Author Topic: cavalry & dropping weapons on impact  (Read 2872 times)

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Offline Ulter

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cavalry & dropping weapons on impact
« on: August 11, 2014, 06:06:35 pm »
+5
   Mounted combat in Warband always felt kind of strange and artificial to me. Weapons hitting horses or humans at very high speeds seem to just warp through them.
   In reality the power of the impact would at least knock the weapon out of the user's hands or even break it.

  How about making weapons in c-rpg behave in a similar way?

  If the stab's damage speed bonus is too large the weapon would be dropped. Some polearms such as pike or long spear could be excluded from this, to emphasize their anti-cav specialisation.

Offline Tydeus

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Re: cavalry & dropping weapons on impact
« Reply #1 on: August 11, 2014, 06:28:10 pm »
+9
I've been thinking about something like this for couched lances.
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Offline MURDERTRON

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Re: cavalry & dropping weapons on impact
« Reply #2 on: August 11, 2014, 07:53:00 pm »
+7
 1 hand stabs against a horse should break your wrist.
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Offline Kafein

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Re: cavalry & dropping weapons on impact
« Reply #3 on: August 11, 2014, 09:54:44 pm »
0
1 hand stabs against a horse should break your wrist.

More like break between a half and your whole body really.

Offline Duster

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Re: cavalry & dropping weapons on impact
« Reply #4 on: August 11, 2014, 09:58:10 pm »
+1
I think this is an example of fun vs. realism, with the way it is right now outweighing making it realistic.
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Offline Legs

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Re: cavalry & dropping weapons on impact
« Reply #5 on: August 11, 2014, 10:42:09 pm »
+2
I've been thinking about something like this for couched lances.

This could be cool, giving it durability having it break like a shield. It would balance out the fact that it's unblockable and make secondary weapons on horseback more useful.
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Offline Huscarlton_Banks

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Re: cavalry & dropping weapons on impact
« Reply #6 on: August 11, 2014, 11:00:03 pm »
+1
Doesn't seem like a fun mechanic, though I rarely ever play cavalry anyway.

There are a lot of things in warband that don't make sense, but the alternative is anti-fun gameplay due to engine limitations.

Here's my list of unrealistic mechanics that kind of need to stay for combat to remain "fun":

(click to show/hide)

Offline MURDERTRON

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Re: cavalry & dropping weapons on impact
« Reply #7 on: August 12, 2014, 12:22:10 am »
+1
The other day, I stabbed Rohy's horse and Rohy in the same stab, killing them both with a dagger.  So you're telling me my 36 length dagger went all the way through the horse's head, through all that bone, nevermind getting stuck on the hand guard, and still stabbed Rohy in the face.

Must be a magic dagger.
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Offline Huscarlton_Banks

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Re: cavalry & dropping weapons on impact
« Reply #8 on: August 12, 2014, 12:53:09 am »
0
Makes about as much sense as hitting the rider through the horse's face at once with any swing besides a long pokey stab, but yeah, that's what happens.

Particularly puzzling with daggers/blunt weapons/picks and morningstar.

Apparently you just bludgeon straight through, but once the horse is dead it becomes a meat shield for the rider without crushing/suffocating them.

And yet, we can never hit multiple humans with one swing. Worbond fizziks.

Offline Tomas

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Re: cavalry & dropping weapons on impact
« Reply #9 on: August 16, 2014, 12:48:52 pm »
0
Would love to see this and suggested in the past that it should apply to all weapons....very simply, if you do more than a certain (quite high) amount of damage in a single hit then you drop the weapon.

That would mean
- cav is better balanced and instead has an impact moment
- cav becomes more tactical....when to go for the higher damage charge and who to use it against (why waste a couch on a peasant)
- 1Hs and especially 2Hs are nerfed vs cav as their attacks run the risk of causing enough damage for them to drop weapons
- 1Hs and 2Hs remain as is in normal melee as the threshold should be set too high to really effect them.
- Polearms remain vs cav as they are since they rear horses
- Ranged remain as is

Offline MURDERTRON

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Re: cavalry & dropping weapons on impact
« Reply #10 on: August 16, 2014, 07:14:37 pm »
+1
I don't see why ranged shouldn't have a chance to drop their weapons.
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Offline imisshotmail

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Re: cavalry & dropping weapons on impact
« Reply #11 on: August 17, 2014, 07:09:26 pm »
+2
I've been thinking about something like this for couched lances.

this would really ruin pole cavalry as an independent class if stabbing is kept as it is at the moment because to actually kill people as lance cavalry you pretty much always need to couch them.. stabbing someone 1 or 2 times is pretty easy and obviously really good but no one dies from that and after they have been hit 1/2 times they don't fall for anything again and just downblock.

if this was introduced I just see it promoting the awful terrible cavalry gameplay of horse bumping or stabbing people already engaged in fights and not going after people solo ever, and obviously if you are going to do that people would use 1h/2h cavalry weapons and do the same damage as a couch anyway as they are doing it.

Offline Ikarus

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Re: cavalry & dropping weapons on impact
« Reply #12 on: August 17, 2014, 07:22:35 pm »
0
so cav should get some kind of "clumsyness"-factor?

could be an idea that, f.e. when a lightly armored rider tries to couch a heavy/plated unit, that he/she has the chance to drop the lance due to the impact (or additionally, even fall from the horse if the weight difference is big enough lol)

Quote
I don't see why ranged shouldn't have a chance to drop their weapons.
it would make no sense for ranged because that would really be a pure "clumsyness"-factor. Who would ever play a class which has a chance to accidently drop a weapon, anytime on the battlefield? That´s like adding "bad luck" to a class  :lol:
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Re: cavalry & dropping weapons on impact
« Reply #13 on: August 18, 2014, 03:27:22 pm »
0
informtion hidden
« Last Edit: August 21, 2014, 03:38:25 pm by AlexTheDragon »

Offline Tydeus

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Re: cavalry & dropping weapons on impact
« Reply #14 on: August 18, 2014, 03:36:41 pm »
+3
if this was introduced I just see it promoting the awful terrible cavalry gameplay of horse bumping or stabbing people already engaged in fights and not going after people solo ever, and obviously if you are going to do that people would use 1h/2h cavalry weapons and do the same damage as a couch anyway as they are doing it.
Nope. San and I did some testing with a rather ancient horse bump script, recently. Found some issues with it, and addressed them. Long story short, bump slashing/thrusting/shooting will be significantly less effective.

Thrust lance cav is fine atm and doesn't need the couch for anything. I'm not great cav, you know that, but when I can top the scoreboard with 20 kills on my (dedicated) lancer (without couching) and have Rohypnol say "Lancer is good again?" in response to my performance, I don't think it's fair to argue that this would "ruin" pole cavalry.
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