Author Topic: New Heirloom Models (and web GUI)  (Read 199506 times)

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Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #645 on: January 24, 2012, 07:56:02 am »
0
can't get this to work :(

I tried running the sub-mod installer, but it gets an error saying that part of a path cannot be found:

'c:\users\myusername\appdata\local\temp\jzip\jzip118\jzip23ca\mods'

Is there something I have to do before I run the sub-mod installer?

Thanks.
I think you didn't extract archieve before you run CRPGSubModsInstaller.exe
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Offline Inferio

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Re: New Heirloom Models (and web GUI)
« Reply #646 on: January 24, 2012, 12:03:28 pm »
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How many textures polearms ready?

Offline ArchonAlarion

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Re: New Heirloom Models (and web GUI)
« Reply #647 on: January 25, 2012, 12:17:29 am »
0
Okay, I got the installer working and have the pack. I'm noticing that the 1h weapons (+0 ones, don't remember about the loomed ones) seem overly monochromatic or silvery. Is this how the pack is supposed to be or are textures not loading or what?

I have a +0 flanged mace. it's silvery now and that's cool, but the swords have blades the same color as the guard, and it looks cheap or installed improperly.

The 2h and bows look great of course.

Offline Micah

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Re: New Heirloom Models (and web GUI)
« Reply #648 on: January 25, 2012, 10:34:15 am »
+1
woohoo thats one sexy piece of work you did there guy(s)
really much appreciated
(hope there will be no probs with performance or compatibility)

anyways : tyvm , keep up the good work ^_^

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Offline MeevarTheMighty

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Re: New Heirloom Models (and web GUI)
« Reply #649 on: January 25, 2012, 11:06:50 am »
0
Downloaded the 1h and 2h packs and there are some pretty nice retextures.

I'd be upset if these were all absorbed by c-rpg proper though, because personally, the texture sharing is far too extreme and less personally, there are quite a lot of historical inaccuracies.

This submod is great and there's clearly a huge amount of work involved, but there is also an enormous amount of work in producing the OSP items that c-rpg makes use of. All are meticulously researched and most have unique, hand drawn textures. This work has been spread over many people and no one could expect a single person to produce three times the textures at the same standard, but the fact remains that there is a standard.

I hope the retextures will be judged on an individual basis, with the same standard as any item proposed for c-rpg, if not a higher standard, since players have already invested in the affected equipment and the retextures are technically replacing current textures.

Having said that, I'll be using a couple of the item retextures and I really look forward to the armour packs.  :D

Offline LastKaze

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Re: New Heirloom Models (and web GUI)
« Reply #650 on: January 25, 2012, 01:03:40 pm »
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Downloaded the 1h and 2h packs and there are some pretty nice retextures.

I'd be upset if these were all absorbed by c-rpg proper though, because personally, the texture sharing is far too extreme and less personally, there are quite a lot of historical inaccuracies.

This submod is great and there's clearly a huge amount of work involved, but there is also an enormous amount of work in producing the OSP items that c-rpg makes use of. All are meticulously researched and most have unique, hand drawn textures. This work has been spread over many people and no one could expect a single person to produce three times the textures at the same standard, but the fact remains that there is a standard.

I hope the retextures will be judged on an individual basis, with the same standard as any item proposed for c-rpg, if not a higher standard, since players have already invested in the affected equipment and the retextures are technically replacing current textures.

Having said that, I'll be using a couple of the item retextures and I really look forward to the armour packs.  :D
What's the point of making them look historically accurate if the gameplay isn't even remotely close to how it is in real life.
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Offline Meow

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Re: New Heirloom Models (and web GUI)
« Reply #651 on: January 25, 2012, 01:20:25 pm »
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Huge difference between having game mechanics that are made for balancing rather than realism and items that do not fit the overall looks.

I like the stuff but i personally never would use items that got gold on them, might just end up changing those textures for myself so they are less flashy.

So far i did not hear plans of forcing people to use this whole pack.
Nothing speaks against adding the as an option in the launcher though as soon as we find a good solution for that.
The bows made it in because they are kinda accurate i think.

Still looking forward to the rest of it, excited about the polearms, if they rock it might be the first pack i install although i am kinda happy with my own german poleaxe reskin :mrgreen:

« Last Edit: January 25, 2012, 01:22:13 pm by Meow »

Offline Siiem

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Re: New Heirloom Models (and web GUI)
« Reply #652 on: January 25, 2012, 01:44:58 pm »
+2
Gold plated snowflakes with a big ass diamond in the middle xD "disarm yourself with style"

Offline B3RS3RK

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Re: New Heirloom Models (and web GUI)
« Reply #653 on: January 25, 2012, 02:05:03 pm »
+1
Gold plated snowflakes with a big ass diamond in the middle xD "disarm yourself with style"

Yeah and the Vaegir war mask gets grillz :D

The Chain on the Byrnja becomes golden, really big and Says "PIMP" in Diamond letters.

The horses get golden Hooves and Hydraulics.
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Offline The_Bloody_Nine

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Re: New Heirloom Models (and web GUI)
« Reply #654 on: January 25, 2012, 02:25:35 pm »
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Huge difference between having game mechanics that are made for balancing rather than realism and items that do not fit the overall looks.

I like the stuff but i personally never would use items that got gold on them, might just end up changing those textures for myself so they are less flashy.

So far i did not hear plans of forcing people to use this whole pack.
Nothing speaks against adding the as an option in the launcher though as soon as we find a good solution for that.
The bows made it in because they are kinda accurate i think.

Still looking forward to the rest of it, excited about the polearms, if they rock it might be the first pack i install although i am kinda happy with my own german poleaxe reskin :mrgreen:
hope this will be the case, but I think exactly this about the bows - they do not fit. The problem is of course that you cannot make options for every different style of textures.

However I am kind of disappointed with this and the bows, I allways thought crpg devs had their own sense for aesthetics. Probably they thought in this matter it couldn't harm to exceptionally listen to the community. :D

Again, Final Boss, I respect all the work you put into this and with hundreds of fans it will hopefully no problem to know there is somebody disliking your stuff.

Offline LastKaze

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Re: New Heirloom Models (and web GUI)
« Reply #655 on: January 25, 2012, 07:43:26 pm »
+1
68% on Polearms!
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Offline Jeric

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Re: New Heirloom Models (and web GUI)
« Reply #656 on: January 26, 2012, 05:02:58 am »
+1
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Offline Zerran

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Re: New Heirloom Models (and web GUI)
« Reply #657 on: January 26, 2012, 08:37:54 am »
+1
^ I don't understand the complaints over the bows. I guess some people just hate change.

On a more positive note, I'm giddy about having the polearms ready.  :D 86%!!!
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Offline //saxon

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Re: New Heirloom Models (and web GUI)
« Reply #658 on: January 26, 2012, 12:15:49 pm »
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dude on that heirloom mod thing i put it on and my nordic fighter helmit turned into a kettle helmit but with the same stats as the fighter helmit so it changes the models and shit how to fix this?
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Offline Snoozer

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Re: New Heirloom Models (and web GUI)
« Reply #659 on: January 26, 2012, 01:33:48 pm »
+1
hey if you got a chance can i see a mw glaive? i gots one i call her graive
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