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Does horse archery require a nerf?

Yes
No

Author Topic: Horse archery is too strong  (Read 28517 times)

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Offline MURDERTRON

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Re: Horse archery is too strong
« Reply #225 on: July 17, 2014, 03:11:11 am »
0
Don't use a yumi and try again. it won't be so easy....

Adalwulf, we are discussing good horse archers so please get the fuck out.

Basically the game theory behind horse archers is optimized for playing extremely shrewdly.  Being the last one left is essentially an unintended design choice.
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Offline Adalwulf

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Re: Horse archery is too strong
« Reply #226 on: July 17, 2014, 05:10:29 am »
0
Adalwulf, we are discussing good horse archers so please get the fuck out.

Basically the game theory behind horse archers is optimized for playing extremely shrewdly.  Being the last one left is essentially an unintended design choice.

Yeah because your suggestions have been worth a shit? Go troll somewhere else since the solution is simple. Nerf the Yumi damage a bit and add accuracy drop for heavy armors so they can't aim for shit like normal archers...Those of us using light armor usually die pretty easily from normal archers....
« Last Edit: July 17, 2014, 08:02:53 am by Adalwulf »

Offline Ikarus

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Re: Horse archery is too strong
« Reply #227 on: July 17, 2014, 01:03:22 pm »
+4
we are not byz gayvoth!

you are mad for two days....sad!

my bolts and iberian mace never hold for byz when they´re on the enemy team  :twisted:
the only enemies I don´t shoot are people who randomly run around and hug people :>

I don´t know if ha or hx are too strong (currently trying hx, it´s harder than I thought...), but what I´ve experienced is that ranged units barely focus them

to all ranged units: this should be the way what kind of enemies to focus first as ranged:
1. horse archers / horse xbows
2. cavalry
3. archers / xbows
4. throwers / mauls
5. other infantry
6. peasants (they´re not your no1 target, greedy bastards  :D )
« Last Edit: July 17, 2014, 01:14:21 pm by Ikarus »
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Offline Herezy92

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Re: Horse archery is too strong
« Reply #228 on: July 17, 2014, 02:34:57 pm »
0

to all ranged units: this should be the way what kind of enemies to focus first as ranged:
1. horse archers / horse xbows Peasants (they are their primary target b'coz EZ kill)
2. cavalry Archers/xbow
3. archers / xbows All Cavalry & infantry
I fixed it.
This is how it is at the moment.  :D
« Last Edit: July 17, 2014, 02:38:26 pm by Herezy92 »

Offline Algarn

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Re: Horse archery is too strong
« Reply #229 on: July 17, 2014, 02:52:49 pm »
0
my bolts and iberian mace never hold for byz when they´re on the enemy team  :twisted:
the only enemies I don´t shoot are people who randomly run around and hug people :>

I don´t know if ha or hx are too strong (currently trying hx, it´s harder than I thought...), but what I´ve experienced is that ranged units barely focus them

to all ranged units: this should be the way what kind of enemies to focus first as ranged:
1. horse archers / horse xbows
2. cavalry
3. archers / xbows
4. throwers / mauls
5. other infantry
6. peasants (they´re not your no1 target, greedy bastards  :D )

Then give bonus for focusing other characters with PD/xbow wpf. Got more interest at focusing peasants than shooting tincans already, so why should I waste my arrows to shoot some targets that dodge everything and can survive 4 shots ?

Offline matt2507

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Re: Horse archery is too strong
« Reply #230 on: July 17, 2014, 03:59:33 pm »
0
Then give bonus for focusing other characters with PD/xbow wpf. Got more interest at focusing peasants than shooting tincans already, so why should I waste my arrows to shoot some targets that dodge everything and can survive 4 shots ?

What about winning the round and get x5 ?
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Offline Herezy92

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Re: Horse archery is too strong
« Reply #231 on: July 17, 2014, 04:00:54 pm »
+2
What about winning the round and get x5 ?
Nein.
Das ist ein a shit bonus m8. U nub ! L 2 P ! :)

Offline matt2507

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Re: Horse archery is too strong
« Reply #232 on: July 17, 2014, 04:06:35 pm »
+1
Nein.
Das ist ein a shit bonus m8. U nub ! L 2 P ! :)

Ja but das ist gut 4 my wallet  :mrgreen:
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Offline Sniger

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Re: Horse archery is too strong
« Reply #233 on: July 17, 2014, 04:59:40 pm »
+1

Offline jtobiasm

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Re: Horse archery is too strong
« Reply #234 on: July 17, 2014, 07:05:37 pm »
0
to all ranged units: this should be the way what kind of enemies to focus first as ranged:
1. horse archers / horse xbows
2. cavalry
3. archers / xbows
4. throwers / mauls
5. other infantry
6. peasants (they´re not your no1 target, greedy bastards  :D )

Not really, It's all situational. If there is a bad HA and a good infatry player alive, both easy shots I know who i'm shooting at.

