Author Topic: New Heirloom Models (and web GUI)  (Read 200784 times)

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Offline Boerenlater

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Re: New Heirloom Models (and web GUI)
« Reply #1320 on: February 09, 2013, 07:56:05 pm »
0
matt2507 can you tell me how you did fix it exactly? What do I need to rename?
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Offline matt2507

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Re: New Heirloom Models (and web GUI)
« Reply #1321 on: February 11, 2013, 12:18:46 pm »
+1
What do I need to rename?

Notepad++  :wink:


can you tell me how you did fix it exactly?

First, run the installer and perform the installation until the last step.
In the window of installation log, select all, copy it with Ctrl+c and paste the log into a new text file.
Open the text file and make a research (Ctrl+f) for "Error!".

Normally, you should find errors for three items:
Code: [Select]
Replace models for item itm_fauchard
Replace models for item itm_imodbits_ruined_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_damaged_fauchard
Replace models for item itm_imodbits_commoners_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_villagers_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_elders_fauchard
Error! Replaceable item is not exists!
Code: [Select]
Replace models for item itm_voulge
Replace models for item itm_imodbits_cracked_voulge
Replace models for item itm_imodbits_chipped_voulge
Replace models for item itm_imodbits_heavy_voulge
Replace models for item itm_imodbits_powerful_voulge
Replace models for item itm_imodbitsent_voulge
Error! Replaceable item is not exists!
Code: [Select]
Replace models for item itm_voulge_alt
Replace models for item itm_imodbits_chipped_voulge_alt
Replace models for item itm_imodbits_heavy_voulge_alt
Replace models for item itm_imodbits_powerful_voulge_alt
Replace models for item itm_imodbits_excellent_voulge_alt
Error! Replaceable item is not exists!


Now that you have errors, go to the installer folder and open with notepad++: Heirloom Models by Final_Boss\Mods\{01}Heirloom Models by Final_Boss\mod.xml
Made Ctrl+f and enter the name of the item that was a mistake.

I'll take the fauchard in example.

Quote
error:
Code: [Select]
Replace models for item itm_fauchard
Replace models for item itm_imodbits_ruined_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_damaged_fauchard
Replace models for item itm_imodbits_commoners_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_villagers_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_elders_fauchard
Error! Replaceable item is not exists!

Ctrl+f "fauchard"
Code: [Select]
    <replace_model item_id="itm_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_ruined_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_damaged_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_commoners_fauchard" model_id="fauchard_h2"/>
    <replace_model item_id="itm_imodbits_villagers_fauchard" model_id="fauchard_h3"/>
    <replace_model item_id="itm_imodbits_elders_fauchard" model_id="fauchard_h4"/>

Now, I get the error and I know where I can repair.
It remains for me to know how to repair.
Errors tell me: "Replaceable item is not exists!"

So either they do not really exist, or they do not have the same name.
The second being more likely, you just need to find the right names.

For that, you must go into your cRPG folder.
Find the "item_kinds1.txt" file and open it with notepad++.
Once the "item_kinds1" opened, repeat a research on the word "fauchard".

You should find a first entry:
Code: [Select]
itm_fauchard Fauchard Fauchard 1 fauchard_h1 0
But we have seen in the mod.xml that there was six entry so you make next in the research in order to find the six entry:

Code: [Select]
itm_fauchard Fauchard Fauchard 1 fauchard_h1 0
itm_imodbits_damaged_fauchard Damaged_Fauchard Damaged_Fauchard 1 fauchard_h1 0
itm_imodbits_bent_fauchard Bent_Fauchard Bent_Fauchard 1 fauchard_h1 0
itm_imodbits_deadly_fauchard Deadly_Fauchard Deadly_Fauchard 1 fauchard_h2 0
itm_imodbits_balanced_fauchard Balanced_Fauchard Balanced_Fauchard 1 fauchard_h3 0
itm_imodbits_masterwork_fauchard Masterwork_Fauchard Masterwork_Fauchard 1 fauchard_h4 0


Now, compare that contains mod.xml with what we found in the item_kinds1.txt:

Quote
Code: (mod.xml) [Select]
    <replace_model item_id="itm_fauchard" model_id="fauchard_h1"/>
<replace_model item_id="itm_imodbits_ruined_fauchard" model_id="fauchard_h1"/>
<replace_model item_id="itm_imodbits_damaged_fauchard" model_id="fauchard_h1"/>
<replace_model item_id="itm_imodbits_commoners_fauchard" model_id="fauchard_h2"/>
<replace_model item_id="itm_imodbits_villagers_fauchard" model_id="fauchard_h3"/>
<replace_model item_id="itm_imodbits_elders_fauchard" model_id="fauchard_h4"/>
Code: (item_kinds1.txt) [Select]
itm_fauchard Fauchard Fauchard 1 fauchard_h1 0
itm_imodbits_damaged_fauchard Damaged_Fauchard Damaged_Fauchard 1 fauchard_h1 0
itm_imodbits_bent_fauchard Bent_Fauchard Bent_Fauchard 1 fauchard_h1 0
itm_imodbits_deadly_fauchard Deadly_Fauchard Deadly_Fauchard 1 fauchard_h2 0
itm_imodbits_balanced_fauchard Balanced_Fauchard Balanced_Fauchard 1 fauchard_h3 0
itm_imodbits_masterwork_fauchard Masterwork_Fauchard Masterwork_Fauchard 1 fauchard_h4 0

