cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: Gmnotutoo on November 06, 2011, 02:29:24 am

Title: Magic
Post by: Gmnotutoo on November 06, 2011, 02:29:24 am
The term "magic" is etymologically derived from the Greek word magika, which means it is very old and has been around a very long time. It is one of the first weapons used within mankind and is still relevant today, with such objects like talismans, charms, and other paraphernalia.

The earliest known written magical incantations come from ancient Mesopotamia, where they have been found inscribed on various  clay-tablets which are dated to be between the 5th and 4th centuries BC. The ancient Egyptians also employed magical incantations, which have been found inscribed on various amulets and other items. The Egyptian magical system, known as heka, was greatly altered and enhanced after the Macedonians, led by Alexander the Great, invaded Egypt in 332 BC. The ancient Greeks and Romans believed that books on magic were invented by the Persians, with the 1st century CE writer Pliny the Elder stating that magic had been first discovered by the ancient philosopher Zoroaster around the year 6347 BC, but that it was only written down in the 5th century BC by the magician Osthanes.

The ancient Jewish people were also often viewed as being knowledgeable in magic, which according to legend they had learned from Moses, who himself had learned it in Egypt. Indeed, amongst many ancient writers. Meanwhile there is definite evidence of grimoires being used by certain, particularly Gnostic sects of early Christianity; in the Book of Enoch found within the Dead Sea Scrolls for instance, there is various information on astrology and the angels.

Israelite King Solomon was a Biblical figure also associated with magic and sorcery in the ancient world. The pseudigraphic Testament of Solomon is one of the oldest magical texts. It is a Greek manuscript attributed to Solomon and likely written in either Babylonia or Egypt sometime in the first five centuries A.D., over a thousand years after Solomon's death.

Not withstanding the accounts of Biblical figures like Moses, Enoch and Solomon being associated with magical practices, when Christianity became the dominant faith of the Roman Empire, the early Church frowned upon the propagation of books on magic, connecting it with paganism and burned books of magic. The New Testament records that St. Paul had called for the burning of magic and pagan books in the city of Ephesus; this advice was adopted on a large scale after the Christian ascent to power.

In the Medieval period, the production of grimoires continued in Christendom as well as amongst Jews and the followers of the newly founded Islamic faith.  In Christianized Europe, the Church divided books of magic into two kinds; those that dealt with "natural magic" and those that dealt in "demonic magic". The former was acceptable, because it was viewed as merely taking note of the powers in nature that were created by God, for instance the Anglo-Saxon leechbooks which contained simple spells designed for medicinal purposes were tolerated. However the latter, demonic magic was not acceptable, because it was believed that such magic did not come from God, but from the Devil and his demons - these grimoires dealt in such topics as necromancy, divination and demonology.



TL;DR Version: Magic is real and apart of our history. For to long us Wizards have been ignored and kept down by the Dev team, but I believe now is the time to rise up and cast fireball on our oppressors!

If you vote yes, post an idea on how to implement it. Here is my idea:

Attributes: Intelligence
WPF: Spell Craft
Skills: Concentration

Wizard Staff: (2 slot) Can throw an arcane Lance, which is is just a glorified shining rock that acts like a stone being thrown. Damage, missile speed, and shooting rate based on a balance and the characters abilities/skills. This damage bypasses shields and armor, but is low damage and a slow moving missile.

New items: Scrolls
There would be a small amount of scrolls to choose from that all require one slot and can only be used once per round. Some of the magic spells I've thought of include:

Magical Inspiration: Any player within a certain range(determined by Spell Craft) gains +6 attributes and +2 skills for a duration of ten seconds per point of intelligence. Casting time (Time it takes to complete) based off of concentration.

Gmno's Greater Missile Storm: Within a determined range (spellcraft skill) all enemies in the area take 2 damage for every point in Concentration, this damage is unblock able and bypasses armor. Casting time based off of Spell Craft. Intelligence determines the maximum amount of enemies hit.

Summon Ladder: A 0-slot magical ladder is summoned into your inventory, the health of the ladder is determined by Int, Spell Craft, Concentration. Instant spell casting time.

Run!: A group of characters around the wizard (Range determined by Spell Craft) gains a temporary movement speed increase (Based on Concentration) that lasts for 5 seconds for every attribute point put into Intelligence.

Rain of Fire: Any archer/xbow within a range (Determined by Spell Craft) shoots fire missiles that do extra damage (based on concentration, for a duration determined by Intelligence.
Title: Re: Magic
Post by: Tears of Destiny on November 06, 2011, 02:34:28 am
No
Title: Re: Magic
Post by: Gmnotutoo on November 06, 2011, 02:37:19 am
:( Can't you appreciate all the lore I gathered and just vote yes?

I motion to down vote tear's post!
Title: Re: Magic
Post by: Tears of Destiny on November 06, 2011, 02:44:31 am
If I can't have a Handgonne then I can't have Magic.

Besides, look closely and you will find my No was rather sexual.
Title: Re: Magic
Post by: Earthdforce on November 06, 2011, 02:49:33 am
Did not care to read that wall of text, but YES!
Title: Re: Magic
Post by: Jarlek on November 06, 2011, 03:31:10 am
The Wizard Staff also needs to have a secoundary mode which is a normal staff. Blocking and attacking as normal.
Title: Re: Magic
Post by: MrShine on November 06, 2011, 03:32:58 am
I agree, magic would make cRPG way better.  There could be fireballs that destroy walls and are useful for sieges.

