Author Topic: cRPG: status and plans  (Read 55824 times)

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Offline woody

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Re: cRPG: status and plans
« Reply #195 on: July 02, 2012, 04:12:21 pm »
-3
Slightly different idea but how about a class option being available?

Eg Nord Huscarl, would get bonuses to weapon proficiency points to Huscarl weapons for SECONDARY weapons, but big penalties for using any non Huscarl equipment (75% proficiency for example), or knight class, again bonuses to secondary weapon class eg spear if 1H prime but penalties to all non knightly gear.

Would then get themed historical characters, possibly appropriate hybrids, in historical gear without becoming over powerful in the primary weapons. Justified by cultural natural proficiency from upbringing, but in truth who cares if it adds a bit of depth/rpg/fun.

Just a thought.

Offline Lech

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Re: cRPG: status and plans
« Reply #196 on: July 02, 2012, 04:27:29 pm »
+1
Slightly different idea but how about a class option being available?

Eg Nord Huscarl, would get bonuses to weapon proficiency points to Huscarl weapons for SECONDARY weapons, but big penalties for using any non Huscarl equipment (75% proficiency for example), or knight class, again bonuses to secondary weapon class eg spear if 1H prime but penalties to all non knightly gear.

Would then get themed historical characters, possibly appropriate hybrids, in historical gear without becoming over powerful in the primary weapons. Justified by cultural natural proficiency from upbringing, but in truth who cares if it adds a bit of depth/rpg/fun.

Just a thought.

How about no?

Offline FleetFox

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Re: cRPG: status and plans
« Reply #197 on: July 02, 2012, 06:49:27 pm »
0
Anyone heard of any news, for example ETA?  :)
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Offline dynamike

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Re: cRPG: status and plans
« Reply #198 on: July 02, 2012, 08:43:55 pm »
0
Anyone heard of any news, for example ETA?  :)

Good news for you, I heard PETA is now saving the fox population!
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Offline Brrrak

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Re: cRPG: status and plans
« Reply #199 on: July 03, 2012, 02:38:46 am »
0
Word is on the street that WSE is also partly responsible for the problems the European Union is facing at the moment. Fix please!

Dé a sus disculpas a España en este momento, por hacer un crimen atroz.

(click to show/hide)
« Last Edit: July 03, 2012, 04:13:53 am by Brrrak »

Offline DrKronic

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Re: cRPG: status and plans
« Reply #200 on: July 03, 2012, 06:04:15 am »
0

We're here to stay.

Nuff said.


this I like, keep on tinkering brother
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Offline Elmuri

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Re: cRPG: status and plans
« Reply #201 on: July 03, 2012, 02:32:46 pm »
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Any news when will high level retirement bonuses come? Cause it would be stupid to retire or respec now from lvl 33 if you would soon get more looms or something

Offline TanukiTaco

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Re: cRPG: status and plans
« Reply #202 on: July 03, 2012, 03:12:28 pm »
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thanks for the update! looking forward to some needed changes and good luck.

Offline Fips

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Re: cRPG: status and plans
« Reply #203 on: July 03, 2012, 03:44:31 pm »
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Teamkills/Teamhits near you should also be rewarded, because sometimes it's just best to get some chaos going and provoke teamkills :O

Offline Miwiw

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Re: cRPG: status and plans
« Reply #204 on: July 03, 2012, 04:05:58 pm »
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In most cases there are tks if 2h are near tho Fips. Not neccessarily your skill.  :mrgreen:
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Offline FleetFox

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Re: cRPG: status and plans
« Reply #205 on: July 03, 2012, 08:41:53 pm »
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Good news for you, I heard PETA is now saving the fox population!

That is good news :P
"Its better to die on your feet than to live on your knees."
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Offline RUSSOxD2366

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Re: cRPG: status and plans
« Reply #206 on: July 04, 2012, 01:57:41 pm »
+1
Please Remember to add new slot system.

THUMPS UP FOR 1 SLOT 3H WEAPONS!

Offline justjr

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Re: cRPG: status and plans
« Reply #207 on: July 04, 2012, 04:36:01 pm »
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What about 4h weapons?

Offline Fips

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Re: cRPG: status and plans
« Reply #208 on: July 04, 2012, 05:02:41 pm »
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In most cases there are tks if 2h are near tho Fips. Not neccessarily your skill.  :mrgreen:

Sure, sure. But since the devs want to improve teamplay, why not punish teamhitting/teamkilling a little more and reward your enemy for it? Or maybe just decrease your own exp/gold if you teamhit a lot. Or both?! I don't really like the report-system and one of those solutions could force the players to watch out better =P

Offline Ealoseum

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Re: cRPG: status and plans
« Reply #209 on: July 04, 2012, 06:31:04 pm »
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Sure, sure. But since the devs want to improve teamplay, why not punish teamhitting/teamkilling a little more and reward your enemy for it? Or maybe just decrease your own exp/gold if you teamhit a lot. Or both?! I don't really like the report-system and one of those solutions could force the players to watch out better =P
This would be good. Cause players in crpg don't really watch their hits. And if the crpg is going to be more realistic you should punish it somehow.
Cause in real combat, if you start hitting\killing your mates... That would not cost just a report :D