with Darthmod, and I regurarly get 10 000 vs 10 000 battles (that run so smooth it's amazing), but I don't see a way to reach those figures in Rome 2 without modding it in, and I'm not even sure of that. First of all the maps are too small for such a force. Even if you assume a 32 000 troop army in to 80 units that's still 400 per unit, you'd have to have a 160 units at least with max unit size to get 32 000 troops on the battlefield.

Several ships per unit? Remember that? (http://uk.ign.com/articles/2012/08/16/naval-warfare-in-rome-2)

"A naval unit will also consist of multiple ships instead of just one. 'Because ancient world battles weren’t fought with eight ships, they were fought with larger fleets, so you’re going to have several ships in each unit. That really changes the gameplay.'"
Title: Re: Rome II General Info Thread
Post by: Butan on September 26, 2013, 03:38:27 pm
Wonders and some city details bugs or doesnt appear as they should (dont know if just not implemented or just not appearing/displaying as it should).


But Carthage fully upgraded looks exactly like Carthage in historical battle (minus the aforementioned implementation/display bug). And this is the same for every "special" settlements. I admit a fully upgraded settlement is hard to reach so, most of the time you will take down important fiefs while they are still relatively unimpressive  :(



Atm on Ultra army size, even with 40 units vs 40 units of pure infantry (160 men), you get only 12,800 men (80x160), so I dont know how they reached this 64,000 conclusion (4 times higher than what you can possible have without modding the game!!!).

Then there is some mods or easy-to-do-yourself modifications where you can double each group size (320 men for infantry), but it still only reaches 25,600 men with 40 vs 40 infantry.

You can probably push the boundaries to TRIPLE or QUADRUPLE the amount of soldiers per squad but I'm not sure even 1% of the computers on earth could handle it.




(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Fips on September 26, 2013, 05:11:22 pm
I tried Magnars mod with double unit size and larger battles quickly turned into Diashows. I mean, my fps were good and i could move the camera around just fine without any laggs, but the troops were just moving frame per frame, so yeah. For mods like this we will probably have to wait some more time for CA and modders to optimize the game =/
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on September 27, 2013, 11:04:10 am
Advanced AI Pikemen tactics:
(click to show/hide)

Also, that other unit is showing some advanced improved AI right there.
Title: Re: Rome II General Info Thread
Post by: Leesin on September 28, 2013, 12:20:21 am
Well I put an AMD FX 8350  ( 8 core 4ghz cpu, but overclocked to 4.4ghz right now ) into my pc a long with a Gainward GTX 660 golden sample 2gb GPU, not exactly top of the line but both juicy enough to squeeze something out of any modern game.

 I've messed about with some settings in and out of game and my game is running with most settings maxed without any lag whatsoever and without that lame unit stuttering. When your units stutter and you don't have an fps issue it means your cpu is being bottlenecked by this piss poor optimized engine. I had it at first until I turned Unit Details down and turned shadows down too, both of these are cpu bound thus these are huge culprits when it comes to bottlenecking your cpu in huge battles.

Unit Details setting gives you more varied soldiers the higher the setting, which according to other peoples and my own experience is most definitely CPU bound, making double, triple or even more work for the cpu when it has to deal with multiple variations of soldiers in each unit.  Shadows also, I knocked these down to one of the lower settings and noticed I could have way more soldiers on the battlefield without that lame unit stuttering whilst the FPS remains smooth and high, meaning my CPU isn't being bottlenecked by this piece of shit.

Last but not least I am using the SweetFX GEM shader mod from the TWC forum, I think the guys name is lucifer something but I downloaded his shaders etc, tweaked them a bit and my game looks A LOT better, it includes methods to add AA ( the games AA is broken as fuck turn it off ) and also gaussian blur, which if tweaked right makes the game a lot softer on the eyes and all the colours look a lot nicer IMO.

I don't use any of the tick box options like SSAO and distortion etc atm but I'll be testing with them soon.

EDIT: Also in Task manager ( ctrl alt delete ) in processes tab, right click Rome2.exe, go to priority and set it to high, for those that dont already know.

EDIT 2: This is a screenshot from my game just to show how it looks, I've already tweaked more since this picture as the gaussian blur was too strong for my liking and I've also made the colours nicer ( imo ) and sharpened the picture up a bit, though seemingly a screenshot doesn't do it justice still, looks better as I'm playing it, maybe the movement covers up the small crappy parts I can pick up on in a screenshot lol. Still, it looks a lot better than what the game did without using this SweetFX GEM shader.
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Title: Re: Rome II General Info Thread
Post by: Molly on October 18, 2013, 06:17:08 pm
New patch and new playable faction! And Steam Workshop access...

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Title: Re: Rome II General Info Thread
Post by: Banok on October 18, 2013, 07:38:38 pm
finally can turn off battle advisor....
Title: Re: Rome II General Info Thread
Post by: Fips on October 18, 2013, 07:57:39 pm
finally can turn off battle advisor....

Most annoying basterd in the whole game.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on October 18, 2013, 09:46:52 pm
Soooooooooooo is this game to the point where it is playable now? Cause debating if I still want to buy it or not.
Title: Re: Rome II General Info Thread
Post by: Fips on October 18, 2013, 09:48:33 pm
Soooooooooooo is this game to the point where it is playable now? Cause debating if I still want to buy it or not.

Earlier stages with a couple of mods were actually enjoyable. Still, from what i see on the patch notes, there is a lot to be done.
Title: Re: Rome II General Info Thread
Post by: Taser on October 18, 2013, 09:59:16 pm
I'm planning to wait until winter sale and see if it has even a minor discount. Plus I figure the game will be a lot better to play by then.

Sounds like it's getting there though. Not sure its worth it still but hey rome 2 is finally almost playable by the sound of things. lol
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on October 18, 2013, 10:00:15 pm
Earlier stages with a couple of mods were actually enjoyable. Still, from what i see on the patch notes, there is a lot to be done.

Well in that case I probably wont get it :P If the game has been shit, and will be shit for awhile, because they are barely doing shit to it, then theres no point. Also I dont have the best pc for it. When it came to 1v1 battles in shogun 2 with two full armies I got a bit of lag, mainly due to my processors being shit on not being able to handle all of the individual animations and such.
Title: Re: Rome II General Info Thread
Post by: Adamar on October 18, 2013, 11:00:35 pm
Well in that case I probably wont get it :P If the game has been shit, and will be shit for awhile, because they are barely doing shit to it, then theres no point. Also I dont have the best pc for it. When it came to 1v1 battles in shogun 2 with two full armies I got a bit of lag, mainly due to my processors being shit on not being able to handle all of the individual animations and such.

If you're planning to buy a better pc in the future, then by all means wait untill the game is all patched or full mods like RTR are out.
Title: Re: Rome II General Info Thread
Post by: Angantyr on October 22, 2013, 01:15:58 pm
Soooooooooooo is this game to the point where it is playable now? Cause debating if I still want to buy it or not.
It's playable since patch 1.3 in my opinion, despite still being underwhelming in some areas I've enjoyed my campaigns thoroughly - probably the best ancient war game out there. But as in all other Total War games I would recommend playing on the higher difficulties and with house rules, for example historical conquest,  faction tactics, army setup, roleplay with politics and diplomacy, instead of just steamrolling everything etc. for added challenge and fun and to compensate for the stupid AI. Looking forward to the final version.
Title: Re: Rome II General Info Thread
Post by: Butan on October 22, 2013, 01:42:17 pm
I completely changed my POV on Rome II vanilla now : its rubbish  :P


The constant patching make it hard for any mod to stay up to date. The patches themselves are going in a good general direction but are slow in fixing issues and constantly adding new ones.



ONE great thing though : the steam workshop is open  :mrgreen: with Rome 2 mod manager
+ the rate at which they patch is slowing to a crawl = more time for modders to mod



Playing Rome II patch 5 with Radious mods + Trait mod + Loose formation mod and LOVING THE GAME !


To dodge Steam force-patching and fucking up my saves and mods, I copied the whole game folder somewhere on my computer so I will be able to play it on offline mode when I want to  :)
Title: Re: Rome II General Info Thread
Post by: Tor! on October 22, 2013, 06:57:30 pm
Nomadic Tribles DLC is now out. It's free, if you download before the end of the week.
Title: Re: Rome II General Info Thread
Post by: okiN on October 22, 2013, 08:50:51 pm
Bonus! Looks like they're fishing for goodwill to make up for the rocky launch.
Title: Re: Rome II General Info Thread
Post by: Molly on October 22, 2013, 09:19:09 pm
Yea, was kinda surprised to see that free DLC.
Title: Re: Rome II General Info Thread
Post by: Fips on October 22, 2013, 09:26:22 pm
Nomadic Tribles DLC is now out. It's free, if you download before the end of the week.

Thx, would have missed this otherwise. Have my +1.
Title: Re: Rome II General Info Thread
Post by: Banok on October 22, 2013, 10:39:40 pm
I really like these new factions so far, actually seem to have a harder start unlike selecuid. but also have potentially strongest units in game imo thanks to barbarian infastructure.

not alot of difference between the 3 of them, feels more like 1 new faction but still surprised this is free, enjoying it so far.
Title: Re: Rome II General Info Thread
Post by: Banok on October 23, 2013, 02:33:46 am
messagatae on legendary, actually losing campaigns. feels like shogun 2 difficulty or harder now, not sure if patch or faction or luck.
Title: Re: Rome II General Info Thread
Post by: Zanze on October 23, 2013, 02:34:38 am
Saw new dlc, went to check cost and saw free. Thought steam had borked or something. Haven't tried them yet, still waiting for mods and patches to stabilize so I don't break campaigns. Looks like it is getting more and more playable though.
Title: Re: Rome II General Info Thread
Post by: Bulzur on October 25, 2013, 05:48:01 pm
I completely changed my POV on Rome II vanilla now : its rubbish  :P


The constant patching make it hard for any mod to stay up to date. The patches themselves are going in a good general direction but are slow in fixing issues and constantly adding new ones.



ONE great thing though : the steam workshop is open  :mrgreen: with Rome 2 mod manager
+ the rate at which they patch is slowing to a crawl = more time for modders to mod



Playing Rome II patch 5 with Radious mods + Trait mod + Loose formation mod and LOVING THE GAME !


