Alright. Super tired since I arrivved from NY today and 1 hour later I was out with my friends, but here's the latest updates.
A podcast from TWC with a Creative Assembly(JackLusted) member in attendance answering some questions. Some new and some old info :)
http://www.youtube.com/watch?v=RVG_mEoWgNg&feature=player_embedded#!
TLDL, keep in mind they can't reveal much yet and most of this is stuff they want to do and try to achieve, but can not be confirmed at this early stage:(click to show/hide)
TLDR:(click to show/hide)
visitors can't see pics , please register or login
"Screenshots":(click to show/hide)
leaked gameplayDat grafikz!
http://www.youtube.com/watch?v=kCQ4sJ1D7ic&feature=related
As long as there's enough unit variation (I'm looking at you STW2), this is going to be amazing.
One of the issues with Shogun 2 is that, although weve got lots of factions, because its set in one country it cant offer the spectacular variety that we can deliver with Rome 2 explains an upbeat James Russell, Lead Game Designer on the Total War series. And that spectacular variety that hes offering comes from not only an expanded map that incorporates some of the exoticism of the east, but also from a deeper look at the factions and cultures that dwelled in them.
We talk about different cultures and what that means is different fighting styles and different tactics, different environments. So youll have the pesky Gauls and Germanic tribes to the North, the ever threatening Carthaginians and Egyptians to the South and assorted Parthians, Dacians, Cappadocians and more to the East. And other Romans. We really want to push that variety in different ways, with variance in tech trees for barbarian cultures, and other cultures as well.
Its not just the tech tree thats getting an overhaul. The cities and landscapes youll fight across will vary according the faction that controls them. Youll have barbarian cities that vary in size, and eastern cities, and greco-roman cities that will all be different. The Carthage we were shown in the demo, in all its incredible splendour, is kind of a boss battle; youre storming the capital of a large empire, and thats pretty much the biggest city that youll get to see. More on which later.
leaked gameplay...
http://www.youtube.com/watch?v=kCQ4sJ1D7ic&feature=related
Q. The previews have focused lots on Rome, does this mean the other factions in the game are being neglected?
Not at all. Lots of work is going into all the different cultures present in the game.
Q. What is all this talk about reducing micro-management in the campaign, and you dumbing it down?
We are not dumbing it down. The campaign in Rome II will have more depth than ever before. We are also aiming to reduce late game micro-management so players can focus on the game and the new mechanics we are introducing to the campaign game.
Q. Some of the previews have talked lots about armies, and you getting rid of individual units or controlling them?
There will still be individual units. Campaign side we are putting more emphasis on armies and them having a history or legacy. We will talk about this in more details when we begin to preview the campaign in depth as time goes on.
Q. Will there be DLC for Rome II?
Yes there will be DLC for Rome II. We will details this more closer to release and also talk about why we do DLC and why it is not cut content.
Q. Is it going to be heavily scripted with all this talk about characters or a more sandbox game?
It is going to be a grand campaign, we are aiming to work more story into the campaign that is different every time you play and based around what you do.
Again, we will talk more about the campaign at a later date.
Q. Are the screenshots from the game?
Yes they are taken from the Siege of Carthage battle we showed to journalists.
Multiplayer and mods
Multiplayer is confirmed, but aside from the fact that Creative Assembly are planning to do something really big, no details are available yet. It wouldnt be unreasonable to expect something along the lines of Shogun 2s matchmaking and online campaign systems.
Whether or not Rome 2 will include the content creation tools recently rolled out to Shogun 2 is less clear. We do our best James Russell told me. It has become harder, in the old days we worked with very simple text files that were very easy to mod, now we have a proper authenticated database. We dont necessarily have all the editor tools that the players out there think we do.
Lets see how unmoddable this game is
As unmoddable or less moddable than previous titles, of course.
Some more info:
Taken here: http://www.twcenter.net/forums/showthread.php?t=548136
Here's an analysis of the two screenshots so far also take from Total War Center, all credit goes to ChairmanCrassus on TWC:(click to show/hide)
And yes, I'm fairly active on TWC. :wink:
I hope that in the multiplayer they will not add bonuses or veterans like they did in Shogun 2 which broke the multi
Awesome.Any ETA?. Spring next year? Well, that's nice.
Yessssss. Actually I didn't mind the veterans, it's when people stacked shit like that on the HERO units. Jesus that shit is OP.
"Screenshots":(click to show/hide)
I'm not going to lie. I seriously thought that picture was a painting for a minute, the detail is absolutely amazing.
Rome 2 will be a nice change from Japan. I hated fighting in Japan on campaigns because it's such a narrow strip of land. Hopefully in future games they will add all of Asia instead of just Japan. I would love playing as India with their elephants, chakrams, serrated whips, etc and china with their repeating xbows.
Also, I had an idea for nomadic armies in campaigns. And since they havent sent me an activation key on TWC yet, I wanted to see how it would fair here. What if each general had attached to them a "camp" agent that had separate xp from the general, but with that xp u would be able to unlock units for recruitment. The general could recruit at any time but the gold would scale the further it is from the home region. If the general died, the army would have to move back to their home region to get a new general or merge in to an existing army in x amount of turns, or they would all disband.
Rome 2 will be a nice change from Japan. I hated fighting in Japan on campaigns because it's such a narrow strip of land. Hopefully in future games they will add all of Asia instead of just Japan. I would love playing as India with their elephants, chakrams, serrated whips, etc and china with their repeating xbows.
I agree.Exactly my thoughts, Japan was so limited and uninteresting unit variety wise. I think I quit Shogun 2 after about ten hours. Least played Total War for me so far. Asia Total War would've been pretty damn interesting.
An ASIA: Total war would've been so badass instead of having just Japan. I'd take Korea. 8-)
Exactly my thoughts, Japan was so limited and uninteresting unit variety wise. I think I quit Shogun 2 after about ten hours. Least played Total War for me so far. Asia Total War would've been pretty damn interesting.Same. Recently tried the game again, with both Rise and Fall of the Samurai campaigns... quit after just a few hours.
Exactly my thoughts, Japan was so limited and uninteresting unit variety wise. I think I quit Shogun 2 after about ten hours. Least played Total War for me so far. Asia Total War would've been pretty damn interesting.
Empire had the exact same problem as well. They've promised to reverse the trend now, that just means that with a little luck they'll go back to something approaching the RTW level of variety. Nothing like Europa Barbarorum.Not sure if I'm more excited about EB 2 or Rome Total War 2. Well atleast they have to deal with very different civilizations even if they go for a similar Europe map. Can't get away with a mere dozen different unit types there.
Go play Medieval 2, download Stainless Steel, get BGR IV, play it on VH/VH. Pick a faction with a difficult starting position. Enjoy, it's intense, challenging and rewarding.(click to show/hide)
Personally I find the single player of any Total War game to be absolutely awful and boring, and only care about there being a competitive multiplayer. It is a sub par strategy game that if you play it well, you end up auto resolving your battles because you have a stupid advantage and its not worth the load times, or if you have strong armies to fight, you end up going against a horrible AI that will charge your perfect defense positions or not respond to basic maneuvers like flanking light infantry or cavalry. It doesn't really matter what the setting is, if the gameplay is repetitive, lacks depth, and features trash AI.I agree almost totally, also what's more frustrating about the single player for me it's the AI and the difficoulty settings changing and "boosting" the AI troop stats instead of providing a real strategical challenge on the battlefield
However add a human commander and balanced army sizes/strength on each side, remove the Paradox Game 4 Babies campaign, and suddenly the game fills its own unique niche, an RTS with no stupid base building or "macro" and is just about battlefield tactics, using your armies strengths and exploiting your opponents weaknesses. This is why I feel Shogun 2 is by far the best game of the series, because it doesn't have a worthless shit multiplayer matchmaking mode and isn't all about guns blobs and artillery like Empire/Napoleon. Its the only reason I'm looking forward to Rome. I don't know how anyone can play these games single player and actually enjoy themselves either. It sucks!
the AI is A LOT better in new games like STW2, even all the modding in the world like SS/BGR can't fix AI behaviour enough to compete with 5 years of improvements on the back-end by CA.Which is mostly due to the AI being incredibly hard to mod. Give the resources that CA has to the devs of SS and we would have a much better game entirely.
Personally I find the single player of any Total War game to be absolutely awful and boring, and only care about there being a competitive multiplayer. It is a sub par strategy game that if you play it well, you end up auto resolving your battles because you have a stupid advantage and its not worth the load times, or if you have strong armies to fight, you end up going against a horrible AI that will charge your perfect defense positions or not respond to basic maneuvers like flanking light infantry or cavalry. It doesn't really matter what the setting is, if the gameplay is repetitive, lacks depth, and features trash AI.
However add a human commander and balanced army sizes/strength on each side, remove the Paradox Game 4 Babies campaign, and suddenly the game fills its own unique niche, an RTS with no stupid base building or "macro" and is just about battlefield tactics, using your armies strengths and exploiting your opponents weaknesses. This is why I feel Shogun 2 is by far the best game of the series, because it doesn't have a worthless shit multiplayer matchmaking mode and isn't all about guns blobs and artillery like Empire/Napoleon. Its the only reason I'm looking forward to Rome. I don't know how anyone can play these games single player and actually enjoy themselves either. It sucks!
Well your talking about RTT type of games, there was an old game but still with much better mechanics in battle than TW, called warhammer dark omen (http://www.youtube.com/watch?v=EEtfmYEg-E4&feature=relmfu)
How is adding 1v1 based comat animations, that lock the 2 participants in it, making them unavailable to attack from other enemies an improvement over a system that would actually take troop numbers and positions into account, so you don't get a single samurai, surrounded by a hundred ashigaru, killing them off one by one for half a minute, till one of the ashigaru gets a lucky roll and kills the samurai in a duel?
nobody said it is perfect, but its definetly a lot better swingin in air and magically hitting unit thats 2m away from you
why is everyone so against shogun 2, for me it is the best total war game so far. Disregard the era and setting, look at the game itself.The era and the setting are quite an important and defining part of the game.
Shogun 2 is the first game so far where soldiers actually fight 1v1. You can just zoom in and see the epicness.Where on the other hand, this is rather unimportant to me. Oh and in Medieval 2 they always actually hit the other soldiers and there were finishing animations which look quite cool. Seriously though, I'm not there to watch 2 soldiers fight, I'm there to rape armies and pillage the lands.
Oh and in Medieval 2 they always actually hit the other soldiers and there were finishing animations which look quite cool. Seriously though, I'm not there to watch 2 soldiers fight, I'm there to rape armies and pillage the lands.
Q. Will there be mixed main weapon types within a unit, say barbarians fighting with swords and spears in the same unit?
A. No. Whilst historically this may have occurred we split them into different units for gameplay reasons. Spears and swords have different stats in our game so we want them to be the main weapons for different units so the use for them is clearer and the player can tailor their army make up more depending on their play style.
hoplites strength lies in formation an variety, if those will be made spear units will sux.
also no throwing for roman units?
khorin, i declare you official crpg ambasador in totalwar center forums. Bring as all the latest goodies about rome 2 from there to this thread.
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Why would they dumb it down a lot?Because thats what all games seem to be doing anymore.
50 factions.
50
mother.
fucking.
factions.
This is starting to resemble EU/HoI/Victoria games :o
Because thats what all games seem to be doing anymore.
50 factions.
50
mother.
fucking.
factions.
This is starting to resemble EU/HoI/Victoria games :o
Like in Shogun 2 - 50 factions with all the same units? :mrgreen:
Like in Shogun 2 - 50 factions with all the same units? :mrgreen:Uh, Rome and various barbarians and greeks and egyptians having the same units? Wat.
Uh, Rome and various barbarians and greeks and egyptians having the same units? Wat.
Uh, Rome and various barbarians and greeks and egyptians having the same units? Wat.
The barbarians in the original were all incredibly similar.
My body is so ready for this game.
Btw is there any kind of multiplayer in a game like this ?
http://www.youtube.com/watch?v=sXasCjUTNpE&t=0m13s
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How will this affect the player's hardware ? I mean will you need a monster PC to play this in full beauty ?They've stated that the minimum requirements will be similar to Shogun 2.
And if you're wondering why the romans lack belts, it's because they're not finished yet.Really was the first thing I noticed. Instead of the rearing fucking elephant and people getting thrown of roofs.
Why would they not finish belts on concept art?
Naval:
- There will be ramming, boarding, archery, and catapults, ballistas, scorpions, onagers.
Q. In previous Total War games a single ship has been able to carry whole armies. Why was this and will it change for Rome 2?
A. In previous Total War games this has always been an abstraction. It has never been the case that we are saying all those troops are being held on that one ship. The army has always been thought of as on its own transport fleet which we did not represent, with the actual fleet representing the escort.
For Rome 2 there are a few changes coming to how armies will be moved around on the sea, some of which we won’t talk about for a while, but we will be representing transports this time round.
Q. Rome 1 did not differentiate between the Hoplite phalanx and the Macedonian phalanx, will both formations be in the game this time round?
A. Yes both the Hoplite phalanx and Macedonian phalanx will be in the game as unit formations and will be represented differently.
Q. In the recent Warcast episode you talked about a historical twist for the Egypt faction, what do you mean by a twist?
A. The Egypt faction will not be the same as the faction from Rome 1. The unit roster is going to be very different with a mix of Hellenic units and local troops as well. We are pushing it a bit more, but as we often do with taking the rarer units from history and making more of them.
Q. How much variety will there be in the look of soldiers within a unit? Will it be similar to Medieval II or Shogun 2 or will there be more variety?
A. Rome 2 is going to have the highest amount of variation within a unit of any Total War game to date. There may be many different helmets, each with a variety of crests, various types of armour along with different tunics and shields with many different shield patterns. New tech will also allow us to vary the colours within a unit a lot more as well, with the possibility of the same tunic but coloured in a variety of ways within a unit.
Q. All factions in Total War games to date have had colour schemes for them, will this continue in Rome 2?
A. Yes, having colour schemes for factions helps make them more identifiable on a battlefield and gives a more unified look to their units. There may be more variety of how those colours are applied within the units, and how colourful, and varied those colours are, will vary by different factions and cultures.
But of course the units won’t be crazy rainbow combinations – they’ll be themed according to the faction they represent.
Carthage.Carthage had a Parthenon look-a-like? Looks like the Acropolis to me.
Will not play this until they add belts.
Those screenshots are.... mouth watering.I am quite certain that is called concept art, not screenshots.
I'm going to play the shit out of this game..... and half the time I'm going to be admiring the soldiers/scenery as they fight (and thus lose most of the fights :oops:).
Carthage had a Parthenon look-a-like? Looks like the Acropolis to me.
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Also, the distortion of the other guy's cuirass with the torso rotation. When will people learn to make things like that rigid?
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gimme gimme gimme (http://www.youtube.com/watch?v=XEjLoHdbVeE&feature=player_detailpage#t=70s)
Are the belts still not implemented yet?
Mite b cool, but I'm somewhat distressed by all the brown.
Mite b cool, but I'm somewhat distressed by all the brown.
And I still can't for the life of me figure out why they didn't give them belts.
Q. All the screenshots released so far look like they’ve been painted brown or orange. Why is this and will this be true in all parts of the game?
A. The orange/brown hue is there because of the part of the world the screenshots have been set in, North Africa. All of the ones released so far have been from the same battle, the Siege of Carthage.
Q. Are there really going to be around 700 units in Rome II?
A. Yes, with all the land units, mercenaries, auxiliaries, artillery and ships there will be around 700 units in Rome II.
Q. How much does the unit list and the look of units vary across the map?
A. Whilst there are areas where there will be similar units (siege engines with different looking crews for different cultures) we really want to emphasise the variety in the time period Rome II covers.
An example of this would be to compare the unit rosters we will have for the Germanics and the Gauls. They both have unique unit lists, and whilst there are some similar missile units and low level spearmen, they are big differences as well. Visually they will also look very different, armour and helmets being very rare for the Germanics and fairly common for the Gauls, different hair styles, different shield shapes and patterns etc.
Q. I bet most of those are DLC units aren’t they?
A. No that is the number that will be in the game when it launches.
Q. As the Greek cities are not going to be a single faction anymore but broken up into various different factions, will same be true of other factions from Rome II such as the Gauls or Britons.
A. There will be a lot of factions in the game and yes factions that were previously grouped together as one such as the Gauls will be split up into many tribes along with other cultural groups such as the Iberians, Britons etc.
http://youtu.be/vz5MMr1zQRc?t=7m17s
1. You guys laughed at me earlier when I pointed out the lack of belts. Not so funny now?!
Hi all,
Thanks for your continued patience while we’ve been organising the Mod Summit. Although it might have appeared that little has happened externally over the past few weeks since the summit was announced, we’ve been working incredibly hard behind the scenes to put something together that we think everyone in the community will like and benefit from.
While we can’t go into specific details at this stage, we can share with you the finalised agenda for the day.
• Introductions from staff at CA and modders in attendance
• Opening remarks/welcome – Brand Director Rob Bartholemew
• Secret announcement!
• Then and now – Total War modding with Jamie Ferguson (lead designer, Shogun 2) and Guy (coding manager, Creative Assembly)
• TEd Release and Development – an insight into the work in bringing TEd out and feedback on the tool with Elliott Lock
• Unit balancing, design and AI reaction – Jack Lusted
• LUNCH
• PC modding & the future of Total War / Open question session
• A look at the mocap studio
• Secret!
• Pub – all decamp to the pub for drinks and dinner, discussion to be on games and history only!
All invitations have now been sent out, and any delays are just waiting for final responses or booking finalised details.
We have chosen members of the community to attend who we feel have demonstrated a considerable talent or passion for the modding scene, with a track record of creating excellent content or a demonstrable passion for spreading the word about some of the best Total War mods out there. We’ll share the attendees soon, but we’re keeping it small and intimate to begin with and will expand our efforts out in the coming months to be as inclusive as possible.
All attendees will be free to report on the day as much as they like. They will not be required to sign an NDA and will be able to share any exciting news that comes out of the summit.
We’re hoping this will be the start of a brand new relationship with the modding scene, and this summit is just the beginning. What’s coming next is down, in part, to you.
Stay tuned,
The Creative Assembly.
A new era for Total War Modding has been ushered in with the previously hinted introduction of an impressive array of Total War Modding Tools becoming a reality!
Together with Steam Workshop support, you'll now be able to share the likes of units, historical battles and full-on mods with one and all.