Then you could also summon higher levels of armor or add temporary heirloom points to your armor as a self buff.

If anyone says no to this suggestion they're stupid watch lord of the rings the stuff gandalf did was tiiiight.
Title: Re: Magic
Post by: Tears of Destiny on November 06, 2011, 04:05:14 am
-11, that is the best you got punks?!

Gimme moar! I want to see the first ever -50, no one has ever hit that much.
Title: Re: Magic
Post by: Blashyrkh on November 06, 2011, 03:04:17 pm
I vote no, simply because I have no love for magic.
Title: Re: Magic
Post by: B3RS3RK on November 06, 2011, 03:31:56 pm
Magic rocks!
Title: Re: Magic
Post by: BlackMilk on November 06, 2011, 03:33:40 pm
This might be the end of the mod.
Title: Re: Magic
Post by: Grey on November 06, 2011, 03:37:15 pm
end of mod: YOU GUYS ARE ALL NOOBS!! I AM wizard ingame RIGHT NOW! Every round I cast Arrow of Death like 20+ times, no to mention I cast "Runthefuckoff" and "Amazing Evasion" each time someone tries to shoot or stab me.
Title: Re: Magic
Post by: Tears of Destiny on November 06, 2011, 05:04:25 pm
end of mod: YOU GUYS ARE ALL NOOBS!! I AM wizard ingame RIGHT NOW! Every round I cast Arrow of Death like 20+ times, no to mention I cast "Runthefuckoff" and "Amazing Evasion" each time someone tries to shoot or stab me.

You know, if games actually had that appropriate of names for spells, I would be much happier.
Title: Re: Magic
Post by: Gmnotutoo on November 06, 2011, 06:18:43 pm
You know, if games actually had that appropriate of names for spells, I would be much happier.

Evards Black Tentacles!

This spell creates many rubbery, black tentacles in the area of effect. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot--including water. Each tentacle is 10 feet long. (Description of spell in game. :D )
Title: Re: Magic
Post by: Vexus on November 06, 2011, 06:28:17 pm
I approve rain of fire if it can be used on people that camp roofs :P
Title: Re: Magic
Post by: Grey on November 06, 2011, 06:33:46 pm
I approve rain of fire if it can be used on people that camp roofs :P

Magic aside, a fire arrow or 2 wouldn't go amiss to get those guys off the roofs... XD
Title: Re: Magic
Post by: Everkistus on November 06, 2011, 06:50:39 pm
I would be amused if for some reason this got implemented.
Title: Re: Magic
Post by: Kalam on November 07, 2011, 01:00:53 am
As long as I get Bigby's Crushing Hand.
Title: Re: Magic
Post by: Tears of Destiny on November 07, 2011, 06:52:53 pm
[10:47] <@Urist> CRPG will not be garbage anymore when we implemented realistic magic
[10:48] <@cmp> realistic magic will be awesome
[10:48] <@cmp> best feature ever
[10:55] <@cmp> i can guarantee you we will implement realistic magic
Title: Re: Magic
Post by: Vibe on November 07, 2011, 06:56:21 pm
best
Title: Re: Magic
Post by: cmp on November 07, 2011, 07:07:00 pm
More info about it:
Quote
<Urist> we can add magic - realistic magic. that means one can mutter spells or point with a staff but it does nothing
Title: Re: Magic
Post by: Siiem on November 07, 2011, 07:14:59 pm
I like this feature, does this mean you will add intelligence as an attribute as well?
Title: Re: Magic
Post by: Paul on November 07, 2011, 07:27:10 pm
Ye, but to preserve memory the intelligence attribute will be a boolean: 1 for EU, 0 for NA.
Title: Re: Magic
Post by: Leshma on November 07, 2011, 07:40:09 pm
Oh, ze famous german humour :lol:
Title: Re: Magic
Post by: Largg on November 08, 2011, 10:01:26 am
Add LARP servers! Implement throwable pea bags(rocks hurt)!
Action like this, who can say no?!

http://www.youtube.com/watch?v=j_ekugPKqFw (http://www.youtube.com/watch?v=j_ekugPKqFw)
Title: Re: Magic
Post by: JackieChan on November 10, 2011, 07:03:11 pm
I'm sorry, but no from me, i play this game especially cos theres not any magic in it.
but if its get implemented....
(click to show/hide)
Title: Re: Magic
Post by: Teeth on November 10, 2011, 07:04:51 pm
Oh we would all be so trolled if magic would get actually implemented due to a positive rating of the OP and a majority voting yes.
Title: Re: Magic
Post by: Gmnotutoo on November 10, 2011, 08:54:02 pm
Oh we would all be so trolled if magic would get actually implemented due to a positive rating of the OP and a majority voting yes.

To all the non-believers out there about magic, just take a look at this photo and you'll understand how it works.

(click to show/hide)
Title: Re: Magic
Post by: Fartface on November 11, 2011, 04:35:44 pm
how many of that BULLSHIT ancient magic actualy worked?
Title: Re: Magic
Post by: Keshian on November 11, 2011, 04:50:07 pm
how many of that BULLSHIT ancient magic actualy worked?

Actually far more than you would expect.  It was often early stage chemistry called alchemy.  I think a realistic and good way of implementing this was demonstrated in the game "Darklands" one of the best old classic games out there.  Basically you have a crafting skill witha  percentage chance of creating a concoction based on ingredients you have on hand (think 0 slot items) and if successful created potiosn you could throw and would burst on impact creating the desired effect.