To dodge Steam force-patching and fucking up my saves and mods, I copied the whole game folder somewhere on my computer so I will be able to play it on offline mode when I want to  :)


Could you be a little more precise in the name of the mods.
So far, i'm planning to start a new campaign with :
- Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.51
- Dresden's 2TPY Mod
- Dresden's Loose Formation for All Units
- Radious Battle Mod  (i don't know if the modification for general's experience may cause problems with Hellbent's)

The most important being the Radious (silly transport ships finally nerfed, etc...), and 2TPY+Traits, Talents, for a bigger RPG side with the generals. I tend to get attached to them.



Edit : Fun fact/ So far, i've got 3 TW2 steam cards, just for going through the workshop with the TW Launcher open...
Title: Re: Rome II General Info Thread
Post by: Banok on October 27, 2013, 09:52:36 pm
I think this might be the best all around unit you can recruit in the game

(click to show/hide)

Thats my current recruit stats without tradtion/general bonuses, although unfornately it seems like they have capped the damage at 64. I was hoping for like ~80 damage :(

messegetae is actually one the hardest factions tho, actually quite proud of winning my legendary campaign with it, game is alot harder patch 5, still not hard enough tho tbh.
Title: Re: Rome II General Info Thread
Post by: Banok on October 28, 2013, 09:39:44 am
Never done modding before, decided to have a try. didn't expect to get anywhere, at first what I wanted to mod seemed impossible but eventually I managed to figure out a work around. pretty proud of myself that its working now, but I haven't played it enough to know how well balanced it is.

so please check it out, if you dare (its called insane difficulty)

http://steamcommunity.com/sharedfiles/filedetails/?id=189859000
Title: Re: Rome II General Info Thread
Post by: Emotion on November 06, 2013, 03:24:18 am
What are the land troops like for the Nomads can't seem to find anything on them... and don't want to play a campaign to find out.
Title: Re: Rome II General Info Thread
Post by: Voso on November 06, 2013, 12:00:18 pm
What are the land troops like for the Nomads can't seem to find anything on them... and don't want to play a campaign to find out.

khergit khanate
Title: Re: Rome II General Info Thread
Post by: Taser on November 07, 2013, 08:42:48 pm
They're doing a 25% off sale for this on steam. Worth it or wait until winter sale and see if they do 50?
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on November 07, 2013, 09:20:26 pm
They're doing a 25% off sale for this on steam. Worth it or wait until winter sale and see if they do 50?

50% cause you DO need the DLC, unless the guys who do all factions start making them unique.
Title: Re: Rome II General Info Thread
Post by: Taser on November 07, 2013, 09:26:05 pm
50% cause you DO need the DLC, unless the guys who do all factions start making them unique.

So wait it out then? Alright.

*wonder how many dlcs will be released by then*
Title: Re: Rome II General Info Thread
Post by: Butan on November 07, 2013, 11:37:49 pm
Could you be a little more precise in the name of the mods.

Couldnt answer you before, I was too "unstable" modding wise. But I found a nice sweet spot and my actual campaign has been going on for a few turns so here it is, if you want to try a compatible mix of things that (if I want to make a resume):

- increases realism - variety - difficulty
- adds gameplay where there was none
- some graphical goodies



(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Bulzur on November 08, 2013, 08:16:27 pm
Thanks a lot Butan.


I'll probably try the "no agents mod", coupled with a 4ypt hardcore. The agents were really overpowered else, especially mine. Killing the ennemy general before fighting the armies made things really too simple (ennemy routing very easily).

I'm interested in the fatigue rebalance too, usually using generals with "second souffle (wind)" ability, i actually didn't find targets for that ability... most of the times.

I mean, i'll chek thoses two in priority, and of course look at the others.  :mrgreen:



For Hellebent's traits mod, i found quite a few bug, but i like it.
-A shame you can't see the name of the first traits (+1 authorité, ruse et zèle), to know beforehand what kind of new traits they unlock. After a playthrough, i know them by heart, though.
-The +1000% or +500% portée des projectiles is also wrongfully coded, thankfully. But not sure if it's a +5% or +10%, or nothing.
-Can't find any traits for my spy, to add poison ability (i love poisonning an army supply). But since i'll use the no agent mod, no worry there.


Generally, i find it's a shame you don't have more option for generals and agents. I had to restart a new game three times to start with an awesome spy assassin, a decent governor, and a great general with the excellence trait (+1 all stats). And even then, the champion/veteran/... i wanted wasn't available (+xp with training + moral or movement speed) In rather late game, i just had to hire useless at first people, then use the traits to make them slightly better to what i wanted them to be.
Title: Re: Rome II General Info Thread
Post by: Butan on November 08, 2013, 09:01:38 pm
-The +1000% or +500% portée des projectiles is also wrongfully coded, thankfully. But not sure if it's a +5% or +10%, or nothing.

Yep its bugged, I dont know whats the exact bonus but it sounds like a 1/100 indeed.


And I forgot to add the "remove all victory/siege flags" mod (only on the TWC forum), makes the AI less stupid in siege BAI since they dont have to capture anything but only tries to kill you.
Also was stupid in open field battles.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on November 12, 2013, 11:09:33 pm
So idk if its just a glitch with a mod I have or what.....but I have come to the conclusion that if there is a general bodyguard units that is african war elephants, the general himself is immortal. This has happened to me twice in sieges now, both of them being against rebel factions, idk if that makes a difference. But I will kill every other elephant in the unit and the general just will not die. Both times the general was in combat against 3+ units all by himself for 20+ minutes and would not die. First time was against a triarri spearmen and 4 equite cavalry all using the draco ability multiple times. Second time was against 3 veteran legionaire spearmen (upgraded triarri). Was still able to win the battle but I just thought this was hilarious.

Also there is still a shit ton on terrain glitches where random roads/bridges/plains just have ditches and elevation fuck ups. GET ON IT CA
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on November 12, 2013, 11:35:00 pm
So idk if its just a glitch with a mod I have or what.....but I have come to the conclusion that if there is a general bodyguard units that is african war elephants, the general himself is immortal. This has happened to me twice in sieges now, both of them being against rebel factions, idk if that makes a difference. But I will kill every other elephant in the unit and the general just will not die. Both times the general was in combat against 3+ units all by himself for 20+ minutes and would not die. First time was against a triarri spearmen and 4 equite cavalry all using the draco ability multiple times. Second time was against 3 veteran legionaire spearmen (upgraded triarri). Was still able to win the battle but I just thought this was hilarious.

Also there is still a shit ton on terrain glitches where random roads/bridges/plains just have ditches and elevation fuck ups. GET ON IT CA

if they don't have javilenmen, elephants can reck. (if you talking about rome... Velites will MURDER a unit of elephants in about 30 seconds)
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on November 13, 2013, 12:02:39 am
if they don't have javilenmen, elephants can reck. (if you talking about rome... Velites will MURDER a unit of elephants in about 30 seconds)

They dont do shit against me. They sometimes knock and group of them down and get an occasional kill or two. Other then that its like I said before. Just them sitting there for 20+ minutes against multiple units that are effective against them. They just wont die dude. Yes I am Rome. Triarri spearmen are great units, especially in my upgraded versions. Draco is an ability for equite calvary that improves damage and fighting against cavalry and elephants.
Title: Re: Rome II General Info Thread
Post by: Zanze on November 14, 2013, 05:44:18 am
AI Elephants don't do anything because their default attack is ranged javelin tossing. Silly AI.

But as he said, Javelins are the answer. I've played enough Aragon in M2TW with SS to know javelins are always the answer.
Title: Re: Rome II General Info Thread
Post by: Banok on November 15, 2013, 08:20:04 pm
So patch 7 is good.
Title: Re: Rome II General Info Thread
Post by: Xant on November 15, 2013, 10:24:54 pm
Why?
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on November 17, 2013, 01:45:28 am
Can anyone else not play? I have no idea why I cant. I get to the loading screen then it freezes or just crashes.
Title: Re: Rome II General Info Thread
Post by: Butan on November 17, 2013, 02:59:20 am
Mods from the workshops are auto-updating, so if the modders got them 1.7 beta compatible and you dont use beta 1.7, it will freeze out your games/saves.

And even if you update to beta 1.7, its probable some of the mods you used arent all 1.7 compatible.



To sum up: fuck updates.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on November 17, 2013, 03:13:19 am
Mods from the workshops are auto-updating, so if the modders got them 1.7 beta compatible and you dont use beta 1.7, it will freeze out your games/saves.

And even if you update to beta 1.7, its probable some of the mods you used arent all 1.7 compatible.



To sum up: fuck updates.

Oh. 4 TURNS PER YEAR AND RADIOUS BETTER GET THEIR SHIT TOGETHER!

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on November 17, 2013, 06:07:28 am
So I just read the patch notes. Two things that gave me a furious hard on

1. New guard mode mechanic: units will be in guard mode behaviour by default and hold their line unless they have a direct attack order.

Fucking thank christ. Now my units will not run off to fuck knows where or chase some random unit down, or make a gap in my line for enemies to penetrate giggity

2. Behaviour improvements for disengaging units: Units pulling out of melee will now try harder to avoid combat and run to the ordered location.

If only I could count the number of times I wanted to pull a unit out of battle, but theres that one fucking gomer pyle special ed kid that get stuck behind and causes the whole unit to re engage, resulting in me having to stay on that unit and click 20 times to get its ass out of their.

As for the rest of the patch, Id say its a pretty good fucking patch. Brings a lot of balance to many things. Also a few nice UI/grahics and performance upgrades.
Title: Re: Rome II General Info Thread
Post by: Banok on November 17, 2013, 06:54:56 am
there was a version of 4 tpy for beta patch 7 like hours after it was available, if he updated it then people not using beta patch would have issues.

so yeah i'm just waiting for patch 7 to go live before updating my own mods. its only a week or so from beta to live.
Title: Re: Rome II General Info Thread
Post by: Ganner on November 18, 2013, 06:54:15 pm
So i havent played this since the clusterfuck of a bad launch, gotten any better or much of the same?
Title: Re: Rome II General Info Thread
Post by: Butan on November 18, 2013, 07:04:40 pm
Much better and much more mods available  :)
Title: Re: Rome II General Info Thread
Post by: Ulmarth on November 19, 2013, 03:11:26 pm
Butan is spot on, tho i still have alot of trouble with pike units. And with patch 7 the feel is right but they are much more spaced out for sum reason. I could push through quiet easily when no one pays attention to the specific unit.

