Poll

 Do you think that the STRENGTH requirement for Medium/Heavy tier armours, should be increased?

Yes
No

Author Topic: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!  (Read 23518 times)

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Offline Miwiw

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Maybe the higher your agi the higher the amount of str needed for an armor goes. Ie. you got 24 agi so that means you cant use armors that need more than 11 str. That would be fair to str builds as agi builds already outspam them easily, they at least die in 1-3 hits... :P
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Offline Prpavi

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I play 30-9 with 7IF 2h Mw Danish Greatsword and sometimes I really hit hard but sometimes it's incredibly slow and seems to require more hits than it used to, dunno maybe the wpf penalty is greater. I currently have exactly 100wpf in 2H. I tried playing with a Mallet but I suck and am so slow and defenceless against 1h spam I just dropped it. Seems like Flamberge works best due to it's length
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Haze_The_Hobo

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I play 30-9 with 7IF 2h Mw Danish Greatsword and sometimes I really hit hard but sometimes it's incredibly slow and seems to require more hits than it used to, dunno maybe the wpf penalty is greater. I currently have exactly 100wpf in 2H. I tried playing with a Mallet but I suck and am so slow and defenceless against 1h spam I just dropped it. Seems like Flamberge works best due to it's length

Yeah and sometimes the speed reduce demands that you have to hit cloths/light armor 3 times before they die.. IMPOSSIBRU!
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Offline TR_Ragnarok

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+1
IF imo seems like a waste going glass cannon seems way to go unless they buffed IF.
Don't Stop lets take it back to one forty.
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Offline no_rules_just_play

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+1
ITT:

* OP has never played an agi build, claims he knows it all.
* pure str crutchers complaining their build no longer is viable post-nerf
* people claiming arrows need a nerf vs armour, seemingly not aware this already happened.
* people complaining IF is useless while obviously even agibuilds can become tanky by it and str crutchers like b0nk become untouchable.

Etc...

Offline Tibe

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I go for looks anyway. I think I rape the "free look" button to look at myself more then the attack button.

Offline San

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+2
27/15, 21/21, 15/27 all seem pretty close to me.

27/15 you'll always feel that you want to be a little faster

21/21 You'll be fine most of the time, but feel the differences when you fight a strength build or an agi build and have to change under both conditions.

15/27 you'll always feel a little weaker and are punished more for mistakes.

I think HP vs. speed balances each other out as far as surviving is concerned. Internally, I think the HP gained from strength overpowers the bonus from IF, making IF a little weaker than it should be. Unfortunately, it's not much that can be changed. I think giving certain armours IF requirements sounds like an innovative idea.

Offline no_rules_just_play

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+1
Nope I meant prpavi for example

Offline Prpavi

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+1
Nope I meant prpavi for example

* pure str crutchers complaining their build no longer is viable post-nerf


write crutcher then not crutchers  :wink:

never said it's not viable, only said I hit less hard than used to and I suck with a mallet.

I will not play str build anytime soon though
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Daunt_Flockula

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #84 on: February 28, 2014, 12:57:15 pm »
+6
I am from NA so it may be different here than EU, but I recently started wearing heraldic transitional armor on a 15/27 Long Axe character I have and I have to say it actually makes agi whoring way easier. I have 9 ATH so even with that heavy armor I outrun most people and the long axe is fast enough that the wpf difference is not noticeable at all.
TL;DR Yes because I can agi whore and tank long enough to get easy valor.

Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.
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Offline Panos_

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+1
huehue, hopefully Zagibu will work his magic in this..
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Offline PsychoTwins

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #86 on: February 28, 2014, 10:23:17 pm »
+2
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.
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You would be surprised at how many people call me dishonest  :wink:

Also, Sig  :mrgreen:
« Last Edit: February 28, 2014, 10:27:52 pm by PsychoTwins »
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline Gravoth_iii

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It's not like this is going to change anything anyways. Just that agiwhores who actually use plate will go down like 5 body armour. Str will always be the more viable choice for plate.

Also
Quote
Each powerstrike point above 5, gives 15% more damage insread of 8%
and
Each ironflesh point abonve 5, gives 4 hp instead of 2
wat, so basically anyone with 8PS will oneshot other people, sure lets bring the mod back to 2011, i love robocops cutting down anything that isnt plated in one hit.

Agi is not op, str is not op, both viable and balance builds are probably the best.
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Offline Panos_

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Yeah, because a lot of players have 24> STR nowadays  :wink:

Ive seen you aswell Gravoth, running around in your mighty Varangopoulos armour, endlessly spamming you LWA.

please...
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Offline Daunt_Flockula

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #89 on: March 01, 2014, 01:01:38 am »
+1
You would be surprised at how many people call me dishonest  :wink:

Also, Sig  :mrgreen:

You have totally earned the compliment Psycho. Have it as your signature as long as you want. I will be behind my word.