So, Talcom powder based potion would cause temporary blindness to a  group of enemies - forced 1st person for 15 seconds or even blank screen fighting for 15 seconds.

Sulfur based would cause a minor explosion causing minimal damage but would distract the enemy similar to a temporary .5 second stun when you get hit by any weapon. (could use the firebomb and adapt its effects)

Mercury based would allow dissolve walls/buildings - thus forcing camping archers to the ground.

Would actually think it would be interesting addition to cRPG, especially if it takes a while to create or takes multiple components, similar to how siege equipment is implemented.

It does appear from the vote that the community wants this and chadz said if you got greater than 50% they could be implemented.  I think this is entirely possible with the new WSE.

P.S. I would like it to be allowed to strap ona  horn to a  horse like a charlatan's tricks and pretend you have a unicorn, but you get extra bonus charge damage for frontal bumps with the horse.
Title: Re: Magic
Post by: Tears of Destiny on November 11, 2011, 07:15:38 pm
how many of that BULLSHIT ancient magic actualy worked?

Well obviously non of the bullshit magic worked... but the REAL magic... woah...
Title: Re: Magic
Post by: Matey on November 11, 2011, 07:26:06 pm
should be able to sacrifice 10 teamates in order to summon cthulu.
Title: Re: Magic
Post by: Gmnotutoo on November 11, 2011, 10:11:07 pm
should be able to sacrifice 10 teamates in order to summon cthulu.

If the Dev's implement any idea from this thread, this has my vote in favor.
Title: Re: Magic
Post by: Fartface on November 12, 2011, 01:52:15 am
How mutch of that Real magic actualy worked?
Title: Re: Magic
Post by: Fartface on November 12, 2011, 01:53:25 am
Actually far more than you would expect.  It was often early stage chemistry called alchemy.  I think a realistic and good way of implementing this was demonstrated in the game "Darklands" one of the best old classic games out there.  Basically you have a crafting skill witha  percentage chance of creating a concoction based on ingredients you have on hand (think 0 slot items) and if successful created potiosn you could throw and would burst on impact creating the desired effect.

So, Talcom powder based potion would cause temporary blindness to a  group of enemies - forced 1st person for 15 seconds or even blank screen fighting for 15 seconds.

Sulfur based would cause a minor explosion causing minimal damage but would distract the enemy similar to a temporary .5 second stun when you get hit by any weapon. (could use the firebomb and adapt its effects)

Mercury based would allow dissolve walls/buildings - thus forcing camping archers to the ground.

Would actually think it would be interesting addition to cRPG, especially if it takes a while to create or takes multiple components, similar to how siege equipment is implemented.

It does appear from the vote that the community wants this and chadz said if you got greater than 50% they could be implemented.  I think this is entirely possible with the new WSE.

P.S. I would like it to be allowed to strap ona  horn to a  horse like a charlatan's tricks and pretend you have a unicorn, but you get extra bonus charge damage for frontal bumps with the horse.
This isnt MAGIC its chemistery.
But i would love to see the evil archers get burned down to the ground!
Title: Re: Magic
Post by: Gmnotutoo on November 12, 2011, 08:32:01 am
No

You're at -37 for the post thus far! 13 people to go!
Title: Re: Magic
Post by: owens on November 12, 2011, 10:20:19 am
is this a troll?


magic is very very chode.
Title: Re: Magic
Post by: Darkkarma on November 12, 2011, 01:09:26 pm
Ye, but to preserve memory the intelligence attribute will be a boolean: 1 for EU, 0 for NA.

We'll always have maxed charisma anyway, nerds.
Title: Re: Magic
Post by: LordBerenger on November 12, 2011, 03:21:10 pm
We'll always have maxed charisma anyway, nerds.

Maxed Charisma, Maxed Strength and Maxed Endurance.

And Maxed Sexual Appeal?
Title: Re: Magic
Post by: Blondin on November 12, 2011, 04:42:13 pm
Maxed Charisma, Maxed Strength and Maxed Endurance.

And Maxed Sexual Appeal?

Maxed capital punishment too.
Title: Re: Magic
Post by: Zerran on November 14, 2011, 12:36:28 am
Even ignoring the fact that this would be horrible if it was implemented, there isn't ANY code in the game to support this. That means adding it would be an absolutely massive project, most likely requiring an overhaul of the core of the combat system. Its taken chadz years to add as much as he has, and that isn't even a fraction of the work it would take to add magic.

Oh, and you think people hate ranged now? Imagine the crying and bitching unblockable aoe damage would cause. The whole point of the combat system as it is, is so that if you die or take damage, it's your own damn fault. Start adding things like this and you end up with a system where you can die even if you played perfectly, defeating the core point of the system.

M&B is basically the only good medieval game where you play as a single character that doesn't include magic... let's keep it that way, if only for the sake of a little diversity in the genre.
Title: Re: Magic
Post by: Vibe on November 14, 2011, 08:41:35 am
should be able to sacrifice 10 teamates in order to summon cthulu.

Implement sacrificial rituals at once!
Title: Re: Magic
Post by: Darkkarma on November 14, 2011, 09:19:46 am
Maxed capital punishment/capitalism too.

Both capital ideas I dare say.
Title: Re: Magic
Post by: B3RS3RK on November 14, 2011, 02:21:15 pm
We'll always have maxed charisma anyway, nerds.