So i would say yes its a great game overall and much more playable now with the patches. BUT work still needs done, or download a shit ton of mods.
Title: Re: Rome II General Info Thread
Post by: Butan on November 19, 2013, 04:26:53 pm
Yea pikes looks way less badass with the new spacing  :cry:

Since I'm playing Epirus (for like 200+ turns with 2TPY) while heavily relying on heavy pikemen (and some heavy infantry(and very few heavy cav and light ranged)) I really feel like my cinematic experience has been nerfed  :P


I believe they tweaked the spacing to balance the stopping power of the pikes when you have the unit on the defensive : like you said its a bit easier for enemy units to go through it, which isnt bad because even a wall of 160 pikes shouldnt stop (for example) 320 heavy infantry/cavalry from going in completely.


(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Ulmarth on November 19, 2013, 10:33:55 pm
(click to show/hide)

haha yea well my main campaign 200+ turns has been averni so iv not had as much trouble until i tryed online with a few different pike armies. I dont know it feel right when u fight them or against but the spacing jus makes it look silly.

As u say stackin em could be funny xD might try the hedgehog square four in one place all diff directions xD
Title: Re: Rome II General Info Thread
Post by: Butan on November 19, 2013, 11:06:52 pm
Dont start me on celtic factions I'm having my Epirus empire crushed by oathsworn spam  :P

Before the patch I could hold a oathsworn unit with a levy pikemen unit, but now the pike wall cant hold them more than a few seconds before breach appears.

Its balanced now, I really got to use costier pikemen to deal with elite infantry even frontally.
Title: Re: Rome II General Info Thread
Post by: Ulmarth on November 19, 2013, 11:15:03 pm
Dont start me on celtic factions I'm having my Epirus empire crushed by oathsworn spam  :P

Before the patch I could hold a oathsworn unit with a levy pikemen unit, but now the pike wall cant hold them more than a few seconds before breach appears.

Its balanced now, I really got to use costier pikemen to deal with elite infantry even frontally.

Hahahaha the good ol oathsworn spam xD i know it well. Far more fun than the slinger spam early in the game before patches. Aye well i guess it balances it out a bit but wasnt that the point of a pike unit to be near unstoppable from front but less on flanks? They could atleast do this with tight formation i had hoped :S

Also the roman infantry work better off of formation in this new patch?! That makes no sense xD they are known for there formation fighting hahaha
Title: Re: Rome II General Info Thread
Post by: Zanze on November 20, 2013, 02:47:57 pm
When in doubt, more peltasts.
Title: Re: Rome II General Info Thread
Post by: Banok on November 21, 2013, 07:06:39 am
pikes have been nerfed 3 or 4 times since launch, altho they were ridonkulus back then - I've never enjoy playing hellenic which is most factions because pikes made it too easy. duno if this spacing thing is specific nerf to pikes might be side effect, I thought it was to help stop the clusterfucking.
Title: Re: Rome II General Info Thread
Post by: Butan on November 21, 2013, 02:01:38 pm
Yeah back then it was OP.

Patch 6 it was just hella stronk as long as its flanks and rear were protected. You could control a street in a siege attack/defense just placing one unit there and forgetting about it. It was the landmower of siege fights.

Now you really have to pump up the pikes quality (pikemen or silver shields) if you want to be sure they will hold, even frontally, a good enemy charge.
They became costier to maintain in your army, while being less efficient. They really became the Anvil of the Alexandrian's armies, they cannot work alone and kill as fast as before. Now you need the Hammer (infantry/cavalry charge) to work with the Anvil.
Title: Re: Rome II General Info Thread
Post by: Adamar on November 22, 2013, 01:37:40 am
They where supposed to be stronger than other infantry. Fucking whinners.
Title: Re: Rome II General Info Thread
Post by: Xant on November 22, 2013, 04:18:14 am
Except not; the Romans were forced to modernize their army after a defeat caused by their use of old tactics. After they stopped relying on pike formations, they became the Roman Empire that we now know.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on November 22, 2013, 04:31:54 am
#MARIUSREFORMS

Soooooooooooooo when is patch 7 going to officially come out? Hasnt it been a few weeks since the announcement/patch notes/beta?
Title: Re: Rome II General Info Thread
Post by: Butan on November 22, 2013, 04:38:52 am
its out nao


Baktria free-lc coming soonish too.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on November 22, 2013, 04:41:54 am
its out nao


Baktria free-lc coming soonish too.

Shit son. So do I have to turn off the beta in order for it to update?
Title: Re: Rome II General Info Thread
Post by: Adamar on November 22, 2013, 05:23:48 am
Except not; the Romans were forced to modernize their army after a defeat caused by their use of old tactics. After they stopped relying on pike formations, they became the Roman Empire that we now know.

Maniples are only better at mobility. Pike phallanxes where supposed to beat every other type of infantry out there through the front!

Ah well, there's always mods.
Title: Re: Rome II General Info Thread
Post by: Butan on November 22, 2013, 06:02:45 am
Shit son. So do I have to turn off the beta in order for it to update?

As soon as the beta becomes "official", it disappear from the beta options and you get the automatic update, whether you opted in or not (sometimes the official patch have some more patch than the beta one, hence the redownloading..)
Title: Re: Rome II General Info Thread
Post by: Banok on November 22, 2013, 10:54:25 pm
yeah most the "beta" patches didn't get changed when they release. its mostly a safety net for them. I think maybe one of the beta patches actually had bugs and felt like beta, but you can basically treat them like early releases of the patches.

I'm not sure if baktria will be fun (for me), similiar roster to selecuid, way too many powerful units. I really want more non hellenic factions, I enjoyed nomads more even tho they have tiny roster just because they play differently and are more challenging.
Title: Re: Rome II General Info Thread
Post by: Ronin on November 27, 2013, 11:05:19 pm
I'm still playing medieval 2, with stainless steel. Does it worth getting rome at this moment? If not, I'm thinking of waiting for more. Can someone illuminate me about the subject?
Title: Re: Rome II General Info Thread
Post by: Banok on November 28, 2013, 06:07:25 pm
I'm still playing medieval 2, with stainless steel. Does it worth getting rome at this moment? If not, I'm thinking of waiting for more. Can someone illuminate me about the subject?

Rome 2 is actually quite different from previous games in the total war series. For me alot of those differences are positive, some are negative. For most "total war fans" everything is negative, the game changed therefore the sky is falling.

Even tho I like rome 2, I would only recommend it if you weren't going to play the game above normal difficulty anyway.
Title: Re: Rome II General Info Thread
Post by: Taser on November 28, 2013, 07:04:17 pm
Rome 2 is actually quite different from previous games in the total war series. For me alot of those differences are positive, some are negative. For most "total war fans" everything is negative, the game changed therefore the sky is falling.

Even tho I like rome 2, I would only recommend it if you weren't going to play the game above normal difficulty anyway.

Really?
Title: Re: Rome II General Info Thread
Post by: [ptx] on November 28, 2013, 07:15:20 pm
I guess he meant, he recommends it, if you've played the previous games mostly just on normal difficulty.
Title: Re: Rome II General Info Thread
Post by: Taser on November 28, 2013, 07:20:05 pm
I guess he meant, he recommends it, if you've played the previous games mostly just on normal difficulty.

Maybe.

Is it because he thinks its harder above normal difficulty than the older games? I dunno. Just seems weird to have that as his recommendation. I would think if its harder then that's a good thing..
Title: Re: Rome II General Info Thread
Post by: [ptx] on November 28, 2013, 07:22:40 pm
No, it's the opposite, R2 is easier. Hence the recommendation, because veteran players of higher difficulty levels are the ones that are the most disappointed.
Title: Re: Rome II General Info Thread
Post by: Taser on November 28, 2013, 07:33:25 pm
No, it's the opposite, R2 is easier. Hence the recommendation, because veteran players of higher difficulty levels are the ones that are the most disappointed.

Ahh well then.. That is disappointing.

That makes me sad.
Title: Re: Rome II General Info Thread
Post by: Banok on December 01, 2013, 02:22:50 pm
ptx has it right. basically the TW game I enjoyed most was shogun2 on legendary, rome2 even after 7 patches is not nearly as difficult (unmodded anyway).
Title: Re: Rome II General Info Thread
Post by: Butan on December 01, 2013, 02:43:49 pm
The BAI is getting there though. I recommend you keep watch, I'm having very difficult battles in my games. Open field and unwalled settlements only though, walled settlements AI still often bugged.
Now if I dont have as much quantity/quality than my AI enemy, I can only guarantee a valiant defeat at best, if I dont have a brilliant tactic up my sleeve.
The CAI is still doing random things sometimes, but its getting there too. The worst CAI problem atm is the "transport navies" constant cruising problem, and the locked diplomacy relationship perma-wars.

Title: Re: Rome II General Info Thread
Post by: Lizard_man on December 01, 2013, 06:42:44 pm
Haven't touched this game in over a month... :|
Title: Re: Rome II General Info Thread
Post by: Weren on December 01, 2013, 08:24:28 pm
IMHO the game's in a much better condition now. With patch 7 and few mods like Divide Et Impere, GEM, TTT, Special effects enhancement and ROME II: Total war camera, I am actually having a lot of fun and challenge. It seems one of the patches or mods fixed my performance as well, I can now easily get solid 40 fps in massive battles with all settings on high. I've also had battles take up to 40 minutes thanks to Divide Et Impera.  :)

EDIT: New expansion coming out on the 12th of this month, It'll be 15 euros and contains a new campaign(Ceasar in Gaul), 3 new playable factions, seasons, new units and bunch of other stuff.
Title: Re: Rome II General Info Thread
Post by: Banok on December 03, 2013, 11:25:34 am
yeah not sure what I think about expac yet, was a bit of a surprise. probably wont be buying it tho even if it is decent.
Title: Re: Rome II General Info Thread
Post by: Butan on December 03, 2013, 02:02:50 pm
That mini-campaign DLC comes in at a lame timing  :|  obviously exploiting the Christmas tendency to lose your money on broken pieces of shit.