We see that these are names that do not match.
We just have to replace the names in the mod.xml:
Code: (fix) [Select]
    <replace_model item_id="itm_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_damaged_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_bent_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_deadly_fauchard" model_id="fauchard_h2"/>
    <replace_model item_id="itm_imodbits_balanced_fauchard" model_id="fauchard_h3"/>
    <replace_model item_id="itm_imodbits_masterwork_fauchard" model_id="fauchard_h4"/>

Simply repeat the operation for each item with an error (itm_voulge, itm_voulge_alt).
Finally, they just save the mod.xml and restart the installer  :wink:

ps: sorry for my bad english.
« Last Edit: February 11, 2013, 12:25:32 pm by matt2507 »
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Offline En_Dotter

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Re: New Heirloom Models (and web GUI)
« Reply #1322 on: February 15, 2013, 02:48:58 pm »
+1
Can someone gimme a working link for sound pack in the 1st post. I rly want "proper" archery sounds.
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« Last Edit: February 15, 2013, 02:59:59 pm by En_Dotter »
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Offline En_Dotter

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Re: New Heirloom Models (and web GUI)
« Reply #1323 on: February 15, 2013, 04:58:29 pm »
+1
Has anyone merged sounds.txt from this mod mod with the latest version? Macro strings ([H]ello, Keep your [f]orfmation...) are not playing properly.
If not i will do it i guess, but i would like to see a link for done stuff. :D
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Offline En_Dotter

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Re: New Heirloom Models (and web GUI)
« Reply #1324 on: February 15, 2013, 08:54:08 pm »
+3
I have merged Final Boss sound pack with current version. Sounds should be working properly. Download sound pack from the 1st post and copy the Sound folder into your cRPG folder. Back-up your sounds.txt file (located in cRPG folder), and copy sounds.txt i fixed to the cRPG folder.
Here is the fixed file link:
http://www.solidfiles.com/d/8ff3c0de34/

If you find any bugs or sounds not playing properly send me a pm or post here.
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Offline Rhaegar

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Re: New Heirloom Models (and web GUI)
« Reply #1325 on: March 09, 2013, 01:06:21 pm »
0
someone tell me if these textures can create slowdowns of  fps in the game?
thanks

Offline Varadin

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Re: New Heirloom Models (and web GUI)
« Reply #1326 on: March 15, 2013, 04:45:12 am »
0
They wont, also is there someone who can continue with beautiful work ?

thanks
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Offline Earthdforce

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Re: New Heirloom Models (and web GUI)
« Reply #1327 on: March 15, 2013, 09:18:34 am »
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Live again!
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Offline Boerenlater

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Re: New Heirloom Models (and web GUI)
« Reply #1328 on: March 15, 2013, 11:24:32 am »
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I have merged Final Boss sound pack with current version. Sounds should be working properly. Download sound pack from the 1st post and copy the Sound folder into your cRPG folder. Back-up your sounds.txt file (located in cRPG folder), and copy sounds.txt i fixed to the cRPG folder.
Here is the fixed file link:
http://www.solidfiles.com/d/8ff3c0de34/

If you find any bugs or sounds not playing properly send me a pm or post here.
Works great with latest version. Thanks!
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Offline Jarold

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Re: New Heirloom Models (and web GUI)
« Reply #1329 on: March 18, 2013, 07:45:57 pm »
0
I've tried the new DL links and they don't seem to work with the current version. Like all the crossbows are invisible.

Offline Pestdoktor

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Re: New Heirloom Models (and web GUI)
« Reply #1330 on: March 19, 2013, 06:21:54 pm »
0
I've tried the new DL links and they don't seem to work with the current version. Like all the crossbows are invisible.
Other than a few warning messages about duplicate materials/meshes at startup, I haven't seen anyting wrong with matt2507's version.

Offline Phew

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Re: New Heirloom Models (and web GUI)
« Reply #1331 on: March 19, 2013, 06:25:43 pm »
+1
Since we can assume Final Boss isn't coming back, someone volunteer to do heirloom textures for the new weapons  8-)

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Re: New Heirloom Models (and web GUI)
« Reply #1332 on: March 22, 2013, 03:06:49 pm »
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what about this horses, i see none new textures here

Offline Jarold

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Re: New Heirloom Models (and web GUI)
« Reply #1333 on: March 22, 2013, 07:25:32 pm »
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what about this horses, i see none new textures here
Armors, shields, and horses haven't even been done. I can understand it if no one ever does armors because it could ruin the look of your favorite armor piece with a new texture.

BTW still isn't working for me, I tried matt's DL link too. :[

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Re: New Heirloom Models (and web GUI)
« Reply #1334 on: March 22, 2013, 08:12:48 pm »
+1
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