Maxed Fatness and Maxed Poverty and Maxed Unemployedness not to be forgotten
Title: Re: Magic
Post by: ToxicKilla on November 16, 2011, 10:51:37 pm
Realistic Magic... Paradox much?
Title: Re: Magic
Post by: Duke on November 16, 2011, 11:32:07 pm
I voted 'Yes' to the poll but not for the OP's idea, just the fact I wouldn't mind seeing a separate Mode that incorporates something magical or mystical. I don't want this stuff implemented into cRPG wholesale.
Title: Re: Magic
Post by: OttomanSniper on November 17, 2011, 06:01:51 pm
Lightning staffs ? Invisible warriors ? Like Dungeon Siege...  :mrgreen:

I think it's fantastic. It mustn't add in main mod, add like DTV - Stronghold mod.
Title: Re: Magic
Post by: Torost on November 17, 2011, 07:23:01 pm
yessss... and ligthsabers.. and railguns.. what about nukes? and deathstars skill 100 contruction :)
Alot of potential for many fun things, but that belongs in another mod IMO. Id play it ,if anyone made it..

Firearrows that illuminate, and cause burndamage for some time in a small radius, caltrops (damage/temp slowdown)and foothold traps(damage/lock in place) ,simple poisons (feces on the pointy end of pierce weapons etc.. applied by swinging once into droppings in the field),donkeys,camels and elephants would be fun in crpg..
Title: Re: Magic
Post by: Duke on November 17, 2011, 08:13:11 pm
yessss... and ligthsabers.. and railguns.. what about nukes? and deathstars skill 100 contruction :)
Alot of potential for many fun things, but that belongs in another mod IMO. Id play it ,if anyone made it..

Firearrows that illuminate, and cause burndamage for some time in a small radius, caltrops (damage/temp slowdown)and foothold traps(damage/lock in place) ,simple poisons (feces on the pointy end of pierce weapons etc.. applied by swinging once into droppings in the field),equus africanus asinuss,camels and elephants would be fun in crpg..

Firearrows on a night map would look pretty sweet, tho, amirite?   :D
Title: Re: Magic
Post by: Tomas_of_Miles on November 18, 2011, 01:08:44 am
Firearrows on a night map would look pretty sweet, tho, amirite?   :D
Not sure how hard it would be to code since the particle effect on the torch can be used as a template. But it might be pretty laggy.
Title: Re: Magic
Post by: dodnet on November 18, 2011, 12:21:43 pm
OMG... pleeeeeeeeease NOOOOOOOOOOOOOOOOOOOOOOOOOOO  :shock:
Title: Re: Magic
Post by: Bobthehero on November 18, 2011, 08:06:46 pm
So, Talcom powder based potion would cause temporary blindness to a  group of enemies - forced 1st person for 15 seconds

YES
Title: Re: Magic
Post by: Sagar on November 21, 2011, 01:12:39 pm
NO NO NO

Hate everything that is no realistic. Like WarLord say "65 people do not deserve to play this mod/game any longer".
This game/mod is Holy Grail of all shitty h&s/magic combination games outh there. So please do not ruined it with this stupid idea.

All who voted - yes, go and play Harry Potter, Skyrim or some other shit.
Title: Re: Magic
Post by: theero on November 22, 2011, 08:50:29 am
NO NO NO

Hate everything that is no realistic. Like WarLord say "65 people do not deserve to play this mod/game any longer".
This game/mod is Holy Grail of all shitty h&s/magic combination games outh there. So please do not ruined it with this stupid idea.

All who voted - yes, go and play Harry Potter, Skyrim or some other shit.

Look, someone's trying to be serious on the Realism Discussions :D . Also, I want to imbue magic into my weapons, like in Magicka :3 .
Title: Re: Magic
Post by: Sultan Eren on November 23, 2011, 04:28:46 am
No fucking magic this is why i love this game.
Title: Re: Magic
Post by: Tears of Destiny on November 23, 2011, 04:44:23 am
-46?

Come on people, just a few more for -50!
Title: Re: Magic
Post by: BlackMilk on November 23, 2011, 07:36:29 am
-50!

Changed my +1 to a -1 and BAM! there it was!
Title: Re: Magic
Post by: HarunYahya on November 23, 2011, 08:41:11 am
fucking mumbo jumbo fanboy kiddos ....
Title: Re: Magic
Post by: Son Of Odin on November 23, 2011, 10:37:40 am
There is already magic and it is in hands of every admin :P. Realism discussion - Magic... No thank you. If there ever was magic in this game or mod I would never started playing it. Some things you just don't say, some things better not even think about saying. This is one of those things.
Title: Re: Magic
Post by: Pigeonteeth on November 24, 2011, 10:51:10 pm
I recall last winter me and 2 of my buddies were bored one night, and installed c-rpg as something to do.

Let me just give you a quick summary of things we noticed:

1. There were tons of knights and tin cans (before upkeep). We thought this was awesome even though we died all the time, and felt awesome being expendable peasants. (I'm sure rage goes back and forth on that but we play games with a lack of serious or competitive nature)

2. It felt like Stronghold 1st person, or Lords of the Realm. This was incredible to us, we played in first person and felt like we were actually there, siege or battle. Another anonymous spearman/footman/etc.

3. There was no magic. This was taken for granted at first, but within a few hours we realized it REALLY WAS lacking magic. None, zero, zip, as far as we knew. It honestly reinforced the feeling of an old medieval battle. We had spent years playing rpgs like Dungeon Siege, Arcanum, Baldurs Gate, Icewind Dale, Neverwinter Nights, Elder Scrolls, and on and on and on! Were the nerdy types that print out a 3x4 foot map of Faerun and wrap it in a leather case. Yeah, that bad. This was surprisingly different from those.

