cRPG > Scene Editing
Dekkers' cRPG Scenes
Dekkers:
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Map 1 - Finished
Name:
Andros
Gamemodes:
Battle
Information:
This scene takes place in a city that is currently under siege. One side of the river belongs to one faction while the other side belongs to the other faction. The flag spawns are all in the middle of the map. There are three ''bridges'' to cross the river without getting wet (hue) and there's one tunnel system on the side. Basicly one tunnel, nothing special.
I tried to add a lot of detail to the map and make it so that it's more infantry based. In my opinion there are enough maps that are more open and thus, in my opinion, more cavalry based.
Size:
Small
Flag Spawns
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Video:
https://www.youtube.com/watch?v=20oUlAqCSIM&feature=youtu.be
Screenshots: (click to show/hide)visitors can't see pics , please register or login
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Download:
https://www.dropbox.com/s/mcdi7o6zr6t8old/scn_Heisenberg.sco?dl=0
Scene:
(click to show/hide)scn_heisenberg Heisenberg 256 none none 0 0 100 100 -100 0x00000000b00019198006cdb50000286380006d1700001fdc 0 0 outer_terrain_plain
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Map 2 - Finished
Name:
Pine forest
Gamemodes:
Battle
Team Deathmatch
Deathmatch
Information:
This scene takes place in a forest. It's a medium sized map, but the fighting will mostly take place in the center which might make you feel like the map is small. The map flags spawn in the center and the spawns are both just as far away.
This map has a decent amount of detail, but due to the amount of trees I decided not to add too much detail to make sure that it will perform well.
Size:
Small - Medium
Flag Spawns
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Video:
Not availlable
Screenshots:
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Download:
https://www.dropbox.com/s/ahz2semfz80mck3/scn_ambushed.sco?dl=0
Scene:
(click to show/hide)
scn_ambushed ambushed 256 none none 0 0 100 100 -100 0x0000000030044e114003b10000005100800064b2000040cd 0 0 outer_terrain_plain
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Map 3 - WIP
Name:
The Swamp
Gamemodes:
Battle
Information:
This scene takes place in a swamp. In this scene you will fight in difficult terrain. There is one village inside the swamp. The flag spawns are close to it.
Please do mind that there are invisible walls on the sides. I tried to use rocks and trees to form a line so you can indicate where the invisible walls are.
Size:
Medium - Large
Flag Spawns
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Video:
Not availlable
Screenshots: (click to show/hide)
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Download:
https://www.dropbox.com/s/vtocdvih061ih6o/scn_agania.sco?dl=0
Scene:
(click to show/hide)
scn_agania agania 256 none none 0 0 100 100 -100 0x00000002200005000005f57b00005885000046bd00006d9c 0 0 outer_terrain_plain
Dekkers:
Update on: City under siege
Flag spawns added
Middle of the map slightly changed
I went for simple, balanced flag spawns.
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BlackxBird:
seems to be a nice map, even though there is no way for cav to get to the enemy spawn :3 keep the work going!
Dekkers:
--- Quote from: BlackxBird on August 28, 2015, 12:39:18 am ---seems to be a nice map, even though there is no way for cav to get to the enemy spawn :3 keep the work going!
--- End quote ---
Cavalry can cross the water, it's not deep enough ;)
The water slows you down and makes you exposed, but you can cross it.
This map isn't very good for cavalry tho, but I think that there are more than enough maps on cRPG that are good for cav.
Dekkers:
Started working on a new map in which people will get to fight in a forest!
Screenshot:
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Also edited the topic's lay-out
E:
Changed the name of: ''City under siege'' to: ''Andros under siege''. I realised that ''City under siege'' had already been used, sorry.
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