"As discussed at our recently-held Modding Summit, The Creative Assembly are pleased to announce a brand new suite of community tools known as the “Assembly Kit”, including:
DAVe database tool – used for editing database entries
Unit Editor - for changing the look for units
Tooldatabuilder - for unpacking data
Campaign map reprocessing
Max export scripts for models
Example Max files for most model types
BoB processing tool, also capable of building mod packs
Documentation" -Creative Assembly's Craig Laycock
Simply a case of early models, everything you see so far is still a work in progress. Do not worry belts have not been forgotten about.
Blown away, can't wait. Loved the Wilhelm scream at the end. Battle of this scale seems like a bitch to manage though, with pausing it's doable, but in multiplayer that is crazy.
pausing in multiplayer?, even if all players are mature and wouldnt abuse the system(which most recently wont be the case) its still wouldnt work well
Youtube version
Q_Q I won't be able to run this shit at low i'd bet :/
yes, because chess is turn based strategy game, unlike tw games which are real time. or perhaps i missunderstood what specific part of the multiplayer you were reffering to
But it's a battle. Couldn't pause in real life so I don't see why you should be able to in a 'real time' battle.You know Total War does not have realistic battles to the extent that you can pull these 'in real life' arguments off right?
You know Total War does not have realistic battles to the extent that you can pull these 'in real life' arguments off right?
This. In a real battle you have much more than mere seconds to make your decisions. And orders don't travel at the speed of light either.If orders had to be "manually" given to the unit commanders through messengers, drum/horn sounds or flag signals, then I would love to have pauses enabled in MP matches (and why not make it an option you select before the battle?). I would also like you to give certain pre-battle orders to the different units. Ofc, this wouldn't really fit with how the TW games works, but maybe in some other new Strategy IP.
I never understood why they don't allow pausing in multiplayer. It's a mature game that is played with (hopefully) mature players (not like your classical cocaine-driven RTS *cough*starcraft*cough*). Pauses allow to reach a level of strategic thought that is otherwise drowned by the need to do shit fast. There's no point in making a game that has deep strategy when anyway in the end the players that trained to use the UI faster win.
Do u use the hotkeys alot? I used to have trouble keeping up in MP unti I looked up the hotkeys, and i gradually started getting faster and faster in MP. I still have trouble with using cav in large battles though.
No offense, but that's my point : I don't want to learn hotkeys in a strategy game. If I wanted to rape my keyboard, I would play an action game...
Rome.
Rome is where it all begin, the empire of conquest which would shape the very core of the modern world as we know it.
We are very proud to announce that it is also the first of our playable faction reveals in the Total War: ROME II line-up! Over the course of the next few months we’ll be giving you an insight into what makes them stand out and a few screenshots of each, just to get everyone fired up.
With Total War: ROME II we are bringing a new level of depth to our factions with each major power having its own unique unit roster and tech trees, making sure they all stand out amidst the enormous scope of the campaign. We’ve never before been able to put as much effort into creating distinctive factions to play as we are for ROME II.
We’ll be posting each faction as it’s announced here at: http://wiki.totalwar.com/w/factions so keep an eye out for more information hot of the digital internet presses.
Enjoy!
I love you Khorin. May you keep posting the updates so that we others wont miss important info on Rome 2.Love you too man. I've been slacking lately, tbh.
I'm so excited :D
Well, still wondering what they were smoking when they decided the "Three houses controlling territory" idea was good for release.
One, unified SPQR controlled by the Senate or a Despot, and that's it.
Those models look better than many of the models in crpg.Probably because total war models are around 14k polys and warbands are around 1-3k polys
I fear my laptop wont handle that. :(
CA has said that they are trying their hardest to make the minimal settings on Rome II the same as the max settings of shogun 2. So try that.
CA has said that they are trying their hardest to make the minimal settings on Rome II the same as the max settings of shogun 2. So try that.
CA has said that they are trying their hardest to make the minimal settings on Rome II the same as the max settings of shogun 2. So try that.Pushing from highest to lowest in 2 years? That is retarded.
Hi all,
We are now back up to full speed here at CA after the Christmas break, working hard on the game.
Today I will answer some of the most discussed topics on the forums recently, and post a couple more new screenshots.
Q. How tall will soldiers be, will soldier height vary inside a unit and between Romans and Germanics, and why do some shields seem to be smaller than they were in reality?
A. The base skeleton for soldiers in Rome II is 1.7m tall or around 5’ 6”. We will be portraying height differences between say the Romans and the Germanics, though there is a limit to how much we can scale the skeleton before animations start to look weird in combat. There will also be variation in height between soldiers in the same unit for the first time in a Total War game.
The size of some shields and weapons is different than it was in reality due to the fact there is a wide range of equipment that has to fit onto the animation sets we have. This means we have to homogenise sizes a bit to make animations fit, though keeping as close to the actual sizes as possible.
Q. Are the images of the campaign we’ve seen so far representative of the final campaign? If so why does x faction not own y region?
A. The images we’ve released so far are artistic representations of the campaign map. I understand that as it is the only images of it you have so far it is all you have to go on, but I would ask holding off on comments until you have seen the whole map and all the regions and factions on it.
Q. Will factions in the campaign follow the path they did historically? Could this be an option?
A. We will not be constraining the AI to the path factions took historically. This would make every campaign play out the same, apart from the actions of the player, and the player could very easily exploit this. If a player knows that Carthage and Rome will always go to war at a certain point they could plan their campaign to then attack one of those factions once they’ve gone to war. It would also reduce the replayability as you would not see different campaigns evolve each time, giving you a different story and experience.
Offering it as an option would be a huge amount of work, and essentially require developing two different campaigns at the same time which would massively reduce the effort we could put into them. We instead focus on producing one campaign with the best gameplay we can, following in the sandbox-y nature of previous Total War games.
Q. Why has there been such a focus on Carthage?
A. The Siege of Carthage was the first playable asset we finished to a state we were happy to show to the public Since then we’ve been working on a lot of backend part of the games and producing more assets. There will soon be something new for you all to enjoy, but be reassured we are not focusing on Rome and Carthage to the detriment of the other playable factions.
Q. What is the status of the game?
A. The game is still pre-alpha, I know I’ve seen a few people stating the game is in beta but it is not. Beta happens very late on in the development process.
Q. Why do you not provide more options for the player to customise every option they could want such as campaign map features, the speed of units and how fast combat is etc?
A. There have been quite a few different options proposed on the forums, but it is something that would be very difficult to implement. Not only would we have to test each of these options and do a full sweep on each, we would have to test every combination of options possible which would reduce the effort we put into the core game and making sure we make the best game we can. We would still have to make sure those options were balanced, and that they worked together, that is time that could be spent doing the same to the main game.
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Below is a screenshot of some Greek Linothorax and some Italian chest armours.(click to show/hide)(click to show/hide)(click to show/hide)
I hope you have all enjoyed this update.
Macedon revealed http://wiki.totalwar.com/w/Factions
In b4 spartan hero unit
...for Macedon?
It's odd that they picked classical hoplites for the screenshot. Have they not modeled phalangites yet or something?
All of the revealed factions have been Mediterranean, and all look pretty unique, which I love. But I think it's time to go North and reveal some Barbarians :D
Hi guys,
An answer to one question that has been quite common on the forums recently.
Q. Why aren’t you using the actual Latin/Ancient Greek names for units? Does this mean we will see generic named units such as “guy with spear and shield”, and for the barbarians spear warband just with a different faction/cultural name on the front?
A. This question spawned from a post I made where I confirmed the unit featured in the Macedon faction preview is the Shield Bearers. In ancient Greek it was called Hypaspists, which translates to shield bearer.
We always try to strike a balance between flavour and ease of understanding with our unit names. We’re not going to label each and every unit with a name in the original language because 1) many people would have no idea what the names would mean and 2) a lot of the languages don’t exist anymore.
So we want flavour, but in a way that doesn’t overwhelm people with terms they won’t be familiar with, and the vast majority of players will not be familiar with the Ancient Greek or proto-Germanic names for units. We also factor into account whether some terminology is part of common use. Hoplite is a very well-known name, so we use it for Hoplite units in the game.
People voiced concern about the use of Shield Bearer as they felt it was a generic name, however only one unit will have that name, the Shield Bearers based on the Hypaspists of Alexanders and the later successors armies. Those armies will also feature units such as Royal Peltasts, Thorax Swordsmen, Thureos Spears, Companion Cavalry and more. So we use well-known names (Companion Cavalry are well known thanks to many documentaries and books on Alexander) and in some cases mix in historical terms (Thorax meaning body armour) with generic terms such as Swordsmen. Thorax Swordsmen historically would have been Thorakitai, we decided to call them Thorax Swordsmen as it contains flavour in the use of a historical term alongside a word that gives a good indication to players the role of the unit.
In the case of the ‘Barbarian’ factions there will be unique rosters based on cultures, so the Gallic factions will have different units to the Briton factions who will have different units to the Germanic factions. You will see units with names such as Oathsworn, Naked Warriors, Painted Ones, Heroic Nobles, Sword Brothers and more. Names which have flavour to them and try to communicate some of the nature of the cultures they represent without having to use languages which very very few people understand.
I hope this has help explained more about how we name units, and why we have made the decisions behind that.
About time they revealed some barbs. Nice to see they haven't dropped the Brits from the playable list, everybody does love the blue guys and their crazy chariots.
Also, why aren't you linking the hi-res images?(click to show/hide)
Given how much DLC they plan to release, CA would be reasonable if they kept the launch price under 40$ or 35$ even.
DLCTrue. Greedy people gonna be greedy.
How many factions did they add as DLC in STW2? like 3 or 4? Expect them to add like 8 to RTW2, and then at least 2 era xpacs again (Alexander + 500 A.D. map?)
Remember when CA used to actually include like 25 factions & 3 campaign eras in the initial release?
True. Greedy people gonna be greedy.Factions that are already in the game can usually be unlocked with some hax.
I wouldn't mind if the DLC factions where completely new factions (like: in medieval 2 they could have made some of the rebel territories into a new actual faction with the DLC), but when they already have a faction in the base game but yet make it AI only... The rage!
Factions that are already in the game can usually be unlocked with some hax.I know. That's why I've never bought those DLCs and used mods instead :P
In R:TW and M2:TW you could do that by just editing one text file. A quick google search sez you can do the same in Empire and with a bit more trouble - in Shogun 2 as well (why would you want to do that? :lol:)
Factions that are already in the game can usually be unlocked with some hax.
In R:TW and M2:TW you could do that by just editing one text file. A quick google search sez you can do the same in Empire and with a bit more trouble - in Shogun 2 as well (why would you want to do that? :lol:)
You know Total War does not have realistic battles to the extent that you can pull these 'in real life' arguments off right?
Only if AI has the same limitation.
I just want to stomp kids with vet4 stacks of attack+charge legionnaires while I rout the scrub flanks with Numidian thrower cav
You just described everything that made Shogun 2 multiplayer so shitty. The grind required to unlock and level up your army was disgusting.
I'm sure you did great against fully tricked-out armies when you had a level one general, no ancillaries and access to no units but ashigaru, and had loads of fun to boot.
Point being, it's retarded that you have to start from nothing. The army customization options are great, but I'd much prefer if everyone had access to them from the get-go instead of having to grind a shitload of lame battles with severely restricted unit rosters.
Fuck the new engine, the most important gameplay enhancement that they've neglected in practically every iteration of TW games is the AI. If anything it gets worse. Darthmod tries to make it at least slightly better every time but there's only so much he can do.
I wouldn't say it's gotten worse, I've been playing RTW (well, EB) recently and the AI does all kinds of really retarded shit. But yeah, it hasn't exactly gotten better either. They've made promises again, I'll believe it when I see it.
What has gotten better in leaps and bounds is the campaign game. They've done some great stuff in streamlining it without really losing anything compared to the old ones except unnecessary hassles, and actually adding a lot of good things. Removing governors, automated unit replenishment, automated garrisons based on buildings present, proper tech trees, removing diplomats, removing agent spam (and agent action spam as the only training method), multiple recruitment slots with variable training times for units, simplified building (some might not like this one but TBH I prefer it)... loads of great improvements.
There are some nice new bits to add flavor to battles as well, like unit special abilities. There was a lot less variety in those in the past. Nothing as groundbreaking as with the campaign side of things, though. Hopefully with RTW2 they'll bring it all together in an awesome setting. Some of the new stuff we've heard so far has seemed pretty interesting, but battle gameplay will be the main decider.
Yeah, i do like most of the changes to campaign as well, though i personally preferred the old style of buildings (because more is better :D)
The changes to unit replenishment are truly excellent, i totally hated that part in R:TW and M2:TW, that made getting elite units pretty much just a gold sink, since using them in actual war and conquest would mean that they would quickly deplete, with no chance of replenishment (unless you either captured an uber advanced city or went all the way back to retrain them)
Yep, that was truly horribad. Playing Europa Barbarorum, as much as I love the mod, makes it even worse because you have so many hoops to jump through to get your own units recruitable in conquered territory.
As for the buildings, the old system had its charm, but it doesn't quite work with the introduction of the separate research tech tree, which I think is a great addition. I think my favourite building system was in Napoleon, because you could actually swap the buildings to different types instead of having to tear down a max-level structure to replace it with something else. I also liked having more different things available to build in different provinces, gave them some nice variety, whereas in RTW and MTW2 I would always build exactly the same things in exactly the same order in every province for maximum efficiency.
RTW2 will probably have a different system again, from the sound of the whole gradual conquering of provinces thing that they said would replace the "capture capital, own province" mechanic. Hopefully they'll preserve the good ideas from the latest games as well.
I thought the AI was a lot better in STW2. I mean it still does some dumb shit but plays a decently conventional game now while if you go back to MTw2 or RTW it was pretty bananas some of the stuff in did on campaign map.
I think we were talking more about battle AI than campaign AI. When it comes to the campaign the AI has maybe become a little bit smarter, but more importantly it's now a lot more pleasant to deal with in terms of diplomacy. In the past games the campaign AI's diplomatic decision-making process could be incredibly crude and irrational. I kept having to wipe out factions that I didn't really want to because they just wouldn't sign a ceasefire no matter how badly I destroyed them. They've promised further improvements to that as well in RTW2, here's hoping.
I feel like it's not quite as easy to divide and conquer the campaign AI as it was in the past, it uses its armies a bit more rationally. That's not to say it's not still dumb, just does a little less truly retarded shit. Playing EB it keeps sending tiny armies at me to die piecemeal instead of gathering them together for a proper strike.
Also, in the newer games it's good that they finally made autocalc actually work. RTW is a nightmare because the autocalc is so incredibly unfair in favor of the AI that you have to fight pretty much every single chickenshit battle just to avoid taking huge casualties for no reason and having half the enemy get away alive. With the new games when the enemy hasn't got a snowball's chance in hell of surviving, or even hurting you, you can actually hit the autocalc and get the expected result.
I like both, but it's boring when you outnumber them so much that winning with negligible losses is just a formality. I prefer it when they outnumber me instead.
I generally prefer to just get on with it so I can actually get to the good battles. After the first fifty or so walkover victories over pathetically small armies, it gets a bit tedious.
They're probably going to heavily restrict moddability so they can make more money off of DLC's.
Arverni (Gaul)
“Belief, dignity, power.”
Descended from a long line of Celts, the warlike Arverni are one of the most powerful tribes of central Gaul. Far more than mere barbarian looters and raiders, they have a complex and sophisticated culture centred at Nemossos, their stronghold near the Gergovia plateau.
Ruled by kings and tribal chieftains, but deferent to their druids, there exists a rigid social order amongst the Arverni. Prestige and power come from a man's abilities as a warrior and a leader as much as his lineage.
Heavily dependent on infantry, the Arverni make great use of javelins and the devastating impact of the charge, led by elite warriors such as Spear Nobles and Oathsworn. It is by fighting this way that leaders have earned their places: as champions, proving themselves in conflict.
While many matters ostensibly fall to the Arverni's kings and chieftains, in reality, much is governed by the will of the druids, including declarations of war or peace. Blending animism with a pantheon of greater, local and lesser household gods, the Celtic religion is one of the key factors uniting the disparate Gallic tribes.
Seemingly unstoppable en masse, Gallic tribes sacked Rome in 390BC and terrorised much of the Aegean as recently as 279BC, invading Thrace, Macedon and Illyria. Maybe their destiny lies across the sea to Britannia, with all the Celtic tribes united under a single king? Or to the south, to finally put paid to the growing threat from Rome?
Noted craftsmen, the Arverni enjoy improved income from their artisans, as well as profiting from the Gauls’ expertise with gold-working. In battle, their cavalry benefit from natural Gallic horsemanship, while the charisma and fighting prowess of their kings and chieftains make them formidable warriors, and earns them diplomatic respect amongst other barbarian tribes.
Suebi
“Blood, Nobility, Courage.”
The Suebi are an indomitable Germanic culture dwelling to the north east of Gaul. Not a single people, but rather numerous tribes sharing a common language and similar religious beliefs, they frequently raid their Gallic neighbours across the Rhine.
Heavily reliant on infantry and ambush tactics, raiding is their predominant form of conflict. Lightly equipped, most Suebi warriors make use of the framea, a javelin-like spear, as swords are a rarity. Often unarmoured they carried their rounded, oval or long, hexagonal shields into battle and wore little more than simple cloaks or other garments at times.
However, their fighting prowess is legendary and their warriors rightly feared. Even the stoutest centurion would tremble at the sight of a charging band of Berserkers – or feel the icy hand of fear clutching his heart when the sinister, black-painted Night Hunters spring from the forests.
Fairly isolationist, Julius Caesar wrote that there was a paucity of trade outside of the Germanic tribes themselves, occurring only if a surplus of loot or slaves were available. To distinguish themselves from their slaves, freemen and warriors wear a form of topknot that has come to be known as a Suebian knot. Their kings, chiefs and champions sport even more elaborate versions of this same hairstyle.
Given such ostentatious displays, standing out in battle is important. Kings and chiefs, although drawn from elite lineages, are elected, making their continuation of heroic traditions essential in uniting the tribes.
Under the right leadership, The Suebi have the potential to unite to a single purpose, and Britannia, Gaul, and Iberia could easily be swept away under the weight of their numbers…
Like other Germanic factions, the Suebi are masters of forest warfare and plunder. Stemming from a confederation of smaller Germanic tribes, they have a diplomatic edge when dealing with other barbarians and excel at fighting lesser tribes who dare to stand in their way. They feel disdain for outsiders, civilised cultures and other barbarians alike, and must contend with considerable resistance from those whom they conquer.