It really felt like we were some soldier on a medieval battlefield, and cooler than native Warband (which we already thought was insanely awesome.) There are medieval games with magic (a helluva lot), and there are ones without. Realism aside this game feels much cooler without magic. It may not be an individual snowflake, but it definitely isn't your average combination.

I can't say I like the idea of it at all. C-rpg could certainly use more balancing, and it always will like any game ever made. I doubt magic however is going to be a really original or appropriate addition to the feeling it has.

If C-RPG had magic I don't think it would really stand out to me anymore, it'd be just another cookie cutter cutout. Hopefully I haven't bored you all to death, but I like to give a background experience behind my reasoning.
Title: Re: Magic
Post by: Leshma on November 24, 2011, 11:51:41 pm
I want mah firebolt, brah!
Title: Re: Magic
Post by: Keshian on November 25, 2011, 12:08:45 am
No


 Re: Magic
« Reply #1 on: November 06, 2011, 00:34:28 »Quote-50    Voters list: -50. 

You finally did it.   You have brought about the curse as all curse words must do.  Mega-Streisand shall erupt from ToD and destroy cRPG as we know it unless we add magic to cRPG that allows us to destroy her.
Title: Re: Magic
Post by: Leshma on November 25, 2011, 12:10:19 am
ToD is scared because it is known that magic pwns my old friendchery :D
Title: Re: Magic
Post by: Sniger on November 28, 2011, 05:55:23 pm
sorry in advance, i usally dont troll/post useless replies like this but this time i just HAD to:

ROFLMFAO! come on! lolololol

go play skyrim, nwn, pen&paper, EQ, wow or some other RPG.

imo, you totally miss the point. add magic to cRPG and it wont be cRPG anymore. sorry but im just honest.

(btw: there is no magic. magic isnt real. it comes from fantasy stories.)
Title: Re: Magic
Post by: Gnjus on November 29, 2011, 08:19:06 am
(btw: there is no magic. magic isnt real. it comes from fantasy stories.)

Yes there is. Yes it is. It's already a part of cRPG from day 1, it's called archers. They are accurate above all laws of physics & common sense, thus its magic. It's the most important connection between all those other rpg games mentioned earlier (the ones filled with magic) and this. Make archery as it should be (quite deadly but very inaccurate) and you've removed one of the greatest magic components of cRPG and that's never gonna happen since devs (like all of us) spent most of their gaming years playing games filled with magic and they have a certain amount of nostalgia for it.  :wink:

(click to show/hide)
Title: Re: Magic
Post by: Matey on November 29, 2011, 08:29:04 am
Gnjus hates magic! HES A WITCH! BURN HIM!!!!!
Title: Re: Magic
Post by: Death_Dealer on November 29, 2011, 08:33:11 am
i said yes bc its not gonna happen :)
There is already magic and it is in hands of every admin :P.
yeah everybody cant born with that gift. Aladdin is enough :D
Title: Re: Magic
Post by: Kabookie on November 29, 2011, 08:34:32 am
No... we will use VooDoo on you
 :P
Title: Re: Magic
Post by: Braeden on November 29, 2011, 10:28:47 pm
http://www.c-rpg.net/index.php?page=battlesupcoming&battleid=559 (http://www.c-rpg.net/index.php?page=battlesupcoming&battleid=559)
Title: Re: Magic
Post by: TurmoilTom on November 29, 2011, 10:32:48 pm
http://www.c-rpg.net/index.php?page=battlesupcoming&battleid=559 (http://www.c-rpg.net/index.php?page=battlesupcoming&battleid=559)

:O
Title: Re: Magic
Post by: Leshma on November 29, 2011, 10:33:12 pm
Reallyz, I can be the magician? I bet those dark side blokes (tarts) want my soul in exchange for temporary magic powerz.
Title: Re: Magic
Post by: theero on November 30, 2011, 07:22:06 am
http://www.c-rpg.net/index.php?page=battlesupcoming&battleid=559 (http://www.c-rpg.net/index.php?page=battlesupcoming&battleid=559)

visitors can't see pics , please register or login
Title: Re: Magic
Post by: Gmnotutoo on December 04, 2011, 10:06:01 pm
I noticed the lack of magic with the recent patch and I am disappoint, clearly the people have spoken in favor of my idea and I anticipate the next update to fulfill all my dreams. Near 60 Percent in favor is a landslide in any democratic society and +26 up-vote for my post on top of that.
Title: Re: Magic
Post by: Kenji on December 12, 2011, 10:27:30 pm
The references of feats and attributes from D&D are epic win.

If there be mages, I demand there be clerics, as well! And they should function like how the archers/xbowers are balanced.

Arcane casters: larger wpf penalty from armors, faster fire rate and different types of damage.
Divine casters: less wpf penalty from armors but much inefficient on casting in battle.

Now leave me alone to fantasize more of this stuff!
Title: Re: Magic
Post by: FRANK_THE_TANK on December 13, 2011, 12:17:44 am
-11, that is the best you got punks?!

Gimme moar! I want to see the first ever -50, no one has ever hit that much.