Also, having the TW logo on a product available to pre-order is definitely a big no-no for me from now on.


For those that wants to peruse, here is the steam link to the last announced DLC : http://store.steampowered.com/app/261050/
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on December 03, 2013, 05:50:43 pm
So Im curious on what mods everyone else is using. Start posting all your shit!

I use:
Radious Total War conversion mod
http://steamcommunity.com/sharedfiles/filedetails/?id=185988641 (http://steamcommunity.com/sharedfiles/filedetails/?id=185988641)

Better Blood and textures for blood and gore DLC
http://steamcommunity.com/sharedfiles/filedetails/?id=192112624 (http://steamcommunity.com/sharedfiles/filedetails/?id=192112624)

GEM Graphic enhancement mod 4.1
http://steamcommunity.com/sharedfiles/filedetails/?id=187199741 (http://steamcommunity.com/sharedfiles/filedetails/?id=187199741)

Four Turns per year
http://steamcommunity.com/sharedfiles/filedetails/?id=186949908 (http://steamcommunity.com/sharedfiles/filedetails/?id=186949908)

Ancient Colors by Epaminondas
http://steamcommunity.com/sharedfiles/filedetails/?id=189874766 (http://steamcommunity.com/sharedfiles/filedetails/?id=189874766)
Title: Re: Rome II General Info Thread
Post by: Weren on December 03, 2013, 06:51:19 pm
Mine:

Total War: Rome II Camera mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=188195987 (http://steamcommunity.com/sharedfiles/filedetails/?id=188195987)

Special effects enhancement mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=193968352 (http://steamcommunity.com/sharedfiles/filedetails/?id=193968352)

Hellbent's Traits, Talents and Toadies:
http://steamcommunity.com/sharedfiles/filedetails/?id=186899616 (http://steamcommunity.com/sharedfiles/filedetails/?id=186899616)

Divide Et Impera:
http://steamcommunity.com/sharedfiles/filedetails/?id=197748499 (http://steamcommunity.com/sharedfiles/filedetails/?id=197748499)
http://steamcommunity.com/sharedfiles/filedetails/?id=197751573 (http://steamcommunity.com/sharedfiles/filedetails/?id=197751573)

And GEM, but you already linked it.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on December 03, 2013, 08:15:26 pm
I have the Traits mod but I'm not using it because I don't understand it. There are so many traits and upgrades I would put on someone and they would have no values to them at all, just some quote. No +2 authority or 5% exp gain for infantry or anything like that, so I wouldn't know what the hell that trait does, if its even doing anything.
Title: Re: Rome II General Info Thread
Post by: Butan on December 03, 2013, 10:31:03 pm
Your talks would better fit here : http://forum.melee.org/total-war-series/rome-ii-mod-thread/

But I will gladly repost!

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Banok on December 06, 2013, 07:50:10 pm
backtria out. seem insanely easy. bleh
Title: Re: Rome II General Info Thread
Post by: Tore on December 06, 2013, 08:27:22 pm
I'm playing as rome and enemies have like 10 agents in each of my cities
help
Title: Re: Rome II General Info Thread
Post by: ARN_ on December 09, 2013, 09:24:10 am
I'm playing as rome and enemies have like 10 agents in each of my cities
help
Die them!
Title: Re: Rome II General Info Thread
Post by: Butan on December 09, 2013, 01:28:04 pm
3 words : no agent mod
Title: Re: Rome II General Info Thread
Post by: Adamar on December 10, 2013, 06:30:39 pm
You guys led me in error, pikes are still awsome.
Title: Re: Rome II General Info Thread
Post by: Angantyr on December 13, 2013, 02:17:32 pm
Agent mod is not needed, just set your own agents to counter mode in the attacked regions, one for each attribute, they'll gain xp this way, too. My sixth legendary campaign and I have no problems whatsoever with enemy agents. AI agent spam was decreased some patches ago, too (same with much of the difficulty it seems, a shame).
Title: Re: Rome II General Info Thread
Post by: pingpong on December 17, 2013, 06:01:10 am
Is this game still utter shit with  5 min flag battles or have they fixed it by now, is it worth a try?
Title: Re: Rome II General Info Thread
Post by: Tovi on December 17, 2013, 10:46:14 am
Is this game still utter shit with  5 min flag battles or have they fixed it by now, is it worth a try?

Still waiting. Maybe next year. I actually play Napoleon TW, wich is very good.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on December 17, 2013, 07:56:57 pm
Is this game still utter shit with  5 min flag battles or have they fixed it by now, is it worth a try?

It's had a few "improvements", but nothing significant...

But what do I know, I haven't played this turd since September...
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on December 18, 2013, 12:27:23 am
Is this game still utter shit with  5 min flag battles or have they fixed it by now, is it worth a try?

As Vanilla? Yes.

With Mods, Passable to good.
Title: Re: Rome II General Info Thread
Post by: Andswaru on December 18, 2013, 08:39:13 am
its still super easy mode unless you take a mod, legendary is about as challanging as normal was in Rome 1. Its been dumbed down beyond belief.
Title: Re: Rome II General Info Thread
Post by: pingpong on December 18, 2013, 12:09:52 pm
Ok thx, i'll stick to Empire, maybe CA gets their shit together for the next TW game.. :rolleyes:
Title: Re: Rome II General Info Thread
Post by: Adamar on December 18, 2013, 07:37:31 pm
its still super easy mode unless you take a mod, legendary is about as challanging as normal was in Rome 1. Its been dumbed down beyond belief.

I suspect its the other way around. The campaign is way more intricate in this one, you have to build the right stuff, while in rome 1 you just kept building more and more buildings with no negative outcome. And the Ai does have more men on assault and defending cities.
Title: Re: Rome II General Info Thread
Post by: Andswaru on December 19, 2013, 03:43:12 pm
We must be playing a different game then.
Title: Re: Rome II General Info Thread
Post by: Butan on December 19, 2013, 11:14:03 pm
CiG, best mini-expansion EU/NA/World



(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Taser on December 19, 2013, 11:38:05 pm
 :lol:

That was hilarious.
Title: Re: Rome II General Info Thread
Post by: Andswaru on December 20, 2013, 12:06:06 am
This is rome 2 all over.
Title: Re: Rome II General Info Thread
Post by: Ujin on December 21, 2013, 09:44:48 am
Can someone name like 3-5 key mods to install to make this game both enjoyable and more or less tough to beat (not insane)  ? Pretty please ?
Title: Re: Rome II General Info Thread
Post by: Butan on December 21, 2013, 01:23:00 pm
I'm trying Divide et Impera atm, big mod which replaces radious.

This + some cool shit and you're good to go.



Just go into the workshop and filter for "most popular" or "top rated" and look through the best ones. Albeit atm the rating system in the steam workshop is very underrated.
Title: Re: Rome II General Info Thread
Post by: Andswaru on December 22, 2013, 04:22:00 pm
Multiplayer campaign works fine now finally.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on December 31, 2013, 04:41:51 am
Title: Re: Rome II General Info Thread
Post by: Banok on January 17, 2014, 03:26:20 am
8.1 out

haven't really played since path 7

but also there is http://wiki.totalwar.com/w/Rome_2_Assembly_kit

basically beta for official mod tools. so expect even better mods in the future.

I imagine it will make total conversion mods alot easier, ie stuff like that barborium mod for rome 1 which obviously Ive never played since I cant remember the name but you know what i'm talking about if you have.
Title: Re: Rome II General Info Thread
Post by: pingpong on January 17, 2014, 10:17:11 am
8.1 out

haven't really played since path 7

but also there is http://wiki.totalwar.com/w/Rome_2_Assembly_kit

basically beta for official mod tools. so expect even better mods in the future.

I imagine it will make total conversion mods alot easier, ie stuff like that barborium mod for rome 1 which obviously Ive never played since I cant remember the name but you know what i'm talking about if you have.
Europa Barbarorum II is actually in closed beta now, they are planning to release open beta quite soon, and its for M2TW: Kingdoms.
I doubt this smelling pile of shite will ever see any good mods.
Title: Re: Rome II General Info Thread
Post by: Butan on January 17, 2014, 01:43:49 pm
It already has, and thats without the kit for a full-on conversion mod (the beta still is incomplete so we need to wait for that).
Title: Re: Rome II General Info Thread
Post by: Butan on January 21, 2014, 04:50:20 pm
Divide et Impera version 0.7+ is up here (http://www.twcenter.net/forums/showthread.php?632430-Divide-et-Impera-Download-link-%28last-version-v0-71a-updated-20-01-14%29) and on the steam workshop with part 1 to 4.