I'm 90% sure the last two starting factions will be Seleucids and Parthians. Remains to be seen which ones they'll add as DLC.
Would be sad, however, to have no playable Egyptians.
did anyone else think of the opening battle scene in gladiator when they saw new faction?
I could only find a small clip
From PCGamer UK
...a subtle but major change to the Total War formula: every unit now has dynamic, terrain-based line of sight, and no enemy unit is visible by default. No more steering your men towards a general magically marked out by a star on the battlefield.
"Each individual man is actually looking around him," Ferguson explains. "He can only see what he can see. As a result of that you get a much more claustrophobic effect when you're in a forest situation - and much less time to react.
As long as I get my OP Berserkers that go into a blood rage of testosterone and fur, mid charging into an enemy formation launching guys into the air I'm good!
SLAM!(click to show/hide)
It's just this thing that's pretty cool.
Am I the only one who thought the animations and models looked very crappy in the trailer? Maybe it is in engine footage, but even then I have seen better ones from older Total Wars.
Unless it's two different units overlapping, but yeah, you're probably right. What the hell is going on with this one, though?
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Is it a German warrior with a looted Roman signaler's headdress and mask?
I guess that's Arminius.
I don't think anyone else can understand how bad I want this game and waiting for it, I dont even think I can understand how bad I want it! XD
poor tom just another game I will destroy you in. You would think you would take up knitting or something instead so you can be better than me
I reckon Ptolemaics will be an AI faction, and probably playable through DLC, just like we saw with many Shogun 2 clans.
Look at the animations of the guys forming the square at 0:48, that is pretty bad. The fire effects on the flaming balls, also jittery. Horse models look a bit low detail. Arminius doesn't exactly look like state of the art either. Now some of it is in engine I guess and I get that they can't get triple A graphics on that scale, but there is also CGI bits that do not look much better.
I dunno, for a trailer it lacked some polish in my opinion.
Yeah, most of those features sound cool, except for the naval regions thing. I'll have to get a better example/explanation of it to decide whether I like it or not.
With the map returning to Europe, what do you guys think the chances of seeing a medieval conversion mod are for R:TW2?Funny, I was always hoping for an ancient warfare conversion mod for MTW 2 :P
I'll be buying it anyway, but the medieval setting has always been my favourite.
doing a game of thrones TW would be cool
yeah but they actually got the warhammer license, not those.
After RTW2 I would assume CA might slow down standard historical TW game development to prioritize projects with their new Warhammer license. So next "TW" will be Warhammer TW and we prolly won't see MTWIII for a long time.
Actually Relic studio was brought by SEGA along with the licenses they hold, so why would CA stop working on their projects and why would Relic stop working on theirs?
I could understand a combination project, but i do see why either would abandon their incredibly popular products.
WEll im just gunna cry myself to sleep and pray for a revival in the modding scene then.
I hope they don't revisit medieval. Feel they should go somewhere completely different, just not sure where.
There is no where else TO go but back to medieval, if they were to make a futuristic kind of TW I certainly wouldn't buy it because imo TW is and always has been about strategy planning and 90% of the time cool had to had combat. Any futuristic kind of TW game will probably just be automatic guns nukes or robots. :| If you think about it each country in the world has had a massive past no matter what time period (Excluding Mercians you had your TW game now shush your history also is not to long either so that TW game purely based on Mercia would be quite dull.)
Seriously? Ptolemaics instead of Seleucids? I have to say I'm surprised by that one.
I really hope they don't look like they're from 1500 BC this time. Unit in the screen seems better than the old ones anyway.
still do not see the Russian :evil:(click to show/hide)
Faction reveal number 4. The Iceni.
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Iceni_Faction(click to show/hide)
I'm sry, but if they lose the sword and shield in that picture they'd look more like football fanatics then barbarians.
Different hairstyles?
Indeed. My only criticism is that the black backgrounds don't fit.Hopefully, that shouldn't be too hard to modify.
It's odd, this kind of art style is actually much older than the time period this game is set in. AFAIK Roman art was generally much less stylized.
Still, it's a pretty cool look, even if it is a bit anachronistic.
http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-battle-of-teutoburg-forest-walkthrough-6407363/?tag=Topslot%3BTotalWarRomeIi%3BTotalWarRomeIiBatt (http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-battle-of-teutoburg-forest-walkthrough-6407363/?tag=Topslot%3BTotalWarRomeIi%3BTotalWarRomeIiBatt)
New Video
LoL the best thing is how I watched 2 or 3 documentaries about Teutoburg Forrest (Varrus, Arminius, etc) just a few weeks ago and I'm quite familiar with this. :PLink to the documentaries? If they are good that is :)
Link to the documentaries? If they are good that is :)
Well, it's not coming out for a while yet, so you have nothing to worry about.
Speaking of which, they were rather unsubtly hinting we might expect some more free extra content as well, hopefully that means at least one more faction. Seems plausible, they have time for it before release.
Hi!
I understand that there is some concern regarding our decision to have one turn equal one year in Rome II.
Fundamentally, it boils down to the fact that our campaign spans a considerable period of time, from the build-up to the Punic Wars through to the establishment of the Roman Empire. We chose this period because we felt that, as well as encompassing some of Rome’s most significant conflicts, territorial conquests and internal struggles, it gave us the potential to explore the rise and fall of those factions which would play an important supporting role in Roman history (such as the recently revealed Parthians, a major power who would long keep Rome’s eastward expansion in check as of their first conflicts during first century BC).
So, if we assume a campaign length of around 300 years, that makes around 300 turns: we felt that to escalate this to 600 or 1200 turns would be detrimental to the campaign experience that we were aiming for. Bear in mind that the Rome II campaign is no longer time-restricted, however: the player can take as few or as many turns as they like to achieve their ultimate victory objectives and, as per usual, one is free to continue one’s campaign post-victory.
We understand that seasonal variety is important to campaign map flavour and that the four season cycle from Shogun 2 worked well both visually and in terms of gameplay. One year turns are not the only thing to overcome with regards to this: the map is huge, with many climates that would each require visual and gameplay representations of their individual seasonal variants. The climates themselves do cover the extremes that one would expect to experience at the height of the baking summer or the depths of the long, dark winter, and rest assured that we are continuing to explore effective methods of representing seasonal change regardless of the yearly turns and map scale complexities.
Movement is less of an issue. Yes, the map is huge and the turns long: why would it take my army one year to get from Roma to the alps? Forces are effectively moving in a state of battle-readiness but may be ordered into a ‘forced march’ (armies)or a ‘double-time’ (fleets) stance. Their movement extents are vastly increased, allowing them to assemble from afar in preparation for invasion or to support threatened possessions, albeit at the expense of their offensive and defensive capabilities: long-distance headshotting will not be a valid tactic.
We expect characters who survive the challenges laid out before them to survive a good 40 years in play. Obviously there is an element of chance to this, and a character may well die in battle or at the hands of an unscrupulous agent before succumbing to old age, but during their campaign map tenure they will have plenty of opportunity to make a difference to their faction’s endeavours. Furthermore, the intention is to have characters gain experience faster than in Shogun 2, allowing them to reach their fullest potential faster as long as they are deployed consistently and successfully against their foes. Lastly, every general is affiliated with a ‘party’ within their faction, such as one of the major Roman or Carthaginian dynasties or the royal household of an Eastern kingdom and their court rivals: as these characters act around the campaign map or retire to the homeland to scheme, they contribute to their party’s overall influence within the faction, with repercussions that will carry on from one generation to the next.
The military traditions established by armies and fleets over the years also persist beyond the lifespan of any one character or unit, a legacy handed down the generations by those who fought and died for the good of their people. This process will be slower than that of characters gaining ranks, but can span the entire length of a campaign: even if a military force is disbanded or destroyed utterly, it may be re-established once more, the past effects of its history and traditions intact.
Cheers!
-ds
Hi guys,
It’s great to follow the on-going discussion regarding turns per year – we have similar debates internally about all kinds of things, and sometimes we make a decision that not everyone will like for the good of the overall game – so now might be a good time for us to open up a little about how we come to these decisions.
Here’s some of the rationale, below, and a few points addressing some of the debate so far. Note that we don’t make decisions solely on data, but it can help build a picture of the way that people play our games.
We want to make a campaign experience that is great for everyone
We don’t simply “cater to the masses” with our games – we wouldn’t be where we are now if we did. We know that one of the main reasons people like Total War is that they can create their own story on the campaign map, and their own emergent tales of victories and losses. We’ve read the Rome campaign diaries, we’ve watched the Let’s Plays, and we want to create a game that creates an even deeper level of customisation and experience so that you guys can share more of those tales, and we can read them.
Because of that, the campaign is not scripted
It’s a totally emergent, dynamic experience. There are challenges when designing that sort of game that aren’t always apparent to the player. How much free reign do you give the player before the game stops being fun? And how do you cater for as many people as possible without breaking that individual emergence? We have to take lots of factors into consideration.
The game length is in line with previous Total War games
Shogun 2 gave the player 240 turns to complete its victory conditions when playing a long campaign. Napoleon 244, Empire 200, Medieval II 230 or so. Rome II is balanced around a campaign length of approximately 300 turns, so is in fact longer than recent Total War games.
There is no time limit to complete the victory conditions
You no longer have to win the campaign by a certain point, you could take 1000 turns if you wanted to.
Only 1% of players play for more than 300 turns
We’re not saying that 1% of people is not significant – as we said, we think about how the game will play for everyone, not just the masses (that’s one of our core values). But this sort of data indicates the actual demand for campaigns of a certain length above and beyond anecdotal evidence.
Even with Rome I and its longer overall campaign length, research and surveys we did showed people even then players only played for around 200 turns max each campaign.
As a result we balance the campaign experience around a length that the vast majority of people will enjoy, so everyone will get the full experience instead of just a small percentage.
Many more players play on easy than all the hard difficulties combined
We try to take into consideration how many turns the average player will play, and build in options (like hard, very hard, legendary) for the hardcore guys. Nobody likes to be lumped in with a wider group or tagged with a label, so we try to cater for as many gamer types as possible. But if every decision could be tailored for every player, we’d never make a game.
Movement rates for armies will be similar to previous TW games
Forced march/double time will allow for longer movement, but with penalties to the army, and they can’t attack. We’ve always balanced movement rates for gameplay instead of reality.
Characters will have traits and skills, and will gain experience more quickly
They can get a lot done in a campaign, so don’t get too hung up on the raw numbers. 40 years was also given as an example of how long generals and agents can live for. Some may die gloriously in battle at the age of 20, others may last into their 80’s. There will be plenty of time to make use of your greatest characters.
We are still looking at seasons
Development is fluid, and we don’t rule things out on a whim.
First post for a while and I want to take this opportunity to talk about the changes we have made to the combat system and tweaks we have made to the morale system as well.
Combat changes
There have been big changes to the combat system for Rome II. I will talk about these changes in the context of some new stats: weapon damage and health.
Weapon damage is split into two parts, base damage and armour piercing damage (referred to as AP damage from here on out). AP damage is always applied but base damage can be blocked by armour. Melee weapons and projectiles have this damage split. Health is the amount of hit points a soldier in a unit has, and damage dealt reduces a soldiers hit points.
This system gives us a lot more flexibility in how we balance units. Whereas before an axe may have been set as armour piercing which would reduce target armour by half, the new system allows us to give axes lots of AP damage but little base damage so that most of their damage cannot be blocked by armour. Other weapons may have the other extreme, lots of base damage but low AP damage which would make them fantastic against units with low armour but weak against more heavily armoured opponents.
All weapons do some AP damage so you can always guarantee that no matter who is fighting who some damage will always be done, though this may be very little.
Health has been introduced as the system that damage affects, most units will have a similar amount of health (more for cavalry when mounted to show the hit points of horses) and armour will be a bigger factor in a unit’s survivability as that can block damage whereas health can only absorb so much.
Melee defence is still a factor and is matched against melee attack to determine if a unit will hit and then see if it does damage.
Shields in Rome II do not just provide a bonus to melee defence, they now can provide a bonus to both melee defence and armour when a soldier is attacked from the front or left. How much of a bonus is given to melee defence or armour is dependent on the shield a unit has in the database. So a hoplite shield will give a big bonus to armour but less to melee defence due to how it was held close to the body and could not be moved around lots, but a celtic shield will give a big bonus to melee defence showing how it was used much more actively.
Charge bonus now affects both melee attack and damage to reflect the changes made to the combat system.
All these changes allow for a lot more flexibility and more depth to be portrayed in the unit balancing and combat calculations. This system has more depth to it than any previous Total War games whilst keeping the rules simple so players can grasp what each stat means. All the complexity of the previous system has been retained with more added to it
A brief note here on ranged combat. With the way we display arcs to show the range of missile units, dynamic height based range bonuses are basically impossible to do as it is entirely dependent on who the unit is targeting. Instead we have implemented a damage bonus for ranged units firing down on enemies, and a damage reduction for ranged units firing up on enemies. This allows us to have an advantage for ranged units on high ground without massively complicated code for dynamic firing arcs with very few benefits.
The new combat rules also have one v many combat coded into them. The animations may look 1v1, but under the hood every available additional attacker is factored in and will result in a person surrounded by enemies dying a lot faster.
Morale Changes
There have been less code changes to the morale system, the big one being a smoothing mechanism to soften some of the big jumps between different morale values that can be caused by balancing. This, when combined with units being in the wavering state for longer will allow players more time to react to units in trouble and to try and boost their morale.
The morale values themselves have had a lot of changes, for example the morale penalty from being under missile fire is much greater in Rome II to emphasise the harassment nature of missile units and allow those ranged units to be less focused on just killing opponents and so offer a wider array of tactical uses. The morale effects for lost casualties and flanking have also ben tweaked to help make the cause and effect of player actions more clear in the battlefield and put more emphasis on good movement and positioning.
Unit Stat Scales
As some people noticed in the Teutoberg trailer, the stats for units are a lot bigger now. This is because we are using a wider range of stats for units in Rome II. For example in Shogun 2 morale may have gone from 4 to 15 for most units (excluding heroes). In Rome II it can go from 10 to 75.
This greater range allows us much more granularity in the bonuses we give from experience and in the campaign and also a greater range to differentiate units over.
Additionally, I should point out that the Teutoberg video certainly showed barbarian units breaking earlier and Roman units surviving longer than they will do in the final game. We tweaked this for the video so that the guy demoing it could actually get through the battle to the end without dying horribly halfway through. It can be hilarious when that happens for the fifth time in a row, but maybe not so much when we are trying to record a video to show you….
Below are images of some of the Greek shield patterns.
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I hope you have enjoyed todays update,
Jack
more players play on easy than all other hard difficulties combinedREALLY, that's bs.
Characters will have traits and skills, and will gain experience more quickly
They can get a lot done in a campaign, so don’t get too hung up on the raw numbers. 40 years was also given as an example of how long generals and agents can live for. Some may die gloriously in battle at the age of 20, others may last into their 80’s. There will be plenty of time to make use of your greatest characters.
Well, he said you can't attack after a forced march, and also that there are penalties. So presumably if you get attacked after a forced march, your units will be at a significant disadvantage in terms of combat stats. I'm guessing they'll certainly be more susceptible to fatigue, maybe also worsened attack/defence/morale, we'll see.
If it's 1 year per turn, will the turns always be in summer or winter? How will they serperate the seasons in the campaign?
We understand that seasonal variety is important to campaign map flavour and that the four season cycle from Shogun 2 worked well both visually and in terms of gameplay. One year turns are not the only thing to overcome with regards to this: the map is huge, with many climates that would each require visual and gameplay representations of their individual seasonal variants. The climates themselves do cover the extremes that one would expect to experience at the height of the baking summer or the depths of the long, dark winter, and rest assured that we are continuing to explore effective methods of representing seasonal change regardless of the yearly turns and map scale complexities.
We understand that seasonal variety is important to campaign map flavour and that the four season cycle from Shogun 2 worked well both visually and in terms of gameplay. One year turns are not the only thing to overcome with regards to this: the map is huge, with many climates that would each require visual and gameplay representations of their individual seasonal variants. The climates themselves do cover the extremes that one would expect to experience at the height of the baking summer or the depths of the long, dark winter, and rest assured that we are continuing to explore effective methods of representing seasonal change regardless of the yearly turns and map scale complexities.
How can you represent different seasons when turns are yearly ? o_O
Will they make perpetual winter in northern countries, perpetual summer in Egypt ? That would just be strange...
Well, I was wondering about that myself, and one idea that occurred to me was tying it to army movement points. You could say that every turn begins in spring, and then depending on how far the army has to move (as % of its maximum move for the turn) before reaching the site of the battle, the season could change.
Well. At least they're free. Sort of.
On steam is $60 USD to pre purchase it......same price it would be on release date, but you get early DLC with it......so what the fuck is the problem here?
Pre-ordered.(click to show/hide)
That's really not something to be proud of, quite the opposite.
visitors can't see pics , please register or loginDAT CARD GAME. :mrgreen:
On the part of the devs, maybe. As a consummer, I can only say FUCK YEAH.
Well on Amazon it's £30. Just without the Greek Cities. £15 for Greek Cities? Fuck off.
Disappointed it's not a 1:1 scale onager....that makes me not want to buy the collector's edition now
Well spotted.
Well, supposedly, they all have their own missions and unique buildings and units. So it's, supposedly, quite a lot of content.
I dunno what the big deal is, 45-55 euros is and has always been the normal price for new PC games, at least over here.
You're looking at £30 over here and at a very push £35 not £45
DLC which in reality should be in the game if it's already completed.
FYI guys, Green Man Gaming is currently offering the preorder with DLC for 25% off.
So many cheap fucks. :rolleyes: :rolleyes:
...he says, instead of just googling it.
Rome 1 came out nearly a decade ago, games have changed a bit since then. This games are more expensive to make and companies always want to maximise their profits. It's shit but pre ordering games and stuff like that only encourages publishers to do more of this shit.
FYI guys, Green Man Gaming is currently offering the preorder with DLC for 25% off.
DLC shit with Empire? What DLC did it even have? Some scenario crap and some special units, IIRC. Who cares?
Also, just gonna mention this again for the benefit of anyone currently considering preordering:
Thoug I did make a solemn oath to myself to never buy another TW game after some DLC shit they pulled with Empire.
