Author Topic: New Heirloom Models (and web GUI)  (Read 199393 times)

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Offline Moncho

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Re: New Heirloom Models (and web GUI)
« Reply #495 on: December 04, 2011, 05:13:21 pm »
0
I cant wait till he starts the Bows :mrgreen:
From OP:

- Bows & Arrows (88+ Models) Just Started

cant wait till he finishes them better :mrgreen:

Offline PanPan

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Re: New Heirloom Models (and web GUI)
« Reply #496 on: December 04, 2011, 05:29:37 pm »
0
Bows aren't OP it's just the players who use them..

EDIT: Ah now I udnerstand... but I wanted tos ay the same like ''Shadowren''

I cant wait till he starts the Bows :mrgreen:

And

I cant wait till he starts the Polearms  :mrgreen:
« Last Edit: December 04, 2011, 05:34:43 pm by PanPan »

Offline Lars

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Re: New Heirloom Models (and web GUI)
« Reply #497 on: December 04, 2011, 05:30:01 pm »
0
Gj, can't wait for  throwing weapons, expecially heavy throwing axe, please make it look kewl  8-)

Offline HarunYahya

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Re: New Heirloom Models (and web GUI)
« Reply #498 on: December 04, 2011, 06:10:03 pm »
0
seen danish and morningstar only so far both look fucking epic.

Offline JackieChan

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Re: New Heirloom Models (and web GUI)
« Reply #499 on: December 04, 2011, 06:15:31 pm »
0
I WANT 1H MODELS NAOOW, CANT MAKE IT WORK!
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Offline Earthdforce

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Re: New Heirloom Models (and web GUI)
« Reply #500 on: December 04, 2011, 07:42:35 pm »
0
You have no specular shaders active? Anyway, it seems finalboss forgot to put the loomed 1h mesh names in the item_kinds1.txt file. You can fix that manually, by adding "_h1", "_h2" etc. to the end of all corresponding loomed 1h mesh entries, but it's a lot of work.
Heh, wanna upload the text file until he fixes it? ;)


Annd.. x7 for lyfe!


EDIT:

(click to show/hide)

From what I've noticed, the loomed 2hers are a lot less noticeable than the 1hers, and I don't like that. Make the 2hers spiffy also!!
« Last Edit: December 04, 2011, 08:21:07 pm by Earthdforce »
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Offline zagibu

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Re: New Heirloom Models (and web GUI)
« Reply #501 on: December 04, 2011, 08:27:00 pm »
+2
Heh, wanna upload the text file until he fixes it? ;)

Sure, man, just paste it into your item_kinds1.txt file in the cRPG module folder:

Code: [Select]
itemsfile version 3
4519
 itm_no_item INVALID_ITEM INVALID_ITEM 1  invalid_item 0  12582914 9223388529554358287 3 0 1.500000 100 0 0 0 0 16384 103 0 90 0 522 528
 0
0
 itm_sword_of_laziness Sword_of_Laziness Sword_of_Laziness 1  sword_i_2-3m 0  1078263812 4222131026005760 6821 0 1.500000 100 0 0 0 11 18432 95 0 150 0 284 530
 0
0
 itm_items_end Items_End Items_End 1  shield_round_a 0  0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
 0
0
[code]
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Offline Moncho

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Re: New Heirloom Models (and web GUI)
« Reply #502 on: December 04, 2011, 08:29:16 pm »
-1
Sure, man, just paste it into your item_kinds1.txt file in the cRPG module folder:

Code: [Select]
itemsfile version 3
4519
 itm_no_item INVALID_ITEM INVALID_ITEM 1  invalid_item 0  12582914 9223388529554358287 3 0 1.500000 100 0 0 0 0 16384 103 0 90 0 522 528
 0
0
 itm_sword_of_laziness Sword_of_Laziness Sword_of_Laziness 1  sword_i_2-3m 0  1078263812 4222131026005760 6821 0 1.500000 100 0 0 0 11 18432 95 0 150 0 284 530
 0
0
 itm_items_end Items_End Items_End 1  shield_round_a 0  0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
 0
0
[code]

It Worked!
(click to show/hide)

Offline PanPan

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Re: New Heirloom Models (and web GUI)
« Reply #503 on: December 04, 2011, 08:35:17 pm »
+1
It Worked!
(click to show/hide)
I pressed em all...

Offline JackieChan

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Re: New Heirloom Models (and web GUI)
« Reply #504 on: December 04, 2011, 08:46:57 pm »
0
Final boss is online, make those 1h work for this damn new version of Crpg naowwww! :P
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Offline Final_Boss

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Re: New Heirloom Models (and web GUI)
« Reply #505 on: December 04, 2011, 08:56:02 pm »
+2
Final boss is online, make those 1h work for this damn new version of Crpg naowwww! :P

The problem right now is that after every patch, item_kinds1.txt changes slightly and I have to go back in and manually change 650 item names for it all to work correctly again... I'd rather be spending that time modelling and texturing :)

I've asked chadz to make an additional script that includes both 1h and 2h heirloom models so we'll see if we can't figure out something soon!

Offline Nessaj

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Re: New Heirloom Models (and web GUI)
« Reply #506 on: December 04, 2011, 11:50:44 pm »
+3
German Greatsword

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Re: New Heirloom Models (and web GUI)
« Reply #507 on: December 05, 2011, 07:55:20 am »
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Love my MW German :3

Offline Tonyukuk

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Re: New Heirloom Models (and web GUI)
« Reply #508 on: December 05, 2011, 01:03:35 pm »
-1
need upgrade bows and arrows :)
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Offline Razzer

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Re: New Heirloom Models (and web GUI)
« Reply #509 on: December 05, 2011, 02:37:50 pm »
+5
need upgrade bows and arrows :)
Sod off,nubcher.
« Last Edit: December 05, 2011, 02:39:05 pm by Razzer »