Offline Donkey_Thrower

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Re: Horse archery is too strong
« Reply #235 on: July 17, 2014, 08:19:26 pm »
0
It's very easy lol. Riding aroundon a STF +3 yumi, +3 arrows. 70 something arrows, never run out. Kill horses, foot archers and then at the end of the round all the heavy armoured guys that are wounded. Can't even imagine how OP it'd be with tartar/bodkins!

yeah, I call BS.  Please post screenshots of your alleged success at first try ha
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Offline CrazyCracka420

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Re: Horse archery is too strong
« Reply #236 on: July 17, 2014, 10:05:35 pm »
-1
This. To be honest I think HA wouldn't be much to worry about if foot-ranged would actually perform their role as supplementary soldiers. They should be assisting their melee infantry by helping kill the biggest threat. If that's the HA, it's not hard to do so. If it's picking off that group of 7 archers at the top of the hill, that's what they should be doing. Instead, too many (particularly the not-very-great) ranged characters just shoot constantly into the melee battles and are trying to get the most points they can to get that valor mark. The good archers are the ones that shoot me when I'm on my Ranged char.

Actually, this post made me think of a new suggestion.

melee infantry need to help protect their foot ranged then, most are too worried about mindlessly W-keying til they reach the enemy.
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Offline Butan

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Re: Horse archery is too strong
« Reply #237 on: July 17, 2014, 11:18:53 pm »
+2
Someone may have said it before (16 pages, wow) but maybe those 2 HA were just very good?


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« Last Edit: July 17, 2014, 11:21:58 pm by Butan »

Offline Joker86

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Re: Horse archery is too strong
« Reply #238 on: July 17, 2014, 11:53:33 pm »
+4
Funny to see the game is still alive, and it appears so is the forum and the same topics as well. I mean, how old is this HA discussion?

It is true, playing a HA is fun, but fighting one is horrible. I don't think it's needed to point out the obvious concerning the fact that it has the advantages of archers combined with the advantages of cav, and in the process negating the disadvantages of both.

You could always make all bows and arrows "not usable on horseback" and implement another set of ranged gear which are basically the same items but weaker. That way you nerf the class without nerfing archery in general. And you don't even need to program another feature into the game or something like that. Just copy pasta the already existing items, tweak their stats and flags and voila.

It's still a bad solution, because it doesn't really solve the problem. If two infantry players would beat each other, and one needs four hits with the axe to kill the other, whereas the other only needs to hit once with the dildo to kill the first one, while the dildo is comparable in all other regards to the axe (speed, length, etc.) then a nerf would actually solve the problem.

But if the problem is that someone can harm you while he is actually moving away from you faster than you are moving to him, you couldn't care less about the damage. And also limiting the ammo doesn't help a lot, because you don't care if it was his last three arrows which struck you down. (It's the same retarded balance the devs apparently deemed okay after implementing the upkeep system. "You can still ride around on a plated charger, wearing black plate armour!" some people said, and the devs answered "Yes, but only for a limited amount of time". Well yeah folks, enjoy your evening on the server when I unlock my annual minigun to rape your sorry asses... this brackets in short: time limitation is NO FUCKING BALANCING factor.)

I will repeat my mantra over and over again: if the whole game had revolved around capturing a number of flags (right from the beginning of a round, stick your MOTF where the sun don't shine), the horse archers wouldn't even had an impact on the game, people wouldn't be annoyed by them any more because they wouldn't have to fight them in order to win, and everything would be fine.

I ask myself when the devs will stop trying to fine tune the mechanics on the bycicle before they notice the little girl who is supposed to drive it has no legs. You can't fix a gameplay problem by changing the balance.
Joker makes a very good point.
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Offline Adalwulf

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Re: Horse archery is too strong
« Reply #239 on: July 17, 2014, 11:54:20 pm »
+6
melee infantry need to help protect their foot ranged then, most are too worried about mindlessly W-keying til they reach the enemy.

This is how I felt as a foot archer and exactly why I went for HA. 90% of melee infantry don't give 2 shits about helping their ranged help them. They just basically want EU3 in EU1. You guys wanted us archers to not be able to run away so you added weight to our arrows that makes us unable to run from you and now you guys don't even help protect us. So now that there are more HA's around you come back on the forums and whine because you can't "catch" them and they can survive your 2h spam. The problem isn't HA's or archery, it's melee players fault 100% that they refuse to use team play and tactics to counter a threat. GG crpg.