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Other Games => Total War Series => Topic started by: Ninja_Khorin on April 25, 2012, 10:34:03 pm

Title: Khorin's Mod Recommendations
Post by: Ninja_Khorin on April 25, 2012, 10:34:03 pm
Herro!
I've been an avid Total War player for many years now, I owned Shogun and Medieval, which I played a little, but they never really hit it with me. Then Rome: Total War came and changed me forever. Been a small history geek ever since. I believe I've spent at the very lest around 3000 hours in to playing Total War games(only campaign though) My favourite title nowadays is Medieval 2, for the rich variety of mods, but enough about me. I've posted this list in the other thread, but I thought it'd be nice have a thread for mods in general 'round these parts, so here we go.

All of these mods are complete mods. By complete mods, I mean that they are mods that change tons of things in the game with one install. Feel free to add your own mod recommendations in this thread and discuss or ask questions about some of the mods. (If you're going to discuss one mod at length, then starting another thread might be a winning option)

Here we go:

For Medieval 2: Kingdoms(order of badassery, top 3 are equal):

Stainless Steel (http://www.twcenter.net/forums/showthread.php?t=417435) - Enhanced native campaign, basically.
Third Age (http://www.twcenter.net/forums/showthread.php?t=374565) - Lord of the Rings.
Broken Crescent (http://www.twcenter.net/forums/showthread.php?t=448564) - Eastern Roman Empire to Hindus. Medieval time period.
The Last Kingdom (http://www.twcenter.net/forums/showthread.php?t=467534) - Dark ages mod. British Isles.
Deus Lo Vult (http://www.twcenter.net/forums/showthread.php?t=219295) - Enhanced Native
THERA (http://www.twcenter.net/forums/showthread.php?t=343327) - Completely made up mod mixing many different cultures in to one map. Quite amusing.
Paeninsula Italica(beta) (http://www.twcenter.net/forums/showthread.php?t=457439) - Start of the Roman empire. Situated on the Italian Peninsula, in case your stupid.

Rome: Total War:
Roma Surrectum (http://www.twcenter.net/forums/showthread.php?t=386559) - Epic mod, nuff said.
Europa Barbarorum (http://www.twcenter.net/forums/showthread.php?t=207235) - Also an excellent mod. Both of these are enhanced native in essence.

Empire: Total War:
Darthmod (http://www.twcenter.net/forums/showthread.php?t=493773) - Enhanced native mod. Adds a ton of new troops 'n stuff.

Shogun 2: Total War:

Darthmod (http://www.twcenter.net/forums/showthread.php?t=494285) - Copy pasta. Enhanced native mod. Adds a ton of new troops 'n stuff.

Darthmod also exists for Napoleon: Total War, but I haven't got around to trying that yet.

Oh, 1648 - 30 years war (http://www.twcenter.net/forums/showthread.php?t=315422) is supposedly good, but it hasn't been translated yet. So waiting for that. They got deployable cannons on walls. For Medieval 2: Kingdoms

Just hoping that some of the mods I'm waiting for would be released at some point. Like:
Shizoku no Sensō (http://www.twcenter.net/forums/forumdisplay.php?f=1650) (development cancelled, custom battle mode released)
Westeros: Total War (http://www.twcenter.net/forums/forumdisplay.php?f=721)
Dominion of the Sword (http://www.twcenter.net/forums/forumdisplay.php?f=492) (development cancelled)
Europa Barbarorum II (http://www.twcenter.net/forums/forumdisplay.php?f=454)

And this is just badass (http://www.twcenter.net/forums/showthread.php?t=361905)

And I've probably played Total War waaaaaaaaay too much in my time.


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Title: Re: Khorin's Mod Recommendations
Post by: Loar Avel on April 25, 2012, 11:22:16 pm
You've miss some epic mod

Hyrule: Total War - Epic Legend of Zelda Warfare
www.twcenter.net/forums/showthread.php?t=421448


Call of Warhammer: Total War" МOD v. 1.5
http://www.moddb.com/mods/call-of-warhammer-total-war
Title: Re: Khorin's Mod Recommendations
Post by: Angantyr on April 26, 2012, 02:59:57 am
Europa Barbarorum is the best mod I've played for any Total War game, hands down, and probably one of the most impressive full-conversion mods for any game out there.


