Author Topic: [Blizzard] Overwatch  (Read 50428 times)

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Offline Kafein

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Re: [Blizzard] Overwatch
« Reply #450 on: July 09, 2016, 04:02:13 pm »
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I have nearly 40 wins hovering around rank 50, exactly one of them saw actual use of voice chat. At this rank at least, some people are really terrible, and most only have a very abstract understanding of teamwork.

Offline Radament

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Re: [Blizzard] Overwatch
« Reply #451 on: July 09, 2016, 04:25:15 pm »
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I have nearly 40 wins hovering around rank 50, exactly one of them saw actual use of voice chat. At this rank at least, some people are really terrible, and most only have a very abstract understanding of teamwork.

yes , at ranks 40-50 you could be lucky in solo/duo queue and pick 4 mediocre/good players doing their job.
in this situations you should be able to carry if you are very good with your hero but you always need other players to push when needed and do ultis when needed.
if the enemy team is a BOT squad in easy mode you could win even with 2 torbjorn and 2 meis.
but at those 60+ ranks is difficult to find BOT enemies and teamwork is more important than single kills i think.
for example : if you kill 4 enemies and your teammates are so stupid to chase a tracer instead of capping point well....it's hard to return and kill another 4 enemies and recap the point  that's what i was trying to say.
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Offline Umbra

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Re: [Blizzard] Overwatch
« Reply #452 on: July 09, 2016, 05:05:35 pm »
+1
The key to success if you truly are better than your team (if you get multiple gold medals every game then you probably are) is to not sacrifice yourself for team comp. Pick a character that you can carry the team with, even if there's no support or no tank.

Ouch kek, i always wait last and pick what the teem needs like a good goy.
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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #453 on: July 09, 2016, 05:38:19 pm »
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but at those 60+ ranks is difficult to find BOT enemies and teamwork is more important than single kills i think.

This. You can't solo carry at 60+. The game just doesn't function like that. I don't main any heroes and even though I prefer attack heroes I always just pick what my team needs.
« Last Edit: July 09, 2016, 05:47:10 pm by Vibe »

Offline Butan

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Re: [Blizzard] Overwatch
« Reply #454 on: July 09, 2016, 07:12:28 pm »
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Ouch kek, i always wait last and pick what the teem needs like a good goy.

Whenever there is 2 like you on the same side, a black void appears and engulf my team.

Offline Overdriven

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Re: [Blizzard] Overwatch
« Reply #455 on: July 10, 2016, 07:48:28 pm »
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Tracers are so broken on point contests. They can completely stop one team from winning during over time by zapping in and out just long enough to stop the clock counting down. Seriously annoying.
« Last Edit: July 11, 2016, 12:47:55 pm by Overdriven »

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #456 on: July 10, 2016, 08:01:52 pm »
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Tracers are so broken on point contests. They can completely stop one team from winning during over time by zapping and and out just long enough to stop the clock counting down. Seriously annoying.

This is what literally every single KOTH match looks like for me. Just fighting multiple Tracers (2-4) all the time...

Offline Zergmar

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Re: [Blizzard] Overwatch
« Reply #457 on: July 11, 2016, 11:43:38 am »
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Offline Overdriven

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Re: [Blizzard] Overwatch
« Reply #458 on: July 11, 2016, 12:45:40 pm »
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This is what literally every single KOTH match looks like for me. Just fighting multiple Tracers (2-4) all the time...

Yeah we had one game were the enemy had 2 tracers and a Lucio. Lucio almost as annoying by wall running and using the knock back to keep you away from him. That dragged the game out so much longer than was needed and we won anyway. It's just frustrating.

I get over time as a concept but in reality it's completely borked because of some of the skills that certain characters have.
« Last Edit: July 11, 2016, 03:46:52 pm by Overdriven »

Offline Jona

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Re: [Blizzard] Overwatch
« Reply #459 on: July 11, 2016, 03:46:47 pm »
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OT should work just like siege in warband... so long as you're close enough to the flag to cap it, OT continues. As soon as you leave the vicinity of the flag, OT ends immediately. There's no reason why you should be able to hop on the command point, reset the OT timer, and hop off again and again. OT should end as soon as you step outside the boundary of the control zone, or die of course.
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Offline Butan

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Re: [Blizzard] Overwatch
« Reply #460 on: July 11, 2016, 05:58:49 pm »
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OT should work just like siege in warband... so long as you're close enough to the flag to cap it, OT continues. As soon as you leave the vicinity of the flag, OT ends immediately. There's no reason why you should be able to hop on the command point, reset the OT timer, and hop off again and again. OT should end as soon as you step outside the boundary of the control zone, or die of course.

The way it works with M&B has that weak point that you noted: the draw ends immediately as soon as you leave the vicinity of the flag. That would be extremely brutal, and break the flow of the struggle, if it simply ended the round. At least with the timer you know that none of your teammates is close enough to the objective, so you need to go and hug it, there is a reaction-action gap available; if Overwatch worked like you said, you would have all the heroes hugging the objective because they could lose the round as soon as those who does are killed (immediate ends of OT) and with the current size of the OT area, a good half of the heroes would be near useless and it would be a completely chaotic brawl. With the timer they can hop on and off skillfully, but thats pretty much all they can do, but that liiiiiiiiiiiiiiiiiitle window of opportunity permits all heroes to try and fight for the objective, be that those who want the OT to end, or those that want the OT to continue.

The timer could be decreased by 1 or 2 seconds, or another delay mechanism used in its place, but immediate lose would be so against the flow.
« Last Edit: July 11, 2016, 06:02:01 pm by Butan »

Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #461 on: July 11, 2016, 08:14:41 pm »
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Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Radament

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Re: [Blizzard] Overwatch
« Reply #462 on: July 12, 2016, 04:29:30 am »
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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #463 on: July 12, 2016, 08:36:14 am »
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:shock:https://www.twitch.tv/beatinvitational/v/77529264 :shock:

Is there a specific part of this almost 6 hour video you want us to watch :P

Offline Radament

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Re: [Blizzard] Overwatch
« Reply #464 on: July 12, 2016, 03:24:52 pm »
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Is there a specific part of this almost 6 hour video you want us to watch :P

fuck sorry , thought it was like youtube with the exact time  :mrgreen:

The madness starts at 4:39:48 with Envy defending and Code7 attacking on Dorado , enjoy !
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