cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: Tomas on January 13, 2012, 05:04:33 pm

Title: All unbalanced weapons should be unsheathable
Post by: Tomas on January 13, 2012, 05:04:33 pm
It just makes sense - you would have to spend 5 minutes strapping a Great Maul to your back in order to secure it sufficiently to allow you to run without it flapping about and seriously annoying you :D

It also probably balances them out a bit
Title: Re: All unbalanced weapons should be unsheathable
Post by: Casimir on January 14, 2012, 02:03:11 am
Lets nerf the already underused 2h axes...
Title: Re: All unbalanced weapons should be unsheathable
Post by: Tomas on January 14, 2012, 12:57:59 pm
2H axes are under used because the larger 2H swords have overpowered cut damage in comparison.

If anybody has ever tried to cut down a tree with a sword they will realise that 43 cut damage on a Highland Claymore is silly when the Great Axe only has 43 cut damage.
Title: Re: All unbalanced weapons should be unsheathable
Post by: Teeth on January 14, 2012, 02:11:32 pm
It just makes sense
nope

2H axes are under used because the larger 2H swords have overpowered cut damage in comparison.

If anybody has ever tried to cut down a tree with a sword they will realise that 43 cut damage on a Highland Claymore is silly when the Great Axe only has 43 cut damage.
Yes, lets balance weapons on their ability to chop trees.
Title: Re: All unbalanced weapons should be unsheathable
Post by: Casimir on January 14, 2012, 02:27:52 pm
A proper sheath would allow the user to carry even the most unwieldy weapon.
Title: Re: All unbalanced weapons should be unsheathable
Post by: Tomas on January 14, 2012, 02:54:56 pm
Ok shall we swap to butchers tools?

What does a butcher use to chop (not slice) up meat - a lovely balanced knife or a great big unbalanced cleaver that is essentially an axe?

@Casimir - How long would it take to sheath an axe properly on your back? And how easy would it be to get that weapon out again if it is so well secured that it doesn't annoy you?

Title: Re: All unbalanced weapons should be unsheathable
Post by: Teeth on January 14, 2012, 03:13:04 pm
Ok shall we swap to butchers tools?

What does a butcher use to chop (not slice) up meat - a lovely balanced knife or a great big unbalanced cleaver that is essentially an axe?
Why not slice, whats wrong with slicing?

Ok shall we swap to butchers tools?

@Casimir - How long would it take to sheath an axe properly on your back? And how easy would it be to get that weapon out again if it is so well secured that it doesn't annoy you?
Okay, let me elaborate why your suggestion makes no sense. How long would it take to sheath the balanced poleaxe to your back? How long would it take to sheath the balanced flamberge to your back? What would make sense is making all weapons that are longer than 120  are unsheathable or something along those lines.

The degree of annoyment when carrying a weapon on your back has nothing to do with 'unbalancedness' but rather with the length of the weapon. It still would be completely uneccesarry even when its based on length.
Title: Re: All unbalanced weapons should be unsheathable
Post by: Tomas on January 14, 2012, 03:57:51 pm
Why not slice, whats wrong with slicing?

Slicing ruins my argument ;) Besides the curved "slicing" swords all have increased damage anyway so that is taken into account already.

Okay, let me elaborate why your suggestion makes no sense. How long would it take to sheath the balanced poleaxe to your back? How long would it take to sheath the balanced flamberge to your back? What would make sense is making all weapons that are longer than 120  are unsheathable or something along those lines.

The next item on my list of requests was going to be to make all the polearms with large, heavy, metal heads unbalanced, but i was going for 1 thing at once :D  It doesn't make sense that the Voulge is unbalanced (length 124, weight 3) when the Long Bardiche (length 140, weight 3.5), the Long War Axe (length 123, weight 3.2), the Great Long Axe (length 125, weight 3.5), the German Poleaxe (length 131, weight 3), etc aren't.  All the ones I named (plus more) are similar in design, length and weight (if not heavier) yet they are balanced.