Title: Re: Rome II General Info Thread
Post by: JackieChan on March 13, 2014, 10:02:19 pm
Title: Re: Rome II General Info Thread
Post by: Tibe on March 15, 2014, 06:23:52 pm
I really miss the familytree. Whoever was the genius pitcher behind the idea of replacing your loved familymembers with some random endless amount of faceless assholes, has definately earned the right to have a early unwanted retirement from the gamingbuisness. Who in the right mind EVER thought this would work. Literally anyone who has played atleast 1 hour a random TW(exept Napoleon, Empire) game could have seen this would be a horrible choice. They definately got random people from the street to make this game. How could they fuck up something so simple as the familytree is just beond me. Especially when they did a perfect job with it in the past.
Title: Re: Rome II General Info Thread
Post by: Jarlek on March 15, 2014, 06:48:36 pm
(click to show/hide)
For all the non-frogs :P

Title: Re: Rome II General Info Thread
Post by: Siiem on March 15, 2014, 08:03:10 pm
If it was anything like Caesar in Gaul, they can go fuck themselves.
Title: Re: Rome II General Info Thread
Post by: Tibe on March 15, 2014, 09:07:16 pm
The award and nomiation part at the end of the video was kinda saddening. "Best strategy game"? Really?
Title: Re: Rome II General Info Thread
Post by: Angantyr on March 16, 2014, 05:53:35 pm
I really miss the familytree. Whoever was the genius pitcher behind the idea of replacing your loved familymembers with some random endless amount of faceless assholes, has definately earned the right to have a early unwanted retirement from the gamingbuisness. Who in the right mind EVER thought this would work. Literally anyone who has played atleast 1 hour a random TW(exept Napoleon, Empire) game could have seen this would be a horrible choice. They definately got random people from the street to make this game. How could they fuck up something so simple as the familytree is just beond me. Especially when they did a perfect job with it in the past.
Yes, that design choice was highly insulting to any TW fan I am sure. If anything, we would have expected an expansion of the old system.
Title: Re: Rome II General Info Thread
Post by: LordBerenger on March 17, 2014, 04:36:20 pm
Rome 2 seems fine to me...atleast now. Only things i got to complain about is the lack trade route raiding, lack of family tree and that's about it. Otherwise 's all good.
Title: Re: Rome II General Info Thread
Post by: Angantyr on March 18, 2014, 09:06:03 am
For one thing I find the building planning on the campaign map the best in the series so far, quite deep and strategic. The amount of combat animations on the battle map is quite impressive, too.
Title: Re: Rome II General Info Thread
Post by: Tanken on March 20, 2014, 05:15:11 pm
Does anyone happen to have a CD key or coupon for Rome 2 laying around? I would like to get it and try it out, typically not my cup of tea in a game, but friends say I would like it. You can add me on steam @ Tanken or message me here on the Forum. Thanks  :D

(i will compensate you appropriately with blowjobs)
Title: Re: Rome II General Info Thread
Post by: Fips on March 20, 2014, 06:48:10 pm
It seemed fine to me, too. Then unit stuttering happened and after an epic victory i couldn't end the battle because even though every single fucking enemy unit was off the map it still didn't count it as a win.
And there are not even cheats that can just auto win me that battle now, so i GTXted the game, once again.
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on March 20, 2014, 09:57:13 pm
So nothing is frustrating me more in this game right now. I keep getting these huge settlement defenses to where I am vastly outnumbered. Praise the sun I have pikemen and good ranged so I can just have the pikemen mow down people coming at them while I have archers shoot over them into a clusterfuck of men, fish in a barrel. But holy santa clause shit, my pikemen just keep moving forward towards the enemy without me giving them any orders or even having them selected. This literally ruins the entire formation because they just walk straight into the enemy, causing them to take out their swords, in turn making me lose a shit ton of that unit. Im gunna have a goddamn heart attack if they keep doing it, it has happened multiple times.
Title: Re: Rome II General Info Thread
Post by: Oberyn on March 22, 2014, 12:27:10 pm
Didn't they add "guard" command in one of their many post-release patches? Or do they move forward even despite that?
Title: Re: Rome II General Info Thread
Post by: Fips on March 22, 2014, 12:53:26 pm
Didn't they add "guard" command in one of their many post-release patches? Or do they move forward even despite that?

The phalanx can now stay in formation, but the longer the fight the more they move back. It's slow, but it happens. And ordering back usually ends with a slaughter.
Title: Re: Rome II General Info Thread
Post by: Butan on March 22, 2014, 01:38:03 pm
Didn't they add "guard" command in one of their many post-release patches? Or do they move forward even despite that?

There is only the "formation attack" mode (which only disciplined units have) so that they strictly keep their formation angle when in melee contact.
Makes for some stupid jiggedy move like snowboarding on the battlefield sometimes, I find it way worse than the "guard mode" functionality of old titles, which was possible on every single units, as with "loose/tight" formation  :(
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on March 22, 2014, 03:58:49 pm
I can understand if my pikes get pushed back due to the fighting. But They literally just walk straight into the enemy, forcing them to pull out their swords, resulting in them getting slaughtered and costing me the entire battle.
Title: Re: Rome II General Info Thread
Post by: Butan on March 22, 2014, 04:10:15 pm
I can understand if my pikes get pushed back due to the fighting. But They literally just walk straight into the enemy, forcing them to pull out their swords, resulting in them getting slaughtered and costing me the entire battle.

I believe its a bug of the "formation attack" mode, but frankly seeing how pikes are uber-powerful against brain-dead AI sending his main army on your pikes as if they were any hoplites, its a much needed "balance" bug  :P
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on March 22, 2014, 04:51:23 pm
I believe its a bug of the "formation attack" mode, but frankly seeing how pikes are uber-powerful against brain-dead AI sending his main army on your pikes as if they were any hoplites, its a much needed "balance" bug  :P

Well one, its mainly in siege defenses that I see it, so I just have my pikes plug the streets to for a bottleneck and put ranged behind them, so they are kind of forced too. But I get attacked from multiple locations from multiple sides from multiple armies. So I think its fair If my pikes kill a unit or two. So really Im still under a lot of pressure with me being outnumbered 3-1. By the end of those battles I can lose a lot of men but still win, but at a costly blow. That racked up against buffed AI stat wise and economy wise can be a pain.

In battles its fine. Pikes are only soo good. I have the AI constantly flanking me or showering my units with ranged, even in siege too. So really are pikes that OP?
Title: Re: Rome II General Info Thread
Post by: Butan on March 22, 2014, 05:22:25 pm
In my last experiences, fielding an army which has enough pikes to stretch over all the main frontline (even only 3 ranks deep) completely unbalance the battle toward the human, since only flanking forces will not jump head first on your pikes, and if you present some anti-flanking units on your own flanks/rear they cant combo break you. Then of course there is some situations where the AI can still win (very heavy cavalry, lots of nice ranged, overwhelming numbers, a much better general, etc...) but its still pretty OP.
Title: Re: Rome II General Info Thread
Post by: Lizard_man on March 22, 2014, 10:39:24 pm
Does anyone happen to have a CD key or coupon for Rome 2 laying around? I would like to get it and try it out, typically not my cup of tea in a game, but friends say I would like it. You can add me on steam @ Tanken or message me here on the Forum. Thanks  :D

(i will compensate you appropriately with blowjobs)

I'd happily give you this turd of a game if Steam allowed it...
Title: Re: Rome II General Info Thread
Post by: Angantyr on March 24, 2014, 07:41:28 pm
What I find really insulting is that Gallic Oppidae, their fortified cities, are still completely broken in siege, being a main theme of the Caesar in Gaul DLC.
Title: Re: Rome II General Info Thread
Post by: Weren on March 25, 2014, 06:27:05 pm
I just quickbattle sieges. Can't be bothered with the stuttering, glitches, bugs and crashes. It doesn't seem to matter what culture I am playing as or against, these issues persist.  :|
Title: Re: Rome II General Info Thread
Post by: Banok on March 27, 2014, 04:46:59 am
I've recently started playing patch 10 and was amazed how much it had improved since ~7, its actually hard on legendary now, feels like shogun 2 legendary. and now patch 11 just dropped and fixed most the few remaining issues I had.

the game is SOOO much better now. I can say 100% that this is the best total war now, its not perfect of course. Don't need any mods to enjoy it now, only mods I use atm are 4 turns and trait mod.

if it had released in this state, and they made DLC that wasn't really bland and overpriced might have been my favourite game. Given me a real hard on for the iron age.
Title: Re: Rome II General Info Thread
Post by: Taser on March 27, 2014, 06:17:30 am
I've recently started playing patch 10 and was amazed how much it had improved since ~7, its actually hard on legendary now, feels like shogun 2 legendary. and now patch 11 just dropped and fixed most the few remaining issues I had.

the game is SOOO much better now. I can say 100% that this is the best total war now, its not perfect of course. Don't need any mods to enjoy it now, only mods I use atm are 4 turns and trait mod.

if it had released in this state, and they made DLC that wasn't really bland and overpriced might have been my favourite game. Given me a real hard on for the iron age.

If you're being held hostage, just say the safe word. We'll send help.
Title: Re: Rome II General Info Thread
Post by: Siiem on March 28, 2014, 08:07:08 pm
If you're being held hostage, just say the safe word. We'll send help.

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Title: Re: Rome II General Info Thread
Post by: Adamar on March 29, 2014, 12:19:48 am
Hmm, they did fix a few things. Cohort reforms take much longer now, and I think we have 4 turns per year in vanilla,... Im unsure, but I see different seasons per turn now. Seems an improvement, and I've gone back to play this.
Title: Re: Rome II General Info Thread
Post by: Butan on March 29, 2014, 01:19:59 am
Hmm, they did fix a few things. Cohort reforms take much longer now, and I think we have 4 turns per year in vanilla,... Im unsure, but I see different seasons per turn now. Seems an improvement, and I've gone back to play this.

Still 1TPY but it switches seasons each new year.
Title: Re: Rome II General Info Thread
Post by: Fips on March 29, 2014, 02:02:46 am
Still 1TPY but it switches seasons each new year.

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Title: Re: Rome II General Info Thread
Post by: Lt_Anders on March 29, 2014, 02:03:53 am
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Just put on a 4tpy and BOOM what it's supposed to be.

So bullshit though. Why can't they just make it 2tpy...

Title: Re: Rome II General Info Thread
Post by: Fips on March 29, 2014, 02:21:56 am
Just put on a 4tpy and BOOM what it's supposed to be.

So bullshit though. Why can't they just make it 2tpy...

Yeah, i still can't play this game without the mods.
Title: Re: Rome II General Info Thread
Post by: Butan on March 29, 2014, 02:49:38 am
The worst part of it is that there is some mods which have seasons (with 1TPY or more) on the main campaign for months... I've been playing with them since the start, and when I hear the patch implemented seasons in Rome II, I count my blessings.
Title: Re: Rome II General Info Thread
Post by: Taser on March 29, 2014, 04:24:41 am
Still 1TPY but it switches seasons each new year.

wtf.. that's some halfass shit right there.

"People want seasons in the game!" "Ok that's fine. Just 1 per year though. There'll be a dlc for actual seasons per year later so not yet"
Title: Re: Rome II General Info Thread
Post by: Lt_Anders on March 29, 2014, 04:28:15 am
wtf.. that's some halfass shit right there.

