Author Topic: New Heirloom Models (and web GUI)  (Read 199459 times)

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Offline LastKaze

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Re: New Heirloom Models (and web GUI)
« Reply #615 on: January 17, 2012, 11:52:26 pm »
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« Last Edit: January 17, 2012, 11:54:43 pm by LastKaze »
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Offline Kenji

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Re: New Heirloom Models (and web GUI)
« Reply #616 on: January 18, 2012, 12:21:36 am »
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Oh, why must the horses be so far down the to-do list? The insufferable pain of having to wait before being able to show off my Champion Plated Charger!

Offline LastKaze

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Re: New Heirloom Models (and web GUI)
« Reply #617 on: January 18, 2012, 12:23:36 am »
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Oh, why must the horses be so far down the to-do list? The insufferable pain of having to wait before being able to show off my Champion Plated Charger!
It's gunna look like a monster truck
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Offline B3RS3RK

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Re: New Heirloom Models (and web GUI)
« Reply #618 on: January 18, 2012, 08:32:17 am »
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It's gunna look like a monster truck

lol it will have red painted armor with yellow lightnings on it.

Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #619 on: January 19, 2012, 04:00:15 pm »
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Final_Boss: I saw your bows and arrows pack made it into latest crpg patch. Can we expect same with all other packs you made?
It's seems that all packs will use in crpg by default. But why for the simple and for the masterwork bows and arrows used the same h1 models?

Here is my work, for the most wonderful part of players - cavalry )


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I take this models from several mods. I cant modelling by my self ) There are only 3 sorts of horses: Rouncey, Courser and Destrier. And not all of stages. If you will see suitable model of horse in any mod, give me look, i will include it in my collection and share it.
« Last Edit: January 19, 2012, 06:13:24 pm by Warham »
Sorry for my english, i am russian-speaking.

Offline obitus

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Re: New Heirloom Models (and web GUI)
« Reply #620 on: January 19, 2012, 04:08:18 pm »
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 :shock: nice!  i'm afraid they're all too similar to the warhorse now, though, so expect to hear bitching since people must learn to distinguish them

Offline LordSnow

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Re: New Heirloom Models (and web GUI)
« Reply #621 on: January 19, 2012, 08:13:36 pm »
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It's seems that all packs will use in crpg by default. But why for the simple and for the masterwork bows and arrows used the same h1 models?

Here is my work, for the most wonderful part of players - cavalry )


Download

I take this models from several mods. I cant modelling by my self ) There are only 3 sorts of horses: Rouncey, Courser and Destrier. And not all of stages. If you will see suitable model of horse in any mod, give me look, i will include it in my collection and share it.

what is this helmet? wich one did you replace and how????
Damn. It's snowing again.

Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #622 on: January 20, 2012, 07:19:40 am »
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what is this helmet? wich one did you replace and how????
It is bascinet with open visor, i take it from prophesy of pendor. I replace about 200 items in my crpg ) How? It's easy with programm that i made, see above.
Sorry for my english, i am russian-speaking.

Offline Bobthehero

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Re: New Heirloom Models (and web GUI)
« Reply #623 on: January 20, 2012, 07:28:55 am »
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I had a few custom models of my own myself, its easy to do you once you learn to ctrl+f that mess that is the item kinds file and copy paste the right thign at the right place.
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Offline Zerran

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Re: New Heirloom Models (and web GUI)
« Reply #624 on: January 20, 2012, 11:10:05 am »
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Can't wait for the polearms to be ready! Been waiting for you to get to them. :D

Awesome work on everything else too btw.
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Offline Jacko

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Re: New Heirloom Models (and web GUI)
« Reply #625 on: January 20, 2012, 04:23:12 pm »
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Quivers and bows look great, nice job! Now, if you could skip all those other silly weapons and move straight to crossbows and bolts..
Monkeys!

Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #626 on: January 20, 2012, 05:44:11 pm »
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I had a few custom models of my own myself, its easy to do you once you learn to ctrl+f that mess that is the item kinds file and copy paste the right thign at the right place.
It's easy if you have only few models to replace. But if there are hundreds of them ctrl+c ctrl+f ctrl+v is hours of boring work. And don't forget, that you must repeat it after every crpg update.
Sorry for my english, i am russian-speaking.

Offline Bobthehero

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Re: New Heirloom Models (and web GUI)
« Reply #627 on: January 20, 2012, 09:07:07 pm »
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Never said it wasnt long, it is as you said, ctrl+c and ctrl+v, can be fucking long considering you need to replace the heirloomed version as well.
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Offline justjr

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Re: New Heirloom Models (and web GUI)
« Reply #628 on: January 21, 2012, 02:34:49 am »
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It's seems that all packs will use in crpg by default. But why for the simple and for the masterwork bows and arrows used the same h1 models?

Here is my work, for the most wonderful part of players - cavalry )


Download

I take this models from several mods. I cant modelling by my self ) There are only 3 sorts of horses: Rouncey, Courser and Destrier. And not all of stages. If you will see suitable model of horse in any mod, give me look, i will include it in my collection and share it.
I loved the horses! I can shoot beautiful animals now!
Warham your are the fucking man, thanks to you I can use the 1h and 2h heirlooms after any cRPG update with your configurator, can you please make these for the bows textures from the last pack too?
You know, I think the cRPG incorporated some new bows and arrows textures in the last patch, but not the heirloomed ones.

Offline Zandieer

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Re: New Heirloom Models (and web GUI)
« Reply #629 on: January 21, 2012, 05:38:44 am »
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Final Boss, I see you're 15% on the poles now  :D Great! Can't wait to see them  :mrgreen:



Speaking of which, any teasers for us lowly peasants?