Three other high-quality mods I think deserves mention:
 
For King or Country (http://www.forkingorcountry.com/) (MTWII)
Historical mod set during the English Civil War (17th century).


The Fourth Age (http://www.moddb.com/mods/the-fourth-age-total-war) (RTW)
Lore-accurate (as in based on the books not the movies) mod based on Tolkien's Fourth Age material.


Viking Invasion II (http://www.twcenter.net/forums/showthread.php?t=194253) (RTW)
A community-remake of the critically acclaimed Medieval (I) expansion 'Viking Invasion', now running on the Rome engine.


Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on April 26, 2012, 09:27:58 am
I had forgotten about "For King or Country". It's a great mod. Mainly because it was set in a time period that I had no idea about and playing it sparked a small interest in checking up on it.
Title: Re: Khorin's Mod Recommendations
Post by: Angantyr on April 26, 2012, 04:07:05 pm
I hope it's ok we use your thread to link other mods?  :wink:
Title: Re: Khorin's Mod Recommendations
Post by: Jarlek on April 26, 2012, 04:19:58 pm
Nice. Gonna check them out :D
Title: Re: Khorin's Mod Recommendations
Post by: Teeth on April 26, 2012, 05:37:30 pm
Just hoping that some of the mods I'm waiting for would be released at some point. Like:
Dominion of the Sword (http://www.twcenter.net/forums/forumdisplay.php?f=492)
Europa Barbarorum II (http://www.twcenter.net/forums/forumdisplay.php?f=454)
Hoping as hard as I can for these two aswell, but progress is so slow.
Title: Re: Khorin's Mod Recommendations
Post by: Angantyr on April 26, 2012, 06:26:57 pm
And hear hear, Khorin, like a majority in the WB community I'm a TW fanboy too, this series used to be my main games until I stumbled on Mount&Blade back in 2005, though I'm a bit disappointed at where CA seem to be heading.

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Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on April 27, 2012, 01:00:02 am
I hope it's ok we use your thread to link other mods?  :wink:
Of course it is.
And I know how you feel, man. It has turned a little more arcade-ish, but then it just appeals to a different side of me now, so I'm not too worried about that.
Few games offer me the same scale as this:
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Title: Re: Khorin's Mod Recommendations
Post by: Jarlek on April 27, 2012, 03:12:22 am
Of course it is.
And I know how you feel, man. It has turned a little more arcade-ish, but then it just appeals to a different side of me now, so I'm not too worried about that.
Few games offer me the same scale as this:
(click to show/hide)
Is that.... modded? Or are the unit sizes that big by default? Anyway, ME LIKES! :D Reminds me of Darthmod for Empire :D
Title: Re: Khorin's Mod Recommendations
Post by: Sharky on April 27, 2012, 07:32:00 am
Bellum crucis is better then stainless steel Imho. Stainless steel looks like an huge and messy compilation of mods to me. Bellum crucis have better graphic, less demanding on hardware, better balance and historical accuracy.
Nobody knows it because it's in italian and they don't even have a subforum on Twcenter, but it's awesome. There is an english translation so feel free to try  :D

http://www.twcenter.net/forums/downloads.php?do=file&id=3643 mod

http://www.twcenter.net/forums/downloads.php?do=file&id=3639 english translation


About the arcade thing, yeah vanilla RTW was really silly in the historical accuracy and balance. 1 minute long battles and all factions messed up with silly units, balance and anachronistic things like LOLSPARTANS and xerxes persians with purple pijamas.
But i think they are improving over time, Etw and shogun 2 are  more historically reasonable for example.
I'm not satisfied with their last titles just because they keep releasing them bugged as shit and they turned more and more commercial (less support for mods and all those silly units and factions DLC that should be avaiable for free with the main game). Probably we will never see something like Europa Barbarorum for shogun 2 or Etw, they are too hard to mod.
Anyway, now i just wait 1 year after they realease something. I tried shogun 2 yesterday and it's awesome without bugs and with all expansions and dlcs  :D.
Title: Re: Khorin's Mod Recommendations
Post by: Tor! on April 28, 2012, 06:28:31 am
Paeninsula Italica(beta) (http://www.twcenter.net/forums/showthread.php?t=457439) - Start of the Roman empire. Situated on the Italian Peninsula, in case your stupid.

