Author Topic: New Heirloom Models (and web GUI)  (Read 199412 times)

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Offline AreTreble

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Re: New Heirloom Models (and web GUI)
« Reply #735 on: January 31, 2012, 06:10:50 pm »
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With this enabled, I see a lot of the unloomed polearms bright orange, is this intended, or am i missing some textures?

I think that's working as intended, I wouldn't say mine are bright orange but they are definitely a light peach color. It makes the wood look less dense and less durable (you know, like Ikea furniture). My +3 bec is a nice dark wood color.

Offline Chris_P_Bacon

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Re: New Heirloom Models (and web GUI)
« Reply #736 on: January 31, 2012, 09:06:36 pm »
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If you run M&B by Steam, when it asks you to locate your cRPG folder, press browse and locate your crpg file in your steam folder.
It doesn't ask me to locate the folder. That's the issue.

Offline Snoozer

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Re: New Heirloom Models (and web GUI)
« Reply #737 on: January 31, 2012, 10:04:02 pm »
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oh btw when you guys get to making armors can you PLEASE prioritize the studded leather coat there is a broken polygon on the back of the neck

its starting to drive me mad Q_Q
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Offline Dooz

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Re: New Heirloom Models (and web GUI)
« Reply #738 on: February 01, 2012, 03:05:43 am »
+3
Warham, thanks a lot for keeping this updated and fixing stuff as you go, the installer is much appreciated.

And FinalBoss of course for making them, I just love playing with this on. I find myself running around trying to get a better look at everyone's weapons just cause of how great everything looks now. Love seeing the new polearms and bows and everything, especially when you spot a top of the line one.  :)
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Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #739 on: February 01, 2012, 05:37:00 am »
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Isn't working for me, when I try to run CRPGSubModsInstaller.exe it says "A device attached to the system is not functioning."
I need screenshot with the error to help you.
Sorry for my english, i am russian-speaking.

Offline Meow

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Re: New Heirloom Models (and web GUI)
« Reply #740 on: February 01, 2012, 01:00:30 pm »
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Also make sure you get the latest version Warham posted:

Download Fixed Version

Figured you got an old one since the installer is not called CRPGSubModsInstaller.exe but Installer.exe now.

Offline B3RS3RK

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Re: New Heirloom Models (and web GUI)
« Reply #741 on: February 01, 2012, 08:38:13 pm »
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Can somebody post a pic of the +3 Shortened Voulge pleeeeeeeeeeease?:)
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Offline LastKaze

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Re: New Heirloom Models (and web GUI)
« Reply #742 on: February 01, 2012, 11:42:38 pm »
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Can somebody post a pic of the +3 Shortened Voulge pleeeeeeeeeeease?:)
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Offline ArchonAlarion

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Re: New Heirloom Models (and web GUI)
« Reply #743 on: February 01, 2012, 11:55:17 pm »
+1
I would like the yellow color in the polearm hafts to be toned down a bit. Just less yellow saturation and slightly darkened.

The polearms do look like ikea furniture now lol jk jk.

Offline Largg

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Re: New Heirloom Models (and web GUI)
« Reply #744 on: February 02, 2012, 11:51:24 am »
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I would like the yellow color in the polearm hafts to be toned down a bit. Just less yellow saturation and slightly darkened.

The polearms do look like ikea furniture now lol jk jk.

True, they really jump out from the other models. Got no problem with the color, just tone it down for better match.

Some textures seem pretty messy in the polearm update. There has to be something wrong with the swiss halberd for example, the original textures look a lot more detailed. GLA axehead also looks quite messy, just compare it to the texture details in shaft and you'll see there's a huge difference. It's like the texture on metal is stretched too much.

Offline Meow

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Re: New Heirloom Models (and web GUI)
« Reply #745 on: February 02, 2012, 01:53:44 pm »
+1
I have to apologize for the "predetermined breakingpoints" part on the hilts, first time i looked at the texture outside of the game and they sure look like they are meant to be turned outwards, i think the bumpmap is making it look wrong or my eyes are screwed up :mrgreen:

Anyhow, i made a submod for this submod.
Please be aware that this was about 15 minutes of work in contrast to hours and hours of work final boss put into this!
All credit goes to him and i will also remove the link if he asks me to.

For now this basically lowers the overall amount of yellow in the textures as in most gold is now silver and most bright wood is now slightly less bright.
There might be stuff that looks weird as i did not test this ingame yet.
Just put these into your cRPG/Textures folder and overwrite.
Sadly i do not know how he managed to get the spec maps half the size as i failed at it so these textures are about 1/3 larger in file size, sowwy :(

To get the original ones back just reinstall it or back up the 6 textures included in this file.

http://www.mediafire.com/?1i61zvou5ryn5na

Have fun, hope some people like it.

Camparison screen, new one left (also shamelessly ripping of LastKaze's screen on the right):
(click to show/hide)
No, it's not bigger now :mrgreen:
« Last Edit: February 02, 2012, 02:00:42 pm by Meow »

Offline Polobow

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Re: New Heirloom Models (and web GUI)
« Reply #746 on: February 02, 2012, 07:08:03 pm »
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Can anyone post the comparison of the torch here, please?

Offline Meow

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Re: New Heirloom Models (and web GUI)
« Reply #747 on: February 02, 2012, 07:12:36 pm »
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Can anyone post the comparison of the torch here, please?
(click to show/hide)
« Last Edit: February 02, 2012, 07:14:26 pm by Meow »

Offline Polobow

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Re: New Heirloom Models (and web GUI)
« Reply #748 on: February 02, 2012, 07:17:46 pm »
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(click to show/hide)

Is there a increased size of sfx?

Offline Meow

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Re: New Heirloom Models (and web GUI)
« Reply #749 on: February 02, 2012, 07:24:52 pm »
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doubt it.
That would require different changes.