The degree of annoyment when carrying a weapon on your back has nothing to do with 'unbalancedness' but rather with the length of the weapon. It still would be completely uneccesarry even when its based on length.
I'd take doing it based on length if it was also based on weight.  So over 120 length OR over 4.9 weight = unsheathable.  It achieves the same result as my main aim :D
Title: Re: All unbalanced weapons should be unsheathable
Post by: Gurnisson on January 14, 2012, 04:06:43 pm
I'd take doing it based on length if it was also based on weight.  So over 120 length OR over 4.9 weight = unsheathable.  It achieves the same result as my main aim :D

All polearms except Long Axe and Shortened Spear unsheathable then? :lol:
Title: Re: All unbalanced weapons should be unsheathable
Post by: Casimir on January 14, 2012, 05:34:02 pm
Yes, but a greatsword is also incredibly hard to sheath on your back, while a morningstar could easily be slotted into a belt mounted sheath.
Title: Re: All unbalanced weapons should be unsheathable
Post by: Tomas on January 14, 2012, 05:42:25 pm
All polearms except Long Axe and Shortened Spear unsheathable then? :lol:

And Bec de Corbin - Although i'd make that length 120.1 just to get that on the list as well :D
Title: Re: All unbalanced weapons should be unsheathable
Post by: Tomas on January 14, 2012, 05:50:34 pm
Yes, but a greatsword is also incredibly hard to sheath on your back, while a morningstar could easily be slotted into a belt mounted sheath.

Morningstars are only 3.7 wieght so would still be sheathable.

Only the following 2H weapons would be unsheathable with the weight/length limits
Maul, Mallet, Great Maul, Sword of War, Nodachi, German Greatsword, Danish Greatsword, Flamberge
Title: Re: All unbalanced weapons should be unsheathable
Post by: Gurnisson on January 14, 2012, 06:10:57 pm
Only the following 2H weapons would be unsheathable with the weight/length limits
Maul, Mallet, Great Maul, Sword of War, Nodachi, German Greatsword, Danish Greatsword, Flamberge

Which is completely retarded. If (almost) all polearms would end up unsheathable, (almost) all the 2Hs should as well. :lol:

Edit: You would also have to nerf ranged classes too, because so many 2Hs and polearmers couldn't possibly carry a shield anymore.
Title: Re: All unbalanced weapons should be unsheathable
Post by: Tomas on January 14, 2012, 06:27:15 pm
Which is completely retarded. If (almost) all polearms would end up unsheathable, (almost) all the 2Hs should as well. :lol:

Edit: You would also have to nerf ranged classes too, because so many 2Hs and polearmers couldn't possibly carry a shield anymore.

Well given that I also believe that ranged should only be allowed 1 quiver (24-32 arrows, currents #s of Bolts) then that wouldn't be so much of an issue :D

EDIT: Also what % of non hoplite polearmers and 2Handers actually uses shields?  10% maybe?  Its not exactly going to change the world :D
Title: Re: All unbalanced weapons should be unsheathable
Post by: Gurnisson on January 14, 2012, 06:34:55 pm
The smart ones that usually top scoreboards. Dezilagel, Tor, Cooties etc. I would've gotten 2 shield skill instead of 2 IF if I didn't use unsheathable polearms all the time. :)
Title: Re: All unbalanced weapons should be unsheathable
Post by: Tomas on January 14, 2012, 06:40:10 pm
The smart ones that usually top scoreboards. Dezilagel, Tor, Cooties etc. I would've gotten 2 shield skill instead of 2 IF if I didn't use unsheathable polearms all the time. :)

All the more reason to make the change

NERF TOR, NERF COOTIES :D
Title: Re: All unbalanced weapons should be unsheathable
Post by: Darkkarma on January 14, 2012, 06:56:17 pm
A cool idea, but it doesn't really have any point to it as far as game balance is concerned. I mean, the morning star and most of the axes are already underused in comparison to the other great swords as you said before. As far as realism goes, you have a solid argument. Then again, as far as realism goes one shouldn't be able to wiggle a pike through a wall and hit a person on the other side by jumping and wiggling wildly. Plus, unbalanced weapons in general are already slow as all get out.
Title: Re: All unbalanced weapons should be unsheathable
Post by: Teeth on January 14, 2012, 07:25:06 pm
The smart ones that usually top scoreboards. Dezilagel, Tor, Cooties etc. I would've gotten 2 shield skill instead of 2 IF if I didn't use unsheathable polearms all the time. :)
Your kinda implying its the shield that makes them top the scoreboard. For these three there are 100 players who can top the scoreboard without a shield. I hate having a shield, I always get caught with my pants do.... my shield out in melee. While it isnt that great for ranged cover anyway. When I am fighting I have to put the shield away, which is 80% of the time. When I am not fighting I can dodge, dodging helps for ranged from all directions and doesn't slow you down.

On topic, this change is just annoying and not beneficial in anyway. I like how it is now that only weapons that are ridiculously long cant be sheathed.