-55 IS YOUR TEARS!!! YOU WIN A BRAND OLD CAR! THAT YOU MUST BUY YOURSELF!
Title: Re: Magic
Post by: Duke on December 13, 2011, 05:14:55 am
"Nobody fucks with the white mage."
http://www.youtube.com/watch?v=H6Ed5DJa3kk
Title: Re: Magic
Post by: Kharn on February 18, 2012, 07:09:37 am
I am happy with my bard....

My one string harp doesnt get any kills, but it gives my team mates a +5 to hit.

(click to show/hide)
Title: Re: Magic
Post by: Aleta on February 18, 2012, 04:21:56 pm
WTF is this bullshit?

Why don't they add magic to Battlefield 3 too? And Gran Turismo? And Fifa? why don't they add fireballs to fifa?

Because the makers of those games are trying to make them realistic. Like simulators. Not some fantasy crap. There are a billion games about medieval-ish themes that have magic, go play them instead. M&B is one of the very few games that aim to make a medieval combat simulator, please don't fuck it up.
Title: Re: Magic
Post by: Christo on February 18, 2012, 05:05:58 pm
To Aleta:

Never take this forum, especially the suggestion/realism part of it seriously.

Have a good day.  :)
Title: Re: Magic
Post by: Aleta on February 19, 2012, 01:16:07 pm
To Aleta:

Never take this forum, especially the suggestion/realism part of it seriously.

Have a good day.  :)

oh ok :P
Title: Re: Magic
Post by: Matey on March 20, 2012, 04:34:56 am
Where is our magic! the masses demanded it! MAKE IT SO!
Title: Re: Magic
Post by: Digglez on March 20, 2012, 06:56:56 am
magic needs to have friendly fire!  one bad fireball and you get instant TK report kicked from server! doh! haha
Title: Re: Magic
Post by: Materia on March 20, 2012, 07:15:52 am
Dmocracy is bullshit. Always the lowest amount of people choose. From 100% entitlet to vote, 60% may go, 40% will think its no use voting because changes wont come. From 60%, 30% may vote for A, 20% for B, and 10% for C.

How d* f* 30% out of 100% is majority? Its broken system.
Title: Re: Magic
Post by: Bobthehero on March 20, 2012, 07:26:33 am
Yeah, ok, Tyranny is best political system *throws a fireball at Materia*
Title: Re: Magic
Post by: FRANK_THE_TANK on March 20, 2012, 07:53:58 am
Materia your a broken system.

You could always make voting mandatory but that shit would not work on an internet forum (It does work IRL FYI).
Title: Re: Magic
Post by: Materia on March 20, 2012, 09:40:26 am
It does work in real life? Well, not where I live. And the numbers I gave, are more or less what is happening here.
Title: Re: Magic
Post by: IR_Kuoin on March 20, 2012, 09:45:49 am
I want cloack or disguise magic, so i can backstab
Title: Re: Magic
Post by: larlek on March 20, 2012, 10:00:05 am
I have enough trouble running away from archers. I don't want to have to run away from bloody mages shootings bloody fire at me. Cool idea but I don't feel that magic has a place in mount and blade.
Title: Re: Magic
Post by: IR_Kuoin on March 20, 2012, 10:20:10 am
OR just bring back those massive TK firebombs, good times when ppl started throwing them at spawn, killing and wounding half the team  :mrgreen:
Title: Re: Magic
Post by: zagibu on April 21, 2012, 04:27:04 pm
Firebombs would be cool, if they were massively expensive (100k) and would have to be re-acquired after each use.
Title: Re: Magic
Post by: Ronin on April 22, 2012, 02:28:58 pm
cRPG is based on realism, so this idea will not be implemented most likely. However, it would be a good base for a gametype or a side-mode. Where you can play with your original cRPG characters and be able to play with some magic.
Title: Re: Magic
Post by: kinngrimm on April 22, 2012, 02:51:47 pm
please make a vid showing all the magic incarnations you have found sofar.
If i see them at work i might be more interested in having them in this game as well.
by no means is the reason ... to see how you would make a fool out of yourself and we got all a big laugh out of it, really not the intention ... would i lie ?
Title: Re: Magic
Post by: Vexus on April 22, 2012, 07:38:29 pm
visitors can't see pics , please register or login
Title: Re: Magic
Post by: MangyHobo on April 23, 2012, 05:51:10 am
Fuck your magic I want giant throwing rocks still... 80 damage 1 missile speed and crush threw, knock down and bonus against shields.... :D


                              :twisted:_____
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__ :shock:_____ :shock:__|
Title: Re: Magic
Post by: Gomer on May 20, 2012, 02:40:44 am
MY MANA IS LOW
Title: Re: Magic
Post by: Lord_Panos on May 20, 2012, 03:52:20 am
uhm,the greek word for Magic is Μαγεια - Majia and not the one you say..
Title: Re: Magic
Post by: IR_Kuoin on May 22, 2012, 01:48:08 pm
Magi
Title: Re: Magic
Post by: FRANK_THE_TANK on May 26, 2012, 04:13:24 am
They should add the wizard stick and magic carpet but anyone that has had riding skill in the last 3 gens can't use it. Then we can all have battles in the sky and leave all the fucking lancers wondering around in circles on the ground pineing over all the fun they aren't having.
Title: Re: Magic
Post by: Muki on May 26, 2012, 04:17:36 am
http://www.youtube.com/watch?v=wfLxHJY0lQI