"People want seasons in the game!" "Ok that's fine. Just 1 per year though. There'll be a dlc for actual seasons per year later so not yet"

just like the rest of the games release. All half-assed shit.
Title: Re: Rome II General Info Thread
Post by: Taser on March 29, 2014, 04:30:04 am
just like the rest of the games release. All half-assed shit.

Yeah pretty much.. but that's just piling it on.

Whatever I guess.
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on March 29, 2014, 12:57:27 pm
Tbh, this was the solution people were begging for when they announced no seasons.

In Total War Center, anyway.
Title: Re: Rome II General Info Thread
Post by: Butan on March 29, 2014, 03:17:06 pm
Tbh, this was the solution people were begging for, knowing that appealing to more than 1TPY is a dead-end debate with CA, when they announced no seasons.


Fixed?  :D

I'm pretty sure more than 80% of the players would be totally for a scaled building/tech/movement range pace + 2-3-4 TPY + to go with the seasons :o but sometimes its better to aim low to be sure to get something.
Title: Re: Rome II General Info Thread
Post by: Jarlek on March 29, 2014, 06:00:29 pm
I'd be more than fine with that, as I think the movement range of an army is kinda too big. Less movements, more turns for a year and more ways to manouver/outmanouver/counter-manouver
Title: Re: Rome II General Info Thread
Post by: Ninja_Khorin on March 30, 2014, 12:15:07 pm

Fixed?  :D

I'm pretty sure more than 80% of the players would be totally for a scaled building/tech/movement range pace + 2-3-4 TPY + to go with the seasons :o but sometimes its better to aim low to be sure to get something.

Of course. I'm not saying it's a good solution. I haven't even played Rome 2 since 27.9.2013 according to Steam, so what do I care :P
Title: Re: Rome II General Info Thread
Post by: Butan on March 30, 2014, 02:31:54 pm
I haven't even played Rome 2 since 27.9.2013 according to Steam


This : http://steamcommunity.com/sharedfiles/filedetails/?id=185988641&searchtext=   (Total overhaul mod, strong points: arcade/action)
Or that : http://steamcommunity.com/sharedfiles/filedetails/?id=206186932&searchtext=   (Total overhaul mod, strong points: simulation/strategy)


Should definitely help you  :mrgreen:


Also recently, the G.E.M. (graphical enhancement mod) which improves the graphic quality a lot, without using performance (and sometimes increasing it), can be used with the steam overlay (couldnt talk with steam friends nor take screenshots before). To download here : http://steamcommunity.com/sharedfiles/filedetails/?id=187199741&searchtext=


Examples of Native/G.E.M. screenies:

Different filters:
(click to show/hide)


Difference between extreme native and extreme G.E.M.:
(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Butan on March 30, 2014, 04:36:56 pm
Double post of death, GEM screenshot again  :mrgreen:  seasons on the campaign map


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Title: Re: Rome II General Info Thread
Post by: Tovi on March 31, 2014, 09:44:21 pm
Trees are moving !  :o
Title: Re: Rome II General Info Thread
Post by: Banok on April 01, 2014, 03:12:53 pm
The whole TPY dialogue is stupid

a plain 4TPY mod only make character die of old age slower, at the cost of the ingame date being inaccurate (which essentially means fuck all, but CA value it more than anything else apparently)

all you need to do to resolve the issue without unwanted side effect is approach it more directly; give us characters are a younger age, and have them naturally live to a ripe old age (all those olives n shit)

I would think this is fucking obvious, and only reason why it hasn't been modded is because we can't. And CA are being retarded. But maybe i'm wrong I'll keep an eye out doing alot of modding in assembly kit atm.
Title: Re: Rome II General Info Thread
Post by: Butan on April 01, 2014, 05:53:35 pm
The whole TPY dialogue is stupid

a plain 4TPY mod only make character die of old age slower, at the cost of the ingame date being inaccurate (which essentially means fuck all, but CA value it more than anything else apparently)

all you need to do to resolve the issue without unwanted side effect is approach it more directly; give us characters are a younger age, and have them naturally live to a ripe old age (all those olives n shit)

I would think this is fucking obvious, and only reason why it hasn't been modded is because we can't. And CA are being retarded. But maybe i'm wrong I'll keep an eye out doing alot of modding in assembly kit atm.


You mean making them "come of age" at 12-15 like in some Med II mods, and die at 80+ ? Well, thats a solution, but I very much prefer 4TPY+seasons and realistic movement range.
Title: Re: Rome II General Info Thread
Post by: Corsair831 on April 01, 2014, 10:47:35 pm
i dont get why people still complain about rome 2

surely DEI has solved everything at this point ... ?
Title: Re: Rome II General Info Thread
Post by: Banok on April 02, 2014, 09:01:24 am
I really like alot of the ideas of DEI but the actual thing was really disapointing to me; ie campaign is super slow, troops roster is alot of duplicate units and bad balance.

I will definitely keep an eye on updates for DEI, but for now I prefer native. I even made my own pretty big mod yesterday. I think I can do a better job of balancing units and faction rosters than CA or any mods I've tried. So thats what I'm doing, its hard work but kind of satisfying and worth it for personal use alone.

http://steamcommunity.com/sharedfiles/filedetails/?id=244683441

let mew know what you think if you wanna try it.

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Title: Re: Rome II General Info Thread
Post by: Adamar on April 02, 2014, 02:04:33 pm
Trees are moving !  :o

They have business with the orcs.
Title: Re: Rome II General Info Thread
Post by: Butan on April 02, 2014, 02:07:24 pm
I really like alot of the ideas of DEI but the actual thing was really disapointing to me; ie campaign is super slow, troops roster is alot of duplicate units and bad balance.

Super slow is good for you  :P  you say this because you are corrupted by native neck-breaking speed! Relax and enjoy as the seasons passes and you see empires crumbles around you. And watch your men fight it out instead of soldiers cutting through armors and shields like in movies!

On unit roster copy/paste troops, well there is some in DeI, but way less than in native... All of them have at least a different name/appearance (to represent the cultural difference), most of them have different special abilities (for example a unit who can hide in forest/scrubs, another who cannot but has the parthian shot) and also a different unit stat here and there to account for a small difference in strength or whatever, not to add that they have different recruitment cost/upkeep to incent or discourage from employing many of them.

The roster size has been nearly doubled for major factions and smaller factions which have been focused by DeI (some are still waiting to be overhauled), and new factions have been made playable with a vanilla-like roster (small and tasteless) + some interesting units.



Now, the balance is very different than in vanilla : they chose to keep it "historical", meaning that factions that did very well in history because of the strength of their army are represented by strong units.
Its no longer a every faction have lots of all-around units. Ahistorical units were removed, weak units/poorly represented units has been nerfed, some all-around stays and form the staple, and strong/key elements of faction have been buffed (elite units are army-capped so it stays limited).
Title: Re: Rome II General Info Thread
Post by: Corsair831 on April 02, 2014, 06:37:45 pm
Super slow is good for you  :P  you say this because you are corrupted by native neck-breaking speed! Relax and enjoy as the seasons passes and you see empires crumbles around you. And watch your men fight it out instead of soldiers cutting through armors and shields like in movies!

On unit roster copy/paste troops, well there is some in DeI, but way less than in native... All of them have at least a different name/appearance (to represent the cultural difference), most of them have different special abilities (for example a unit who can hide in forest/scrubs, another who cannot but has the parthian shot) and also a different unit stat here and there to account for a small difference in strength or whatever, not to add that they have different recruitment cost/upkeep to incent or discourage from employing many of them.

The roster size has been nearly doubled for major factions and smaller factions which have been focused by DeI (some are still waiting to be overhauled), and new factions have been made playable with a vanilla-like roster (small and tasteless) + some interesting units.



Now, the balance is very different than in vanilla : they chose to keep it "historical", meaning that factions that did very well in history because of the strength of their army are represented by strong units.
Its no longer a every faction have lots of all-around units. Ahistorical units were removed, weak units/poorly represented units has been nerfed, some all-around stays and form the staple, and strong/key elements of faction have been buffed (elite units are army-capped so it stays limited).

the only one thing i can still complain about with DEI is the warscape engine; i hate the way soldiers break down into duels when there is a melee, i'd much prefer it if soldiers fought 2v1 etc ...

... i mean kill moves are kinda cool the first couple of times you see them, but IMO they grate a bit after the first 30 times, and it looks so silly seeing men just duelling lol :D

(the amount of times i've been screaming at one of my iceni soldiers to FUCKING STOP STANDING THERE AND HIT HIM IN THE BACK YOU STUPID BASTARD ASFGGHHHGHAH3EWGGGGHHH!! :D )
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on April 02, 2014, 06:51:05 pm
the only one thing i can still complain about with DEI is the warscape engine; i hate the way soldiers break down into duels when there is a melee, i'd much prefer it if soldiers fought 2v1 etc ...

... i mean kill moves are kinda cool the first couple of times you see them, but IMO they grate a bit after the first 30 times, and it looks so silly seeing men just duelling lol :D

(the amount of times i've been screaming at one of my iceni soldiers to FUCKING STOP STANDING THERE AND HIT HIM IN THE BACK YOU STUPID BASTARD ASFGGHHHGHAH3EWGGGGHHH!! :D )

The thing is, is they do have 2v1 situations. They dont always have duel animations. Sometimes they just swing at them and the other one just kind of jolts from the blow. There is damage from other attackers in ganking situations. I would however like to see other animations that involve more than two people. For example one guy holds the enemy and the other attacker just cuts the helpless man down. Even have situations where the defender is a complete badass and would do something like kicks the guy infront of him and headbutts the guy behind him holding him to break free or some shit. That would be awesome :D
Title: Re: Rome II General Info Thread
Post by: Butan on April 02, 2014, 06:56:50 pm
I dont remember if its a vanilla or mod patch, but they removed the "only 1v1 fights" and now multiple guys attack one guy if there is room to. The attacking/killing moves remains 1v1 (never seen a 2v1 or 3+ cinematic move) but if you surround one guy he gets killed fast, since he is basically rolling his "melee def" dice against the "melee attack" dice of multiple attackers which have a higher statistical chance of getting him and applying wounds/killing blow.