Don't forget the Indian factions being on a DLC.
That falls under "scenario crap". Wasn't it on a separate campaign?Yeah, but empire is where they started DLCs. The Indian factions was reasonable because u couldnt really fit them in to the main campaign but the extra factions and unit packs is a bit much.
And yet, there you are. Which is why publishers and devs won't stop this nickle and diming bullshit for stuff that should be in the game in the first place. Because people are still willing to pay for it. I can't wait until they make consumers pay for patches (even more than they already are I mean). I give it 5 years or so.Yes, well, need to buy it legally to be able to play the multiplayer.
Yeah, but empire is where they started DLCs. The Indian factions was reasonable because u couldnt really fit them in to the main campaign but the extra factions and unit packs is a bit much.
DLC shit with Empire? What DLC did it even have? Some scenario crap and some special units, IIRC. Who cares?
And yet, there you are. Which is why publishers and devs won't stop this nickle and diming bullshit for stuff that should be in the game in the first place. Because people are still willing to pay for it. I can't wait until they make consumers pay for patches (even more than they already are I mean). I give it 5 years or so.
I think a little sooner.
That seems like an idiotic thing to do, PR-wise. Would have been a hell of a lot better to include Ranger mode in the base game, charge 5 more dollars for the game, and give preorders a 10% discount to make up for it. Pretty much the same result but much less potential for drama.
Same goes for RTW2, really. I don't get why they don't just include all the DLC shit in base game (or make them free DLC like Pontus if adding them to the release version is difficult at this stage) and give preorders a discount. It's a way more up-front way to achieve the same effect.
visitors can't see pics , please register or login(click to show/hide)
ursue warrior perfection as soldiers and champions. Few have fought toe-to-toe with the Royal Spartans and lived to tell the tale.
Having played a prominent role in the Greco-Persian War, including the legendary stand of the 300 at Thermopylae, and after victory in the Peloponnesus, Sparta’s power and dominance only began to wane following their defeat at the Battle of Leuctra, in 371 BC, during the aftermath of the Corinthian War. They were eventually forced to submit and join the League of Corinth, under Phillip II of Macedon, following the massacre at the Siege of Megalopolis in 331 BC.
What course Sparta will take now is unclear. Historically, it became an ally of Rome during the Punic Wars. Whether it will follow this path, or conquer Alexander’s former territories, reclaiming its former glory, who can say?
Trained to a level of martial prowess few others achieve, Spartan troops are excellent warriors, and, due to their oppression of the Helot people, they suffer less public discontent due to slavery than other factions. However, due to their Laconic austerity and focus on military training, Sparta benefits less from natural resources.
What do you mean, don't you have a use for a miniature catapult?Pelting the neighbors cat an' shit
What do you mean, don't you have a use for a miniature catapult?
I already preordered it, Dark. xD
hahahah Okin what comic/graphic novel is that from? An yea mass route for barb factions is always worrying xD
My PC struggles with Napoleon, how will I run Rome II!!! :cry:
My PC struggles with Napoleon, how will I run Rome II!!! :cry:
You can always buy the collectors edition. I heard the onager u get with it is better than Rome 2. :mrgreen:I'm gonna start with Rome since that's the "main" faction. I always like to start with the "default" faction in TW games. England in medieval, Rome in Rome etc., unless there's a faction I really want to play.
Anyways, which faction u guys planning on playing first? I was thinking Egypt, but when I heard they only did the dynasty thing for Rome and Carthage, I might have to play Rome first.
Yeah, ditto. I'm boring like that.
Oh, yeah, this time Hannibal will not fail.
Carthage.
Carthage will probably be a pretty fun faction. I'm still going with Rome though, because not only are they cool, they're also likely to be the most developed faction in terms of content, their units are fun to play with, and their location on the map is a fun one to start in.
Heh, on empire, I started as the DUTCH, so I might try one of the more interesting starting factions. Will see. Current Choices are Athens, Pontus, Rome, Carthage. Though it'll most likely be a run between Pontus and Carthage.
Btw That webstie is revealing the Total War Map demo at like 14:00
http://www.rezzed.com/whats-on/schedule
14:00
Total War: Rome II Live Code Demo
A year on from debuting the first cinematic at Rezzed, The Creative Assembly returns to the developer sessions stage to present a live playthrough of Rome II.
Is it possible to find this video anywhere? Had no luck so far :|
14:00 ... 23rd june
Hmm, have there been any reveals about sea combat so far? I've realised, that this might actually be one of the things to have some of the greater changes - because galley combat at that time involved a lot of ramming. I wonder how that would work out and if it would make sea battles a lot more tactical and deep (no pun intended lol)?
UK only I guess. Typical.
UK only I guess. Typical.
Can you blame them?
Maybe they decided to make up for it because they've done that to us in the UK for years. Charge $30 dollars for a game, clearly for the UK it has to therefore be £30 to make it fair. Steam logic.
We have to pay extra on games, because of the taxes in Europe
Real men don't pay taxes, they tar and feather their tax collectors. :twisted: :twisted:
What the fuck last time I checked Europe was less mountainous.
Yeah, it does seem a bit mountainy, but at least that means AI armies will by necessity be blocking mine from capturing their cities. :P
Wait, so we only get the greek culture dlc if we pre-order?
But aren't you French Canadian? How does Europe affect you?
Also HAHA, taxes on games. Real men don't pay taxes, they tar and feather their tax collectors. :twisted: :twisted:
And to us it's the equivalent of 72.85 USD.
Ew, 60 EU. Well that DOES suck.
£29.99 on steam... :)
Just look at that link. 117 FACTIONS and 500 Units. Pretty ambitious aren't they?
Is it being shown as a reduced price (-33%) or is it a straight up price cut? Didn't it start out on 45GBP?
Well, most of those factions will be non-playable single-province (or single-region) factions, and most of those units will basically just be reskins of other units for those AI factions. Still, big numbers.
Yeah it has a slash through £45 down to £30 basically. Which is odd as I wouldn't have thought they'd do a sale on a pre-order.Doesn't a lot of pre-orders have a discount?
• When moving armies over water, you no longer need to load them into a separate navy. They will automatically enter transport ships. You will still require a navy to protect them.
• Armies can move over rivers without building boats/bridges
These are major drawbacks for me as they limit strategical planning and terrain advantages severely.
These are major drawbacks for me as they limit strategical planning and terrain advantages severely.
Yeah, it does seem a bit mountainy, but at least that means AI armies will by necessity be blocking mine from capturing their cities. :PAnyone else notice that their are borders in the sea?!?!
pics(click to show/hide)
Anyone else notice that their are borders in the sea?!?!
(click to show/hide)
Cavalry charging the front of the phalanx, check.
None of the legionaries are trying to flank the phalangites, check.
It's just like every battle I ever fought against the AI.
Cavalry charging the front of the phalanx, check.
None of the legionaries are trying to flank the phalangites, check.
It's just like every battle I ever fought against the AI.
http://www.gamespot.com/e3/stage-1-day-2/
6:40
And by 6:40 he means 6:40:00. So not six minutes in.
Also the guy interviewing him is retarded. "DO THE BIGGER SHIPS COST MORE!?!?" "ARE WE GUNNA SEE ELEPAHNTS?!" ARE WE GUNNA SEE THOSE ELEPHANTS!?!" "HEY HOW BOUT THOSE ELEPHANTS!?!?" "THOSE CAPTURE POINTS SEEM A LITTLE VIDEO GAMEY......FOR A VIDEO GAME"
Yeah I was thinking the same thing. We playing a multiplayer sometime?
And by 6:40 he means 6:40:00. So not six minutes in.
Also the guy interviewing him is retarded. "DO THE BIGGER SHIPS COST MORE!?!?" "ARE WE GUNNA SEE ELEPAHNTS?!" ARE WE GUNNA SEE THOSE ELEPHANTS!?!" "HEY HOW BOUT THOSE ELEPHANTS!?!?" "THOSE CAPTURE POINTS SEEM A LITTLE VIDEO GAMEY......FOR A VIDEO GAME"
"THOSE CAPTURE POINTS SEEM A LITTLE VIDEO GAMEY......FOR A VIDEO GAME"Well damn I fucking agree with this. When two armies meet in a field, why the fuck do you have any other objectives than destroying the other army? That is just seriously dumb and annoying and will limit you in your possibilities for using strategies in these battles.
http://www.gamespot.com/e3/stage-1-day-2/
6:40
And by 6:40 he means 6:40:00. So not six minutes in.
Also the guy interviewing him is retarded. "DO THE BIGGER SHIPS COST MORE!?!?" "ARE WE GUNNA SEE ELEPAHNTS?!" ARE WE GUNNA SEE THOSE ELEPHANTS!?!" "HEY HOW BOUT THOSE ELEPHANTS!?!?" "THOSE CAPTURE POINTS SEEM A LITTLE VIDEO GAMEY......FOR A VIDEO GAME"
I like that they added ship ramming, it's what they used in the Battle of Actium for example.
They already had ramming in FotS, it was obvious it'd be in Rome 2.
They also may have tweaked them to make them look more impressive for the video, just like they nerfed the opposition for the Teutoburg Forest run-through clip. Honestly siege weapons could do with a buff, I never used them in any of the games, they were so worthless.
They also may have tweaked them to make them look more impressive for the video, just like they nerfed the opposition for the Teutoburg Forest run-through clip. Honestly siege weapons could do with a buff, I never used them in any of the games, they were so worthless.Cannons in empire/napoleon?
Cannons in empire/napoleon?
Saved my ass a lot of times.
Yeah, those don't count, they're artillery not siege engines. Along with the FotS cannons they're the only ones that have actually been useful.
Yeah, those don't count, they're artillery not siege engines. Along with the FotS cannons they're the only ones that have actually been useful.Oh, I always thought of ballista, catapults and trebuchets as artillery, similar to cannons. Guess they are classified as siege engines... But wouldn't ladders,siege towers and rams also be classified as siege engines?
If they can implement some sort of agressive AI, even for a defensive battle for them, i'll be delighted. Not the suicide charge, but the "his infantry have now advanced, and are in the middle of the plains, time to launch our war chariots from both sides" tactics. May be dreaming there, though.
Well what news should there really be regarding mp? I'm looking forward to multiplayer campaign and that's about it. Otherwise it'll probably be pretty standard tw mp.
Well what news should there really be regarding mp? I'm looking forward to multiplayer campaign and that's about it. Otherwise it'll probably be pretty standard tw mp.
Hi all,
It was a rather exciting week last week with a huge amount of information being split all over the internet from E3 as the press finally got to see the Total War: ROME II campaign map in action and go hands-on for the first time with a sample battle featuring Egypt and Rome duking it out on the banks of the Nile.
As a result, there’s a bit of misinformation doing the rounds on the forums generated by putting different sources together and not getting it quite right, so here’s a few answers to questions that have cropped up from the show.
Hope it helps your discussions by getting some facts in there, and also hope you’ll be able to join us at Rezzed this weekend and other events over the summer to go hands-on with ROME II yourself.
----
Q: Why are animations so over-the-top when men are hit by chariots or artillery?
These animations aren’t final – we’re currently in the process of toning them down to have the right balance between visual impact and realism. There are important gameplay reasons why it might be necessary to indicate that something’s gone very wrong for one of your units, especially when you are zoomed out, but we also need to balance that with the need to maintain a degree of immersion.
They will fly less high in the finished game.
Q: Are Chariots and Artillery over-powered?
The above effect will over emphasise the impact, but it’s important to note that not every solider knocked over by those units’ attacks are killed; a proportion will get back to their feet. These units, and others in the game, are important disruption weapons alongside the direct damage they do. Such attacks are important to use strategically, slowing, demoralising and disrupting the formation of enemy units, causing follow-up attacks to have greater effect.
Q: Does every battle have a capture point?
No.
Most battles in ROME II are either normal field battles or open sea battles. These do not have capture points or baggage trains. Ambush battles don’t have capture points either.
Capture points for cities have been present in all Total War games since “Rome: Total War”. Larger city battles in ROME II now have multiple capture points as this increases the skill and tactical requirements for attacking and defending cities while allowing the use of elements of stealth and surprise, rather than previously where sides could just camp in the centre of the city. Smaller cities will have one, and are likely to be first type of siege battle encountered by most players at the start of the game.
Additionally, the new feature of Baggage Trains (the capture point type you saw in the E3 footage) occurs in battles where an army is attacked while it is in Forced March stance on the Campaign Map. This represents the army being caught while on the move and so being more unprepared for battle. This disadvantage balances out the advantage of being able to move further in a turn and means that players need to judge their strategy more intelligently when selecting this stance. Conversely, as an attacking player, you would do well to time the interception of Forced Marching enemy armies to take advantage of their additional vulnerability.
Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.
In this particular instance, the attacker has the disadvantage of time in which to capture the defender’s baggage train, but the tactical advantage of picking the battleground in the first place.
Placement of the baggage train will vary from battle to battle, while still being in the defender’s deployment zone. Both sides will be able to see exactly where during the deployment phase.
In whatever form they appear, Capture Points are not instant wins. They have a timer on them that allows for any reasonably astute player to react to the situation.
The defence of the baggage train was a genuine issue for armies of the ancient world. Losing your supplies, spare equipment and possessions was a disaster that led to some of history’s most catastrophic defeats.
Q: Are you going to change the unit cards?
No, we have no plans to change the unit cards. When you’re hands-on in battle, we find the new card design to be particularly useful for identifying which unit is which in the heat of battle. You should reserve judgement on their effectiveness until you’d had an opportunity to use them. Needless to say, in the thousands of hours of testing so far they have proven their worth.
We like them a lot as their style is in period for our game and the Romans were rather fond of mimicking the art of other cultures, including Greece.
Q: What is the multiplayer element of ROME II going to be?
ROME II will contain traditional TW multiplayer modes such as versus battles (1 to 4 players per side, 2 sides) and 1v1 campaigns (co-op or versus), there will be some additional features added in here including a neat MP battlefield selector which we will be talking about soon. However, the Avatar Conquest mode from SHOGUN 2 will not be returning in ROME II; we believe we can create a much more compelling persistent multi-player offering for Total War that will appeal to multi-player fans with Total War: ARENA, and we’ll be bringing you more on that at a later date (get involved with the beta for ARENA here).
Q: Will there be blood DLC in ROME II?
Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.
Q: Will there be a BETA or demo for ROME II before release?
There will not be, no.
Q: Why does Julius Caesar change into a horse when moving on the campaign map demo?
This is an animation to indicate quick movement across the campaign map, which we find preferable to a ‘Benny Hill’-style fast walk. This is subject to change for the final release.
Q: Will there be a hotseat multiplayer campaign?
No, the hotseat feature hasn’t been present for a number of Total War games. There will, however, be a 1v1 multiplayer campaign – both co-operative and head-to-head.
Q: Why is the battle in the E3 demo so fast?
The Battle of the Nile features a lot of fast-moving units, such as chariots and cavalry. This has an impact on the perceived overall speed of the battle. We’re still tweaking the final foot-speed of units, but we’re happy we’re close to final. It is also worth saying that the battle was chosen to fit within the time we had available with journalists at E3, which is often all too brief. Overall you can expect to experience longer battles on average.
Additionally, we are constantly testing and updating the distances between deployment zones depending on the size of the engagement, while constantly adjusting movement speeds for armies. All of which can have a significant effect on how quickly or slowly battle is joined.
Q: Why aren’t there any minimum or recommended specs available yet?
There are, our current expected specs are listed with retailers at the moment [http://store.steampowered.com/app/214950/]; these are subject to change as the game is optimised. Our intent is to get the minimum spec as close to Shogun 2’s requirements as possible. When the specs are finalised we will post them on the TW Wiki.
Q: If I pre-ordered the game before the Pre-order bonus was announced, will I still get the Greek States Culture Pack?
Yes, as long as your retailer is participating in the offer. Check with your retailer if you have any doubt.
Q: How cool are the Iceni?
The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.
Q: How cool are the Iceni?
The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.
I just saw recommended requirements on Steam:
Recommended:
OS:Vista / Windows 7 / Windows 8
Processor:2nd Generation Intel Core i5 processor (or greater)
Memory:2GB Ram (XP), 4GB RAM (Vista / Windows 7 or 8) GB RAM
Graphics:1024 MB DirectX 11 compatible graphics card.
DirectX®:11
Hard Drive:30 GB HD space
Additional:Screen Resolution - Minimum spec: 1024x768 minimum/ Recommended spec: 1280x1024 minimum (ALL SPECS ARE CURRENTLY NOT FINAL AND ARE SUBJECT TO CHANGE AT ANY TIME)
Can Anyone tell me if I will be able to play on my laptop?
Lenovo G780
Intel's Core i5
GeForce GT 630M
8 GB RAM
I think it's a fucking disgrace that they managed to not include the Seleucids in a Roman era game. I am still seriously pissed off and I have half a mind of pirating the entire deal because apparently it is accepted to cut half the content from the base game and sell the rest of the stuff for additional money as DLC. The base faction selection is a fucking disgrace. It's like releasing Barcelona as additonal DLC for FIFA.
In any case, I am a complete phalanx slut. Nothing is more majestic than a spear wall lawnmowing through enemy mobs. Basically any successor kingdom, of which there are shamefully few, but still a bunch. Makedon will be my first play I guess, or Epeiros so I can shit on the Romans earlier. Unlike a lot of people I tend to dislike playing Romans and I usually enjoy messing them up. I like Pontus as well but without the Seleucids it will just be weird, hopefully Pontus gets phalanxes as well as cataphracts.
It's like releasing Barcelona as additonal DLC for FIFA.
Really excited about playing as Suebi :D
just bought the game for 28 euros on a nice site ;D
this site is on portuguese u need to register but u can check yourself its 28 euros and u get the dlc , u get the steam code at the release day, i allrdy bought it there and can confirm that it works.
http://www.nuuvem.com.br/produto/1213-total-war-rome-ii
fucking cheapers. :rolleyes:
Macedonians for me. But I hope the campaign isn't as easy as it was in he frist, after you take over greece.
this site is on portuguese u need to register but u can check yourself its 28 euros and u get the dlc , u get the steam code at the release day, i allrdy bought it there and can confirm that it works.Seems dubious, why would they sell it so cheap, and im pretty sure theres gonna be a hiccups with steam activating the cd keys, like happend on max payne 3 steam sale, waited 3 days for them to sort it out :rolleyes: ,so its prob best to buy from steam, me thinks if and when the aforementioned scenario happens you get the key working quickly from steam.
http://www.nuuvem.com.br/produto/1213-total-war-rome-ii
Well we can hope they have improved the campaign AI alot, their "difficulty" has always been represented by just giving the AI more bonuses, which whilst made the campaign harder, it was not in a good challenging way. Hopefully the difficulty is based more around the AI rather than balance destroying bonuses.