:D this should happen again
Title: Re: Magic
Post by: Elmetiacos on May 27, 2012, 05:15:15 pm
Since this is a discussion on realism, magic should be realistic and consist of finding which playing card someone picked, escaping from chains under water and making young ladies in glittery costumes disappear from cabinets.
Title: Re: Magic
Post by: Jarlek on May 27, 2012, 05:19:56 pm
Since this is a discussion on realism, magic should be realistic and consist of finding which playing card someone picked, escaping from chains under water and making young ladies in glittery costumes disappear from cabinets.
If I provide the dress, you interested in a job?
Title: Re: Magic
Post by: Gmnotutoo on May 29, 2012, 08:10:05 am
visitors can't see pics , please register or login


Make it happen, chadz. And Ornithopters. So I can fly around doing this.
Title: Re: Magic
Post by: Gmnotutoo on May 29, 2012, 08:19:26 am
please make a vid showing all the magic incarnations you have found sofar.
If i see them at work i might be more interested in having them in this game as well.
by no means is the reason ... to see how you would make a fool out of yourself and we got all a big laugh out of it, really not the intention ... would i lie ?

http://www.youtube.com/watch?v=zbShpqmZycw (fireball conjuration - alchemy based)

Title: Re: Magic
Post by: The_Angle on May 29, 2012, 01:46:20 pm
Can we have prayer magic so that we can summon a Judeo-Christian desert deity to smite all contraception users too?
Title: Re: Magic
Post by: Joseph Porta on May 29, 2012, 05:24:20 pm
Dragons are more relevant though.
Title: Re: Magic
Post by: rufio on May 29, 2012, 05:30:26 pm
plz everybody that voted yes on this, go play another game, there are tons of games with magic, dont ruin this one
Title: Re: Magic
Post by: PanPan on May 29, 2012, 06:05:42 pm
plz everybody that voted yes on this, go play another game, there are tons of games with magic, dont ruin this one

You are afraid of my Fire Ball flying past your Face?
Title: Re: Magic
Post by: Vingnir the Wanderer on May 30, 2012, 03:01:54 am
I am utterly tired of anything medieval, be it this game or another, bieng ruined by magic, badly regurgitated Tolkien orcs, and stripper idealist elves.

Not that it matters, but if CRPG puts in magic, i'm outta here. 

The biggest appeal to me outside of the directional combat, in Warband, and in CRPG is the LACK of this magic crap, and fantasy crap in general, found in almost every other medieval related game.

Even if everyone doesnt know it, its part of CRPG's unique appeal.  Add that shit, and watch the house of cards come tumbling down, as the ones here for medieval combat and ambiance, exit in disgust and sadness.
Title: Re: Magic
Post by: Christo on May 30, 2012, 03:04:15 am
I like how ppl take this topic seriously.

Check what section it's in again.
Title: Re: Magic
Post by: Vingnir the Wanderer on May 30, 2012, 03:06:40 am
Well it should be moved or deleted if its not serious.  Damned Neandertals (I didnt say trolls cuz I dont want those considered either, lol)
Title: Re: Magic
Post by: Christo on May 30, 2012, 03:08:02 am
Check the other suggestions that are in Realism Discussion.

It was created for a good reason; To not clutter up Suggestions Corner with this kinda nonsense.
Title: Re: Magic
Post by: Gmnotutoo on May 30, 2012, 08:40:27 am
Well it should be moved or deleted if its not serious.  Damned Neandertals (I didnt say trolls cuz I dont want those considered either, lol)

Despite the goofiness of my original post, I'd be quite happy if they included a Wizard class that uses Scientific Alchemy. I'd like them also to do a side-game involving Wizards.

In all honesty, they already have it written into the game. http://www.youtube.com/watch?v=R1FUke_kmO0&feature=relmfu (http://www.youtube.com/watch?v=R1FUke_kmO0&feature=relmfu)
That was in a strategus battle too.

I'm not a troll, Neandertal (Nice spelling), or anything like that. I proposed an idea I liked in a goofy manner and it is called humor.
Title: Re: Magic
Post by: Vingnir the Wanderer on May 31, 2012, 10:29:58 pm
My spelling was to induce you to pronounce it properly... lol

Figured it might be somewhat jokey, but even the mention of such in crpg sends me into a berserk rage....  :lol:
Title: Re: Magic
Post by: Elmetiacos on June 02, 2012, 11:48:43 am
Make characters able to pull rabbits from hats.
Title: Re: Magic
Post by: Heeehehe on June 03, 2012, 03:41:52 pm
YES! Killing them looks fun
Title: Re: Magic
Post by: Saatana on June 06, 2012, 08:11:11 pm
You are fucking dumb.
Title: Re: Magic
Post by: Aleskander on June 11, 2012, 05:27:19 am
You are fucking dumb.
no u
Title: Re: Magic
Post by: Gomer on June 26, 2012, 12:33:09 pm
All players that retire at level 36 should get a +2 Unicorn
Title: Re: Magic
Post by: deathbringer521 on July 25, 2012, 03:59:30 pm
I would love this, It would make the game so much less boring. A true support class! Plus I would love to see spell swords running around with magic buffed swords, and people running around yelling, "MAGIC CRUTCHERS OP AWHH MY FACKING GAWD NARF THEM!!!!"
Title: Re: Magic
Post by: Gmnotutoo on November 02, 2012, 09:03:30 pm
Hey chadz, I saw you playing a witch, riding a broom stick, and throwing fireballs. Thank you for finally implementing magic into this mod, now let me use it. :(
Title: Re: Magic
Post by: Siberian_Wolf on December 12, 2012, 03:38:33 pm
I'm cuming. Implement this immediately to increase the length of my orgasm
Title: Re: Magic
Post by: no_rules_just_play on December 14, 2012, 08:12:38 pm
WORST. IDEA. EVAH.
magic would destroy, the whole medieval character of this game and be fucking annoying. Why would people want this? this game is about hand to hand combat, the fights of brave man that have to defend their homes. not a game of wise wizards that can do stupid and unrealistic shit that also looks terrible (ever played a warband mod with magic? its the worst). Rage would come from all mouths when their skill and work is been undone by some stupid bundle of stickss that think magic is cool.