^
||
||
got beat  :D

Yea I too would like gank cinematic moves, I think there was some in shogun 2 ?
Title: Re: Rome II General Info Thread
Post by: Tom Cruise on April 02, 2014, 07:17:51 pm



^
||
||
got beat  :D

Yea I too would like gank cinematic moves, I think there was some in shogun 2 ?

SUCK IT NERD!  :P

But no, they have never had any 3+ cinematic animations in any of the games so far. You'd think they would have done that by now. Seems like it wouldn't be that hard to script.
Title: Re: Rome II General Info Thread
Post by: Corsair831 on April 04, 2014, 05:39:05 pm
hue heu
Title: Re: Rome II General Info Thread
Post by: KingBread on April 05, 2014, 10:37:43 am
Wow i bought Rome 2 for 3 euro lolololo. Its great game with DEI and few other mods i seriously give it 9/10 with proper mods. When i saw reviews after release i was like nope first total war im not buying but half year later what i bought was worth at least 30 euro imo so for 3 was a great deal.

(i allready played Rome 2 more than Shogun 2 only do 3 turns in native when i realize this arcade battles i quit installed Radoius and DEI and was astonished by its beauty)
Title: Re: Rome II General Info Thread
Post by: [ptx] on April 05, 2014, 12:04:42 pm
Wait, Radious isn't compatible with DEI, right?
Title: Re: Rome II General Info Thread
Post by: Fips on April 05, 2014, 12:19:48 pm
Wait, Radious isn't compatible with DEI, right?

Shouldn't be, yes.
Title: Re: Rome II General Info Thread
Post by: Butan on April 05, 2014, 02:28:02 pm
They definitely arent.

Even some tiny relatively innocuous mods fuck up with DeI (had a camera mod which deactivated the military reforms and gave me access to late legionaires with Rome for example), so a mod as big and gracious as Radious aint going to work, except if one completely replace the other in the mod priority.

Wow i bought Rome 2 for 3 euro lolololo. Its great game with DEI and few other mods i seriously give it 9/10 with proper mods. When i saw reviews after release i was like nope first total war im not buying but half year later what i bought was worth at least 30 euro imo so for 3 was a great deal.

(i allready played Rome 2 more than Shogun 2 only do 3 turns in native when i realize this arcade battles i quit installed Radoius and DEI and was astonished by its beauty)

3€ ?? Where?  :P

I agree with you, 9/10 with proper mods and with the 10 official patches the base game had.
If you're astonished by the beauty of the game, you should definitely try to install G.E.M., it will fuck your mind.
Title: Re: Rome II General Info Thread
Post by: Adamar on April 06, 2014, 03:05:57 pm
Has anyone tried Divide et Impera? How is it like?
Title: Re: Rome II General Info Thread
Post by: Banok on April 07, 2014, 04:55:10 pm
Has anyone tried Divide et Impera? How is it like?

my opinion is that its really badly done balance wise, but great concept just poorly executed. I like the difficulty, but thats about it.

I've tried really hard to like it, but its just terrible gameplay compared to native. It took 5 minutes for my pikemen to move from 1 gate to next nearest city game on x4 speed (so 20 minutes), that was my last rage quit.

lastest patches has already slowed down native combat considerably, then this mod has slowed down to point where x1 speed is basically slow motion, and x4 isn't fast enough since every siege will last full duration (default 40 minute snoozefest).

there is just alot of really bad balancing. troops move slower, tire ridiculously quickly and are even less effective when tired. so basically your men don't run they light jog, and can only do so for 100 metres before they are 50% effective in combat. the troop balance is literally terrible.

And its impossible to give feedback because every unit is renamed to unpronouncible/unrememberable things. And half the new units are duplicate stat units with different costs, even unlocked at the same point so entirely pointless and adds to the confusion. that is no exaggeration I had the same thing on every faction I tried. for instance greek choppers are really strong starting hellenic unit, if you upgrade building you lose acess to it completely and get more expensive, weaker units.

also quite buggy at times, missile units not firing on walls - the collision of units is really bad they blob and stuff much worse than they currently do in native.

well anyway corsair wanted to play this mod for multiplayer, and I was excited about it but its just massively disappointing to me. so if hes reading, sorry but I just cannot. I get that people have different tastes but I really think alot people don't realise how much native has improved now, since they only play with radious, DeI or 15 other mods.
Title: Re: Rome II General Info Thread
Post by: [ptx] on April 07, 2014, 05:22:42 pm
I finally went and did the prologue yesterday (it crashed, when R2 was first launched and was an unplayable mess anyway) - gotta say, the game actually looks good now...

(click to show/hide)
Title: Re: Rome II General Info Thread
Post by: Butan on April 07, 2014, 05:34:27 pm
Good news for performance problems on Rome II : SLI and performance increase for NVIDIA users on last beta driver.

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Go there (http://www.nvidia.co.uk/Download/Find.aspx?lang=en-uk) and select your own beta driver.
Title: Re: Rome II General Info Thread
Post by: Adamar on April 08, 2014, 12:02:16 am
Thanks Banok, that's what I needed.
Title: Re: Rome II General Info Thread
Post by: Banok on April 08, 2014, 10:11:36 am
Thanks Banok, that's what I needed.
well you should probably ignore my rant and try it, because its worth trying and you might like it. it does play like an entirely different game, which is a plus if you have logged too many hours of native.

I am making my own overhaul mod but i doubt I will ever finish it I spend like 100 hours and only done seubi and iceni. So I really hope DeI improves alot.
Title: Re: Rome II General Info Thread
Post by: Banok on April 08, 2014, 01:08:02 pm
Pretty chuffed, think I'm the first/only mod with this

(click to show/hide)

https://www.youtube.com/watch?v=vEaFijyBiH8
Title: Re: Rome II General Info Thread
Post by: Butan on April 08, 2014, 06:26:27 pm
Looks nice.
Title: Re: Rome II General Info Thread
Post by: Adamar on April 08, 2014, 08:57:39 pm
You could go ahead and do Barbarian Invasion.
Title: Re: Rome II General Info Thread
Post by: KingBread on April 09, 2014, 03:02:23 pm

3€ ?? Where?  :P

I agree with you, 9/10 with proper mods and with the 10 official patches the base game had.
If you're astonished by the beauty of the game, you should definitely try to install G.E.M., it will fuck your mind.
I bought it on auction on allegro.pl and yes i also use G.E.M forgot to mention.

you can check this website for nice offers im not sure if they are 100% legit but mine was.

http://allegro.pl/total-war-rome-2-i4127257138.html

I like details like there are animations of combat that you dont know how they end. Cos simmilar starting animation can lead to either dead or separation of two chars, its amazing. Also army system is a bit simplified but i love it cos i hate when you need to go to a castle after every minior battle to replenish your troops it was so boring and make me try to win small battles withouth any losses. :P

Diplomacy in DeI seems to work nice also there are blocks of factions on every lvl of play so first small provinces then minionr empires then huge empires fight togheter so its allways challenging. I also never experienced siege AI problem in DeI that seems to take a lot of fun from vanilla.

Title: Re: Rome II General Info Thread
Post by: [ptx] on April 10, 2014, 01:49:22 pm
Doing the campaign on Native (want to try that out, before i do mods) as Baktria. No sea battles, so the game seems quite decent so far, except when i ran into this one Arachosian army... Are javelin-throwers mega OP in this game?

Also, has anyone tried playing a co-op campaign? Is it working okay?
Title: Re: Rome II General Info Thread
Post by: Fips on April 10, 2014, 02:30:57 pm
Doing the campaign on Native (want to try that out, before i do mods) as Baktria. No sea battles, so the game seems quite decent so far, except when i ran into this one Arachosian army... Are javelin-throwers mega OP in this game?

Also, has anyone tried playing a co-op campaign? Is it working okay?

Well hello there fellow bactrian!
Any kind of ranged, except horse ranged, is easily dealt with cav. Horse ranged can keep your cav quite busy but in the end you will win with melee cav. Javelins do some nasty damage and very fast if they are in range, just never let them get there. Your generals hetaroi cataphracts will cut through those units like butter.

Co-op seems to work fine, tried together with Franke (he was Epirus, i was Sparta) and we got to turn 20 or so without any problems. If you can play it with mods (haven't tried that yet) it should be great. Although 2 players are still meh, like 4 would have make the co-op fucking awesome.
Play with mods even just for the unit variety that most of them offer.
Title: Re: Rome II General Info Thread
Post by: [ptx] on April 10, 2014, 02:35:06 pm
If it were 2-3 jav throwers, then yeah. Problem is, he attacks me with 2 armies, each with like 5+ jav thrower units. My cav gets in range and gets insta-obliterated, kataphractoi or not. Same fate awaits everthing else i got - and i got rank4+ pikemen, thorax pikemen, thorax swordsmen and plenty of persian archers and slingers, all with improved weaponry and armor, with army traditions and general skills giving them better defense, attack and whatnot.
Title: Re: Rome II General Info Thread
Post by: Butan on April 10, 2014, 02:45:11 pm
Cav throwers are exceptional units in the hands of the AI since they can micro manage them to perfection (until they run out ammo and decide to charge head-on into closest wall of pikes).

My bet would be to never send any infantry/cavalry frontally, against any cav ranged, if you dont have a crazy amount of them and are ready to sacrifice some. Especially against those horse ranged that have the "fire whilst moving" and "parthian shot" combined, which means they can kite and attack you while they are running away.

In your example, I would suggest keeping your cavalry behind your main line and use archers/slingers to focus-break/kill each cav throwers until you can safely advance your melee.
Title: Re: Rome II General Info Thread
Post by: [ptx] on April 10, 2014, 02:46:47 pm
It's not cav throwers, it's infantry throwers, they're significantly more powerful :/

My ranged can easily destroy any ranged cavalry.
Title: Re: Rome II General Info Thread
Post by: Butan on April 10, 2014, 02:57:26 pm
Misread, then it shouldnt be hard to pin them down  :D

Also good way to counter infantry javelin is other infantry javelin to bait-counter them, while you move other units to obliterate them.
Title: Re: Rome II General Info Thread
Post by: [ptx] on April 10, 2014, 03:04:02 pm
Enemy army composition: 30% infantry jav-throwers, 40% various infantry spam, 10% various ranged infantry, 10% cavalry, 10% ranged cavalry. His infantry spam moves straight into my line, pinning my infantry, his jav throwers are directly behind their infantry, obliterating my infantry line at super-speed, his cavalry intercepts my cavalry trying to attack his jav throwers, which then gets insta-obliterated by the nearest jav thrower unit.