The AI spammed armies endlessly due to the massive bonuses in gold etc and also made the battles less immersive if you changed battle difficulty as the AI units were buffed up, meaning you'd see one of your awesome units struggling against some my old friendgy unit. Also the constant spam of armies made for repetitive boring battles defending the same shithouse over and over again whilst you attacked inbetween.
Well, the way armies are done looks a lot better this time and they wont be so easily replaceable/spammable so that's one thing that should be better. But until I get to play the game myself I don't have high hopes for any "amazing AI", I won't really be dissapointed if it isn't awesome, I'll still play the hell out of the Campaign and have a lot of fun in multiplayer.
They could just make enemy factions more likely to ally and attack you the more powerfull you get, in a way that you always have an equal challanging startegy experience from the beginning to the end. So if you take over half the map, almost every other kingdom has recognised you as a danger that intends to dominate them all, and will unite in an effort to bring you down. And you have a war to fight on all fronts, unless you take the time to train expert diplomats to help with that. That's how tw campaigns should have been from the start.
They could just make enemy factions more likely to ally and attack you the more powerfull you get, in a way that you always have an equal challanging startegy experience from the beginning to the end. So if you take over half the map, almost every other kingdom has recognised you as a danger that intends to dominate them all, and will unite in an effort to bring you down. And you have a war to fight on all fronts, unless you take the time to train expert diplomats to help with that. That's how tw campaigns should have been from the start.
How many videos do we need of that battle? Show us something new already, goddamn.Watch it, it's from the other side, he's playing as Romans, and winning.
In my experience that's how they have been from the start. It's actually kind of a pain in the ass in my opinion, I just get more and more factions declaring war on me for no real reason and there's nothing I can do about it except kill them. Even bribery rarely keeps them out of my hair for long, and long-time allies seem to have no qualms about suddenly joining the bandwagon.
So they don't have a Spain faction right? Disappoint >_______<DLC.
DLC.
I also found it interesting that central - south Germany have Celtic factions and mercenaries and not Germanic.
It's funny how much the influence of the EB mod shows in this game. Faction, province and settlement naming conventions are the same, and even unit names have been copied from it (I doubt eg Illyrian coastal levies would be in there if not for EB). I bet those guys feel kind of cheated.
Yeah, but on the other hand their work (research, design etc) is kind of getting ripped off by CA, who will profit from this game. It's a fifty-fifty thing whether to feel honored or offended, IMO.
http://uk.ign.com/videos/2013/07/10/rome-2-total-war-battle-of-the-nileOh my god, 5:18. They throw their javelins while running and they look like a bunch of laser beams. There is not even a throwing animation, god that looks fucking dumb. Javelin system in RTW was fine, just a little too slow. They cocked it up bad now.
http://maps.totalwar.com/
The map, description of areas and what mercenaries you can get there :D
And what's worse is that I heard the guy doing darth mod won't be continuing into Rome 2.
I still don't see it. You're a modder, you work for free, it's what you do when you take up the task. What would you seriously expect in return from the company who made the game?
There was a lot of things that scared me in that last video.
He said that for each new sequels of TW : I have no doubt he will see every flaws of the game and start modding again. Even though CA really mistreated him in the last modders-CA event where they didnt even send him an invite, he complained on the forums, and a CA official almost pissed on him publicly (with politically correct words ofc).
Money, a position in the game industry, fame, gratitude.
There was a lot of things that scared me in that last video. The units started routing after like 30 seconds of combat for the Egyptians; the javelin graphics too. It just seems like their continuing there fast battle mentality from shogun. And what's worse is that I heard the guy doing darth mod won't be continuing into Rome 2.
Now maybe they had the difficulty set on easy, idk. But still that battle lasted like 10 minutes
And by the fuck aren't they displaying the testudo formation yet?
Hi Guys!
Thought I’d just illustrate how difficult it is to show off a game that’s as big as Total War when it’s not finished yet. One thing a lot of you noticed were how prominent arrow trails were in our Battle of the Nile video – a good example of something that changes and evolves as the game goes through development.
Projectile trails are important because the player needs some visual indication that their troops are attacking with, or under attack from, ranged weaponry. But as you saw, they were rather prominent in the Battle of the Nile. This was actually caused by all troops firing at once and the trails overlapping each other.
This screen shows what they look like today – the effect of development progression on just that area of the game; one of hundreds of thousands of tweaks and spots of polish the team are applying on the run up to launch.(click to show/hide)
I'm surprised they're still making changes like that. With only a month and a half left, I thought they would just start producing the CDs and things needed for release. I guess no one gets a CD anymore, lol.
http://www.youtube.com/watch?v=BMVB2UYs9ysCampaign map looks stunning - love the overall feel of northern Europe, especially when he shows that Danish port city. Although, the voices of those German generals were a bit odd :rolleyes:
Some succeeded in the 4 :D
For more infos on darth : http://www.pcgamesn.com/totalwar/total-war-mod-darthmod-empire-v80-platinum-released-developer-retires-total-war-modding
Some succeeded in the 4 :D
For more infos on darth : http://www.pcgamesn.com/totalwar/total-war-mod-darthmod-empire-v80-platinum-released-developer-retires-total-war-modding
"Total War Then and Now" presentation. The main points are "Rome 2 looks pretties than Rome" and "it has more stuff".
Also rebuilding compiled data from source files takes 12h-24h, and partial updates aren't usually possible due to referential integrity issues.
Doesn't sound terribly moddable even with tools...
All source code for Rome etc. was lost, so probably no support for .sav ever.
Some vague story about restoring from wrong backup tapes.
It's a pretty big screwup, but then anybody who never lost any data throw the first stone...
Even if they had source code, it would still be a lot of work to get support for .sav format out of that, so it probably still wouldn't happen.
"Pretty much no way to change Battle AI, just tweak some numbers. Campaign AI much more flexible."
"Combat formula is extremely complicated and it makes no sense to release it"
"Nothing in DB tables affects BAI."
Full documentation of group formations will be included in the kit.
There were some words from one of the people responsible for budgeting and he explained about the economical issues with modding (before you get the wrong impression: you could tell he also loved TW. But they wanted to and it was interesting to hear that side of the story; after all, there is such a thing as a reality to deal with).
The thing about the point that "supporting modding is also good for sales" may be true or not; the team doesn't even really care as such (mostly I think they believe it). Rather, from a their gamer's point of view - which they had a good amount of the time because they all are gamers - they were aware of and amazed by what some modders have put out there. The problem is that for them to support it, they need to include it in their budget, and they need to get money for it from their investors. Investors don't give money out for free, so there needs to be a justification. So CA goes "it's ultimately good for sales and will bring in more money in the long run", the investors is going to ask how much... and that's exactly it: there just is no amount that can be connected to it. People handling money need to fill numbers into spreadsheets, and "pretty much (probably)" just isn't a number.
The fact that they somehow did manage to cut out money to make that summit possible (and make no mistake, that's a pretty big whopper by itself for only a day) must once again be stressed. I really hope the released tools will give S2 modding a big boost and it does pay off for CA.
Oh god the drama, the sweet drama. My takeaway from it is that they did end up inviting bobbin, and publicly stated that EB was one of their favorite RTW mods. It's not surprising that they have taken elements and been influenced by it.
It's also slightly worrying hearing about things like anti-piracy coding to prevent people from unlocking DLC factions, something already present in Shogun 2. What if a modder just recreates the faction out of spite with different models and textures, would CA call down the hammer on them? What are they going to do, claim copyright on a historical two thousand+ year old tribe? What is going to happen with seleucids for example? It's obviously going to be a DLC faction at some point, despite not being all that different from the other greek factions. Same goes for Baktria. Modders creating and inserting the faction would be obvious competition, especially since they would be free. Hardcoded faction limits doesn't seem so much an engine limitation as a deliberate strategy to sell more DLC, since they can obviously include new factions whenever it suits them.
But, meh, Empire sucks without Darth's mod, so they say....
So i heard you pre-order Rome2.
read the baggage controversy
http://forums.totalwar.org/vb/showthread.php?144533-Total-War-Rome-II-Battle-of-the-Nile(click to show/hide)
if it was mentioned before i'm sorry to bring it back but i don't think it got nearly enough drama :D
Having played a wide variety of mods including darth mod, third age 1066 mod and Dark age mod I csn safely say I still very much enjoy the vanilla game.
As for the Darth thing, the claim changing DB doesn't affect BAI, which is true, but by changing the paramaters that BAI works with, then it does change it's options. But, meh, Empire sucks without Darth's mod, so they say....
Never knew this myself, your post led me on a wikipedia reading spree lasting a couple hours most of which unrelated history but guess I must really be bored.
The Celts were very widespread at this time, the Germanic migrations only took place centuries later.
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Hi guys,
Later today, previews of Total War: ROME II from our Rome event will start to hit the web. We're going to use this thread to share those links in one place so you can keep track of them as they come in.
Buckle up and get ready!
CraigTW
***
Previews
--------
Rock, Paper, Shotgun - Hands on - Total War: Rome II (http://www.rockpapershotgun.com/2013/08/01/hands-on-total-war-rome-ii/)
VG247 - Rage Against the Machine: Rome II's Brutal AI (http://www.vg247.com/2013/08/01/rage-against-the-machine-fighting-total-war-rome-2s-ai/)
VentureBeat - Rome II fans will revel in detailed maps, smarter AI and elephants climbing the alps (http://venturebeat.com/2013/08/01/total-war-rome-ii-interview/)
Polygon - Fear and loyalty play a 'massive role' in Total War: Rome 2 (http://www.polygon.com/2013/8/1/4566058/total-war-rome-2/)
The Art of War: Hands-on with Total War: Rome 2 (http://games.on.net/2013/08/the-art-of-war-hands-on-with-total-war-rome-2/)<br /> <br /> DigitalSpy - Total War: Rome 2' preview: The Empire strikes back (http://www.digitalspy.co.uk/gaming/news/a502675/total-war-rome-2-preview-the-empire-strikes-back.html)
PCGamesN - Total War: Rome II Preview: saving Capua (http://www.pcgamesn.com/totalwar/total-war-rome-ii-preview-saving-capua)
PC Gamer - Why Total War: Rome 2′s army traditions system is so exciting (http://www.pcgamer.com/previews/total-war-rome-2s-army-traditions-system-is-so-exciting/)
Video previews
---------------
IGN - Total War Rome II developer commentary (http://uk.ign.com/videos/2013/08/01/total-war-rome-2-developer-commentary)
Rev3 - Adam Sessler meets Al Bickham to talk Rome II (http://www.youtube.com/watch?feature=player_embedded&v=eV5C5Obh8mk)
GameSpot - Al Bickham plays through the prologue campaign (http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-setting-the-stage-for-world-domination-6412318/)
CVG - Total War: Rome II preview (http://www.youtube.com/watch_acl?v=83WsnCV-hP4&feature=em-share_video_user&invite=CO+v690M) (Subscribe here (http://www.youtube.com/subscription_center?add_user=cvg))
Alternative link http://www.youtube.com/watch?v=83WsnCV-hP4&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w (http://www.youtube.com/watch?v=83WsnCV-hP4&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w)
CVG - Interview: Naval combat, factions and the campaign map explained (http://www.youtube.com/watch_acl?v=YEdl4hhes5U&feature=em-share_video_user&invite=CMDRi2A=) (Subscribe here (http://www.youtube.com/subscription_center?add_user=cvg))
Alternative link http://www.youtube.com/watch?v=YEdl4hhes5U&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w (http://www.youtube.com/watch?v=YEdl4hhes5U&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w)
From the Prince Of Macedon, his v-log and coverage of the event, including a tour of the set:
http://youtu.be/XgVpxM_KsHY (http://youtu.be/XgVpxM_KsHY)
And from Lionheart, a selection of videos coving Rome II, some interviews on set and more v-logs:
http://youtu.be/N3AQAsbhbbU (http://youtu.be/N3AQAsbhbbU)
Dat Hannibal trailer. Verra nice.
By the way, pay attention to the top left at 2:08.
Outside Italy, west of the Alps, in the top left corner, visible from about 2:06 on.
You guys think we can buy the greek culture pack later on?
You guys think we can buy the greek culture pack later on?
Not long, and I'll finally have a game that's worth playing..."Not long"? I envy you... :(
Not long, and I'll finally have a game that's worth playing...
"Not long"? I envy you... :(
Tell me about it, been scraping the old games I barely ever play for awhile now.
inb4 panos post something about nations/cultures.He will buy the FYROM dlc pack day 1. I swear.
Where were the pike phallanxes??? I want me some proper phallanx!!
The limited animations we saw looked pretty fluid (to me, at least.)
Speaking of things thrown in for free, Rome II purchasers will get access to Arena, the F2P battle thing announced in March: “Including advanced beta access, exclusive in-game Legion Armoury bonuses and approximately $15(USD) of in-game currency…, ROME II players automatically earn ‘Legion’ status and will be able to experience the massed battle MMO before the game opens up to all.”
I really hope those capture flags are just in the prolog and historic battles and not in the actual single player, otherwise that's just gonna drive me nuts. :|
Other then that the animations look good and so do the textures. Can't wait to play it :mrgreen:
I really hope those capture flags are just in the prolog and historic battles and not in the actual single player, otherwise that's just gonna drive me nuts. :|
Other then that the animations look good and so do the textures. Can't wait to play it :mrgreen:
Yeah they've already said they will only occur in certain situations and not open battles. I think they had some in historical battles, some when you're attacked coming out of forced march (baggage train one) and maybe a couple others.Ah that's not so bad then, however if I'm about to win a battle and one unit manages to some how get the flag and I lose despite even if I have almost all of them routed will just be aggravating.
I liked the gameplay vid showing it off and seeing how stuff worked a little more..
However... I kept thinking WTF ARE YOU DOING?!
I know he was just showing the game and wasn't trying to do his best but still... I kept thinking wtf wtf wtf the whole time.
To be honest they always seem to get below average skilled players to play, they never get someone who really is good at it to test the AI. It would be really nice to see a top total war player play against this "all new AI" to put it through its paces rather then getting people who make silly mistakes to play and be "The AI is really good its really testing my abilities!" When they just keep making silly mistakes and doing silly things.
I'll admit I'm not the best player out there by far but he made very simple mistakes like ignoring his cav and squandering his chance to use them effectively as well, placing his army in a bad spot to where he had to maneuver in order to hit the army coming at him since they were on his flank, sending troops out too far from his front lines, sending units out to die (italian swordsmen) for no real gain... I just didn't understand his thinking.
However hes trying to show off stuff and etc so some leniency is allowed. Just seems strange that they didn't have someone that truly could challenge the AI ... unless they didn't want to truly stress the AI in the fight..
If you preorder from here (https://www.getgamesgo.com) you can shake roughly 12 euros off the price.
Anyone use that site yet?That is usually how key seller work on pre-order.
Bought it and it says its supposed to be a steam key but it hasn't given me one. Will i be getting one on release day?
First time i used it. And since it's a pre-order, i have absolutely no idea how it works. I received a pretty long order code, wich is not a steam key.The key defines the software package you'll get. So, depending on the key, you'll get the pre-order bonus.
I guess we'll get the steam key when it's out, but then how do they know it's a pre-order... i just have no idea.
I'm moving to the Netherlands on the 1st of September, but God dammit i will find time to play Rome 2.
I reckon it's also because it would have taken a lot of work to adapt the Shogun 2 multiplayer formula to the various Rome 2 rosters that are all different from one another.
What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.
Looks fucking awesome to play honestly, something I always missed dearly in the original Rome, especially because it was quite a big thing in the Punic wars and such. Seems they implemented it exactly as I imagined it. Fire arrows look good, a lot better than the javelins earlier. Animations for boarding are quite impressive.
What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.
What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.
http://www.youtube.com/watch?v=fwWrDtkJdTs
Agreed. but perhaps that's just a bad limitation of the engine they use, because the same could be said for all of the games going back to Empire.If you can make a ball of fire roll down a hill you can probably make a ship rock when it gets hit by another.
macedonian elite vs pike levy
I really hope the agents and generals level up fast enough this time. I found the agent and general leveling speeds to be too slow in Shogun 2, I found it hard to max them out before the campaign was all but over and it was also a race against their life spans. While they've said it'll be faster in Rome 2, that's obviously just a necessity due to time passing multiple times faster in this game. It remains to be seen whether they'll all be on their deathbeds before they hit the level cap.
We also don't know what happens to Veterans when the army they're in are defeated. I do hope they have a 50% chance at least of dieing.
The fact that agents/generals are also "hard" to kill, means that the AI will be using them for ever. And since you'e usually at war with more states, you can really have a hard time killing all thoses spies and veterans telling your own slaves to rebel.
Originally Posted by Jack Lusted
Hey guys,
Looks like the first part of the play through will go up tomorrow instead of today, difficult to co-ordinate everything with Craig et al at Gamescom and me here in the studio.
Sorry for the delay.
Hope the encyclopedia gets leaked before release like Shogun.. Need something to soothe the wait :P
If anyone still reading this thread hasn't bought the game yet, these guys have it on for $50 dollars as opposed to steams $60, and you'll be getting the DLC as well. Just not the TF2 shit or the ability to preload. They give the keys out on the day of release in an email
http://www.greenmangaming.com/s/ca/en/pc/games/strategy/total-war-rome-ii/
It's a nice-looking map. My picks for most likely DLC factions are the Seleucid Empire, Cantabri, Scythia, Getae, Baktria and Armenia, in that order.
Releasing free content for ROME II alongside paid-for DLC! In October, you’ll be able to add the Seleucid Empire faction to your playable faction roster.
If anyone still reading this thread hasn't bought the game yet, these guys have it on for $50 dollars as opposed to steams $60, and you'll be getting the DLC as well. Just not the TF2 shit or the ability to preload. They give the keys out on the day of release in an email
http://www.greenmangaming.com/s/ca/en/pc/games/strategy/total-war-rome-ii/
http://www.youtube.com/watch?v=bjlL7TS9bP8
I don't know if it's because it was a city battle, but he didn't won thanks to the capture point. Yet he only has the option to "end the battle", and not "continue the battle".