Keep it realistic and add doctors if you really want 'healers' in game.

(click to show/hide)
Title: Re: Magic
Post by: partyboy on May 17, 2013, 08:18:22 am
how is it I've never seen this thread until now and how is it tHERE IS STILL NO FUCKING MAGIC IN THIS GAME?!?
Title: Re: Magic
Post by: partyboy on May 17, 2013, 08:24:24 am
http://www.youtube.com/watch?v=wfLxHJY0lQI

:D this should happen again

I've been playing this mod so long I've forgotten what it's like to have a dev team that cares about it.  Turns out they used to, enough to have fun.
Title: Re: Magic
Post by: FRANK_THE_TANK on May 17, 2013, 08:53:08 am
Magic now you fucking QUARES!
Title: Re: Magic
Post by: Gmnotutoo on May 17, 2013, 10:48:42 pm
More info about it:
"<Urist> we can add magic - realistic magic. that means one can mutter spells or point with a staff but it does nothing"

This still hasn't been added into the game. Please stop breaking my heart, Dev Team.
Title: Re: Magic
Post by: TurmoilTom on May 18, 2013, 05:11:42 pm
"You're a wizard, Harry! A Grand Imperial Wizard! You see, your parents were clansmen. Now put on this white robe and cone hat."
Title: Re: Magic
Post by: Mala on May 21, 2013, 08:12:39 pm
The rogue in me says, "Only dead mages are good mages."
Title: Re: Magic
Post by: Jarlek on May 21, 2013, 09:58:55 pm
The rogue in me says, "Only dead mages are good mages."
That's so wrong.

"Only unaware mages with their backs to me and my knife are good mages" :D
Title: Re: Magic
Post by: Mammonist on June 26, 2013, 07:50:46 pm
The rogue in me says, "Only dead mages are good mages."

Only dead mages are good mages, level 85 necromancer ftw
Title: Re: Magic
Post by: Nightmare798 on July 17, 2013, 10:45:26 pm
TL;DR
Title: Re: Magic
Post by: dreadnok on July 19, 2013, 06:17:37 pm
I agree, magic would make cRPG way better.  There could be fireballs that destroy walls and are useful for sieges.

Then you could also summon higher levels of armor or add temporary heirloom points to your armor as a self buff.

If anyone says no to this suggestion they're stupid watch lord of the rings the stuff gandalf did was tiiiight.


Grow up shine
Title: Re: Magic
Post by: Elindor on July 19, 2013, 06:25:23 pm
Funny thing is that this could be kinda cool lol.

Maybe some spells require the caster to be standing still while doing it and /or are channeled and could be broken by dmg. ... for balance.  Magic should also be pretty expensive somehow.
Title: Re: Magic
Post by: Gmnotutoo on November 07, 2015, 08:00:46 am
bump because noodles bumped his, also urist said he was going implement the ability to wave a quarter-staff around and mumble words incoherently. I need you to pause developing that game you're making to fix this issue.

pls rspnd
Title: Re: Magic
Post by: Paul on November 09, 2015, 07:23:59 am
The idea was canceled to free resources for the woolen cap overhaul (which didn't make it past the QA).
Title: Re: Magic
Post by: Gmnotutoo on November 09, 2015, 04:36:37 pm
The idea was canceled to free resources for the woolen cap overhaul (which didn't make it past the QA).

Can I have a flaming katana as compensation?
Title: Re: Magic
Post by: Bronto on November 09, 2015, 07:57:48 pm
Can I have a flaming katana Donkey Hood as compensation?

Can I have a flaming donkey hooded katana as compensation?
Title: Re: Magic
Post by: Paul on November 10, 2015, 05:25:15 am
You'll get nothing and like it!
Title: Re: Magic
Post by: Gmnotutoo on November 10, 2015, 10:43:10 pm
You'll get nothing and like it!

Please. :( I'll only use it sparingly on NA, those jerks deserve it amirite?
Title: Re: Magic
Post by: Rico on November 10, 2015, 10:44:13 pm
We already have magic


Last but not least, all alterations to your state of mind in real-life directly translate to your game play experience
Title: Re: Magic
Post by: illogical on February 27, 2016, 10:15:34 pm
Friendship is Magic.
Title: Re: Magic
Post by: Nickleback on March 13, 2016, 10:32:20 am
Lol rico you yourself is magic.All of my friends that i suggest this game,asks if there is magic in this game,and they think that it would be awesome.But rico those are not magic.We need fireballs and stuff
Title: Re: Magic
Post by: Kelugarn on March 29, 2016, 09:13:15 am
This thread keeps getting raised from the dead, clear proof of magic.
Title: Re: Magic
Post by: Mirliva on March 29, 2016, 11:10:51 am
There's enough pew pew in the game. We need no muskets, we need no automatic rifles, we need no patronum spells WE JUST NEED A BLACK USEFUL HORSE!