Cant get this to work, but want it really bad  :rolleyes:
Title: Re: Khorin's Mod Recommendations
Post by: Havoco on April 28, 2012, 09:29:14 am
Heres a good one for Napoleon total war.

http://www.twcenter.net/forums/showthread.php?p=11111236#post11111236

can play as (almost) any faction, changed units and their stats, more realistic battles that include not being able to see an enemy until a friendly unit spots them (they added scouts too), new historical battles, better AI, as well as a few things i cant remember. Its for both multiplayer and single player
Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on April 28, 2012, 11:06:50 am
Cant get this to work, but want it really bad  :rolleyes:
Can't really help, if you've followed the instruction. Best option is to post in their subforum and maybe you'll get an answer. Or maybe someone has had problems like you already. Also make sure that you have the latest version of Kingdoms. (1.5 or 1.05, I think)
Title: Re: Khorin's Mod Recommendations
Post by: Lobster on May 01, 2012, 08:58:19 am
All the mods listed by the ninja dude are awsome mods. Im looking forward to Europa Barbarorum2 but im starting to feel that it never get released :(

Anyone played the Call of  warhammer mod ?  http://www.twcenter.net/forums/forumdisplay.php?f=1377 has to be up there with some of the best TW mods
Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on May 01, 2012, 09:24:57 am
Yeah, it was recommended earlier. I've been meaning to try it out, but haven't got around it unfortunately. Same with Bellum Crucis.

I just love the amount of awesome mods in Total War games. Skyrim is fine 'n all that, but they're mainly tiny mods, as opposed to all the complete overhauls that are in Total War games.
Title: Re: Khorin's Mod Recommendations
Post by: Lobster on May 01, 2012, 06:07:45 pm
MTW2 is the last time we see complete overhauls mods. From empire and on woulds the game cant be modded to such extent.
Title: Re: Khorin's Mod Recommendations
Post by: Teeth on May 02, 2012, 10:57:33 am
MTW2 is the last time we see complete overhauls mods. From empire and on woulds the game cant be modded to such extent.
And that really makes me a sad panda. The way the entire franchise has progressed makes me a very sad panda.
Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on May 02, 2012, 10:59:09 am
Yeah, it's a shame. Although, I consider Vanilla Shogun 2 a lot better than vanilla medieval 2. I never really enjoyed Medieval 2 until I went for the mods.
Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on April 28, 2013, 12:08:11 pm
Removed Dominion of the Sword and Shizoku no Senzo from mods in development list.

Shizoku dev doesn't have time to develop it.

Dominion of the Sword cancelled due to copyright issues. (long story short, the devs of the mod wanted to copyright their mod(or parts of it) to stop other modders from creating submods without their permission. CA said they can't claim copyright on the mod, so the modders have ceased development.) Usually uncredited modding is punished by bans on TWC which is the largest website for TW mods.

Read more here:
http://www.twcenter.net/forums/showthread.php?583519-Announcement-on-Permissions
http://www.twcenter.net/forums/showthread.php?356096-DotS-Progress-Report&p=12764937&viewfull=1#post12764937
Title: Re: Khorin's Mod Recommendations
Post by: Teeth on April 28, 2013, 12:10:41 pm
Dominion of the Sword cancelled due to copyright issues
Gaaawd, I thought they were quite far into development.
Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on April 28, 2013, 12:14:47 pm
Gaaawd, I thought they were quite far into development.
Ya. In beta.  :(
The release date was getting real close for once..
Title: Re: Khorin's Mod Recommendations
Post by: okiN on April 28, 2013, 03:57:10 pm
long story short, the devs of the mod wanted to copyright their mod(or parts of it) to stop other modders from creating submods without their permission. CA said they can't claim copyright on the mod, so the modders have ceased development.