What happened to that option ? Using cavalry to eliminate all thoses dismoralized troops was always very important in battles. Since it's a city battle, they'll all die, but who gets the kills ? Which unit gets the experience ?
And yeah, no horses could be understandable (horses really don't like ships), but no siege equipment is a shame.
I only hope he didn't have any siege equipment because thoses ones are unmovable (once you place them on the battlefield, they're fixed, maybe you need to research something before for siege in boats), so you can't use your troops to "move" them. But what about movable siege equipment, i have no idea.
It was a multiplayer fight not a campaign mission, thus no need to run down routing troops.
Err no it was a battle from the prelude campaign as they repeatedly said. He basically avoided following the predetermined 'historical' story and forged his own in the prelude campaign.
It was a multiplayer fight not a campaign mission, thus no need to run down routing troops.
I'm gonna smash all of you my old friendwankers using the mighty Iceni.
Lets see them smash a pike wall.
FTFYOnlyHoly fuck, still one week left :(
Let's see a pikewall get pelted with large stones and then try to out maneuver a more numerous and faster moving horde of angry butt fucking shit cunts with pecs for chest armour.
Slingers seems like a complete waste unless your fighting naked people without shields :P
I think a cav, melee or archer / javelin unit will always have more utility than slingers. But I'm judging from what I've seen so far in the videos, there are still those pesky Balearic slingers who havent been seen yet 8-)
anyone knows if console command will be enabled?
Archers have a fast fire rate, good range and damage, but little of their damage is armour piercing so they struggle against the more armoured units.
Javelins are short range, but very high damage so can hurt anyone.
Slingers have the longest range and a lot of ammo. Their weakness is low damage, but they will do something against everyone.
This game will unlock in approximately 6 days and 3 hours
Hello all,
Just to let you all know CA today announced the Activation Time for ROME II on its release day next week as a single worldwide unlock time of zero hours US Pacific Time on the 3rd Sept, equivalent of 00:00 PDT / 03:00 EDT / 08:00 BST / 09:00 CET / 17:00 AEST.
From that point game activation will be live and Total War: ROME II will be playable.
Digital customers can begin preloading via Steam from 10:00 PDT / 18:00 BST today (28th Aug) in order to be as ready as possible to begin their conquest of the ancient world on launch day, with only the day one content patch including Pontus, an additional playable faction, needing to be downloaded once the game is live.
Bought at a key seller for nearly 50% off - I'll need to wait till release day for my key :(Same
...but hey, nearly 30€ saved so I don't mind waiting :P
Bought at a key seller for nearly 50% off - I'll need to wait till release day for my key :(Would you mind sending me the link to that seller? im stilling looking somewhere to buy it =x
...but hey, nearly 30€ saved so I don't mind waiting :P
Would you mind sending me the link to that seller? im stilling looking somewhere to buy it =xDear Jackie,
Dear Jackie,yeah... i just thought about looking at the previous posts.... dumb me. Anyway thanks :)
I don't mind at all:(click to show/hide)
yeah... i just thought about looking at the previous posts.... dumb me. Anyway thanks :)
Cheap fucker, it's only £30 on steam... :P
Cheap fucker, it's only £30 on steam... :P
Shit, you guys have a pretty good price. It's 55€ here :(There is no need for Russian sites:
Anyway, can anyone roughly explain how multiplayer works in this game? Never played any Total War game in multiplayer (or any mp strategy game for that matter really :D). I'm torn between pirating (for singleplayer only) and buying a key off a shady russian cd seller page (33€, well 36€ if I buy it off GMG which seems to be a bit more legit?).
Shit, you guys have a pretty good price. It's 55€ here :(
Fall of the Samurai coop is pretty epic :Pvisitors can't see pics , please register or login
Looking forward to cooping in Rome 2 as well!
That's not smashing, that's picking appart.
Macedon also had fast moving infantry for support, not to mention the awsome cavalry
Brit my old friends of the time were warfare troglodites with their slingers and charriots...
Would be a shame to nerf clever ploys or strategic flanks by allowing people to just run their units everywhere quickly without much of a penalty.
It's smashing when your phalanx is hit from the sides and back as well as the front. You have to move your Light Infantry to stop the mighty Iceni flank, at which point they will be eaten up by Handsome Heavy Chariots, oh your cavalry? enjoy the spears and counter cavalry charge, all the whilst your slow moving phalanx is being pelted with stones and confronted by some angry chest hair wielding cunts, meaning if they break formation to turn and face the flankers they will be attacked from the rear, leaving them no choice but to be flanked, I mighty, Iceni.
Romans also get a gladiator unit, with twice the melee stats of any other unit.
You try to flank the phalanx with an inferior force, it willl get overwhelmed by cav and hoplites. You try to flank the phalanx with most of your units, the phalanx will turn and the weaker side of your army gets overhelmed by cav and hoplites. You try to break your army appart any further for flanking purposes, it will just be overhelmed faster. Unless charriots can break phallanxes from the front now, I dont see how you would expect to win.
When your phalanx turn they are charged in the back by skirmishers
You try to flank the phalanx with most of your units, the phalanx will turn and the weaker side of your army gets overhelmed by cav and hoplites.
slow sigh
I'm just somewhat disheartened, though not surprised, that CA is still measuring unit effectiveness by coolness factor. Gladiator training does not form effective, cohesive military units. But Spartacus, so gladiators are twice more effective than military units actually trained for the job.
I'm just somewhat disheartened, though not surprised, that CA is still measuring unit effectiveness by coolness factor. Gladiator training does not form effective, cohesive military units. But Spartacus, so gladiators are twice more effective than military units actually trained for the job.
Maybe not cohesive units but a unit with very high attack and very low defense and morale would be realistic.
lol bunch a fucking whiny babies crying and bitching about a game they will have well over 100 hours game play on average. :rolleyes:
Maybe not cohesive units but a unit with very high attack and very low defense and morale would be realistic. Even though I dont think gladiators have ever been enrolled into any armies in history (except if they were rioting themselves) so its a bit hard to watch and enjoy.
So javelins have a range of 80, cretan archers 125, and rhodian slingers 150. That seems awfully low for the archers and slingers, only javelins really seem worth it.
Romans also get a gladiator unit, with twice the melee stats of any other unit.
In the video cretan archers on the wall fire at the charging gladiator unit, failing to kill a single man, until a friendly artillery kills two. They still dont loose any after running through the breach and chasing down two units. :rolleyes:
Archers and slingers seem like a complete joke, unless you need them to kill horse archers you cant catch.
Quote from: Leesin on August 31, 2013, 09:18:22 pm
When your phalanx turn they are charged in the back by skirmishers
Quote from: Adamar on August 31, 2013, 08:55:45 pm
You try to flank the phalanx with most of your units, the phalanx will turn and the weaker side of your army gets overhelmed by cav and hoplites.
Apparently Seleucids only consist of like 5 provinces in current Syria instead of all over Asia.
I see you fantasizing but I don't see you accepting the offer to prove your theory about how I wont kick your ass, you gonna battle me or not BRO?
No money :cry: oh well I need to finish FotS anyway.
kids these days...What?
Maybe, I play total war for the singleplayer. But if no one else can show you the error of your ways, then I might give it a try.
kids these days...FYI I'm 27 and life hasn't exactly been good on me. Stop talking nonsense.
If Rome II were a gladiator, it would enter the arena as pyrotechnics flared and trumpets blared. Clad in the most beautiful armour in creation, it is the promised one, destined for greatness. Later in the day, having overcome many opponents, it would finally fall, its final opponent holding a sword to its throat. Watching on, only a very cruel emperor would point his thumb murder-wards. It deserves its victories but it’s hard not to think that if the armour it wore were less ornate, lighter and more flexible, then it may never have fallen at all.
Didn't read them but 7/10? 3.5/5? Seems there are a few things wrong with it. Or just minor stuff nobody really cares about...
On easy or normal difficulties, the boons earned by your armies and their commanders make little difference, unfortunately. The enemy AI is clueless, wandering around with tiny, poorly constructed armies, declaring war and never following through, or attempting to attack well-defended settlements with 70, admittedly angry, men. Strategy and tactics fly out the window, as even the occasional massive enemy force can easily be wiped out by simply remembering the “rock, paper, scissors” rules of Total War combat.
ust as Hannibal ended up running back to Carthage, to be defeated by the Romans at Zama, Rome II may well be elevated by post-release fixes. Rome II needs work: it needs a rapid acceleration of pace, some hard decisions on what limiting a player’s armies actually means, and some hard decisions on how easy and normal modes should actually play. It hurts to say it, but Rome 2 is not the game we’d like it to be. But it really could be, if the developers understand and react to the problem’s with the game’s pace.
There’s another resource that also limits your options: not money or gravitas, but ‘Imperium’. It’s a measure of your power as viewed by your faction rivals. It’s increased by conquests, but it’s also an arbitrary roadblock, as it gates the number of armies you can control at any one time. In the early game, you can control three armies. It gradually, slowly, painfully increases to 6/9/and 15 armies. And it has a real impact on the game’s pacing.
It was only after spending 30+ hours in the campaign map embroiled in the conflicts of the classical world that it suddenly dawned on me: Rome II is boring for hours at a time. It doesn’t matter if you have the money and infrastructure to maintain ten armies, because if your Imperium (the fame of your empire) isn’t high enough, then you are limited by three, initially. It’s a completely artificial hurdle.
Every faction is blessed with a huge array of distinct units. Troops in the early game are bland, small in number and weak in strength, but after a few years and leaps in technology, factions churn out all manner of colourful combatants.but I hope this is true.
This game will unlock in approximately 16 hours
I'll be at work when it unlocks :(
This game will unlock in approximately 16 hours
Where is the exact release hour?
This is only part of why Rome 2 feels glacial even compared to Empire. You won’t complete a campaign on a Sunday afternoon, or over a weekend. Expanding across such a huge map takes time, and the balance between keeping public order in just-conquered territory and starting new invasions is a constant concern that stopped me from running slipshod over the map. Managing the correct balance of buildings sometimes felt more like admin work than empire building when juggling multiple territories
so I actually did get my russian copy for £15. I read that rome 2 wouldnt be region locked turns out it is and I have to use VPN to play it on steam ;/elaborate please ? :shock:
Available: 3 September 2013:D
This game will unlock in approximately 1 hour
Unpacking.:D
Why am i at work right now :(
Now that sucks. 'Tis dem horror of day-1 patches.
Plays and feels very much like Shogun 2. Not surprising, maybe, but I was hoping they'd go for more M2TW feel, which IMO has the best UI and crispest feel.yh those unit cards look horrible, is it hard to distinguish between units?
The unit cards in R2TW are horrible though... black and white stick figures, wonder whose idea that was.
One thing that's upseting me is that when I make my cavarly destroy a routing enemy unit, the enemy doesn't seem to die. :(
If anyone is running SLI / Crossfire, disable it and run with 1 card. My fps was 27 with crossfire, now 57 without. All the gfx bugs dissapeared as well when I disabled crossfire. Running smooth on high settings with one radeon 6800 card, although campaign map is a bit choppy sometimes.I have a single 6870 and it runs crap either way unfortunately. Probably a cpu cap. Auto-detect sets me on Extreme -.-
Never crashed yet but have horrible lag D:
Unit details: low (doesnt make a difference visually and uses cpu)
Am I the only one who isn't having any problems? Runs pretty smoothly on full graphics (if I knock them down a bit it goes from 30 to 60 FPS) and no crashes so far.
Am I the only one who isn't having any problems?
Am I the only one who isn't having any problems? Runs pretty smoothly on full graphics (if I knock them down a bit it goes from 30 to 60 FPS) and no crashes so far.
It's a bit different [construction buildings] , but hardly over complicated. Same as in Napoleon but in everything in one place, instead of spread out over the map. Only thing I'm missing so far is more in depth what the in-faction-politics actually do. Why do I want to assassinate my own generals..?
Anyone else getting crash and shutdown on end turn? I can't even play because of this shit... :mad:
Nope, but i had my first crash now, too. Right after a "glorious" battle of my 6 archer units shooting a thousand idle targets. I'm not sure how they still didn't manage to make the AI do something better than standing still while getting shot to pieces.
And here I am, running it on a shit PC and it performs above all expectations. Never even dreamed of being able to touch anything above medium settings, but I have a lot of settings on extreme. It just looks quite jaggy still though, even on my native resolution with AA. No crashes, fairly little problems whatsoever.
They took out the Shogun 2 multiplayer system (yeah it had its problems, but it was also vastly superior to this out dated 1998 "lolbrowser" bullshit). Dumb game.
They went back to Classic Multiplayer because they are making "Total War: Arena" which is going to contain all the leveling up and customization etc.
Game runs great. Playing on Extreme.
Crashed twice, but games crash for me once in awhile anyways.
I use missile infantry in sieges too and their troops either rush mine or get the fuck out of the way, don't understand your problems with AI standing still.
Playing as Sparta 12 hours in, having a ton of fun. Took over everything up to Macedon and a little after. Typulis or whatever... minor faction is actually giving me more trouble than Epirus, Athens, and Macedon combined. Campaign AI is much better. Battle AI is definitely better but not as much as I had hoped.
One thing I hate is siegeing a province and waiting for them to sally-out and I have to defend a VP. Doesn't make sense to me.
Province management is way better.
Sound bug once in awhile that makes a "weird sound" for a very short duration.
Other than a few minor things, the game is great I'm sorry for all you guys having issues and not being satisfied. Worth well over 60 bucks imo.
It seems like the biggest change is that unit quality matters a lot now. Inferior units barely kill anyone from better quality units. In M2TW you could expect to lose 20-40 men out of a 120 man top-of-the-line infantry unit when fighting against average infantry. In Rome 2 you lose 0-1 men. At least that's my observation so far.
ATI Radeon HD 5870 (Think it's 70, not sure), Intel Core i5 750, 8 GB Ram. I built it two years a go for like 450 euro. Have trouble running a lot of newer games at decent graphics, but Rome 2 runs quite well.
So elite infantry vs average infantry equals complete annihilation of the average infantry with no losses to the elite? Shit.
What unit vs what unit when you noticed this?
With any units, basically. In my campaign I'm constantly winning battles with like 10 losses and 1000 kills, just meleezerging opponents with the first available Roman infantry (hastatii?). The melees can take long, and in earlier Total Wars I would have taken at least 200-300 casualties myself.
That's shameful. I can definitely confirm that you'd take much more losses than 10 with hastati in rome I.
Guess the romans are OP for now. They'll probably tone that down soon enough. So enjoy it while you can.
Here my pro rating: A weak 3/5, typical CA release. It's needs 6 month of patches and a lot of mod TLC.
Trading with AI is near impossible (like getting Trade Agreements withouth paying for it), though they keep insisting I Give them money, because, uh, they need it. Diplomacy broken, at least on hard.
Lack of (coffee) makes me post things I shouldn't. My game just broke because my opponent accepted joining my confederation (for the third time, insta kills it).
Also, what about ranged? Anyone getting good use out of them? I've started making pure melee armies because of the ridiculously low range of archers, and they don't seem very effective either.I have some slingers, they seem pretty effective at killing retarded defending AI which doesn't attack me when I stand halfway into their village slowly killing off the garrison. Kinda breaks my campaign, taking towns is piss easy because I can just let my 4 stacks of slingers kill off 1200 men. They do very well against high tier units as well, inflicting considerable casualties on them. Noticed this myself as well, I tried tanking their ranged with my most heavily armoured unit, but it got wrecked all the same. The game is more fast paced than MTW 2 though, so in field battles you barely get time to skirmish.
You might actually risk forming your own opinion? Sounds dangerous!
Lol, it's Mr Judgemental again ^^
Problem is, the moment I open that box, my 40€ stop being refundable. That's the "dangerous" part. After all I've read about the game, I am having my doubts. So I'm asking for opinions, which are free. Besides, I hate to buy full-priced games only to find out I totally disagree with the developer's design decisions. But then it's already too late and I actively supported them. If there was a demo, I'd say you have a point.
Lol, it's Mr Judgemental again ^^
Problem is, the moment I open that box, my 40€ stop being refundable. That's the "dangerous" part. After all I've read about the game, I am having my doubts. So I'm asking for opinions, which are free. Besides, I hate to buy full-priced games only to find out I totally disagree with the developer's design decisions. But then it's already too late and I actively supported them. If there was a demo, I'd say you have a point.
Lol, it's Mr Judgemental again ^^Ok, i didn't know this, i take that back, sorry.
Problem is, the moment I open that box, my 40€ stop being refundable. That's the "dangerous" part. After all I've read about the game, I am having my doubts. So I'm asking for opinions, which are free. Besides, I hate to buy full-priced games only to find out I totally disagree with the developer's design decisions. But then it's already too late and I actively supported them. If there was a demo, I'd say you have a point.
No worries, everyone except mighty ptx understood you just fine.You seem to make a point of taking your hurt to other threads, whenever someone posts something you don't like :lol:
All PC games have demos bro. just checked already up on TPB.
kind of glad because my copy doesn't have DLC and I might like to try spartans and co at some point.
You seem to make a point of taking your hurt to other threads, whenever someone posts something you don't like :lol:No, it was just awfully obvious that he wasn't sure about opening it and not getting the refund.
Anyway, Rome II's mechanics are lacking. Compared to NTW (which is the best TW game so far), it's very shallow and 'blobby'. As with most CA games, it takes 6 months of patching to get them right. I'll finish my campaign (to some extent), and then I'll let the game mature for a couple of months..This was the impression i got, at least from as far as i got in the prelude campaign, before it went and crashed. All the fights were generally chaotic blobs of my melee units vs chaotic blobs of their units, with my units winning decisively for seemingly no reason, no real formations or anything. Units really need to be more cohesive, rather than passing through each other easily, which is what happens now.
Compared to NTW (which is the best TW game so far)Yes. Finally another enlightened soul!
Benchmark on all settings low 23.8 fpsI get a proper 35fps as average and with bigger army size it's still not playable. Well, it might me playable but it isn't fun to play with this stuttering going on. Not to mention the ages one single AI turn takes on the campaign map although I could deal with that.