My ranged troops don't have enough firepower and enough time to destroy his jav throwers and it appears i don't have enough cavalry, however high quality they are.

I don't have access to jav throwers, afaik, outside of mercenaries :/

It seems Baktria is quite helpless against such an army composition, outside of making specialised armies, that would still be quite inefficient and would suck against most other threats i get to fight against.
Title: Re: Rome II General Info Thread
Post by: Overdriven on April 10, 2014, 03:25:02 pm
Yeah co-op campaigns work fine. We've been running ours for a while now.
Title: Re: Rome II General Info Thread
Post by: Adamar on April 11, 2014, 02:45:15 am
Anyone else having really low fps today?
Title: Re: Rome II General Info Thread
Post by: Butan on April 11, 2014, 03:58:06 am
Yes, and if its only today is great  :lol: but I think it will still be here tomorrow.
Title: Re: Rome II General Info Thread
Post by: Banok on April 11, 2014, 12:31:33 pm
I played fine with corsair the other day, briefly because my ally as averni inexplicably desided to backstab me and wipe me out by like turn 5. WTF

But me and my brother have alot of issues in co-op yesterday, battles are slow mo/choppy as fuck, cant speed up. made even worse by DeI since that is already slo mo, and needs to be x4 even in multiplayer half the time.
Title: Re: Rome II General Info Thread
Post by: [ptx] on April 11, 2014, 12:36:33 pm
For me, fast forward doesn't even work, it's same speed as forward, which is just barely faster than normal speed :/

What gives?
Title: Re: Rome II General Info Thread
Post by: //saxon on April 11, 2014, 01:15:45 pm

fuckin hell your sig is deadly jesus.. :lol:
Title: Re: Rome II General Info Thread
Post by: Butan on April 11, 2014, 02:49:01 pm
For me, fast forward doesn't even work, it's same speed as forward, which is just barely faster than normal speed :/

What gives?

If the game lags horribly (for whatever reasons), fast forward doesnt work and sometimes slow down the game, since fast forward basically force the game to load more things in a shorter timeframe.

If there is no lag it should be faster/slower according to the speed you selected.
Title: Re: Rome II General Info Thread
Post by: Adamar on April 15, 2014, 11:27:10 pm
Is there a decent mod that rearranges the UI to free the center of the screen from the unit cards?
Title: Re: Rome II General Info Thread
Post by: Siiem on October 02, 2015, 07:56:59 pm
http://www.pcgamer.com/total-war-attila-expansion-introduces-the-empires-of-sand/

When I make a sand monkey joke I get a "warning" and a "mute"

When CA does it, it costs money...

This world is gravely injustified.
Title: Re: Rome II General Info Thread
Post by: Xant on October 05, 2015, 02:43:17 pm
Great Engrish as always, Siiem.
Title: Re: Rome II General Info Thread
Post by: IR_Kuoin on October 07, 2015, 08:12:13 am
Is Rome 2 even worth getting? I've seen it so many times on sale, it was even in the humble pack. Did they fix the game by now?
Title: Re: Rome II General Info Thread
Post by: gallonigher on October 07, 2015, 08:24:56 am
It's a lot better now.  With the right assortment of mods, it's damn near perfect.  I recommend Divide et Impera (a historical overhaul mod)
Title: Re: Rome II General Info Thread
Post by: ecorcheur_brokar on October 07, 2015, 02:47:13 pm
Is Rome 2 even worth getting? I've seen it so many times on sale, it was even in the humble pack. Did they fix the game by now?
Not in my opinion. No improvement compared to shogun2, on the opposite a lot of good thing present in shogun have disapeared (clan gestion, family tree). The interior politic which has replaced clan gestion is boring. The variety of units is the only plus, but now you have to pay for the bs DLC wich are just copy-paste of mod (that have been locked when DLC where realesed).

As AI is completly reatrded (even more than in the rest of the serie imo, incredible right?!?), the only fun I could have was by playing a multi-campaign with butan otherwise solo campaign is boring.

So I think you should either buy shogun2 or attila (which I heard is way better) but Rome 2 is shit.
Title: Re: Rome II General Info Thread
Post by: gallonigher on October 07, 2015, 05:49:54 pm
I'm curious, have you invested a lot of time in this game recently?  The game had a horrible launch but in the 2 years since its release they have made noticeable improvements, especially to the AI.
Title: Re: Rome II General Info Thread
Post by: [ptx] on October 07, 2015, 05:53:56 pm
I've been playing it recently. Gotta say, Shogun 2 is still better in almost every way but diversity and setting. AI is not super bad, although there are many situations, where it bugs up. Balance and feel is way off, though, Total War should never have gone with having all units have hitpoints. Ugh.
Title: Re: Rome II General Info Thread
Post by: Xant on October 08, 2015, 05:59:06 am
I just find Rome 2 so very boring. Attila is much more interesting.
Title: Re: Rome II General Info Thread
Post by: gallonigher on October 08, 2015, 07:28:38 am
I just find Rome 2 so very boring. Attila is much more interesting.
I'm going to be playing Attila for the first time very soon, I just plan on upgrading my rig before I do.  First time around, I was thinking of playing as either the Danes or the Langobards.

BTW are there any must-have mods out yet?  I would like a mod that changes all unit colors to something less garish (CA loves bright colors that don't fit the locale nor time period)
Title: Re: Rome II General Info Thread
Post by: Mr_Oujamaflip on October 08, 2015, 09:13:30 am
I just find Rome 2 so very boring. Attila is much more interesting.

But Attila has so many fucking annoying things!

Hunnic doomstacks, techs that remove the ability to build certain buildings, Roman soldiers being inherently worse than all their others unless in Testudo. Which if they get hit from a certain angle will cause them to reform facing the wrong way. Enemy armies have massive, massive armies out of nothing constantly outnumbering you but the enemy AI is so bad you can beat them with a shitty 5 unit garrison. The city destruction mechanic which is both awesome and awful. If you have 3 onagers you can win sieges by just setting fire to building sections and watching the enemy stats fall off a cliff. And then there's the machinegun death towers which can take out entire enemy units by themselves, or cause your own troops to rout because they get shot in the back by them. Or when they're actually useful all it takes is 1 soldier within the circle of control to destroy the tower even if you have 200 men in-between the dude and the tower. Then there's the diplomacy. Oh no my subjugated ally who has been cool with me for 200 turns has a leader that doesn't like my faction, suddenly him and all my other 12 allies declare war on my in the same turn. It gets to a point where corruption means you lose money by taking provinces so instead you subjugate to get cash out of it then they will randomly declare war on you. Get to 30- odd provinces don't bother capturing cities or making allies just destroy everything.

Rome has it's problems and is probably a worse game, but it's more fun.
Title: Re: Rome II General Info Thread
Post by: gallonigher on October 08, 2015, 07:26:52 pm
My biggest complaint with the Total War series in general is that the game becomes too easy after a certain point.
Title: Re: Rome II General Info Thread
Post by: Oberyn on October 08, 2015, 09:22:41 pm
Yup, only fun part of TW games is the start and building up to a point. Once you can win by pure inertia, not even having to bother to manually fight battles, the game is pretty much over. You can set yourself house rules, I did a R2 game where I wouldn't allow myself more than a certain number of provinces and armies and would build retarded alliances to have completely ahistorical results, like Babylonia restoring an empire on the fertile crescent, Numidians becoming the uncontested power in north Africa, Celtiberians conquering most of Gaul and northern Italy, Epirus conquering mainland Greece and Magna Graecia, stuff like that.
Didn't work very well on previous TW games because diplomacy was useless, but alliances have a tendency to hold pretty well in R2 at least. The hard part was not being able to sell or give away provinces, have to hand-hold AI ally armies and obliterate any sort of resistance so they can move in for the capture.
Title: Re: Rome II General Info Thread
Post by: Angantyr on October 08, 2015, 10:05:14 pm
I always play with house rules. I usually try to emulate historical conquest, diplomacy, army composition and tactics, which is a mini game in itself.
Title: Re: Rome II General Info Thread
Post by: gallonigher on October 08, 2015, 11:37:03 pm
It really sucks that they removed the feature to give or ask for a certain city or providence.   
Title: Re: Rome II General Info Thread
Post by: ecorcheur_brokar on October 09, 2015, 04:00:02 pm
I'm curious, have you invested a lot of time in this game recently?  The game had a horrible launch but in the 2 years since its release they have made noticeable improvements, especially to the AI.
I stopped playing when attila was realesed cauz butan abandonned me  :cry:

In open field, AI was okish, but siege is shit and buggy 100% of the time.

Quote
Enemy armies have massive, massive armies out of nothing constantly outnumbering you but the enemy AI is so bad you can beat them with a shitty 5 unit garrison
Yop same than for rome, very annoying.

Shogun was really good even when you had your big empire, because other clan putting aside their grief to be allied against you was making some sense (I added a mod where your ally from a long date doesn't betray you when japan is divided) and was making it hard for you to win even on this late stage.
Title: Re: Rome II General Info Thread
Post by: Mr_Oujamaflip on October 09, 2015, 06:02:24 pm
When I last played shogun none of my allies left me at realm divide cos we had such high buddy ratings.
Title: Re: Rome II General Info Thread
Post by: Grytviken on November 06, 2015, 08:47:25 pm
Who wants to 1v1 me in multiplayer, I got it running on my potato, i'm already kicking butt and taking names
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Title: Re: Rome II General Info Thread
Post by: Tovi on November 19, 2015, 01:10:19 pm
Good news for performance problems on Rome II : SLI and performance increase for NVIDIA users on last beta driver.

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Go there (http://www.nvidia.co.uk/Download/Find.aspx?lang=en-uk) and select your own beta driver.

What is the best graphic card (not too expansive) for RTW2 ?