What's the point of that? It's not like there's any money involved, sounds like they just threw all their work in the bin over some petty bullshit.
Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on April 28, 2013, 04:26:20 pm
Well from what I've read, they're bummed that according to the EULA the mod becomes part of CA's/SEGA's property when it's shared(not sure how legal that is, but that's what it says). That's there to protect CA/SEGA from someone selling the mod. And they don't like that, which is understandable. Not that CA/SEGA has ever done anything with any modded stuff.

And then they've also talked about how other modders can steal their work without crediting them, because of not being able to copyright, without repercussions. Which is true legally, they can't stop people from modding their game. However TWC Terms of Service bans plagiarists, so that effectively punishes them pretty severely. This applies for most of the larger modding sites. Some of the stuff they've been saying:
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He doesn't seem to understand, that legally modders have never been able to do anything when people steal stuff without credit. Only thing that happens is that the thieves get banned from a bunch of forums if they try to share their stuff. However, if someone tries to sell the mod, regardless of who does it, SEGA legal department will drop a hammer on them.

Here's what Creative Assembly said about this:
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(click to show/hide)
(click to show/hide)

It's all a bit convoluted..
Title: Re: Khorin's Mod Recommendations
Post by: okiN on April 28, 2013, 04:33:42 pm
Honestly, sounds like they're rather thick. Dunno what they expected, but if they were so concerned about stuff like this, they never should have gotten into modding in the first place. Of course they don't have legal rights to something that's built on someone else's commercial property.
Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on April 28, 2013, 04:39:28 pm
I am inclined to feel the same. But god damn it. Dominion of the Sword was shaping up to be awesome. Possibly the most ambitious mod of Medieval 2.
Title: Re: Khorin's Mod Recommendations
Post by: okiN on April 28, 2013, 04:40:53 pm
Whatever, I can barely stand to play Medieval anymore anyway, the campaign game is so clunky compared to the newer titles.
Title: Re: Khorin's Mod Recommendations
Post by: Panos on April 28, 2013, 04:51:18 pm
I am inclined to feel the same. But god damn it. Dominion of the Sword was shaping up to be awesome. Possibly the most ambitious mod of Medieval 2.

wait until SS 7.0 comes out  :wink:
Title: Re: Khorin's Mod Recommendations
Post by: Tor! on April 28, 2013, 05:52:13 pm
'Yeah, whenever that will be. Been waiting for 7.0 for what, over a year?  :P
Title: Re: Khorin's Mod Recommendations
Post by: Ninja_Khorin on April 28, 2013, 06:19:07 pm
Heh. Waited 5-6 years for Dominion of the Sword.
Title: Re: Khorin's Mod Recommendations
Post by: Turboflex on May 13, 2013, 04:55:53 pm
I didn't really care for their design. Last time I looked at it their plan was to add a billion new provinces, cities and forts. Just stupid. Adding a fuckton of micromanagement and making the mod a siegefiest where the MTW2 AI has never been able to properly handle sieges.
Title: Re: Khorin's Mod Recommendations
Post by: Leesin on May 13, 2013, 07:13:59 pm
Heh. Waited 5-6 years for Dominion of the Sword.

Same.

But OP needs updating because they have announced they will continue on with development though they require another team member to help with coding etc, of course this means the release date will yet again move further into the future but it's looking a lot better in terms of the mod being released.

They wasn't stopping development because they were bummed that their mod became part of SEGA's/CA's property etc. I think it was to do with the third party modding tools that they do not"own" or do not belong to SEGA/CA, which basically meant that if the tools are required to be released with the mod, then people would have to pay for the license of the third party modding tools to use them to play the mod, which I imagine in turn means someone is earning money out of the mod and breaks SEGA's/CA's EULA or whatever it is. Or the other thing I concluded which may have been the problem was that the person who the tools belonged to didn't want them becoming apart of SEGA's/CA's property, which would have happened if they were apart of the mod.

That is at least what I made of the clusterfuck of hard to comprehend posts, I imagine it's atleast something along those lines, not just they were bothered about the actual mod becoming SEGA's/CA's property, I'm pretty sure they understood that before they even began creating the mod.