Tried a first battle as parthia sieging kath, got like 2-3 fps, notsure but it felt like it, since my units were moving meters in minutes, GG on the optimization CA, i can run
shogun 2 just fine on med but this shit is unplayable at low? :|
Playing in constant window mode is a huge improvement, I can finally tab out and do something else waiting for the next round to load, haha.
Anyway, Rome II's mechanics are lacking. Compared to NTW (which is the best TW game so far), it's very shallow and 'blobby'. As with most CA games, it takes 6 months of patching to get them right. I'll finish my campaign (to some extent), and then I'll let the game mature for a couple of months..
Common negative factors from the reviews I gathered was; long turn times, a bit sluggish performance even on high end pc's
This was the impression i got, at least from as far as i got in the prelude campaign, before it went and crashed. All the fights were generally chaotic blobs of my melee units vs chaotic blobs of their units, with my units winning decisively for seemingly no reason, no real formations or anything. Units really need to be more cohesive, rather than passing through each other easily, which is what happens now.
ATI Radeon HD 5870 (Think it's 70, not sure), Intel Core i5 750, 8 GB Ram. I built it two years a go for like 450 euro. Have trouble running a lot of newer games at decent graphics, but Rome 2 runs quite well.
This was the impression i got, at least from as far as i got in the prelude campaign, before it went and crashed. All the fights were generally chaotic blobs of my melee units vs chaotic blobs of their units, with my units winning decisively for seemingly no reason, no real formations or anything. Units really need to be more cohesive, rather than passing through each other easily, which is what happens now.(click to show/hide)
I did not call you insane, i just found that an odd thing to do, buying a game, with the intention of returning it,
based on the first-impression opinions of a bunch of random cRPGers.
I would've suggested TPB, if someone else already hadn't.
My business with this thread is that i bought this game and am trying it?
The game has been in the mail since Monday (coming from abroad, still hasn't arrived, as I've said before) and the situation has slightly changed since I bought it, don't you think? Other than that, I've explained my motivation twice, already. If you don't get it, you don't get it.Has the situation changed, really? Every major title is followed by knee-jerk situations in the next few days after release. I get your motivation, doesn't mean i support it.
Why shouldn't people's opinions here be as good as any? (With the obvious exceptions)Because they're not your own?
Am I out of line here, because pirating isn't really an option for me (anymore)?Well, that's uncommon. Don't you have any IRL friends, that have bought the game and could let you give it a try?
Maybe you should focus on that business then.Why so hostile? You asked for a response in this thread. My initial reply was needlessly hostile and i apologised, what's the matter now?
Am I the only one enjoying the game? :rolleyes:visitors can't see pics , please register or login
visitors can't see pics , please register or login
you now something is wrong when i can chase down HA's with my spearmen.It's kind of therapeutic, though, to watch the arrows bounce off of your manly, oiled melee men as they heroically charge towards the cowardly archers who attempt to slow their inevitable advance in vain. You can imagine the panic and horror on the faces of those dastardly good-for-nothing bow-barely-deserving-of-the-name-men milliseconds before your gritty, valiant men of close combat gut them on their sharp, beautiful, studalicious blades. If only cRPG was more like Rome 2, it would be the best mod.
Played as Parthia and you encounter a lot of HA only armies, they are too easy to beat, range is a little bit UP
Am I the only one enjoying the game? :rolleyes:I think I would if I could play it properly. In the state it is now, it's an unbearable lag-fest for me :(
I think I would if I could play it properly. In the state it is now, it's an unbearable lag-fest for me :(
I am really trying to like and enjoy it but due to the overall bad software state... it's difficult :cry:
Here's a picture (http://i.imgur.com/1qOGUg0h.jpg) someone took of 27 000 men battle, over in 5 minutes 50 seconds. This is what happens in most battles I've fought. The battles are simply way too fast. It's terribly underwhelming to say the least. I'd expect at least 15 minutes out of a truly epic battle, where I have time to zoom in and check all the cool stuff happening, but it simply is impossible.
When I hover my mouse over them it immediately shows its effects on the bottom left of the screen.
My game just broke because my opponent accepted joining my confederation (for the third time, insta kills it).
Anyone else notice that AA seems to not be working at all and the graphics, especially in battles, are quite shit even on extreme-everything?
there are some bad changes in this game but blimey its impressive how people are completely ignoring all the things they have drastically improved.
Not a single thing is improved over Shogun 2. In fact, they pretty much went around all the bests parts of Shogun 2 and made them worse.
Rome 2 is officially a Bad Game, and I'm just gonna go back to Shogun until they fix it (which will be never)
there's so many things improved over shogun 2 it would take me a very long time to list them all, plus most are incredibly obvious. whilst some of these may be subject to opinion, most are not. maybe you people just don't actually understand the new mechanics, or maybe just delusionally but-hurt since its not a finished product.
so many people on the hate train just because they *gasp* changed the game, I think people would be happier if they just pumped out the exact same formula every year like CoD.
The stripping down of the multiplayer from what it was in Shogun 2 was the absolute biggest disappointment for me.
Found this beautiful comment which seems to sum up most critcs:(click to show/hide)
Actually, it starts to make sense (huge UI, mediocre combat, simplified controls):
http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html (http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html)
Found this beautiful comment which seems to sum up most critcs:(click to show/hide)
Actually, it starts to make sense (huge UI, mediocre combat, simplified controls):
http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html (http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html)
Thats complete speculation as of now, many people were saying this is the only source stating that and its not exactly a reliable one, plus it was written in june. Im not saying it isnt possible, but to assume its a fact just because of one statement on that website is jumping the gun. Plus CA have already made a console game years ago, they might make another, that doesnt mean its why rome 2 has issues.Up till now I never said that I like or even dislike Rome 2 cuz I haven't had the chance to even play it yet.
It just seems like all the upset players are clutching at straws, everyone seems to forget how awful some of the older TW games were at release, M2 was unplayable in some cases and empires had a large amount of game breaking bugs and awful AI. Rome 2 has its issues, but im confident CA will improve the base game with patches along with optimization and a selection of mods will allow me to change game aspects I dislike.
People should also stop throwing Shogun 2 into their arguments, everyone bashed that to hell on release and now everyone is saying its great. What you have to remember is Shogun 2 is patched up and was also a far simpler game to make in the first place. Shogun 2 also had a terribly boring campaign.
All in all yes CA need to fix things in Rome 2 and definitely optimize it, but some people really need to get a grip and perhaps forget about Rome 2 until things are fixed and even modded so they might enjoy it more and not spam the total war forums with massive basement dweller rage. Petsonally i cant think of a total war game that i didnt enjoy playing more with mods so lets wait and see before we get mad.
The things that bother me the most are the lack of
- a family tree to give some meaning to the leaders, and not just be random and replacable. I guess it made sense to remove it from titles like Empire, but why not re-introduce it now? I'm actually very surprised it's not in the game, after CA made so much noise about their "internal" politics, rival families and intrigues.
- the old character trait system that you had only limited and indirect influence on and that gave your generals a unique and dynamic personality with strengths and weaknesses. It was a nice TW trademark feature and I prefer it over generic level ups any day.
Unlike unit stats, AI, maybe even the UI - I just don't think patches or mods can do anything about it.
edit: same probably applies to the long wait in between turns.
Your tears are tasty. The idea of having hugely better units because you played more sounded disgusting.And yet Shogun 2 (although after loads of patching and balance tweaks, but still), is a x10000 deeper game than Rome 2 will ever be, unfortunately.
I guess this is a crpg forum, shouldn't surprise me that people don't want even playing field or sensible game changes.
And yet Shogun 2 (although after loads of patching and balance tweaks, but still), is a x10000 deeper game than Rome 2 will ever be, unfortunately.
Im not sure where you got the idea there is no trait system as my generals have been picking up positive ones randomly and also a few negatives, it could be more detailed and indepth though.My bad, still haven't actually been able to play, just gathering info. I thought the traits had been replaced with bonuses to choose from on leveling, like with armies. Didn't know you have both. Well, that's something at least.
http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html (http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html)(click to show/hide)
Still can't play on my end, and all these crashes that restart my system have damaged my new studio monitors... :mad:Erh, crashes that... RESTART your PC? I think your system has some serious issues that have nothing to do with R2...
Erh, crashes that... RESTART your PC? I think your system has some serious issues that have nothing to do with R2...
I have already commented on this AI deficient, but this guy should've demonstrated with a different army so he gets his point across better. I have taken towns with just 4 units of slingers because the AI refused to attack me outside of the town or attack me whatsoever really.(click to show/hide)
And yet Shogun 2 (although after loads of patching and balance tweaks, but still), is a x10000 deeper game than Rome 2 will ever be, unfortunately.
How do you make trade agreements when the option wont even show up?probably cannot trade in diplo menu on list of factions you can see icons for if you are already trading or if its possible to trade with.
Just out of curiousity: any idea what developer he is from? I don't know many games from the "military" genre. First I thought Arma 3, but that hasn't really been released yet. CoH2 maybe?
Fuck the new engine, the most important gameplay enhancement that they've neglected in practically every iteration of TW games is the AI. If anything it gets worse. Darthmod tries to make it at least slightly better every time but there's only so much he can do.
http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message (http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message)
Now this seems to be really bad news for Rome 2 :? News to me at least - didn't know before.
(click to show/hide)
They look more in shock rather than zombies. They're like "what the fuck was that shit back there man, the enemy didnt even fight back"
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Anyone else who thinks that transport ships are way too strong? I just lost 14 out of 20 ships (all dedicated military vessels) in a battle vs 15 enemy transports... :(
Really shameful of CA to release it with non-functioning AI.
http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message (http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message)
Now this seems to be really bad news for Rome 2 :? News to me at least - didn't know before.
Dammit, that is my tactic!(click to show/hide)
Pro tip, Spartan Pikemen are the best thing you'll ever buy for 510 gold. Just won a quick battle with 13 units of them, Spartan Pikemen are probably the most OP thing.
Do you notice which way they are facing and where my army/slingers is/are? :|
Really shameful of CA to release it with non-functioning AI.
The game is pure shit and I feel bad for anyone that paid full price for it. Predictably, the AI is even worse than in Shogun2 (battle and campaign), vanilla balance is utter nonsense and there's the usual avalanche of release day technical/graphical glitches. The only thing CA will (eventually) fix are the tech/graph stuff. Everything else they will wait until their modding community fixes it for them, like every single TW game since MTW2, the last out of the box TW game that wasn't total crap. Except for the AI of course, that is just a lost cause.
I've read in the forum that there is going to be a hotfix.
I am not sure but I think I've read that it's accessible over the beta tab on Steam. Might wanna check that.
Yeah I used the steam code (kdhf83hd7jf8) to unlock the beta fixes but didn't help at all with anything :/No need for a key. If you check the beta-tab, there is a betapatch1hotfix available for everyone. I am installing it atm.
Found this beautiful comment which seems to sum up most critcs:Yeah, my sentiment exactly. Glad I haven't paid for it yet.(click to show/hide)
Actually, it starts to make sense (huge UI, mediocre combat, simplified controls):
http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html (http://www.videogamer.com/pc/rome_ii_total_war/news/sega_considering_porting_total_war_and_strategy_line-up_to_ps4_and_xbox_one.html)
My main complaint with the AI is that battles only last a mere 3-5 minute.
No family tree. The politics is an utter mess, you get no connection with your characters, no emotional attachment whatsoever.
Events, remember those good old events coming on once in a while to add flavor to the game... In Rome II? Had a couple things happening like sacrificing a fawn, adopting some long lost child, but after a while I faced no such events. In 150 turns this was what I did.... End turn, Wait 1 or so minute for 144 factions to process, invade a settlement fight for 3-5 minutes and end turn again.
Now lets talk about Army Traditions, one of the features CA talked up so much. My LEGIONS Ended up having the SAME TRADITIONS.
No need for a key. If you check the beta-tab, there is a betapatch1hotfix available for everyone. I am installing it atm.
Dunno if it does anything.
Epirus campaign, turn 18, year 267 (4 TPY), normal difficulty, battle near Sparta result :(click to show/hide)
Athens has been crushed recently, they were both at war with me, while Macedon in the north happily watched me kill them off and broke all agreements with them. So I only had to manage Southern Greece and was even able to send a military transport group down Africa to broker trade, and even find a war.
Sparta has only one army left, but has been recruiting at maximum capacity for a while now : 25 units, 6960 men.
To match their Strenght, I recruited 4 mercenaries and had a 2nd army come to reinforce and initiate the battle, moving from the recently conquered Athenaie : 30 units, 7040 men. The odds were not in my favor yet, the battle will be hard!
And hard it was, my bestest General, Pyrrhus, leader of the faction, died early on while charging to help my left flank :cry:(click to show/hide)
Still, this battle was very critical, and was enough to completely break the military power of Sparta, and the siege of Sparta itself is next...
How do you get these kind of epic battles? The ai avoids me, never declares war on me, and just moves all its armies away from me :|And you still ask "am I the only one who's enjoying Rome?"
I wish multiplayer campaign was like 5 player max instead of just 2 :mad:
I havent been declared war on, from being small to big. I now own everything bordering the black sea, got no allies, legendary difficulty :rolleyes:
Seriously its just 2?
I don't know if I was going to get more than 2 or 3 friends to play but seriously? 2 is the max? That's lame. No way to mod that either?
Goddammit its like they're trying to shoot themselves in the foot with a fat boy. They're succeeding too.
Basicly, I glued the enemy forces to my melee dudes on the wall while 2(!) light cav units took over the whole city.
did you start this campaign before or after patch?
This: http://forums.totalwar.com/showthread.php/83143-Possible-battle-map-and-campaign-lag-fix
has really done wonders for me. Why is truly beyond me, I compared the settings and did not notice any real difference, but the game went from sluggish on medium, to high to fluid on high to very high.
I also noticed that the turn times are much faster now, but I am not sure if that is due to the new campaign I, started in comparison to my old pre-patch campaign. The annoying campaign map lags are gone for good though.
Its a bit too easy to capture victory points against the AI.
It takes maybe 30 seconds between turns for me. Until it gets as bad as empire I can't complain as at the moment it's simply because of the number of factions.
I had the brilliant idea of turning off ingame music and instead using this:
http://play0ad.bandcamp.com/
your welcome.
shocking how huge budget game cant make a decent soundtrack but a 0 budget game can.
Unfortunately, 3/4 Radious's mods are filled with some critical changes I really dont appreciate. Mostly changes that completely annihilate the economy game in favor of TOTAL WAR FOREVER kind.
But the one Weren posted is very good. It just tells the AI to better manage his gold and army composition.
I have to agree with you. I installed the whole pack and now battles feel very awkward. Yes, troops are a lot slower now, which i appreciate, but sometimes my clicks are not recognized and the troops never actually charge. They only do so if ordered like a bazillion miles away from the enemy. Anything that's closer than 1 stonethrow turns into some weird slow-charge without javelin throwing.
this guy says it all, man am i a tiny bit relieved that i got this piece of alpha trash from a 3rd party site for 31.99 euro :rolleyes:
its funny that you mention call of duty but seem to be clutching the wrong end of the stick.
everyone knows call of duty is virtually the same game every year since cod4. this is the opposite of what rome 2 is to the TW series.
rome 2 tried to innovate. it many ways it did so very well, obviously not a finished product. so it does deserve the ****storm from is purchasers. although its likely unfinished because innovation is harder than simply re skinning.
however many of the complaints from TW loyal fanbase are simply because the game is different and fail to acknowledge many of the redesigns are actually huge improvements.
You are not upset because TW tried to make a game to appeal to masses, you are upset because they didn't make a game to appeal to you, the player who wanted the exact same formula in each release. you wanted totalwarfare2. see the irony?
rome 2 may be a failure, but I have alot of repsect for them for taking those risks to make a better game. and I think eventually rome 2 will be the best TW game, as long as they can make some jesus patches.
that said I still regret paying for a game that can't have been beta tested.
[...] btw you can move siege weapons in deployment anyone else figure out how? lolSo, can you or not?
Haven't played for a few days, but iirc it was just a matter of selecting a unit to pick the siege gear up. They no longer spawn holding the siege gear, you have to do it manually.Oww...
True, they are "bare-bones" but, with the ability to unlock them, people can give them actual rosters and stuff. Making them unique and fun. Quite neat, actually.
Eh, TWC used to hold up well, but the recent-ish upgrade to a new version of the forum software has been causing issues for them.
[...]
even if they could handle traffic its awful. released, WIP and requested mods all in the same area. its a mess, sites like modnexus are miles better than a forum can ever be anyway with votes and such.
http://www.twcenter.net/forums/showthread.php?619112-TWR2-Index-of-Released-Mods-%28Last-Update-10-Sep-2013%29 (http://www.twcenter.net/forums/showthread.php?619112-TWR2-Index-of-Released-Mods-%28Last-Update-10-Sep-2013%29)One thread - all mods.
[...]
I though it was going to be a "zomg elephants too stronk" but it was a nice balanced fight and proper killing/dying :)
Personally im quite pissed off. I already restarted the campaign 2 times already with different difficultysettings and in both cases the Ai didnt put up a fight even for a single battle. The only time I got even briefly scared was when my platoons where even more then halfed due to the plauge. But even then there was no pressure, cause the enemies armies casualtyrate due to plague was also high. And my platoon consisted out of very high level spartan infantry units, while they had a few militaunits. So im gonna have to restart the 3rd time.
Im really not the kind of player that likes loosing and heavy difficultylevel, like general X-complayers. I always like to win in SP, but in this case, its too ridiculous even for my taste.
(click to show/hide)
The direction of the patches looks good. That changelog is excellent, but it should've been a changelog during alpha or beta, not after release.Amen.
The direction of the patches looks good. That changelog is excellent, but it should've been a changelog during alpha or beta, not after release.
BAI is still shit but I had to admire the CAI in that moment.
So apparently some guy found some UI related stuff in the Rome 2 files: http://www.twcenter.net/forums/showthread.php?620922-Hidden-gem-Rome-2-GUI
He made these mock-up pictures with them:(click to show/hide)(click to show/hide)(click to show/hide)
Regardless if he's speaking the truth, that is one huge improvement, if you ask me
That's NOT ingame. That's just assests on trying to make it look better(using an image editor). States in his post that's what he did. He's putting it up cause of the fact that CA said something about maybe making the UI moddable or something.
