an arrow is supposed to hurt, not tickle you to death.Hello and welcome to my archery overhaul.
The main focus of my changes to archery will be on reducing the spam it currently is.
I think archery at the moment is far too arcadey to fit in with the other mechanics, I think that with the changes I will suggest it will become more realistic and possibly more punchy. Atleast more punchy then the current style of shooting dozens of weak arrows around.
I did integrate others ideas into my proposal, I will credit them as best as I can but I am not going to search the entire forum for a quote.
Allright, the first thing that I think needs to change is the amount of arrows archers can spam around, it just feels like throwing snowballs around in the hope of possibly hitting some sort kung-fu-insta-KO weakspot.
Now, this could come in the form of a simple quiver size reduction, but I think carrying two quivers is gay as fuck, so I am proposing a slight quiver increase, something around an increase of 3 sounds good to me. But wait, don't you archers get excited now! Power draw >4 bows will be 3 slots! Power draw 3 and below will be 2 slots.
Stole the three slot idea from Konrax:
http://forum.melee.org/game-balance-discussion/ideas-for-fixing-range/Now, you might think this will end up in major tatar spam, as if that isnt the case atm, but I also suggest that bows will have arrow limitations. Say the tatar bow can not use the top tier arrows, bodkin & (barbed?). The dev team can balance this out theirselves, I just think tatar bows shouldnt have the armor piercing abilities they currently have.
Now this will cause some havoc here and there, but wait, I think this is the perfect way to make archers more realistic
and more rewarding. This will hapoen in the form of a
MAJOR FUCKING damage increase, and by major I mean fucking rediculous wtf is this for shit damage increase. But balanced, ofcourse, and not TOO much.
Also, bodkins will be 0 slot and the quiver will only hold 5 arrows.
I know, more lol wtf is this. But listen, this is to simulate plate armor. Bows, including the longbow, will only have cut damage.
Wy do I think this will work? Because archers will have a reduced quiver, this means they wont just spam shields with their arrows,
this is because it is far more likely for them to run out of arrows, they will be forced to think about how much arrows they have left and how they want to use them, so shooting shields is just a waste. They will FINALLY have to think before shooting.Bodkins will be limited, you will only have a few of them - again, more thinking before you act and pew pew.
And ofcourse missile speed eduction for all lower tier bows, again the arcade shit is too gay.
I would make a tl;dr, but I cant be arsed to tap more.
Ps: also weight should cause more of a penalty to wpf.