Author Topic: New Heirloom Models (and web GUI)  (Read 199431 times)

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Offline Jacko

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Re: Web GUI
« Reply #15 on: May 04, 2011, 08:57:18 pm »
+1
For the love of god hire this maniac, now!

That first daggers is fucking awesome!
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Offline kinngrimm

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Re: Web GUI
« Reply #16 on: May 04, 2011, 10:08:25 pm »
+1
great work, keep going  :D
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Offline John

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Re: Web GUI
« Reply #17 on: May 04, 2011, 11:43:47 pm »
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If you quadrupled the number of models and textures, I wouldn't be able to load the mod with textures on demand turned off.  This would make me very sad and my GPU would fall ill.

Offline Final_Boss

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Re: Web GUI
« Reply #18 on: May 05, 2011, 12:17:05 am »
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If you quadrupled the number of models and textures, I wouldn't be able to load the mod with textures on demand turned off.  This would make me very sad and my GPU would fall ill.

Yeah that would be my only concern. Is this TOO much for mount and blade to even handle?

I'll optimize textures and models as much as I can but the size of the mod would increase quite a bit as well.

Offline cmp

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Re: Web GUI
« Reply #19 on: May 05, 2011, 12:19:44 am »
+1
I'm afraid we are already using too many textures, but I'm pretty sure by optimizing the ones we have and removing the ones we don't use many more would fit.

Offline kinngrimm

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Re: Web GUI
« Reply #20 on: May 05, 2011, 12:18:44 pm »
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I'm afraid we are already using too many textures, but I'm pretty sure by optimizing the ones we have and removing the ones we don't use many more would fit.

but how can you find out which graphics aren't used?
Is there something like an tracker for images or can you just go into the windows explorer and sort by last used ^^ ?

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Offline cmp

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Re: Web GUI
« Reply #21 on: May 05, 2011, 12:24:10 pm »
0
but how can you find out which graphics aren't used?
Is there something like an tracker for images or can you just go into the windows explorer and sort by last used ^^ ?

Talked with Shik (our texture expert), he says it shouldn't be a problem... so I don't really know what causes the slowdowns.

Offline Riddaren

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Re: Web GUI
« Reply #22 on: May 05, 2011, 07:01:36 pm »
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Very nice! +1

I also like the idea of different textures depending on heirloom level.
Performance wise it may not be the best idea though so you better find that out before you start making all textures.
« Last Edit: May 05, 2011, 07:07:37 pm by Riddaren »

Offline Final_Boss

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Re: Web GUI
« Reply #23 on: May 05, 2011, 07:55:05 pm »
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I take it the best way to optimize textures is to fit as many different model textures into a single UV Map as possible (duh). I only just noticed that's how the native textures work. Truth be told, this is the first time I've ever modeled/UV mapped anything. I'm picking it all up pretty quickly though :)

So really, I would only be replacing the current textures with slightly larger ones to fit in the additional details. Unless the file size of the textures is what would cause problems? Currently the smaller textures are about 512kb and I might have to bump some up to about 1mb.

There are quite a few models and textures that aren't being used (like the dagger I modeled). I bet there are some current textures that could be combined. I could look through them and see what I can do?

I'm also making sure to use as little new faces on the new models as possible to keep that demand low. Is there a set limit of new models/materials allowed in a BRF?

Also, is there a better way to view a model in game? I'm currently either buying them in cRPG and equipping them or chasing around people who have the newly equipped model :lol: Inefficient but it works.
« Last Edit: May 05, 2011, 07:56:26 pm by Final_Boss »

Offline Final_Boss

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Re: Web GUI
« Reply #24 on: May 07, 2011, 07:42:09 pm »
+2
Quick update: Some quick icons that were made for the website
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Offline TomMyyY

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Re: Web GUI
« Reply #25 on: May 07, 2011, 08:05:03 pm »
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Wow, this stuff looks amazing, but I can imagine some ppl don't want to walk around with Poseidons golden Trident of doom when they want to play 'innocent peasant'.

Maybe if this were implemented, you should be able to choose which texture you want to use when you heirloom it. So you would still have to heirloom it to unlock
the different versions, but if you wanted to use the standard one you could still do that as well.

Offline Final_Boss

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Re: Web GUI
« Reply #26 on: May 07, 2011, 08:19:59 pm »
+1
This game needs more Poseidon's peasants of doom!

But yeah, I figured most people would prefer a certain look for their weapon over another be it the maxed heirloom look or the original texture. The only work around I can think of atm is pretty much what you said and after heirlooming an item, it would unlock a dropdown for instance where the player can choose which model they'd want to use. Now, how tricky that might be to actually implement I'm not really sure.

Offline cutsomecheesewithmybow

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Re: Web GUI
« Reply #27 on: May 07, 2011, 08:38:33 pm »
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Theese look like NWN stuff. That's neat.

Offline Joelturuz

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Re: Web GUI
« Reply #28 on: May 07, 2011, 09:37:14 pm »
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The last heirloom form of those look a bit silly if you ask me (staff blends in fine). Also, scythe's stats don't do justice to that wicked jagged blade.
If that's ever implemented, amount of farming tools will increase dramatically.
« Last Edit: May 07, 2011, 09:38:59 pm by Joelturuz »

Offline Final_Boss

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Re: Web GUI
« Reply #29 on: May 07, 2011, 09:51:49 pm »
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I agree, lol.

I'll tone these down a bit. I may be getting carried away with the gold and silver and thinking a little too fantastical.