Playeda new campaign as Macedon on vh. Apparently they changed something about the civil war mechanic. All my previous civil wars have been one sided pushovers, but this:is complete bullshit. The revolt not only outnumbers me 3+:1 in armies and fleets, it also lacked the usual prelude anout civil war brewing and finally being inevitable, giving you some time to prepare. At this stage in the game I could not even afford more than three armies and two fleets. Might still be solveable, but turning the civil war from a joke into a roflstomp of the players heartland is not what I would call good balancing.(click to show/hide)
Yeah I remember in M2TW when the AI would knock down multiple wall segments, but they all would only go through one unless u had a unit at multiple holes.You want village/city defense battles? Go for this achievement:
Anyways I'm trying radious mods and they seem okay so far, but I'm crashing more. I still haven't even been on the defensive side of a war. Hell, out of 6 campaigns (around 40-50 turns each) I think I've only had about 2 defensive village battles and 1 city siege.
No one has even declared war on me yet.
The only thing I could think to tell you at this point:(click to show/hide)
I know, which is why I also said " AI in sieges have always been pretty shit in TW games even when months of patching has occured. ", but even in M2TW, not all of the time, but quite often he AI used multiple methods of attack, ramming my gates, shooting my walls, using towers etc and the AI had often deployed armies on more than just one side. Of course this was after much patching and maybe even mods had an effect but I hope they will at least bring this to the same level so the AI might stand a chance at winning a siege lol.
Personally I wonder if the Warscape engine is the big issue, I mean if you look at the Empire, Naopleon and Shogun 2 TW the sieges were all pretty straight forward as units could just grapple/climb up a ton of stuff making it very easy for the AI to make a "decent" attack. I guess we'll find out over the next months lol.
Heavily splitting their forces, though, is very unlikely. Since it will mean a player could rush one of their stack, overwhelm them with numbers, then aim for the others, one by one.
AI doesn't "delay" troops, by withdrawing them from battles. So this tactic is probably less effective than a "full strength stack".
Campaign map with all the factions(click to show/hide)
Balt tribes not included, i are balt and no important cuz that!FTFY :D
edit: ok so ive figured out how to recruit more than double attack troops, this is NOT including any bonuses from traditions/generals/experience. I do wonder how many people know about this, do CA? is it intended? because its not immediately obvious that this is possible. although now i've pointed it out I bet people can figure it out easy, or maybe people already know about it and im being stupid.
I don't see how any review that takes 43 fucking minutes can be classified as good.
I don't see how any review that takes 43 fucking minutes can be classified as good.
My older 2012 driver gives me 5-17 more fps.
so its been ages since I updated my drivers, I decided to do a test to see how much fps I actually gained if any. I wrote down average fps of the ingame benchmark after around "he will betray rome!"
fps on ultra/very high/high
original december 2012 driver
40/48/90
updated to sept 2013 drive
34 / 42 /73
reverted back to old driver:
38/48/90
one caveat is I just did this on the new beta patch 3.0, I have no idea if older version is different. I cannot be arsed to test it right now, sorry. I also didn't restart my pc in between, altho it didn't ask me to so Idk if this matters.
if your curious the 2012 driver im using is ATI 9.12.0.0 on my hd6950 1gb.
Currently using a HD 7770 ( until my "Golden Sample" GTX 660 arrives later this week and pisses on it ) but my performance was better when I upgraded to the latest ATI beta drivers, I would urge anyone to try out them out and if it doesn't work try what Banok suggests and go through some older drivers, going back to older drivers has helped me in the past with some other games.
Anyway, I'm currently playing Pontus campaign and I was taking over "Asia", by attacking one faction called Sardes I had to face the fact he had about 5 allies joining the war with him. However the icing on the cake was that two other local factions then declared war on me , so I'm fighting against enemies from all over right now, it's getting tough but I'm managing to hold out and counter attacking to take regions. Hopefully soon after I conquer a couple of these turds the other Factions will look for peace, if not then I guess I'm going to have a tough time for a long time, considering the Seleucids is one of the enemies and from what I can see on the map they're just as big as I am right now.
I was remotely curious and googled around a bit. Since as I understood the game had like 117 factions and only a handfull that are acctually playable. So I was quessing, mybe most others are unlockable, like in the first Rome. Hell no! Factions are payable DLCs. I MEAN WHAT THE FUCK? How greedy can you possibly get! You know before I realised this, I was kinda positive that I should get like 1 copy when on sale. But now im kinda strongly against giving those mofos a single dime. This is why piracy has to exsist people. Otherwise the already overpaying consumers would have to pay even more with their mouths shut.
What do I have to research to get better (heavy) Iceni infantry? I only got Sword/Spear band. How do I get Chosen Sword Bands or those Nobles?That is a valid question. I have a similar when it comes to the Suebi :P
What do I have to research to get better (heavy) Iceni infantry? I only got Sword/Spear band. How do I get Chosen Sword Bands or those Nobles?
That is a valid question. I have a similar when it comes to the Suebi :P
I miss those trees that Shogun 2 had...
I have to keep these lands somehow thou. If I dont the other factions nearby are gonna get the dibs on em.
"I bought, I played, I patched, I modded"Slightly altered :wink:
- Typical Total war costumer
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finally can turn off battle advisor....
Soooooooooooo is this game to the point where it is playable now? Cause debating if I still want to buy it or not.
Earlier stages with a couple of mods were actually enjoyable. Still, from what i see on the patch notes, there is a lot to be done.
Well in that case I probably wont get it :P If the game has been shit, and will be shit for awhile, because they are barely doing shit to it, then theres no point. Also I dont have the best pc for it. When it came to 1v1 battles in shogun 2 with two full armies I got a bit of lag, mainly due to my processors being shit on not being able to handle all of the individual animations and such.
Soooooooooooo is this game to the point where it is playable now? Cause debating if I still want to buy it or not.It's playable since patch 1.3 in my opinion, despite still being underwhelming in some areas I've enjoyed my campaigns thoroughly - probably the best ancient war game out there. But as in all other Total War games I would recommend playing on the higher difficulties and with house rules, for example historical conquest, faction tactics, army setup, roleplay with politics and diplomacy, instead of just steamrolling everything etc. for added challenge and fun and to compensate for the stupid AI. Looking forward to the final version.
Nomadic Tribles DLC is now out. It's free, if you download before the end of the week.
I completely changed my POV on Rome II vanilla now : its rubbish :P
The constant patching make it hard for any mod to stay up to date. The patches themselves are going in a good general direction but are slow in fixing issues and constantly adding new ones.
ONE great thing though : the steam workshop is open :mrgreen: with Rome 2 mod manager
+ the rate at which they patch is slowing to a crawl = more time for modders to mod
Playing Rome II patch 5 with Radious mods + Trait mod + Loose formation mod and LOVING THE GAME !
To dodge Steam force-patching and fucking up my saves and mods, I copied the whole game folder somewhere on my computer so I will be able to play it on offline mode when I want to :)
What are the land troops like for the Nomads can't seem to find anything on them... and don't want to play a campaign to find out.
They're doing a 25% off sale for this on steam. Worth it or wait until winter sale and see if they do 50?
50% cause you DO need the DLC, unless the guys who do all factions start making them unique.
Could you be a little more precise in the name of the mods.
-The +1000% or +500% portée des projectiles is also wrongfully coded, thankfully. But not sure if it's a +5% or +10%, or nothing.
So idk if its just a glitch with a mod I have or what.....but I have come to the conclusion that if there is a general bodyguard units that is african war elephants, the general himself is immortal. This has happened to me twice in sieges now, both of them being against rebel factions, idk if that makes a difference. But I will kill every other elephant in the unit and the general just will not die. Both times the general was in combat against 3+ units all by himself for 20+ minutes and would not die. First time was against a triarri spearmen and 4 equite cavalry all using the draco ability multiple times. Second time was against 3 veteran legionaire spearmen (upgraded triarri). Was still able to win the battle but I just thought this was hilarious.
Also there is still a shit ton on terrain glitches where random roads/bridges/plains just have ditches and elevation fuck ups. GET ON IT CA
if they don't have javilenmen, elephants can reck. (if you talking about rome... Velites will MURDER a unit of elephants in about 30 seconds)
Mods from the workshops are auto-updating, so if the modders got them 1.7 beta compatible and you dont use beta 1.7, it will freeze out your games/saves.
And even if you update to beta 1.7, its probable some of the mods you used arent all 1.7 compatible.
To sum up: fuck updates.
Dont start me on celtic factions I'm having my Epirus empire crushed by oathsworn spam :P
Before the patch I could hold a oathsworn unit with a levy pikemen unit, but now the pike wall cant hold them more than a few seconds before breach appears.
Its balanced now, I really got to use costier pikemen to deal with elite infantry even frontally.
its out nao
Baktria free-lc coming soonish too.
Except not; the Romans were forced to modernize their army after a defeat caused by their use of old tactics. After they stopped relying on pike formations, they became the Roman Empire that we now know.
Shit son. So do I have to turn off the beta in order for it to update?
I'm still playing medieval 2, with stainless steel. Does it worth getting rome at this moment? If not, I'm thinking of waiting for more. Can someone illuminate me about the subject?
Rome 2 is actually quite different from previous games in the total war series. For me alot of those differences are positive, some are negative. For most "total war fans" everything is negative, the game changed therefore the sky is falling.
Even tho I like rome 2, I would only recommend it if you weren't going to play the game above normal difficulty anyway.
I guess he meant, he recommends it, if you've played the previous games mostly just on normal difficulty.
No, it's the opposite, R2 is easier. Hence the recommendation, because veteran players of higher difficulty levels are the ones that are the most disappointed.
I'm playing as rome and enemies have like 10 agents in each of my citiesDie them!
help
Is this game still utter shit with 5 min flag battles or have they fixed it by now, is it worth a try?
Is this game still utter shit with 5 min flag battles or have they fixed it by now, is it worth a try?
Is this game still utter shit with 5 min flag battles or have they fixed it by now, is it worth a try?
its still super easy mode unless you take a mod, legendary is about as challanging as normal was in Rome 1. Its been dumbed down beyond belief.
8.1 outEuropa Barbarorum II is actually in closed beta now, they are planning to release open beta quite soon, and its for M2TW: Kingdoms.
haven't really played since path 7
but also there is http://wiki.totalwar.com/w/Rome_2_Assembly_kit
basically beta for official mod tools. so expect even better mods in the future.
I imagine it will make total conversion mods alot easier, ie stuff like that barborium mod for rome 1 which obviously Ive never played since I cant remember the name but you know what i'm talking about if you have.
For all the non-frogs :P(click to show/hide)
I really miss the familytree. Whoever was the genius pitcher behind the idea of replacing your loved familymembers with some random endless amount of faceless assholes, has definately earned the right to have a early unwanted retirement from the gamingbuisness. Who in the right mind EVER thought this would work. Literally anyone who has played atleast 1 hour a random TW(exept Napoleon, Empire) game could have seen this would be a horrible choice. They definately got random people from the street to make this game. How could they fuck up something so simple as the familytree is just beond me. Especially when they did a perfect job with it in the past.Yes, that design choice was highly insulting to any TW fan I am sure. If anything, we would have expected an expansion of the old system.
Didn't they add "guard" command in one of their many post-release patches? Or do they move forward even despite that?
Didn't they add "guard" command in one of their many post-release patches? Or do they move forward even despite that?
I can understand if my pikes get pushed back due to the fighting. But They literally just walk straight into the enemy, forcing them to pull out their swords, resulting in them getting slaughtered and costing me the entire battle.
I believe its a bug of the "formation attack" mode, but frankly seeing how pikes are uber-powerful against brain-dead AI sending his main army on your pikes as if they were any hoplites, its a much needed "balance" bug :P
Does anyone happen to have a CD key or coupon for Rome 2 laying around? I would like to get it and try it out, typically not my cup of tea in a game, but friends say I would like it. You can add me on steam @ Tanken or message me here on the Forum. Thanks :D
(i will compensate you appropriately with blowjobs)
I've recently started playing patch 10 and was amazed how much it had improved since ~7, its actually hard on legendary now, feels like shogun 2 legendary. and now patch 11 just dropped and fixed most the few remaining issues I had.
the game is SOOO much better now. I can say 100% that this is the best total war now, its not perfect of course. Don't need any mods to enjoy it now, only mods I use atm are 4 turns and trait mod.
if it had released in this state, and they made DLC that wasn't really bland and overpriced might have been my favourite game. Given me a real hard on for the iron age.
If you're being held hostage, just say the safe word. We'll send help.
Hmm, they did fix a few things. Cohort reforms take much longer now, and I think we have 4 turns per year in vanilla,... Im unsure, but I see different seasons per turn now. Seems an improvement, and I've gone back to play this.
Still 1TPY but it switches seasons each new year.
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Just put on a 4tpy and BOOM what it's supposed to be.
So bullshit though. Why can't they just make it 2tpy...
Still 1TPY but it switches seasons each new year.
wtf.. that's some halfass shit right there.
"People want seasons in the game!" "Ok that's fine. Just 1 per year though. There'll be a dlc for actual seasons per year later so not yet"
just like the rest of the games release. All half-assed shit.
Tbh, this was the solution people were begging for, knowing that appealing to more than 1TPY is a dead-end debate with CA, when they announced no seasons.
Fixed? :D
I'm pretty sure more than 80% of the players would be totally for a scaled building/tech/movement range pace + 2-3-4 TPY + to go with the seasons :o but sometimes its better to aim low to be sure to get something.
I haven't even played Rome 2 since 27.9.2013 according to Steam
The whole TPY dialogue is stupid
a plain 4TPY mod only make character die of old age slower, at the cost of the ingame date being inaccurate (which essentially means fuck all, but CA value it more than anything else apparently)
all you need to do to resolve the issue without unwanted side effect is approach it more directly; give us characters are a younger age, and have them naturally live to a ripe old age (all those olives n shit)
I would think this is fucking obvious, and only reason why it hasn't been modded is because we can't. And CA are being retarded. But maybe i'm wrong I'll keep an eye out doing alot of modding in assembly kit atm.
Trees are moving ! :o
I really like alot of the ideas of DEI but the actual thing was really disapointing to me; ie campaign is super slow, troops roster is alot of duplicate units and bad balance.
Super slow is good for you :P you say this because you are corrupted by native neck-breaking speed! Relax and enjoy as the seasons passes and you see empires crumbles around you. And watch your men fight it out instead of soldiers cutting through armors and shields like in movies!
On unit roster copy/paste troops, well there is some in DeI, but way less than in native... All of them have at least a different name/appearance (to represent the cultural difference), most of them have different special abilities (for example a unit who can hide in forest/scrubs, another who cannot but has the parthian shot) and also a different unit stat here and there to account for a small difference in strength or whatever, not to add that they have different recruitment cost/upkeep to incent or discourage from employing many of them.
The roster size has been nearly doubled for major factions and smaller factions which have been focused by DeI (some are still waiting to be overhauled), and new factions have been made playable with a vanilla-like roster (small and tasteless) + some interesting units.
Now, the balance is very different than in vanilla : they chose to keep it "historical", meaning that factions that did very well in history because of the strength of their army are represented by strong units.
Its no longer a every faction have lots of all-around units. Ahistorical units were removed, weak units/poorly represented units has been nerfed, some all-around stays and form the staple, and strong/key elements of faction have been buffed (elite units are army-capped so it stays limited).
the only one thing i can still complain about with DEI is the warscape engine; i hate the way soldiers break down into duels when there is a melee, i'd much prefer it if soldiers fought 2v1 etc ...
... i mean kill moves are kinda cool the first couple of times you see them, but IMO they grate a bit after the first 30 times, and it looks so silly seeing men just duelling lol :D
(the amount of times i've been screaming at one of my iceni soldiers to FUCKING STOP STANDING THERE AND HIT HIM IN THE BACK YOU STUPID BASTARD ASFGGHHHGHAH3EWGGGGHHH!! :D )
^
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got beat :D
Yea I too would like gank cinematic moves, I think there was some in shogun 2 ?
Wait, Radious isn't compatible with DEI, right?
Wow i bought Rome 2 for 3 euro lolololo. Its great game with DEI and few other mods i seriously give it 9/10 with proper mods. When i saw reviews after release i was like nope first total war im not buying but half year later what i bought was worth at least 30 euro imo so for 3 was a great deal.
(i allready played Rome 2 more than Shogun 2 only do 3 turns in native when i realize this arcade battles i quit installed Radoius and DEI and was astonished by its beauty)
Has anyone tried Divide et Impera? How is it like?
Thanks Banok, that's what I needed.well you should probably ignore my rant and try it, because its worth trying and you might like it. it does play like an entirely different game, which is a plus if you have logged too many hours of native.
I bought it on auction on allegro.pl and yes i also use G.E.M forgot to mention.
3€ ?? Where? :P
I agree with you, 9/10 with proper mods and with the 10 official patches the base game had.
If you're astonished by the beauty of the game, you should definitely try to install G.E.M., it will fuck your mind.
Doing the campaign on Native (want to try that out, before i do mods) as Baktria. No sea battles, so the game seems quite decent so far, except when i ran into this one Arachosian army... Are javelin-throwers mega OP in this game?
Also, has anyone tried playing a co-op campaign? Is it working okay?
For me, fast forward doesn't even work, it's same speed as forward, which is just barely faster than normal speed :/
What gives?
Is Rome 2 even worth getting? I've seen it so many times on sale, it was even in the humble pack. Did they fix the game by now?Not in my opinion. No improvement compared to shogun2, on the opposite a lot of good thing present in shogun have disapeared (clan gestion, family tree). The interior politic which has replaced clan gestion is boring. The variety of units is the only plus, but now you have to pay for the bs DLC wich are just copy-paste of mod (that have been locked when DLC where realesed).
I just find Rome 2 so very boring. Attila is much more interesting.I'm going to be playing Attila for the first time very soon, I just plan on upgrading my rig before I do. First time around, I was thinking of playing as either the Danes or the Langobards.
I just find Rome 2 so very boring. Attila is much more interesting.
I'm curious, have you invested a lot of time in this game recently? The game had a horrible launch but in the 2 years since its release they have made noticeable improvements, especially to the AI.I stopped playing when attila was realesed cauz butan abandonned me :cry:
Enemy armies have massive, massive armies out of nothing constantly outnumbering you but the enemy AI is so bad you can beat them with a shitty 5 unit garrisonYop same than for rome, very annoying.
Good news for performance problems on Rome II : SLI and performance increase for NVIDIA users on last beta driver.
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Go there (http://www.nvidia.co.uk/Download/Find.aspx?lang=en-uk) and select your own beta driver.